Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 22 / 43% |
Size | medium |
Lifes / Deaths | Killed by The Possessed at level 10 on the 2nd Summertide 122nd year of Ascendancy at 15:15 2 / 4Killed by thought-forged bowman at level 22 on the 39th Haze 122nd year of Ascendancy at 01:09 Killed by Belikira the midge swarm at level 22 on the 39th Haze 122nd year of Ascendancy at 02:59 Killed by Frances II at level 22 on the 39th Haze 122nd year of Ascendancy at 04:54 |
Primary Stats
Strength | 41 (base 13) |
Dexterity | 43 (base 10) |
Constitution | 28 (base 10) |
Magic | 76 (base 51) |
Willpower | 17 (base 10) |
Cunning | 79 (base 44) |
Resources
Life | 674/674 |
Mana | 132/322 |
Stamina | 180/200 |
Healing Factor | 1.2556298990388 |
Regeneration | 15.632592243033 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 40.818748253988 |
See Invisible | 49.818748253988 |
Offense: Mainhand
Damage | 34 |
Accuracy | 62 |
Crit Chance | 29% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | 22 |
Accuracy | 62 |
Crit Chance | 41% |
APR | 21 |
Speed | 0.90 |
Offense: Spell
Spellpower | 59 |
Crit Chance | 31% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Arcane | +9% |
Cold | +36% |
All | 0% |
Lightning | +2% |
Light | +3% |
Temporal | +8% |
Fire | +7% |
Physical | +13% |
Offense: Damage Penetration
Physical | +10% |
Acid | +15% |
Cold | +25% |
Arcane | +10% |
Defense: Base
Armour (hardiness) | 11 (50%) |
Defense | 39 |
Ranged Defense | 39 |
Fatigue | 0 |
Physical Save | 29 |
Spell Save | 26 |
Mental Save | 26 |
Defense: Resistances
Acid | + 25%( 70%) |
Physical | + 20%( 70%) |
Cold | + 56%( 70%) |
All | + 10%( 70%) |
Darkness | + 15%( 70%) |
Temporal | + 12%( 70%) |
Lightning | + 25%( 70%) |
Fire | + 24%( 70%) |
Nature | + 19%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Disarm Resistance | 50% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 71 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 517 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (9 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 499 damage for 4 turns. Its effects scale with your Cunning stat. |
Class Talents
Technique / Magical combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed black mamba head. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed warg claw. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Xatira (0 def, 3 armour) Xatira (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +3 Cun +4 Mag dps ---------- Crit.mult +20.00% Spell.pwr +8 (+2 eff.) Res.pen +10% arcane ----- def ----- Armour +3 A pair of boots made of leather. |
Light source | Chamoladas Chamoladas2.0 T1 lite [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% physical Acc +25 (+6 eff.) Apr +1 ----- def ----- Resists +6% darkness +3% temporal Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Isymina (2 def, 0 armour) Isymina (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +2 Cun +1 Con ----- def ----- Defense +2 (+1 eff.) Crit.chn- 15.00% Shield.pwr +10% HP.reg +3.20 ---------- misc Light +3 See.Invis +9 A pointy cloth hat, very wizardly... |
On hands | Korunik the Chillwoe (0 def, 1 armour) Korunik the Chillwoe (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +1 Str +2 Dex +2 Cun +3 Con dps ---------- Dmg.mod +3% light Acc +11 (+2 eff.) ----- def ----- Armour +1 Resists +9% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | iron torque of psionic shield 'Eilinoyamira' [power 25] (22 cooldown) iron torque of psionic shield 'Eilinoyamira' [power 25] (22 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +3 Str dps ---------- Res.pen +10% physical Acc +5 (+1 eff.) ----- def ----- Defense +5 (+2 eff.) Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 22 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | gladiator's copper ring of life gladiator's copper ring of life0.1 T1 ring jewelry [Ego++] Nature/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Max.HP +49.00 HP.reg +7.00 Heal.mod +11% Rings make your fingers look great! |
On fingers | Vargh Redemption Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 12.59 cold and 10.46 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. |
Around neck | wanderer's steel amulet of manastreaming wanderer's steel amulet of manastreaming0.1 T2 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Dex +1 Mag +3 Cun +3 Con dps ---------- S.pwr/crit +3 Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.50 Mana/turn +0.12 Max.mana +26.00 Amulets make your neck look great! |
In main hand | magewarrior's short elm magestaff of greater warding (10-12 power, 2 apr, cold element) magewarrior's short elm magestaff of greater warding (10-12 power, 2 apr, cold element)5.0 T1 staff 1H weapon [Ego++] Arcane/Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +3% Phys.pwr +6 (+2 eff.) Spell.pwr +9 (+2 eff.) Dmg.mod +10% cold Acc +6 (+1 eff.) ----- def ----- Armour +7 Defense +7 (+2 eff.) ---------- misc Wards +3 cold Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | Salyda the Lightningmoon Salyda the Lightningmoon1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning +6% cold Res.pen +15% acid +25% cold Melee Ret 2 lightning On Hit (Melee): * 20% chance to reduce armor by 38% ----- def ----- Resists +7% acid +6% fire +17% lightning +7% cold A belt that goes around your waist. |
In off hand | Swordbreaker (25-32 power, 20 apr) Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+5 eff.) Phys.save +15 (+8 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Cloak | Cloak of Deception =keep= Cloak of Deception =keep=1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | timebroken linen robe of alchemy (0 def, 0 armour) timebroken linen robe of alchemy (0 def, 0 armour)2.0 T1 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) Dmg.mod +6% acid +8% temporal +7% fire +5% cold +9% arcane +7% physical ----- def ----- Resists +10% acid +11% physical +10% fire +11% cold +7% all ---------- misc Max.mana +15.00 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
regeneration infusion of the sneak (heal 328; 15 cd) regeneration infusion of the sneak (heal 328; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 328 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
steel amulet 'Amokor' =light= steel amulet 'Amokor' =light=0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Str dps ---------- S.pwr/crit +2 Res.pen +15% arcane ----- def ----- Resists +14% lightning +6% physical +5% arcane Stun/Frz- +26% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
Ring of Growth Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
copper ring 'Demonpower' copper ring 'Demonpower'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +15% acid Res.pen +5% acid Melee Ret 4 darkness On Hit (Melee): * 20% chance to slow global speed by 49% * 20% chance to reduce damage dealt by 19% ----- def ----- Resists +3% darkness Mind.save +8 (+4 eff.) Rings make your fingers look great! |
Moon (10-13 power, 0 apr) Moon (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 10.0 - 13.0 Darkness Uses 20% Str, 20% Dex Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
iron dagger 'Scabwither' (11-14 power, 5 apr) iron dagger 'Scabwither' (11-14 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 11.0 - 14.3 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Mag dps ---------- Phys.crit +6.0% Crit.mult +5.00% Res.pen +25% nature ---------- misc Mana/turn +0.08 Sharp, short and deadly. |
Swampschism the elm longbow Swampschism the elm longbow4.0 T1 longbow 2H weapon Reqs Shoot [Rare] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Proj.spd +200% On Hit.r1 +20 nature While equipped: Stats +2 Dex +3 Con dps ---------- Dmg.mod +12% mind ----- def ----- Resists +6% nature ---------- misc Reload +4 Masteries +0.15 Wild-gift/Fungus Regenerate 104 life over 5 turns Puts all charms on 17 cooldown Longbows are used to shoot arrows at your foes. |
Sparkwrack Sparkwrack1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Str +3 Dex +4 Wil +4 Cun dps ---------- Res.pen +15% lightning ----- def ----- Resists +3% lightning +6% temporal +5% arcane +3% nature Phys.save +13 (+7 eff.) Spell.save +26 (+13 eff.) Mind.save +16 (+8 eff.) A belt that goes around your waist. |
Gloomsmasher (6 def, 0 armour) Gloomsmasher (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +10% darkness ----- def ----- Defense +6 (+2 eff.) Resists +6% acid Crit.chn- 15.00% Phys.save +10 (+5 eff.) Spell.save +3 (+1 eff.) HP.reg +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere robe 'Flashmark' (0 def, 0 armour) cashmere robe 'Flashmark' (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +20% lightning Res.pen +10% darkness Melee Ret 2 lightning ----- def ----- Resists +21% lightning +9% blight +6% cold +9% mind +11% all Heal.mod +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Lightningswift the pair of dwarven-steel boots (0 def, 4 armour) Lightningswift the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% cold Res.pen +20% lightning ----- def ----- Armour +4 Fatigue +3% Resists +6% lightning +7% fire +12% blight +8% cold Spell.save +9 (+4 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Pyrekiss (0 def, 3 armour) Pyrekiss (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Melee Ret 2 fire ----- def ----- Armour +3 Fatigue +2% Resists +9% mind +20% fire +6% nature +9% cold Spell.save +9 (+4 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
brawler's dwarven-steel gauntlets of butchering (0 def, 2 armour) brawler's dwarven-steel gauntlets of butchering (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Disrupt/Master While equipped: Stats +3 Str +2 Dex +3 Cun dps ---------- Phys.pwr +5 (+2 eff.) Acc +7 (+1 eff.) Apr +7 ----- def ----- Armour +2 Fatigue +3% Resists +7% blight Phys.save +7 (+4 eff.) Spell.save +10 (+5 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Eremindil the Pusnull (0 def, 3 armour) Eremindil the Pusnull (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Resists +6% temporal +12% darkness +7% cold +5% arcane +3% nature ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Flowerimmortal (20 def, 9 armour) Flowerimmortal (20 def, 9 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +7 Lck +3 Dex dps ---------- Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Apr +2 Melee Ret 4 nature ----- def ----- Armour +9 Defense +20 (+7 eff.) Fatigue +5% Resists +9% nature A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cleansing rough leather armour of cold resistance (3 def, 2 armour) cleansing rough leather armour of cold resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +11% blight +16% cold +10% nature A suit of armour made of leather. |
rough leather armour 'Yaryrand' (3 def, 2 armour) rough leather armour 'Yaryrand' (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +1 Cun ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +6% acid +6% temporal +3% light +16% fire +6% darkness A suit of armour made of leather. |
Bethoba the Heatire (0 def, 19 armour, 35.5 block) Bethoba the Heatire (0 def, 19 armour, 35.5 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Wil dps ---------- Res.pen +15% fire On shield block: * Deals 117 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +19 Fatigue +8% Resists +12% cold Max.HP +100.00 Teleport- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
Squalormalice the quiver of ash arrows (15/15, 29-41 power, 7 apr) Squalormalice the quiver of ash arrows (15/15, 29-41 power, 7 apr)3.0 T2 arrow ammo [Rare] Master Power 29.5 - 41.3 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +12.5% Capacity 15 Ranged+ +20 nature On Hit.r1 +16 nature On Crit.r2 +20 nature On Crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
106 alchemist agate 106 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Emarin the Dayransom (dig speed 36 turns) Emarin the Dayransom (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature Res.pen +25% light +10% lightning Melee Ret 4 light ----- def ----- Resists +11% nature +6% fire ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Amarin the brass lantern Amarin the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +1 Con dps ---------- Acc +20 (+5 eff.) ----- def ----- Resists +3% darkness +9% temporal Max.HP +42.00 ---------- misc Max.stam +20.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 22 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 130.46 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 130.46 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Korutosus the ash wand of shielding [power 200] (17 cooldown) Korutosus the ash wand of shielding [power 200] (17 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +3% mind Melee Ret 2 physical ----- def ----- Armour +6 Phys.save +6 (+3 eff.) Create a shield absorbing up to 220 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to increase all damage penetration by 16% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Frances II the Skeleton Arcane Blade level 16
36th Dusk 122nd year of Ascendancy at 06:08 see stats
By Frances II the Skeleton Arcane Blade level 21
34th Haze 122nd year of Ascendancy at 07:19 see stats
By Frances II the Skeleton Arcane Blade level 10
10th Mirth 122nd year of Ascendancy at 08:41 see stats
By Frances II the Skeleton Arcane Blade level 20
14th Haze 122nd year of Ascendancy at 02:10 see stats
By Frances II the Skeleton Arcane Blade level 22
34th Haze 122nd year of Ascendancy at 11:12 see stats
By Frances II the Skeleton Arcane Blade level 11
3rd Summertide 122nd year of Ascendancy at 17:22 see stats
By Frances II the Skeleton Arcane Blade level 11
2nd Flare 122nd year of Ascendancy at 08:20 see stats
By Frances II the Skeleton Arcane Blade level 17
50th Dusk 122nd year of Ascendancy at 15:44 see stats
By Frances II the Skeleton Arcane Blade level 22
39th Haze 122nd year of Ascendancy at 04:54 see stats
Log
Rested for 6 turns (stop reason: dialog is displayed).
Saving done.
Talent Inner Power is ready to use.
Talent Feather Wind is ready to use.
Talent Shock Hands is ready to use.
Frances II activates Feather Wind.
Talent Rune: Shielding is ready to use.
Frances II activates Shock Hands.
Talent Aegis is ready to use.
Talent Shielding is ready to use.
Talent Thunderstorm is ready to use.
Frances II activates Thunderstorm.
A furious lightning storm forms around Frances II!
Frances II activates Shielding.
Talent Teleport is ready to use.
Talent Displacement Shield is ready to use.
Talent Arcane Shield is ready to use.
Frances II activates Arcane Shield.
Resting starts...
Rested for 16 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
The furious lightning storm around Frances II calms down and disappears.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!