Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 27 / 79% |
Size | medium |
Lifes / Deaths | Killed by The Possessed at level 11 on the 5th Dusk 122nd year of Ascendancy at 22:24 0 / 7Killed by Gedamira the black jelly at level 21 on the 4th Allure 123rd year of Ascendancy at 15:12 Killed by Xanogadhewe the fire wyrm at level 26 on the 34th Regrowth 123rd year of Ascendancy at 12:26 Killed by Layuma the dredge at level 26 on the 37th Regrowth 123rd year of Ascendancy at 06:40 Killed by Polybeth the dredge captain at level 26 on the 37th Regrowth 123rd year of Ascendancy at 07:50 Killed by Heraron the human at level 27 on the 40th Regrowth 123rd year of Ascendancy at 01:55 Killed by Leavyn the human at level 27 on the 47th Regrowth 123rd year of Ascendancy at 05:42 |
Primary Stats
Strength | 45 (base 13) |
Dexterity | 48 (base 13) |
Constitution | 24 (base 10) |
Magic | 88 (base 58) |
Willpower | 32 (base 10) |
Cunning | 86 (base 49) |
Resources
Life | -177/734 |
Mana | 5/366 |
Stamina | 197/233 |
Vim | 204/204 |
Healing Factor | 1.1172674059366 |
Regeneration | 4.7483864752306 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 48.25276604189 |
See Invisible | 54.25276604189 |
Offense: Mainhand
Damage | 41 |
Accuracy | 46 |
Crit Chance | 32% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | 20 |
Accuracy | 46 |
Crit Chance | 37% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 62 |
Crit Chance | 43% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 28% |
Speed | 1 |
Offense: Damage Bonus
Nature | +21% |
Lightning | +14% |
Light | +18% |
Mind | +6% |
Blight | +4% |
Arcane | +3% |
Fire | +15% |
All | 0% |
Offense: Damage Penetration
Mind | +10% |
Physical | +10% |
Fire | +20% |
Light | +55% |
Defense: Base
Armour (hardiness) | 19 (30%) |
Defense | 31 |
Ranged Defense | 31 |
Fatigue | 7 |
Physical Save | 31 |
Spell Save | 42 |
Mental Save | 49 |
Defense: Resistances
Acid | + 11%( 70%) |
Blight | + 25%( 70%) |
Physical | + 6%( 70%) |
Cold | + 11%( 70%) |
All | + 3%( 70%) |
Lightning | + 64%( 70%) |
Light | + 17%( 70%) |
Mind | + 26%( 70%) |
Darkness | + 12%( 70%) |
Fire | + 8%( 70%) |
Nature | + 6%( 70%) |
Defense: Immunities
Silence Resistance | 53% |
Bleed Resistance | 100% |
Confusion Resistance | 45% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Stun Resistance | 55% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 526 damage for 3 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 65 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1203% for 10 turns (12 total) and instantly restoring 60 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed honey tree root. * You've found the needed black mamba head. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed snow giant kidney. * You've found the needed ice ant stinger. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed minotaur nose. * You've found the needed vial of fire wyrm saliva. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed warg claw. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | pair of hardened leather boots 'Sparktitan' (0 def, 3 armour) pair of hardened leather boots 'Sparktitan' (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% arcane On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ----- def ----- Armour +3 Resists +27% lightning +9% mind Silence- +24% Confus- +35% Stun/Frz- +28% A pair of boots made of leather. |
Light source | Eareromigas the brass lantern Eareromigas the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +8 Cun ----- def ----- Resists +6% lightning +3% fire Mind.save +5 (+2 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +12 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | linen wizard hat 'Urugarim' (1 def, 0 armour) linen wizard hat 'Urugarim' (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Str +2 Dex +2 Wil +2 Cun +2 Con dps ---------- Mind.crit +5% On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Defense +1 (+1 eff.) Resists +3% physical Mind.save +13 (+5 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% Hateful Whisper: Puts all charms on 13 cooldown Level 2.0 Pwr.cost 13 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 96 Mind damage and spreads amongst your foes, dealing damage and feeding you 2.3 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 2 tiles if one is available; beyond this, all affected targets have a 21% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
On hands | Hettunarikor the Prismkiss (0 def, 1 armour) Hettunarikor the Prismkiss (0 def, 1 armour)1.0 T1 hands armor [Rare] Arcane While equipped: dps ---------- Melee+ 6 blight Dmg.mod +4% blight +12% fire +12% light +3% mind Res.pen +10% mind ----- def ----- Armour +1 Resists +6% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Skull of the Rat Lich Skull of the Rat Lich1.0 T3 skull tool [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+2 eff.) Melee Ret 12 darkness Raise one or two undead rats to fight beside you. Uses 60 power out of 70/70 This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
On fingers | Ce'Nissra Ce'Nissra0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +2 Str +2 Dex +5 Mag +6 Wil +2 Cun dps ---------- Acc +5 (+1 eff.) ----- def ----- Armour +6 Crit.chn- 5.00% Mind.save +12 (+4 eff.) Rings make your fingers look great! |
On fingers | Xerysenn the Healbraid Xerysenn the Healbraid0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% nature +3% fire Res.pen +25% light +20% fire On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Silence- +28% ---------- misc Mana/turn +0.10 Rings make your fingers look great! |
Around neck | Blazejam Blazejam0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +10% light ----- def ----- Resists +14% lightning +9% light +12% mind Stun/Frz- +26% Amulets make your neck look great! |
In main hand | Arysemira (15-18 power, 3 apr, lightning element) Arysemira (15-18 power, 3 apr, lightning element)5.0 T2 staff 1H weapon [Random Unique] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +16% Crit.mult +20.00% Phys.pwr +7 (+2 eff.) Spell.pwr +12 (+3 eff.) Dmg.mod +15% lightning Acc +6 (+2 eff.) ----- def ----- Spell.save +9 (+3 eff.) Mind.save +3 (+1 eff.) Max.HP +20.00 Confus- +10% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | hardened leather belt 'Swampreign' hardened leather belt 'Swampreign'1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Str +5 Wil +5 Cun dps ---------- Phys.crit +1.0% Dmg.mod +15% nature Res.pen +10% physical Against +25% Summoned Apr +2 ----- def ----- D.Red.from +27% Summoned A belt that goes around your waist. |
In off hand | Lisibrelaith the Frozencut (27-35 power, 9 apr) Lisibrelaith the Frozencut (27-35 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Nature Power 27.5 - 35.8 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +4 cold While equipped: Stats +3 Str +7 Dex +7 Mag +7 Wil +7 Cun +12 Con ----- def ----- Resists +6% light +3% blight HP.reg +4.00 Cut- +20% Sharp, short and deadly. |
Cloak | cashmere cloak 'Splendourmaim' (10 def, 5 armour) cashmere cloak 'Splendourmaim' (10 def, 5 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% light +3% mind Res.pen +20% light Melee Ret 6 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 25 ----- def ----- Armour +5 Defense +10 (+5 eff.) Resists +3% mind Phys.save +19 (+9 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Chillmarrow (6 def, 4 armour) Chillmarrow (6 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats +2 Wil ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +16% lightning +10% darkness +3% fire +14% blight +9% cold +3% nature +9% acid Max.HP +26.00 ---------- misc Light +1 A suit of armour made of leather. |
Inventory
Rune of the Rift (278.00 temporal damage, removed from time 4 turns) Rune of the Rift (278.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 278.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 5; phase 16; cd 16) blink rune of the warrior (range 5; phase 16; cd 16)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Daimigodralar Daimigodralar0.1 T1 amulet jewelry [Rare] Master While equipped: ----- def ----- Armour +16 Defense +30 (+13 eff.) Resists +3% nature +6% lightning Heal.mod +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Masteries +0.16 Cunning/Dirty fighting +0.16 Technique/Two-handed assault Amulets make your neck look great! |
Skynail the copper amulet Skynail the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +9% darkness Res.pen +5% lightning +5% mind ----- def ----- Resists +3% lightning +5% physical +3% darkness ---------- misc Stam/turn +0.30 Max.psi +30.00 Amulets make your neck look great! |
Beregas the Glowterror Beregas the Glowterror0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Con dps ---------- Dmg.mod +15% blight +3% fire Res.pen +5% light Melee Ret 2 light 2 blight ----- def ----- Resists +3% light Spell.save +11 (+3 eff.) ---------- misc Max.stam +10.00 Rings make your fingers look great! |
Gawe Gawe0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +1 Str +3 Dex dps ---------- Dmg.mod +11% mind ----- def ----- Resists +6% lightning +11% mind +6% darkness Max.HP +100.00 ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
Scabflash the voratun ring Scabflash the voratun ring0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +3% darkness On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Resists +6% nature +3% darkness Mind.save +15 (+5 eff.) Max.HP +36.00 Disarm- +33% Confus- +24% Pinning- +35% Knockbk- +28% Rings make your fingers look great! |
Yvidassra the steel ring Yvidassra the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +1 Con ----- def ----- Resists +19% blight +9% cold +5% nature +5% arcane Spell.save +9 (+3 eff.) Poison- +13% Disease- +15% Silence- +20% Rings make your fingers look great! |
conjurer's copper ring of luminosity conjurer's copper ring of luminosity0.1 T1 ring jewelry [Ego++] Arcane While equipped: Stats +5 Wil +7 Mag dps ---------- Spell.pwr +5 (+1 eff.) Melee+ 12 light Ranged+ 12 light Dmg.mod +10% light Rings make your fingers look great! |
Crackletrencher (10-13 power, 5 apr) Crackletrencher (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Arcane Power 10.5 - 13.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Crit.r2 +12 lightning While equipped: Stats +1 Str +2 Mag +2 Wil dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +6% lightning Melee Ret 2 lightning ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% Sharp, short and deadly. |
Dusknoon the stralite dagger (29-37 power, 9 apr) Dusknoon the stralite dagger (29-37 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Master Power 29.0 - 37.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +16 lightning On Hit.r1 +12 darkness +8 acid On Crit: * Wound the target dealing 174 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +9 (+3 eff.) Dmg.mod +6% lightning +12% acid Res.pen +20% darkness ----- def ----- Resists +6% acid Sharp, short and deadly. |
Islavea the steel dagger (12-16 power, 6 apr) Islavea the steel dagger (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Psionic Power 12.5 - 16.2 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +1 Mag dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Dmg.mod +6% blight ----- def ----- Spell.save +12 (+4 eff.) ---------- misc Max.mana +100.00 Sharp, short and deadly. |
Star (10-13 power, 0 apr) Star (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 10.0 - 13.0 Light Uses 20% Str, 20% Dex Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Swordbreaker (25-32 power, 20 apr) Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+8 eff.) Phys.save +15 (+8 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Xylaith the dwarven-steel dagger (19-25 power, 7 apr) Xylaith the dwarven-steel dagger (19-25 power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Nature/Disrupt/Master Power 19.5 - 25.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit.r1 +8 mind On Hit: * 15 arcane resource burn While equipped: Stats +5 Str +5 Dex +6 Mag +6 Wil +3 Cun +5 Con dps ---------- Res.pen +7% all Acc +10 (+3 eff.) Apr +8 ----- def ----- Resists +6% darkness +9% blight Sharp, short and deadly. |
plaguebringer's stralite dagger of crippling (30-39 power, 9 apr) plaguebringer's stralite dagger of crippling (30-39 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Arcane/Master Power 30.0 - 39.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +13 blight On Hit: 20% Epidemic 4 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 29 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% ----- def ----- Disease- +18% Sharp, short and deadly. |
steel dagger 'Growwaker' (12-16 power, 6 apr) steel dagger 'Growwaker' (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Psionic Power 12.5 - 16.2 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +11 light Against +10% Undead On Hit: * 20% chance to reduce armor by 39% * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 103 damage While equipped: dps ---------- Mind.crit +2% ----- def ----- Resists +9% nature +12% acid Sharp, short and deadly. |
truestriking dwarven-steel dagger of crippling (16-21 power, 7 apr) truestriking dwarven-steel dagger of crippling (16-21 power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Master Power 16.5 - 21.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Res.pen +8% physical Acc +9 (+3 eff.) Apr +8 Sharp, short and deadly. |
Gleamvortex the rough leather belt Gleamvortex the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Dex +2 Mag +2 Wil ----- def ----- Resists +6% lightning +6% temporal Crit.chn- 15.00% ---------- misc Light +2 See.Invis +21 A belt that goes around your waist. |
Glorigara the Strikeriver Glorigara the Strikeriver1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Str +4 Dex +2 Wil dps ---------- Phys.pwr +8 (+3 eff.) Dmg.mod +12% lightning Melee Ret 6 lightning ----- def ----- Spell.save +8 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Ivina the hardened leather belt Ivina the hardened leather belt1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +8 Mag +9 Wil +4 Cun +7 Lck dps ---------- Spell.crit +4% Mind.crit +3% ----- def ----- Resists +8% fire +8% cold Mind.save +6 (+2 eff.) Stealth +5 ---------- misc T.Disarm +9 Equi/ret +0.08 Infravis +4 A belt that goes around your waist. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Flashoracle the cashmere cloak (2 def, 8 armour) Flashoracle the cashmere cloak (2 def, 8 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +3% arcane Res.pen +20% arcane Melee Ret 8 arcane ----- def ----- Armour +8 Defense +2 (+1 eff.) Resists +6% lightning +17% cold ---------- misc Max.vim +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sparkpassion (0 def, 5 armour) Sparkpassion (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +10% darkness +25% cold On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Armour +5 Fatigue +4% Resists +22% lightning +10% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Grinyrain' (5 def, 1 armour) pair of rough leather boots 'Grinyrain' (5 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Str +2 Dex +3 Con dps ---------- Melee Ret 6 physical ----- def ----- Armour +1 Defense +5 (+3 eff.) Resists +3% lightning +3% physical Rush: Puts all charms on 22 cooldown Level 3.0 Pwr.cost 22 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Betubeth the Gleamraider (0 def, 3 armour) Betubeth the Gleamraider (0 def, 3 armour)1.0 T4 hands armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Phys.crit +2.0% Melee+ 9 cold Dmg.mod +18% physical +6% cold Res.pen +20% light ----- def ----- Armour +3 Resists +7% cold Die.at -40.00 life ---------- misc Light +3 Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gabeth the Chargesting (0 def, 2 armour) Gabeth the Chargesting (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +11 (+4 eff.) Dmg.mod +12% arcane +30% blight Res.pen +10% blight +10% lightning On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aerena the cashmere wizard hat (2 def, 8 armour) Aerena the cashmere wizard hat (2 def, 8 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +13% lightning +3% acid Res.pen +20% acid ----- def ----- Armour +8 Defense +2 (+1 eff.) Resists +19% lightning +3% physical Mind.save +6 (+2 eff.) A pointy cloth hat, very wizardly... |
Blackwild (12 def, 0 armour) Blackwild (12 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Melee Ret 8 physical ----- def ----- Defense +12 (+6 eff.) Resists +7% lightning +9% temporal +18% darkness Die.at -40.00 life A pointy cloth hat, very wizardly... |
Hellsspitter (2 def, 0 armour) Hellsspitter (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% Mind.pwr +10 (+4 eff.) Dmg.mod +15% lightning Melee Ret 4 fire On Hit (Melee): * 10% chance to reduce all saves and defense by 25 ----- def ----- Defense +2 (+1 eff.) Resists +22% lightning ---------- misc Hate/m.crit +5.00 A pointy cloth hat, very wizardly... |
Lightcrack the cashmere wizard hat (2 def, 0 armour) Lightcrack the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +4 Cun +2 Wil dps ---------- Mind.crit +4% Dmg.mod +3% light +3% acid Res.pen +5% light On Hit (Melee): * 20% chance to slow global speed by 51% * 20% chance to reduce armor by 39% ----- def ----- Defense +2 (+1 eff.) Resists +18% acid Mind.save +19 (+7 eff.) Hateful Whisper: Puts all charms on 13 cooldown Level 3.0 Pwr.cost 13 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 115 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 25% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Saluthra the Tempestrip (0 def, 3 armour) Saluthra the Tempestrip (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: dps ---------- Mind.pwr +20 (+7 eff.) Dmg.mod +9% lightning ----- def ----- Armour +3 Fatigue +3% Resists +12% lightning +9% mind Phys.save +14 (+7 eff.) ---------- misc Max.hate +4.00 A cap made of leather. |
Betotta the Stormsmasher (15 def, 10 armour) Betotta the Stormsmasher (15 def, 10 armour)9.0 T2 light armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Cun +4 Dex dps ---------- Dmg.mod +3% cold Res.pen +5% lightning Melee Ret 6 cold ----- def ----- Armour +10 Defense +15 (+8 eff.) Fatigue +7% Resists +17% temporal Mind.save +10 (+4 eff.) A suit of armour made of leather. |
Tempestgrit (10 def, 15 armour) Tempestgrit (10 def, 15 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +4 Dex dps ---------- Melee+ 6 fire Ranged+ 5 fire Dmg.mod +9% lightning +6% mind Melee Ret 2 mind ----- def ----- Armour +15 Defense +10 (+5 eff.) Fatigue +7% Resists +6% lightning +10% physical +11% fire +18% cold A suit of armour made of leather. |
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
321 alchemist agate 321 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Aromira the Daypiety (dig speed 19 turns) Aromira the Daypiety (dig speed 19 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +3 Cun +5 Str dps ---------- Res.pen +20% arcane Acc +5 (+1 eff.) ----- def ----- Fatigue -7% Resists +15% light ---------- misc Spell.cld 10% Light +2 Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
5 emerald 5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cracklemark Cracklemark2.0 T1 lite [Rare] Disrupt While equipped: dps ---------- Dmg.mod +9% lightning On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Resists +30% lightning +9% nature +3% all Spell.save +7 (+2 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 22 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 145.76 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 145.76 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
brass lantern 'Fogburst' brass lantern 'Fogburst'2.0 T1 lite [Rare] Master While equipped: Stats +6 Mag dps ---------- Spell.pwr +20 (+5 eff.) Dmg.mod +6% arcane Melee Ret 8 darkness ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +100.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Polymina' brass lantern 'Polymina'2.0 T1 lite [Rare] Nature While equipped: Stats +2 Dex +1 Con dps ---------- Res.pen +20% arcane +10% physical Apr +3 ----- def ----- Resists +3% physical Phys.save +6 (+3 eff.) Heal.mod +12% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Scaldraven' brass lantern 'Scaldraven'2.0 T1 lite [Rare] Master While equipped: dps ---------- Melee Ret 6 arcane 2 blight ----- def ----- Resists +6% blight +6% fire Spell.save +6 (+2 eff.) ---------- misc Max.mana +20.00 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Shivertrail' brass lantern 'Shivertrail'2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% cold Melee Ret 11 fire ----- def ----- Resists +12% lightning +6% fire Crit.chn- 10.00% Phys.save +6 (+3 eff.) HP.reg +2.00 Cut- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Mardudan [power 47] (22 cooldown) Mardudan [power 47] (22 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: ----- def ----- Defense +15 (+8 eff.) Resists +12% nature +3% physical Phys.save +6 (+3 eff.) Disarm- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 22 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Ulirand the steel torque of clear mind [power 2] (22 cooldown) Ulirand the steel torque of clear mind [power 2] (22 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% acid ----- def ----- Resists +15% acid +12% darkness +3% light +9% blight Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
extending iron torque of clear mind [power 1] (22 cooldown) extending iron torque of clear mind [power 1] (22 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
elm wand of shielding 'Flashmarrow' [power 116] (17 cooldown) elm wand of shielding 'Flashmarrow' [power 116] (17 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% lightning Melee Ret 8 lightning On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +6% nature +9% fire Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 quartz 3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Frances II the Skeleton Arcane Blade level 23
9th Regrowth 123rd year of Ascendancy at 04:47 see stats
By Frances II the Skeleton Arcane Blade level 21
5th Regrowth 123rd year of Ascendancy at 11:18 see stats
By Frances II the Skeleton Arcane Blade level 10
2nd Dusk 122nd year of Ascendancy at 11:09 see stats
By Frances II the Skeleton Arcane Blade level 20
9th Decay 122nd year of Ascendancy at 19:29 see stats
By Frances II the Skeleton Arcane Blade level 20
2nd Allure 123rd year of Ascendancy at 13:35 see stats
By Frances II the Skeleton Arcane Blade level 12
6th Dusk 122nd year of Ascendancy at 19:58 see stats
By Frances II the Skeleton Arcane Blade level 27
38th Regrowth 123rd year of Ascendancy at 10:55 see stats
By Frances II the Skeleton Arcane Blade level 5
1st Flare 122nd year of Ascendancy at 08:06 see stats
By Frances II the Skeleton Arcane Blade level 23
30th Regrowth 123rd year of Ascendancy at 13:42 see stats
By Frances II the Skeleton Arcane Blade level 17
67th Haze 122nd year of Ascendancy at 12:44 see stats
Log
Talent Flame is ready to use.
Leavyn the human's Shoot hits Frances II for (181 absorbed), 0 physical (0 total damage).
Thunderstorm hits Broncon the human for 24 lightning damage.
Thunderstorm hits Leavyn the human for (47 to time), 0 lightning (0 total damage).
Thunderstorm hits Croricai the human for 34 lightning damage.
Melee retaliation hits Leavyn the human's temporal clone for (6 to time), 0 mind, (7 to time), 0 darkness, (3 to time), 0 mind, (7 to time), 0 darkness (0 total damage).
Leavyn the human's temporal clone hits Frances II for (50 absorbed), 0 physical, (23 absorbed), 0 physical (0 total damage).
Croricai the human uses Flare.
Broncon the human loses sight!
Frances II loses sight!
Melee retaliation killed Leavyn the human's temporal clone!
Something hits Frances II for (19 absorbed), 0 fire (0 total damage).
You feel a surge of power as a powerful creature falls nearby.
Frances II casts Teleport.
Frances II resists the grasping vines!
Something hits Frances II for (184 absorbed), 0 physical, (106 absorbed), 0 nature (0 total damage).
Frances II's spell attains critical power!
Something hits Frances II for (53 absorbed), 0 fire (0 total damage).
Frances II casts Rune: Mirror Image.
Your shield crumbles under the damage!
The shield around Frances II crumbles.
Something hits Frances II for (184 absorbed), 0 physical (0 total damage).
Something hits Frances II for (89 absorbed), 226 physical (226 total damage).
You feel a surge of power as a powerful creature falls nearby.
Something hits Frances II for 432 physical damage.
Something hits Frances II for 252 temporal damage.
Frances II the level 27 skeleton arcane blade was temporally distorted to death by Leavyn the human on level 1 of Ambush!.
The furious lightning storm around Frances II calms down and disappears.