Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 31 / 30% |
Size | medium |
Lifes / Deaths | Killed by ritch flamespitter at level 24 on the 8th Mirth 123rd year of Ascendancy at 01:38 0 / 7Killed by Gluyamina the giant netherworm at level 24 on the 8th Mirth 123rd year of Ascendancy at 05:33 Killed by Ce'Nyth the venom drake hatchling at level 24 on the 8th Mirth 123rd year of Ascendancy at 06:09 Killed by Emelutha the elven warrior at level 26 on the 1st Dusk 123rd year of Ascendancy at 22:25 Killed by elven blood mage at level 27 on the 4th Dusk 123rd year of Ascendancy at 08:11 Killed by Xerygabeth the awoken tentacle tree at level 31 on the 42nd Regrowth 124th year of Ascendancy at 22:48 Killed by Grand Corruptor at level 31 on the 43rd Regrowth 124th year of Ascendancy at 15:53 |
Primary Stats
Strength | 39 (base 13) |
Dexterity | 46 (base 10) |
Constitution | 15 (base 13) |
Magic | 94 (base 60) |
Willpower | 24 (base 10) |
Cunning | 111 (base 59) |
Resources
Life | -217/755 |
Mana | 160/350 |
Stamina | 205/225 |
Vim | 220/220 |
Healing Factor | 1.0460311219418 |
Regeneration | 0.26150778048545 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +1.9984014443253E-12% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 6 |
See Stealth | 65.487062938572 |
See Invisible | 65.487062938572 |
Offense: Mainhand
Damage | 56 |
Accuracy | 65 |
Crit Chance | 35% |
APR | 16 |
Speed | 1.00 |
Offense: Offhand
Damage | 22 |
Accuracy | 65 |
Crit Chance | 38% |
APR | 19 |
Speed | 1.00 |
Offense: Spell
Spellpower | 70 |
Crit Chance | 61% |
Speed | 1 |
Offense: Mind
Mindpower | 49 |
Crit Chance | 37% |
Speed | 1 |
Offense: Damage Bonus
Acid | +9% |
Arcane | +12% |
Cold | +36% |
All | 0% |
Lightning | 0% |
Temporal | +9% |
Physical | +14% |
Mind | +21% |
Darkness | +15% |
Nature | +18% |
Offense: Damage Penetration
Acid | +35% |
Blight | +20% |
Arcane | +10% |
Mind | +35% |
All | 0% |
Darkness | +5% |
Physical | +46% |
Fire | +15% |
Nature | +45% |
Defense: Base
Armour (hardiness) | 31 (30%) |
Defense | 34 |
Ranged Defense | 34 |
Fatigue | 6 |
Physical Save | 23 |
Spell Save | 36 |
Mental Save | 40 |
Defense: Resistances
Acid | + 24%( 70%) |
Physical | + 23%( 70%) |
Cold | + 40%( 70%) |
All | 0%( 70%) |
Lightning | + 7%( 70%) |
Light | + 6%( 70%) |
Temporal | + 7%( 70%) |
Mind | + 3%( 70%) |
Fire | + 15%( 70%) |
Nature | + 8%( 70%) |
Defense: Immunities
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Bleed Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 570 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 63 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 920% for 10 turns (21 total) and instantly restoring 46 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved talent Curse of Defenselessness (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 277. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed warg claw. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed bloated horror heart. * You've found the needed red crystal shard. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed green worm. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of hardened leather boots 'Oozewreath' (0 def, 3 armour) pair of hardened leather boots 'Oozewreath' (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +18% nature Res.pen +10% nature Acc +20 (+5 eff.) ----- def ----- Armour +3 Resists +7% lightning +5% temporal ---------- misc Light +2 A pair of boots made of leather. |
Light source | Shadowwedge the brass lantern Shadowwedge the brass lantern2.0 T1 lite [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +9% temporal Res.pen +5% darkness +10% arcane Melee Ret 12 fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | hardened leather cap 'Rhyrath' (0 def, 3 armour) hardened leather cap 'Rhyrath' (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Str +3 Mag +5 Wil +6 Cun dps ---------- Phys.pwr +9 (+3 eff.) Dmg.mod +15% mind Res.pen +10% mind ----- def ----- Armour +3 Fatigue +3% Resists +8% physical Crit.chn- 15.00% Phys.save +8 (+4 eff.) A cap made of leather. |
On hands | spellstreaming drakeskin leather gloves of sorrow (0 def, 3 armour) spellstreaming drakeskin leather gloves of sorrow (0 def, 3 armour)1.0 T4 hands armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.crit +8% Spell.pwr +11 (+3 eff.) Mind.pwr +6 (+2 eff.) Melee+ 23 mind 22 darkness On Hit (Melee): * 21% chance to reduce all saves and defense by 30 ----- def ----- Armour +3 Mind.save -13 (-6 eff.) ---------- misc Mana/turn +0.23 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Xerynn the Rootroar [power 494] (17 cooldown) Xerynn the Rootroar [power 494] (17 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: Stats +2 Cun dps ---------- Mind.crit +5% Res.pen +15% nature +15% fire ----- def ----- Resists +9% nature Mind.save +15 (+5 eff.) ---------- misc Psi/ret +0.08 Max.psi +20.00 Create a shield absorbing up to 494 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to increase all damage penetration by 29% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Corruptionwind the voratun ring Corruptionwind the voratun ring0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun dps ---------- Melee+ 22 physical Ranged+ 23 physical Dmg.mod +6% cold Res.pen +20% nature Melee Ret 6 nature On Hit (Melee): * 20% chance to slow global speed by 58% * 19% chance to reduce all saves and defense by 30 On Hit (Ranged): * 16% chance to reduce all saves and defense by 30 ----- def ----- Resists +3% temporal +6% light +21% cold ---------- misc Hate/m.crit +2.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 313% weapon damage over 7 turns, and all healing will be reduced by 65%. Rings make your fingers look great! |
On fingers | copper ring 'Yvyldanne' copper ring 'Yvyldanne'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +15 Cun +5 Wil dps ---------- Mind.pwr +21 (+7 eff.) Res.pen +10% acid ---------- misc Equi/ret +0.12 Rings make your fingers look great! |
Around neck | Zidan Zidan0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Dex +5 Mag dps ---------- Spell.crit +4% S.pwr/crit +8 Dmg.mod +12% arcane Res.pen +20% blight +10% acid Amulets make your neck look great! |
In main hand | Blindclamor the dragonbone magestaff (30-36 power, 6 apr, cold element) Blindclamor the dragonbone magestaff (30-36 power, 6 apr, cold element)5.0 T5 staff 1H weapon [Rare] Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +1 Dex dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +15% darkness +30% cold Res.pen +15% physical Acc +15 (+4 eff.) ----- def ----- Armour +6 Defense +15 (+7 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | Hellssorrow Hellssorrow1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% acid +14% physical Res.pen +15% acid +20% physical +25% mind Melee Ret 10 mind ----- def ----- Resists +24% acid +9% fire A belt that goes around your waist. |
In off hand | Gutira the Darkzeal (30-39 power, 9 apr) Gutira the Darkzeal (30-39 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Master Power 30.0 - 39.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +16 darkness While equipped: Stats +5 Dex +3 Mag dps ---------- Dmg.mod +6% mind Res.pen +11% physical Acc +16 (+4 eff.) Apr +10 On Hit (Melee): * 20% chance to reduce all saves and defense by 30 ----- def ----- Resists +3% mind Sharp, short and deadly. |
Cloak | Duvoromichik the elven-silk cloak (3 def, 8 armour) Duvoromichik the elven-silk cloak (3 def, 8 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag +4 Wil +2 Cun dps ---------- Spell.crit +6% Mind.crit +1% Crit.mult +10.00% ----- def ----- Armour +8 Defense +3 (+1 eff.) Resists +20% cold Spell.save +12 (+5 eff.) Mind.save +12 (+4 eff.) ---------- misc Max.hate +8.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Spinal Cage (5 def, 8 armour) Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 3.5 Pwr.cost 17 out of 30/30. Range 7 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 6 turns. The bone will also deal 116.18 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Inventory
wild infusion (res 18%; mental; dur 4; cd 15) wild infusion (res 18%; mental; dur 4; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
manasurge rune (regen 961% over 10 turns; mana 48; cd 17) manasurge rune (regen 961% over 10 turns; mana 48; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 961% for 10 turns (22 total) and instantly restoring 48 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the titan (absorb 44; cd 14) shatter afflictions rune of the titan (absorb 44; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 44 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 287; dur 5; cd 18) shielding rune of the warrior (absorb 287; dur 5; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 287 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Fanged Collar Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+7 eff.) Spell.save +15 (+6 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Glintnigh Glintnigh0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +25% light +5% darkness Melee Ret 2 light ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Polumiba Polumiba0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +5 Mag dps ---------- Spell.pwr +25 (+6 eff.) S.pwr/crit +6 Res.pen +20% temporal ---------- misc Mana/s.crit +2.00 Masteries +0.24 Spell/Conveyance +0.24 Cunning/Dirty fighting Amulets make your neck look great! |
gold amulet of mastery (0.19 Spell / Fire) gold amulet of mastery (0.19 Spell / Fire)0.1 T3 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.19 Spell/Fire Amulets make your neck look great! |
mindweaver's gold amulet of murder mindweaver's gold amulet of murder0.1 T3 amulet jewelry [Ego++] Master/Psionic While equipped: Stats +1 Wil dps ---------- Crit.mult +12.00% Mind.pwr +7 (+2 eff.) Acc +7 (+2 eff.) Apr +13 ----- def ----- Mind.save +6 (+2 eff.) Confus- +10% Amulets make your neck look great! |
savior's stralite amulet savior's stralite amulet0.1 T4 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +18 (+9 eff.) Spell.save +15 (+6 eff.) Mind.save +18 (+6 eff.) Amulets make your neck look great! |
vitalizing stralite amulet of murder vitalizing stralite amulet of murder0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +4 Con dps ---------- Crit.mult +14.00% Acc +7 (+2 eff.) Apr +13 ----- def ----- Phys.save +6 (+3 eff.) Max.HP +31.00 HP.reg +5.00 Amulets make your neck look great! |
Aeridur the Snowcutter Aeridur the Snowcutter0.1 T2 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +5% arcane +30% cold Crit.chn- 15.00% Phys.save +9 (+4 eff.) Spell.save +9 (+4 eff.) Mind.save +16 (+5 eff.) Heal.mod +10% Confus- +20% Rings make your fingers look great! |
Bloodcaller Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Layinne Layinne0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +25% lightning +9% light Mind.save +6 (+2 eff.) Rings make your fingers look great! |
gladiator's gold ring of warding gladiator's gold ring of warding0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Str +7 Con dps ---------- Phys.pwr +7 (+2 eff.) ----- def ----- Resists +21% acid +12% fire +13% lightning +13% cold Rings make your fingers look great! |
wizard's gold ring of perseverance wizard's gold ring of perseverance0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +5 Mag ----- def ----- Spell.save +10 (+5 eff.) HP.reg +3.00 Stun/Frz- +20% Rings make your fingers look great! |
Cutharoddalin the Earthbreak (14-18 power, 6 apr) Cutharoddalin the Earthbreak (14-18 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Master Power 14.0 - 18.2 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 cold On Hit.r1 +16 nature On Crit.r2 +20 nature While equipped: dps ---------- Acc +8 (+2 eff.) Melee Ret 4 nature 8 cold On Hit (Melee): * 20% chance to slow global speed by 58% ----- def ----- Defense +9 (+4 eff.) Disarm- +26% Sharp, short and deadly. |
Galeldil (11-14 power, 6 apr) Galeldil (11-14 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Arcane Power 11.0 - 14.3 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +9 blight +12 arcane On Hit.r1 +20 acid On Hit: * 11% chance to reduce strength, dexterity, and constitution by 31 While equipped: dps ---------- Melee Ret 6 acid ----- def ----- Armour +10 Phys.save +6 (+3 eff.) Spell.save +9 (+4 eff.) Pinning- +20% Sharp, short and deadly. |
Porugassra the Blazerupture (12-16 power, 6 apr) Porugassra the Blazerupture (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Nature/Master Power 12.5 - 16.2 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +15 nature On Crit.r2 +12 lightning While equipped: Stats +2 Str dps ---------- Dmg.mod +6% physical Acc +7 (+2 eff.) Melee Ret 2 lightning ----- def ----- Resists +6% temporal Sharp, short and deadly. |
Xanubeth the Deepshack (10-13 power, 6 apr) Xanubeth the Deepshack (10-13 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Master Power 10.0 - 13.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +12 darkness +8 blight While equipped: Stats +6 Str +2 Mag +3 Cun dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +8 (+4 eff.) Resists +9% darkness Disarm- +27% ---------- misc See.Invis +6 Sharp, short and deadly. |
Yarithad (12-16 power, 6 apr) Yarithad (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Arcane Power 12.5 - 16.2 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +10.0% Atk.spd 100% Melee+ +9 temporal On Hit: * 20% chance to reduce armor by 41% While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +15% acid Acc +5 (+2 eff.) ----- def ----- Resists +9% temporal ---------- misc Max.stam +30.00 Sharp, short and deadly. |
caustic voratun dagger of massacre (47-61 power, 9 apr) caustic voratun dagger of massacre (47-61 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature/Master Power 47.0 - 61.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +29 acid +27 nature While equipped: dps ---------- Res.pen +22% acid +13% nature Apr +12 Sharp, short and deadly. |
dwarven-steel dagger 'Vorytira' (17-22 power, 7 apr) dwarven-steel dagger 'Vorytira' (17-22 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Arcane Power 17.5 - 22.8 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +12 arcane On Hit: 20% Curse of Impotence 3 While equipped: ----- def ----- Defense +5 (+2 eff.) Poison- +20% Disarm- +20% Pinning- +10% Sharp, short and deadly. |
inquisitor's voratun dagger of massacre (48-63 power, 9 apr) inquisitor's voratun dagger of massacre (48-63 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Disrupt/Master Power 48.5 - 63.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Deals 84 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Sharp, short and deadly. |
plaguebringer's stralite dagger (30-39 power, 9 apr) plaguebringer's stralite dagger (30-39 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Arcane Power 30.0 - 39.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +10 blight On Hit: 20% Epidemic 4 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 31 While equipped: ----- def ----- Disease- +19% Sharp, short and deadly. |
stormbringer's stralite dagger (28-36 power, 9 apr) stormbringer's stralite dagger (28-36 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Nature Power 28.0 - 36.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +21 lightning +13 cold While equipped: dps ---------- Mov.spd +28% Res.pen +12% lightning +13% cold Sharp, short and deadly. |
truestriking voratun dagger (37-48 power, 9 apr) truestriking voratun dagger (37-48 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 37.5 - 48.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Res.pen +8% physical Acc +9 (+3 eff.) Apr +10 Sharp, short and deadly. |
Morningdredge (57-85 power, 2 apr) Morningdredge (57-85 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Master Power 57.0 - 85.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +12 arcane While equipped: dps ---------- Dmg.mod +9% light Res.pen +20% arcane Melee Ret 6 arcane On Hit (Melee): * 20% chance to reduce armor by 41% ----- def ----- Resists +6% acid Massive two-handed mauls. |
Merkul's Second Eye Merkul's Second Eye4.0 T3 longbow 2H weapon Reqs Shoot [Unique] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Proj.spd +400% On Hit: 100% Arcane Eye 4 While equipped: dps ---------- Ranged+ 25 arcane ---------- misc Light +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
Duvylin the dragonbone magestaff (30-36 power, 6 apr, fire element) Duvylin the dragonbone magestaff (30-36 power, 6 apr, fire element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +30% fire ----- def ----- Armour +18 Defense +6 (+3 eff.) Resists +15% fire +6% cold Phys.save +6 (+3 eff.) ---------- misc Wards +3 fire Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short yew magestaff of illumination (20-24 power, 4 apr, cold element) magewarrior's short yew magestaff of illumination (20-24 power, 4 apr, cold element)5.0 T3 staff 1H weapon [Ego+] Nature/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +5% Phys.pwr +8 (+2 eff.) Spell.pwr +15 (+4 eff.) Dmg.mod +20% cold Acc +5 (+2 eff.) ----- def ----- Defense +7 (+3 eff.) ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.5 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 143.34 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Aerewyn the hardened leather belt Aerewyn the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +11 Con dps ---------- Res.pen +20% arcane Melee Ret 8 arcane 4 blight ----- def ----- Resists +10% fire +9% cold ---------- misc Mana/turn +0.08 Mana/s.crit +2.00 Vim/s.crit +2.00 A belt that goes around your waist. |
Flashspiker the drakeskin leather belt Flashspiker the drakeskin leather belt1.0 T5 belt armor [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Mind.pwr +30 (+10 eff.) Dmg.mod +6% light ----- def ----- Mind.save +11 (+4 eff.) Max.HP +92.00 ---------- misc Hate/m.crit +1.00 Max.psi +50.00 Light +3 A belt that goes around your waist. |
Rimetorrent Rimetorrent1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +8 Mag +6 Wil dps ---------- Phys.crit +5.0% Spell.crit +4% Crit.mult +10.00% Phys.pwr +12 (+4 eff.) Dmg.mod +3% fire Res.pen +20% cold ----- def ----- Resists +12% cold +9% fire Spell.save +9 (+4 eff.) ---------- misc Size +1 A belt that goes around your waist. |
spiritwalker's hardened leather belt of burglary spiritwalker's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +5 Mag +4 Cun +6 Lck ----- def ----- Stealth +7 ---------- misc T.Disarm +12 Mana/turn +0.12 Max.mana +35.00 Infravis +3 A belt that goes around your waist. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Shadowobeisance (2 def, 0 armour) Shadowobeisance (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Mag dps ---------- Crit.mult +17.00% Dmg.mod +9% cold Res.pen +20% darkness Acc +9 (+3 eff.) Apr +8 Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Defense +2 (+1 eff.) Stealth +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow cashmere cloak of sorcery (2 def, 0 armour) shadow cashmere cloak of sorcery (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +6% Dmg.mod +5% darkness Res.pen +7% darkness ----- def ----- Defense +2 (+1 eff.) Resists +15% darkness +10% blight Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. It was hardened by the digestive sack. |
shadow elven-silk cloak of the voidstalker (3 def, 0 armour) shadow elven-silk cloak of the voidstalker (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Arcane/Master While equipped: dps ---------- Dmg.mod +17% darkness Res.pen +18% darkness ----- def ----- Defense +3 (+1 eff.) Resists +33% darkness +25% temporal Stealth +13 Def/telep +24 Res/telep +10% Dur/telep +17% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Arthiregogar the Umbrapeal (4 def, 4 armour) Arthiregogar the Umbrapeal (4 def, 4 armour)2.0 T5 cloth armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid +15% darkness +9% mind Res.pen +5% darkness Melee Ret 4 acid 6 darkness On Hit (Melee): * 20% chance to reduce armor by 41% ----- def ----- Armour +4 Defense +4 (+2 eff.) Resists +3% acid +15% all Phys.save +22 (+11 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Berahell (0 def, 0 armour) Berahell (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: Stats +3 Cun +5 Con dps ---------- Dmg.mod +15% lightning +15% mind +9% blight Res.pen +10% mind Melee Ret 2 mind ----- def ----- Resists +22% lightning +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Festersaw (15 def, 4 armour) Festersaw (15 def, 4 armour)2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +22% acid +9% physical +6% nature ----- def ----- Armour +4 Defense +15 (+7 eff.) Resists +33% acid +15% cold +11% all Silence- +20% Stun/Frz- +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Sootmight of the Blightspawn (0 def, 0 armour) Sootmight of the Blightspawn (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Nature/Disrupt/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +4 (+1 eff.) Dmg.mod +14% nature On Melee Ret: * 6% chance to slow global speed by 58% * 34% chance to reduce strength, dexterity, and constitution by 31 * 7 arcane resource burn * 32% chance to reduce damage dealt by 25% ----- def ----- Resists +30% nature +13% all Phys.save +6 (+3 eff.) Mind.save +17 (+6 eff.) HP.reg +4.00 Confus- +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Vorakira the woollen robe (10 def, 0 armour) Vorakira the woollen robe (10 def, 0 armour)2.0 T2 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) Res.pen +15% arcane Melee Ret 8 arcane ----- def ----- Defense +10 (+5 eff.) Resists +9% acid +6% temporal +6% cold +6% fire +9% all Spell.save +18 (+7 eff.) Mind.save +20 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Weepward (0 def, 0 armour) Weepward (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: Stats +6 Str +6 Mag +6 Wil dps ---------- Dmg.mod +11% lightning +17% physical +20% cold Res.pen +25% nature Melee Ret 6 nature 2 fire On Hit (Melee): * 10% chance to slow global speed by 58% ----- def ----- Resists +10% lightning +24% fire +11% cold +6% mind +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Zehell the Flarepride (0 def, 4 armour) Zehell the Flarepride (0 def, 4 armour)2.0 T3 cloth armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% blight +21% temporal +9% physical Res.pen +10% fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Resists +15% blight +11% all Die.at -40.00 life A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of lightning (+30%) (0 def, 0 armour) mindwoven silk robe of lightning (+30%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) Dmg.mod +20% lightning ----- def ----- Resists +30% lightning +13% all Mind.save +21 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cinderfeet (3 def, 5 armour) Cinderfeet (3 def, 5 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +18% fire ----- def ----- Armour +5 Defense +3 (+1 eff.) Fatigue +6% Resists +20% cold ---------- misc Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 70 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Dourglamour (0 def, 3 armour) Dourglamour (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +24% darkness +18% mind Res.pen +15% temporal +15% darkness +10% nature Melee Ret 6 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Armour +3 Resists +22% temporal +22% darkness +6% nature Def/telep +16 Res/telep +14% Dur/telep +22% A pair of boots made of leather. |
pair of rough leather boots 'Chorerand' (0 def, 1 armour) pair of rough leather boots 'Chorerand' (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +2 Mag +3 Wil dps ---------- Res.pen +15% acid ----- def ----- Armour +1 Resists +3% darkness Max.HP +60.00 Heal.mod +15% Silence- +10% Blink to a nearby random location (rad 7) Puts all charms on 22 cooldown A pair of boots made of leather. |
Rhoregohell (0 def, 3 armour) Rhoregohell (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +4 Str +4 Mag +3 Con dps ---------- Phys.pwr +11 (+3 eff.) Dmg.mod +8% arcane ----- def ----- Armour +3 Fatigue +5% Resists +3% temporal Phys.save +22 (+11 eff.) Spell.save +14 (+6 eff.) Mind.save +15 (+5 eff.) Disarm- +47% Teleport- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 26 cooldown Level 5.9 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 37% and provides a 22% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
drakeskin leather gloves 'Bleakoracle' (30 def, 11 armour) drakeskin leather gloves 'Bleakoracle' (30 def, 11 armour)1.0 T4 hands armor [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +12% mind Res.pen +10% mind Acc +13 (+4 eff.) Apr +4 On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Armour +11 Defense +30 (+12 eff.) Resists +12% darkness ---------- misc Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 13 cooldown Level 3.5 Pwr.cost 13 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 6 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring drakeskin leather gloves of sorrow (0 def, 3 armour) scouring drakeskin leather gloves of sorrow (0 def, 3 armour)1.0 T4 hands armor [Ego++] Disrupt/Psionic While equipped: dps ---------- Mind.pwr +7 (+2 eff.) Melee+ 22 mind 24 darkness On Hit (Melee): * 18% chance to reduce all saves and defense by 30 On Melee Ret: * 15 arcane resource burn ----- def ----- Armour +3 Spell.save +17 (+7 eff.) Mind.save -12 (-6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden's rough leather gloves of spellstriking (0 def, 6 armour) stone warden's rough leather gloves of spellstriking (0 def, 6 armour)1.0 T1 hands armor [Ego++] Arcane While equipped: Stats +4 Mag +4 Wil +5 Con dps ---------- Spell.pwr +5 (+1 eff.) Melee+ 4 arcane Dmg.mod +3% arcane ----- def ----- Armour +6 Hardiness +6% Resists +4% arcane +4% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm hardened leather gloves (0 def, 2 armour) storm hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 7 lightning Dmg.mod +7% lightning ----- def ----- Armour +2 Resists +7% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cleansespire (1 def, 0 armour) Cleansespire (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Spell.crit +1% Dmg.mod +13% blight +9% nature On Hit (Melee): * 10% chance to reduce armor by 41% ----- def ----- Defense +1 (+0 eff.) Resists +10% blight ---------- misc Max.mana +60.00 A pointy cloth hat, very wizardly... |
Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+2 eff.) Rng.Def +8 (+4 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Eel-skin armour (16 def, 0 armour) Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+7 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 3.5 Pwr.cost 22 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 70.31 to 210.92 lightning damage (140.61 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
nimble cured leather armour of the hero (10 def, 4 armour) nimble cured leather armour of the hero (10 def, 4 armour)9.0 T2 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +5 Str +9 Dex +6 Mag +4 Wil +5 Cun dps ---------- Mov.spd +20% ----- def ----- Armour +4 Defense +10 (+5 eff.) Fatigue +7% Max.HP +31.00 A suit of armour made of leather. |
Revenant (8 def, 20 armour) Revenant (8 def, 20 armour)17.0 T3 massive armor Reqs Massive armour training [Unique] Arcane/Master While equipped: Stats +5 Mag +5 Con ----- def ----- Armour +20 Defense +8 (+4 eff.) Fatigue +12% Phys.save +12 (+6 eff.) Spell.save +12 (+5 eff.) Mind.save +12 (+4 eff.) Silence- +20% Confus- +20% Pinning- +20% Stun/Frz- +20% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
enlightening dwarven-steel plate armour of resilience (0 def, 11 armour) enlightening dwarven-steel plate armour of resilience (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Ego+] Nature/Psionic While equipped: Stats +3 Cun +5 Wil ----- def ----- Armour +11 Fatigue +22% Mind.save +11 (+4 eff.) Max.HP +29.00 A suit of armour made of metal plates. |
Essence of Bearness Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 85 power out of 100/100 The very essence of bearness! |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
297 alchemist agate 297 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Erelychak (dig speed 30 turns) Erelychak (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Con dps ---------- Dmg.mod +6% mind ---------- misc Equi/ret +0.12 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
4 emerald 4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 spinel 12 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 14 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Imp Claw Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 4.5 Pwr.cost 8 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 261.72 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
3 garnet 3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 26 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of dwarven-steel shots 'Stormreign' (22/22, 30-36 power, 3 apr) pouch of dwarven-steel shots 'Stormreign' (22/22, 30-36 power, 3 apr)3.0 T3 shot ammo [Rare] Nature Power 30.0 - 36.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 22 Proj.spd +200% Ranged+ +20 lightning +19 fire +20 physical On Crit.r2 +9 fire While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
Skull of the Rat Lich Skull of the Rat Lich1.0 T3 skull tool [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+3 eff.) Melee Ret 12 darkness Raise one or two undead rats to fight beside you. Uses 60 power out of 70/70 This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
Telekinetic Core Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+6 eff.) Psionic Pull: Level 4.5 Pwr.cost 16 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 88 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
The Jolt The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
overpowered stralite torque of mindblast [power 520] (18 cooldown) overpowered stralite torque of mindblast [power 520] (18 cooldown)2.0 T4 torque charm [Ego+] Psionic Blast the opponent's mind dealing 629 mind damage and silencing them for 4 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
yew totem of thorny skin 'Snowquarry' [power 41] (17 cooldown) yew totem of thorny skin 'Snowquarry' [power 41] (17 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +15% acid ----- def ----- Resists +15% acid +12% cold ---------- misc Light +3 Harden the skin for 7 turns increasing armour by 41 and armour hardiness by 50% Puts all charms on 17 cooldown 100% to gain a 21% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
13 amethyst 13 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Glareorder the ash wand of shielding [power 188] (17 cooldown) Glareorder the ash wand of shielding [power 188] (17 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- Melee Ret 2 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 31 ----- def ----- Resists +9% blight ---------- misc Light +1 Wards +3 lightning +3 blight +3 darkness +3 acid Talents +1 Ward Create a shield absorbing up to 188 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to increase all damage penetration by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Grinakalthosta [power 218] (17 cooldown) Grinakalthosta [power 218] (17 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +1 Con dps ---------- Phys.crit +1.0% Mind.crit +7% Crit.mult +10.00% Phys.pwr +5 (+1 eff.) Acc +10 (+3 eff.) ----- def ----- Blind- +20% Teleport- +20% ---------- misc Psi/ret +0.12 Create a shield absorbing up to 218 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
dragonbone wand of conjuration 'Zerythad' [power 380] (13 cooldown) dragonbone wand of conjuration 'Zerythad' [power 380] (13 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +3 Dex dps ---------- Res.pen +20% blight ---------- misc Max.mana +60.00 Fire a magical bolt dealing 380 fire damage Puts all charms on 13 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon 10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Frank the Skeleton Arcane Blade level 30
21st Regrowth 124th year of Ascendancy at 07:56 see stats
By Frank the Skeleton Arcane Blade level 28
8th Allure 124th year of Ascendancy at 12:31 see stats
By Frank the Skeleton Arcane Blade level 28
74th Haze 123rd year of Ascendancy at 04:18 see stats
By Frank the Skeleton Arcane Blade level 18
36th Regrowth 123rd year of Ascendancy at 09:08 see stats
By Frank the Skeleton Arcane Blade level 18
30th Pyre 123rd year of Ascendancy at 12:54 see stats
By Frank the Skeleton Arcane Blade level 19
33rd Pyre 123rd year of Ascendancy at 10:35 see stats
By Frank the Skeleton Arcane Blade level 26
9th Flare 123rd year of Ascendancy at 15:05 see stats
By Frank the Skeleton Arcane Blade level 18
36th Regrowth 123rd year of Ascendancy at 09:08 see stats
By Frank the Skeleton Arcane Blade level 23
56th Pyre 123rd year of Ascendancy at 20:19 see stats
By Frank the Skeleton Arcane Blade level 10
21st Dusk 122nd year of Ascendancy at 16:11 see stats
By Frank the Skeleton Arcane Blade level 20
34th Pyre 123rd year of Ascendancy at 20:53 see stats
By Frank the Skeleton Arcane Blade level 30
11st Regrowth 124th year of Ascendancy at 21:38 see stats
By Frank the Skeleton Arcane Blade level 29
10th Allure 124th year of Ascendancy at 04:15 see stats
By Frank the Skeleton Arcane Blade level 18
55th Regrowth 123rd year of Ascendancy at 07:32 see stats
By Frank the Skeleton Arcane Blade level 27
5th Dusk 123rd year of Ascendancy at 14:07 see stats
By Frank the Skeleton Arcane Blade level 24
6th Flare 123rd year of Ascendancy at 10:10 see stats
By Frank the Skeleton Arcane Blade level 11
23rd Dusk 122nd year of Ascendancy at 00:19 see stats
By Frank the Skeleton Arcane Blade level 25
8th Flare 123rd year of Ascendancy at 14:56 see stats
By Frank the Skeleton Arcane Blade level 9
16th Dusk 122nd year of Ascendancy at 17:18 see stats
By Frank the Skeleton Arcane Blade level 29
9th Allure 124th year of Ascendancy at 02:25 see stats
By Frank the Skeleton Arcane Blade level 26
2nd Dusk 123rd year of Ascendancy at 10:16 see stats
By Frank the Skeleton Arcane Blade level 19
33rd Pyre 123rd year of Ascendancy at 00:38 see stats
Log
Grand Corruptor casts Drain.
Grand Corruptor hits Frank for (321 absorbed), 0 blight (0 total damage).
Your shield crumbles under the damage!
The shield around Frank crumbles.
Decrepitude Disease from Grand Corruptor hits Frank for (3 absorbed), 69 blight (69 total damage).
Weakness Disease from Grand Corruptor hits Frank for 54 blight damage.
Frank casts Rune: Dissipation.
Grand Corruptor deactivates Blood Fury.
Grand Corruptor deactivates Absorb Life.
Grand Corruptor deactivates Dark Ritual.
Grand Corruptor deactivates Flame of Urh'Rok.
Grand Corruptor deactivates Bone Shield.
Grand Corruptor deactivates Secrets of the Eternals.
Grand Corruptor casts Blood Boil.
Frank is free from the decrepitude disease.
Frank is afflicted by a decrepitude disease!
Frank slows down.
Grand Corruptor's spell attains critical power!
Grand Corruptor hits Frank for 332 blight damage.
Grand Corruptor receives 102 healing.
Bone Spike hits Frank for 44 physical damage.
Decrepitude Disease from Grand Corruptor hits Frank for 87 blight damage.
Weakness Disease from Grand Corruptor hits Frank for 65 blight damage.
Grand Corruptor casts Cyst Burst.
Grand Corruptor hits Frank for 293 blight damage.
Frank the level 31 skeleton arcane blade was plagued to death by Grand Corruptor on level 2 of Mark of the Spellblaze.
The furious lightning storm around Frank calms down and disappears.
You carry too much--you are encumbered!
Drop some of your items.