Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 14 / 70% |
Size | medium |
Lifes / Deaths | Killed by Vorima the blue crystal at level 14 on the 20th Dusk 122nd year of Ascendancy at 00:54 3 / 3Killed by Vorima the blue crystal at level 14 on the 20th Dusk 122nd year of Ascendancy at 11:50 Killed by Frances II at level 14 on the 20th Dusk 122nd year of Ascendancy at 11:55 |
Primary Stats
Strength | 27 (base 13) |
Dexterity | 30 (base 10) |
Constitution | 16 (base 10) |
Magic | 61 (base 40) |
Willpower | 16 (base 10) |
Cunning | 41 (base 28) |
Resources
Life | 383/383 |
Mana | 228/228 |
Stamina | 184/184 |
Healing Factor | 1.0545771506545 |
Regeneration | 0.26364428766363 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 5 |
See Stealth | 40.709119195249 |
See Invisible | 30.709119195249 |
Offense: Mainhand
Damage | 25 |
Accuracy | 35 |
Crit Chance | 15% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 52 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Physical | +10% |
Mind | +27% |
All | 0% |
Darkness | +3% |
Light | +12% |
Lightning | +25% |
Fire | +12% |
Nature | +15% |
Offense: Damage Penetration
Fire | +15% |
Darkness | +15% |
Defense: Base
Armour (hardiness) | 17 (60%) |
Defense | 37 |
Ranged Defense | 37 |
Fatigue | 0 |
Physical Save | 28 |
Spell Save | 31 |
Mental Save | 22 |
Defense: Resistances
Physical | + 15%( 70%) |
Acid | + 13%( 70%) |
Light | + 13%( 70%) |
Nature | + 37%( 70%) |
Darkness | + 16%( 70%) |
Arcane | + 15%( 70%) |
Lightning | + 44%( 70%) |
All | + 11%( 70%) |
Defense: Immunities
Stun Resistance | 23% |
Confusion Resistance | 23% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Silence Resistance | 22% |
Bleed Resistance | 100% |
Disarm Resistance | 49% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 32% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 369 damage for 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 53 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Magical combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Air | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed black mamba head. * You've found the needed electric eel tail. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one warg claw. My usual ingredient gatherers draw the line at hunting wargs. Feel free to mock them on your way back.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Koredas (0 def, 1 armour) Koredas (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +2 Wil dps ---------- Mind.crit +3% Crit.mult +5.00% Dmg.mod +12% mind ----- def ----- Armour +1 Silence- +22% Confus- +23% Stun/Frz- +23% ---------- misc Psi/ret +0.08 A pair of boots made of leather. |
Light source | Lightwire the brass lantern Lightwire the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning +12% fire +3% light Res.pen +15% fire ----- def ----- Resists +3% light ---------- misc Light +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Sootblight (1 def, 0 armour) Sootblight (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning +3% light +3% darkness Res.pen +15% darkness On Hit (Melee): * 20% chance to reduce armor by 35% ----- def ----- Defense +1 (+1 eff.) Resists +16% lightning +3% darkness A pointy cloth hat, very wizardly... |
Tool | Imp Claw Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.6 Pwr.cost 8 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 182.32 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
On fingers | Wheel of Fate Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +5 Dex +3 Mag +5 Cun dps ---------- Acc +6 (+2 eff.) ----- def ----- Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Max.HP +23.00 Disarm- +27% Pinning- +20% Knockbk- +22% ---------- misc Max.stam +30.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | copper ring 'Arthendur' copper ring 'Arthendur'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Mag +1 Con dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning +3% acid Die.at -40.00 life Rings make your fingers look great! |
Around waist | Belussra the Shadebrace Belussra the Shadebrace1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Mag dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +3 (+2 eff.) Spell.pwr +10 (+3 eff.) Phasing +10% ----- def ----- Resists +3% darkness ---------- misc Max.mana +20.00 A belt that goes around your waist. |
In main hand | ethereal elm starstaff of invocation (10-12 power, 2 apr, physical element) ethereal elm starstaff of invocation (10-12 power, 2 apr, physical element)5.0 T1 staff 2H weapon [Ego++] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +12 (+4 eff.) S.pwr/crit +6 Dmg.mod +10% physical Phasing +10% ----- def ----- Defense +10 (+4 eff.) Shield.pwr +7% ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 2 cone, dealing 25.13 to 30.16 physical damage Puts all charms on 7 cooldown Staves designed for wielders of magic, by the greats of the art. |
On hands | Shinestun the rough leather gloves (20 def, 1 armour) Shinestun the rough leather gloves (20 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% light Acc +6 (+2 eff.) ----- def ----- Armour +1 Defense +20 (+8 eff.) Resists +5% arcane Phys.save +6 (+3 eff.) Mind.save +5 (+2 eff.) Disarm- +22% Knockbk- +10% Def/telep +5 Res/telep +5% Dur/telep +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+4 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Cloak | Cloak of Deception =keep= Cloak of Deception =keep=1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Around neck | warrior's copper amulet warrior's copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
Inventory
Tureduresin the Splendoursnake Tureduresin the Splendoursnake0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% physical Res.pen +10% light +15% cold Melee Ret 4 light ----- def ----- Resists +11% physical +9% nature +6% light Rings make your fingers look great! |
Ravenwhisper (10-13 power, 5 apr) Ravenwhisper (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Nature Power 10.0 - 13.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Crit.r2 +5 lightning +8 cold While equipped: Stats +2 Wil dps ---------- Mov.spd +22% Res.pen +7% lightning +7% cold ----- def ----- Resists +3% darkness Phys.save +3 (+2 eff.) Pinning- +20% Sharp, short and deadly. |
iron dagger 'Korahir' (9-12 power, 5 apr) iron dagger 'Korahir' (9-12 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 9.5 - 12.3 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +8 acid While equipped: Stats +1 Wil +4 Mag dps ---------- Crit.mult +10.00% Res.pen +6% physical Acc +6 (+2 eff.) Apr +6 Melee Ret 2 blight On Hit (Melee): * 10% chance to reduce armor by 35% ---------- misc Mana/turn +0.04 Sharp, short and deadly. |
Belevena the elm starstaff (10-12 power, 2 apr, light element) Belevena the elm starstaff (10-12 power, 2 apr, light element)5.0 T1 staff 2H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Crit.mult +11.00% Spell.pwr +3 (+1 eff.) Dmg.mod +10% light ----- def ----- Resists +3% darkness +3% fire HP.reg +2.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Getolatharach the Dawngrinder (10-12 power, 2 apr, darkness element) Getolatharach the Dawngrinder (10-12 power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Crit.mult +11.00% Spell.pwr +3 (+1 eff.) Dmg.mod +10% darkness +24% light On Hit (Melee): * 10% chance to slow global speed by 47% * 10% chance to reduce damage dealt by 17% ----- def ----- Resists +3% nature ---------- misc Max.P.En +5.00 Max.N.En +5.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Radherak the Dazzledash (10-12 power, 2 apr, lightning element) Radherak the Dazzledash (10-12 power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Rare] Nature Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +1% Spell.pwr +6 (+2 eff.) Dmg.mod +10% lightning +3% fire +15% light Res.pen +10% cold Melee Ret 2 cold ----- def ----- Resists +6% light HP.reg +0.70 Heal.mod +11% ---------- misc Light +1 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
rough leather belt 'Iveyann' rough leather belt 'Iveyann'1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Dex +4 Cun +6 Lck dps ---------- Crit.mult +5.00% Phys.pwr +20 (+10 eff.) Apr +1 ----- def ----- Phys.save +3 (+2 eff.) Stealth +6 ---------- misc T.Disarm +7 Infravis +7 A belt that goes around your waist. |
Flamepeal the linen cloak (16 def, 0 armour) Flamepeal the linen cloak (16 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Str +1 Mag +2 Wil dps ---------- Dmg.mod +9% fire Melee Ret 2 arcane 2 physical ----- def ----- Defense +16 (+6 eff.) Die.at -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloudstreaker the pair of iron boots (0 def, 3 armour) Cloudstreaker the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% mind Melee Ret 2 lightning ----- def ----- Armour +3 Fatigue +2% Resists +9% lightning +9% fire Silence- +20% Confus- +22% Stun/Frz- +23% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sleetmistress (dig speed 31 turns) Sleetmistress (dig speed 31 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Cun +1 Str dps ---------- Dmg.mod +6% mind Res.pen +10% cold Acc +4 (+2 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 21 ---------- misc Light +1 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Lavaraptor [power 110] (13 cooldown) Lavaraptor [power 110] (13 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +5% arcane +15% fire Melee Ret 4 arcane ----- def ----- Resists +5% arcane Sting an enemy dealing 126 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to increase all damage by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Frances II the Skeleton Arcane Blade level 10
1st Summertide 122nd year of Ascendancy at 14:26 see stats
By Frances II the Skeleton Arcane Blade level 12
2nd Flare 122nd year of Ascendancy at 08:03 see stats
By Frances II the Skeleton Arcane Blade level 12
3rd Flare 122nd year of Ascendancy at 21:41 see stats
By Frances II the Skeleton Arcane Blade level 14
13rd Dusk 122nd year of Ascendancy at 00:46 see stats
By Frances II the Skeleton Arcane Blade level 14
20th Dusk 122nd year of Ascendancy at 11:55 see stats
Log
Armoured skeleton warrior hits Frances II for (73 absorbed), 22 cold, 9 cold, 9 cold (41 total damage).
Armoured skeleton warrior hits Frances II for (29 absorbed), 0 cold, (30 absorbed), 0 cold (0 total damage).
Vorima the blue crystal loses 8 health to the entropy.
Vorima the blue crystal is not stunned anymore.
Vorima the blue crystal casts Dark Whispers.
Frances II is haunted by the void!
Spikes of Decrepitude hits Frances II for 18 cold, 18 cold (36 total damage).
Armoured skeleton warrior receives 25 healing from Rime Wraith from Vorima the blue crystal.
Rime Wraith from Vorima the blue crystal hits Frances II for 28 cold damage.
Dark Whispers from Vorima the blue crystal hits Frances II for 14 cold damage.
Rime Wraith from Vorima the blue crystal hits Frances II for 79 cold damage.
Armoured skeleton warrior is no longer out of phase.
Armoured skeleton warrior is no longer out of phase.
Vorima the blue crystal loses 8 health to the entropy.
A void star appears around Vorima the blue crystal.
Dark Whispers from Vorima the blue crystal hits Frances II for 19 cold damage.
Armoured skeleton warrior receives 25 healing from Rime Wraith from Vorima the blue crystal.
Frances II the level 14 skeleton arcane blade was cooled to death by Vorima the blue crystal on level 5 of Scintillating Caves.
You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Dark Whispers from Vorima the blue crystal killed Frances II!
Saving game...
Talent Chain Lightning is ready to use.
Talent Inner Power is ready to use.
Saving done.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!