Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 17 / 33% |
Size | medium |
Lifes / Deaths | Killed by Poryma the netherworm mass at level 12 on the 33rd Haze 122nd year of Ascendancy at 16:31 0 / 5Killed by Elysethra the elven tempest at level 14 on the 38th Haze 122nd year of Ascendancy at 04:50 Killed by Elysethra the elven tempest at level 14 on the 38th Haze 122nd year of Ascendancy at 06:01 Killed by armoured skeleton warrior at level 14 on the 38th Haze 122nd year of Ascendancy at 07:42 Killed by Belidhena the black mamba at level 17 on the 49th Haze 122nd year of Ascendancy at 05:53 |
Primary Stats
Strength | 35 (base 13) |
Dexterity | 31 (base 10) |
Constitution | 12 (base 10) |
Magic | 68 (base 44) |
Willpower | 22 (base 10) |
Cunning | 59 (base 33) |
Resources
Life | 407/407 |
Mana | 144/144 |
Stamina | 158/158 |
Healing Factor | 1.0191526171258 |
Regeneration | 2.2930933885331 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 5 |
See Stealth | 46.114050962764 |
See Invisible | 36.114050962765 |
Offense: Mainhand
Damage | 29 |
Accuracy | 32 |
Crit Chance | 26% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | 11 |
Accuracy | 32 |
Crit Chance | 27% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 62 |
Crit Chance | 27% |
Speed | 1 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Nature | +11% |
Lightning | +5% |
Light | +3% |
Darkness | +4% |
Blight | +12% |
Arcane | +19% |
Fire | +21% |
All | 0% |
Offense: Damage Penetration
Lightning | +5% |
Light | +20% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 6 (30%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 7 |
Physical Save | 25 |
Spell Save | 30 |
Mental Save | 27 |
Defense: Resistances
Blight | + 17%( 70%) |
Mind | + 6%( 70%) |
All | 0%( 70%) |
Lightning | + 15%( 70%) |
Light | + 6%( 70%) |
Temporal | + 17%( 70%) |
Darkness | + 6%( 70%) |
Fire | + 15%( 70%) |
Nature | + 16%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Bleed Resistance | 99% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 364 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 113 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (29 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Magical combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Arcane Feed |
talent | Arcane Combat |
talent | Shock Hands |
talent | Shielding |
talent | Arcane Shield |
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed black mamba head. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed length of troll intestine. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed skeleton mage skull. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Charshear (0 def, 1 armour) Charshear (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +7 Wil +5 Cun +1 Con dps ---------- Dmg.mod +3% light +9% fire Melee Ret 2 fire ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) A pair of boots made of leather. |
Light source | brass lantern 'Zubywyn' brass lantern 'Zubywyn'2.0 T1 lite [Rare] Master While equipped: Stats +3 Wil dps ---------- Spell.crit +2% Spell.pwr +10 (+2 eff.) ----- def ----- Spell.save +3 (+1 eff.) ---------- misc Mana/turn +0.16 Mana/s.crit +2.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Glintspike the linen wizard hat (1 def, 0 armour) Glintspike the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Dmg.mod +11% nature Res.pen +20% light Melee Ret 2 mind ----- def ----- Defense +1 (+1 eff.) Resists +16% nature A pointy cloth hat, very wizardly... |
On hands | Boltvenom (0 def, 1 armour) Boltvenom (0 def, 1 armour)1.0 T1 hands armor [Rare] Arcane While equipped: Stats +3 Str +1 Mag +1 Con dps ---------- Melee+ 5 darkness Dmg.mod +4% darkness Res.pen +5% lightning ----- def ----- Armour +1 Resists +6% darkness +6% blight ---------- misc Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Imp Claw Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.6 Pwr.cost 8 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 223.64 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
On fingers | Emeleba Emeleba0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Dex dps ---------- Mind.crit +3% ----- def ----- HP.reg +2.00 Stun/Frz- +20% ---------- misc Equi/ret +0.12 Infravis +1 Rings make your fingers look great! |
On fingers | Aerawen the Scumripper Aerawen the Scumripper0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Spell.crit +4% Crit.mult +5.00% Spell.pwr +15 (+3 eff.) Dmg.mod +12% blight +3% arcane On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% blight ---------- misc Max.vim +10.00 Rings make your fingers look great! |
Around neck | copper amulet 'Pusqueller' copper amulet 'Pusqueller'0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- S.pwr/crit +6 Dmg.mod +6% arcane Res.pen +10% nature Phasing +20% Melee Ret 4 arcane ---------- misc Light +1 Amulets make your neck look great! |
In main hand | magewarrior's short elm magestaff of wizardry (10-12 power, 2 apr, arcane element) magewarrior's short elm magestaff of wizardry (10-12 power, 2 apr, arcane element)5.0 T1 staff 1H weapon [Ego++] Arcane/Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Mag +2 Wil dps ---------- Phys.crit +6.0% Spell.crit +3% Phys.pwr +7 (+4 eff.) Spell.pwr +13 (+3 eff.) Dmg.mod +10% arcane Acc +6 (+3 eff.) ---------- misc Max.mana +18.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | Scumwarden the hardened leather belt Scumwarden the hardened leather belt1.0 T3 belt armor [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Mind.pwr +19 (+6 eff.) Melee Ret 2 mind On Hit (Melee): * 10% chance to slow global speed by 53% ----- def ----- Resists +6% light Phys.save +8 (+4 eff.) A belt that goes around your waist. |
In off hand | iron dagger 'Arcbait' (9-12 power, 5 apr) iron dagger 'Arcbait' (9-12 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Arcane Power 9.5 - 12.3 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +12 lightning +6 fire While equipped: Stats +1 Cun dps ---------- Mind.crit +4% Dmg.mod +12% fire Sharp, short and deadly. |
Cloak | Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | cured leather armour 'Zubiyavea' (6 def, 4 armour) cured leather armour 'Zubiyavea' (6 def, 4 armour)9.0 T2 light armor [Random Unique] Arcane/Master While equipped: dps ---------- Crit.mult +10.00% Spell.pwr +5 (+1 eff.) ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +15% lightning +15% fire +6% mind +17% temporal A suit of armour made of leather. |
Inventory
wild infusion of the wizard (res 28%; magical; dur 2; cd 16) wild infusion of the wizard (res 28%; magical; dur 2; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 28% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
stabilizing copper amulet of healing stabilizing copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% temporal Heal.mod +11% Cut- +40% Pinning- +21% Knockbk- +22% Heal: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 237 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Huradurach the Galelace Huradurach the Galelace0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% nature +12% lightning Res.pen +10% nature ----- def ----- Resists +24% nature +3% lightning Rings make your fingers look great! |
Unerring Scalpel (15-19 power, 25 apr) Unerring Scalpel (15-19 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Str, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+9 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Voreyalrama (15-18 power, 3 apr, darkness element) Voreyalrama (15-18 power, 3 apr, darkness element)5.0 T2 staff 1H weapon [Random Unique] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Str +2 Wil dps ---------- Phys.crit +6.0% Spell.crit +5% Phys.pwr +6 (+3 eff.) Spell.pwr +12 (+3 eff.) S.pwr/crit +4 Dmg.mod +15% darkness Acc +5 (+2 eff.) ----- def ----- Armour +7 Defense +6 (+3 eff.) ---------- misc Infravis +2 Wards +3 darkness Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
short ash starstaff of might (15-18 power, 3 apr, temporal element) short ash starstaff of might (15-18 power, 3 apr, temporal element)5.0 T2 staff 1H weapon [Ego] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +6 (+1 eff.) Dmg.mod +15% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Zuleldil the Shadowpride Zuleldil the Shadowpride1.0 T1 belt armor [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Spell.pwr +28 (+7 eff.) Dmg.mod +3% darkness +6% mind Res.pen +15% mind ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Mana/turn +0.04 A belt that goes around your waist. |
rough leather belt 'Curebraze' rough leather belt 'Curebraze'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire Res.pen +5% lightning +5% nature Melee Ret 4 lightning 8 fire ----- def ----- Resists +5% lightning +5% temporal +9% nature A belt that goes around your waist. |
spiritwalker's rough leather belt spiritwalker's rough leather belt1.0 T1 belt armor [Ego+] Arcane While equipped: Stats +3 Mag ---------- misc Mana/turn +0.10 Max.mana +20.00 A belt that goes around your waist. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+6 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 33.60 to 42.00 physical damage (based on Willpower and Cunning) with knockback. Uses 9 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+6 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
Sunpain (0 def, 0 armour) Sunpain (0 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +1 Cun +1 Str dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Res.pen +10% light ----- def ----- Resists +9% light +7% all Mind.save +16 (+8 eff.) ---------- misc Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe 'Loamcutter' (0 def, 0 armour) linen robe 'Loamcutter' (0 def, 0 armour)2.0 T1 cloth armor [Rare] Arcane While equipped: Stats +3 Cun dps ---------- Dmg.mod +10% darkness On Hit (Melee): * 10% chance to slow global speed by 53% * 10% chance to reduce all saves and defense by 26 ----- def ----- Resists +9% nature +15% darkness +7% all ---------- misc Max.psi +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silomitira the pair of rough leather boots (0 def, 1 armour) Silomitira the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +2% Spell.pwr +3 (+0 eff.) Phasing +10% Melee Ret 2 blight 2 arcane ----- def ----- Armour +1 A pair of boots made of leather. |
Dazzletreason (0 def, 2 armour) Dazzletreason (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +2 Mag ----- def ----- Armour +2 Resists +3% lightning Mind.save +3 (+1 eff.) HP.reg +7.00 Blind- +20% Disease- +20% ---------- misc Stam/turn +0.80 Max.stam +18.00 Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Thunderbloom the dwarven-steel gauntlets (0 def, 2 armour) Thunderbloom the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +3% lightning +5% arcane +12% blight Res.pen +5% lightning Melee Ret 8 lightning 4 cold ----- def ----- Armour +2 Fatigue +3% Resists +6% lightning +3% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Adynn (0 def, 1 armour) Adynn (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +5 Str +3 Cun +3 Con dps ---------- Dmg.mod +3% acid ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Sundare (1 def, 0 armour) Sundare (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning Res.pen +10% fire ----- def ----- Defense +1 (+1 eff.) Resists +16% lightning +9% mind +3% nature Max.HP +20.00 Blind- +10% Poison- +10% Confus- +20% A pointy cloth hat, very wizardly... |
Eel-skin armour (16 def, 0 armour) Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+8 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 22 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 50.63 to 151.88 lightning damage (101.25 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
cured leather armour 'Tedugen' (12 def, 7 armour) cured leather armour 'Tedugen' (12 def, 7 armour)9.0 T2 light armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Cun +1 Mag dps ---------- Spell.pwr +5 (+1 eff.) Dmg.mod +3% acid ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +7% Resists +6% mind +6% arcane Spell.save +11 (+5 eff.) Mind.save +21 (+10 eff.) ---------- misc Mana/s.crit +2.00 Max.vim +10.00 A suit of armour made of leather. |
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
131 alchemist agate 131 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Woecrack (dig speed 29 turns) Woecrack (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +6 Str +4 Dex +2 Cun dps ---------- Dmg.mod +9% darkness Apr +6 ---------- misc Light +2 See.Invis +3 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 23 cooldown Level 3.0 Pwr.cost 23 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +72 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of focus brass lantern of focus2.0 T1 lite [Ego] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ethereal brass lantern ethereal brass lantern1.0 T1 lite [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- Spell.pwr +7 (+1 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 ametrine 7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By FRANCES II the Skeleton Arcane Blade level 10
22nd Haze 122nd year of Ascendancy at 06:25 see stats
By FRANCES II the Skeleton Arcane Blade level 11
25th Haze 122nd year of Ascendancy at 01:42 see stats
By FRANCES II the Skeleton Arcane Blade level 11
26th Haze 122nd year of Ascendancy at 13:40 see stats
By FRANCES II the Skeleton Arcane Blade level 16
48th Haze 122nd year of Ascendancy at 21:30 see stats
Log
You gain 1.54 gold from the transmogrification of shielding linen wizard hat of light (+16%) (1 def, 0 armour).
You gain 0.10 gold from the transmogrification of rough leather cap (0 def, 1 armour).
You gain 0.80 gold from the transmogrification of iron helm of constitution (+3) (0 def, 3 armour).
You gain 1.26 gold from the transmogrification of psychic's hardened leather gloves (0 def, 2 armour).
You gain 0.55 gold from the transmogrification of pair of rough leather boots of evasion (2 def, 1 armour).
You gain 3.03 gold from the transmogrification of miner's pair of rough leather boots of tirelessness (0 def, 3 armour).
You gain 0.10 gold from the transmogrification of linen cloak (1 def, 0 armour).
You gain 0.10 gold from the transmogrification of linen cloak (1 def, 0 armour).
You gain 8.52 gold from the transmogrification of Murkjustice.
You gain 5.68 gold from the transmogrification of truestriking steel waraxe of crippling (13-18 power, 3 apr).
You gain 11.35 gold from the transmogrification of dwarven-steel waraxe 'Dourserpent' (20-28 power, 4 apr).
You gain 1.50 gold from the transmogrification of arcing iron waraxe of amnesia (11-15 power, 2 apr).
You gain 3.50 gold from the transmogrification of shimmering ash vilestaff of power (15-18 power, 3 apr, darkness element).
You gain 0.50 gold from the transmogrification of ash vilestaff (15-18 power, 3 apr, acid element).
You gain 11.90 gold from the transmogrification of Icestone the yew starstaff (20-24 power, 4 apr, darkness element).
You gain 3.00 gold from the transmogrification of Eclipse (18-21 power, 4 apr, darkness element).
You gain 2.85 gold from the transmogrification of steel mace of crippling (13-18 power, 3 apr).
You gain 1.60 gold from the transmogrification of flaming steel greatmaul of massacre (37-55 power, 2 apr).
You gain 3.06 gold from the transmogrification of elemental iron greatmaul of massacre (25-38 power, 1 apr).
You gain 3.83 gold from the transmogrification of thought-forged dwarven-steel dagger of erosion (20-26 power, 7 apr).
You gain 2.99 gold from the transmogrification of steel dagger of crippling (10-13 power, 6 apr).
You gain 2.60 gold from the transmogrification of balanced steel dagger (11-14 power, 6 apr).
You gain 2.10 gold from the transmogrification of quick steel battleaxe (21-32 power, 2 apr).
You gain 4.62 gold from the transmogrification of plaguebringer's steel battleaxe (22-33 power, 2 apr).
You gain 18.97 gold from the transmogrification of dwarven-steel battleaxe 'Belytira' (32-48 power, 2 apr).
You gain 1.69 gold from the transmogrification of shielding rune of the sneak (absorb 329; dur 4; cd 14).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.