Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 29 / 8% |
Size | medium |
Lifes / Deaths | Killed by Lisalralle the dragon turtle at level 24 on the 3rd Decay 122nd year of Ascendancy at 05:32 0 / 7Killed by Neramina the dragon turtle at level 24 on the 4th Decay 122nd year of Ascendancy at 04:50 Killed by ritch flamespitter at level 26 on the 8th Mirth 123rd year of Ascendancy at 03:01 Killed by Liseda the xorn at level 28 on the 41st Haze 123rd year of Ascendancy at 07:30 Killed by Liseda the xorn at level 28 on the 41st Haze 123rd year of Ascendancy at 08:37 Killed by Onai the human at level 28 on the 47th Haze 123rd year of Ascendancy at 22:53 Killed by Weirdling Beast at level 29 on the 60th Haze 123rd year of Ascendancy at 17:08 |
Primary Stats
Strength | 34 (base 13) |
Dexterity | 51 (base 10) |
Constitution | 16 (base 10) |
Magic | 77 (base 60) |
Willpower | 24 (base 10) |
Cunning | 87 (base 56) |
Resources
Life | -251/798 |
Mana | 58/338 |
Stamina | 152/219 |
Healing Factor | 1.1745771506545 |
Regeneration | 10.864838643554 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 5 |
See Stealth | 56.450402445479 |
See Invisible | 57.450402445479 |
Offense: Mainhand
Damage | 44 |
Accuracy | 55 |
Crit Chance | 33% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | 18 |
Accuracy | 55 |
Crit Chance | 40% |
APR | 20 |
Speed | 1.00 |
Offense: Spell
Spellpower | 60 |
Crit Chance | 33% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Acid | +20% |
Lightning | +25% |
Nature | +14% |
Darkness | +8% |
Physical | +34% |
Cold | +8% |
All | +5% |
Offense: Damage Penetration
Cold | +35% |
Darkness | +35% |
Defense: Base
Armour (hardiness) | 30 (35.65183292883%) |
Defense | 51 |
Ranged Defense | 51 |
Fatigue | 0 |
Physical Save | 17 |
Spell Save | 44 |
Mental Save | 35 |
Defense: Resistances
Acid | + 32%( 70%) |
Physical | + 20%( 70%) |
Cold | + 8%( 70%) |
All | + 3%( 70%) |
Darkness | + 23%( 70%) |
Light | + 14%( 70%) |
Temporal | + 10%( 70%) |
Lightning | + 70%( 70%) |
Fire | + 8%( 70%) |
Mind | + 14%( 70%) |
Defense: Immunities
Bleed Resistance | 100% |
Confusion Resistance | 20% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 35% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 387 damage for 3 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 31 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1141% for 10 turns (0 total) and instantly restoring 57 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. You have found the 'prisoner' and it seems to have decided to like you. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed pouch of bone giant dust. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' You have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed sandworm tooth. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed vial of elder vampire blood. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed pouch of luminous horror dust. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Torchjustice (0 def, 3 armour) Torchjustice (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Melee Ret 8 fire ----- def ----- Armour +3 Resists +3% mind +6% darkness Spell.save +15 (+5 eff.) HP.reg +9.00 Heal.mod +12% Poison- +10% A pair of boots made of leather. |
Light source | Camiyon the dwarven lantern Camiyon the dwarven lantern1.0 T5 lite [Rare] Master While equipped: Stats +4 Cun ----- def ----- Resists +9% mind Mind.save +12 (+5 eff.) Blind- +35% Confus- +20% ---------- misc Hate/m.crit +4.00 Max.hate +8.00 Light +10 See.Stealth +14 See.Invis +15 Track: Puts all charms on 34 cooldown Level 2.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | hardened leather cap 'Shadesin' (0 def, 3 armour) =light= hardened leather cap 'Shadesin' (0 def, 3 armour) =light=2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Res.pen +25% darkness Melee Ret 10 darkness ----- def ----- Armour +3 Fatigue +3% Resists +23% lightning +8% temporal +6% cold A cap made of leather. |
On hands | Tundrakiller (10 def, 6 armour) Tundrakiller (10 def, 6 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 7 lightning Dmg.mod +6% lightning +9% physical Res.pen +20% cold Melee Ret 4 cold ----- def ----- Armour +6 Defense +10 (+3 eff.) Resists +7% lightning Unarmed combat: Power 18.0 - 19.8 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +7 lightning On Hit: 10% Lightning Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Quenchobeisance the dragonbone totem of healing [power 524] (12/13 cooldown) Quenchobeisance the dragonbone totem of healing [power 524] (12/13 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +3 Str +4 Con dps ---------- Dmg.mod +3% cold ----- def ----- Armour +2 Defense +20 (+7 eff.) Resists +3% physical Heal yourself and all friendly characters within 10 spaces for 524 Puts all charms on 13 cooldown 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
On fingers | Dourbrace =light= Dourbrace =light=0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning +3% darkness On Hit (Melee): * 20% chance to slow global speed by 52% ----- def ----- Resists +30% lightning +6% fire +3% darkness +12% light Spell.save +6 (+2 eff.) Rings make your fingers look great! |
On fingers | gold ring 'Haloran' gold ring 'Haloran'0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Cun +4 Wil dps ---------- Crit.mult +5.00% Phys.pwr +8 (+3 eff.) Spell.pwr +11 (+3 eff.) Mind.pwr +8 (+3 eff.) Melee+ 12 physical Ranged+ 14 physical Dmg.mod +15% acid +5% all On Hit (Melee): * 10% chance to reduce all saves and defense by 25 On Hit (Ranged): * 15% chance to reduce all saves and defense by 25 ----- def ----- Resists +30% acid ---------- misc Hate/m.crit +2.00 Max.hate +5.00 Light +1 Infravis +2 Bleeding Edge: Puts all charms on 17 cooldown Level 4.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
Around neck | copper amulet of willpower (+3) copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil Amulets make your neck look great! |
In main hand | Elythra the Voidsweeper (20-24 power, 4 apr, physical element) Elythra the Voidsweeper (20-24 power, 4 apr, physical element)5.0 T3 staff 1H weapon [Rare] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +5% Phys.pwr +24 (+8 eff.) Spell.pwr +16 (+4 eff.) Dmg.mod +20% physical Res.pen +10% darkness +15% cold Acc +8 (+2 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 21% ----- def ----- Armour +4 Die.at -60.00 life ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | Glulenne the Undeathbone =light= Glulenne the Undeathbone =light=1.0 T3 belt armor [Rare] Nature While equipped: Stats +2 Wil +4 Cun +2 Con dps ---------- Dmg.mod +9% nature On Hit (Melee): * 20% chance to slow global speed by 52% ----- def ----- Resists +12% lightning Max.HP +51.00 A belt that goes around your waist. |
In off hand | Shantiz the Stormblade (15-19 power, 20 apr) Shantiz the Stormblade (15-19 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Cloak | Dourwasp (2 def, 4 armour) Dourwasp (2 def, 4 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Armour +4 Defense +2 (+1 eff.) Resists +12% darkness Spell.save +18 (+6 eff.) Max.HP +40.00 ---------- misc Stam/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Spinal Cage (5 def, 8 armour) Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 17 out of 18/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 91.45 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Inventory
Zarekhad the Sleetriver Zarekhad the Sleetriver0.1 T2 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +3% temporal +6% light +8% physical +9% cold +6% fire +9% nature +12% darkness Crit.chn- 10.00% HP.reg +4.00 ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
wanderer's gold amulet of manastreaming wanderer's gold amulet of manastreaming0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Dex +3 Mag +4 Cun +5 Con dps ---------- S.pwr/crit +3 Mov.spd +10% ----- def ----- Fatigue -7% HP.reg +2.00 ---------- misc Stam/turn +0.80 Mana/turn +0.20 Max.mana +32.00 Amulets make your neck look great! |
gold ring 'Blazewend' gold ring 'Blazewend'0.1 T3 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +4 Con dps ---------- Dmg.mod +16% lightning +15% mind +6% blight Melee Ret 8 blight 2 fire ----- def ----- Resists +32% lightning +15% mind +3% blight Phys.save +8 (+5 eff.) Rings make your fingers look great! |
voratun ring 'Zerilach' voratun ring 'Zerilach'0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +9 Str +6 Wil +6 Cun +8 Con dps ---------- Phys.pwr +11 (+4 eff.) Mind.pwr +10 (+4 eff.) Dmg.mod +14% darkness On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +28% darkness +3% temporal Crit.chn- 5.00% ---------- misc Infravis +2 See.Invis +12 Rings make your fingers look great! |
Cloudroar the voratun dagger (43-55 power, 9 apr) Cloudroar the voratun dagger (43-55 power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Master Power 43.0 - 55.9 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +12 nature +20 mind While equipped: dps ---------- Dmg.mod +12% lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ----- def ----- Resists +12% lightning Sharp, short and deadly. |
Halunariregas the voratun dagger (39-51 power, 12 apr) Halunariregas the voratun dagger (39-51 power, 12 apr)1.0 T5 dagger 1H weapon [Rare] Nature Power 39.5 - 51.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +10.0% Atk.spd 100% Melee+ +12 nature On Hit.r1 +16 physical While equipped: Stats +4 Dex ----- def ----- Resists +5% arcane +3% physical Die.at -80.00 life Sharp, short and deadly. |
dwarven-steel dagger 'Elenista' (29-37 power, 7 apr) dwarven-steel dagger 'Elenista' (29-37 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Arcane Power 29.0 - 37.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +11 light Against +11% Undead While equipped: dps ---------- Phys.crit +2.0% ----- def ----- Resists +15% lightning +6% cold Disease- +20% Knockbk- +20% ---------- misc Stam/turn +2.00 Sharp, short and deadly. |
truestriking dwarven-steel dagger of shearing (18-24 power, 7 apr) truestriking dwarven-steel dagger of shearing (18-24 power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Master Power 18.5 - 24.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Res.pen +7% all +7% physical Acc +19 (+5 eff.) Apr +14 Sharp, short and deadly. |
Cloak of Deception =keep= Cloak of Deception =keep=1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
hardened leather gloves 'Ashspitter' (0 def, 2 armour) hardened leather gloves 'Ashspitter' (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +3 Str +3 Dex +4 Cun dps ---------- Dmg.mod +9% mind +27% fire Res.pen +15% arcane Melee Ret 4 arcane ----- def ----- Armour +2 Phys.save +8 (+5 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +3 Crit +12.0% Atk.spd 100% On Hit: 10% Set Up 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Delenaridan the Duathelmight (2 def, 0 armour) Delenaridan the Duathelmight (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +1 Dex dps ---------- Mind.crit +2% Crit.mult +10.00% Mind.pwr +7 (+3 eff.) Dmg.mod +11% lightning +6% darkness +13% nature +7% mind Res.pen +10% darkness ----- def ----- Defense +2 (+1 eff.) Resists +16% lightning +6% darkness +19% nature +10% mind Phys.save +7 (+5 eff.) Mind.save +5 (+2 eff.) ---------- misc Max.psi +16.00 A pointy cloth hat, very wizardly... |
Glacieredge (0 def, 3 armour) Glacieredge (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Str +7 Dex +7 Con dps ---------- Phys.pwr +5 (+2 eff.) Res.pen +15% acid +15% cold Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce armor by 38% ----- def ----- Armour +3 Fatigue +3% ---------- misc Infravis +3 A cap made of leather. |
Thunderwisp (0 def, 3 armour) Thunderwisp (0 def, 3 armour)2.0 T3 head armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex dps ---------- Dmg.mod +9% temporal Res.pen +5% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +3% Resists +3% lightning +23% darkness +8% blight +7% cold +5% fire Spell.save +8 (+3 eff.) Mind.save +9 (+4 eff.) ---------- misc Infravis +4 Circle of Sanctity: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 19 light damage to everyone else who enters. The circle lasts 5 turns. A cap made of leather. |
Tarrychak the Skybreeze (4 def, 8 armour) Tarrychak the Skybreeze (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Random Unique] Master/Psionic While equipped: Stats +5 Str +4 Wil +4 Cun +4 Con dps ---------- Res.pen +20% lightning Melee Ret 4 fire ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +15% lightning +3% fire +8% mind Mind.save +36 (+13 eff.) Max.HP +58.00 A suit of armour made of mail. |
voratun mail armour 'Morningparry' (16 def, 13 armour) voratun mail armour 'Morningparry' (16 def, 13 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 11 acid 10 fire Dmg.mod +15% light Res.pen +25% temporal Melee Ret 10 acid 11 fire ----- def ----- Armour +13 Defense +16 (+5 eff.) Fatigue +12% Resists +18% acid +42% fire Mind.save +17 (+7 eff.) A suit of armour made of mail. |
hardened leather armour 'Bilemalice' (9 def, 6 armour) hardened leather armour 'Bilemalice' (9 def, 6 armour)9.0 T3 light armor [Rare] Arcane While equipped: Stats +6 Str +8 Mag +6 Wil +3 Con dps ---------- Phys.crit +6.0% Spell.crit +7% Mind.crit +7% Phys.pwr +15 (+5 eff.) Spell.pwr +16 (+4 eff.) Mind.pwr +18 (+6 eff.) Dmg.mod +12% nature On Hit (Melee): * 20% chance to slow global speed by 52% ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +15% lightning +12% nature ---------- misc Infravis +1 See.Invis +9 A suit of armour made of leather. |
42 alchemist agate 42 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 68 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
4 emerald 4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Miniature R2D2 Miniature R2D21.0 T3 mechanical misc [Plot Item] Unknown While carried: Stats +5 Cun +5 Wil Fire a jolt of lightning that has 50% chance to daze (damage based on your willpower or cunning). Uses 43 power out of 100/100 Activation is instant. This strange mechanical contraption seems to be kind of alive and keenly aware of you. It has taken a liking to you and seems intent on helping you. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Imp Claw Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.6 Pwr.cost 8 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 189.43 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
9 garnet 9 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven-steel torque of psionic shield [power 67] (12/22 cooldown) dwarven-steel torque of psionic shield [power 67] (12/22 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 67 for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ash wand of lightning storm 'Voryrithra' [power 188] (12/13 cooldown) ash wand of lightning storm 'Voryrithra' [power 188] (12/13 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +25% physical Acc +25 (+7 eff.) Apr +3 ----- def ----- Defense +10 (+3 eff.) Die.at -80.00 life Create a radius 3 storm for 5 turns. Each turn, creatures within take 47 lightning damage and will be dazed for 1 turn (236 total damage) Puts all charms on 13 cooldown 100% to increase all damage by 14% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 quartz 3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Frances II the Skeleton Arcane Blade level 25
7th Mirth 123rd year of Ascendancy at 21:20 see stats
By Frances II the Skeleton Arcane Blade level 14
73rd Dusk 122nd year of Ascendancy at 12:03 see stats
By Frances II the Skeleton Arcane Blade level 22
79th Haze 122nd year of Ascendancy at 01:35 see stats
By Frances II the Skeleton Arcane Blade level 10
5th Flare 122nd year of Ascendancy at 10:46 see stats
By Frances II the Skeleton Arcane Blade level 20
55th Haze 122nd year of Ascendancy at 16:22 see stats
By Frances II the Skeleton Arcane Blade level 17
35th Haze 122nd year of Ascendancy at 16:46 see stats
By Frances II the Skeleton Arcane Blade level 24
11st Regrowth 123rd year of Ascendancy at 17:04 see stats
By Frances II the Skeleton Arcane Blade level 20
59th Haze 122nd year of Ascendancy at 11:57 see stats
By Frances II the Skeleton Arcane Blade level 12
9th Flare 122nd year of Ascendancy at 07:15 see stats
By Frances II the Skeleton Arcane Blade level 9
2nd Summertide 122nd year of Ascendancy at 01:04 see stats
By Frances II the Skeleton Arcane Blade level 26
9th Mirth 123rd year of Ascendancy at 01:03 see stats
By Frances II the Skeleton Arcane Blade level 18
37th Haze 122nd year of Ascendancy at 08:00 see stats
Log
Weirdling Beast hits Frances II for 131 blight damage.
Frances II overcomes the gloom
Frances II has recovered!
Frances II casts Rune: Manasurge.
Frances II starts to surge mana.
Weirdling Beast activates Hymn of Shadows.
Weirdling Beast deactivates Hymn of Perseverance.
Weirdling Beast casts Freeze.
Weirdling Beast's spell attains critical power!
Frances II is encased in ice!
Weirdling Beast hits Frances II for 419 cold damage.
Talent Dual Strike is ready to use.
Talent Aegis is ready to use.
Frances II activates her Quenchobeisance the dragonbone totem of healing!
Weirdling Beast casts Totality.
Talent Bone Armour is ready to use.
Frances II uses Bone Armour.
A shield forms around Frances II.
Weirdling Beast casts Taint: Devourer.
Frances II is free from the ice.
Frances II stops surging mana.
The shield around Frances II crumbles.
Taint: Devourer hits Weirdling Beast for 88 healing, 88 healing, 88 healing, 88 healing (0 total damage) [355 healing].
Weirdling Beast uses Mind Sear.
Weirdling Beast's mind surges with critical power!
Weirdling Beast hits Frances II for 403 mind damage.
Frances II the level 29 skeleton arcane blade was psyched to death by Weirdling Beast and slowly consumed on level 1 of Yiilkgur, the Sher'Tul Fortress.