Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 25 / 92% |
Size | medium |
Lifes / Deaths | Killed by Xalle the entrenched horror at level 21 on the 61st Regrowth 123rd year of Ascendancy at 18:51 0 / 7Killed by Nerawyn the snow giant boulder thrower at level 22 on the 72nd Regrowth 123rd year of Ascendancy at 23:58 Killed by Elynor the giant lightning ant at level 24 on the 55th Pyre 123rd year of Ascendancy at 12:34 Killed by elven blood mage at level 25 on the 71st Pyre 123rd year of Ascendancy at 04:15 Killed by elven warrior at level 25 on the 71st Pyre 123rd year of Ascendancy at 22:14 Killed by elven cultist at level 25 on the 72nd Pyre 123rd year of Ascendancy at 00:53 Killed by Frank at level 25 on the 72nd Pyre 123rd year of Ascendancy at 02:30 |
Primary Stats
Strength | 39 (base 13) |
Dexterity | 37 (base 10) |
Constitution | 19 (base 10) |
Magic | 84 (base 55) |
Willpower | 34 (base 10) |
Cunning | 81 (base 49) |
Resources
Life | 671/671 |
Mana | 245/435 |
Stamina | 222/242 |
Vim | 216/216 |
Healing Factor | 1.0791723257555 |
Regeneration | 1.3489654071944 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 5 |
See Stealth | 52.237882550305 |
See Invisible | 55.237882550305 |
Offense: Mainhand
Damage | 39 |
Accuracy | 39 |
Crit Chance | 35% |
APR | 14 |
Speed | 1.00 |
Offense: Offhand
Damage | 14 |
Accuracy | 39 |
Crit Chance | 37% |
APR | 17 |
Speed | 1.00 |
Offense: Spell
Spellpower | 64 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 45 |
Crit Chance | 25% |
Speed | 1 |
Offense: Damage Bonus
Physical | +24% |
Lightning | +5% |
Darkness | +9% |
Temporal | +6% |
Blight | +24% |
Arcane | +18% |
Acid | +6% |
All | 0% |
Offense: Damage Penetration
Lightning | +41% |
Physical | +42% |
Darkness | +42% |
Blight | +96% |
Arcane | +56% |
Mind | +36% |
All | +31% |
Defense: Base
Armour (hardiness) | 5 (35.65183292883%) |
Defense | 62 |
Ranged Defense | 62 |
Fatigue | 0 |
Physical Save | 20 |
Spell Save | 30 |
Mental Save | 30 |
Defense: Resistances
Acid | + 14%( 70%) |
Temporal | + 25%( 70%) |
Blight | + 14%( 70%) |
Physical | + 19%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Confusion Resistance | 45% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 28% |
Bleed Resistance | 100% |
Stun Resistance | 29% |
Instadeath Resistance | 100% |
Knockback Resistance | 23% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 297 damage for 3 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 39 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (175 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Aegis | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Kheleruinik the Blasttooth (0 def, 3 armour) Kheleruinik the Blasttooth (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Str +3 Mag +4 Wil +3 Con dps ---------- Dmg.mod +6% lightning Res.pen +25% blight Melee Ret 4 blight ----- def ----- Armour +3 ---------- misc Max.vim +20.00 Rush: Puts all charms on 22 cooldown Level 1.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | watchleader's alchemist's lamp of health watchleader's alchemist's lamp of health1.0 T3 lite [Ego+] Nature/Master While equipped: ----- def ----- Max.HP +52.00 Blind- +28% Confus- +15% ---------- misc Light +8 See.Stealth +11 See.Invis +11 Track: Puts all charms on 34 cooldown Level 5.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | eldritch cashmere wizard hat of knowledge (2 def, 0 armour) eldritch cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Spell.pwr +7 (+2 eff.) Mind.pwr +3 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) ---------- misc Mana/turn +2.10 Mana/ret +1.10 Max.mana +71.00 Manaflow: Puts all charms on 34 cooldown Level 1.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 12 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
On hands | hardened leather gloves 'Yvorin' (0 def, 2 armour) hardened leather gloves 'Yvorin' (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% acid +6% temporal +6% blight Res.pen +15% blight On Hit (Melee): * 20% chance to reduce armor by 39% ----- def ----- Armour +2 HP.reg +1.00 ---------- misc Stam/turn +0.90 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | piercing yew wand of shielding [power 254] (17 cooldown) piercing yew wand of shielding [power 254] (17 cooldown)2.0 T3 wand charm [Ego] Arcane Create a shield absorbing up to 254 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to increase all damage penetration by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Pyrewoe the steel ring Pyrewoe the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +2 Wil dps ---------- Crit.mult +20.00% Dmg.mod +3% blight +11% physical Melee Ret 10 fire ----- def ----- Resists +11% physical ---------- misc Mana/turn +0.04 Mana/s.crit +2.00 Rings make your fingers look great! |
On fingers | conjurer's gold ring of misery conjurer's gold ring of misery0.1 T3 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +5 Mag +6 Wil +4 Cun dps ---------- Spell.pwr +7 (+2 eff.) Melee+ 10 physical Ranged+ 13 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 28 On Hit (Ranged): * 14% chance to reduce all saves and defense by 28 ---------- misc Hate/m.crit +1.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 17 cooldown Level 4.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
Around neck | Durydir the steel amulet Durydir the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% arcane Res.pen +25% arcane +25% blight ----- def ----- Resists +6% blight +12% temporal Pinning- +21% Knockbk- +23% Amulets make your neck look great! |
In main hand | ash bonestaff 'Tempestparry' (15-18 power, 3 apr, blight element) ash bonestaff 'Tempestparry' (15-18 power, 3 apr, blight element)5.0 T2 staff 1H weapon [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Cun dps ---------- Phys.crit +6.0% Spell.crit +4% Phys.pwr +8 (+2 eff.) Spell.pwr +11 (+3 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +15% blight Res.pen +10% lightning +5% mind Acc +7 (+3 eff.) ----- def ----- Resists +6% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | Neira's Memory Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 310, based on Magic) for 10 turns. Uses 17 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In off hand | Hurekalthogar (11-14 power, 6 apr) Hurekalthogar (11-14 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Master Power 11.5 - 15.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Dmg.mod +12% arcane Res.pen +6% all Acc +6 (+2 eff.) Apr +7 ----- def ----- Resists +6% temporal Crit.chn- 15.00% ---------- misc Light +3 See.Invis +3 Sharp, short and deadly. |
Cloak | Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | Skyslice the woollen robe (25 def, 0 armour) Skyslice the woollen robe (25 def, 0 armour)2.0 T2 cloth armor [Rare] Psionic While equipped: Stats +3 Con dps ---------- Phys.crit +5.0% Mind.crit +3% Crit.mult +20.00% Mind.pwr +7 (+2 eff.) Dmg.mod +9% darkness +13% physical Res.pen +11% darkness +11% physical Apr +4 Melee Ret 6 lightning ----- def ----- Defense +25 (+7 eff.) Resists +9% all ---------- misc Max.hate +9.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
shielding rune of the sneak (absorb 293; dur 3; cd 16) shielding rune of the sneak (absorb 293; dur 3; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 293 damage for 3 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the duelist (threshold 12; blocks 4; dur 4; cd 17) stormshield rune of the duelist (threshold 12; blocks 4; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 12 up to 4 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Bethoseriath the Singerip Bethoseriath the Singerip0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +11 Lck dps ---------- Dmg.mod +6% cold Res.pen +15% arcane +5% fire Acc +12 (+4 eff.) Melee Ret 4 arcane ----- def ----- Defense +12 (+3 eff.) Resists +27% fire +5% arcane +6% cold Unseen.red 16% Amulets make your neck look great! |
The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
vitalizing copper amulet of vision vitalizing copper amulet of vision0.1 T1 amulet jewelry [Ego++] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Max.HP +37.00 HP.reg +3.00 Blind- +11% ---------- misc Infravis +3 Sight +2 See.Invis +6 Amulets make your neck look great! |
wanderer's gold amulet wanderer's gold amulet0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +5 Dex +3 Cun +3 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -7% HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Aerygaran the copper ring Aerygaran the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +7 (+3 eff.) ----- def ----- Armour +4 Resists +6% darkness +5% arcane +6% nature Disease- +20% Disarm- +10% Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
conjurer's gold ring conjurer's gold ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.pwr +5 (+1 eff.) Rings make your fingers look great! |
conjurer's gold ring of fire (+24%) conjurer's gold ring of fire (+24%)0.1 T3 ring jewelry [Ego+] Arcane/Nature While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +12% fire ----- def ----- Resists +24% fire Rings make your fingers look great! |
copper ring 'Chargedredge' copper ring 'Chargedredge'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +3% lightning +3% darkness Res.pen +5% darkness ----- def ----- Resists +15% lightning +6% darkness Mind.save +6 (+3 eff.) Rings make your fingers look great! |
mule's stralite ring of misery mule's stralite ring of misery0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 5 physical Ranged+ 5 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 28 On Hit (Ranged): * 13% chance to reduce all saves and defense by 28 ----- def ----- Fatigue -4% ---------- misc Max.enc +29 Hate/m.crit +2.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 47%. Rings make your fingers look great! |
savior's gold ring of perseverance savior's gold ring of perseverance0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +8 (+4 eff.) Spell.save +11 (+6 eff.) Mind.save +7 (+3 eff.) HP.reg +4.00 Stun/Frz- +32% Rings make your fingers look great! |
steel ring 'Wretchfame' steel ring 'Wretchfame'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +9% nature +9% fire Res.pen +5% nature +10% fire Acc +8 (+3 eff.) Melee Ret 10 nature 4 lightning Rings make your fingers look great! |
wizard's copper ring of tenacity wizard's copper ring of tenacity0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) Max.HP +20.00 Disarm- +20% Pinning- +22% Knockbk- +20% Rings make your fingers look great! |
stralite battleaxe of crippling (48-72 power, 3 apr) stralite battleaxe of crippling (48-72 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Master Power 48.0 - 72.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +16.0% Massive two-handed battleaxes. |
Dagger of the Past (25-32 power, 20 apr) Dagger of the Past (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 50% Mag, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+3 eff.) Spell.save +10 (+5 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Flashbiter the iron dagger (9-11 power, 5 apr) Flashbiter the iron dagger (9-11 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Arcane Power 9.0 - 11.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +8 cold While equipped: Stats +4 Cun dps ---------- Mind.crit +5% Dmg.mod +9% lightning Res.pen +20% fire ---------- misc Equi/ret +0.08 Max.hate +8.00 Sharp, short and deadly. |
Umbral Razor (25-32 power, 10 apr) Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Dex, 15% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 17 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 146.91 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
balanced dwarven-steel dagger of crippling (21-27 power, 7 apr) balanced dwarven-steel dagger of crippling (21-27 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Master Power 21.0 - 27.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% Acc +8 (+3 eff.) ----- def ----- Defense +7 (+2 eff.) Disarm- +31% Sharp, short and deadly. |
hateful dwarven-steel dagger of erosion (19-24 power, 7 apr) hateful dwarven-steel dagger of erosion (19-24 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Nature/Psionic Power 19.0 - 24.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 nature +6 darkness Against +11% Living Sharp, short and deadly. |
iron dagger 'Islyth' (10-13 power, 5 apr) iron dagger 'Islyth' (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Psionic Power 10.5 - 13.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 darkness Against +6% Living While equipped: Stats +4 Str dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Armour +4 Defense +20 (+5 eff.) Resists +9% cold Max.HP +60.00 Sharp, short and deadly. |
plaguebringer's dwarven-steel dagger of daylight (18-24 power, 7 apr) plaguebringer's dwarven-steel dagger of daylight (18-24 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Arcane Power 18.5 - 24.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 blight +6 light Against +5% Undead On Hit: 20% Epidemic 3 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 30 While equipped: ----- def ----- Disease- +13% Sharp, short and deadly. |
plaguebringer's iron dagger of projection (10-13 power, 5 apr) plaguebringer's iron dagger of projection (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Ego++] Arcane/Psionic Power 10.0 - 13.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +5 blight On Hit: 20% Epidemic 1 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 30 * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: ----- def ----- Disease- +11% Sharp, short and deadly. |
quick dwarven-steel dagger of evisceration (15-19 power, 7 apr) quick dwarven-steel dagger of evisceration (15-19 power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Master Power 15.0 - 19.5 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Wound the target dealing 174 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +1 Dex dps ---------- Phys.crit +7.0% Phys.pwr +7 (+2 eff.) Phys.spd +10% Acc +10 (+4 eff.) Sharp, short and deadly. |
stralite dagger of erosion (29-37 power, 9 apr) stralite dagger of erosion (29-37 power, 9 apr)1.0 T4 dagger 1H weapon [Ego] Nature Power 29.0 - 37.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +9 nature Sharp, short and deadly. |
thought-forged stralite dagger of massacre (33-42 power, 9 apr) thought-forged stralite dagger of massacre (33-42 power, 9 apr)1.0 T4 dagger 1H weapon [Ego] Master/Psionic Power 33.0 - 42.9 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +5 mind On Hit: * 18% chance to reduce all saves and defense by 28 While equipped: Stats +4 Cun +3 Wil Sharp, short and deadly. |
warbringer's steel dagger of projection (12-16 power, 6 apr) warbringer's steel dagger of projection (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Ego++] Master/Psionic Power 12.5 - 16.2 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +1 Con dps ---------- Phys.pwr +5 (+1 eff.) Res.pen +6% physical ----- def ----- Disarm- +13% Sharp, short and deadly. |
flaming stralite greatsword of massacre (62-100 power, 3 apr) flaming stralite greatsword of massacre (62-100 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Arcane/Master Power 62.5 - 100.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit.r1 +13 fire Massive two-handed swords. |
elven-wood starstaff 'Berygadunadil' (25-30 power, 5 apr, temporal element) elven-wood starstaff 'Berygadunadil' (25-30 power, 5 apr, temporal element)5.0 T4 staff 2H weapon [Rare] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Crit.mult +20.00% Spell.pwr +12 (+3 eff.) Dmg.mod +9% blight +25% temporal Res.pen +20% blight ----- def ----- Resists +9% blight ---------- misc Equi/ret +0.16 Max.hate +2.00 Max.psi +20.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
short elm vilestaff of channeling (10-12 power, 2 apr, fire element) short elm vilestaff of channeling (10-12 power, 2 apr, fire element)5.0 T1 staff 1H weapon [Ego+] Arcane/Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +11 (+3 eff.) Dmg.mod +10% fire ---------- misc Mana/turn +0.12 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 26 cooldown Staves designed for wielders of magic, by the greats of the art. |
Duverand the hardened leather belt Duverand the hardened leather belt1.0 T3 belt armor [Rare] Arcane While equipped: ----- def ----- Armour +11 Resists +9% blight +1% physical +9% darkness Die.at -80.00 life Stun/Frz- +20% Teleport- +20% Create a temporary shield that absorbs 215 damage Puts all charms on 26 cooldown A belt that goes around your waist. |
Galudunadin Galudunadin1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +1 Str +5 Dex +3 Mag +5 Cun +7 Lck dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Resists +7% lightning +7% temporal Stealth +7 Max.HP +41.00 ---------- misc T.Disarm +8 Infravis +4 A belt that goes around your waist. |
Geretha the rough leather belt Geretha the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +5 Dex +2 Con dps ---------- Phys.pwr +8 (+2 eff.) Res.pen +5% physical ----- def ----- Crit.chn- 5.00% Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Zanevon the Lustreroar Zanevon the Lustreroar1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Cun +4 Wil dps ---------- Crit.mult +15.00% Mind.pwr +10 (+3 eff.) Res.pen +10% light Against +15% Summoned On Hit (Melee): * 10% chance to reduce all saves and defense by 28 ----- def ----- D.Red.from +18% Summoned ---------- misc Hate/m.crit +1.00 A belt that goes around your waist. |
hardened leather belt 'Glaciertaint' hardened leather belt 'Glaciertaint'1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Phys.pwr +20 (+6 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +9% cold ----- def ----- Defense +25 (+7 eff.) Resists +8% lightning +7% temporal +12% cold A belt that goes around your waist. |
rough leather belt 'Korerion' rough leather belt 'Korerion'1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Mag dps ---------- Dmg.mod +3% acid +3% mind Res.pen +20% mind +5% acid ----- def ----- Resists +6% lightning +6% temporal +9% acid A belt that goes around your waist. |
Arcreaper (2 def, 0 armour) Arcreaper (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning +15% temporal +3% mind Res.pen +5% lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Defense +2 (+1 eff.) Resists +14% blight +13% nature +6% mind HP.reg +3.00 Heal.mod +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sootworth (2 def, 0 armour) Sootworth (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +3 (+1 eff.) Dmg.mod +6% lightning Res.pen +15% darkness +10% lightning On Hit (Melee): * 10% chance to reduce armor by 39% * 20% chance to reduce damage dealt by 23% ----- def ----- Defense +2 (+1 eff.) Fatigue -5% Resists +18% acid +15% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zubygalle the Undeathquake (2 def, 8 armour) Zubygalle the Undeathquake (2 def, 8 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% nature Melee Ret 2 nature On Hit (Melee): * 20% chance to slow global speed by 55% * 20 arcane resource burn ----- def ----- Armour +8 Defense +2 (+1 eff.) Resists +5% arcane +17% cold Spell.save +18 (+9 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aeramnir the Hazebloom (0 def, 0 armour) Aeramnir the Hazebloom (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Dmg.mod +9% cold +16% physical On Hit (Melee): * 10% chance to slow global speed by 55% ----- def ----- Resists +16% physical +9% cold +9% all Crit.chn- 15.00% ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bethayakira (0 def, 0 armour) Bethayakira (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: Stats +3 Wil +5 Mag dps ---------- Spell.crit +2% Spell.pwr +15 (+4 eff.) Dmg.mod +22% lightning +21% blight ----- def ----- Resists +33% lightning +11% all Spell.save +9 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Camatothel the woollen robe (0 def, 0 armour) Camatothel the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Rare] Psionic While equipped: dps ---------- Spell.crit +6% Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +15% arcane Res.pen +10% blight Melee Ret 4 temporal ----- def ----- Resists +9% all Mind.save +20 (+10 eff.) ---------- misc Max.vim +40.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Lisamiwe (0 def, 0 armour) Lisamiwe (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +10% physical ----- def ----- Resists +10% physical +9% all Crit.chn- 15.00% Mind.save +15 (+7 eff.) ---------- misc Max.psi +50.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Murkwrest of the Blightspawn (0 def, 6 armour) Murkwrest of the Blightspawn (0 def, 6 armour)2.0 T3 cloth armor [Random Unique] Arcane While equipped: Stats +7 Cun -7 Wil dps ---------- Spell.crit +8% Spell.pwr +18 (+4 eff.) Dmg.mod +22% arcane +14% darkness ----- def ----- Armour +6 Resists +3% fire +21% darkness +11% all Spell.save +9 (+5 eff.) Die.at -60.00 life ---------- misc Mana/turn +0.16 Max.mana +54.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+4 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Xanarin (0 def, 0 armour) Xanarin (0 def, 0 armour)2.0 T1 cloth armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% blight Res.pen +10% mind +20% acid ----- def ----- Resists +12% blight +27% acid +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's linen robe of power (0 def, 0 armour) dreamer's linen robe of power (0 def, 0 armour)2.0 T1 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.pwr +11 (+3 eff.) Dmg.mod +7% all ----- def ----- Resists +10% darkness +11% mind +7% all Phys.save +11 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +21 (+10 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant woollen robe of life (0 def, 0 armour) verdant woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +5% nature ----- def ----- Resists +7% blight +9% all Max.HP +46.00 HP.reg +2.40 Heal.mod +12% Poison- +23% Disease- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Boregas the Pusquell (0 def, 1 armour) Boregas the Pusquell (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str +1 Wil +1 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Armour +1 Fatigue -4% Phys.save +6 (+3 eff.) ---------- misc Max.enc +20 Hate/m.crit +1.00 Light +1 A pair of boots made of leather. |
Frigidcrack (0 def, 1 armour) Frigidcrack (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% acid Res.pen +5% acid +15% cold Melee Ret 6 acid ----- def ----- Armour +1 ---------- misc Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather. |
Isluna (0 def, 1 armour) Isluna (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +8 Dex +6 Lck dps ---------- Apr +2 ----- def ----- Armour +1 Phys.save +9 (+4 eff.) Stealth +6 ---------- misc Stam/turn +3.00 A pair of boots made of leather. |
Murkbiter of the Blightspawn (0 def, 3 armour) Murkbiter of the Blightspawn (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Phys.crit +4.0% Spell.crit +4% Phys.pwr +4 (+1 eff.) Spell.pwr +3 (+1 eff.) Mov.spd +10% Dmg.mod +6% blight Res.pen +10% mind Apr +3 On Melee Ret: * 29% chance to reduce strength, dexterity, and constitution by 30 * 24% chance to reduce damage dealt by 23% ----- def ----- Armour +3 Fatigue -6% Max.HP +40.00 ---------- misc Stam/turn +0.50 Mana/s.crit +2.00 A pair of boots made of leather. |
pair of hardened leather boots 'Polunn' (8 def, 3 armour) pair of hardened leather boots 'Polunn' (8 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +8 (+2 eff.) Resists +15% temporal Evasion: (Instant) Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 22% chance to evade melee and ranged attacks and 13 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of rough leather boots 'Arirema' (0 def, 1 armour) pair of rough leather boots 'Arirema' (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +4 Con +4 Mag dps ---------- Mind.crit +5% Spell.pwr +4 (+1 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +6% acid +6% blight Res.pen +15% arcane ----- def ----- Armour +1 Disease- +23% ---------- misc Light +2 See.Invis +6 A pair of boots made of leather. |
undeterred pair of iron boots of disengagement (0 def, 3 armour) undeterred pair of iron boots of disengagement (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Dex ----- def ----- Armour +3 Fatigue +2% Silence- +21% Confus- +23% Stun/Frz- +20% Disengage: Puts all charms on 13 cooldown Level 2.0 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of hardened leather boots of spellbinding (0 def, 3 armour) wanderer's pair of hardened leather boots of spellbinding (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Mag +3 Cun +3 Con ----- def ----- Armour +3 Phys.save +15 (+7 eff.) Mind.save +13 (+6 eff.) ---------- misc Spell.cld 10% A pair of boots made of leather. |
Polyvena the Gleamreign (0 def, 1 armour) Polyvena the Gleamreign (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +5 Dex +2 Wil +1 Cun dps ---------- Dmg.mod +3% light Acc +11 (+4 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Tidesaw' (0 def, 2 armour) hardened leather gloves 'Tidesaw' (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +6% acid +12% cold Acc +15 (+5 eff.) ----- def ----- Armour +2 Resists +3% cold +3% fire +6% darkness +9% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Unrutobar' (0 def, 2 armour) hardened leather gloves 'Unrutobar' (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: Stats +6 Str +3 Dex +2 Mag +2 Wil +2 Cun dps ---------- Melee+ 10 fire Dmg.mod +6% fire ----- def ----- Armour +2 Resists +7% fire ---------- misc See.Invis +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring dwarven-steel gauntlets of war-making (0 def, 2 armour) scouring dwarven-steel gauntlets of war-making (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Disrupt/Master While equipped: dps ---------- Phys.crit +5.0% Spell.crit +8% Mind.crit +8% Crit.mult +10.00% On Melee Ret: * 15 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Spell.save +8 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Beygorn the Noonwell (1 def, 0 armour) Beygorn the Noonwell (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Wil +3 Cun +3 Con dps ---------- On Hit (Melee): * 10% chance to reduce armor by 39% ----- def ----- Defense +1 (+1 eff.) Crit.chn- 15.00% Mind.save +6 (+3 eff.) ---------- misc Light +2 See.Invis +3 A pointy cloth hat, very wizardly... |
Bokegorn (0 def, 1 armour) Bokegorn (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Wil ----- def ----- Armour +1 Fatigue +1% Resists +3% mind +6% light Disarm- +10% Confus- +20% A cap made of leather. |
Frostpain (0 def, 1 armour) Frostpain (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Cun +3 Dex dps ---------- Res.pen +20% cold Apr +5 ----- def ----- Armour +1 Fatigue +1% Crit.chn- 5.00% Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) HP.reg +2.00 A cap made of leather. |
Kindlegash (32 def, 0 armour) Kindlegash (32 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Dex dps ---------- Phys.crit +4.0% Dmg.mod +12% lightning ----- def ----- Defense +32 (+8 eff.) Resists +18% lightning +6% fire A pointy cloth hat, very wizardly... |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Zanidunalach the dwarven-steel helm (0 def, 4 armour) Zanidunalach the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +30% blight ----- def ----- Armour +4 Fatigue +4% Resists +15% blight +17% mind +6% acid Crit.chn- 10.00% Mind.save +28 (+12 eff.) Confus- +35% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Gubeth' (1 def, 4 armour) linen wizard hat 'Gubeth' (1 def, 4 armour)2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +11% temporal On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Armour +4 Defense +1 (+1 eff.) Resists +6% blight +14% temporal Phys.save +3 (+1 eff.) A pointy cloth hat, very wizardly... |
linen wizard hat 'Stormorder' (1 def, 0 armour) linen wizard hat 'Stormorder' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +5% fire ----- def ----- Defense +1 (+1 eff.) Resists +6% lightning +9% temporal +3% darkness +9% blight +6% light A pointy cloth hat, very wizardly... |
rough leather cap 'Lisuyathra' (0 def, 1 armour) rough leather cap 'Lisuyathra' (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +5 Cun +3 Wil dps ---------- Mind.pwr +4 (+1 eff.) Res.pen +5% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 28 ----- def ----- Armour +1 Fatigue +1% ---------- misc Psi/ret +0.04 Max.psi +40.00 A cap made of leather. |
Naturewilter the rough leather armour (3 def, 2 armour) Naturewilter the rough leather armour (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% arcane Res.pen +5% nature On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +6% blight +16% fire A suit of armour made of leather. |
Silidhema the Glittersmasher (3 def, 2 armour) Silidhema the Glittersmasher (3 def, 2 armour)9.0 T1 light armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +15 (+5 eff.) Dmg.mod +9% fire Res.pen +5% light Melee Ret 2 light 8 fire ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +6% mind Mind.save +11 (+5 eff.) ---------- misc Max.hate +2.00 A suit of armour made of leather. |
enlightening hardened leather armour of the hero (9 def, 6 armour) enlightening hardened leather armour of the hero (9 def, 6 armour)9.0 T3 light armor [Ego++] Arcane/Nature/Master/Psionic While equipped: Stats +4 Str +6 Dex +5 Mag +10 Wil +10 Cun ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Mind.save +14 (+7 eff.) Max.HP +44.00 A suit of armour made of leather. |
prismatic reinforced leather armour of temporal resistance (12 def, 7 armour) prismatic reinforced leather armour of temporal resistance (12 def, 7 armour)9.0 T4 light armor [Ego] Arcane While equipped: ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +20% temporal +14% light +17% darkness A suit of armour made of leather. |
reinforced leather armour 'Radiancebreak' (18 def, 7 armour) reinforced leather armour 'Radiancebreak' (18 def, 7 armour)9.0 T4 light armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Str +5 Dex +5 Wil +6 Cun dps ---------- Dmg.mod +15% nature Res.pen +5% light Melee Ret 2 light ----- def ----- Armour +7 Defense +18 (+5 eff.) Fatigue +8% Resists +8% arcane +3% light Phys.save +11 (+5 eff.) Spell.save +22 (+11 eff.) Mind.save +18 (+9 eff.) ---------- misc Light +2 A suit of armour made of leather. |
Coral Spray (8 def, 8 armour, 48 block) Coral Spray (8 def, 8 armour, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+2 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
7 agate 7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
164 alchemist agate 164 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine 11 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal 12 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Hathudin (dig speed 18 turns) Hathudin (dig speed 18 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +3% temporal ----- def ----- Resists +6% darkness +3% fire Mind.save +9 (+4 eff.) Max.HP +22.00 Cut- +10% ---------- misc Max.stam +16.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Lifebinding Emerald Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 22 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 129.96 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 129.96 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Ragostir the brass lantern Ragostir the brass lantern2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Crit.mult +15.00% Melee Ret 11 fire 2 arcane 4 temporal ----- def ----- Resists +3% temporal +6% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Grinistir' brass lantern 'Grinistir'2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +6% physical ----- def ----- Armour +2 Resists +3% physical Mind.save +5 (+2 eff.) ---------- misc Max.stam +30.00 Light +3 See.Stealth +8 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Imp Claw Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.6 Pwr.cost 8 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 189.25 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
5 garnet 5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 134% of the healing done. This effect scales with your Magic stat.. Uses 64 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
piercing steel torque of psionic shield [power 47] (22 cooldown) piercing steel torque of psionic shield [power 47] (22 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 22 cooldown 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
14 amethyst 14 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
piercing ash wand of shielding [power 170] (17 cooldown) piercing ash wand of shielding [power 170] (17 cooldown)2.0 T2 wand charm [Ego] Arcane Create a shield absorbing up to 170 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to increase all damage penetration by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 ametrine 12 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon 11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Frank the Skeleton Arcane Blade level 21
69th Regrowth 123rd year of Ascendancy at 18:55 see stats
By Frank the Skeleton Arcane Blade level 17
21st Regrowth 123rd year of Ascendancy at 10:14 see stats
By Frank the Skeleton Arcane Blade level 10
3rd Dusk 122nd year of Ascendancy at 05:55 see stats
By Frank the Skeleton Arcane Blade level 20
58th Regrowth 123rd year of Ascendancy at 11:01 see stats
By Frank the Skeleton Arcane Blade level 24
27th Pyre 123rd year of Ascendancy at 12:19 see stats
By Frank the Skeleton Arcane Blade level 23
74th Regrowth 123rd year of Ascendancy at 05:27 see stats
By Frank the Skeleton Arcane Blade level 11
5th Dusk 122nd year of Ascendancy at 08:37 see stats
By Frank the Skeleton Arcane Blade level 9
3rd Flare 122nd year of Ascendancy at 23:10 see stats
By Frank the Skeleton Arcane Blade level 25
71st Pyre 123rd year of Ascendancy at 14:22 see stats
By Frank the Skeleton Arcane Blade level 17
9th Allure 123rd year of Ascendancy at 21:58 see stats
By Frank the Skeleton Arcane Blade level 25
72nd Pyre 123rd year of Ascendancy at 02:30 see stats
Log
Saving done.
Talent Rune: Shatter Afflictions is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Rune: Shielding is ready to use.
Talent Phase Door is ready to use.
Talent Feather Wind is ready to use.
Talent Shock Hands is ready to use.
Frank activates Feather Wind.
Frank activates Shock Hands.
Talent Shielding is ready to use.
Talent Thunderstorm is ready to use.
Frank activates Thunderstorm.
A furious lightning storm forms around Frank!
Frank activates Shielding.
Talent Rune: Manasurge is ready to use.
Talent Rush is ready to use.
Talent Re-assemble is ready to use.
Resting starts...
Talent Arcane Shield is ready to use.
Frank activates Arcane Shield.
Talent Probability Travel is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
You carry too much--you are encumbered!
Drop some of your items.
The furious lightning storm around Frank calms down and disappears.
Personal New Achievement: Utterly Destroyed (Nightmare (Adventure) difficulty)!