Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 19 / 35% |
Size | medium |
Lifes / Deaths | Killed by Velyta the elven guard at level 14 on the 18th Dusk 122nd year of Ascendancy at 11:32 0 / 6Killed by 3-headed hydra at level 18 on the 62nd Haze 122nd year of Ascendancy at 03:53 Killed by Polariwen the assassin at level 18 on the 70th Haze 122nd year of Ascendancy at 01:24 Killed by Islarin the zombie bunny at level 19 on the 78th Haze 122nd year of Ascendancy at 21:10 Killed by Iveta the cute little bunny at level 19 on the 78th Haze 122nd year of Ascendancy at 21:59 Killed by Glavena the cute little bunny at level 19 on the 78th Haze 122nd year of Ascendancy at 22:41 |
Primary Stats
Strength | 39 (base 13) |
Dexterity | 32 (base 10) |
Constitution | 10 (base 10) |
Magic | 73 (base 47) |
Willpower | 11 (base 10) |
Cunning | 55 (base 36) |
Resources
Life | -120/486 |
Mana | 0/213 |
Stamina | 116/156 |
Healing Factor | 1.1300003099962 |
Regeneration | 5.4805015034816 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 45.032874162149 |
See Invisible | 41.032874162149 |
Offense: Mainhand
Damage | 37 |
Accuracy | 36 |
Crit Chance | 28% |
APR | 14 |
Speed | 1.00 |
Offense: Offhand
Damage | 12 |
Accuracy | 36 |
Crit Chance | 29% |
APR | 16 |
Speed | 1.00 |
Offense: Spell
Spellpower | 53 |
Crit Chance | 25% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +5% |
Light | +15% |
Nature | +11% |
Darkness | +11% |
Arcane | +15% |
Fire | +11% |
All | 0% |
Offense: Damage Penetration
Nature | +5% |
Defense: Base
Armour (hardiness) | 2 (30%) |
Defense | 26 |
Ranged Defense | 26 |
Fatigue | 2 |
Physical Save | 27 |
Spell Save | 30 |
Mental Save | 27 |
Defense: Resistances
Acid | + 8%( 70%) |
Cold | + 3%( 70%) |
All | 0%( 70%) |
Darkness | + 31%( 70%) |
Light | + 8%( 70%) |
Temporal | + 5%( 70%) |
Mind | + 6%( 70%) |
Lightning | + 27%( 70%) |
Fire | + 21%( 70%) |
Nature | + 21%( 70%) |
Defense: Immunities
Pinning Resistance | 50% |
Bleed Resistance | 100% |
Confusion Resistance | 20% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 312 damage for 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 62 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Magical combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed bear paw. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed warg claw. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed pouch of bone giant dust. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed green worm. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Hatheyathel the Gloombait (0 def, 1 armour) Hatheyathel the Gloombait (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +4 Str +3 Mag dps ---------- Melee Ret 2 darkness ----- def ----- Armour +1 Resists +6% lightning +5% temporal +3% darkness A pair of boots made of leather. |
Light source | Ivovena the brass lantern Ivovena the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +2 Str +4 Mag dps ---------- On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Resists +9% acid Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Umbranoon (1 def, 0 armour) Umbranoon (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phys.crit +6.0% Dmg.mod +11% nature On Hit (Melee): * 10% chance to reduce damage dealt by 16% ----- def ----- Defense +1 (+0 eff.) Resists +16% nature ---------- misc Stam/turn +2.00 Light +1 A pointy cloth hat, very wizardly... |
On hands | brawler's rough leather gloves of the starseeker (0 def, 1 armour) brawler's rough leather gloves of the starseeker (0 def, 1 armour)1.0 T1 hands armor [Ego++] Arcane/Master While equipped: Stats +3 Str +2 Dex +2 Mag +5 Cun ----- def ----- Armour +1 Resists +6% light +6% darkness Phys.save +6 (+3 eff.) ---------- misc Infravis +1 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 17 cooldown Level 1.0 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 70.43 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Imp Claw Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.6 Pwr.cost 8 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 183.13 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
On fingers | copper ring 'Elorabeth' copper ring 'Elorabeth'0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Wil dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Die.at -60.00 life HP.reg +4.00 Confus- +20% ---------- misc Hate/m.crit +2.00 Rings make your fingers look great! |
On fingers | copper ring 'Sleetjam' copper ring 'Sleetjam'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% fire Melee Ret 2 cold ----- def ----- Resists +22% fire +6% mind +3% cold Rings make your fingers look great! |
Around neck | savior's copper amulet of murder savior's copper amulet of murder0.1 T1 amulet jewelry [Ego++] Master While equipped: dps ---------- Crit.mult +11.00% Acc +6 (+2 eff.) Apr +11 ----- def ----- Phys.save +11 (+5 eff.) Spell.save +11 (+5 eff.) Mind.save +12 (+6 eff.) Amulets make your neck look great! |
In main hand | Flowerwar (15-18 power, 3 apr, arcane element) =keep= Flowerwar (15-18 power, 3 apr, arcane element) =keep=5.0 T2 staff 1H weapon [Random Unique] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +11% Phys.pwr +7 (+2 eff.) Spell.pwr +11 (+4 eff.) S.pwr/crit +3 Dmg.mod +15% arcane Res.pen +5% nature Acc +6 (+2 eff.) ----- def ----- Resists +3% light +6% nature ---------- misc Light +1 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | Ulfuharasus the Thunderoath Ulfuharasus the Thunderoath1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning Melee Ret 6 lightning On Hit (Melee): * 10% chance to reduce armor by 36% ----- def ----- Resists +6% lightning HP.reg +0.60 Heal.mod +13% ---------- misc See.Invis +6 A belt that goes around your waist. |
In off hand | Xeramivea the Glintquick (9-12 power, 5 apr) Xeramivea the Glintquick (9-12 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Arcane Power 9.5 - 12.3 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Phasing +30% On Hit.r1 +4 blight +8 light On Hit: * 25% chance for lightning to strike from the target to a second target dealing 90 damage While equipped: Stats +1 Mag dps ---------- Dmg.mod +15% light ---------- misc Max.vim +30.00 Sharp, short and deadly. |
Cloak | Cloak of Deception =keep= Cloak of Deception =keep=1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | Eel-skin armour (16 def, 0 armour) Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+8 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 22 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 38.85 to 116.55 lightning damage (77.70 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
Blood of Life Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Voidtorrent Voidtorrent0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Res.pen +5% nature On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Fatigue -4% Resists +24% cold HP.reg +2.00 Amulets make your neck look great! |
Dimwill the stralite dagger (38-50 power, 9 apr) Dimwill the stralite dagger (38-50 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Master Power 38.5 - 50.1 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +8 darkness On Crit.r2 +4 nature While equipped: dps ---------- Dmg.mod +15% darkness +6% cold ----- def ----- Resists +6% cold Sharp, short and deadly. |
Yvodhelle the Splendourparry (18-24 power, 7 apr) Yvodhelle the Splendourparry (18-24 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Nature Power 18.5 - 24.1 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 nature On Hit.r1 +12 acid While equipped: dps ---------- Dmg.mod +9% darkness +6% light ----- def ----- Resists +9% light +9% darkness ---------- misc Light +1 Sharp, short and deadly. |
linen cloak 'Duviharazor' (7 def, 0 armour) linen cloak 'Duviharazor' (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +5 Str +3 Con dps ---------- Res.pen +5% acid ----- def ----- Defense +7 (+3 eff.) Phys.save +6 (+3 eff.) ---------- misc See.Invis +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Smearpower' (1 def, 0 armour) linen cloak 'Smearpower' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Wil ----- def ----- Defense +1 (+0 eff.) Resists +12% nature +1% physical Mind.save +6 (+3 eff.) Die.at -20.00 life HP.reg +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mucusobeisance (0 def, 1 armour) Mucusobeisance (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Dex +2 Cun +6 Lck dps ---------- Dmg.mod +3% darkness On Hit (Melee): * 10% chance to slow global speed by 44% ----- def ----- Armour +1 Stealth +6 ---------- misc Light +3 Infravis +1 See.Invis +12 A pair of boots made of leather. |
Blazejeer (1 def, 0 armour) Blazejeer (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Mind.pwr +5 (+2 eff.) Dmg.mod +11% cold Melee Ret 2 lightning ----- def ----- Defense +1 (+0 eff.) Resists +3% fire +3% darkness +16% cold Cut- +20% A pointy cloth hat, very wizardly... |
linen wizard hat 'Olyran' (1 def, 0 armour) linen wizard hat 'Olyran' (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +2 Dex ----- def ----- Defense +1 (+0 eff.) Resists +9% nature +12% lightning Disease- +20% ---------- misc Infravis +4 See.Stealth +7 See.Invis +7 Circle of Warding: (Instant) Puts all charms on 34 cooldown Level 3.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 46% and attempts to push all creatures other than yourself out of its radius, inflicting 10.78 light damage and 10.40 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
stralite mail armour 'Blazethorn' (4 def, 8 armour) stralite mail armour 'Blazethorn' (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% lightning Melee Ret 2 lightning 6 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +7% mind +6% lightning Mind.save +22 (+11 eff.) A suit of armour made of mail. |
cured leather armour 'Manidunadil' (6 def, 10 armour) cured leather armour 'Manidunadil' (6 def, 10 armour)9.0 T2 light armor [Random Unique] Master While equipped: dps ---------- Phys.crit +7.0% Crit.mult +24.00% Phys.pwr +12 (+4 eff.) ----- def ----- Armour +10 Defense +6 (+3 eff.) Fatigue +7% Resists +3% fire +16% cold Poison- +10% Def/telep +5 Res/telep +5% Dur/telep +5% A suit of armour made of leather. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
39 alchemist agate 39 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Zubiseba Zubiseba2.0 T1 lite [Rare] Arcane While equipped: Stats +2 Con dps ---------- Phys.crit +3.0% Phys.pwr +20 (+6 eff.) Dmg.mod +3% temporal Melee Ret 12 fire ----- def ----- Resists +6% fire Phys.save +6 (+3 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Poluthra' brass lantern 'Poluthra'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Mind.crit +2% Melee Ret 4 acid ----- def ----- Resists +2% physical Max.HP +42.00 Stun/Frz- +20% Knockbk- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Frances II the Skeleton Arcane Blade level 16
46th Haze 122nd year of Ascendancy at 12:01 see stats
By Frances II the Skeleton Arcane Blade level 10
4th Dusk 122nd year of Ascendancy at 10:36 see stats
By Frances II the Skeleton Arcane Blade level 18
70th Haze 122nd year of Ascendancy at 02:47 see stats
By Frances II the Skeleton Arcane Blade level 11
7th Dusk 122nd year of Ascendancy at 02:25 see stats
By Frances II the Skeleton Arcane Blade level 11
8th Dusk 122nd year of Ascendancy at 18:12 see stats
By Frances II the Skeleton Arcane Blade level 15
22nd Dusk 122nd year of Ascendancy at 10:21 see stats
Log
Mad Archdruid's manaburn arcane area effect hits Cute little bunny for 0 arcane damage.
Frances II misses Xetha the zombie bunny.
Xetha the zombie bunny is dazed!
Cute little bunny hops around.
Cute little bunny hops around.
Cute little bunny hops around.
Ritch flamespitter spits flames!
Frances II hits Xetha the zombie bunny for (11 flat reduction), 31 physical, (6 flat reduction), 0 lightning (31 total damage).
Melee retaliation hits Frances II for 18 arcane damage.
Ritch flamespitter hits Glavena the cute little bunny for 111 fire damage.
Talent Bone Armour is ready to use.
Mad Archdruid's manaburn arcane area effect hits Ritch flamespitter for 0 arcane damage.
Mad Archdruid's manaburn arcane area effect hits Glavena the cute little bunny for 49 arcane damage.
Mad Archdruid's manaburn arcane area effect hits Frances II for 2 arcane damage.
Mad Archdruid's manaburn arcane area effect hits Xetha the zombie bunny for 0 arcane damage.
Mad Archdruid's manaburn arcane area effect hits Cute little bunny for 0 arcane damage.
Glavena the cute little bunny casts Draining Assault.
Glavena the cute little bunny performs a melee critical strike against Frances II!
Frances II is covered in acid!
Frances II is disabled.
Frances II begins to fear you.
Frances II is on fire!
Frances II is stunned by the burning flame!
Ritch flamespitter resists the searing flame!
Glavena the cute little bunny steals life from Frances II!
Frances II hits Glavena the cute little bunny for 74 healing, 3 healing, 1 healing, 29 healing (0 total damage) [109 healing].
Melee retaliation hits Glavena the cute little bunny for 6 lightning, 1 cold, 1 darkness, 2 lightning, 0 cold, 0 darkness (14 total damage).
Glavena the cute little bunny hits Frances II for 286 physical, 14 blight, 7 fire, 232 physical (541 total damage).
Frances II the level 19 skeleton arcane blade was disembowelled to death by Glavena the cute little bunny (how pathetic) on level 2 of Pikataclysm.