Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 23 / 57% |
Size | medium |
Lifes / Deaths | Killed by corrupted elven guard at level 15 on the 43rd Dusk 122nd year of Ascendancy at 22:59 0 / 6Killed by dread at level 19 on the 74th Dusk 122nd year of Ascendancy at 09:20 Killed by Irdar the thalore at level 20 on the 1st Haze 122nd year of Ascendancy at 09:46 Killed by Aeradawyn the snow giant at level 22 on the 45th Haze 122nd year of Ascendancy at 13:28 Killed by Aeradawyn the snow giant at level 22 on the 45th Haze 122nd year of Ascendancy at 15:25 Killed by Xanabeth the wolf at level 23 on the 48th Haze 122nd year of Ascendancy at 12:16 |
Primary Stats
Strength | 32 (base 13) |
Dexterity | 35 (base 10) |
Constitution | 11 (base 10) |
Magic | 80 (base 53) |
Willpower | 33 (base 10) |
Cunning | 78 (base 45) |
Resources
Life | -26/539 |
Mana | 38/347 |
Stamina | 213/233 |
Healing Factor | 1.2197162075845 |
Regeneration | 2.2564749840313 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +103% |
Vision
Sight | 10 |
Lite | 18 |
Infravision | 5 |
See Stealth | 40.606190251377 |
See Invisible | 46.606190251377 |
Offense: Mainhand
Damage | 39 |
Accuracy | 38 |
Crit Chance | 23% |
APR | 14 |
Speed | 1.00 |
Offense: Offhand
Damage | 13 |
Accuracy | 38 |
Crit Chance | 25% |
APR | 16 |
Speed | 1.00 |
Offense: Spell
Spellpower | 60 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 26% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +11% |
Light | +6% |
Mind | +12% |
Blight | +9% |
Arcane | +9% |
Fire | +31% |
All | 0% |
Offense: Damage Penetration
Acid | +17% |
Lightning | +27% |
Light | +32% |
Mind | +32% |
Blight | +22% |
Physical | +17% |
Fire | +21% |
All | +7% |
Defense: Base
Armour (hardiness) | 24.5 (43.579428603723%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 6 |
Physical Save | 30 |
Spell Save | 42 |
Mental Save | 47 |
Defense: Resistances
Acid | + 13%( 70%) |
Arcane | + 7%( 70%) |
Cold | + 18%( 70%) |
All | 0%( 70%) |
Lightning | + 37%( 70%) |
Light | + 17%( 70%) |
Temporal | + 7%( 70%) |
Physical | + 7%( 70%) |
Fire | + 17%( 70%) |
Nature | + 6%( 70%) |
Defense: Immunities
Stun Resistance | 29% |
Bleed Resistance | 100% |
Confusion Resistance | 76% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 330 damage for 3 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 104 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Magical combat | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 4/5 |
| 2/5 |
| 1/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed red crystal shard. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed green worm. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed bloated horror heart. * You've found the needed ritch stinger. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Sunlash the pair of hardened leather boots (0 def, 3 armour) Sunlash the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +5 Wil +3 Cun +1 Con dps ---------- Res.pen +5% fire On Hit (Melee): * 10% chance to reduce all saves and defense by 28 ----- def ----- Armour +3 Resists +8% lightning +7% temporal ---------- misc Light +2 See.Invis +6 A pair of boots made of leather. |
Light source | alchemist's lamp 'Starkin' alchemist's lamp 'Starkin'1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% fire Res.pen +25% mind +15% light ----- def ----- Resists +3% light ---------- misc Light +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | aegis linen wizard hat of madness (1 def, 0 armour) aegis linen wizard hat of madness (1 def, 0 armour)2.0 T1 head armor [Ego++] Arcane/Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +5% ----- def ----- Defense +1 (+0 eff.) Shield.pwr +6% Mind.save +10 (+3 eff.) HP.reg +1.60 Hateful Whisper: Puts all charms on 13 cooldown Level 3.0 Pwr.cost 13 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 141 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 25% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 70.33 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Tool | Lelyromilach the dwarven-steel torque of mindblast [power 200] (13 cooldown) Lelyromilach the dwarven-steel torque of mindblast [power 200] (13 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% mind Res.pen +10% physical Apr +2 ----- def ----- Resists +6% nature +12% cold ---------- misc Max.stam +10.00 Blast the opponent's mind dealing 224 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Brenalin Brenalin0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +4 Dex dps ---------- Spell.pwr +5 (+2 eff.) S.pwr/crit +4 Dmg.mod +11% lightning Acc +7 (+2 eff.) ----- def ----- Resists +22% lightning Mind.save +6 (+2 eff.) Confus- +27% ---------- misc Mana/s.crit +1.00 Infravis +3 Rings make your fingers look great! |
On fingers | pixie's steel ring of misery pixie's steel ring of misery0.1 T2 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +5 Cun +3 Mag dps ---------- Spell.pwr +7 (+2 eff.) Melee+ 6 physical Ranged+ 7 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 28 On Hit (Ranged): * 10% chance to reduce all saves and defense by 28 ---------- misc Hate/m.crit +2.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Around neck | Lavaoracle the voratun amulet Lavaoracle the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Mag +8 Wil dps ---------- Mind.pwr +12 (+4 eff.) Melee Ret 4 fire ----- def ----- Crit.chn- 10.00% Phys.save +18 (+9 eff.) Spell.save +16 (+6 eff.) Mind.save +28 (+9 eff.) Heal.mod +21% Cut- +70% Confus- +19% ---------- misc Light +3 Infravis +2 Heal: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 249 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | Giravena the Noonzephyr (20-24 power, 4 apr, fire element) Giravena the Noonzephyr (20-24 power, 4 apr, fire element)5.0 T3 staff 1H weapon [Rare] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +6% light +20% fire Res.pen +20% lightning +10% light +10% acid ----- def ----- Resists +6% acid +12% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | Neira's Memory Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 318, based on Magic) for 10 turns. Uses 17 power out of 9/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In off hand | Ragudurak the steel dagger (19-24 power, 6 apr) Ragudurak the steel dagger (19-24 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Nature/Master Power 19.0 - 24.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +17 fire While equipped: Stats +1 Cun +1 Dex dps ---------- All.spd +3% Dmg.mod +9% arcane Res.pen +7% all +9% fire Acc +7 (+2 eff.) Apr +8 ---------- misc Mana/s.crit +2.00 Sharp, short and deadly. |
Cloak | Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | Brightbright the steel mail armour (2 def, 18 armour) Brightbright the steel mail armour (2 def, 18 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +9% blight Res.pen +15% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 28 * 20% chance to reduce all saves and defense by 28 ----- def ----- Armour +18 Defense +2 (+1 eff.) Fatigue +6% Resists +7% acid +7% physical +3% light +7% lightning +7% cold +7% arcane +7% fire Phys.save +7 (+3 eff.) Spell.save +13 (+5 eff.) ---------- misc Light +2 A suit of armour made of mail. |
Inventory
healing infusion (heal 68; cd 15) healing infusion (heal 68; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 68 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; magical; dur 3; cd 12) wild infusion (res 17%; magical; dur 3; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 17% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune (absorb 54; cd 16) shatter afflictions rune (absorb 54; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 54 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune (absorb 60; cd 14) shatter afflictions rune (absorb 60; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 60 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Daneth's Neckguard Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Shard of Insanity Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+3 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+12 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
gold amulet 'Xanuldabeth' gold amulet 'Xanuldabeth'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Str ----- def ----- Resists +6% light +1% physical Phys.save +6 (+3 eff.) Poison- +10% Disease- +20% Teleport- +20% Amulets make your neck look great! |
conjurer's copper ring of warding conjurer's copper ring of warding0.1 T1 ring jewelry [Ego++] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Resists +13% acid +12% fire +12% lightning +12% cold Rings make your fingers look great! |
chilling steel battleaxe of massacre (32-48 power, 2 apr) chilling steel battleaxe of massacre (32-48 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Arcane/Master Power 32.5 - 48.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +10 cold Massive two-handed battleaxes. |
Gutira the Burnstake (26-34 power, 7 apr) Gutira the Burnstake (26-34 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 26.5 - 34.5 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +16 fire On Hit.r1 +8 fire While equipped: dps ---------- Dmg.mod +3% darkness +9% fire Res.pen +15% fire ----- def ----- Resists +3% fire Sharp, short and deadly. |
iron dagger (11-14 power, 5 apr) iron dagger (11-14 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 11.0 - 14.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
Blastslicer Blastslicer4.0 T2 longbow 2H weapon Reqs Shoot [Rare] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +14 cold While equipped: Stats +5 Mag +3 Wil +2 Con dps ---------- Dmg.mod +14% cold Melee Ret 10 lightning Longbows are used to shoot arrows at your foes. |
mighty yew longbow of acid mighty yew longbow of acid4.0 T3 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +11 acid While equipped: Stats +2 Str dps ---------- Phys.pwr +11 (+5 eff.) Dmg.mod +15% acid Longbows are used to shoot arrows at your foes. |
Glowrot the steel mace (15-21 power, 3 apr) Glowrot the steel mace (15-21 power, 3 apr)3.0 T2 mace 1H weapon [Rare] Arcane Power 15.0 - 21.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 100 damage While equipped: Stats +3 Con dps ---------- Phys.pwr +10 (+5 eff.) Acc +25 (+8 eff.) Apr +4 ----- def ----- Resists +9% light ---------- misc Light +2 Blunt and deadly. |
Mardorakan the iron mace (14-19 power, 2 apr) Mardorakan the iron mace (14-19 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Nature Power 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +5 nature While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Res.pen +10% mind ----- def ----- Defense +15 (+7 eff.) Resists +15% cold Spell.save +9 (+3 eff.) Knockbk- +20% Blunt and deadly. |
steel mace 'Poratira' (13-18 power, 3 apr) steel mace 'Poratira' (13-18 power, 3 apr)3.0 T2 mace 1H weapon [Rare] Master Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +3 Mag +4 Con dps ---------- Crit.mult +20.00% Acc +7 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Disarm- +31% ---------- misc Psi/ret +0.08 Light +3 Blunt and deadly. |
Earista (15-18 power, 3 apr, cold element) Earista (15-18 power, 3 apr, cold element)5.0 T2 staff 2H weapon [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Crit.mult +11.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% mind +15% cold Res.pen +5% mind On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% mind +6% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash magestaff 'Cinderwrack' (15-18 power, 3 apr, fire element) ash magestaff 'Cinderwrack' (15-18 power, 3 apr, fire element)5.0 T2 staff 2H weapon [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Crit.mult +12.00% Spell.pwr +6 (+2 eff.) Dmg.mod +24% fire Res.pen +20% fire +15% cold ----- def ----- Resists +15% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Khelodunavor the iron waraxe (10-14 power, 2 apr) Khelodunavor the iron waraxe (10-14 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 10.5 - 14.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +8 temporal While equipped: dps ---------- Phys.crit +6.0% Mind.crit +4% Crit.mult +11.00% Res.pen +5% mind Apr +6 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ---------- misc Equi/ret +0.08 Hate/m.crit +2.00 One-handed war axes. |
Weeprage Weeprage1.0 T3 belt armor [Rare] Nature While equipped: Stats +3 Str +4 Dex +3 Wil +4 Cun dps ---------- Dmg.mod +15% nature +6% cold Res.pen +20% nature +5% fire ----- def ----- Resists +12% nature Phys.save +12 (+6 eff.) Spell.save +13 (+5 eff.) Mind.save +12 (+4 eff.) A belt that goes around your waist. |
Nimbusbile (10 def, 5 armour) Nimbusbile (10 def, 5 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Str dps ---------- Dmg.mod +9% lightning ----- def ----- Armour +5 Defense +10 (+5 eff.) Resists +15% acid +9% fire Phys.save +14 (+7 eff.) Spell.save +13 (+5 eff.) Mind.save +10 (+3 eff.) ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
woollen robe 'Frozentrial' (15 def, 0 armour) woollen robe 'Frozentrial' (15 def, 0 armour)2.0 T2 cloth armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Crit.mult +5.00% Phys.pwr +30 (+11 eff.) Dmg.mod +11% temporal +9% physical Res.pen +5% cold +7% physical +6% temporal Acc +5 (+2 eff.) ----- def ----- Defense +15 (+7 eff.) Resists +9% all Anom.red +10 ---------- misc Stam/turn +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Daybane (0 def, 3 armour) Daybane (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Dmg.mod +15% temporal +3% arcane +6% light Res.pen +15% light ----- def ----- Armour +3 Fatigue +2% Resists +5% arcane +9% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Spiderstoker the dwarven-steel helm (6 def, 4 armour) Spiderstoker the dwarven-steel helm (6 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Str +11 Wil +5 Cun dps ---------- Phys.pwr +8 (+4 eff.) Acc +6 (+2 eff.) Melee Ret 4 acid On Hit (Melee): * 20% chance to slow global speed by 55% On Melee Ret: * 13% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +4% Resists +7% blight +5% physical +6% acid Phys.save +8 (+4 eff.) Mind.save +7 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Pologara' (0 def, 4 armour) dwarven-steel helm 'Pologara' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Con ----- def ----- Armour +4 Fatigue +4% Resists +10% lightning +11% temporal Mind.save +6 (+2 eff.) Confus- +20% ---------- misc Infravis +3 See.Invis +12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened leather cap 'Isluvena' (0 def, 3 armour) hardened leather cap 'Isluvena' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +30 (+11 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +7% fire +7% cold ---------- misc Stam/turn +2.00 A cap made of leather. |
cured leather armour of Toknor (6 def, 4 armour) cured leather armour of Toknor (6 def, 4 armour)9.0 T2 light armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +14.00% Phys.pwr +5 (+3 eff.) ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% A suit of armour made of leather. |
duelist's cured leather armour (9 def, 8 armour) duelist's cured leather armour (9 def, 8 armour)9.0 T2 light armor [Ego+] Master While equipped: Stats +4 Cun +4 Dex ----- def ----- Armour +8 Defense +9 (+4 eff.) Fatigue +7% A suit of armour made of leather. |
psychokinetic quiver of yew arrows of grasping (19/19, 29-41 power, 10 apr) psychokinetic quiver of yew arrows of grasping (19/19, 29-41 power, 10 apr)3.0 T3 arrow ammo [Ego++] Nature/Psionic Power 29.5 - 41.3 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 19 Ranged+ +15 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 178 physical damage * 20% chance to create vines that bind the target to the ground dealing 178 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. |
66 alchemist agate 66 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 37 turns) iron pickaxe of endurance (dig speed 37 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Polelravena the Galeseam Polelravena the Galeseam2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +15% cold Melee Ret 12 fire 2 physical ----- def ----- Defense +5 (+2 eff.) Resists +1% physical +6% fire Phys.save +9 (+4 eff.) Die.at -20.00 life ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of iron shots (15/15, 12-14 power, 1 apr) pouch of iron shots (15/15, 12-14 power, 1 apr)3.0 T1 shot ammo [Normal] Power 12.0 - 14.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 15 Shots are used with slings to pummel your foes to death. |
yew totem of healing 'Unlightfame' [power 314] (13 cooldown) yew totem of healing 'Unlightfame' [power 314] (13 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: ----- def ----- Armour +16 Resists +3% darkness +9% cold +3% nature +9% light Heal yourself and all friendly characters within 10 spaces for 314 Puts all charms on 13 cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
elm wand of lightning storm 'Issaromirak' [power 116] (13 cooldown) elm wand of lightning storm 'Issaromirak' [power 116] (13 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +2 Cun dps ---------- Crit.mult +10.00% ----- def ----- Defense +25 (+12 eff.) Resists +3% physical ---------- misc Hate/m.crit +3.00 Max.hate +2.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 25 lightning damage and will be dazed for 1 turn (128 total damage) Puts all charms on 13 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Frances II the Skeleton Arcane Blade level 22
41st Haze 122nd year of Ascendancy at 11:30 see stats
By Frances II the Skeleton Arcane Blade level 22
47th Haze 122nd year of Ascendancy at 20:05 see stats
By Frances II the Skeleton Arcane Blade level 10
29th Dusk 122nd year of Ascendancy at 18:22 see stats
By Frances II the Skeleton Arcane Blade level 20
77th Dusk 122nd year of Ascendancy at 14:27 see stats
By Frances II the Skeleton Arcane Blade level 11
32nd Dusk 122nd year of Ascendancy at 08:19 see stats
By Frances II the Skeleton Arcane Blade level 11
33rd Dusk 122nd year of Ascendancy at 22:37 see stats
By Frances II the Skeleton Arcane Blade level 17
64th Dusk 122nd year of Ascendancy at 06:56 see stats
Log
Talent Re-assemble is ready to use.
Talent Rune: Manasurge is ready to use.
Something hits Frances II for (63 absorbed), 0 physical, (73 absorbed), 0 physical (0 total damage).
Frances II's spell attains critical power!
Frances II is crippled.
Something strikes Frances II with hidden blades!
Something performs a melee critical strike against Frances II!
Something hits Frances II for (66 absorbed), 0 physical, (18 absorbed), 0 physical, (116 absorbed), 0 physical, (14 absorbed), 0 fire (0 total damage).
Frances II recovers sight.
Frances II is not disabled anymore.
Frances II is not stunned anymore.
Frances II's spell attains critical power!
Frances II is disarmed!
Something hits Frances II for (58 absorbed), 0 physical, (53 absorbed), 0 physical (0 total damage).
Something hits Frances II for (210 absorbed), 0 physical, (20 absorbed), 0 darkness (0 total damage).
Frances II is pinned to the ground.
Frances II is stunned!
Your shield crumbles under the damage!
The shield around Frances II crumbles.
Something hits Frances II for (99 absorbed), 0 physical, (34 absorbed), 58 physical (59 total damage).
Eilinewe the venom drake hatchling's Shoot hits Frances II for 93 physical, 20 darkness (114 total damage).
Eilinewe the venom drake hatchling uses Headshot.
Xanabeth the wolf performs a melee critical strike against Frances II!
Xanabeth the wolf performs a melee critical strike against Frances II!
Melee retaliation hits Xanabeth the wolf for 2 fire, 2 fire (4 total damage).
Xanabeth the wolf hits Frances II for 100 physical, 128 physical (229 total damage).
Frances II the level 23 skeleton arcane blade was cleaved to death by Xanabeth the wolf on level 2 of Daikara.
The furious lightning storm around Frances II calms down and disappears.