Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 19 / 79% |
Size | medium |
Lifes / Deaths | Killed by Bill the Stone Troll at level 8 on the 16th Haze 122nd year of Ascendancy at 23:36 0 / 6Killed by Emelunor the degenerated skeleton warrior at level 13 on the 28th Haze 122nd year of Ascendancy at 06:14 Killed by Aerudawyn the red crystal at level 13 on the 28th Haze 122nd year of Ascendancy at 12:12 Killed by Aerudawyn the red crystal at level 13 on the 28th Haze 122nd year of Ascendancy at 13:15 Killed by Isirivea the cutpurse at level 19 on the 63rd Haze 122nd year of Ascendancy at 00:06 Killed by Yvylle the brown bear at level 19 on the 76th Haze 122nd year of Ascendancy at 00:47 |
Primary Stats
Strength | 29 (base 13) |
Dexterity | 27 (base 10) |
Constitution | 11 (base 10) |
Magic | 57 (base 47) |
Willpower | 17 (base 10) |
Cunning | 56 (base 36) |
Resources
Life | -4/471 |
Mana | 46/243 |
Stamina | 145/185 |
Healing Factor | 1.0097162075846 |
Regeneration | 0.25242905189614 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 55.308559597209 |
See Invisible | 45.308559597209 |
Offense: Mainhand
Damage | 29 |
Accuracy | 40 |
Crit Chance | 17% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 49 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +17% |
Light | +12% |
Mind | +3% |
Physical | +6% |
Fire | +4% |
All | 0% |
Offense: Damage Penetration
Nature | +5% |
Arcane | +25% |
Defense: Base
Armour (hardiness) | 12 (30%) |
Defense | 31 |
Ranged Defense | 31 |
Fatigue | 2 |
Physical Save | 23 |
Spell Save | 31 |
Mental Save | 34 |
Defense: Resistances
Nature | + 17%( 70%) |
Lightning | + 30%( 70%) |
Light | + 3%( 70%) |
Mind | + 12%( 70%) |
Cold | + 15%( 70%) |
Arcane | + 9%( 70%) |
Fire | + 17%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Fear Resistance | 100% |
Disarm Resistance | 23% |
Poison Resistance | 100% |
Knockback Resistance | 21% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 264 damage for 3 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 52 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 411 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Technique / Magical combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed pouch of bone giant dust. * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed orc heart. * You've found the needed warg claw. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | traveler's pair of rough leather boots of tirelessness (0 def, 1 armour) traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue -5% Phys.save +5 (+2 eff.) ---------- misc Max.enc +22 Stam/turn +0.30 Max.stam +14.00 A pair of boots made of leather. |
Light source | Branilathasin the brass lantern Branilathasin the brass lantern2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% mind Res.pen +25% arcane Melee Ret 10 fire ----- def ----- Resists +6% fire +3% mind +5% arcane ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Mirebrawn the linen wizard hat (1 def, 0 armour) Mirebrawn the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil +1 Cun +1 Con dps ---------- Res.pen +5% nature On Hit (Melee): * 10% chance to slow global speed by 49% ----- def ----- Defense +1 (+1 eff.) Resists +9% nature Phys.save +7 (+3 eff.) A pointy cloth hat, very wizardly... |
Tool | Imp Claw Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.6 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 162.44 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
On fingers | steel ring 'Belalelaith' steel ring 'Belalelaith'0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Phys.crit +1.0% Dmg.mod +6% physical On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +8 (+4 eff.) Mind.save +8 (+4 eff.) Rings make your fingers look great! |
On fingers | Aerumita Aerumita0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Mind.pwr +5 (+3 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% lightning Spell.save +12 (+6 eff.) Mind.save +3 (+1 eff.) Max.HP +24.00 Disarm- +23% Pinning- +20% Knockbk- +21% ---------- misc Infravis +1 Rings make your fingers look great! |
Around waist | Islomira the rough leather belt Islomira the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: ----- def ----- Armour +6 Resists +3% mind +9% nature Crit.chn- 15.00% Poison- +20% Create a temporary shield that absorbs 181 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
In main hand | Noonquill (18-21 power, 3 apr, lightning element) Noonquill (18-21 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Random Unique] Arcane/Master Power 18.0 - 21.6 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Crit.mult +10.00% Spell.pwr +13 (+4 eff.) Dmg.mod +18% lightning +12% light Phasing +12% ----- def ----- Defense +12 (+6 eff.) Resists +3% light Shield.pwr +7% ---------- misc Light +1 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Cuthohir the rough leather gloves (5 def, 1 armour) Cuthohir the rough leather gloves (5 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Melee+ 7 fire Dmg.mod +4% fire Acc +25 (+8 eff.) ----- def ----- Armour +1 Defense +5 (+3 eff.) Resists +5% arcane +6% fire Cut- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Betheth (6 def, 4 armour) Betheth (6 def, 4 armour)9.0 T2 light armor [Random Unique] Master/Psionic While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +27% lightning +15% cold +6% mind +6% fire Spell.save +6 (+3 eff.) Mind.save +12 (+6 eff.) A suit of armour made of leather. |
Cloak | Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Around neck | Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
shielding rune of the sneak (absorb 233; dur 3; cd 16) shielding rune of the sneak (absorb 233; dur 3; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 233 damage for 3 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Beolathagorn the Moldarc Beolathagorn the Moldarc0.1 T1 amulet jewelry [Rare] Disrupt While equipped: ----- def ----- Resists +10% blight +3% mind +17% nature +6% lightning HP.reg +4.00 Poison- +21% Disease- +33% Teleport- +20% Amulets make your neck look great! |
copper ring 'Shocknull' copper ring 'Shocknull'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid +11% fire +3% mind Res.pen +10% acid On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Resists +9% lightning +22% fire Rings make your fingers look great! |
copper ring 'Velyrenor' copper ring 'Velyrenor'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Wil +1 Cun +3 Con dps ---------- Dmg.mod +3% mind ----- def ----- Resists +6% mind Crit.chn- 15.00% Phys.save +6 (+3 eff.) Rings make your fingers look great! |
Dourwind the stralite battleaxe (40-60 power, 3 apr) Dourwind the stralite battleaxe (40-60 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Rare] Nature Power 40.5 - 60.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +17 nature On Crit.r2 +12 darkness While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Dmg.mod +9% physical ----- def ----- Resists +3% physical Crit.chn- 15.00% ---------- misc Max.stam +30.00 Massive two-handed battleaxes. |
stralite battleaxe 'Mireriver' (46-69 power, 3 apr) stralite battleaxe 'Mireriver' (46-69 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Rare] Disrupt Power 46.5 - 69.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +8 nature On Hit: * 19% chance to slow global speed by 49% While equipped: dps ---------- Dmg.mod +6% nature ----- def ----- Resists +6% blight +12% nature Disease- +20% ---------- misc Light +1 Massive two-handed battleaxes. |
Mucusgrinder (10-13 power, 5 apr) Mucusgrinder (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 10.0 - 13.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: Stats +1 Cun +1 Dex dps ---------- Mind.crit +4% Phys.spd +10% Acc +6 (+2 eff.) Melee Ret 6 mind On Hit (Melee): * 20% chance to slow global speed by 49% ----- def ----- Mind.save +3 (+1 eff.) Sharp, short and deadly. |
iron dagger 'Ichorobsidian' (16-20 power, 5 apr) iron dagger 'Ichorobsidian' (16-20 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 16.0 - 20.8 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +4 nature On Hit: * 20% chance to slow global speed by 49% While equipped: dps ---------- Dmg.mod +6% nature Res.pen +5% nature On Hit (Melee): * 20% chance to slow global speed by 49% ----- def ----- Resists +3% mind Sharp, short and deadly. |
steel dagger 'Runisus' (18-24 power, 6 apr) steel dagger 'Runisus' (18-24 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Master/Psionic Power 18.5 - 24.1 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +5 darkness Against +7% Living While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Resists +3% temporal +6% light +3% nature Disarm- +26% Sharp, short and deadly. |
vined mindstar (5-5 power, 18 apr, mind damage) vined mindstar (5-5 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Normal] Nature Power 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Xanyma (30-36 power, 6 apr, cold element) Xanyma (30-36 power, 6 apr, cold element)5.0 T5 staff 1H weapon [Rare] Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +8% Phys.pwr +11 (+6 eff.) Spell.pwr +25 (+8 eff.) Dmg.mod +6% mind +30% cold Res.pen +15% mind Acc +9 (+3 eff.) ----- def ----- Resists +6% fire +6% mind +12% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short ash vilestaff (15-18 power, 3 apr, fire element) magewarrior's short ash vilestaff (15-18 power, 3 apr, fire element)5.0 T2 staff 1H weapon [Ego+] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +4% Phys.pwr +5 (+3 eff.) Spell.pwr +12 (+4 eff.) Dmg.mod +15% fire Acc +6 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Daywar the rough leather belt Daywar the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+2 eff.) Dmg.mod +3% acid Res.pen +10% light ----- def ----- Resists +5% arcane +6% light Spell.save +23 (+11 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Gugas Gugas1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +3 Cun +6 Lck ----- def ----- Mind.save +15 (+7 eff.) Stealth +6 HP.reg +4.00 Confus- +20% ---------- misc T.Disarm +5 Infravis +4 A belt that goes around your waist. |
Daimyderak (7 def, 0 armour) Daimyderak (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +4 Mag +1 Wil +1 Con ----- def ----- Defense +7 (+4 eff.) Phys.save +6 (+3 eff.) ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lightningobeisance the linen cloak (1 def, 0 armour) Lightningobeisance the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +6% mind Res.pen +25% lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Defense +1 (+1 eff.) Resists +3% lightning +3% fire Mind.save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of Iron Throne (1 def, 6 armour) thick linen cloak of Iron Throne (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Str +1 Con ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mugar the Foglady (0 def, 2 armour) Mugar the Foglady (0 def, 2 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% cold Melee Ret 2 darkness ----- def ----- Armour +2 Resists +6% temporal +16% cold +1% physical +7% all Crit.chn- 10.00% Stun/Frz- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe (0 def, 0 armour) cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Normal] While equipped: ----- def ----- Resists +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Velaldaba' (0 def, 0 armour) woollen robe 'Velaldaba' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Dmg.mod +12% nature +16% fire ----- def ----- Resists +24% fire +18% nature +9% all Mind.save +15 (+7 eff.) ---------- misc See.Invis +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glorolle the Oozeterror (5 def, 3 armour) Glorolle the Oozeterror (5 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str +2 Mag +1 Cun +1 Con dps ---------- Dmg.mod +6% nature ----- def ----- Armour +3 Defense +5 (+3 eff.) Fatigue +2% Crit.chn- 5.00% ---------- misc Infravis +3 Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 22% chance to evade melee and ranged attacks and 14 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Noonwoe (0 def, 5 armour) Noonwoe (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Melee Ret 2 light On Hit (Melee): * 20% chance to slow global speed by 49% * 20 arcane resource burn ----- def ----- Armour +5 Fatigue +2% Die.at -40.00 life ---------- misc Light +1 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots (0 def, 3 armour) pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Normal] While equipped: ----- def ----- Armour +3 A pair of boots made of leather. |
Mayynne the Voidraven (0 def, 2 armour) Mayynne the Voidraven (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +2 Str +2 Dex +3 Cun dps ---------- Melee+ 7 mind Dmg.mod +5% mind On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Armour +2 Fatigue +3% Resists +6% mind +3% temporal Phys.save +6 (+3 eff.) HP.reg +1.00 ---------- misc Stam/turn +0.50 Max.stam +13.00 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Chillwing the hardened leather cap (0 def, 3 armour) Chillwing the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Str +2 Mag +3 Con dps ---------- Spell.crit +6% Spell.pwr +15 (+5 eff.) Res.pen +10% cold ----- def ----- Armour +3 Fatigue +3% Resists +12% cold Phys.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Emeloma the Blazebiter (1 def, 0 armour) Emeloma the Blazebiter (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Res.pen +15% light ----- def ----- Defense +1 (+1 eff.) Resists +6% fire +6% cold ---------- misc See.Invis +3 A pointy cloth hat, very wizardly... |
Gorewaker the iron helm (0 def, 3 armour) Gorewaker the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +9% nature Melee Ret 6 cold On Hit (Melee): * 10% chance to slow global speed by 49% ----- def ----- Armour +3 Fatigue +5% Resists +21% lightning +6% temporal +3% nature A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Toxinbait' (1 def, 0 armour) linen wizard hat 'Toxinbait' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% temporal +11% cold On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +1 (+1 eff.) Resists +3% nature +16% cold Def/telep +5 Res/telep +5% Dur/telep +5% A pointy cloth hat, very wizardly... |
linen wizard hat of darkness (+16%) (1 def, 0 armour) linen wizard hat of darkness (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Defense +1 (+1 eff.) Resists +16% darkness A pointy cloth hat, very wizardly... |
Ximibeth (9 def, 6 armour) Ximibeth (9 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: Stats +2 Str +3 Dex +3 Con dps ---------- Res.pen +10% blight Melee Ret 6 arcane ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Resists +18% fire ---------- misc Infravis +2 A suit of armour made of leather. |
cured leather armour 'Gilublek' (9 def, 4 armour) cured leather armour 'Gilublek' (9 def, 4 armour)9.0 T2 light armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +7 Dex +2 Cun ----- def ----- Armour +4 Defense +9 (+5 eff.) Fatigue +7% Resists +17% acid +19% temporal Phys.save +6 (+3 eff.) A suit of armour made of leather. |
8 agate 8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
244 alchemist agate 244 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Gotira' (dig speed 29 turns) iron pickaxe 'Gotira' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +3 Mag ----- def ----- Phys.save +3 (+1 eff.) Die.at -40.00 life Pinning- +10% ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Berahor the brass lantern Berahor the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +2 Str +3 Mag +1 Con ----- def ----- Resists +6% acid ---------- misc Light +5 Infravis +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Ivisewe the Brightkin Ivisewe the Brightkin2.0 T1 lite [Rare] Arcane While equipped: Stats +1 Cun dps ---------- Crit.mult +5.00% Mind.pwr +10 (+5 eff.) Dmg.mod +6% light Res.pen +5% light +15% mind ----- def ----- Resists +5% darkness Affinity +5% light ---------- misc Max.psi +20.00 Light +4 Sun Flare: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 144.34 light damage. At talent level 3 you gain 25% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mayotta the Flashpall Mayotta the Flashpall2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind +9% lightning Res.pen +5% lightning ----- def ----- Resists +9% lightning +6% darkness ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 110.16 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 110.16 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of steel shots (23/23, 20-24 power, 2 apr) pouch of steel shots (23/23, 20-24 power, 2 apr)3.0 T2 shot ammo [Normal] Power 20.0 - 24.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 23 Shots are used with slings to pummel your foes to death. |
iron torque of gale force [power 100] (15 cooldown) iron torque of gale force [power 100] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 106 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
iron torque of psionic shield [power 23] (25 cooldown) iron torque of psionic shield [power 23] (25 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Chalidesta the ash wand of shielding [power 176] (20 cooldown) Chalidesta the ash wand of shielding [power 176] (20 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: Stats +1 Cun +3 Wil dps ---------- Mind.crit +3% Create a shield absorbing up to 188 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 30. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 ametrine 11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Frances II the Skeleton Arcane Blade level 10
18th Haze 122nd year of Ascendancy at 18:48 see stats
By Frances II the Skeleton Arcane Blade level 19
63rd Haze 122nd year of Ascendancy at 14:10 see stats
By Frances II the Skeleton Arcane Blade level 12
22nd Haze 122nd year of Ascendancy at 15:37 see stats
By Frances II the Skeleton Arcane Blade level 5
28th Dusk 122nd year of Ascendancy at 00:16 see stats
By Frances II the Skeleton Arcane Blade level 17
36th Haze 122nd year of Ascendancy at 00:10 see stats
Log
Yvylle the brown bear hits Frances II for (405 absorbed), 0 physical, (6 absorbed), 0 arcane, (124 absorbed), 110 physical (111 total damage).
Thunderstorm hits Yvylle the brown bear for (12 flat reduction), 7 lightning (8 total damage).
Frances II casts Rune: Shielding.
A shield forms around Frances II.
Frances II casts Arcane Strike.
Frances II performs a melee critical strike against Yvylle the brown bear!
Frances II hits Yvylle the brown bear for (12 flat reduction), 5 arcane, 0 arcane, (8 flat reduction), 0 lightning, (5 flat reduction), 0 mind, (5 flat reduction), 0 fire, (12 flat reduction), 12 arcane, 0 arcane, (8 flat reduction), 0 lightning, (5 flat reduction), 0 mind, (5 flat reduction), 0 fire (18 total damage).
Melee retaliation hits Frances II for (0 absorbed), 0 arcane, (0 absorbed), 0 arcane (0 total damage).
Yvylle the brown bear uses Clinch.
Frances II is grappled!
Yvylle the brown bear is engaged in a grapple!
Melee retaliation hits Yvylle the brown bear for (5 flat reduction), 0 fire (0 total damage).
Yvylle the brown bear hits Frances II for (167 absorbed), 0 physical, (14 absorbed), 0 arcane (0 total damage).
Talent Lightning is ready to use.
Thunderstorm hits Yvylle the brown bear for (12 flat reduction), 5 lightning (5 total damage).
Grappling hits Frances II for (0 absorbed), 0 physical (0 total damage).
Grappled from Yvylle the brown bear hits Frances II for (51 absorbed), 0 physical (0 total damage).
Frances II casts Rune: Manasurge.
Frances II starts to surge mana.
Yvylle the brown bear throws two quick punches.
Yvylle the brown bear performs a melee critical strike against Frances II!
Your shield crumbles under the damage!
The shield around Frances II crumbles.
Yvylle the brown bear performs a melee critical strike against Frances II!
Melee retaliation hits Yvylle the brown bear for (5 flat reduction), 0 fire, (5 flat reduction), 0 fire (0 total damage).
Yvylle the brown bear hits Frances II for (109 absorbed), 236 physical (236 total damage).
Frances II the level 19 skeleton arcane blade was squished to death by Yvylle the brown bear on level 1 of Bearscape.
The furious lightning storm around Frances II calms down and disappears.