Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 14 / 90% |
Size | big |
Lifes / Deaths | Killed by Spellblaze Crystal at level 13 on the 42nd Dusk 122nd year of Ascendancy at 13:35 3 / 3Killed by Eilinanne the devourer at level 14 on the 45th Dusk 122nd year of Ascendancy at 20:08 Killed by Frances II at level 14 on the 45th Dusk 122nd year of Ascendancy at 20:12 |
Primary Stats
Strength | 23 (base 13) |
Dexterity | 21 (base 10) |
Constitution | 16 (base 16) |
Magic | 47 (base 40) |
Willpower | 12 (base 10) |
Cunning | 32 (base 22) |
Resources
Life | 406/406 |
Mana | 188/188 |
Stamina | 154/154 |
Healing Factor | 1.1645771506545 |
Regeneration | 2.3873831588416 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -62.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 5 |
See Stealth | 49.300317620788 |
See Invisible | 39.300317620788 |
Offense: Mainhand
Damage | 20 |
Accuracy | 37 |
Crit Chance | 11% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | 8 |
Accuracy | 37 |
Crit Chance | 12% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 42 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Acid | +10% |
Light | +9% |
Darkness | +14% |
Mind | +9% |
Lightning | +5% |
Fire | +6% |
All | 0% |
Offense: Damage Penetration
Physical | +15% |
Mind | +15% |
Cold | +5% |
Defense: Base
Armour (hardiness) | 2 (30%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 0 |
Physical Save | 21 |
Spell Save | 26 |
Mental Save | 23 |
Defense: Resistances
Darkness | + 24%( 70%) |
Cold | + 9%( 70%) |
Blight | + 13%( 70%) |
Fire | + 12%( 70%) |
Mind | + 9%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 191 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 49 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1283% for 10 turns (0 total) and instantly restoring 64 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Class Talents
Technique / Magical combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed length of troll intestine. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Skyvein the pair of rough leather boots (2 def, 1 armour) Skyvein the pair of rough leather boots (2 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning Melee Ret 10 lightning 2 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 22 ----- def ----- Armour +1 Defense +2 (+1 eff.) Evasion: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 11 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Light source | Umbrawedge Umbrawedge2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Cun +2 Wil dps ---------- Mind.crit +1% Dmg.mod +3% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 14% ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +7 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Getogodan the Daysweeper (1 def, 0 armour) Getogodan the Daysweeper (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% light +6% fire +9% mind +11% darkness Res.pen +5% mind ----- def ----- Defense +1 (+1 eff.) Resists +16% darkness +6% fire ---------- misc Light +1 A pointy cloth hat, very wizardly... |
On hands | rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Imp Claw Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.6 Pwr.cost 8 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 149.31 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
On fingers | copper ring of sensing copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +20% ---------- misc Infravis +3 See.Stealth +5 See.Invis +6 Rings make your fingers look great! |
On fingers | pixie's copper ring of speed pixie's copper ring of speed0.1 T1 ring jewelry [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +6 (+2 eff.) Mov.spd +12% Acc +6 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Blinding Speed: Puts all charms on 34 cooldown Level 3.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
Around neck | copper amulet 'Darkrot' copper amulet 'Darkrot'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun dps ---------- Phys.crit +2.0% Acc +5 (+2 eff.) ----- def ----- Resists +3% darkness ---------- misc Stam/turn +3.00 Amulets make your neck look great! |
In main hand | short elm vilestaff of illumination (10-12 power, 2 apr, acid element) short elm vilestaff of illumination (10-12 power, 2 apr, acid element)5.0 T1 staff 1H weapon [Ego] Nature/Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% acid ----- def ----- Defense +6 (+3 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 74.03 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Around waist | Boltpiety Boltpiety1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Spell.crit +1% Crit.mult +10.00% Phys.pwr +3 (+2 eff.) Dmg.mod +3% lightning Res.pen +10% mind ----- def ----- Spell.save +12 (+6 eff.) ---------- misc Size +1 A belt that goes around your waist. |
In off hand | iron dagger 'Glacierwalker' (16-20 power, 5 apr) iron dagger 'Glacierwalker' (16-20 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 16.0 - 20.8 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Res.pen +15% physical +5% cold Acc +15 (+5 eff.) ---------- misc Max.stam +10.00 Sharp, short and deadly. |
Cloak | Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | Poremira the linen robe (5 def, 0 armour) Poremira the linen robe (5 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Defense +5 (+3 eff.) Resists +7% blight +3% cold +3% mind +7% all Phys.save +9 (+4 eff.) Mind.save +6 (+3 eff.) Max.HP +46.00 HP.reg +1.80 Heal.mod +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
acid wave rune (damage 48; dur 4; cd 15) acid wave rune (damage 48; dur 4; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 48.40 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acidic iron battleaxe of daylight (15-22 power, 1 apr) acidic iron battleaxe of daylight (15-22 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Arcane Power 15.0 - 22.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +9 light Against +9% Undead On Crit: * Splash the target with acid dealing 121 damage over 5 turns and reducing armor and accuracy by 16 Massive two-handed battleaxes. |
chilling iron battleaxe of paradox (13-20 power, 1 apr) chilling iron battleaxe of paradox (13-20 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Arcane Power 13.5 - 20.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +12 cold +7 temporal While equipped: ----- def ----- Resists +10% temporal Massive two-handed battleaxes. |
flaming iron dagger of vileness (9-11 power, 5 apr) flaming iron dagger of vileness (9-11 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane Power 9.0 - 11.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 blight On Hit.r1 +6 fire On Hit: * 6% chance to reduce strength, dexterity, and constitution by 22 Sharp, short and deadly. |
acidic steel longsword (15-21 power, 3 apr) acidic steel longsword (15-21 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane Power 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 121 damage over 5 turns and reducing armor and accuracy by 16 Sharp, long, and deadly. |
chilling iron longsword (12-16 power, 2 apr) chilling iron longsword (12-16 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +6 cold Sharp, long, and deadly. |
Mayoldath (10-12 power, 2 apr, lightning element) Mayoldath (10-12 power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Rare] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +1 Str dps ---------- Spell.crit +8% Crit.mult +10.00% Spell.pwr +3 (+1 eff.) Dmg.mod +10% lightning +3% physical Res.pen +10% physical Acc +10 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blighted elm starstaff (10-12 power, 2 apr, physical element) blighted elm starstaff (10-12 power, 2 apr, physical element)5.0 T1 staff 2H weapon [Ego+] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +6 (+2 eff.) Dmg.mod +10% physical ---------- misc Vim/s.crit +2.00 Max.vim +12.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging elm magestaff of warding (10-12 power, 2 apr, lightning element) surging elm magestaff of warding (10-12 power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Ego] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) S.pwr/crit +2 Dmg.mod +10% lightning ----- def ----- Armour +5 Defense +5 (+3 eff.) ---------- misc Wards +2 lightning Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Frigidminister (1 def, 0 armour) Frigidminister (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +3% cold Res.pen +5% mind ----- def ----- Defense +1 (+1 eff.) Resists +6% cold Spell.save +5 (+2 eff.) Mind.save +6 (+3 eff.) ---------- misc Max.psi +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ce'Nuldatha the linen robe (10 def, 2 armour) Ce'Nuldatha the linen robe (10 def, 2 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +13% acid ----- def ----- Armour +2 Defense +10 (+5 eff.) Resists +19% acid +7% all Crit.chn- 10.00% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Camogoleyon' (0 def, 0 armour) woollen robe 'Camogoleyon' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +12% nature Res.pen +10% mind On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Resists +10% darkness +10% blight +18% nature +12% mind +9% all Phys.save +11 (+5 eff.) Spell.save +11 (+5 eff.) Mind.save +24 (+12 eff.) Max.HP +54.00 HP.reg +2.20 Heal.mod +14% ---------- misc Hate/m.crit +3.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of alchemy (0 def, 0 armour) woollen robe of alchemy (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +5% acid +5% physical +5% fire +7% cold ----- def ----- Resists +10% acid +11% physical +11% fire +12% cold +9% all ---------- misc Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots 'Baluromirek' (0 def, 1 armour) pair of rough leather boots 'Baluromirek' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +1 Cun +3 Con dps ---------- Phys.crit +1.0% Dmg.mod +3% mind Res.pen +10% mind Acc +30 (+10 eff.) ----- def ----- Armour +1 Rush: Puts all charms on 22 cooldown Level 2.0 Pwr.cost 22 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of rough leather boots 'Cyrubreyavea' (0 def, 1 armour) pair of rough leather boots 'Cyrubreyavea' (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Dmg.mod +3% acid +3% blight On Hit (Melee): * 20% chance to reduce armor by 31% * 10% chance to reduce strength, dexterity, and constitution by 22 * 20% chance to reduce all saves and defense by 16 ----- def ----- Armour +1 Resists +6% mind +3% acid A pair of boots made of leather. |
Beogar the Frigidwarden (1 def, 0 armour) Beogar the Frigidwarden (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +3 (+1 eff.) Res.pen +15% cold Melee Ret 2 arcane ----- def ----- Defense +1 (+1 eff.) Resists +6% temporal +5% arcane +6% cold ---------- misc Mana/turn +0.11 A pointy cloth hat, very wizardly... |
stabilizing linen wizard hat of light (+16%) (1 def, 0 armour) stabilizing linen wizard hat of light (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane/Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +11% light ----- def ----- Defense +1 (+1 eff.) Resists +16% light Phys.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
impenetrable steel mail armour of lightning resistance (2 def, 12 armour) impenetrable steel mail armour of lightning resistance (2 def, 12 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +12% Resists +16% lightning A suit of armour made of mail. |
radiant dwarven-steel mail armour of fire resistance (3 def, 8 armour) radiant dwarven-steel mail armour of fire resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Nature/Master While equipped: Stats +2 Wil ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +12% blight +15% fire +17% darkness ---------- misc Light +1 A suit of armour made of mail. |
steel mail armour of command (9 def, 11 armour) steel mail armour of command (9 def, 11 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +1 Cun ----- def ----- Armour +11 Defense +9 (+5 eff.) Fatigue +12% Mind.save +13 (+7 eff.) A suit of armour made of mail. |
rough leather armour of spell shielding (3 def, 2 armour) rough leather armour of spell shielding (3 def, 2 armour)9.0 T1 light armor [Ego] Arcane While equipped: ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +6% arcane Spell.save +12 (+6 eff.) A suit of armour made of leather. |
swashbuckler's iron shield of temporal resistance (+11%) (0 def, 2 armour, 21 block) swashbuckler's iron shield of temporal resistance (+11%) (0 def, 2 armour, 21 block)7.0 T1 shield armor Reqs Shield usage training [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Str +2 Dex dps ---------- Acc +5 (+2 eff.) On Melee Ret: * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Fatigue +8% Resists +11% temporal ---------- misc Talents +1 Block Handheld deflection devices. |
wrathful steel shield of cold resistance (+6%) (0 def, 4 armour, 39.5 block) wrathful steel shield of cold resistance (+6%) (0 def, 4 armour, 39.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * Deals 109 light and fire damage to each enemy blocked ----- def ----- Armour +4 Fatigue +8% Resists +6% fire +6% light +16% cold ---------- misc Talents +1 Block Handheld deflection devices. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
148 alchemist agate 148 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Hathumnir (dig speed 39 turns) Hathumnir (dig speed 39 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Crit.mult +15.00% Dmg.mod +6% nature Res.pen +15% arcane Phasing +10% ----- def ----- Resists +11% nature +3% temporal Blind- +10% ---------- misc Mana/s.crit +1.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Radhogofast the iron pickaxe (dig speed 29 turns) Radhogofast the iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Res.pen +5% mind ----- def ----- Mind.save +9 (+5 eff.) Silence- +10% ---------- misc Psi/ret +0.04 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
bright brass lantern of clarity bright brass lantern of clarity2.0 T1 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +6 See.Stealth +5 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gloryriakira [power 170] (1/13 cooldown) Gloryriakira [power 170] (1/13 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +21% mind Heal yourself and all friendly characters within 10 spaces for 170 Puts all charms on 13 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Frances II the Skeleton Arcane Blade level 10
29th Dusk 122nd year of Ascendancy at 20:37 see stats
By Frances II the Skeleton Arcane Blade level 12
33rd Dusk 122nd year of Ascendancy at 20:13 see stats
By Frances II the Skeleton Arcane Blade level 12
35th Dusk 122nd year of Ascendancy at 04:24 see stats
By Frances II the Skeleton Arcane Blade level 14
45th Dusk 122nd year of Ascendancy at 20:12 see stats
Log
Melee retaliation hits War hound (wild summon) for 10 lightning, 2 blight (13 total damage).
Eilinanne the devourer tries to bite Frances II with razor sharp teeth!
Eilinanne the devourer performs a melee critical strike against Frances II!
Eilinanne the devourer's blood frenzy intensifies!
Eilinanne the devourer performs a melee critical strike against Frances II!
Frances II resists the cut!
Melee retaliation hits Eilinanne the devourer for 8 lightning, 1 blight, 8 lightning, 1 blight (21 total damage).
Eilinanne the devourer hits Frances II for 23 nature, 22 nature (46 total damage).
Talent Dig is ready to use.
Talent Inner Power is ready to use.
A shield forms around Frances II.
War hound (wild summon) hits Frances II for (97 absorbed), 0 physical (0 total damage).
Melee retaliation hits War hound (wild summon) for 10 lightning, 2 blight (13 total damage).
Frances II fumbles and fails to use Lightning, injuring herself!
Your shield crumbles under the damage!
The shield around Frances II crumbles.
You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Fumble from Eilinanne the devourer hits Frances II for (13 absorbed), 205 physical (205 total damage).
Frances II the level 14 skeleton arcane blade was smashed to death by Eilinanne the devourer on level 2 of Rhaloren Camp.
Saving game...
Talent Rune: Manasurge is ready to use.
Talent Arcane Strike is ready to use.
Talent Chain Lightning is ready to use.
Talent Dual Strike is ready to use.
Saving done.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!