Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 18 / 59% |
Size | medium |
Lifes / Deaths | Killed by Bill the Stone Troll at level 7 on the 50th Dusk 122nd year of Ascendancy at 19:31 0 / 6Killed by Cyritta the skeleton magus at level 9 on the 58th Dusk 122nd year of Ascendancy at 10:55 Killed by Aerasevea the elven guard at level 14 on the 35th Haze 122nd year of Ascendancy at 10:53 Killed by Adogata the bandit at level 18 on the 56th Haze 122nd year of Ascendancy at 12:19 Killed by Adogata the bandit at level 18 on the 56th Haze 122nd year of Ascendancy at 13:20 Killed by Adogata the bandit at level 18 on the 56th Haze 122nd year of Ascendancy at 14:47 |
Primary Stats
Strength | 33 (base 13) |
Dexterity | 39 (base 10) |
Constitution | 18 (base 10) |
Magic | 68 (base 46) |
Willpower | 15 (base 10) |
Cunning | 58 (base 34) |
Resources
Life | -165/453 |
Mana | 42/387 |
Stamina | 86/163 |
Healing Factor | 1.2811363549267 |
Regeneration | 0.32028408873169 |
Speed
Mental | +10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 35.84903874937 |
See Invisible | 35.84903874937 |
Offense: Mainhand
Damage | 31 |
Accuracy | 38 |
Crit Chance | 16% |
APR | 2 |
Speed | 0.91 |
Offense: Offhand
Damage | 15 |
Accuracy | 38 |
Crit Chance | 19% |
APR | 6 |
Speed | 0.91 |
Offense: Spell
Spellpower | 53 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +24% |
Light | +3% |
Acid | +19% |
Blight | +32% |
Arcane | +6% |
Fire | +3% |
All | 0% |
Offense: Damage Penetration
Darkness | +5% |
Light | +15% |
Temporal | +15% |
Physical | +30% |
Cold | +20% |
Defense: Base
Armour (hardiness) | 20 (30%) |
Defense | 38 |
Ranged Defense | 38 |
Fatigue | 2 |
Physical Save | 25 |
Spell Save | 27 |
Mental Save | 30 |
Defense: Resistances
Lightning | + 34%( 70%) |
Light | + 6%( 70%) |
Acid | + 8%( 70%) |
Blight | + 29%( 70%) |
Arcane | + 5%( 70%) |
Mind | + 3%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 50% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Disarm Resistance | 35% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 321 damage for 6 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Magical combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Undead / Skeleton | 1.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed warg claw. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed skeleton mage skull. * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Magmashaper (20 def, 1 armour) Magmashaper (20 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +3 Dex dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +3% fire Res.pen +15% physical ----- def ----- Armour +1 Defense +20 (+7 eff.) ---------- misc Stam/turn +2.00 Disengage: Puts all charms on 13 cooldown Level 1.0 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 96% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Light source | Chargevortex the brass lantern Chargevortex the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning +15% acid Res.pen +10% physical Melee Ret 4 lightning ----- def ----- Armour +6 Resists +3% acid Phys.save +6 (+3 eff.) Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | linen wizard hat 'Gloralranor' (1 def, 6 armour) linen wizard hat 'Gloralranor' (1 def, 6 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +16% lightning +3% mind +5% arcane Crit.chn- 15.00% Poison- +10% A pointy cloth hat, very wizardly... |
On hands | Falulin (0 def, 1 armour) Falulin (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +6 Cun +2 Con dps ---------- S.pwr/crit +2 Melee+ 6 acid Dmg.mod +4% acid Phasing +10% ----- def ----- Armour +1 Resists +6% acid ---------- misc Max.mana +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | elm wand of lightning storm 'Getidunaleg' [power 116] (10/13 cooldown) elm wand of lightning storm 'Getidunaleg' [power 116] (10/13 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +1 Str +2 Dex +4 Con dps ---------- Mind.crit +5% Create a radius 3 storm for 5 turns. Each turn, creatures within take 28 lightning damage and will be dazed for 1 turn (143 total damage) Puts all charms on 13 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Flashreek Flashreek0.1 T2 ring jewelry [Random Unique] Arcane While equipped: Stats +4 Cun +3 Mag dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +23% blight +3% light Res.pen +15% light ----- def ----- Resists +23% blight +6% light ---------- misc Light +2 Rings make your fingers look great! |
On fingers | Gilaldir the copper ring Gilaldir the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Wil dps ---------- Crit.mult +10.00% Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+3 eff.) ----- def ----- Phys.save +8 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+4 eff.) ---------- misc Psi/ret +0.12 Max.mana +40.00 Rings make your fingers look great! |
Around neck | copper amulet 'Lisyth' copper amulet 'Lisyth'0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- S.pwr/crit +6 Dmg.mod +6% arcane Phasing +20% ----- def ----- Mind.save +3 (+2 eff.) ---------- misc Vim/s.crit +2.00 Max.mana +20.00 Amulets make your neck look great! |
In main hand | elm magestaff 'Umbrakiss' (10-12 power, 2 apr, lightning element) elm magestaff 'Umbrakiss' (10-12 power, 2 apr, lightning element)5.0 T1 staff 1H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% lightning Res.pen +5% darkness ----- def ----- Resists +3% lightning Mind.save +6 (+3 eff.) Heal.mod +10% Disarm- +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | Floerigor the rough leather belt Floerigor the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: Stats +2 Wil dps ---------- Dmg.mod +9% blight Res.pen +20% cold ----- def ----- Armour +6 Resists +6% blight ---------- misc Max.mana +80.00 Create a temporary shield that absorbs 176 damage Puts all charms on 26 cooldown A belt that goes around your waist. |
In off hand | Uloromista (20-26 power, 6 apr) Uloromista (20-26 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Master Power 20.5 - 26.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Mag +2 Wil +2 Con dps ---------- Phys.pwr +9 (+3 eff.) Phys.spd +10% Res.pen +15% temporal +5% physical Acc +10 (+3 eff.) Melee Ret 6 arcane ----- def ----- Disarm- +15% ---------- misc Mana/s.crit +2.00 Sharp, short and deadly. |
Cloak | Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | Eel-skin armour (16 def, 0 armour) Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+6 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 22 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 49.47 to 148.42 lightning damage (98.95 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
wizard's steel ring wizard's steel ring0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Rings make your fingers look great! |
Baresta the Hailtrial (9-11 power, 5 apr) Baresta the Hailtrial (9-11 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Arcane Power 9.0 - 11.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +8 acid On Hit: * 25% chance for lightning to strike from the target to a second target dealing 90 damage While equipped: Stats +1 Con dps ---------- Dmg.mod +6% cold Apr +5 Sharp, short and deadly. |
Uledig (9-11 power, 5 apr) Uledig (9-11 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 9.0 - 11.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% Mind.pwr +5 (+3 eff.) Dmg.mod +6% blight Res.pen +5% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 26 Sharp, short and deadly. |
Kindlewreath (10-12 power, 2 apr, light element) Kindlewreath (10-12 power, 2 apr, light element)5.0 T1 staff 1H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +25% light Res.pen +10% mind ---------- misc Max.hate +4.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Arcknight Arcknight1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +12% lightning Res.pen +20% arcane On Hit (Melee): * 10% chance to reduce damage dealt by 17% ----- def ----- Resists +3% lightning +3% darkness Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Stormripper (1 def, 0 armour) Stormripper (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +5% fire On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +1 (+1 eff.) Resists +15% acid +6% lightning Spell.save +3 (+2 eff.) Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Toxinpiercer' (1 def, 0 armour) linen cloak 'Toxinpiercer' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +2 Wil +2 Cun dps ---------- Spell.crit +1% Spell.pwr +5 (+1 eff.) Dmg.mod +18% arcane Acc +3 (+1 eff.) Apr +4 On Hit (Melee): * 20% chance to slow global speed by 47% ----- def ----- Defense +1 (+1 eff.) ---------- misc Mana/s.crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wretchnigh (0 def, 1 armour) Wretchnigh (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: ----- def ----- Armour +1 Resists +6% lightning +6% temporal +9% darkness +5% arcane +3% nature Mind.save +3 (+2 eff.) Cut- +10% A pair of boots made of leather. |
pair of rough leather boots 'Chorath' (0 def, 1 armour) pair of rough leather boots 'Chorath' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex dps ---------- Dmg.mod +3% acid On Hit (Melee): * 20 arcane resource burn * 10% chance to slow global speed by 47% ----- def ----- Armour +1 Resists +3% blight +3% fire +6% temporal Stealth +6 A pair of boots made of leather. |
pair of rough leather boots 'Phoenixlore' (0 def, 3 armour) pair of rough leather boots 'Phoenixlore' (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 47% ----- def ----- Armour +3 Resists +3% acid +6% temporal +3% darkness +9% fire +5% arcane ---------- misc Infravis +2 A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Lightningsage (1 def, 0 armour) Lightningsage (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +25% lightning Melee Ret 8 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 21 ----- def ----- Defense +1 (+1 eff.) Resists +6% fire +3% mind +6% cold A pointy cloth hat, very wizardly... |
linen wizard hat 'Heatslicer' (1 def, 0 armour) linen wizard hat 'Heatslicer' (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +3% acid +6% fire Res.pen +5% nature +5% acid On Hit (Melee): * 10% chance to reduce armor by 36% ----- def ----- Defense +1 (+1 eff.) Resists +15% fire Mind.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Bleakhash (2 def, 6 armour) Bleakhash (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +8 Cun +8 Wil dps ---------- Dmg.mod +3% darkness On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +6% acid +17% cold +3% darkness Mind.save +25 (+12 eff.) A suit of armour made of mail. |
steel mail armour (2 def, 6 armour) steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
Brightzephyr the rough leather armour (3 def, 2 armour) Brightzephyr the rough leather armour (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +5 Str +4 Cun +1 Con dps ---------- Dmg.mod +3% fire ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +6% physical Crit.chn- 5.00% Phys.save +11 (+6 eff.) A suit of armour made of leather. |
Layelrabeth the Obsidianwreck (12 def, 8 armour) Layelrabeth the Obsidianwreck (12 def, 8 armour)9.0 T2 light armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Mag +4 Wil +6 Cun dps ---------- Res.pen +10% darkness ----- def ----- Armour +8 Defense +12 (+5 eff.) Fatigue +7% Resists +15% temporal Mind.save +22 (+11 eff.) ---------- misc Light +2 Infravis +1 A suit of armour made of leather. |
cured leather armour 'Camakan' (6 def, 4 armour) cured leather armour 'Camakan' (6 def, 4 armour)9.0 T2 light armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +6% physical ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +29% lightning +9% light Spell.save +3 (+2 eff.) Cut- +10% A suit of armour made of leather. |
cured leather armour 'Relgohad' (6 def, 4 armour) cured leather armour 'Relgohad' (6 def, 4 armour)9.0 T2 light armor [Random Unique] Master While equipped: dps ---------- Dmg.mod +9% arcane Res.pen +10% arcane Melee Ret 2 arcane ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +48% acid A suit of armour made of leather. |
Isama (0 def, 2 armour, 21.5 block) Isama (0 def, 2 armour, 21.5 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Wil dps ---------- Mind.crit +3% On Hit (Melee): * 20 arcane resource burn * 6% chance to reduce all saves and defense by 21 On Melee Ret: * 13% chance to reduce all saves and defense by 21 ----- def ----- Armour +2 Fatigue +8% Resists +6% nature +3% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
79 alchemist agate 79 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
8 spinel 8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Shadowream the brass lantern Shadowream the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Stam/turn +1.00 Equi/ret +0.12 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(60 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Treewind the brass lantern Treewind the brass lantern2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +6% lightning +6% temporal +6% nature +9% acid Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Imp Claw Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.6 Pwr.cost 8 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 169.93 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Ulidur the Scummire [power 23] (10/22 cooldown) Ulidur the Scummire [power 23] (10/22 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% nature ----- def ----- Defense +25 (+9 eff.) Mind.save +3 (+2 eff.) Poison- +10% Disease- +10% Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 22 cooldown 100% to heal for 30. Torques are made by powerful psionics to store psionic powers. |
focusing steel torque of mindblast [power 160] (10/13 cooldown) focusing steel torque of mindblast [power 160] (10/13 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 160 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
iron torque of psionic shield [power 23] (10/22 cooldown) iron torque of psionic shield [power 23] (10/22 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
Goreratha [power 116] (10/13 cooldown) Goreratha [power 116] (10/13 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Mag +1 Wil +4 Cun Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 13 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Phoenixfury [power 110] (10/13 cooldown) Phoenixfury [power 110] (10/13 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Mind.crit +1% Mind.pwr +15 (+8 eff.) Res.pen +20% mind Melee Ret 6 fire ----- def ----- Mind.save +9 (+5 eff.) Create a radius 3 storm for 5 turns. Each turn, creatures within take 27 lightning damage and will be dazed for 1 turn (136 total damage) Puts all charms on 13 cooldown 100% to increase the duration of 2 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By FRANCES II the Skeleton Arcane Blade level 10
58th Dusk 122nd year of Ascendancy at 23:54 see stats
By FRANCES II the Skeleton Arcane Blade level 11
60th Dusk 122nd year of Ascendancy at 18:58 see stats
By FRANCES II the Skeleton Arcane Blade level 8
53rd Dusk 122nd year of Ascendancy at 09:09 see stats
By FRANCES II the Skeleton Arcane Blade level 16
47th Haze 122nd year of Ascendancy at 07:06 see stats
Log
Adogata the bandit's Reality Fracture hits FRANCES II for (26 absorbed), 0 temporal, (19 absorbed), 0 darkness (0 total damage).
The shield around FRANCES II crumbles.
FRANCES II casts Rune: Shielding.
A shield forms around FRANCES II.
FRANCES II casts Arcane Reconstruction.
FRANCES II receives 218 healing.
Adogata the bandit casts Netherblast.
Adogata the bandit's Netherblast hits FRANCES II for (100 absorbed), 0 temporal, (140 absorbed), 0 darkness (0 total damage).
Adogata the bandit loses 7 health to the entropy.
Adogata the bandit stops burning.
Adogata the bandit's Reality Fracture hits FRANCES II for (32 absorbed), 0 temporal, (16 absorbed), 0 darkness (0 total damage).
Adogata the bandit's Reality Fracture hits FRANCES II for (14 absorbed), 0 temporal, (29 absorbed), 0 darkness (0 total damage).
Talent Lightning is ready to use.
Adogata the bandit casts Quantum Tunnelling.
Adogata the bandit emerges from a space-time rift!
A shield forms around Adogata the bandit.
FRANCES II casts Lightning.
FRANCES II hits Adogata the bandit for (89 absorbed), (19 deflected), 19 lightning (20 total damage).
Adogata the bandit loses 7 health to the entropy.
A void star appears around Adogata the bandit.
Talent Flurry is ready to use.
Adogata the bandit casts Netherblast.
Adogata the bandit's spell attains critical power!
Your shield crumbles under the damage!
The shield around FRANCES II crumbles.
Prophecy of Ruin from Adogata the bandit hits FRANCES II for 49 darkness, 39 darkness, 63 darkness (153 total damage).
Adogata the bandit's Netherblast hits FRANCES II for (14 absorbed), 385 temporal (386 total damage).
FRANCES II the level 18 skeleton arcane blade was replaced by a time clone (and no one ever knew the difference) to death by Adogata the bandit on level 1 of The Maze.