Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 22 / 11% |
Size | big |
Lifes / Deaths | Killed by Veloriavena the fox at level 18 on the 29th Dusk 122nd year of Ascendancy at 01:36 0 / 6Killed by Cyrytta the sandworm at level 20 on the 16th Haze 122nd year of Ascendancy at 01:29 Killed by Cyrytta the sandworm at level 20 on the 16th Haze 122nd year of Ascendancy at 02:29 Killed by ritch flamespitter at level 21 on the 39th Haze 122nd year of Ascendancy at 11:43 Killed by Glodheba the snow giant at level 22 on the 41st Haze 122nd year of Ascendancy at 18:10 Killed by Emydama the snow giant at level 22 on the 41st Haze 122nd year of Ascendancy at 18:56 |
Primary Stats
Strength | 38 (base 13) |
Dexterity | 30 (base 10) |
Constitution | 12 (base 10) |
Magic | 74 (base 51) |
Willpower | 24 (base 10) |
Cunning | 59 (base 41) |
Resources
Life | -10/519 |
Mana | 132/356 |
Stamina | 201/221 |
Healing Factor | 1.1691526171257 |
Regeneration | 0.29228815428143 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 16 |
Infravision | 5 |
See Stealth | 79.114050962764 |
See Invisible | 68.114050962764 |
Offense: Mainhand
Damage | 40 |
Accuracy | 38 |
Crit Chance | 27% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | 20 |
Accuracy | 38 |
Crit Chance | 43% |
APR | 20 |
Speed | 0.90 |
Offense: Spell
Spellpower | 60 |
Crit Chance | 25% |
Speed | 1 |
Offense: Mind
Mindpower | 35 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Blight | +12% |
Arcane | +9% |
Cold | +11% |
All | 0% |
Darkness | +20% |
Light | +18% |
Temporal | +5% |
Physical | +13% |
Mind | +3% |
Lightning | +35% |
Offense: Damage Penetration
Lightning | +35% |
Blight | +20% |
Darkness | +10% |
Fire | +20% |
Mind | +10% |
Defense: Base
Armour (hardiness) | 11 (35.65183292883%) |
Defense | 34 |
Ranged Defense | 34 |
Fatigue | 0 |
Physical Save | 20 |
Spell Save | 41 |
Mental Save | 37 |
Defense: Resistances
Acid | + 24%( 70%) |
Blight | + 19%( 70%) |
Physical | + 14%( 70%) |
Cold | + 26%( 70%) |
All | + 11%( 70%) |
Lightning | + 62%( 70%) |
Light | + 16%( 70%) |
Temporal | + 13%( 70%) |
Mind | + 20%( 70%) |
Nature | + 19%( 70%) |
Defense: Immunities
Disarm Resistance | 10% |
Bleed Resistance | 100% |
Confusion Resistance | 89% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 56% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 307 damage for 4 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1250% for 10 turns (0 total) and instantly restoring 62 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Magical combat | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.46 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Spell / Conveyance | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed black mamba head. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed red crystal shard. * You've found the needed snow giant kidney. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Rhidin the pair of rough leather boots (0 def, 1 armour) Rhidin the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +1 Resists +12% lightning +6% light +3% blight Phys.save +3 (+1 eff.) Heal.mod +15% Disarm- +10% ---------- misc Stam/turn +0.40 Max.stam +12.00 A pair of boots made of leather. |
Light source | alchemist's lamp 'Dagiroddahell' alchemist's lamp 'Dagiroddahell'1.0 T3 lite [Random Unique] Master/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +9% arcane Melee Ret 4 acid ----- def ----- Resists +9% acid Mind.save +6 (+3 eff.) Blind- +56% Confus- +30% ---------- misc Max.mana +60.00 Light +13 See.Stealth +43 See.Invis +32 Track: Puts all charms on 34 cooldown Level 5.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Airrebel (0 def, 9 armour) Airrebel (0 def, 9 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Phys.crit +3.0% Melee Ret 4 lightning ----- def ----- Armour +9 Fatigue +1% Resists +6% blight Mind.save +6 (+3 eff.) ---------- misc Stam/turn +3.00 A cap made of leather. |
On hands | rough leather gloves 'Duvytodan' (5 def, 1 armour) rough leather gloves 'Duvytodan' (5 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 lightning Dmg.mod +5% lightning ----- def ----- Armour +1 Defense +5 (+3 eff.) Resists +6% lightning +4% physical +6% cold +3% acid Crit.chn- 10.00% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Breezeblood the voratun torque of gale force [power 350] (6/13 cooldown) Breezeblood the voratun torque of gale force [power 350] (6/13 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Melee Ret 2 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% nature +3% temporal Def/telep +15 Res/telep +15% Dur/telep +15% Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 395 physical damage Puts all charms on 13 cooldown 100% to heal for 59. Torques are made by powerful psionics to store psionic powers. |
On fingers | copper ring 'Scorchkill' copper ring 'Scorchkill'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning +6% acid Res.pen +20% fire Melee Ret 2 fire ----- def ----- Resists +22% lightning +3% acid Rings make your fingers look great! |
On fingers | Tulitothel the Arcjeer Tulitothel the Arcjeer0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +2 Con dps ---------- Dmg.mod +9% lightning Res.pen +10% lightning ----- def ----- Fatigue -5% Resists +12% lightning +3% cold Spell.save +12 (+4 eff.) Mind.save +6 (+3 eff.) Confus- +26% ---------- misc Max.enc +25 Max.stam +11.00 Rings make your fingers look great! |
Around neck | steel amulet 'Gloombolt' steel amulet 'Gloombolt'0.1 T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +3% mind Res.pen +10% darkness +10% mind Melee Ret 8 darkness 2 mind ----- def ----- Resists +11% mind Mind.save +7 (+3 eff.) Confus- +33% ---------- misc Masteries +0.16 Spell/Enhancement Amulets make your neck look great! |
In main hand | magewarrior's short yew starstaff of invocation (20-24 power, 4 apr, darkness element) magewarrior's short yew starstaff of invocation (20-24 power, 4 apr, darkness element)5.0 T3 staff 1H weapon [Ego++] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +6% Phys.pwr +6 (+2 eff.) Spell.pwr +19 (+4 eff.) S.pwr/crit +5 Dmg.mod +20% darkness Acc +5 (+2 eff.) ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 6 cone, dealing 40.50 to 48.60 darkness damage Puts all charms on 7 cooldown Staves designed for wielders of magic, by the greats of the art. |
Around waist | hardened leather belt 'Emyrada' hardened leather belt 'Emyrada'1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +4% Crit.mult +5.00% Phys.pwr +4 (+2 eff.) Dmg.mod +12% blight Res.pen +20% blight ----- def ----- Fatigue -7% Spell.save +7 (+2 eff.) ---------- misc Max.enc +29 Size +1 A belt that goes around your waist. |
In off hand | Dagger of the Past (25-32 power, 20 apr) Dagger of the Past (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 50% Mag, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+5 eff.) Spell.save +10 (+3 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Cloak | Cloak of Deception =keep= Cloak of Deception =keep=1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | Adedhevea the Starzeal (0 def, 0 armour) Adedhevea the Starzeal (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: Stats +6 Str +6 Mag +6 Wil dps ---------- Dmg.mod +10% lightning +13% physical +18% light +11% cold Res.pen +25% lightning ----- def ----- Resists +6% lightning +8% cold +11% all ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
heroism infusion of the titan (die at -150; dur 7; cd 28) heroism infusion of the titan (die at -150; dur 7; cd 28)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -150 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 300 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the wizard (absorb 147; cd 21) shatter afflictions rune of the wizard (absorb 147; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 147 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Feathersteel Amulet Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+7 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Isemina the Pitchwolf =light= Isemina the Pitchwolf =light=0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning Melee Ret 4 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 19% ----- def ----- Resists +22% lightning +3% temporal Crit.chn- 15.00% Confus- +10% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Oloblek the Toxinraze Oloblek the Toxinraze0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 6 physical Ranged+ 10 physical Dmg.mod +3% acid +15% nature +6% mind Res.pen +15% acid On Hit (Melee): * 20% chance to slow global speed by 50% * 11% chance to reduce all saves and defense by 23 On Hit (Ranged): * 11% chance to reduce all saves and defense by 23 ----- def ----- Resists +3% nature ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 47%. Rings make your fingers look great! |
Branodutar the steel dagger (10-13 power, 6 apr) Branodutar the steel dagger (10-13 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Nature/Master/Psionic Power 10.5 - 13.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 acid On Crit.r2 +11 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% All.spd +3% Res.pen +15% acid +7% fire ----- def ----- Resists +5% arcane Spell.save +9 (+3 eff.) Sharp, short and deadly. |
Glintsage the steel dagger (13-17 power, 6 apr) Glintsage the steel dagger (13-17 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Arcane Power 13.5 - 17.6 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +9 cold On Hit: * 20% chance to reduce all saves and defense by 23 While equipped: dps ---------- Res.pen +10% light ----- def ----- Resists +12% lightning +6% light +9% mind Sharp, short and deadly. |
dwarven-steel dagger (15-19 power, 7 apr) dwarven-steel dagger (15-19 power, 7 apr)1.0 T3 dagger 1H weapon [Normal] Power 15.0 - 19.5 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Sharp, short and deadly. |
dwarven-steel dagger (18-23 power, 7 apr) dwarven-steel dagger (18-23 power, 7 apr)1.0 T3 dagger 1H weapon [Normal] Power 18.0 - 23.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Sharp, short and deadly. |
steel greatsword of crippling (21-34 power, 2 apr) steel greatsword of crippling (21-34 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Master Power 21.5 - 34.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Massive two-handed swords. |
Eliba the Carrionire (18-25 power, 2 apr) Eliba the Carrionire (18-25 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +1 Str +6 Mag dps ---------- Melee Ret 8 nature ----- def ----- Resists +15% nature Sharp, long, and deadly. |
mighty cured leather sling of lightning mighty cured leather sling of lightning4.0 T2 sling 1H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +8 lightning While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +11% lightning Slings are used to hurl stones or metal shots at your foes. |
Umbrawrack (20-24 power, 3 apr, temporal element) Umbrawrack (20-24 power, 3 apr, temporal element)5.0 T2 staff 2H weapon [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +9 (+2 eff.) Dmg.mod +3% light +20% temporal Melee Ret 2 light On Hit (Melee): * 10% chance to reduce damage dealt by 19% * 20% chance to reduce all saves and defense by 23 ----- def ----- Resists +6% darkness ---------- misc Max.P.En +15.00 Max.N.En +15.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Goruzor the Thunderbringer Goruzor the Thunderbringer1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Mag dps ---------- Dmg.mod +12% light Res.pen +10% lightning ----- def ----- Resists +9% lightning +6% temporal ---------- misc Light +2 A belt that goes around your waist. |
Salolenne (2 def, 0 armour) Salolenne (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +7 Cun dps ---------- Phys.crit +3.0% Phys.pwr +3 (+1 eff.) Mind.pwr +10 (+5 eff.) Dmg.mod +6% mind ----- def ----- Defense +2 (+1 eff.) Fatigue -4% Mind.save +9 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's linen cloak of the voidstalker (1 def, 0 armour) murderer's linen cloak of the voidstalker (1 def, 0 armour)2.0 T1 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +2 Dex dps ---------- Acc +3 (+2 eff.) Apr +4 ----- def ----- Defense +1 (+1 eff.) Resists +12% darkness +13% temporal Def/telep +14 Res/telep +11% Dur/telep +10% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
woollen robe (0 def, 0 armour) woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Normal] While equipped: ----- def ----- Resists +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Scaldviper' (0 def, 0 armour) woollen robe 'Scaldviper' (0 def, 0 armour)2.0 T2 cloth armor [Rare] Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +9% nature On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Resists +30% fire +9% all ---------- misc Mana/turn +0.19 Psi/turn +0.14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Hailwarden (0 def, 3 armour) Hailwarden (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Wil +2 Cun +2 Con dps ---------- Res.pen +5% cold ----- def ----- Armour +3 Fatigue +2% Phys.save +12 (+6 eff.) Mind.save +10 (+4 eff.) ---------- misc Light +2 Infravis +3 See.Invis +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restful dwarven-steel gauntlets of butchering (0 def, 2 armour) restful dwarven-steel gauntlets of butchering (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Disrupt/Psionic While equipped: dps ---------- Phys.pwr +7 (+3 eff.) Acc +4 (+2 eff.) Apr +7 ----- def ----- Armour +2 Fatigue +3% Resists +8% blight Spell.save +10 (+3 eff.) HP.reg +3.00 ---------- misc Stam/turn +0.80 Max.stam +15.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Arudawen the dwarven-steel helm (0 def, 8 armour) Arudawen the dwarven-steel helm (0 def, 8 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Con dps ---------- Phys.crit +4.0% Acc +30 (+11 eff.) Apr +2 ----- def ----- Armour +8 Fatigue +4% Phys.save +18 (+9 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Betann the steel mail armour (2 def, 6 armour) Betann the steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +7 Str +1 Mag +3 Wil ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +14% blight +5% physical +25% darkness Max.HP +20.00 ---------- misc Stam/turn +3.00 Max.stam +10.00 Light +2 Track: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Eel-skin armour (16 def, 0 armour) Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+7 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 22 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 58.26 to 174.79 lightning damage (116.53 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
barbed quiver of ash arrows of accuracy (16/16, 29-41 power, 7 apr) barbed quiver of ash arrows of accuracy (16/16, 29-41 power, 7 apr)3.0 T2 arrow ammo [Ego+] Master Power 29.5 - 41.3 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Acc +14 Apr +7 Crit +10.5% Capacity 16 On Crit: * Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
332 alchemist agate 332 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Magmaire' (dig speed 36 turns) iron pickaxe 'Magmaire' (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +5% fire On Hit (Melee): * 20% chance to reduce armor by 38% ----- def ----- Fatigue -5% Resists +3% acid While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 spinel 8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Flashnull Flashnull2.0 T1 lite [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +9% blight Res.pen +5% arcane Phasing +30% Melee Ret 11 fire ----- def ----- Resists +3% lightning +6% fire ---------- misc Max.mana +60.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Glowspawn the brass lantern Glowspawn the brass lantern2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Defense +20 (+9 eff.) Resists +6% fire Mind.save +12 (+5 eff.) Max.HP +44.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 ametrine 11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Frances II the Skeleton Arcane Blade level 21
41st Haze 122nd year of Ascendancy at 08:44 see stats
By Frances II the Skeleton Arcane Blade level 10
1st Summertide 122nd year of Ascendancy at 09:27 see stats
By Frances II the Skeleton Arcane Blade level 20
32nd Dusk 122nd year of Ascendancy at 19:00 see stats
By Frances II the Skeleton Arcane Blade level 20
15th Haze 122nd year of Ascendancy at 15:07 see stats
By Frances II the Skeleton Arcane Blade level 12
1st Flare 122nd year of Ascendancy at 07:46 see stats
By Frances II the Skeleton Arcane Blade level 12
3rd Flare 122nd year of Ascendancy at 06:50 see stats
By Frances II the Skeleton Arcane Blade level 17
23rd Dusk 122nd year of Ascendancy at 10:22 see stats
Log
Burning Shock from Frances II hits Emydama the snow giant for 23 fire damage.
Glodheba the snow giant's Beyond the Flesh hits Frances II for (61 absorbed), 0 physical, (2 absorbed), 0 cold, (12 absorbed), 0 physical (0 total damage).
Melee retaliation hits Glodheba the snow giant for 5 lightning, (0 to psi shield), 1 temporal, 8 darkness, 1 fire, 0 mind, (1 to psi shield), 1 acid (20 total damage).
Glodheba the snow giant hits Frances II for (71 absorbed), 0 physical, (2 absorbed), 0 cold, (12 absorbed), 0 physical (0 total damage).
Emydama the snow giant hits Frances II for (71 absorbed), 0 physical, (7 absorbed), 0 temporal, (6 absorbed), 0 cold, (92 absorbed), 0 darkness, (8 absorbed), 0 temporal, (8 absorbed), 0 cold (0 total damage).
Melee retaliation hits Emydama the snow giant for 3 lightning, 1 temporal, 5 darkness, 1 fire, 1 mind, 2 acid, 3 lightning, 1 temporal, 5 darkness, 1 fire, 1 mind, 2 acid (30 total damage).
Emydama the snow giant is not stunned anymore.
Glodheba the snow giant is not stunned anymore.
Your shield crumbles under the damage!
The shield around Frances II crumbles.
Melee retaliation hits Glodheba the snow giant for 5 lightning, (0 to psi shield), 1 temporal, 8 darkness, 1 fire, 1 mind, (1 to psi shield), 1 acid (20 total damage).
Glodheba the snow giant's Beyond the Flesh hits Frances II for (8 absorbed), 125 physical, 4 cold, 24 physical (154 total damage).
Glodheba the snow giant performs a melee critical strike against Frances II!
Glodheba the snow giant's spell attains critical power!
Frances II is covered in acid!
Melee retaliation hits Glodheba the snow giant for 5 lightning, (0 to psi shield), 1 temporal, 8 darkness, 1 fire, 0 mind, (1 to psi shield), 1 acid (20 total damage).
Glodheba the snow giant hits Frances II for 205 physical, 4 cold, 24 physical (234 total damage).
Frances II casts Arcane Reconstruction.
Frances II receives 285 healing.
Acid Splash from Glodheba the snow giant hits Frances II for 14 acid damage.
Glodheba the snow giant performs a melee critical strike against Frances II!
Glodheba the snow giant's spell attains critical power!
Melee retaliation hits Glodheba the snow giant for 5 lightning, (0 to psi shield), 1 temporal, 8 darkness, 1 fire, 1 mind, (1 to psi shield), 1 acid (20 total damage).
Glodheba the snow giant hits Frances II for 194 physical, 5 cold, 29 physical (230 total damage).
Emydama the snow giant misses Frances II.
Emydama the snow giant hits Frances II for 182 physical damage.
Melee retaliation hits Emydama the snow giant for 3 lightning, 1 temporal, 5 darkness, 1 fire, 1 mind, 2 acid (15 total damage).
Frances II the level 22 skeleton arcane blade was sliced to death by Emydama the snow giant on level 3 of Daikara.