Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 22 / 16% |
Size | medium |
Lifes / Deaths | Killed by ritch flamespitter at level 19 on the 18th Haze 122nd year of Ascendancy at 04:22 0 / 6Killed by Glorebeth the thief at level 19 on the 19th Haze 122nd year of Ascendancy at 06:40 Killed by Layemira the sand-drake at level 20 on the 23rd Haze 122nd year of Ascendancy at 02:26 Killed by Betimilaith the large brown snake at level 22 on the 43rd Haze 122nd year of Ascendancy at 11:51 Killed by Betimilaith the large brown snake at level 22 on the 43rd Haze 122nd year of Ascendancy at 12:53 Killed by Ivunor the faeros at level 22 on the 43rd Haze 122nd year of Ascendancy at 14:46 |
Primary Stats
Strength | 30 (base 13) |
Dexterity | 55 (base 10) |
Constitution | 10 (base 10) |
Magic | 72 (base 51) |
Willpower | 12 (base 10) |
Cunning | 68 (base 44) |
Resources
Life | -40/597 |
Mana | 70/260 |
Stamina | 101/189 |
Healing Factor | 1.1100003099961 |
Regeneration | 14.707504107448 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 5 |
See Stealth | 38.359308386465 |
See Invisible | 38.359308386465 |
Offense: Mainhand
Damage | 30 |
Accuracy | 53 |
Crit Chance | 22% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | 14 |
Accuracy | 53 |
Crit Chance | 29% |
APR | 20 |
Speed | 1.00 |
Offense: Spell
Spellpower | 54 |
Crit Chance | 29% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +17% |
Acid | +5% |
Darkness | +15% |
Cold | +11% |
Mind | +9% |
Arcane | +6% |
Fire | +5% |
All | 0% |
Offense: Damage Penetration
Physical | +15% |
Lightning | +15% |
Defense: Base
Armour (hardiness) | 14 (35.65183292883%) |
Defense | 49 |
Ranged Defense | 49 |
Fatigue | 0 |
Physical Save | 15 |
Spell Save | 28 |
Mental Save | 27 |
Defense: Resistances
Acid | + 17%( 70%) |
Blight | + 10%( 70%) |
Cold | + 28%( 70%) |
All | 0%( 70%) |
Darkness | + 20%( 70%) |
Light | + 8%( 70%) |
Temporal | + 17%( 70%) |
Fire | + 9%( 70%) |
Lightning | + 30%( 70%) |
Defense: Immunities
Stun Resistance | 9% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Pinning Resistance | 9% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 395 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 51 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (18 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 460 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Technique / Magical combat | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed giant spider spinneret. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed ice ant stinger. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed minotaur nose. * You've found the needed wretchling eyeball. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed pouch of luminous horror dust. * You've found the needed snow giant kidney. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Cracklesweep (0 def, 5 armour) Cracklesweep (0 def, 5 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +15% physical Acc +10 (+3 eff.) Melee Ret 4 physical ----- def ----- Armour +5 Resists +6% lightning +6% temporal ---------- misc Max.stam +10.00 A pair of boots made of leather. |
Light source | Chargekiller Chargekiller2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9% mind On Hit (Melee): * 10% chance to reduce armor by 36% ----- def ----- Resists +15% lightning Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Artharin (1 def, 0 armour) Artharin (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +6 Cun +3 Dex ----- def ----- Defense +1 (+1 eff.) Mind.save +6 (+3 eff.) HP.reg +4.00 Pinning- +10% Stun/Frz- +10% A pointy cloth hat, very wizardly... |
On hands | Glacierbrawn the rough leather gloves (0 def, 1 armour) Glacierbrawn the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +3 Mag dps ---------- Crit.mult +15.00% Dmg.mod +6% arcane +6% cold ----- def ----- Armour +1 HP.reg +2.00 ---------- misc Stam/turn +0.70 Mana/turn +0.08 Max.stam +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | yew wand of shielding 'Glara' [power 296] (16/17 cooldown) yew wand of shielding 'Glara' [power 296] (16/17 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: ----- def ----- Armour +4 Defense +5 (+2 eff.) Resists +12% temporal Die.at -40.00 life Poison- +20% Create a shield absorbing up to 296 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to increase all damage by 17% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | pixie's copper ring of life pixie's copper ring of life0.1 T1 ring jewelry [Ego++] Arcane/Nature While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- Max.HP +43.00 HP.reg +7.00 Heal.mod +11% Rings make your fingers look great! |
On fingers | The Black Ring The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +3% ----- def ----- Spell.save +7 (+4 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Around neck | archmage's copper amulet of manastreaming archmage's copper amulet of manastreaming0.1 T1 amulet jewelry [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) S.pwr/crit +3 Dmg.mod +5% acid +5% fire +5% cold +5% lightning ---------- misc Mana/turn +0.14 Max.mana +24.00 Amulets make your neck look great! |
In main hand | short ash vilestaff of illumination (15-18 power, 3 apr, darkness element) short ash vilestaff of illumination (15-18 power, 3 apr, darkness element)5.0 T2 staff 1H weapon [Ego] Nature/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% darkness ----- def ----- Defense +5 (+2 eff.) ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 80.06 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Around waist | Arenne the Splendourwither Arenne the Splendourwither1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +7 Lck dps ---------- Dmg.mod +3% lightning Melee Ret 10 cold ----- def ----- Resists +9% light +3% lightning Stealth +7 ---------- misc T.Disarm +14 Light +3 Infravis +3 A belt that goes around your waist. |
In off hand | Shantiz the Stormblade (15-19 power, 20 apr) Shantiz the Stormblade (15-19 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Cloak | Fearfire Mantle (14 def, 0 armour) Fearfire Mantle (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+5 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Main armor | cured leather armour 'Flashsnake' (6 def, 4 armour) cured leather armour 'Flashsnake' (6 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats +2 Wil dps ---------- Res.pen +15% lightning ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +18% acid +11% darkness +11% blight +18% cold +6% lightning ---------- misc Light +4 A suit of armour made of leather. |
Inventory
shatter afflictions rune of the sneak (absorb 109; cd 12) shatter afflictions rune of the sneak (absorb 109; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 109 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Feathersteel Amulet Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+5 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Porarin the Galetreason Porarin the Galetreason0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +20% darkness Melee Ret 10 lightning ----- def ----- Resists +12% lightning +13% fire +6% blight +11% cold Amulets make your neck look great! |
Poleda the Thunderrot Poleda the Thunderrot0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Mag +4 Con dps ---------- Melee Ret 8 fire ----- def ----- Resists +9% lightning Phys.save +11 (+8 eff.) Spell.save +8 (+4 eff.) Mind.save +9 (+5 eff.) ---------- misc Light +1 Rings make your fingers look great! |
copper ring 'Drohek' copper ring 'Drohek'0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Crit.mult +15.00% Phys.pwr +6 (+3 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +6 (+3 eff.) Res.pen +5% blight +5% arcane On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
Durezilathad the dwarven-steel dagger (25-33 power, 7 apr) Durezilathad the dwarven-steel dagger (25-33 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 25.5 - 33.1 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: ----- def ----- Resists +1% physical +6% darkness +15% cold Phys.save +6 (+5 eff.) Spell.save +6 (+3 eff.) Die.at -80.00 life Heal.mod +15% Sharp, short and deadly. |
Moon (10-13 power, 0 apr) Moon (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 10.0 - 13.0 Darkness Uses 20% Str, 20% Dex Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Spelldrinker (27-35 power, 8 apr) Spelldrinker (27-35 power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 35% Str, 20% Mag, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Swordbreaker (25-32 power, 20 apr) Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+5 eff.) Phys.save +15 (+10 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Xerebrewen the Charkiller (9-12 power, 5 apr) Xerebrewen the Charkiller (9-12 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Nature Power 9.5 - 12.3 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +8 nature On Crit.r2 +20 fire While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +10 (+5 eff.) Res.pen +10% physical ---------- misc Max.stam +30.00 Sharp, short and deadly. |
dwarven-steel dagger 'Glacierrigor' (19-25 power, 7 apr) dwarven-steel dagger 'Glacierrigor' (19-25 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 19.5 - 25.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit.r2 +8 cold While equipped: Stats +4 Wil dps ---------- Spell.crit +8% Acc +7 (+2 eff.) ----- def ----- Defense +7 (+3 eff.) Disarm- +34% ---------- misc Max.vim +30.00 Sharp, short and deadly. |
iron dagger of persecution (10-13 power, 5 apr) iron dagger of persecution (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Disrupt Power 10.0 - 13.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Against +8% Unnatural While equipped: Stats +2 Wil Sharp, short and deadly. |
thought-forged steel dagger of massacre (18-23 power, 6 apr) thought-forged steel dagger of massacre (18-23 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Master/Psionic Power 18.0 - 23.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +6 mind On Hit: * 14% chance to reduce all saves and defense by 19 While equipped: Stats +2 Cun +2 Wil Sharp, short and deadly. |
Airkiss the steel mace (12-16 power, 3 apr) Airkiss the steel mace (12-16 power, 3 apr)3.0 T2 mace 1H weapon [Rare] Psionic Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +2 Mag +2 Con dps ---------- Dmg.mod +6% lightning Res.pen +10% lightning ----- def ----- Crit.chn- 15.00% ---------- misc Light +3 Blunt and deadly. |
Nyrig the Frigidslice (14-19 power, 3 apr) Nyrig the Frigidslice (14-19 power, 3 apr)3.0 T2 mace 1H weapon [Rare] Nature Power 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Crit.r2 +13 lightning +11 cold While equipped: Stats +7 Wil dps ---------- Mov.spd +28% Dmg.mod +6% arcane Res.pen +10% lightning +6% cold Melee Ret 10 cold ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Equi/ret +0.08 Blunt and deadly. |
steel mace of ruin (12-17 power, 3 apr) steel mace of ruin (12-17 power, 3 apr)3.0 T2 mace 1H weapon [Ego+] Master Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Crit.mult +14.00% Apr +7 Blunt and deadly. |
Chargenull the rough leather belt Chargenull the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: Stats +4 Mag dps ---------- S.pwr/crit +2 Dmg.mod +9% arcane Res.pen +5% lightning Melee Ret 6 lightning ----- def ----- Resists +9% cold ---------- misc Mana/turn +0.11 Mana/s.crit +1.00 Max.mana +23.00 Max.vim +10.00 A belt that goes around your waist. |
Weepsmasher the rough leather belt Weepsmasher the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% acid +24% nature +9% arcane On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Defense +9 (+3 eff.) Stealth +6 A belt that goes around your waist. |
Cloak of Deception =keep= Cloak of Deception =keep=1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Dazzledream the linen robe (0 def, 0 armour) Dazzledream the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid Res.pen +5% mind +5% acid Melee Ret 2 light On Hit (Melee): * 20% chance to reduce armor by 36% * 20% chance to reduce all saves and defense by 19 ----- def ----- Resists +16% acid +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe 'Gadathra' (0 def, 0 armour) cashmere robe 'Gadathra' (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +1 Cun +4 Mag dps ---------- Mind.crit +6% Mind.pwr +10 (+5 eff.) Dmg.mod +12% temporal +10% mind +14% physical Res.pen +7% temporal +9% mind +7% physical ----- def ----- Resists +6% blight +3% mind +11% all Mind.save +17 (+9 eff.) Anom.red +8 Die.at -60.00 life Disarm- +10% ---------- misc Psi/turn +0.35 Max.psi +22.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aeridan (5 def, 3 armour) Aeridan (5 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 Defense +5 (+2 eff.) Fatigue +2% Resists +6% lightning +6% temporal +6% mind Spell.save +9 (+5 eff.) Die.at -20.00 life HP.reg +4.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Moldhunt the pair of rough leather boots (0 def, 3 armour) Moldhunt the pair of rough leather boots (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str dps ---------- Acc +5 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Armour +3 Resists +6% lightning +9% fire Spell.save +9 (+5 eff.) ---------- misc Infravis +1 A pair of boots made of leather. |
pair of rough leather boots 'Flashpassion' (0 def, 3 armour) pair of rough leather boots 'Flashpassion' (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Mag dps ---------- Spell.pwr +15 (+5 eff.) Dmg.mod +15% fire Res.pen +10% mind ----- def ----- Armour +3 ---------- misc Max.mana +20.00 Max.vim +10.00 Infravis +1 A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
blighted hardened leather gloves of magic (+3) (0 def, 2 armour) blighted hardened leather gloves of magic (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 6 blight Dmg.mod +5% blight +5% arcane ----- def ----- Armour +2 Resists +5% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Emelyleba the Hellsvagrant (0 def, 1 armour) Emelyleba the Hellsvagrant (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +5 Str +2 Dex +2 Mag dps ---------- Apr +1 Melee Ret 2 fire ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +6% cold ---------- misc Light +2 A cap made of leather. |
Emydassra the Blazenull (1 def, 0 armour) Emydassra the Blazenull (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Mag dps ---------- Dmg.mod +11% acid Melee Ret 6 lightning On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +1 (+1 eff.) Resists +16% acid +3% blight ---------- misc Infravis +3 See.Invis +3 A pointy cloth hat, very wizardly... |
Shiverstone the cashmere wizard hat (2 def, 0 armour) Shiverstone the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +8% lightning +8% temporal +9% cold +3% acid Crit.chn- 10.00% Spell.save +18 (+9 eff.) Blind- +10% Silence- +20% A pointy cloth hat, very wizardly... |
starseer's linen wizard hat of knowledge (1 def, 0 armour) starseer's linen wizard hat of knowledge (1 def, 0 armour)2.0 T1 head armor [Ego++] Arcane/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +4% darkness +4% temporal +4% light +4% physical ----- def ----- Defense +1 (+1 eff.) A pointy cloth hat, very wizardly... |
dwarven-steel mail armour of implacability (3 def, 14 armour) dwarven-steel mail armour of implacability (3 def, 14 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +14 Defense +3 (+1 eff.) Fatigue +6% Phys.save +7 (+6 eff.) A suit of armour made of mail. |
Gilydoroddastir the Eclipsewilter (3 def, 2 armour) Gilydoroddastir the Eclipsewilter (3 def, 2 armour)9.0 T1 light armor [Rare] Arcane While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Crit.mult +15.00% Dmg.mod +12% darkness +9% mind Melee Ret 4 darkness ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +11% light +12% darkness A suit of armour made of leather. |
troll-hide hardened leather armour of the deep (9 def, 8 armour) troll-hide hardened leather armour of the deep (9 def, 8 armour)9.0 T3 light armor [Ego++] Nature While equipped: ----- def ----- Armour +8 Defense +9 (+3 eff.) Fatigue +8% Resists +8% acid +7% cold Max.HP +39.00 HP.reg +6.60 Heal.mod +12% ---------- misc Breathe water A suit of armour made of leather. |
reinforced dwarven-steel shield (0 def, 9 armour, 108 block) reinforced dwarven-steel shield (0 def, 9 armour, 108 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +9 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
313 alchemist agate 313 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+5 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+5 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
brass lantern 'Tempestwreath' brass lantern 'Tempestwreath'2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Str dps ---------- Res.pen +5% lightning +15% physical ----- def ----- Resists +2% physical Mind.save +6 (+3 eff.) ---------- misc Max.stam +30.00 Light +3 See.Stealth +6 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Betelle the elm wand of shielding [power 116] (16/17 cooldown) Betelle the elm wand of shielding [power 116] (16/17 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +1 Con dps ---------- Melee Ret 8 acid 2 physical ----- def ----- Defense +10 (+4 eff.) Resists +3% lightning +5% arcane Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to reduce fatigue by 21% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Layytira the Cleansesin [power 116] (16/17 cooldown) Layytira the Cleansesin [power 116] (16/17 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +5% arcane Melee Ret 8 arcane 2 nature On Hit (Melee): * 10% chance to slow global speed by 44% ----- def ----- Resists +5% arcane ---------- misc Wards +3 fire +3 temporal +3 darkness +3 mind Talents +1 Ward Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Frances II the Skeleton Arcane Blade level 21
40th Haze 122nd year of Ascendancy at 15:51 see stats
By Frances II the Skeleton Arcane Blade level 22
43rd Haze 122nd year of Ascendancy at 11:28 see stats
By Frances II the Skeleton Arcane Blade level 10
1st Flare 122nd year of Ascendancy at 18:35 see stats
By Frances II the Skeleton Arcane Blade level 20
22nd Haze 122nd year of Ascendancy at 14:17 see stats
By Frances II the Skeleton Arcane Blade level 19
16th Haze 122nd year of Ascendancy at 10:01 see stats
By Frances II the Skeleton Arcane Blade level 11
4th Flare 122nd year of Ascendancy at 14:40 see stats
By Frances II the Skeleton Arcane Blade level 11
6th Flare 122nd year of Ascendancy at 06:51 see stats
By Frances II the Skeleton Arcane Blade level 17
5th Haze 122nd year of Ascendancy at 19:12 see stats
Log
Ivunor the faeros hits Frances II for 114 physical, 4 cold, (3 to ice), 4 darkness, (2 to ice), 3 fire, (4 to ice), 6 acid, (3 to ice), 4 lightning, (1 to ice), 2 acid, (1 to ice), 2 fire, (1 to ice), 2 cold, (0 to ice), 1 lightning, (49 to ice), 73 physical, (1 to ice), 2 cold, (3 to ice), 4 darkness, (2 to ice), 3 fire, (4 to ice), 6 acid, (3 to ice), 4 lightning, (1 to ice), 2 acid, (1 to ice), 2 fire, (1 to ice), 2 cold, (0 to ice), 1 lightning (253 total damage).
Frances II is free from the ice.
Ivunor the faeros aims less carefully.
Frances II moves reluctantly!
Mindrot hits Frances II for 12 mind, 10 darkness (23 total damage).
Frances II activates her yew wand of shielding 'Glara'!
A shield forms around Frances II.
Frances II's spell attains critical power!
Thunderstorm hits Ivunor the faeros for (8 flat reduction), 0 lightning (0 total damage).
Grappled from Ivunor the faeros hits Frances II for (116 absorbed), 0 physical (0 total damage).
Touch of Death from Ivunor the faeros hits Frances II for (118 absorbed), 0 physical (0 total damage).
Frances II hits Ivunor the faeros for (6 flat reduction), 0 fire (0 total damage).
Ivunor the faeros unleashes a flurry of disrupting kicks.
Frances II is encased in ice!
Ivunor the faeros performs a melee critical strike against Frances II!
Your shield crumbles under the damage!
The shield around Frances II crumbles.
Frances II explodes into a shower of gore!
Frances II overcomes the touch of death.
Frances II deactivates Shielding.
Frances II deactivates Arcane Shield.
Frances II deactivates Feather Wind.
Frances II deactivates Thunderstorm.
The furious lightning storm around Frances II calms down and disappears.
Frances II deactivates Arcane Feed.
Melee retaliation hits Iceblock for 4 physical, 11 cold, 32 fire, 4 physical, 11 cold, 32 fire, 4 physical, 11 cold, 32 fire, 4 physical, 11 cold, 32 fire (184 total damage).
Ivunor the faeros hits Frances II for (41 absorbed), 0 physical, (4 absorbed), 0 cold, (7 absorbed), 0 darkness, (5 absorbed), 0 fire, (9 absorbed), 0 acid, (7 absorbed), 0 lightning, (4 absorbed), 0 acid, (3 absorbed), 0 fire, (3 absorbed), 0 cold, (2 absorbed), 0 lightning, (55 absorbed), 0 physical, (4 absorbed), 0 cold, (7 absorbed), 0 darkness, (3 absorbed), (1 to ice), 1 fire, (3 to ice), 5 acid, (2 to ice), 4 lightning, (1 to ice), 2 acid, (1 to ice), 2 fire, (1 to ice), 2 cold, (0 to ice), 1 lightning, (15 to ice), 23 physical, (1 to ice), 2 cold, (2 to ice), 4 darkness, (2 to ice), 3 fire, (3 to ice), 5 acid, (2 to ice), 4 lightning, (1 to ice), 2 acid, (1 to ice), 2 fire, (1 to ice), 2 cold, (0 to ice), 1 lightning, (16 to ice), 24 physical, (1 to ice), 2 cold (100 total damage).
Frances II the level 22 skeleton arcane blade was frozen to death by Ivunor the faeros on level 3 of Daikara.
Frances II is free from the ice.