Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 28 / 56% |
Size | big |
Lifes / Deaths | Killed by Alaeli the halfling at level 22 on the 11st Haze 122nd year of Ascendancy at 08:22 0 / 7Killed by Elinn the netherworm mass at level 25 on the 33rd Haze 122nd year of Ascendancy at 00:31 Killed by Emelytha the elven warrior at level 25 on the 36th Haze 122nd year of Ascendancy at 21:10 Killed by Elybeth the cold drake hatchling at level 26 on the 58th Haze 122nd year of Ascendancy at 04:08 Killed by Bethuwen the wolf at level 26 on the 58th Haze 122nd year of Ascendancy at 14:15 Killed by Bethorin the snow giant at level 26 on the 58th Haze 122nd year of Ascendancy at 16:35 Killed by Xeretha the zombie bunny at level 28 on the 15th Regrowth 123rd year of Ascendancy at 08:11 |
Primary Stats
Strength | 53 (base 13) |
Dexterity | 75 (base 10) |
Constitution | 32 (base 10) |
Magic | 82 (base 60) |
Willpower | 24 (base 10) |
Cunning | 87 (base 57) |
Resources
Life | -161/850 |
Mana | 63/352 |
Stamina | 209/273 |
Vim | 208/208 |
Healing Factor | 1.3224420161895 |
Regeneration | 9.9844372222307 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 5 |
See Stealth | 77.450402445479 |
See Invisible | 98.450402445479 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 47 |
Accuracy | 64 |
Crit Chance | 36% |
APR | 23 |
Speed | 1.00 |
Offense: Offhand
Damage | 21 |
Accuracy | 64 |
Crit Chance | 42% |
APR | 38 |
Speed | 1.00 |
Offense: Spell
Spellpower | 61 |
Crit Chance | 31% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 26% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +8% |
Fire | +33% |
Nature | +12% |
Cold | +9% |
Physical | +28% |
Mind | +9% |
All | 0% |
Offense: Damage Penetration
Lightning | +45% |
Fire | +25% |
Temporal | +25% |
Nature | +15% |
Physical | +20% |
Cold | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 17 (30%) |
Defense | 40 |
Ranged Defense | 42 |
Fatigue | 2 |
Physical Save | 35 |
Spell Save | 28 |
Mental Save | 29 |
Defense: Resistances
Temporal | + 14%( 70%) |
Darkness | + 11%( 70%) |
Cold | + 22%( 70%) |
All | + 5%( 70%) |
Defense: Immunities
Stun Resistance | 31% |
Confusion Resistance | 26% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 20% |
Silence Resistance | 28% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 419 damage for 4 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 107 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1307% for 10 turns (13 total) and instantly restoring 65 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 510 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved talent Curse of Defenselessness (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 47. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of hardened leather boots 'Kheladumnir' (2 def, 3 armour) pair of hardened leather boots 'Kheladumnir' (2 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +4 Dex +2 Con ----- def ----- Armour +3 Defense +2 (+0 eff.) Fatigue -6% Phys.save +7 (+3 eff.) Silence- +28% Confus- +26% Stun/Frz- +32% ---------- misc Max.enc +33 See.Invis +6 Evasion: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 37 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Light source | Light of Revelation Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
On head | Chargeparry (0 def, 7 armour) Chargeparry (0 def, 7 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +10 Str +7 Dex dps ---------- Phys.crit +3.0% Dmg.mod +6% lightning +3% mind Res.pen +25% lightning ----- def ----- Armour +7 Fatigue +3% Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 234.9 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
On hands | rough leather gloves 'Galegrit' (0 def, 1 armour) rough leather gloves 'Galegrit' (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Mind.crit +2% Crit.mult +20.00% Dmg.mod +6% mind Res.pen +10% lightning ----- def ----- Armour +1 HP.reg +2.00 ---------- misc Stam/turn +0.70 Psi/ret +0.12 Max.stam +12.00 Unarmed combat: Power 7.5 - 8.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Hit: 10% Nightmare 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Brandsquall the ash totem of healing [power 188] (12/13 cooldown) Brandsquall the ash totem of healing [power 188] (12/13 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +24% fire Res.pen +10% lightning +20% fire Melee Ret 4 lightning ----- def ----- Resists +6% cold Heal yourself and all friendly characters within 10 spaces for 188 Puts all charms on 13 cooldown 100% to increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | Duskcutter the steel ring Duskcutter the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +6 Dex +4 Con dps ---------- Apr +6 ----- def ----- Resists +6% darkness Phys.save +14 (+6 eff.) Rings make your fingers look great! |
On fingers | Relgesin Relgesin0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +6 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Resists +9% temporal Max.HP +60.00 Blind- +20% Rings make your fingers look great! |
Around neck | Gilosin the copper amulet Gilosin the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +3 Dex +3 Cun +4 Con dps ---------- Mov.spd +10% Dmg.mod +3% physical Res.pen +20% physical ----- def ----- Fatigue -5% Die.at -60.00 life HP.reg +2.00 ---------- misc Stam/turn +0.30 Vim/s.crit +1.00 Amulets make your neck look great! |
In main hand | Wildsorrow (25-30 power, 5 apr, physical element) =keep= Wildsorrow (25-30 power, 5 apr, physical element) =keep=5.0 T4 staff 1H weapon [Random Unique] Nature/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Phys.crit +6.0% Spell.crit +7% Phys.pwr +9 (+3 eff.) Spell.pwr +26 (+7 eff.) Dmg.mod +9% cold +12% nature +25% physical Res.pen +15% nature +10% cold Acc +9 (+2 eff.) ----- def ----- Defense +7 (+2 eff.) HP.reg +1.30 Heal.mod +15% ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 117.41 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
Around waist | Sunraze Sunraze1.0 T1 belt armor [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Crit.mult +10.00% Dmg.mod +3% lightning +9% fire Res.pen +5% fire Melee Ret 8 mind ---------- misc Mana/turn +0.10 Max.mana +20.00 A belt that goes around your waist. |
In off hand | Shantiz the Stormblade (15-19 power, 20 apr) Shantiz the Stormblade (15-19 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Cloak | Glacierwither the cashmere cloak (2 def, 0 armour) Glacierwither the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +5 Dex +3 Wil +3 Cun dps ---------- Res.pen +25% temporal Acc +7 (+1 eff.) Apr +5 ----- def ----- Defense +2 (+0 eff.) Resists +12% cold ---------- misc See.Invis +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+1 eff.) Rng.Def +8 (+3 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Inventory
Blood of Life Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Taint of Purging (5 turns) Taint of Purging (5 turns)0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Aniladig the Strikeveil Aniladig the Strikeveil0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun +10 Wil dps ---------- Dmg.mod +3% lightning Res.pen +10% arcane Melee Ret 4 lightning 8 blight ---------- misc Vim/s.crit +2.00 Max.mana +80.00 See.Invis +3 Amulets make your neck look great! |
The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Kilncrypt the voratun ring Kilncrypt the voratun ring0.1 T5 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% temporal Res.pen +10% fire Melee Ret 8 fire ----- def ----- Resists +3% temporal +5% arcane +12% fire Mind.save +11 (+5 eff.) Confus- +34% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Serpentmight the steel ring Serpentmight the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Cun +7 Dex dps ---------- Dmg.mod +3% nature Acc +8 (+2 eff.) Melee Ret 10 nature ----- def ----- Resists +3% lightning +3% light +3% blight +5% arcane +9% nature Rings make your fingers look great! |
Shockquake the copper ring Shockquake the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str +3 Dex dps ---------- Res.pen +15% lightning +25% physical Acc +30 (+7 eff.) Apr +4 ----- def ----- Armour +6 Rings make your fingers look great! |
Voronn (17-22 power, 7 apr) Voronn (17-22 power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Arcane/Master Power 17.0 - 22.1 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +10 light +12 arcane Against +13% Undead On Crit.r2 +4 arcane On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +16.0% Crit.mult +5.00% Phys.pwr +10 (+3 eff.) ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.20 Sharp, short and deadly. |
Xanubreda (11-14 power, 6 apr) Xanubreda (11-14 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Master Power 11.5 - 15.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Dex dps ---------- Phys.spd +10% Acc +12 (+3 eff.) ----- def ----- Armour +12 Max.HP +80.00 Heal.mod +20% Poison- +20% Confus- +20% Sharp, short and deadly. |
potent yew vilestaff of fate (27-32 power, 4 apr, fire element) potent yew vilestaff of fate (27-32 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Ego] Arcane Power 27.0 - 32.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +11 (+3 eff.) Dmg.mod +27% fire ----- def ----- Phys.save +7 (+3 eff.) Spell.save +7 (+4 eff.) Mind.save +10 (+5 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew magestaff of warding (20-24 power, 4 apr, lightning element) yew magestaff of warding (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% lightning ----- def ----- Armour +5 Defense +6 (+2 eff.) ---------- misc Wards +2 lightning Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Shimmerobsidian Shimmerobsidian1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +9% lightning +15% mind Res.pen +15% mind ----- def ----- Resists +9% acid +3% mind Spell.save +9 (+5 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Cloak of Deception =keep= Cloak of Deception =keep=1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
focusing cashmere robe of corrosion (+24%) (0 def, 0 armour) focusing cashmere robe of corrosion (+24%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +16% acid ----- def ----- Resists +24% acid +11% all ---------- misc Mana/turn +0.15 Psi/turn +0.19 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven silk robe of darkness (+27%) (0 def, 0 armour) spellwoven silk robe of darkness (+27%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +18% darkness ----- def ----- Resists +27% darkness +13% all Spell.save +15 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Adelenor' (0 def, 0 armour) =light= woollen robe 'Adelenor' (0 def, 0 armour) =light=2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +6 (+3 eff.) Dmg.mod +14% lightning +12% fire +7% mind Res.pen +7% mind ----- def ----- Resists +27% lightning +6% blight +18% fire +12% cold +9% all ---------- misc Psi/turn +0.56 Max.psi +14.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eruzilathad the linen wizard hat (1 def, 2 armour) =light= Eruzilathad the linen wizard hat (1 def, 2 armour) =light=2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Str +2 Con dps ---------- Phys.crit +3.0% Dmg.mod +12% lightning Res.pen +15% physical ----- def ----- Armour +2 Defense +1 (+0 eff.) Resists +18% lightning ---------- misc Stam/turn +1.00 A pointy cloth hat, very wizardly... |
Poryriatta (0 def, 3 armour) Poryriatta (0 def, 3 armour)2.0 T3 head armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Dex +6 Mag +5 Wil dps ---------- Spell.crit +1% Dmg.mod +10% blight +5% arcane Res.pen +5% blight +5% mind Melee Ret 8 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Armour +3 Fatigue +3% Resists +13% mind +14% darkness Mind.save +13 (+6 eff.) Confus- +28% ---------- misc Hate/m.crit +2.00 Infravis +4 A cap made of leather. |
hardened leather cap of knowledge (0 def, 3 armour) hardened leather cap of knowledge (0 def, 3 armour)2.0 T3 head armor [Ego+] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
Ce'Nita (61 def, 8 armour) Ce'Nita (61 def, 8 armour)9.0 T5 light armor [Rare] Master While equipped: Stats +7 Dex +2 Con dps ---------- Mind.crit +2% Crit.mult +15.00% Phys.pwr +25 (+8 eff.) Mov.spd +20% ----- def ----- Armour +8 Defense +61 (+20 eff.) Fatigue +8% Die.at -60.00 life A suit of armour made of leather. |
Hanegrim the hardened leather armour (9 def, 6 armour) Hanegrim the hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +25% mind ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +23% acid +23% fire Max.HP +56.00 HP.reg +4.00 Heal.mod +12% ---------- misc Equi/ret +0.24 A suit of armour made of leather. |
cured leather armour 'Gloromira' (10 def, 4 armour) =light= cured leather armour 'Gloromira' (10 def, 4 armour) =light=9.0 T2 light armor [Random Unique] Master While equipped: Stats +4 Str +5 Dex +3 Cun dps ---------- Phys.pwr +15 (+5 eff.) ----- def ----- Armour +4 Defense +10 (+3 eff.) Fatigue +7% Resists +19% acid +21% lightning Phys.save +7 (+3 eff.) Die.at -20.00 life ---------- misc Max.stam +30.00 A suit of armour made of leather. |
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
320 alchemist agate 320 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
4 emerald 4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Toxinspire' brass lantern 'Toxinspire'2.0 T1 lite [Rare] Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +9% mind Res.pen +20% mind On Hit (Melee): * 20% chance to slow global speed by 51% * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Bladed Rift Bladed Rift2.0 T5 misc tool Reqs Level 35 [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Mind.pwr +10 (+4 eff.) Melee+ 25 phys.bleed Dmg.mod +5% physical +10% temporal Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 13 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. This item has been sent to the Item's Vault. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
deadly pouch of dwarven-steel shots of grasping (19/19, 37-45 power, 3 apr) deadly pouch of dwarven-steel shots of grasping (19/19, 37-45 power, 3 apr)3.0 T3 shot ammo [Ego+] Nature/Master Power 37.5 - 45.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 19 On Hit: * 20% chance to create vines that bind the target to the ground dealing 154 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
Emelira [power 2] (12/22 cooldown) Emelira [power 2] (12/22 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +10 (+4 eff.) ----- def ----- Armour +6 Resists +2% physical Phys.save +15 (+6 eff.) ---------- misc Max.stam +30.00 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to increase all damage by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
extending yew totem of stinging [power 260] (12/13 cooldown) extending yew totem of stinging [power 260] (12/13 cooldown)2.0 T3 totem charm [Ego] Nature Sting an enemy dealing 291 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
5 amethyst 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Fulagrim the elm wand of shielding [power 122] (12/17 cooldown) Fulagrim the elm wand of shielding [power 122] (12/17 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +1 Con ----- def ----- Resists +1% physical +5% arcane +15% mind HP.reg +4.00 Disease- +20% Create a shield absorbing up to 122 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to increase all damage by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
10 ametrine 10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 citrine 13 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Frances II the Skeleton Arcane Blade level 16
23rd Dusk 122nd year of Ascendancy at 01:52 see stats
By Frances II the Skeleton Arcane Blade level 26
57th Haze 122nd year of Ascendancy at 07:45 see stats
By Frances II the Skeleton Arcane Blade level 22
4th Haze 122nd year of Ascendancy at 13:47 see stats
By Frances II the Skeleton Arcane Blade level 27
13rd Regrowth 123rd year of Ascendancy at 16:47 see stats
By Frances II the Skeleton Arcane Blade level 25
34th Haze 122nd year of Ascendancy at 18:24 see stats
By Frances II the Skeleton Arcane Blade level 10
1st Flare 122nd year of Ascendancy at 03:48 see stats
By Frances II the Skeleton Arcane Blade level 20
76th Dusk 122nd year of Ascendancy at 17:35 see stats
By Frances II the Skeleton Arcane Blade level 19
39th Dusk 122nd year of Ascendancy at 09:22 see stats
By Frances II the Skeleton Arcane Blade level 16
9th Dusk 122nd year of Ascendancy at 10:37 see stats
By Frances II the Skeleton Arcane Blade level 12
5th Flare 122nd year of Ascendancy at 22:32 see stats
By Frances II the Skeleton Arcane Blade level 12
8th Flare 122nd year of Ascendancy at 01:18 see stats
By Frances II the Skeleton Arcane Blade level 22
9th Haze 122nd year of Ascendancy at 23:37 see stats
By Frances II the Skeleton Arcane Blade level 16
10th Dusk 122nd year of Ascendancy at 19:27 see stats
Log
Your shield crumbles under the damage!
The shield around Frances II crumbles.
Frances II resists the shield bash!
Melee retaliation hits Armoured skeleton warrior for 4 lightning, 8 mind, 4 lightning, 8 mind (26 total damage).
Armoured skeleton warrior hits Frances II for (169 absorbed), 0 physical, (19 absorbed), 0 lightning, (9 absorbed), 126 physical, 19 lightning (146 total damage).
Xeretha the zombie bunny casts Soul Rot.
Xeretha the zombie bunny's spell attains critical power!
Xeretha the zombie bunny's Soul Rot hits Frances II for 352 blight damage.
Frances II activates her Brandsquall the ash totem of healing!
A shield forms around Frances II.
Frances II receives 248 healing.
Frances II is dazed!
Frances II is freed from the rigor mortis.
Thunderstorm hits Dread for 2 lightning damage.
Thunderstorm hits Xeretha the zombie bunny for 3 lightning damage.
Thunderstorm hits Armoured skeleton warrior for 3 lightning damage.
Frances II is not dazed anymore.
Zombie bunny hits Frances II for (84 absorbed), 0 physical (0 total damage).
Melee retaliation hits Zombie bunny for 4 lightning, 8 mind (13 total damage).
Dread misses Frances II.
Your shield crumbles under the damage!
The shield around Frances II crumbles.
Melee retaliation hits Armoured skeleton warrior for 4 lightning, 6 mind (11 total damage).
Armoured skeleton warrior hits Frances II for (66 absorbed), 65 physical, 11 light, 16 lightning, 8 fire (101 total damage).
Xeretha the zombie bunny casts Drain.
Xeretha the zombie bunny's spell attains critical power!
Xeretha the zombie bunny hits Frances II for 287 blight damage.
Frances II the level 28 skeleton arcane blade was fouled to death by Xeretha the zombie bunny (how pathetic) on level 2 of Pikataclysm.
The furious lightning storm around Frances II calms down and disappears.