Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 29 / 23% |
Size | medium |
Lifes / Deaths | Killed by snow giant boulder thrower at level 20 on the 6th Regrowth 123rd year of Ascendancy at 16:23 0 / 7Killed by Salylaith the golem at level 23 on the 41st Regrowth 123rd year of Ascendancy at 08:21 Killed by Belanne the multi-hued drake hatchling at level 26 on the 54th Dusk 123rd year of Ascendancy at 00:12 Killed by Xuwyn the elven blood mage at level 26 on the 63rd Dusk 123rd year of Ascendancy at 20:15 Killed by Xuwyn the elven blood mage at level 26 on the 63rd Dusk 123rd year of Ascendancy at 22:12 Killed by Aeroldaba the Blightborn at level 27 on the 66th Dusk 123rd year of Ascendancy at 02:28 Killed by skeleton mage at level 29 on the 50th Haze 123rd year of Ascendancy at 08:45 |
Primary Stats
Strength | 38 (base 13) |
Dexterity | 44 (base 10) |
Constitution | 16 (base 16) |
Magic | 101 (base 60) |
Willpower | 27 (base 10) |
Cunning | 84 (base 50) |
Resources
Life | -302/819 |
Mana | 98/393 |
Stamina | 163/226 |
Healing Factor | 1.0545771506545 |
Regeneration | 0.26364428766363 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +32% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 51.852263939808 |
See Invisible | 41.852263939808 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 36 |
Accuracy | 43 |
Crit Chance | 33% |
APR | 9 |
Speed | 1.00 |
Offense: Offhand
Damage | 18 |
Accuracy | 43 |
Crit Chance | 45% |
APR | 17 |
Speed | 1.00 |
Offense: Spell
Spellpower | 72 |
Crit Chance | 40% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 27% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +15% |
Nature | +15% |
Darkness | +12% |
Blight | +22% |
Arcane | +30% |
Cold | +25% |
All | 0% |
Offense: Damage Penetration
Darkness | +25% |
Lightning | +10% |
Fire | +10% |
Light | +25% |
Defense: Base
Armour (hardiness) | 15 (35.65183292883%) |
Defense | 36 |
Ranged Defense | 36 |
Fatigue | 0 |
Physical Save | 28 |
Spell Save | 45 |
Mental Save | 38 |
Defense: Resistances
Blight | + 40%( 70%) |
Arcane | + 17%( 70%) |
Cold | + 23%( 70%) |
All | + 13%( 70%) |
Lightning | + 43%( 70%) |
Light | + 36%( 70%) |
Temporal | + 32%( 70%) |
Physical | + 22%( 70%) |
Darkness | + 33%( 70%) |
Mind | + 18%( 70%) |
Nature | + 37%( 70%) |
Defense: Immunities
Silence Resistance | 20% |
Bleed Resistance | 100% |
Confusion Resistance | 34% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 393 damage for 4 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 124 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (9 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Spell / Air | 1.30 |
| 4/5 |
| 5/5 |
| 3/5 |
| 2/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 4/5 |
| 5/5 |
| 1/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 113. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed naga tongue. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed orc heart. * You've found the needed bear paw. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed storm wyrm claw. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Druleziladur (0 def, 3 armour) Druleziladur (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Melee Ret 8 mind On Hit (Melee): * 20 arcane resource burn * 20% chance to reduce all saves and defense by 26 ----- def ----- Armour +3 Fatigue -6% Resists +24% lightning +9% light +3% mind Phys.save +10 (+5 eff.) ---------- misc Max.enc +28 A pair of boots made of leather. |
Light source | Isyta the alchemist's lamp Isyta the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: Stats +4 Wil dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% nature +12% blight Spell.save +18 (+6 eff.) Mind.save +9 (+4 eff.) Max.HP +52.00 ---------- misc Equi/ret +0.08 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Unlightgrinder the cashmere wizard hat (2 def, 0 armour) Unlightgrinder the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% nature +30% arcane Res.pen +25% darkness +10% lightning Melee Ret 10 arcane ----- def ----- Defense +2 (+1 eff.) Resists +22% nature A pointy cloth hat, very wizardly... |
On hands | Dairylach the hardened leather gloves (0 def, 8 armour) Dairylach the hardened leather gloves (0 def, 8 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +3 Str +3 Dex +2 Wil +3 Cun dps ---------- Mind.crit +2% Crit.mult +5.00% ----- def ----- Armour +8 Phys.save +7 (+4 eff.) Spell.save +12 (+4 eff.) ---------- misc Psi/ret +0.12 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Imp Claw Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.6 Pwr.cost 8 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 206.97 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
On fingers | Wheel of Fate Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +8 (+4 eff.) Spell.pwr +10 (+3 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +12% darkness Res.pen +5% light +10% fire Melee Ret 6 fire ----- def ----- Resists +24% darkness +6% light Mind.save +8 (+3 eff.) Confus- +34% ---------- misc Light +1 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | steel ring 'Galuthel' steel ring 'Galuthel'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Dex +3 Mag +3 Wil dps ---------- S.pwr/crit +4 Acc +8 (+2 eff.) ----- def ----- Resists +3% mind +6% temporal Max.HP +60.00 ---------- misc Max.mana +40.00 Rings make your fingers look great! |
Around neck | Islelramina the Blastwire Islelramina the Blastwire0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning ----- def ----- Resists +3% lightning +11% physical +20% blight +5% arcane +6% temporal Silence- +20% ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
In main hand | magewarrior's short elm magestaff of channeling (10-12 power, 2 apr, lightning element) magewarrior's short elm magestaff of channeling (10-12 power, 2 apr, lightning element)5.0 T1 staff 1H weapon [Ego++] Arcane/Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +3% Phys.pwr +5 (+3 eff.) Spell.pwr +16 (+4 eff.) Dmg.mod +10% lightning Acc +6 (+2 eff.) ---------- misc Mana/turn +0.12 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 26 cooldown Staves designed for wielders of magic, by the greats of the art. |
Around waist | grounding hardened leather belt of burglary grounding hardened leather belt of burglary1.0 T3 belt armor [Ego+] Nature/Master While equipped: Stats +4 Dex +4 Cun +8 Lck ----- def ----- Resists +8% lightning +10% temporal Stealth +7 ---------- misc T.Disarm +17 Infravis +4 A belt that goes around your waist. |
In off hand | Icy Kill (35-45 power, 10 apr) Icy Kill (35-45 power, 10 apr)1.0 T4 dagger 1H weapon [Unique] Nature/Psionic Power 35.0 - 45.5 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Cloak | Zanagorn the Glowblack (2 def, 0 armour) =keep= Zanagorn the Glowblack (2 def, 0 armour) =keep=2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Res.pen +20% light On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ----- def ----- Defense +2 (+1 eff.) Resists +12% light +12% cold ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Worm Nest (0 def, 0 armour) Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+4 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 13 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 25%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Inventory
Bleakslicer Bleakslicer0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +24% darkness +30% temporal ----- def ----- Resists +24% mind +15% temporal Confus- +40% Amulets make your neck look great! |
archmage's gold amulet of mastery (0.19 Technique / Two-handed assault) archmage's gold amulet of mastery (0.19 Technique / Two-handed assault)0.1 T3 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +6% acid +6% fire +6% cold +5% lightning ---------- misc Masteries +0.19 Technique/Two-handed assault Amulets make your neck look great! |
gold amulet gold amulet0.1 T3 amulet jewelry [Normal] Amulets make your neck look great! |
restful stralite amulet of the eclipse restful stralite amulet of the eclipse0.1 T4 amulet jewelry [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 9 light 13 darkness Dmg.mod +9% light +8% darkness On Melee Ret: * 9% chance to reduce damage dealt by 21% * 8% chance to blind ----- def ----- Fatigue -4% HP.reg +4.00 Amulets make your neck look great! |
vitalizing copper amulet of vision vitalizing copper amulet of vision0.1 T1 amulet jewelry [Ego++] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +7 (+4 eff.) Max.HP +34.00 HP.reg +2.00 Blind- +12% ---------- misc Infravis +3 Sight +2 See.Invis +5 Amulets make your neck look great! |
gladiator's stralite ring gladiator's stralite ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +7 Str +8 Con dps ---------- Phys.pwr +9 (+5 eff.) Rings make your fingers look great! |
sneakthief's copper ring sneakthief's copper ring0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +6 (+2 eff.) Rings make your fingers look great! |
sneakthief's gold ring of luminosity sneakthief's gold ring of luminosity0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Dex +1 Mag +6 Cun dps ---------- Melee+ 12 light Ranged+ 21 light Dmg.mod +13% light Acc +7 (+2 eff.) Rings make your fingers look great! |
treant's stralite ring of life treant's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +7% nature +10% blight Max.HP +51.00 HP.reg +8.00 Heal.mod +12% Poison- +14% Disease- +18% Rings make your fingers look great! |
wizard's gold ring of warding wizard's gold ring of warding0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag ----- def ----- Resists +17% acid +19% fire +15% lightning +18% cold Spell.save +8 (+3 eff.) Rings make your fingers look great! |
blazebringer's stralite battleaxe (43-64 power, 3 apr) blazebringer's stralite battleaxe (43-64 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Nature Power 43.0 - 64.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit.r2 +7 fire While equipped: dps ---------- All.spd +6% Res.pen +21% fire Massive two-handed battleaxes. |
Glorawe the Snowhash (32-41 power, 9 apr) =keep= Glorawe the Snowhash (32-41 power, 9 apr) =keep=1.0 T4 dagger 1H weapon [Rare] Master Power 32.0 - 41.6 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +9% fire Res.pen +20% cold +11% all Acc +15 (+5 eff.) Apr +13 Melee Ret 8 fire On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Resists +27% cold Sharp, short and deadly. |
Isevea the Oakreek (26-34 power, 9 apr) Isevea the Oakreek (26-34 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Arcane/Master Power 26.5 - 34.5 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +16 nature On Crit: * Splash the target with acid dealing 194 damage over 5 turns and reducing armor and accuracy by 25 * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Dex +1 Mag +1 Cun dps ---------- Phys.crit +7.0% Res.pen +5% nature Acc +9 (+3 eff.) ----- def ----- Defense +13 (+6 eff.) Crit.chn- 15.00% Disarm- +23% Sharp, short and deadly. |
Satyrvault the steel dagger (12-15 power, 6 apr) Satyrvault the steel dagger (12-15 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Master Power 12.0 - 15.6 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +6% nature Acc +7 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Defense +9 (+4 eff.) Resists +12% blight Max.HP +60.00 Silence- +20% Disarm- +25% Sharp, short and deadly. |
Spellblaze Shard (20-26 power, 10 apr) =keep= Spellblaze Shard (20-26 power, 10 apr) =keep=1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
truestriking dwarven-steel dagger of evisceration (16-21 power, 7 apr) truestriking dwarven-steel dagger of evisceration (16-21 power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Master Power 16.5 - 21.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +9 (+5 eff.) Res.pen +9% physical Acc +8 (+2 eff.) Apr +8 Sharp, short and deadly. |
warbringer's dwarven-steel dagger of projection (17-22 power, 7 apr) warbringer's dwarven-steel dagger of projection (17-22 power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Master/Psionic Power 17.0 - 22.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +1 Con dps ---------- Phys.pwr +10 (+5 eff.) Res.pen +8% physical ----- def ----- Disarm- +10% Sharp, short and deadly. |
caustic dwarven-steel greatsword of massacre (46-73 power, 2 apr) caustic dwarven-steel greatsword of massacre (46-73 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Nature/Master Power 46.0 - 73.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +16 acid +12 nature While equipped: dps ---------- Res.pen +10% acid +19% nature Apr +14 Massive two-handed swords. |
fungal elven-wood longbow of fire fungal elven-wood longbow of fire4.0 T4 longbow 2H weapon Reqs Shoot [Ego] Arcane/Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +11 fire While equipped: Stats +5 Con dps ---------- Dmg.mod +24% fire ---------- misc Masteries +0.15 Wild-gift/Fungus Regenerate 66 life over 5 turns Puts all charms on 17 cooldown Longbows are used to shoot arrows at your foes. |
steel longsword 'Dourterror' (13-18 power, 3 apr) steel longsword 'Dourterror' (13-18 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane/Psionic Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +9 fire On Hit: * 20% chance to reduce damage dealt by 21% * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * Create an explosion dealing 116 acid damage (1/turn) While equipped: Stats +1 Wil dps ---------- S.pwr/crit +2 Dmg.mod +8% acid Res.pen +5% acid Sharp, long, and deadly. |
chilling stralite mace of vileness (33-46 power, 5 apr) chilling stralite mace of vileness (33-46 power, 5 apr)3.0 T4 mace 1H weapon [Ego] Arcane Power 33.5 - 46.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +6 blight +5 cold On Hit: * 12% chance to reduce strength, dexterity, and constitution by 32 Blunt and deadly. |
dwarven-steel mace of the mystic (25-35 power, 4 apr) dwarven-steel mace of the mystic (25-35 power, 4 apr)3.0 T3 mace 1H weapon [Ego] Arcane Power 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +4 Mag +1 Wil dps ---------- Spell.pwr +7 (+2 eff.) Blunt and deadly. |
magewarrior's short yew starstaff (20-24 power, 4 apr, darkness element) magewarrior's short yew starstaff (20-24 power, 4 apr, darkness element)5.0 T3 staff 1H weapon [Ego+] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +5% Phys.pwr +7 (+4 eff.) Spell.pwr +16 (+4 eff.) Dmg.mod +20% darkness Acc +7 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering elm starstaff of illumination (10-12 power, 2 apr, darkness element) shimmering elm starstaff of illumination (10-12 power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Ego] Arcane/Nature Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% darkness ----- def ----- Defense +7 (+4 eff.) ---------- misc Mana/turn +0.12 Max.mana +32.00 Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 98.42 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
short elven-wood starstaff of illumination (25-30 power, 5 apr, physical element) short elven-wood starstaff of illumination (25-30 power, 5 apr, physical element)5.0 T4 staff 1H weapon [Ego] Nature/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% physical ----- def ----- Defense +8 (+4 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 98.42 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Urthorin Urthorin1.0 T1 belt armor [Rare] Master While equipped: Stats +5 Wil +3 Cun +3 Con dps ---------- Phys.pwr +3 (+2 eff.) Dmg.mod +9% mind ----- def ----- Spell.save +6 (+2 eff.) ---------- misc Light +2 Size +1 A belt that goes around your waist. |
Cloak of Deception =Keep= Cloak of Deception =Keep=1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Cloth of Dreams (10 def, 0 armour) =Keepo= Cloth of Dreams (10 def, 0 armour) =Keepo=2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+5 eff.) Resists +15% mind Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 9 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 42 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Growthqueen (0 def, 0 armour) =keeo= Growthqueen (0 def, 0 armour) =keeo=2.0 T2 cloth armor [Rare] Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +3% nature Res.pen +10% light +20% cold On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Resists +18% nature +9% all ---------- misc Mana/turn +0.17 Psi/turn +0.18 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) =keep= Spider-Silk Robe of Spydrë (10 def, 15 armour) =keep=2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
mindwoven silk robe of life (0 def, 0 armour) mindwoven silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) ----- def ----- Resists +9% blight +13% all Mind.save +22 (+8 eff.) Max.HP +60.00 HP.reg +2.20 Heal.mod +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe 'Voryribrelaith' (0 def, 0 armour) silk robe 'Voryribrelaith' (0 def, 0 armour)2.0 T4 cloth armor [Rare] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +6% Spell.pwr +6 (+2 eff.) Dmg.mod +20% arcane +17% temporal ----- def ----- Resists +18% acid +21% fire +5% arcane +13% all Crit.chn- 15.00% Die.at -40.00 life Disease- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +78.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cinderfeet (3 def, 5 armour) Cinderfeet (3 def, 5 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +18% fire ----- def ----- Armour +5 Defense +3 (+2 eff.) Fatigue +6% Resists +20% cold ---------- misc Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 72 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Sunrain (0 def, 4 armour) Sunrain (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +3 Dex +3 Mag +3 Wil +2 Cun dps ---------- Phys.crit +3.0% Phys.pwr +5 (+3 eff.) Res.pen +9% physical ----- def ----- Armour +4 Fatigue +3% ---------- misc Light +3 See.Invis +12 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.0 Pwr.cost 21 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 141.17 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Cyrulaith the Splendourarc (2 def, 0 armour) Cyrulaith the Splendourarc (2 def, 0 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Mag +11 Wil dps ---------- Spell.crit +6% ----- def ----- Defense +2 (+1 eff.) Resists +3% light Phys.save +9 (+5 eff.) A pointy cloth hat, very wizardly... |
Helm of Knowledge (0 def, 12 armour) =Keep= Helm of Knowledge (0 def, 12 armour) =Keep=3.0 T3 head armor Reqs Heavy armour training [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil ----- def ----- Armour +12 Fatigue +8% Resists +15% mind +10% arcane +15% light HP.reg +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 17 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
Shadowpunish (2 def, 0 armour) Shadowpunish (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Spell.crit +4% Mind.crit +8% Spell.pwr +4 (+1 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +6% acid +9% physical +11% darkness Res.pen +20% darkness ----- def ----- Defense +2 (+1 eff.) Resists +19% darkness +11% physical Mind.save +13 (+5 eff.) ---------- misc Mana/turn +0.20 Max.hate +8.00 Hateful Whisper: Puts all charms on 13 cooldown Level 3.0 Pwr.cost 13 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 114 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 25% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
fearwoven cashmere wizard hat of knowledge (2 def, 0 armour) fearwoven cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego++] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +3% Mind.pwr +10 (+3 eff.) Dmg.mod +7% darkness +11% physical ----- def ----- Defense +2 (+1 eff.) Resists +7% darkness +10% physical ---------- misc Max.hate +8.00 A pointy cloth hat, very wizardly... |
fortifying dwarven-steel mail armour of the deep (3 def, 11 armour) fortifying dwarven-steel mail armour of the deep (3 def, 11 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +11 Defense +3 (+2 eff.) Fatigue +12% Resists +7% acid +8% cold Max.HP +38.00 ---------- misc Breathe water A suit of armour made of mail. |
prismatic iron mail armour (2 def, 4 armour) prismatic iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Arcane While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +11% light +11% darkness A suit of armour made of mail. |
searing stralite mail armour of command (10 def, 13 armour) searing stralite mail armour of command (10 def, 13 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Arcane/Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 14 acid 11 fire Melee Ret 8 acid 14 fire ----- def ----- Armour +13 Defense +10 (+5 eff.) Fatigue +12% Resists +16% acid +18% fire Mind.save +14 (+5 eff.) A suit of armour made of mail. |
stralite mail armour of fire resistance (4 def, 8 armour) stralite mail armour of fire resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +15% fire A suit of armour made of mail. |
hardened leather armour of resilience (9 def, 6 armour) hardened leather armour of resilience (9 def, 6 armour)9.0 T3 light armor [Ego] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Max.HP +29.00 A suit of armour made of leather. |
stralite shield of lightning resistance (+23%) (0 def, 8 armour, 141 block) stralite shield of lightning resistance (+23%) (0 def, 8 armour, 141 block)7.0 T4 shield armor Reqs Shield usage training [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +8 Fatigue +8% Resists +23% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
stralite shield of lightning resistance (+25%) (0 def, 8 armour, 142.5 block) stralite shield of lightning resistance (+25%) (0 def, 8 armour, 142.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +8 Fatigue +8% Resists +25% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
quiver of yew arrows of wind (10/19, 30-42 power, 10 apr) quiver of yew arrows of wind (10/19, 30-42 power, 10 apr)3.0 T3 arrow ammo [Ego] Nature Power 30.0 - 42.0 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 19 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 101 physical damage Arrows are used with bows to pierce your foes to death. |
184 alchemist agate 184 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire 6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Betiwe the Chillblast (dig speed 14 turns) Betiwe the Chillblast (dig speed 14 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +30% temporal Res.pen +25% acid On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +18% cold Max.HP +32.00 ---------- misc Max.stam +22.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 68 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 22 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 142.86 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 142.86 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
3 garnet 3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
focusing yew wand of shielding [power 266] (17 cooldown) =Keep= focusing yew wand of shielding [power 266] (17 cooldown) =Keep=2.0 T3 wand charm [Ego+] Arcane Create a shield absorbing up to 266 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
6 quartz 6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon 11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Frank the Skeleton Arcane Blade level 24
32nd Dusk 123rd year of Ascendancy at 11:09 see stats
By Frank the Skeleton Arcane Blade level 24
30th Dusk 123rd year of Ascendancy at 15:42 see stats
By Frank the Skeleton Arcane Blade level 15
47th Haze 122nd year of Ascendancy at 19:11 see stats
By Frank the Skeleton Arcane Blade level 18
3rd Regrowth 123rd year of Ascendancy at 05:45 see stats
By Frank the Skeleton Arcane Blade level 29
5th Haze 123rd year of Ascendancy at 17:05 see stats
By Frank the Skeleton Arcane Blade level 28
4th Haze 123rd year of Ascendancy at 06:20 see stats
By Frank the Skeleton Arcane Blade level 24
46th Regrowth 123rd year of Ascendancy at 03:33 see stats
By Frank the Skeleton Arcane Blade level 10
35th Dusk 122nd year of Ascendancy at 03:49 see stats
By Frank the Skeleton Arcane Blade level 20
6th Regrowth 123rd year of Ascendancy at 04:06 see stats
By Frank the Skeleton Arcane Blade level 22
10th Regrowth 123rd year of Ascendancy at 11:21 see stats
By Frank the Skeleton Arcane Blade level 28
67th Dusk 123rd year of Ascendancy at 05:41 see stats
By Frank the Skeleton Arcane Blade level 23
43rd Regrowth 123rd year of Ascendancy at 01:36 see stats
By Frank the Skeleton Arcane Blade level 10
35th Dusk 122nd year of Ascendancy at 19:12 see stats
By Frank the Skeleton Arcane Blade level 20
7th Regrowth 123rd year of Ascendancy at 06:15 see stats
By Frank the Skeleton Arcane Blade level 13
73rd Dusk 122nd year of Ascendancy at 03:50 see stats
By Frank the Skeleton Arcane Blade level 26
63rd Dusk 123rd year of Ascendancy at 08:35 see stats
By Frank the Skeleton Arcane Blade level 19
4th Regrowth 123rd year of Ascendancy at 16:28 see stats
By Frank the Skeleton Arcane Blade level 23
41st Regrowth 123rd year of Ascendancy at 07:47 see stats
Log
Skeleton mage uses Bone Armour.
A shield forms around skeleton mage.
Melee retaliation hits Armoured skeleton warrior for 4 fire, 9 arcane, 5 mind (19 total damage).
Armoured skeleton warrior hits Frank for (22 flat reduction), (332 absorbed), 0 cold, (22 flat reduction), (2 absorbed), 0 cold (0 total damage).
Celia casts Rigor Mortis.
Your shield crumbles under the damage!
The shield around Frank crumbles.
Frank shrugs off the effect 'Rigor Mortis'!
Ce'Nywyn the elder vampire deactivates Osmosis Shield.
Celia hits Frank for (22 flat reduction), (56 absorbed), 354 cold, (22 flat reduction), 411 cold (766 total damage).
Frank casts Arcane Reconstruction.
A shield forms around Frank.
Ce'Nywyn the elder vampire casts Flame Leash.
Frank receives 305 healing.
Frank's spell attains critical power!
Talent Lightning is ready to use.
Burning from Skeleton mage hits Frank for (22 flat reduction), (81 absorbed), 0 cold (0 total damage).
Thunderstorm hits Celia for 49 lightning damage.
Thunderstorm hits Armoured skeleton warrior for (27 absorbed), 0 lightning (0 total damage).
Ce'Nywyn the elder vampire's fire area effect hits Skeleton mage for (44 absorbed), 0 cold (0 total damage).
Ce'Nywyn the elder vampire's fire area effect hits Frank for (22 flat reduction), (58 absorbed), 0 cold (0 total damage).
Your shield crumbles under the damage!
The shield around Frank crumbles.
Celia hits Frank for (22 flat reduction), (69 absorbed), 49 cold (50 total damage).
Skeleton mage casts Manathrust.
Skeleton mage's spell attains critical power!
Skeleton mage hits Frank for (22 flat reduction), 735 cold (735 total damage).
Frank the level 29 skeleton arcane blade was cooled to death by a skeleton mage on level 2 of Last Hope Graveyard.
The furious lightning storm around Frank calms down and disappears.