Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 22 / 10% |
Size | medium |
Lifes / Deaths | Killed by Gloronn the rattlesnake at level 19 on the 67th Dusk 122nd year of Ascendancy at 14:49 0 / 6Killed by Gloronn the rattlesnake at level 19 on the 67th Dusk 122nd year of Ascendancy at 16:11 Killed by Yvuba the cutpurse at level 21 on the 70th Dusk 122nd year of Ascendancy at 18:13 Killed by Horned Horror at level 21 on the 71st Dusk 122nd year of Ascendancy at 15:19 Killed by Glogama the thief at level 22 on the 71st Dusk 122nd year of Ascendancy at 20:29 Killed by Xanerathra the dredgling at level 22 on the 71st Dusk 122nd year of Ascendancy at 23:36 |
Primary Stats
Strength | 32 (base 13) |
Dexterity | 36 (base 10) |
Constitution | 10 (base 10) |
Magic | 82 (base 51) |
Willpower | 14 (base 10) |
Cunning | 62 (base 41) |
Resources
Life | -88/533 |
Mana | 25/246 |
Stamina | 133/173 |
Healing Factor | 1.0000003099961 |
Regeneration | 3.2500010074874 |
Speed
Mental | +10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 5 |
See Stealth | 46.889385242605 |
See Invisible | 36.889385242605 |
Offense: Mainhand
Damage | 47 |
Accuracy | 39 |
Crit Chance | 16% |
APR | 4 |
Speed | 0.91 |
Offense: Spell
Spellpower | 62 |
Crit Chance | 41% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Acid | +13% |
Blight | +3% |
Arcane | +20% |
Cold | +31% |
All | 0% |
Lightning | +42% |
Physical | +6% |
Fire | +31% |
Mind | +18% |
Offense: Damage Penetration
Lightning | +20% |
Physical | +5% |
Acid | +20% |
Blight | +15% |
Arcane | +30% |
Mind | +10% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 21 (30%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 0 |
Physical Save | 22 |
Spell Save | 28 |
Mental Save | 26 |
Defense: Resistances
Blight | + 8%( 70%) |
Physical | + 15%( 70%) |
Mind | + 3%( 70%) |
All | 0%( 70%) |
Lightning | + 17%( 70%) |
Light | + 14%( 70%) |
Temporal | + 6%( 70%) |
Darkness | + 12%( 70%) |
Fire | + 3%( 70%) |
Nature | + 8%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 27% |
Bleed Resistance | 100% |
Disarm Resistance | 43% |
Fear Resistance | 100% |
Stun Resistance | 23% |
Poison Resistance | 100% |
Knockback Resistance | 27% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 323 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 24 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1272% for 10 turns (10 total) and instantly restoring 63 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Technique / Magical combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed bear paw. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed orc heart. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed bloated horror heart. * You've found the needed red crystal shard. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | pair of rough leather boots 'Blastzephyr' (0 def, 1 armour) pair of rough leather boots 'Blastzephyr' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +10% mind ----- def ----- Armour +1 Fatigue -5% Resists +3% lightning +3% fire Phys.save +5 (+3 eff.) ---------- misc Max.enc +20 A pair of boots made of leather. |
Light source | Blastwish Blastwish2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +9% mind Res.pen +20% lightning +5% nature ----- def ----- Resists +6% nature +12% lightning ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Lisygavea the linen wizard hat (1 def, 0 armour) Lisygavea the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Cun dps ---------- Spell.crit +2% Mind.crit +3% Crit.mult +5.00% Mind.pwr +3 (+2 eff.) Dmg.mod +3% blight Res.pen +15% arcane +15% blight ----- def ----- Defense +1 (+1 eff.) Spell.save +3 (+1 eff.) ---------- misc Psi/turn +0.12 A pointy cloth hat, very wizardly... |
Tool | Imp Claw Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.6 Pwr.cost 8 out of 4/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 242.12 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
On fingers | steel ring 'Rainhunt' steel ring 'Rainhunt'0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Dex +3 Mag +3 Cun dps ---------- Spell.pwr +6 (+2 eff.) Acc +8 (+3 eff.) Melee Ret 2 temporal ----- def ----- Fatigue -5% Resists +6% temporal ---------- misc Max.enc +24 Rings make your fingers look great! |
On fingers | Curequill Curequill0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Mag dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +7 (+4 eff.) ----- def ----- Resists +3% nature Max.HP +22.00 HP.reg +3.00 Disarm- +23% Pinning- +27% Stun/Frz- +23% Knockbk- +27% ---------- misc Mana/turn +0.08 Vim/s.crit +2.00 Rings make your fingers look great! |
Around waist | Khelyhad Khelyhad1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +9% mind Res.pen +5% physical Melee Ret 6 physical ----- def ----- Armour +6 Defense +5 (+3 eff.) Resists +3% mind Create a temporary shield that absorbs 209 damage Puts all charms on 26 cooldown A belt that goes around your waist. |
In main hand | Staff of Destruction (20-24 power, 4 apr, fire element) Staff of Destruction (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Fire Uses 100% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+3 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
On hands | Adogassra the hardened leather gloves (0 def, 2 armour) Adogassra the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Cun +5 Mag dps ---------- Dmg.mod +3% acid Res.pen +15% arcane +20% acid Acc +6 (+2 eff.) ----- def ----- Armour +2 Resists +14% light +12% darkness Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +20% ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 17 cooldown Level 1.0 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 70.80 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Spinal Cage (5 def, 8 armour) Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+3 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 17 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 74.66 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Cloak | Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Around neck | steel amulet 'Salabeth' steel amulet 'Salabeth'0.1 T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +8% Phys.pwr +6 (+2 eff.) Spell.pwr +8 (+2 eff.) Phys.spd +10% Dmg.mod +10% acid +6% physical +11% cold +11% fire +10% lightning ----- def ----- Armour +4 Resists +9% blight +3% lightning Poison- +10% Amulets make your neck look great! |
Inventory
healing infusion of the titan (heal 101; cd 13) healing infusion of the titan (heal 101; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 101 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 33%; magical; dur 4; cd 15) wild infusion of the wizard (res 33%; magical; dur 4; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
shatter afflictions rune of the sneak (absorb 82; cd 13) shatter afflictions rune of the sneak (absorb 82; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 82 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 145; dur 3; cd 16) shielding rune (absorb 145; dur 3; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 145 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
warmaker's copper amulet of manastreaming warmaker's copper amulet of manastreaming0.1 T1 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +5 Str +5 Dex +2 Mag +5 Wil dps ---------- S.pwr/crit +3 ---------- misc Mana/turn +0.13 Max.mana +21.00 Amulets make your neck look great! |
Elelle the Scorchwreath Elelle the Scorchwreath0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Phys.pwr +9 (+3 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +11 (+6 eff.) Dmg.mod +11% light Res.pen +20% temporal ----- def ----- Resists +22% light +9% fire Rings make your fingers look great! |
Lustrelady Lustrelady0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +3% darkness +11% fire Res.pen +20% light Melee Ret 2 light ----- def ----- Resists +22% fire HP.reg +3.00 Stun/Frz- +48% ---------- misc Light +1 Rings make your fingers look great! |
Nerarialle the Rootvein Nerarialle the Rootvein0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Str +4 Wil +3 Con dps ---------- Dmg.mod +11% light On Hit (Melee): * 20% chance to slow global speed by 49% ----- def ----- Resists +22% light Rings make your fingers look great! |
Sunvein Sunvein0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +24% fire Res.pen +10% light +15% cold ----- def ----- Resists +3% cold Phys.save +6 (+3 eff.) Rings make your fingers look great! |
copper ring 'Ulidraruiran' copper ring 'Ulidraruiran'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% nature On Hit (Melee): * 20% chance to slow global speed by 49% ----- def ----- Resists +3% lightning +20% nature +5% arcane ---------- misc Max.hate +6.00 Rings make your fingers look great! |
steel ring 'Gilysin' steel ring 'Gilysin'0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +5 (+1 eff.) Res.pen +15% blight Melee Ret 4 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Mind.save +5 (+2 eff.) Max.HP +25.00 Disarm- +20% Confus- +26% Pinning- +28% Knockbk- +23% Rings make your fingers look great! |
Drake's Bane (45-67 power, 21 apr) Drake's Bane (45-67 power, 21 apr)3.0 T2 battleaxe 2H weapon [Unique] Master Power 45.0 - 67.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+5 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
acidic iron battleaxe of shearing (14-21 power, 1 apr) acidic iron battleaxe of shearing (14-21 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego+] Arcane/Master Power 14.0 - 21.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 172 damage over 5 turns and reducing armor and accuracy by 22 While equipped: dps ---------- Res.pen +10% all Acc +10 (+3 eff.) Apr +7 Massive two-handed battleaxes. |
Goreenvy the iron dagger (10-13 power, 5 apr) Goreenvy the iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Nature Power 10.0 - 13.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 nature On Hit.r1 +16 nature On Crit.r2 +20 mind On Hit: * 10% chance to slow global speed by 49% While equipped: dps ---------- Dmg.mod +6% nature Res.pen +5% mind Sharp, short and deadly. |
Koriromirion the iron dagger (10-13 power, 5 apr) Koriromirion the iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Arcane Power 10.0 - 13.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +6 fire On Crit.r2 +12 mind While equipped: ----- def ----- Phys.save +3 (+2 eff.) Max.HP +20.00 Heal.mod +10% Cut- +10% Stun/Frz- +20% Sharp, short and deadly. |
Noonlore the steel dagger (20-26 power, 6 apr) Noonlore the steel dagger (20-26 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Master Power 20.5 - 26.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Phasing +20% Melee+ +16 light While equipped: Stats +6 Con dps ---------- Apr +3 ----- def ----- Disarm- +20% Sharp, short and deadly. |
Silent Blade (25-32 power, 10 apr) Silent Blade (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 35% Str, 65% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Ulfostir (11-14 power, 6 apr) Ulfostir (11-14 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 11.5 - 15.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +6 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Str dps ---------- Phys.crit +7.0% Res.pen +7% physical Acc +12 (+4 eff.) Apr +6 Melee Ret 2 physical ---------- misc Stam/turn +1.00 Sharp, short and deadly. |
Umbral Razor (25-32 power, 10 apr) Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Dex, 15% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 17 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 131.45 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Unerring Scalpel (15-19 power, 25 apr) Unerring Scalpel (15-19 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Str, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+7 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
elemental steel dagger of rage (12-15 power, 6 apr) elemental steel dagger of rage (12-15 power, 6 apr)1.0 T2 dagger 1H weapon [Ego++] Arcane/Master Power 12.0 - 15.6 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 103 cold damage (1/turn) While equipped: Stats +2 Str dps ---------- Dmg.mod +5% cold +6% physical Res.pen +7% cold Acc +6 (+2 eff.) Sharp, short and deadly. |
steel dagger 'Rotreign' (13-17 power, 6 apr) steel dagger 'Rotreign' (13-17 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 13.5 - 17.6 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 103 damage While equipped: Stats +3 Str +1 Mag dps ---------- Spell.crit +3% Spell.pwr +5 (+1 eff.) Dmg.mod +6% physical Res.pen +6% physical Acc +14 (+5 eff.) Apr +6 Melee Ret 4 nature ----- def ----- Resists +3% nature Sharp, short and deadly. |
magewarrior's short ash magestaff of illumination (15-18 power, 3 apr, fire element) magewarrior's short ash magestaff of illumination (15-18 power, 3 apr, fire element)5.0 T2 staff 1H weapon [Ego+] Nature/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +4% Phys.pwr +6 (+2 eff.) Spell.pwr +12 (+3 eff.) Dmg.mod +15% fire Acc +5 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 118.78 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Umbraonslaught Umbraonslaught1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Dex +4 Cun +4 Con +6 Lck dps ---------- Phys.crit +1.0% Dmg.mod +3% darkness ----- def ----- Defense +10 (+5 eff.) Resists +1% physical +9% fire Stealth +6 ---------- misc T.Disarm +6 Infravis +4 A belt that goes around your waist. |
rough leather belt 'Gloomtorrent' rough leather belt 'Gloomtorrent'1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 10% chance to reduce armor by 39% ----- def ----- Resists +5% light +9% darkness Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
Gyta the Arcwind (1 def, 0 armour) Gyta the Arcwind (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Mind.crit +5% Phys.pwr +2 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) Fatigue -3% Resists +9% lightning +6% mind ---------- misc Hate/m.crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Prismzeal (1 def, 0 armour) Prismzeal (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Mag +2 Wil dps ---------- Dmg.mod +12% nature Res.pen +20% blight +25% light ----- def ----- Defense +1 (+1 eff.) Resists +6% light ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of the Shaloren (1 def, 6 armour) thick linen cloak of the Shaloren (1 def, 6 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Mag +2 Wil ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+4 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Blizzardflash (0 def, 1 armour) Blizzardflash (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Dmg.mod +9% cold Res.pen +20% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 23 ----- def ----- Armour +1 Resists +5% arcane +6% mind Rush: Puts all charms on 22 cooldown Level 2.0 Pwr.cost 22 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Maladuthad the pair of dwarven-steel boots (0 def, 4 armour) Maladuthad the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +3 Str +4 Wil +3 Cun +6 Con dps ---------- Mind.pwr +5 (+3 eff.) Res.pen +7% physical ----- def ----- Armour +4 Fatigue -1% Resists +3% cold Crit.chn- 15.00% Phys.save +8 (+4 eff.) ---------- misc Max.enc +26 Rush: Puts all charms on 22 cooldown Level 3.0 Pwr.cost 22 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Mayokira the Scaldwaker (0 def, 1 armour) Mayokira the Scaldwaker (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Melee+ 5 fire Dmg.mod +16% fire Res.pen +5% acid Melee Ret 2 physical ----- def ----- Armour +1 Resists +6% fire ---------- misc Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Gleamveil' (0 def, 1 armour) rough leather gloves 'Gleamveil' (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Res.pen +5% lightning Acc +6 (+2 eff.) Melee Ret 2 light ----- def ----- Armour +1 Resists +15% lightning Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +21% ---------- misc Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Adotta the linen wizard hat (1 def, 0 armour) Adotta the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +1 Con dps ---------- Dmg.mod +11% darkness +3% physical Acc +15 (+5 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +16% darkness +3% physical ---------- misc Max.stam +30.00 A pointy cloth hat, very wizardly... |
Sulfurclash (0 def, 1 armour) Sulfurclash (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +9% lightning +12% nature Res.pen +5% lightning +10% nature On Hit (Melee): * 10% chance to slow global speed by 49% * 10% chance to reduce damage dealt by 19% ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
linen wizard hat 'Blazesmasher' (1 def, 0 armour) linen wizard hat 'Blazesmasher' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning +6% temporal +9% cold Melee Ret 6 lightning On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +1 (+1 eff.) Resists +25% lightning +6% cold A pointy cloth hat, very wizardly... |
rough leather cap 'Scorpionwind' (0 def, 1 armour) rough leather cap 'Scorpionwind' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Crit.mult +5.00% Dmg.mod +12% mind Apr +4 Melee Ret 6 nature ----- def ----- Armour +1 Fatigue +1% Resists +5% arcane Mind.save +6 (+3 eff.) A cap made of leather. |
Gadakira the steel mail armour (2 def, 8 armour) Gadakira the steel mail armour (2 def, 8 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +10.00% Acc +10 (+3 eff.) On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Armour +8 Defense +2 (+1 eff.) Fatigue +12% Resists +17% lightning +6% cold +6% physical +6% acid Phys.save +10 (+5 eff.) ---------- misc Breathe water A suit of armour made of mail. |
Rainrace (6 def, 4 armour) Rainrace (6 def, 4 armour)9.0 T2 light armor [Random Unique] Nature While equipped: Stats +3 Wil dps ---------- Mind.pwr +7 (+4 eff.) Dmg.mod +6% cold ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +6% acid +7% physical +29% darkness +24% blight +19% cold +6% lightning +9% fire ---------- misc Light +2 A suit of armour made of leather. |
Starnight (3 def, 2 armour) Starnight (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +20% light Melee Ret 2 light 2 lightning On Hit (Melee): * 10% chance to slow global speed by 49% ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +17% lightning +9% nature +3% light A suit of armour made of leather. |
Polivena (0 def, 2 armour, 18 block) Polivena (0 def, 2 armour, 18 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Spell.pwr +20 (+5 eff.) Dmg.mod +3% blight Melee Ret 4 arcane ----- def ----- Armour +2 Fatigue +8% Resists +16% fire ---------- misc Mana/s.crit +1.00 Vim/s.crit +2.00 Max.mana +80.00 Talents +1 Block Handheld deflection devices. |
acidic quiver of elm arrows of paradox (12/12, 13-18 power, 5 apr) acidic quiver of elm arrows of paradox (12/12, 13-18 power, 5 apr)3.0 T1 arrow ammo [Ego] Arcane Power 13.0 - 18.2 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 12 Ranged+ +9 temporal On Hit: * 9% chance to gain 10% of a turn (3/turn limit) On Crit: * Splash the target with acid dealing 172 damage over 5 turns and reducing armor and accuracy by 22 Arrows are used with bows to pierce your foes to death. |
barbed quiver of ash arrows (23/23, 31-44 power, 7 apr) barbed quiver of ash arrows (23/23, 31-44 power, 7 apr)3.0 T2 arrow ammo [Ego+] Master Power 31.5 - 44.1 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +10.5% Capacity 23 On Crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
9 agate 9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
446 alchemist agate 446 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Xerora the iron pickaxe (dig speed 38 turns) Xerora the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Dmg.mod +3% arcane Res.pen +5% physical ----- def ----- Fatigue -5% Resists +3% fire Mind.save +12 (+6 eff.) Disarm- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 68 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
9 spinel 9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Arthirand the Sulfurpall Arthirand the Sulfurpall2.0 T1 lite [Rare] Nature While equipped: Stats +1 Wil dps ---------- Res.pen +10% nature ----- def ----- Resists +12% fire Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cyragath the brass lantern Cyragath the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +1 Wil ----- def ----- Mind.save +3 (+1 eff.) HP.reg +4.00 Teleport- +20% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 22 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 166.04 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 166.04 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
focusing steel torque of gale force [power 175] (13 cooldown) focusing steel torque of gale force [power 175] (13 cooldown)2.0 T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 185 physical damage Puts all charms on 13 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
elm totem of healing 'Phlegmbreacher' [power 116] (13 cooldown) elm totem of healing 'Phlegmbreacher' [power 116] (13 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +10% nature On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Resists +6% darkness Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 13 cooldown 100% to reduce fatigue by 21% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Hurorek the elm wand of lightning storm [power 116] (13 cooldown) Hurorek the elm wand of lightning storm [power 116] (13 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: ----- def ----- Resists +15% fire HP.reg +4.00 Stun/Frz- +10% ---------- misc Max.hate +2.00 Max.psi +40.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 32 lightning damage and will be dazed for 1 turn (164 total damage) Puts all charms on 13 cooldown 100% to heal for 30. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
9 ametrine 9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Frances II the Skeleton Arcane Blade level 10
4th Dusk 122nd year of Ascendancy at 09:46 see stats
By Frances II the Skeleton Arcane Blade level 20
67th Dusk 122nd year of Ascendancy at 19:24 see stats
By Frances II the Skeleton Arcane Blade level 18
58th Dusk 122nd year of Ascendancy at 13:40 see stats
By Frances II the Skeleton Arcane Blade level 20
67th Dusk 122nd year of Ascendancy at 19:58 see stats
By Frances II the Skeleton Arcane Blade level 11
6th Dusk 122nd year of Ascendancy at 20:27 see stats
By Frances II the Skeleton Arcane Blade level 14
41st Dusk 122nd year of Ascendancy at 03:15 see stats
By Frances II the Skeleton Arcane Blade level 17
57th Dusk 122nd year of Ascendancy at 23:55 see stats
Log
Your shield crumbles under the damage!
The shield around Frances II crumbles.
Xanerathra the dredgling uses Dark Tendrils.
Xanerathra the dredgling's mind surges with critical power!
Glogama the thief's Soul Rot hits Frances II for (35 absorbed), 196 blight (197 total damage).
Impending Doom from Frances II hits Shadow for 4 cold, 0 darkness (5 total damage).
Impending Doom from Frances II hits Xanerathra the dredgling for 32 cold, 22 darkness (54 total damage).
Burning from Frances II hits Xanerathra the dredgling for 22 fire damage.
Frances II casts Arcane Strike.
Frances II misses Shadow.
Frances II performs a melee critical strike against Shadow!
Frances II hits Shadow for 78 arcane, 13 lightning (92 total damage).
Melee retaliation hits Shadow for 6 physical, 2 temporal (8 total damage).
Shadow hits Frances II for 24 physical damage.
Something hits Frances II for 228 blight damage.
Frances II's spell attains critical power!
Frances II casts Impending Doom.
Talent Displacement Shield is ready to use.
Talent Pulverizing Auger is ready to use.
Talent Dual Strike is ready to use.
Thunderstorm hits Shadow for 65 lightning damage.
Thunderstorm hits Shadow for 90 lightning damage.
Thunderstorm hits Xanerathra the dredgling for 64 lightning, 52 lightning (116 total damage).
Xanerathra the dredgling uses Willful Strike.
Thunderstorm killed Shadow!
Thunderstorm killed Shadow!
Xanerathra the dredgling hits Frances II for 175 physical damage.
Frances II the level 22 skeleton arcane blade was mutilated to death by Xanerathra the dredgling on level 4 of The Maze.
The furious lightning storm around Frances II calms down and disappears.