Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 31 / 22% |
Size | medium |
Lifes / Deaths | Killed by Nerynn the blue crystal at level 13 on the 70th Dusk 122nd year of Ascendancy at 08:04 0 / 7Killed by Nerynn the blue crystal at level 15 on the 76th Dusk 122nd year of Ascendancy at 22:29 Killed by Isluriavea the elven tempest at level 28 on the 42nd Pyre 123rd year of Ascendancy at 23:03 Killed by armoured skeleton warrior at level 28 on the 43rd Pyre 123rd year of Ascendancy at 12:54 Killed by Xerygann the corrupted acidic digestor at level 30 on the 79th Pyre 123rd year of Ascendancy at 16:20 Killed by Celia at level 31 on the 60th Dusk 123rd year of Ascendancy at 16:27 Killed by Threare the thalore at level 31 on the 62nd Dusk 123rd year of Ascendancy at 07:43 |
Primary Stats
Strength | 43 (base 13) |
Dexterity | 54 (base 13) |
Constitution | 20 (base 10) |
Magic | 104 (base 60) |
Willpower | 26 (base 10) |
Cunning | 116 (base 59) |
Resources
Life | -182/861 |
Mana | 130/170 |
Stamina | 270/270 |
Healing Factor | 1.1870588855781 |
Regeneration | 5.0450002637071 |
Speed
Mental | -30% |
Attack | -30% |
Movement | +30% |
Spell | -30% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 14 |
See Stealth | 73.556973735291 |
See Invisible | 69.556973735291 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 62 |
Accuracy | 63 |
Crit Chance | 76% |
APR | 33 |
Speed | 1.43 |
Offense: Offhand
Damage | 23 |
Accuracy | 63 |
Crit Chance | 77% |
APR | 35 |
Speed | 1.43 |
Offense: Spell
Spellpower | 76 |
Crit Chance | 51% |
Speed | 1.4285714285714 |
Offense: Mind
Mindpower | 46 |
Crit Chance | 43% |
Speed | 1.4285714285714 |
Offense: Damage Bonus
Acid | +9% |
Arcane | +12% |
Cold | +47% |
All | 0% |
Darkness | +25% |
Light | +6% |
Lightning | +18% |
Fire | +20% |
Mind | +3% |
Offense: Damage Penetration
Lightning | +25% |
Blight | +10% |
Physical | +5% |
Mind | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 14 (30%) |
Defense | 27 |
Ranged Defense | 38 |
Fatigue | 10 |
Physical Save | 22 |
Spell Save | 34 |
Mental Save | 46 |
Defense: Resistances
Acid | + 6%( 70%) |
Blight | + 8%( 70%) |
Physical | + 7%( 70%) |
Cold | + 22%( 70%) |
All | + 3%( 70%) |
Darkness | + 33%( 70%) |
Light | + 19%( 70%) |
Temporal | + 11%( 70%) |
Lightning | + 29%( 70%) |
Fire | + 46%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 73% |
Bleed Resistance | 100% |
Confusion Resistance | 22% |
Fear Resistance | 100% |
Stun Resistance | 58% |
Poison Resistance | 100% |
Blind Resistance | 75% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 854 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 68 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (142% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1684% for 10 turns (3136 total) and instantly restoring 84 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (142% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 2/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.18 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Spell / Aegis | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
talent | Arcane Feed |
talent | Arcane Shield |
talent | Arcane Combat |
talent | Feather Wind |
talent | Shock Hands |
talent | Thunderstorm |
talent | Shielding |
talent | Chant of Fortitude |
detrimental effect | The target is lit up by a flare, reducing its stealth and invisibility power by 55, defense by 55 and removing all evasion bonus from being unseen. Flare |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
beneficial effect | The mana surge engulfs the target, regenerating 18.05 mana per turn. Surging mana |
detrimental effect | Target is marked, leaving them vulnerable to marked shots. Marked |
beneficial effect | The target's spellpower has been increased by 18. Spellsurge |
beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 198. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed snow giant kidney. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed skeleton mage skull. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed wretchling eyeball. * You've found the needed honey tree root. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | Frostsin the alchemist's lamp Frostsin the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +12% cold Res.pen +10% lightning Melee Ret 4 cold ----- def ----- Resists +3% acid +9% temporal +18% darkness Spell.save +3 (+1 eff.) ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Belebar the Shocktaint (3 def, 0 armour) Belebar the Shocktaint (3 def, 0 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +9 Cun +5 Mag dps ---------- Dmg.mod +20% fire Res.pen +20% mind Melee Ret 6 lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 29 ----- def ----- Defense +3 (+2 eff.) Resists +30% fire ---------- misc Infravis +3 A pointy cloth hat, very wizardly... |
On hands | hardened leather gloves 'Nimbustitan' (0 def, 2 armour) hardened leather gloves 'Nimbustitan' (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +7 Cun +5 Dex dps ---------- Mind.crit +3% Mind.pwr +10 (+3 eff.) Dmg.mod +3% mind Acc +7 (+2 eff.) Apr +11 Melee Ret 4 lightning ----- def ----- Armour +2 Resists +6% lightning +12% nature Unarmed combat: Power 15.5 - 17.1 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +11 Crit +3.0% Atk.spd 100% On Hit: 15% Perfect Strike 3 Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | stralite torque of mindblast 'Salyta' [power 370] (13 cooldown) stralite torque of mindblast 'Salyta' [power 370] (13 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +3 Con dps ---------- Phys.pwr +30 (+8 eff.) Acc +30 (+8 eff.) ----- def ----- Resists +4% physical ---------- misc Stam/turn +3.00 Max.stam +30.00 Blast the opponent's mind dealing 323 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase all damage penetration by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Wheel of Fate Wheel of Fate0.1 T1 ring jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Armour +4 Mind.save +5 (+2 eff.) HP.reg +2.00 Confus- +22% Stun/Frz- +22% ---------- misc Max.stam +30.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | gold ring 'Shockkin' gold ring 'Shockkin'0.1 T3 ring jewelry [Random Unique] Arcane While equipped: Stats +5 Wil +4 Mag dps ---------- Phys.crit +1.0% Spell.pwr +5 (+1 eff.) Res.pen +15% lightning +5% physical Acc +15 (+4 eff.) ----- def ----- Phys.save +3 (+2 eff.) Die.at -60.00 life Blind- +49% ---------- misc Infravis +8 See.Stealth +26 See.Invis +22 Rings make your fingers look great! |
Around neck | Tempestransom Tempestransom0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +4 Cun +5 Con dps ---------- Mov.spd +10% Dmg.mod +6% lightning +12% arcane ----- def ----- Fatigue -4% Resists +6% lightning +14% light +13% darkness HP.reg +2.00 Blind- +26% ---------- misc Stam/turn +0.30 Masteries +0.18 Technique/Dual techniques Amulets make your neck look great! |
In main hand | magewarrior's short elven-wood starstaff of the prodigy (25-30 power, 5 apr, darkness element) magewarrior's short elven-wood starstaff of the prodigy (25-30 power, 5 apr, darkness element)5.0 T4 staff 1H weapon [Ego++] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +9 Mag +7 Wil +6 Cun dps ---------- Phys.crit +6.0% Spell.crit +6% Phys.pwr +9 (+2 eff.) Spell.pwr +20 (+5 eff.) S.pwr/crit +6 Dmg.mod +25% darkness Acc +8 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | hardened leather belt 'Layuwe' hardened leather belt 'Layuwe'1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Str +9 Dex +4 Cun dps ---------- Phys.crit +8.0% Mind.crit +8% Phys.pwr +25 (+6 eff.) Dmg.mod +6% acid ----- def ----- Defense +15 (+8 eff.) A belt that goes around your waist. |
In off hand | Blizzardcutter the dwarven-steel dagger (19-25 power, 7 apr) Blizzardcutter the dwarven-steel dagger (19-25 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 19.5 - 25.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 cold On Hit.r1 +20 cold On Crit.r2 +20 cold On Crit: * Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +7 Cun dps ---------- Phys.crit +10.0% Phys.pwr +8 (+2 eff.) ----- def ----- Resists +6% blight Crit.chn- 15.00% ---------- misc Infravis +3 Sharp, short and deadly. |
Cloak | Glowcrack the cashmere cloak (2 def, 0 armour) Glowcrack the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Dmg.mod +3% acid +6% light Res.pen +10% blight Melee Ret 8 light On Hit (Melee): * 20% chance to reduce armor by 43% ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Delezilarin the Brightpassion (13 def, 4 armour) Delezilarin the Brightpassion (13 def, 4 armour)9.0 T2 light armor [Rare] Master While equipped: dps ---------- Phys.crit +6.0% Apr +10 On Hit (Melee): * 20% chance to slow global speed by 56% ----- def ----- Armour +4 Defense +13 (+7 eff.) Fatigue +7% Resists +15% lightning +15% fire +3% light Heal.mod +10% Cut- +20% ---------- misc Stam/turn +0.80 Second Wind: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 72 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Inventory
healing infusion (heal 65; cd 13) healing infusion (heal 65; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 65 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 22 Travel.spd instantaneous Usage Speed Spell (142% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (254.00 temporal damage, removed from time 4 turns) Rune of the Rift (254.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (142% of a turn) Is a spell Description: Inflicts 215.90 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 737; dur 4; cd 16) shielding rune of the sneak (absorb 737; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 737 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
The Far-Hand The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 31 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (176). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Arurenor Arurenor0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Dex +6 Cun +2 Con dps ---------- Acc +8 (+2 eff.) Apr +4 ----- def ----- Phys.save +9 (+5 eff.) Spell.save +12 (+6 eff.) Blind- +28% ---------- misc Stam/turn +3.00 Max.stam +24.00 Infravis +3 See.Stealth +5 See.Invis +8 Rings make your fingers look great! |
Belyneg the steel ring Belyneg the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: ----- def ----- Armour +10 Resists +6% blight Phys.save +6 (+3 eff.) Spell.save +12 (+6 eff.) Die.at -80.00 life Max.HP +52.00 HP.reg +9.00 Heal.mod +13% Stun/Frz- +20% Rings make your fingers look great! |
Vargh Redemption Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +6 Con +4 Wil dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 13.80 cold and 9.38 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. |
steel ring 'Yvuma' steel ring 'Yvuma'0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +9 (+3 eff.) Melee Ret 4 arcane ----- def ----- Defense +20 (+10 eff.) Resists +12% mind +6% cold Heal.mod +20% Confus- +20% Stun/Frz- +20% Rings make your fingers look great! |
acidic voratun battleaxe of amnesia (55-83 power, 4 apr) acidic voratun battleaxe of amnesia (55-83 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Arcane/Psionic Power 55.5 - 83.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On Crit: * Splash the target with acid dealing 203 damage over 5 turns and reducing armor and accuracy by 26 Massive two-handed battleaxes. |
Nimbusblight the steel dagger (12-15 power, 6 apr) Nimbusblight the steel dagger (12-15 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Nature Power 12.0 - 15.6 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +12 cold On Crit.r2 +15 lightning +14 cold While equipped: Stats +8 Con dps ---------- Phys.crit +2.0% Mov.spd +28% Dmg.mod +18% lightning Res.pen +7% lightning +13% cold ----- def ----- Defense +10 (+5 eff.) Sharp, short and deadly. |
Coalbiter the hardened leather belt Coalbiter the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +6% arcane +21% temporal Melee Ret 4 temporal On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Spell.save +10 (+5 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Size +1 A belt that goes around your waist. |
Cloak of Deception =keep= Cloak of Deception =keep=1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Elerewyn the Morningrebel (0 def, 0 armour) Elerewyn the Morningrebel (0 def, 0 armour)2.0 T4 cloth armor [Rare] Nature While equipped: Stats +4 Wil +5 Mag dps ---------- Dmg.mod +26% lightning +9% nature ----- def ----- Resists +39% lightning +20% light +13% all ---------- misc Infravis +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Blizzardsun the pair of iron boots (0 def, 3 armour) Blizzardsun the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +25% cold ----- def ----- Armour +3 Fatigue +2% Resists +15% lightning +6% fire +6% light ---------- misc Stam/turn +0.40 Max.stam +13.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Boltflash the pair of iron boots (0 def, 3 armour) Boltflash the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +5 Mag +2 Wil +4 Cun dps ---------- Res.pen +25% blight +25% lightning ----- def ----- Armour +3 Fatigue +2% Resists +7% lightning +7% temporal +9% blight ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Duathelgasher (0 def, 4 armour) Duathelgasher (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +25% physical +10% darkness +15% arcane Apr +8 ----- def ----- Armour +4 Fatigue -3% Phys.save +10 (+5 eff.) Die.at -60.00 life ---------- misc Max.enc +25 Stam/turn +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Noonvengeance the pair of drakeskin leather boots (21 def, 5 armour) Noonvengeance the pair of drakeskin leather boots (21 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +15 Dex dps ---------- Dmg.mod +6% light +24% fire Res.pen +25% mind +20% light Melee Ret 4 mind ----- def ----- Armour +5 Defense +21 (+11 eff.) Resists +12% fire ---------- misc Light +3 A pair of boots made of leather. |
drakeskin leather gloves 'Corpsequake' (0 def, 3 armour) drakeskin leather gloves 'Corpsequake' (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Cun +3 Mag dps ---------- Phys.crit +35.0% Spell.crit +27% Mind.crit +21% Crit.mult +21.00% Res.pen +25% nature On Hit (Melee): * 10% chance to slow global speed by 56% ----- def ----- Armour +3 Resists +9% cold +7% light +7% darkness ---------- misc Infravis +2 Unarmed combat: Power 39.0 - 42.9 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +23.0% Atk.spd 100% On Crit.r2 +16 light +22 darkness On Crit: 40% Cripple 5 Starfall: Puts all charms on 17 cooldown Level 1.0 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 87.43 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Lavaqueller' (0 def, 2 armour) dwarven-steel gauntlets 'Lavaqueller' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Con dps ---------- Acc +7 (+2 eff.) Apr +3 Melee Ret 8 fire ----- def ----- Armour +2 Fatigue +3% Phys.save +21 (+11 eff.) Mind.save +7 (+2 eff.) Disarm- +37% ---------- misc Stam/turn +3.00 Unarmed combat: Power 22.0 - 30.8 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +8 Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Perfect Control 3 Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves 'Hettukor' (0 def, 2 armour) hardened leather gloves 'Hettukor' (0 def, 2 armour)1.0 T2 hands armor [Rare] Arcane While equipped: Stats +9 Str dps ---------- Spell.crit +5% Melee+ 8 blight Dmg.mod +7% blight +15% arcane ----- def ----- Armour +2 Resists +8% blight Spell.save +12 (+6 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Unarmed combat: Power 16.5 - 18.2 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +9 blight On Hit: 20% Soul Rot 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Saleth (6 def, 8 armour) Saleth (6 def, 8 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +7 Str +3 Wil +4 Con dps ---------- Phys.pwr +4 (+1 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 29 * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Defense +6 (+3 eff.) Fatigue +3% Resists +3% all +3% temporal Phys.save +11 (+6 eff.) Mind.save +8 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +2 A cap made of leather. |
Betudawe the Glitterraven (2 def, 12 armour) Betudawe the Glitterraven (2 def, 12 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +5 Str +6 Mag +5 Wil dps ---------- Phys.crit +6.0% Spell.crit +5% Mind.crit +5% Phys.pwr +13 (+3 eff.) Spell.pwr +16 (+4 eff.) Mind.pwr +13 (+4 eff.) Dmg.mod +9% lightning +6% light Res.pen +25% blight ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +7% Resists +13% lightning +17% cold +9% light Phys.save +7 (+4 eff.) A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+5 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 43 out of 80/80. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Spit a cloud of flames, doing 29.46 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
enlightening voratun mail armour of the deep (5 def, 11 armour) enlightening voratun mail armour of the deep (5 def, 11 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Nature/Psionic While equipped: Stats +9 Cun +7 Wil ----- def ----- Armour +11 Defense +5 (+3 eff.) Fatigue +12% Resists +10% acid +10% cold Mind.save +18 (+6 eff.) ---------- misc Breathe water A suit of armour made of mail. |
Galehor the Gloomspitter (28 def, 8 armour) Galehor the Gloomspitter (28 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +6 Dex dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Armour +8 Defense +28 (+14 eff.) Fatigue +8% Resists +3% lightning +6% light +9% mind +5% arcane Phys.save +16 (+8 eff.) Mind.save +20 (+7 eff.) Max.HP +48.00 HP.reg +6.00 Heal.mod +19% Disease- +10% Silence- +20% Def/telep +10 Res/telep +10% Dur/telep +10% A suit of armour made of leather. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
505 alchemist agate 505 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
16 aquamarine 16 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz 13 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Bolthunger' (dig speed 37 turns) iron pickaxe 'Bolthunger' (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.crit +3.0% Dmg.mod +6% nature +6% fire Res.pen +5% physical Melee Ret 4 lightning 4 physical ----- def ----- Armour +2 Resists +10% nature Die.at -20.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 35 turns) woodsman's iron pickaxe (dig speed 35 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 68 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Rhadulin the alchemist's lamp Rhadulin the alchemist's lamp1.0 T3 lite [Random Unique] Arcane/Master While equipped: Stats +1 Str dps ---------- Phys.crit +1.0% Dmg.mod +10% light Melee Ret 15 fire ----- def ----- Resists +7% fire +8% darkness +3% nature Affinity +5% light Blind- +24% Poison- +10% Confus- +38% ---------- misc Light +10 See.Stealth +15 See.Invis +13 Sun Flare: Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 171.82 light damage. At talent level 3 you gain 36% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Imp Claw Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.6 Pwr.cost 8 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 220.17 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
2 bloodstone 2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 26 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 154% of the healing done. This effect scales with your Magic stat.. Uses 64 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
11 amethyst 11 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
yew wand of shielding 'Silamira' [power 302] (17 cooldown) yew wand of shielding 'Silamira' [power 302] (17 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- S.pwr/crit +6 Dmg.mod +6% arcane Res.pen +15% blight +20% acid On Hit (Melee): * 20% chance to reduce armor by 43% ---------- misc Mana/s.crit +2.00 Max.vim +10.00 Create a shield absorbing up to 416 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Frances II the Skeleton Arcane Blade level 26
31st Pyre 123rd year of Ascendancy at 12:44 see stats
By Frances II the Skeleton Arcane Blade level 18
22nd Haze 122nd year of Ascendancy at 02:37 see stats
By Frances II the Skeleton Arcane Blade level 19
77th Haze 122nd year of Ascendancy at 10:07 see stats
By Frances II the Skeleton Arcane Blade level 29
63rd Pyre 123rd year of Ascendancy at 13:33 see stats
By Frances II the Skeleton Arcane Blade level 29
77th Pyre 123rd year of Ascendancy at 02:02 see stats
By Frances II the Skeleton Arcane Blade level 26
33rd Pyre 123rd year of Ascendancy at 21:19 see stats
By Frances II the Skeleton Arcane Blade level 30
2nd Mirth 123rd year of Ascendancy at 06:44 see stats
By Frances II the Skeleton Arcane Blade level 10
35th Dusk 122nd year of Ascendancy at 10:06 see stats
By Frances II the Skeleton Arcane Blade level 20
77th Haze 122nd year of Ascendancy at 16:01 see stats
By Frances II the Skeleton Arcane Blade level 30
77th Pyre 123rd year of Ascendancy at 07:44 see stats
By Frances II the Skeleton Arcane Blade level 18
50th Haze 122nd year of Ascendancy at 16:54 see stats
By Frances II the Skeleton Arcane Blade level 26
32nd Pyre 123rd year of Ascendancy at 02:17 see stats
By Frances II the Skeleton Arcane Blade level 30
79th Pyre 123rd year of Ascendancy at 16:17 see stats
By Frances II the Skeleton Arcane Blade level 12
49th Dusk 122nd year of Ascendancy at 09:00 see stats
By Frances II the Skeleton Arcane Blade level 31
52nd Dusk 123rd year of Ascendancy at 20:25 see stats
By Frances II the Skeleton Arcane Blade level 5
23rd Dusk 122nd year of Ascendancy at 21:41 see stats
By Frances II the Skeleton Arcane Blade level 30
52nd Dusk 123rd year of Ascendancy at 04:56 see stats
By Frances II the Skeleton Arcane Blade level 26
31st Pyre 123rd year of Ascendancy at 15:03 see stats
By Frances II the Skeleton Arcane Blade level 17
13rd Haze 122nd year of Ascendancy at 19:53 see stats
Log
Treant hits Something for 112 physical damage.
Your summoned Mirror Image disappears.
Resting starts...
Frances II starts to surge mana.
Frances II resists the blinding flare!
Talent Inner Power is ready to use.
The shield around Frances II crumbles.
Rested for 2 turns (stop reason: hostile spotted to the west (Threare the thalore)).
Frances II casts Chain Lightning.
Frances II's spell attains critical power!
Threare the thalore attunes to the damage.
Frances II hits Threare the thalore for (87 antimagic), 371 lightning (372 total damage).
Threare the thalore uses Steady Shot.
Frances II casts Lightning.
Frances II's spell attains critical power!
Frances II hits Threare the thalore for (87 antimagic), 168 lightning (168 total damage).
Threare the thalore's Steady Shot performs a ranged critical strike against Frances II!
A shield forms around Frances II.
Your shield crumbles under the damage!
The shield around Frances II crumbles.
Frances II is crippled.
Threare the thalore's Steady Shot hits Frances II for (384 absorbed), 286 physical (287 total damage).
Threare the thalore uses Gift of the Woods.
Threare the thalore starts regenerating health quickly.
Threare the thalore uses Headshot.
Threare the thalore's Headshot performs a ranged critical strike against Frances II!