Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 19 / 78% |
Size | medium |
Lifes / Deaths | Killed by Sieieron the shalore at level 14 on the 50th Dusk 122nd year of Ascendancy at 09:21 0 / 6Killed by Dadar the krog at level 17 on the 4th Haze 122nd year of Ascendancy at 00:53 Killed by Polymivena the white ooze at level 19 on the 18th Haze 122nd year of Ascendancy at 23:43 Killed by Polymivena the white ooze at level 19 on the 19th Haze 122nd year of Ascendancy at 00:48 Killed by bladestorm construct at level 19 on the 19th Haze 122nd year of Ascendancy at 01:47 Killed by Polymivena the white ooze at level 19 on the 19th Haze 122nd year of Ascendancy at 03:32 |
Primary Stats
Strength | 30 (base 13) |
Dexterity | 32 (base 10) |
Constitution | 13 (base 13) |
Magic | 75 (base 47) |
Willpower | 22 (base 10) |
Cunning | 53 (base 33) |
Resources
Life | -75/455 |
Mana | 106/334 |
Stamina | 194/214 |
Healing Factor | 1.1383363011315 |
Regeneration | 2.5612566775459 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 9 |
See Stealth | 34.470023594311 |
See Invisible | 37.470023594311 |
Offense: Mainhand
Damage | 31 |
Accuracy | 44 |
Crit Chance | 23% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | 9 |
Accuracy | 44 |
Crit Chance | 24% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 54 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Acid | +13% |
Arcane | +15% |
Cold | +9% |
All | 0% |
Darkness | +3% |
Light | +9% |
Temporal | +21% |
Lightning | +17% |
Fire | +6% |
Mind | +9% |
Offense: Damage Penetration
Darkness | +10% |
Temporal | +10% |
Lightning | +45% |
Mind | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 17 (32%) |
Defense | 21 |
Ranged Defense | 21 |
Fatigue | 0 |
Physical Save | 33 |
Spell Save | 30 |
Mental Save | 26 |
Defense: Resistances
Acid | + 25%( 70%) |
Cold | + 25%( 70%) |
All | + 9%( 70%) |
Darkness | + 14%( 70%) |
Light | + 22%( 70%) |
Temporal | + 16%( 70%) |
Lightning | + 36%( 70%) |
Fire | + 17%( 70%) |
Nature | + 11%( 70%) |
Defense: Immunities
Pinning Resistance | 9% |
Bleed Resistance | 100% |
Confusion Resistance | 20% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Stun Resistance | 19% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 209 damage for 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (20 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Magical combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed snow giant kidney. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Sparklace the pair of hardened leather boots (0 def, 3 armour) Sparklace the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Res.pen +10% darkness +25% lightning Melee Ret 8 lightning On Hit (Melee): * 10% chance to reduce armor by 36% ----- def ----- Armour +3 Resists +8% lightning +8% temporal +3% acid A pair of boots made of leather. |
Light source | Blazefist Blazefist2.0 T1 lite [Rare] Nature While equipped: dps ---------- Melee Ret 8 lightning ----- def ----- Armour +8 Phys.save +11 (+6 eff.) Heal.mod +11% ---------- misc Stam/turn +1.00 Max.stam +30.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Murkresolve the linen wizard hat (1 def, 0 armour) Murkresolve the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Mag dps ---------- Dmg.mod +11% lightning On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Defense +1 (+0 eff.) Resists +16% lightning +3% cold +3% nature Pinning- +10% A pointy cloth hat, very wizardly... |
On hands | alchemist's rough leather gloves of the starseeker (0 def, 1 armour) alchemist's rough leather gloves of the starseeker (0 def, 1 armour)1.0 T1 hands armor [Ego++] Arcane While equipped: Stats +4 Mag +2 Wil +2 Cun dps ---------- Melee+ 4 acid 4 fire 3 cold 4 lightning ----- def ----- Armour +1 Resists +6% light +6% darkness ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 17 cooldown Level 1.0 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 66.19 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ash totem of healing 'Umbratrencher' [power 182] (13 cooldown) ash totem of healing 'Umbratrencher' [power 182] (13 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% mind +3% darkness Res.pen +15% mind Melee Ret 2 mind Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 13 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to reduce 2 talent cooldowns by 2. 100% to increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | Drudohir the copper ring Drudohir the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +9% temporal ----- def ----- Mind.save +6 (+3 eff.) Confus- +20% ---------- misc Infravis +3 See.Invis +3 Rings make your fingers look great! |
On fingers | Lightningwire the copper ring Lightningwire the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind Res.pen +5% lightning On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 ----- def ----- HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
Around neck | Poribrevea the Flamemight Poribrevea the Flamemight0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +1 Mag +2 Wil +1 Cun dps ---------- Dmg.mod +3% fire Melee Ret 4 fire ---------- misc Light +2 Infravis +1 Masteries +0.11 Technique/Two-handed assault Amulets make your neck look great! |
In main hand | ash magestaff 'Gleamwisp' (15-18 power, 3 apr, arcane element) ash magestaff 'Gleamwisp' (15-18 power, 3 apr, arcane element)5.0 T2 staff 1H weapon [Random Unique] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Cun +1 Wil dps ---------- Phys.crit +6.0% Spell.crit +11% Phys.pwr +5 (+3 eff.) Spell.pwr +16 (+5 eff.) Dmg.mod +15% arcane +3% light Acc +6 (+2 eff.) ----- def ----- Armour +3 Hardiness +2% Phys.save +4 (+2 eff.) ---------- misc Vim/s.crit +2.00 Max.vim +11.00 Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | spiritwalker's rough leather belt of burglary spiritwalker's rough leather belt of burglary1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +4 Mag +3 Cun +6 Lck ----- def ----- Stealth +6 ---------- misc T.Disarm +7 Mana/turn +0.14 Max.mana +20.00 Infravis +3 A belt that goes around your waist. |
In off hand | iron dagger 'Iceborn' (9-12 power, 5 apr) iron dagger 'Iceborn' (9-12 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Nature Power 9.5 - 12.3 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +5 nature On Hit.r1 +4 blight While equipped: dps ---------- Dmg.mod +9% cold +12% temporal Res.pen +10% temporal ----- def ----- Resists +15% cold Sharp, short and deadly. |
Cloak | Flashbile the linen cloak (1 def, 0 armour) Flashbile the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Dmg.mod +6% lightning +3% fire +3% acid Res.pen +10% lightning On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Defense +1 (+0 eff.) Resists +6% lightning +9% fire Spell.save +6 (+3 eff.) ---------- misc Max.mana +46.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Blazebloom (3 def, 2 armour) Blazebloom (3 def, 2 armour)2.0 T2 cloth armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +10% acid +6% light Res.pen +5% lightning ----- def ----- Armour +2 Defense +3 (+1 eff.) Resists +15% acid +9% light +9% all Phys.save +16 (+8 eff.) ---------- misc Mana/turn +0.11 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 249; dur 4; cd 18) shielding rune of the warrior (absorb 249; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 249 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
grounding gold amulet of mastery (0.18 Spell / Fire) grounding gold amulet of mastery (0.18 Spell / Fire)0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +15% lightning Stun/Frz- +26% ---------- misc Masteries +0.18 Spell/Fire Amulets make your neck look great! |
steel amulet steel amulet0.1 T2 amulet jewelry [Normal] Amulets make your neck look great! |
steel amulet steel amulet0.1 T2 amulet jewelry [Normal] Amulets make your neck look great! |
steel ring steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
Betiriwe the Carrionblood (18-24 power, 7 apr) Betiriwe the Carrionblood (18-24 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Psionic Power 18.5 - 24.1 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +10 darkness Against +11% Living On Hit.r1 +8 nature +16 mind On Hit: * 20% chance to slow global speed by 45% While equipped: dps ---------- Res.pen +20% acid Melee Ret 4 acid 4 nature Sharp, short and deadly. |
Betyvea (16-20 power, 5 apr) Betyvea (16-20 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 16.0 - 20.8 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +3% Crit.mult +5.00% ----- def ----- Mind.save +12 (+6 eff.) ---------- misc Psi/ret +0.04 Hate/m.crit +2.00 Sharp, short and deadly. |
Nahir the steel dagger (12-15 power, 6 apr) Nahir the steel dagger (12-15 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Disrupt Power 12.0 - 15.6 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +9.0% Atk.spd 100% On Crit.r2 +20 physical While equipped: ----- def ----- Defense +20 (+10 eff.) Resists +10% acid +2% physical +9% lightning +9% fire +8% cold +4% all Spell.save +7 (+4 eff.) Sharp, short and deadly. |
balanced steel dagger (12-15 power, 6 apr) balanced steel dagger (12-15 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Master Power 12.0 - 15.6 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +7 (+3 eff.) Disarm- +27% Sharp, short and deadly. |
hateful dwarven-steel dagger of persecution (18-23 power, 7 apr) hateful dwarven-steel dagger of persecution (18-23 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Disrupt/Psionic Power 18.0 - 23.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +11 darkness Against +8% Living +13% Unnatural While equipped: Stats +3 Wil Sharp, short and deadly. |
steel dagger of persecution (11-14 power, 6 apr) steel dagger of persecution (11-14 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Disrupt Power 11.0 - 14.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Against +7% Unnatural While equipped: Stats +2 Wil Sharp, short and deadly. |
thought-forged steel dagger of persecution (13-16 power, 6 apr) thought-forged steel dagger of persecution (13-16 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Disrupt/Psionic Power 13.0 - 16.9 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 mind Against +9% Unnatural On Hit: * 10% chance to reduce all saves and defense by 19 While equipped: Stats +2 Cun +4 Wil Sharp, short and deadly. |
warbringer's dwarven-steel dagger (14-18 power, 7 apr) warbringer's dwarven-steel dagger (14-18 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Master Power 14.5 - 18.9 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +7 (+4 eff.) Res.pen +7% physical ----- def ----- Disarm- +18% Sharp, short and deadly. |
chilling steel greatsword of massacre (35-56 power, 2 apr) chilling steel greatsword of massacre (35-56 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane/Master Power 35.0 - 56.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +13 cold Massive two-handed swords. |
hateful dwarven-steel greatsword of shearing (34-55 power, 2 apr) hateful dwarven-steel greatsword of shearing (34-55 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Master/Psionic Power 34.5 - 55.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +14 darkness Against +10% Living While equipped: dps ---------- Res.pen +7% all Acc +12 (+4 eff.) Apr +10 Massive two-handed swords. |
gifted thorny mindstar (10-11 power, 24 apr, nature damage) gifted thorny mindstar (10-11 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature Power 10.0 - 11.0 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +8 (+4 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Wretchbore the ash vilestaff (15-18 power, 3 apr, acid element) Wretchbore the ash vilestaff (15-18 power, 3 apr, acid element)5.0 T2 staff 1H weapon [Random Unique] Arcane/Nature/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +7% Phys.pwr +6 (+3 eff.) Spell.pwr +12 (+4 eff.) Dmg.mod +15% acid Acc +5 (+2 eff.) ----- def ----- Armour +4 Defense +6 (+3 eff.) Resists +3% nature Phys.save +5 (+3 eff.) Spell.save +7 (+4 eff.) Mind.save +7 (+4 eff.) Stun/Frz- +20% ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 117.52 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
earthen yew magestaff of might (20-24 power, 4 apr, lightning element) earthen yew magestaff of might (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +9 (+3 eff.) Dmg.mod +20% lightning ----- def ----- Armour +4 Hardiness +4% Phys.save +2 (+1 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Elothra the hardened leather belt Elothra the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +8.00% Phys.pwr +4 (+2 eff.) ----- def ----- Resists +3% physical +6% light +6% nature Phys.save +3 (+2 eff.) Max.HP +20.00 Heal.mod +10% A belt that goes around your waist. |
Zubith the hardened leather belt Zubith the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Mind.crit +2% Mind.pwr +25 (+12 eff.) ----- def ----- Resists +8% fire +15% mind +8% cold A belt that goes around your waist. |
rough leather belt 'Fireprophet' rough leather belt 'Fireprophet'1.0 T1 belt armor [Rare] Arcane While equipped: Stats +2 Cun dps ---------- Res.pen +10% mind +5% fire Melee Ret 8 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 19 ----- def ----- Resists +6% light +6% darkness A belt that goes around your waist. |
rough leather belt 'Hellspiercer' rough leather belt 'Hellspiercer'1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Cun +3 Dex dps ---------- Res.pen +5% lightning ----- def ----- Resists +12% fire HP.reg +0.80 Heal.mod +12% ---------- misc Light +1 Infravis +1 A belt that goes around your waist. |
Cloak of Deception =Keep= Cloak of Deception =Keep=1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
cashmere cloak 'Sepsisbrace' (2 def, 0 armour) cashmere cloak 'Sepsisbrace' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid +9% nature Res.pen +20% nature Melee Ret 2 acid 4 nature On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Defense +2 (+1 eff.) Resists +9% acid Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Armirak the Stormwild (0 def, 4 armour) Armirak the Stormwild (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +3 Dex dps ---------- Dmg.mod +18% lightning Res.pen +10% nature +10% acid Melee Ret 8 lightning On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Armour +4 Fatigue +3% Disengage: Puts all charms on 13 cooldown Level 3.0 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Polyriatira the Dimsquall (0 def, 1 armour) Polyriatira the Dimsquall (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Res.pen +10% lightning +15% darkness +15% mind Melee Ret 2 darkness ----- def ----- Armour +1 Resists +9% mind Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) A pair of boots made of leather. |
Ragechak the pair of iron boots (0 def, 3 armour) Ragechak the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Res.pen +5% acid On Hit (Melee): * 20% chance to slow global speed by 45% * 20% chance to reduce armor by 36% ----- def ----- Armour +3 Fatigue +2% Resists +3% lightning +3% temporal Phys.save +6 (+3 eff.) Spell.save +9 (+5 eff.) Mind.save +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of hardened leather boots of speed (0 def, 4 armour) miner's pair of hardened leather boots of speed (0 def, 4 armour)2.0 T3 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +4 ---------- misc Infravis +2 A pair of boots made of leather. |
wanderer's pair of dwarven-steel boots of rushing (0 def, 4 armour) wanderer's pair of dwarven-steel boots of rushing (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +3 Str +1 Cun +4 Con ----- def ----- Armour +4 Fatigue +3% Phys.save +13 (+7 eff.) Mind.save +11 (+6 eff.) Rush: Puts all charms on 22 cooldown Level 3.0 Pwr.cost 22 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Hellspain (0 def, 1 armour) Hellspain (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Con dps ---------- Res.pen +15% fire On Hit (Melee): * 20% chance to slow global speed by 45% * 10 arcane resource burn ----- def ----- Armour +1 Fatigue +1% Resists +6% nature +3% light A cap made of leather. |
Obsidianravage the cashmere wizard hat (2 def, 0 armour) Obsidianravage the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +1 Dex +2 Mag +1 Wil dps ---------- Dmg.mod +10% acid Res.pen +10% cold On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Defense +2 (+1 eff.) Resists +15% acid ---------- misc Infravis +1 A pointy cloth hat, very wizardly... |
stabilizing linen wizard hat of knowledge (1 def, 0 armour) stabilizing linen wizard hat of knowledge (1 def, 0 armour)2.0 T1 head armor [Ego+] Master/Psionic While equipped: Stats +3 Cun +7 Wil dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Defense +1 (+0 eff.) Phys.save +5 (+3 eff.) A pointy cloth hat, very wizardly... |
cleansing cured leather armour (6 def, 4 armour) cleansing cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego] Disrupt While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +12% nature +12% blight A suit of armour made of leather. |
cleansing hardened leather armour (9 def, 6 armour) cleansing hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Ego] Disrupt While equipped: ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +12% nature +10% blight A suit of armour made of leather. |
Glintnail the quiver of yew arrows (22/22, 32-45 power, 10 apr) Glintnail the quiver of yew arrows (22/22, 32-45 power, 10 apr)3.0 T3 arrow ammo [Random Unique] Arcane Power 32.5 - 45.5 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 22 Ranged+ +14 blight +4 light +8 lightning On Hit.r1 +20 light +8 lightning On Hit: 20% Epidemic 3 On Hit: 20% Curse of Defenselessness 3 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 26 * Create an explosion dealing 110 cold damage (1/turn) Arrows are used with bows to pierce your foes to death. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Blackpiety the brass lantern Blackpiety the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +1 Dex +3 Mag +3 Wil dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 16% ----- def ----- Resists +3% darkness +3% fire Max.HP +41.00 ---------- misc Light +3 See.Invis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Elyrasera the Shinelace Elyrasera the Shinelace2.0 T1 lite [Rare] Nature While equipped: Stats +4 Dex +3 Con dps ---------- Res.pen +5% light ----- def ----- Crit.chn- 10.00% Max.HP +43.00 ---------- misc Light +3 Infravis +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Hurydur the elm wand of shielding [power 116] (17 cooldown) Hurydur the elm wand of shielding [power 116] (17 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +5 Dex +1 Con dps ---------- Mind.crit +1% ---------- misc Psi/ret +0.08 Max.hate +2.00 Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to heal for 36. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Frances II the Skeleton Arcane Blade level 10
1st Summertide 122nd year of Ascendancy at 19:22 see stats
By Frances II the Skeleton Arcane Blade level 10
3rd Summertide 122nd year of Ascendancy at 02:18 see stats
By Frances II the Skeleton Arcane Blade level 10
2nd Flare 122nd year of Ascendancy at 02:23 see stats
By Frances II the Skeleton Arcane Blade level 19
15th Haze 122nd year of Ascendancy at 02:23 see stats
Log
Frances II loses sight!
Frances II is disabled.
Polymivena the white ooze hits Frances II for damage.
Frances II casts Aegis.
Something performs a melee critical strike against Frances II!
Something performs a melee critical strike against Frances II!
Frances II is dazed!
Something hits Frances II for (142 absorbed), 0 physical, (150 absorbed), 0 physical (0 total damage).
Something performs a melee critical strike against Frances II!
Frances II is not dazed anymore.
Frances II resists the terror!
Frances II teleports some damage to Something!
Something hits Frances II for (251 teleported), 0 physical (0 total damage).
Frances II rearms.
Something performs a melee critical strike against Frances II!
Something performs a melee critical strike against Frances II!
Your shield crumbles under the damage!
The shield around Frances II crumbles.
Frances II resists the terror!
Something hits Frances II for (117 absorbed), 0 physical, (28 absorbed), 119 physical (120 total damage).
Something performs a melee critical strike against Frances II!
Something performs a melee critical strike against Frances II!
The fabric of space around Frances II stabilizes to normal.
Frances II teleports some damage to Something!
Something hits Frances II for (107 teleported), 0 physical, (12 teleported), 109 physical (110 total damage).
Something performs a melee critical strike against Frances II!
Something hits Frances II for 193 physical damage.
Frances II the level 19 skeleton arcane blade was struck to death by Polymivena the white ooze on level 2 of Sandworm lair.