Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 24 / 89% |
Size | medium |
Lifes / Deaths | Killed by Frances II at level 12 on the 9th Flare 122nd year of Ascendancy at 00:24 0 / 7Killed by Islynor the sandworm at level 19 on the 42nd Haze 122nd year of Ascendancy at 20:38 Killed by Xanarinor the worm that walks at level 24 on the 73rd Haze 122nd year of Ascendancy at 20:35 Killed by Xanarinor the worm that walks at level 24 on the 73rd Haze 122nd year of Ascendancy at 22:18 Killed by Mayevena the fearful symmetry at level 24 on the 74th Haze 122nd year of Ascendancy at 07:12 Killed by Mayevena the fearful symmetry at level 24 on the 74th Haze 122nd year of Ascendancy at 08:11 Killed by Lisyda the mad druid at level 24 on the 7th Allure 123rd year of Ascendancy at 19:35 |
Primary Stats
Strength | 33 (base 13) |
Dexterity | 35 (base 10) |
Constitution | 17 (base 10) |
Magic | 90 (base 54) |
Willpower | 15 (base 10) |
Cunning | 90 (base 51) |
Resources
Life | -32/628 |
Mana | 106/263 |
Stamina | 176/196 |
Healing Factor | 1.172941519274 |
Regeneration | 10.967003205212 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +104% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 43.03326605996 |
See Invisible | 43.03326605996 |
Offense: Mainhand
Damage | 41 |
Accuracy | 52 |
Crit Chance | 35% |
APR | 16 |
Speed | 1.00 |
Offense: Offhand
Damage | 14 |
Accuracy | 52 |
Crit Chance | 38% |
APR | 20 |
Speed | 1.00 |
Offense: Spell
Spellpower | 64 |
Crit Chance | 30% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 25% |
Speed | 1 |
Offense: Damage Bonus
Physical | +48% |
Lightning | 0% |
Light | +9% |
Darkness | +5% |
Blight | +6% |
Arcane | +4% |
Acid | +12% |
All | 0% |
Offense: Damage Penetration
Physical | +7% |
Darkness | +10% |
Light | +15% |
Temporal | +25% |
Blight | +30% |
Arcane | +15% |
Fire | +22% |
All | 0% |
Defense: Base
Armour (hardiness) | 17 (30%) |
Defense | 29 |
Ranged Defense | 29 |
Fatigue | 0 |
Physical Save | 23 |
Spell Save | 37 |
Mental Save | 32 |
Defense: Resistances
Acid | + 26%( 70%) |
Blight | + 6%( 70%) |
Arcane | + 8%( 70%) |
All | + 3%( 70%) |
Darkness | + 13%( 70%) |
Temporal | + 14%( 70%) |
Physical | + 6%( 70%) |
Fire | + 20%( 70%) |
Nature | + 6%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Bleed Resistance | 100% |
Confusion Resistance | 31% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 460 damage for 4 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 41 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 828% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Technique / Magical combat | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.45 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | pair of hardened leather boots 'Woespawner' (5 def, 3 armour) pair of hardened leather boots 'Woespawner' (5 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +5 (+1 eff.) Res.pen +7% physical ----- def ----- Armour +3 Defense +5 (+2 eff.) Resists +3% physical +3% darkness +3% temporal Phys.save +6 (+3 eff.) Pinning- +20% A pair of boots made of leather. |
Light source | brass lantern 'Brenolakan' brass lantern 'Brenolakan'2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% physical Acc +15 (+5 eff.) Melee Ret 12 fire ----- def ----- Resists +6% fire Spell.save +3 (+2 eff.) Cut- +10% ---------- misc Stam/turn +1.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Eilinuseth the Murktrail (2 def, 0 armour) Eilinuseth the Murktrail (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Res.pen +25% temporal +10% darkness +15% arcane ----- def ----- Defense +2 (+1 eff.) Resists +9% temporal Shield.pwr +8% HP.reg +2.10 Def/telep +10 Res/telep +10% Dur/telep +10% A pointy cloth hat, very wizardly... |
On hands | umbral hardened leather gloves of magic (+2) (0 def, 2 armour) umbral hardened leather gloves of magic (+2) (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 5 darkness Dmg.mod +5% darkness +4% arcane ----- def ----- Armour +2 Resists +8% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Mayildathra [power 215] (8/13 cooldown) Mayildathra [power 215] (8/13 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% blight Res.pen +20% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Resists +3% blight Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 318 physical damage Puts all charms on 13 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase all damage penetration by 10% for 2 turns. 100% to increase all damage by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Kindleraider Kindleraider0.1 T3 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Dex +4 Mag +8 Cun dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +12% acid Res.pen +10% fire Acc +7 (+2 eff.) ----- def ----- Resists +24% acid +12% fire +3% nature Rings make your fingers look great! |
On fingers | savage's copper ring of life savage's copper ring of life0.1 T1 ring jewelry [Ego++] Nature/Master While equipped: Stats +2 Con ----- def ----- Spell.save +12 (+5 eff.) Max.HP +42.00 HP.reg +7.00 Heal.mod +11% ---------- misc Max.stam +15.00 Rings make your fingers look great! |
Around neck | steel amulet 'Manyrion' steel amulet 'Manyrion'0.1 T2 amulet jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +9 Mag +2 Wil +2 Con dps ---------- Mind.pwr +6 (+3 eff.) Res.pen +10% blight ----- def ----- Mind.save +5 (+3 eff.) Confus- +11% ---------- misc Masteries +0.15 Spell/Fire Amulets make your neck look great! |
In main hand | Glowpython (15-18 power, 3 apr, physical element) Glowpython (15-18 power, 3 apr, physical element)5.0 T2 staff 1H weapon [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Str dps ---------- Phys.crit +8.0% Spell.crit +5% Crit.mult +10.00% Phys.pwr +26 (+8 eff.) Spell.pwr +12 (+3 eff.) Dmg.mod +9% light +15% physical Res.pen +15% light Acc +7 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | Emigaba Emigaba1.0 T3 belt armor [Rare] Arcane While equipped: Stats +3 Con dps ---------- Dmg.mod +21% physical Apr +3 ----- def ----- Fatigue -7% ---------- misc Max.enc +29 Stam/turn +3.00 A belt that goes around your waist. |
In off hand | dwarven-steel dagger 'Chargejeer' (15-19 power, 7 apr) dwarven-steel dagger 'Chargejeer' (15-19 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Nature Power 15.0 - 19.5 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit.r1 +20 lightning On Crit.r2 +20 lightning +11 fire While equipped: dps ---------- All.spd +4% Res.pen +12% fire ----- def ----- Resists +5% arcane Confus- +20% Sharp, short and deadly. |
Cloak | Cloak of Deception =keep= Cloak of Deception =keep=1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+7 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
Elixir of Invulnerability Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Feathersteel Amulet Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+7 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
copper ring 'Galejustice' copper ring 'Galejustice'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +11% acid Res.pen +5% temporal ----- def ----- Resists +22% acid +3% lightning Phys.save +9 (+5 eff.) Die.at -20.00 life Rings make your fingers look great! |
Swordbreaker (25-32 power, 20 apr) Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+7 eff.) Phys.save +15 (+8 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
steel dagger 'Maligotar' (11-14 power, 6 apr) steel dagger 'Maligotar' (11-14 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Arcane Power 11.0 - 14.3 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 light Against +7% Undead While equipped: dps ---------- Crit.mult +20.00% Res.pen +15% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ---------- misc Mana/turn +0.08 Vim/s.crit +1.00 Max.psi +30.00 Sharp, short and deadly. |
Ebonynigh the ash vilestaff (15-18 power, 3 apr, fire element) Ebonynigh the ash vilestaff (15-18 power, 3 apr, fire element)5.0 T2 staff 1H weapon [Random Unique] Nature/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Phys.crit +7.0% Spell.crit +4% Phys.pwr +5 (+1 eff.) Spell.pwr +17 (+4 eff.) Dmg.mod +15% fire Acc +5 (+2 eff.) ----- def ----- Defense +8 (+4 eff.) Resists +3% blight +3% cold +6% darkness HP.reg +0.60 Heal.mod +10% ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 98.36 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Blastslice the hardened leather belt Blastslice the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Melee Ret 4 lightning ----- def ----- Armour +12 Defense +8 (+4 eff.) Resists +6% light +6% fire Crit.chn- 15.00% Phys.save +13 (+7 eff.) Spell.save +9 (+4 eff.) HP.reg +2.00 A belt that goes around your waist. |
hardened leather belt 'Aeravea' hardened leather belt 'Aeravea'1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Str +8 Dex +2 Cun ----- def ----- Armour +5 Defense +10 (+5 eff.) Resists +3% acid Phys.save +17 (+9 eff.) ---------- misc Infravis +3 A belt that goes around your waist. |
Baluregorath the Strikeusher (26 def, 0 armour) =keep= Baluregorath the Strikeusher (26 def, 0 armour) =keep=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Res.pen +5% lightning ----- def ----- Defense +26 (+12 eff.) Resists +3% lightning Phys.save +3 (+2 eff.) Heal.mod +15% Silence- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emelywyn the pair of dwarven-steel boots (0 def, 4 armour) Emelywyn the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+1 eff.) Mind.pwr +8 (+3 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Fatigue -3% Resists +6% nature +6% fire Phys.save +8 (+4 eff.) Spell.save +6 (+3 eff.) ---------- misc Max.enc +25 Stam/turn +0.60 Max.stam +16.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flashhash (3 def, 3 armour) Flashhash (3 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +7 Dex dps ---------- Dmg.mod +15% lightning Res.pen +15% acid Melee Ret 6 acid ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +9% lightning A pair of boots made of leather. |
Silobeth (0 def, 1 armour) Silobeth (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Dex +1 Wil +6 Lck dps ---------- Crit.mult +15.00% Dmg.mod +3% mind ----- def ----- Armour +1 Resists +12% acid +3% lightning Stealth +6 Heal.mod +10% A pair of boots made of leather. |
Hat of Arcane Understanding (2 def, 0 armour) Hat of Arcane Understanding (2 def, 0 armour)2.0 T3 head armor [Unique] Arcane Only supremacy of the arcane can release its full power. While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +20% arcane ---------- misc Mana/turn +2.00 Cooldown Disruption Shield -10 Masteries +0.20 Spell/Meta A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Isyba the cashmere wizard hat (2 def, 0 armour) Isyba the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +5 Cun +7 Wil dps ---------- Mind.crit +5% Dmg.mod +9% mind Melee Ret 10 mind ----- def ----- Defense +2 (+1 eff.) Mind.save +18 (+9 eff.) ---------- misc Max.psi +30.00 Infravis +3 Hateful Whisper: Puts all charms on 13 cooldown Level 3.0 Pwr.cost 13 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 108 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 25% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Lightningwedge the linen wizard hat (1 def, 0 armour) Lightningwedge the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +20% lightning On Hit (Melee): * 10% chance to slow global speed by 51% ----- def ----- Defense +1 (+0 eff.) Resists +16% lightning +3% temporal +6% light +6% fire +5% arcane Spell.save +3 (+2 eff.) A pointy cloth hat, very wizardly... |
Tempestshear the rough leather cap (0 def, 1 armour) Tempestshear the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Cun +2 Dex dps ---------- Res.pen +15% lightning +20% mind Apr +5 ----- def ----- Armour +1 Fatigue +1% Resists +9% mind +5% arcane A cap made of leather. |
Pureraptor (6 def, 4 armour) Pureraptor (6 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Wil dps ---------- Phys.crit +3.0% Crit.mult +10.00% Phys.pwr +5 (+1 eff.) Dmg.mod +3% blight Res.pen +10% nature Melee Ret 2 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +11% blight +12% darkness +6% mind Mind.save +12 (+6 eff.) ---------- misc Light +1 A suit of armour made of leather. |
troll-hide cured leather armour of command (11 def, 7 armour) troll-hide cured leather armour of command (11 def, 7 armour)9.0 T2 light armor [Ego++] Nature/Psionic While equipped: Stats +1 Cun ----- def ----- Armour +7 Defense +11 (+5 eff.) Fatigue +7% Mind.save +10 (+5 eff.) Max.HP +30.00 HP.reg +4.80 Heal.mod +10% A suit of armour made of leather. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
218 alchemist agate 218 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Murkbrace (dig speed 36 turns) Murkbrace (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +3 Con dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +6% nature ----- def ----- Resists +3% darkness +11% nature +6% light While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst 6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ash wand of shielding 'Brenuziladir' [power 170] (8/17 cooldown) ash wand of shielding 'Brenuziladir' [power 170] (8/17 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- S.pwr/crit +4 ----- def ----- Spell.save +9 (+4 eff.) ---------- misc Max.mana +20.00 Create a shield absorbing up to 183 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to increase the duration of 2 beneficial effects by 1. 100% to heal for 30. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Frances II the Skeleton Arcane Blade level 21
45th Haze 122nd year of Ascendancy at 08:27 see stats
By Frances II the Skeleton Arcane Blade level 17
23rd Dusk 122nd year of Ascendancy at 15:29 see stats
By Frances II the Skeleton Arcane Blade level 22
66th Haze 122nd year of Ascendancy at 16:42 see stats
By Frances II the Skeleton Arcane Blade level 10
1st Summertide 122nd year of Ascendancy at 15:21 see stats
By Frances II the Skeleton Arcane Blade level 20
43rd Haze 122nd year of Ascendancy at 07:20 see stats
By Frances II the Skeleton Arcane Blade level 11
3rd Summertide 122nd year of Ascendancy at 17:51 see stats
By Frances II the Skeleton Arcane Blade level 11
2nd Flare 122nd year of Ascendancy at 09:23 see stats
By Frances II the Skeleton Arcane Blade level 24
72nd Haze 122nd year of Ascendancy at 08:04 see stats
By Frances II the Skeleton Arcane Blade level 18
32nd Haze 122nd year of Ascendancy at 01:44 see stats
Log
Frances II hits Zombie bunny for 60 physical, 12 lightning, 7 darkness, 43 physical, 8 lightning, 5 darkness, 163 lightning, 16 lightning, 16 lightning, 11 fire (345 total damage).
Betida the cute little bunny's light area effect hits Frances II for (70 absorbed), 0 light (0 total damage).
Frances II slows down.
Lisyda the mad druid's Slime Spit hits Frances II for (212 absorbed), 0 nature (0 total damage).
Zombie bunny misses Frances II.
Lisyda the mad druid stops regenerating health quickly.
Burning from Lisyda the mad druid hits Frances II for (42 absorbed), 0 fire (0 total damage).
Thunderstorm hits Lisyda the mad druid for 23 lightning damage.
Thunderstorm hits Shadow for 26 lightning damage.
Lisyda the mad druid uses Static Net.
Your shield crumbles under the damage!
The shield around Frances II crumbles.
Lisyda the mad druid's static net area effect hits Frances II for (0 absorbed), 73 lightning (74 total damage).
Betida the cute little bunny's light area effect hits Frances II for (70 absorbed), 0 light (0 total damage).
Frances II hits Zombie bunny for 57 physical, 11 lightning, 6 darkness, 20 physical (96 total damage).
Frances II hits Shadow for 18 lightning damage.
Frances II killed Zombie bunny!
Burning from Lisyda the mad druid hits Frances II for 42 fire damage.
Thunderstorm hits Shadow for 17 lightning damage.
Thunderstorm hits Ce'Nylaith the zombie bunny for 14 lightning damage.
Lisyda the mad druid uses Mindlash.
Ce'Nylaith the zombie bunny uses Willful Strike.
Frances II was smashed!
Lisyda the mad druid hits Frances II for 142 physical damage.
Lisyda the mad druid's static net area effect hits Frances II for 74 lightning damage.
Betida the cute little bunny's light area effect hits Frances II for 70 light damage.
Ce'Nylaith the zombie bunny hits Frances II for 235 physical, 32 physical (268 total damage).
Frances II the level 24 skeleton arcane blade was amped to death by Lisyda the mad druid on level 1 of Pikataclysm.
The furious lightning storm around Frances II calms down and disappears.