Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Deathknight 1.3.0Adds the Deathknight class. See forum thread for details. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stoic class 1.3.0Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: QuickTome: Arena Skip 1.3.1 Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Items Vault 1.3.0Donators/Buyers bonus! Midnight 1.3.1Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Marson's Autoexplore & Rest Tweaks 1.2.4v2.1.0 *** FOR ToME v1.2.4 ONLY *** Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'First Sighting' stops running when a hostile creature is sighted via telepathy for the first time. The creature will then be ignored by auto-explore until spotted by actual sight, which will trigger a halt as normal. • 'Reset on Rest' is the same as First Sighting, but resting will forget all creatures spotted via telepathy so that they will trigger a stop again. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. Also utilizes C. Lowe/CaptainTrip's 'Rest Tweaks' addon code and updates it to 1.1.5. Additional features: + Compatible with ToME v1.2.4 Notes: Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Hexkin race 1.2.5Adds the Hexkin race. !!!This addon is still a work in progress!!! What's new: The Returned 1.3.0Adds a new playable race; those returned to life by Eyal as punishment for their sins or reward for their service. Inextricably linked to the cursed. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Playable Rhaloren Race 1.3.0Adds Rhaloren as a playable race, ideal for Corruptors and other blight-mages. Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Fallen Race 1.1.5The Higher were not the Conclave's first attempt at infusing humans with magic, but rather the result of long years of failed creations. The descendants of those who managed to survive these experiments are today called the Fallen. Although they command intense magical power, their bodies are weak and sickly. Illim race 1.2.3This addon adds an Illim race, an otherworldly explorers whose native world died from old age before their kind did. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Rhaloren |
| Class | Deathknight |
| Level / Exp | 32 / 8% |
| Size | medium |
| Lifes / Deaths | Killed by Opnr the halfling at level 13 on the 24th Haze 122nd year of Ascendancy at 23:32 / 61Killed by Sppar the shalore at level 13 on the 29th Haze 122nd year of Ascendancy at 01:50 Killed by Betokira the sandworm destroyer at level 14 on the 30th Haze 122nd year of Ascendancy at 13:57 Killed by Poryma the umber hulk at level 16 on the 38th Haze 122nd year of Ascendancy at 16:08 Killed by Salethra the rattlesnake at level 17 on the 55th Haze 122nd year of Ascendancy at 14:08 Killed by oozing horror at level 18 on the 57th Haze 122nd year of Ascendancy at 09:16 Killed by Poretta the luminous horror at level 18 on the 57th Haze 122nd year of Ascendancy at 10:35 Killed by snow giant boulder thrower at level 20 on the 70th Haze 122nd year of Ascendancy at 03:58 Killed by Ivythra the eternal bone giant at level 22 on the 79th Haze 122nd year of Ascendancy at 00:52 Killed by Ivythra the eternal bone giant at level 22 on the 79th Haze 122nd year of Ascendancy at 06:31 Killed by Gluvena the ghoul at level 22 on the 79th Haze 122nd year of Ascendancy at 11:01 Killed by Ivythra the eternal bone giant at level 22 on the 79th Haze 122nd year of Ascendancy at 13:02 Killed by Ivythra the eternal bone giant at level 22 on the 79th Haze 122nd year of Ascendancy at 15:28 Killed by Xaniba the elder vampire at level 22 on the 79th Haze 122nd year of Ascendancy at 17:18 Killed by Ivythra the eternal bone giant at level 22 on the 79th Haze 122nd year of Ascendancy at 20:24 Killed by Ivythra the eternal bone giant at level 22 on the 79th Haze 122nd year of Ascendancy at 22:19 Killed by Ivythra the eternal bone giant at level 22 on the 80th Haze 122nd year of Ascendancy at 00:39 Killed by Ivythra the eternal bone giant at level 22 on the 80th Haze 122nd year of Ascendancy at 02:28 Killed by Celia at level 22 on the 80th Haze 122nd year of Ascendancy at 09:42 Killed by Elenor the Guardian at level 22 on the 8th Regrowth 123rd year of Ascendancy at 05:03 Killed by Urkis, the High Tempest at level 23 on the 17th Regrowth 123rd year of Ascendancy at 11:18 Killed by Urkis, the High Tempest at level 23 on the 17th Regrowth 123rd year of Ascendancy at 12:29 Killed by wretchling at level 24 on the 22nd Regrowth 123rd year of Ascendancy at 03:06 Killed by elven blood mage at level 24 on the 23rd Regrowth 123rd year of Ascendancy at 18:04 Killed by Acolyte of the Sect of Kryl-Feijan at level 24 on the 23rd Regrowth 123rd year of Ascendancy at 22:44 Killed by Acolyte of the Sect of Kryl-Feijan at level 24 on the 23rd Regrowth 123rd year of Ascendancy at 23:50 Killed by Acolyte of the Sect of Kryl-Feijan at level 24 on the 24th Regrowth 123rd year of Ascendancy at 01:21 Killed by skeleton archer at level 25 on the 59th Regrowth 123rd year of Ascendancy at 05:14 Killed by orc blood mage at level 27 on the 68th Regrowth 123rd year of Ascendancy at 18:45 Killed by orc blood mage at level 27 on the 68th Regrowth 123rd year of Ascendancy at 20:02 Killed by Layann the poison ooze at level 30 on the 43rd Pyre 123rd year of Ascendancy at 10:04 Killed by Eilinyriamina the crimson ooze at level 31 on the 44th Pyre 123rd year of Ascendancy at 21:00 Killed by Layikira the brittle clear ooze at level 31 on the 44th Pyre 123rd year of Ascendancy at 23:21 Killed by Polota the slimy ooze at level 31 on the 45th Pyre 123rd year of Ascendancy at 00:36 Killed by Eilinywe the slimy ooze at level 31 on the 45th Pyre 123rd year of Ascendancy at 02:05 Killed by Ivenor the slimy ooze at level 31 on the 45th Pyre 123rd year of Ascendancy at 03:18 Killed by Layikira the brittle clear ooze at level 31 on the 45th Pyre 123rd year of Ascendancy at 04:25 Killed by Mayidhemina the crimson ooze at level 31 on the 45th Pyre 123rd year of Ascendancy at 07:01 Killed by minotaur at level 31 on the 45th Pyre 123rd year of Ascendancy at 12:05 Killed by Aremira the brittle clear ooze at level 31 on the 45th Pyre 123rd year of Ascendancy at 16:25 Killed by Elyldara the gelatinous cube at level 31 on the 45th Pyre 123rd year of Ascendancy at 18:40 Killed by Godherena the slimy ooze at level 31 on the 45th Pyre 123rd year of Ascendancy at 22:10 Killed by Isessra the poison ooze at level 31 on the 46th Pyre 123rd year of Ascendancy at 01:02 Killed by Bethorilaith the poison ooze at level 31 on the 46th Pyre 123rd year of Ascendancy at 04:31 Killed by Lisymira the crimson ooze at level 31 on the 46th Pyre 123rd year of Ascendancy at 06:05 Killed by Polurin the black jelly at level 31 on the 46th Pyre 123rd year of Ascendancy at 07:40 Killed by ritch flamespitter at level 31 on the 46th Pyre 123rd year of Ascendancy at 09:37 Killed by stone golem at level 31 on the 46th Pyre 123rd year of Ascendancy at 11:02 Killed by Bethevena the poison ooze at level 31 on the 46th Pyre 123rd year of Ascendancy at 13:48 Killed by Liserialaith the poison ooze at level 31 on the 46th Pyre 123rd year of Ascendancy at 16:07 Killed by Polurin the black jelly at level 31 on the 46th Pyre 123rd year of Ascendancy at 17:43 Killed by minotaur at level 31 on the 46th Pyre 123rd year of Ascendancy at 19:23 Killed by Belawyn the slimy ooze at level 31 on the 46th Pyre 123rd year of Ascendancy at 20:54 Killed by rimebark at level 31 on the 46th Pyre 123rd year of Ascendancy at 22:28 Killed by Arorin the crimson ooze at level 31 on the 46th Pyre 123rd year of Ascendancy at 23:51 Killed by Nerilrama the gelatinous cube at level 32 on the 47th Pyre 123rd year of Ascendancy at 02:18 Killed by Velynne the slimy ooze at level 32 on the 47th Pyre 123rd year of Ascendancy at 03:45 Killed by Isutira the brittle clear ooze at level 32 on the 47th Pyre 123rd year of Ascendancy at 05:17 Killed by Gorilenor the slimy ooze at level 32 on the 47th Pyre 123rd year of Ascendancy at 06:45 Killed by Voritta the crimson ooze at level 32 on the 47th Pyre 123rd year of Ascendancy at 08:40 Killed by Nerilrama the gelatinous cube at level 32 on the 47th Pyre 123rd year of Ascendancy at 11:18 |
Primary Stats
| Strength | 122 (base 60) |
| Dexterity | 22 (base 10) |
| Constitution | 40 (base 15) |
| Magic | 64 (base 60) |
| Willpower | 17 (base 10) |
| Cunning | 21 (base 10) |
Resources
| Mana | 352/352 |
| Equilibrium | 0 |
| Life | 1049/1049 |
| Positive | 0/143 |
| Souls | 13/13 |
| Healing Factor | 1.21 |
| Regeneration | 7.4415 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -60% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 4 |
| See Stealth | 36 |
| See Invisible | 43 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 232 |
| Accuracy | 49 |
| Crit Chance | 23% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.15 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 50.4 (89.859154929577%) |
| Defense | 23.5 |
| Ranged Defense | 23.5 |
| Fatigue | 0 |
| Physical Save | 52.641666666667 |
| Spell Save | 37.2875 |
| Mental Save | 34.7625 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Disarm Resistance | 22% |
| Bleed Resistance | 25% |
| Instadeath Resistance | 100% |
| Poison Resistance | 25% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 420 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Frost | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Dread | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Desecration | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Spell / Necrotic might | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Soul | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Squire | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Undeath | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Reaping | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Rhaloren | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Soulforge | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Corruption / Curses | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by snow giant thunderer. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved talent Spit Poison (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 46. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Zerygen (0 def, 5 armour) Zerygen (0 def, 5 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -2% Changes resistances: +12% lightning / +12% temporal / +3% light / +6% fire / +3% mind / +9% darkness Reduces incoming crit damage: 15.00% Physical save: +13 (+4 eff.) Spell save: +14 (+6 eff.) Mental save: +9 (+4 eff.) Knockback immunity: +10% Stamina each turn: +0.60 Maximum life: +60.00 Movement speed: +10% A pair of boots made of leather. Press to compare |
| Light source | dwarven lantern 'Chamidig' dwarven lantern 'Chamidig'Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +4 Con Changes resistances: +11% blight / +3% temporal / +15% nature / +3% acid Mental save: +18 (+8 eff.) Life regen: +3.00 Psi when hit: +0.04 Mental crit. chance: +2% Light radius: +4 See stealth: +36 See invisible: +43 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
| On head | leafwalker's dwarven-steel helm of the bounder (0 def, 4 armour) leafwalker's dwarven-steel helm of the bounder (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +7 Str / +5 Dex Changes resistances: +7% nature Spell save: +3 (+2 eff.) Maximum life: +52.00 Healing mod.: +21% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. Press to compare |
| On fingers | gladiator's stralite ring of speed gladiator's stralite ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +7 (+2 eff.) Physical power: +5 (+1 eff.) Defense: +9 (+4 eff.) Changes stats: +6 Str / +8 Con Movement speed: +10% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. Press to compare |
| On fingers | Ring of the Archlich Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+4 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+3 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. Press to compare |
| Around waist | noble's hardened leather belt of burglary noble's hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +4 Cun / +7 Lck Reduced damage from: +21% Summoned Trap disarming bonus: +10 Stealth bonus: +7 Infravision radius: +4 A belt that goes around your waist. Press to compare |
| In main hand | Latafayn (68-108.8 power, 5 apr) Latafayn (68-108.8 power, 5 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 68.0 - 108.8 Uses stat: 125% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +8% Damage conversion: 50% fire burn When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances: +15% fire Changes damage: +10% darkness / +15% fire It can be used to accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage, costing 10 power out of 25/25. This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. Press to compare |
| On hands | heroic hardened leather gloves of the iron hand (0 def, 6 armour) heroic hardened leather gloves of the iron hand (0 def, 6 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +6 Changes stats: +3 Str / +4 Wil / +3 Con Talent mastery: +0.20 Technique / Grappling Mental save: +8 (+4 eff.) Disarm immunity: +22% Maximum life: +48.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
| Main armor | Borfast's Cage (10 def, 20 armour) Borfast's Cage (10 def, 20 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+5 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. Press to compare |
| Cloak | marshal's linen cloak of the Shaloren (1 def, 0 armour) marshal's linen cloak of the Shaloren (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Str / +2 Mag / +2 Wil / +1 Con Physical save: +6 (+2 eff.) Maximum life: +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Around neck | vitalizing gold amulet of murder vitalizing gold amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +5 Physical crit. chance: +4.0% Changes stats: +3 Con Critical mult.: +16.00% Physical save: +6 (+2 eff.) Life regen: +0.90 Maximum life: +46.00 Amulets can have magical properties. Press to compare |
Inventory
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 120 over 5 turns)regeneration infusion (heal 120 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 120 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 163 over 5 turns)regeneration infusion (heal 163 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 163 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 259 over 5 turns) regeneration infusion of the sneak (heal 259 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 259 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 291 over 5 turns) regeneration infusion of the wizard (heal 291 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 291 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 278 over 5 turns) regeneration infusion of the wizard (heal 278 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 278 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 7; power 21; turns 5; dispells darkness)sun infusion (rad 7; power 21; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 16%; cure magical, physical)wild infusion (resist 16%; cure magical, physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 16% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 13%; cure magical, physical)wild infusion (resist 13%; cure magical, physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 13% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. adaptation infusion (cure 2 afflictions; duration 15, 14% resist, 17% recovery)adaptation infusion (cure 2 afflictions; duration 15, 14% resist, 17% recovery) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to adapt your body, curing yourself of up to 2 poisons or diseases. For 15 turns, you gain water breathing, 14% fire and cold resistance, and have a 17% chance each turn to lower the duration of each hostile poison, disease, fire or cold effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. adaptation infusion (cure 2 afflictions; duration 12, 5% resist, 26% recovery)adaptation infusion (cure 2 afflictions; duration 12, 5% resist, 26% recovery) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to adapt your body, curing yourself of up to 2 poisons or diseases. For 12 turns, you gain water breathing, 5% fire and cold resistance, and have a 26% chance each turn to lower the duration of each hostile poison, disease, fire or cold effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. adaptation infusion of the duelist (cure 2 afflictions; duration 13, 20% resist, 28% recovery)adaptation infusion of the duelist (cure 2 afflictions; duration 13, 20% resist, 28% recovery) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to adapt your body, curing yourself of up to 2 poisons or diseases. For 13 turns, you gain water breathing, 20% fire and cold resistance, and have a 28% chance each turn to lower the duration of each hostile poison, disease, fire or cold effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. adaptation infusion of the psychic (cure 2 afflictions; duration 18, 17% resist, 28% recovery)adaptation infusion of the psychic (cure 2 afflictions; duration 18, 17% resist, 28% recovery) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to adapt your body, curing yourself of up to 2 poisons or diseases. For 18 turns, you gain water breathing, 17% fire and cold resistance, and have a 28% chance each turn to lower the duration of each hostile poison, disease, fire or cold effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+6 for 7 turns, die at -300)heroism infusion (+6 for 7 turns, die at -300) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 7 turns. While Heroism is active, you will only die when reaching -300 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (792% regen over 10 turns; 40 instant mana)manasurge rune (792% regen over 10 turns; 40 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 792% over 10 turns and instantly restoring 40 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare |
This item will automatically be transmogrified when you leave the level. manasurge rune (962% regen over 10 turns; 48 instant mana)manasurge rune (962% regen over 10 turns; 48 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 962% over 10 turns and instantly restoring 48 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare |
This item will automatically be transmogrified when you leave the level. phase door rune (range 8; power 20; dur 5)phase door rune (range 8; power 20; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 9; power 28; dur 5)phase door rune (range 9; power 28; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 9; power 30; dur 5)phase door rune (range 9; power 30; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. reconstruction rune of the psychic (heal 306; cure a cut or wound)reconstruction rune of the psychic (heal 306; cure a cut or wound) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to heal yourself for 306 life, and cure one cut or wound effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune (85 cold damage; 20 apply power)biting gale rune (85 cold damage; 20 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 84.70 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 20. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune of the psychic (55 cold damage; 31 apply power)biting gale rune of the psychic (55 cold damage; 31 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 55.44 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 31. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 35)teleportation rune (range 35) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 35 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of the Rift (218.00 temporal damage, removed from time 4 turns) Rune of the Rift (218.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 218.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (176 fire damage)heat beam rune (176 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 175.95 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (153 fire damage)heat beam rune (153 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 152.95 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 11 for 9 turns)invisibility rune (power 11 for 9 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 11) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (164 lightning damage)lightning rune (164 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 54.67 to 164.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (85 lightning damage)lightning rune (85 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 28.33 to 85.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (244 lightning damage)lightning rune (244 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 81.33 to 244.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune of the titan (155 lightning damage)lightning rune of the titan (155 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 51.67 to 155.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 347 for 5 turns) shielding rune of the titan (absorb 347 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 347 damage for 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 7)controlled phase door rune (range 7) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 7. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... Press to compare |
This item will automatically be transmogrified when you leave the level. Cuthulen the steel amuletCuthulen the steel amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Dex Changes resistances: +9% temporal / +3% fire / +16% darkness / +18% light Blindness immunity: +32% Amulets can have magical properties. Press to compare |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. Press to compare |
serendipitous steel amulet of murder serendipitous steel amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +11 (+4 eff.) Armour penetration: +4 Physical crit. chance: +3.0% Defense: +5 (+2 eff.) Changes stats: +6 Lck Critical mult.: +10.00% Reduce all damage from unseen attackers: 11% Amulets can have magical properties. Press to compare |
stabilizing steel amulet of strength (+3) stabilizing steel amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Changes resistances: +10% temporal Pinning immunity: +20% Knockback immunity: +25% Amulets can have magical properties. Press to compare |
wanderer's gold amulet wanderer's gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +3 Dex / +5 Cun / +4 Con Life regen: +0.60 Stamina each turn: +0.40 Movement speed: +10% Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. mindweaver's stralite amulet of constitution (+2)mindweaver's stralite amulet of constitution (+2) Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Con / +2 Wil Mental save: +9 (+4 eff.) Confusion immunity: +15% Mindpower: +9 (+4 eff.) Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. BilefameBilefame Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +6% nature / +22% fire Changes resistances penetration: +5% nature Changes damage: +11% fire Mindpower: +4 (+2 eff.) Heals friendly targets nearby when you use a nature summon: +30 Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. BrodarethelBrodarethel Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +6% nature Spell save: +25 (+9 eff.) Disarm immunity: +24% Pinning immunity: +23% Knockback immunity: +25% Maximum life: +26.00 Rings can have magical properties. Press to compare |
copper ring of arcana(+0.13/turn) copper ring of arcana(+0.13/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Silence immunity: +20% Mana each turn: +0.13 Rings can have magical properties. Press to compare |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 10.18 cold and 9.26 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. Press to compare |
This item will automatically be transmogrified when you leave the level. sneakthief's steel ring of speedsneakthief's steel ring of speed Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +14 (+5 eff.) Defense: +7 (+4 eff.) Changes stats: +5 Cun / +6 Dex Movement speed: +14% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. Press to compare |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. Press to compare |
Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. Press to compare |
gladiator's gold ring of life gladiator's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +4 Str / +6 Con Life regen: +0.80 Maximum life: +54.00 Healing mod.: +19% Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. gold ring 'Armantir'gold ring 'Armantir' Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +1 Physical crit. chance: +1.0% Fatigue: -7% Changes resistances: +5% arcane Maximum encumbrance: +31 Maximum stamina: +10.00 Rings can have magical properties. Press to compare |
onyx ring onyx ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Rings can have magical properties. Press to compare |
sneakthief's gold ring of speed sneakthief's gold ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +7 (+4 eff.) Changes stats: +5 Cun / +5 Dex Movement speed: +10% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. AruvenaAruvena Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 15% chance to cause random gloom Damage (Melee): 17 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 17 bleed Changes stats: +10 Cun Physical save: +12 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +21 (+9 eff.) Life regen: +1.30 Mana each turn: +0.08 Hate when firing a critical mind attack: +3.00 Maximum life: +50.00 Maximum hate: +9.00 Healing mod.: +20% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. FaletarFaletar Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+4 eff.) Changes stats: +9 Cun / +8 Dex Changes resistances: +2% physical Physical save: +3 (+1 eff.) Spell save: +10 (+4 eff.) Confusion immunity: +15% Stun/Freeze immunity: +15% Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. MoldedgeMoldedge Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+4 eff.) Armour penetration: +15 Defense: +12 (+6 eff.) Changes resistances: +3% nature Changes resistances penetration: +15% nature / +5% mind Changes damage: +3% mind It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. MoldpainMoldpain Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+4 eff.) Defense: +11 (+6 eff.) Changes resistances: +12% nature Changes resistances penetration: +10% nature / +5% mind Maximum psi: +30.00 Movement speed: +17% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. rogue's stralite ring of pilferingrogue's stralite ring of pilfering Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+4 eff.) Armour penetration: +11 Defense: +21 (+10 eff.) Changes stats: +5 Cun It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. sneakthief's stralite ringsneakthief's stralite ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Changes stats: +7 Cun / +6 Dex Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. Camaromitir (15-18 power, 3 apr, fire element)Camaromitir (15-18 power, 3 apr, fire element) Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 2) on crit: +8 acid When wielded/worn: Physical crit. chance: +9.0% Effects on melee hit: * 30% chance to corrode armour Changes damage: +18% acid / +15% fire Talent granted: +1 Command Staff Critical mult.: +14.00% Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. Press to compare |
Gravitational Staff (30-36 power, 8 apr, physical element) Gravitational Staff (30-36 power, 8 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+8 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.0 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 81.67 physical (gravity) damage. Each target moved beyond the first increases the damage by 10.21 (up to a maximum of 40.83 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. Press to compare |
This item will automatically be transmogrified when you leave the level. Mayubrelaith the Darksun (20-24 power, 4 apr, fire element)Mayubrelaith the Darksun (20-24 power, 4 apr, fire element) Requires: - Magic 24 Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 40% chance to inflict damage reduction When wielded/worn: Changes stats: +10 Con Changes resistances: +3% temporal / +15% cold / +3% nature / +6% fire Changes damage: +20% fire Talent granted: +1 Command Staff Life regen: +2.40 Spellpower: +21 (+7 eff.) Spell crit. chance: +3% Healing mod.: +28% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Myrerim the Magmatyphoon (20-24 power, 4 apr, darkness element)Myrerim the Magmatyphoon (20-24 power, 4 apr, darkness element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 2) on crit: +4 fire When wielded/worn: Defense: +11 (+6 eff.) Effects on melee hit: * 12% chance to blind Damage when hit (Melee): 8 fire Changes resistances: +3% fire Changes resistances penetration: +5% nature / +10% fire Changes damage: +20% darkness / +6% nature Talent granted: +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 59.57 light damage. Staves designed for wielders of magic, by the greats of the art. Press to compare |
Plague-Fire Sceptre (24-28.8 power, 4 apr, physical element) Plague-Fire Sceptre (24-28.8 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 24.0 - 28.8 Uses stat: 150% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% blight / +20% fire Spellpower: +27 (+9 eff.) Spell crit. chance: +7% Plaguefire detonates when its victim dies, spreading to other enemies up to two times. It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat, costing 15 power out of 15/15. The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. Press to compare |
This item will automatically be transmogrified when you leave the level. Jethunt the elven-wood vilestaff (25-30 power, 7 apr, acid element)Jethunt the elven-wood vilestaff (25-30 power, 7 apr, acid element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +7 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +12.0% Physical power: +12 (+3 eff.) Fatigue: -6% Damage when hit (Melee): 12 darkness Changes damage: +25% acid Talent granted: +1 Command Staff Critical mult.: +17.00% Life regen: +0.40 Spellpower: +23 (+8 eff.) Spell crit. chance: +15% It can be used to project a bolt from the staff (to range 9) dealing 50.87 - 61.04 acid damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Relgudunaleg (25-30 power, 5 apr, physical element)Relgudunaleg (25-30 power, 5 apr, physical element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 mind When wielded/worn: Physical crit. chance: +9.0% Effects on melee hit: * 9% chance to disease Changes resistances: +3% lightning / +3% cold / +6% light Changes resistances penetration: +15% mind Changes damage: +25% physical Talent granted: +1 Command Staff Critical mult.: +15.00% Cut immunity: +5% Mana each turn: +0.18 Vim when firing critical spell: +2.00 Maximum vim: +20.00 Spellpower: +25 (+8 eff.) Spell crit. chance: +4% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. cruel elven-wood magestaff of fate (25-30 power, 5 apr, cold element)cruel elven-wood magestaff of fate (25-30 power, 5 apr, cold element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Changes damage: +25% cold Talent granted: +1 Command Staff Critical mult.: +14.00% Physical save: +9 (+3 eff.) Spell save: +9 (+4 eff.) Mental save: +7 (+4 eff.) Spellpower: +12 (+4 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. earthen elven-wood magestaff (25-30 power, 5 apr, fire element)earthen elven-wood magestaff (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +5 Armour Hardiness: +2% Changes damage: +25% fire Talent granted: +1 Command Staff Physical save: +9 (+3 eff.) Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. earthen elven-wood starstaff of channeling (25-30 power, 5 apr, darkness element)earthen elven-wood starstaff of channeling (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +2 Armour Hardiness: +6% Changes damage: +25% darkness Talent granted: +1 Command Staff Physical save: +7 (+2 eff.) Mana each turn: +0.30 Spellpower: +23 (+8 eff.) Spell crit. chance: +4% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-wood magestaff 'Magmasteel' (25-30 power, 5 apr, cold element)elven-wood magestaff 'Magmasteel' (25-30 power, 5 apr, cold element) Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 fire Burst (radius 1) on hit: +8 mind When wielded/worn: Changes stats: +4 Con Changes resistances: +12% mind / +9% fire Changes damage: +3% mind / +25% cold Talent granted: +1 Command Staff Life regen: +1.70 Spellpower: +20 (+7 eff.) Spell crit. chance: +4% Healing mod.: +23% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-wood vilestaff 'Camykor' (25-30 power, 5 apr, blight element)elven-wood vilestaff 'Camykor' (25-30 power, 5 apr, blight element) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +12.0% Changes resistances: +6% darkness Changes damage: +25% blight Talent granted: +1 Command Staff Critical mult.: +16.00% Physical save: +9 (+3 eff.) Silence immunity: +10% Confusion immunity: +15% Stun/Freeze immunity: +15% Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-wood vilestaff 'Mayomithra' (25-30 power, 5 apr, fire element)elven-wood vilestaff 'Mayomithra' (25-30 power, 5 apr, fire element) Requires: - Magic 35 Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20 arcane resource burn When wielded/worn: Physical crit. chance: +10.0% Defense: +21 (+10 eff.) Effects on melee hit: * 28% chance to blind Changes resistances: +3% mind Changes damage: +25% fire Talent granted: +1 Command Staff Critical mult.: +15.00% Blindness immunity: +15% Disease immunity: +20% Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Light radius: +10 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 80.23 light damage. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-wood vilestaff 'Morningstreak' (25-30 power, 5 apr, acid element)elven-wood vilestaff 'Morningstreak' (25-30 power, 5 apr, acid element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to blind Burst (radius 1) on hit: +8 light When wielded/worn: Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 4 lightning Changes resistances penetration: +12% acid / +2% light Changes damage: +25% acid / +3% light Talent granted: +1 Command Staff Physical save: +9 (+3 eff.) Spell save: +9 (+4 eff.) Mental save: +8 (+4 eff.) Mana each turn: +0.11 Maximum mana: +42.00 Spellpower: +12 (+4 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. ethereal elven-wood starstaff of breaching (25-30 power, 5 apr, light element)ethereal elven-wood starstaff of breaching (25-30 power, 5 apr, light element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +15 (+8 eff.) Damage (Melee): 6 % chance of confusion Changes resistances penetration: +12% light Changes damage: +25% light Talent granted: +1 Command Staff Spellpower: +17 (+6 eff.) Spell crit. chance: +4% Damage Shield penetration: +37% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. greater elven-wood vilestaff of power (25-30 power, 5 apr, blight element)greater elven-wood vilestaff of power (25-30 power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% blight / +25% fire / +25% darkness / +25% acid Talent granted: +1 Command Staff Spellpower: +28 (+9 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. infernal elven-wood starstaff of greater warding (25-30 power, 5 apr, physical element)infernal elven-wood starstaff of greater warding (25-30 power, 5 apr, physical element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Damage (Melee): 21 fire Maximum wards: +3 physical Changes damage: +25% physical Talents granted: +4 Ward +1 Command Staff Critical mult.: +27.00% Spellpower: +16 (+5 eff.) Spell crit. chance: +4% See invisible: +10 Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. infernal elven-wood vilestaff of wizardry (25-30 power, 5 apr, acid element)infernal elven-wood vilestaff of wizardry (25-30 power, 5 apr, acid element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 23 fire Changes stats: +4 Mag / +3 Wil Changes damage: +25% acid Talent granted: +1 Command Staff Critical mult.: +28.00% Maximum mana: +40.00 Spellpower: +18 (+6 eff.) Spell crit. chance: +4% See invisible: +6 Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. magewarrior's short elven-wood starstaff of wizardry (25-30 power, 5 apr, temporal element)magewarrior's short elven-wood starstaff of wizardry (25-30 power, 5 apr, temporal element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +9.0% Physical power: +8 (+2 eff.) Changes stats: +3 Mag / +3 Wil Changes damage: +25% temporal Talent granted: +1 Command Staff Critical mult.: +10.00% Maximum mana: +54.00 Spellpower: +22 (+7 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. potent elven-wood magestaff of blasting (31-37.2 power, 5 apr, fire element)potent elven-wood magestaff of blasting (31-37.2 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 31.0 - 37.2 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +31% fire Talent granted: +1 Command Staff Spellpower: +22 (+7 eff.) Spell crit. chance: +11% It can be used to unleash an elemental blastwave, dealing 54.55 - 65.46 fire damage in a radius 5 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. shimmering elven-wood starstaff of blasting (25-30 power, 5 apr, darkness element)shimmering elven-wood starstaff of blasting (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% darkness Talent granted: +1 Command Staff Mana each turn: +0.23 Maximum mana: +41.00 Spellpower: +19 (+6 eff.) Spell crit. chance: +11% It can be used to unleash an elemental blastwave, dealing 50.87 - 61.04 darkness damage in a radius 5 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. shimmering elven-wood vilestaff of projection (25-30 power, 5 apr, blight element)shimmering elven-wood vilestaff of projection (25-30 power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% blight Talent granted: +1 Command Staff Mana each turn: +0.26 Maximum mana: +50.00 Spellpower: +15 (+5 eff.) Spell crit. chance: +6% It can be used to project a bolt from the staff (to range 9) dealing 50.87 - 61.04 blight damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. shimmering elven-wood vilestaff of protection (25-30 power, 5 apr, blight element)shimmering elven-wood vilestaff of protection (25-30 power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +12% blight Changes damage: +25% blight Talent granted: +1 Command Staff Mana each turn: +0.13 Maximum mana: +66.00 Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. short elven-wood vilestaff of fate (25-30 power, 5 apr, darkness element)short elven-wood vilestaff of fate (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% darkness Talent granted: +1 Command Staff Physical save: +12 (+4 eff.) Spell save: +6 (+3 eff.) Mental save: +8 (+4 eff.) Spellpower: +12 (+4 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. surging elven-wood magestaff of greater warding (25-30 power, 5 apr, fire element)surging elven-wood magestaff of greater warding (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +9 Defense: +10 (+5 eff.) Maximum wards: +3 fire Changes damage: +25% fire Talents granted: +4 Ward +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. Press to compare |
Dregar the Ravenbutcher (30-36 power, 6 apr, cold element) Dregar the Ravenbutcher (30-36 power, 6 apr, cold element)Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom Damage (Melee): +8 darkness Burst (radius 1) on hit: +12 darkness When wielded/worn: Physical crit. chance: +11.0% Armour: +11 Defense: +12 (+6 eff.) Damage (Melee): 24 arcane Damage when hit (Melee): 8 darkness Changes stats: +5 Con Maximum wards: +3 cold Changes damage: +30% cold Talents granted: +5 Ward +1 Command Staff Life regen: +0.90 Maximum mana: +73.00 Spellpower: +28 (+9 eff.) Spell crit. chance: +5% Healing mod.: +18% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. iron battleaxe 'Glevena' (11-16.5 power, 1 apr)iron battleaxe 'Glevena' (11-16.5 power, 1 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 11.0 - 16.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom Damage (Melee): +12 mind When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +1 Dex Reduces incoming crit damage: 15.00% Infravision radius: +3 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. Daimegar (18-27 power, 2 apr)Daimegar (18-27 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 18.0 - 27.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +42 insidious poison When wielded/worn: Changes resistances: +3% temporal / +6% cold / +3% light / +9% mind Blindness immunity: +5% Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. Xuwen the dwarven-steel battleaxe (31-46.5 power, 2 apr)Xuwen the dwarven-steel battleaxe (31-46.5 power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.0 - 46.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Damage (Melee): +35 insidious poison When wielded/worn: Changes stats: +3 Dex Critical mult.: +3.00% Life regen: +0.20 Healing mod.: +5% Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. Cyryssra the stralite battleaxe (47.5-71.25 power, 3 apr)Cyryssra the stralite battleaxe (47.5-71.25 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 47.5 - 71.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage (Melee): +8 mind Burst (radius 2) on crit: +4 mind When wielded/worn: Effects on melee hit: * 30% chance to corrode armour Changes resistances: +9% all Changes resistances penetration: +10% acid / +16% nature / +10% mind Changes damage: +3% acid Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. Glowvortex the stralite battleaxe (57-85.5 power, 3 apr)Glowvortex the stralite battleaxe (57-85.5 power, 3 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 31% chance to cause random gloom Damage (Melee): +45 mind When wielded/worn: Damage when hit (Melee): 4 light Changes stats: +7 Cun / +7 Wil Changes resistances: +3% mind Changes resistances penetration: +5% light Changes damage: +15% mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. Scorchidol the stralite battleaxe (44-66 power, 3 apr)Scorchidol the stralite battleaxe (44-66 power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage (Melee): +4 mind Burst (radius 2) on crit: +8 mind Damage against: +20% Unnatural When wielded/worn: Changes stats: +7 Wil Changes resistances: +6% fire Changes resistances penetration: +5% mind Changes damage: +3% mind / +6% fire Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. caustic stralite battleaxe of erosion (46-69 power, 3 apr)caustic stralite battleaxe of erosion (46-69 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.0 - 69.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 12% chance to corrode armour Damage (Melee): +17 nature / +16 temporal When wielded/worn: Changes resistances penetration: +13% acid Life regen: +2.00 Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. chilling stralite battleaxe of daylight (46-69 power, 3 apr)chilling stralite battleaxe of daylight (46-69 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.0 - 69.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage (Melee): +13 light / +13 cold Damage against: +12% Undead Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful stralite battleaxe of erosion (41-61.5 power, 3 apr)hateful stralite battleaxe of erosion (41-61.5 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 41.0 - 61.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage (Melee): +17 temporal / +13 nature / +13 darkness Damage against: +19% Living Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful stralite battleaxe of evisceration (45.5-68.25 power, 3 apr)hateful stralite battleaxe of evisceration (45.5-68.25 power, 3 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.5 - 68.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Damage (Melee): +10 darkness Damage against: +13% Living When wielded/worn: Physical crit. chance: +12.0% Physical power: +13 (+3 eff.) Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious stralite battleaxe of disruption (41.5-62.25 power, 3 apr)insidious stralite battleaxe of disruption (41.5-62.25 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 41.5 - 62.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage (Melee): +34 insidious poison Damage against: +20% Unnatural Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. quick stralite battleaxe of the leech (43-64.5 power, 3 apr)quick stralite battleaxe of the leech (43-64.5 power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 111% On weapon hit: * Slows global speed by 10% * leeches stamina from the target When wielded/worn: Accuracy: +13 (+4 eff.) Damage when hit (Melee): 9 nature slow Changes stats: +6 Dex Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. slime-covered stralite battleaxe of torment (43-64.5 power, 3 apr)slime-covered stralite battleaxe of torment (43-64.5 power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * Slows global speed by 19% * 20% chance to torment the target When wielded/worn: Changes resistances penetration: +12% mind / +17% darkness Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite battleaxe 'Zubelenn' (45.5-68.25 power, 3 apr)stralite battleaxe 'Zubelenn' (45.5-68.25 power, 3 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.5 - 68.3 Uses stat: 120% Str Damage type: Mind Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage (Melee): +23 darkness Damage against: +24% Living When wielded/worn: Changes stats: +3 Cun Changes resistances: +15% fire / +6% mind / +3% light Critical mult.: +5.00% Massive two-handed battleaxes. Press to compare |
The Gaping Maw (72-108 power, 4 apr) The Gaping Maw (72-108 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. Press to compare |
This item will automatically be transmogrified when you leave the level. thunderous voratun battleaxe of erosion (59.5-89.25 power, 4 apr)thunderous voratun battleaxe of erosion (59.5-89.25 power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.5 - 89.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 17% chance to daze Damage (Melee): +17 nature / +19 temporal When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +5 Cun / +3 Con Changes resistances penetration: +16% lightning Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. Balyndil (59.5-89.25 power, 3 apr)Balyndil (59.5-89.25 power, 3 apr) Requires: - Strength 35 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 59.5 - 89.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +21 mind When wielded/worn: Changes stats: +1 Cun Mental save: +12 (+6 eff.) Mindpower: +6 (+3 eff.) It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. Dream Malleus (56-84 power, 5 apr)Dream Malleus (56-84 power, 5 apr) Requires: - Willpower 25 - Strength 25 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stats: 70% Wil, 70% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +5 Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 14% chance to disease * 14% chance to cause random gloom Damage (Melee): +7 blight / +24 mind When wielded/worn: Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +10% arcane Changes damage: +10% mind / +10% physical Grants telepathy: Humanoid/Orc Talent cooldown: Hammer Toss (-2 turns) Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss Disease immunity: +15% Psi each turn: +0.10 Maximum vim: +20.00 Mindpower: +15 (+8 eff.) Mental crit. chance: +5% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. Press to compare |
This item will automatically be transmogrified when you leave the level. chilling stralite greatmaul of evisceration (56.5-84.75 power, 3 apr)chilling stralite greatmaul of evisceration (56.5-84.75 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Damage (Melee): +12 cold When wielded/worn: Physical crit. chance: +10.0% Physical power: +12 (+3 eff.) Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental stralite greatmaul of projection (55.5-83.25 power, 3 apr)elemental stralite greatmaul of projection (55.5-83.25 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Random elemental explosion Damage (Melee): +12 mind When wielded/worn: Changes resistances penetration: +16% acid / +16% fire / +17% lightning / +16% cold It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming stralite greatmaul of phasing (55-82.5 power, 13 apr)flaming stralite greatmaul of phasing (55-82.5 power, 13 apr) Requires: - Strength 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +2.5% Attack speed: 100% Damage Shield penetration (this weapon only): +55% Burst (radius 1) on hit: +13 fire Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful stralite greatmaul of daylight (51.5-77.25 power, 3 apr)hateful stralite greatmaul of daylight (51.5-77.25 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 51.5 - 77.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +12 light / +17 darkness Damage against: +7% Undead / +14% Living Massive two-handed mauls. Press to compare |
stralite greatmaul 'Scaldwitch' (55-82.5 power, 3 apr) stralite greatmaul 'Scaldwitch' (55-82.5 power, 3 apr)Requires: - Strength 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +38 acid / +17 light Burst (radius 1) on hit: +4 fire Damage against: +16% Undead When wielded/worn: Changes stats: +2 Mag / +2 Wil Reduces incoming crit damage: 10.00% Infravision radius: +3 Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. iron greatsword 'Mayuvena' (17.5-28 power, 1 apr)iron greatsword 'Mayuvena' (17.5-28 power, 1 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.5 - 28.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +10 darkness Damage against: +12% Living When wielded/worn: Accuracy: +2 (+1 eff.) Fatigue: -4% Changes damage: +9% physical Physical save: +25 (+8 eff.) Only die when reaching: -60.00 life Maximum stamina: +10.00 Infravision radius: +2 Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. Branukan the steel greatsword (23.5-37.6 power, 2 apr)Branukan the steel greatsword (23.5-37.6 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.5 - 37.6 Uses stat: 120% Str Damage type: Mind Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical power: +13 (+3 eff.) Changes stats: +5 Con Changes resistances penetration: +10% physical Changes damage: +9% mind Disarm immunity: +22% Psi when hit: +0.12 Hate when firing a critical mind attack: +5.00 Mental crit. chance: +2% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. quick steel greatsword of amnesia (23.5-37.6 power, 2 apr)quick steel greatsword of amnesia (23.5-37.6 power, 2 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.5 - 37.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 111% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Accuracy: +10 (+3 eff.) Changes stats: +5 Dex Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. steel greatsword of purging (24.5-39.2 power, 2 apr)steel greatsword of purging (24.5-39.2 power, 2 apr) Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.5 - 39.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +7 nature Massive two-handed swords. Press to compare |
Colaryem (48-76.8 power, 12 apr) Colaryem (48-76.8 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword 'Balanceraven' (37.5-60 power, 2 apr)dwarven-steel greatsword 'Balanceraven' (37.5-60 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.5 - 60.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 28% chance to cause random gloom Damage (Melee): +19 mind / +4 nature When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes stats: +6 Wil / +6 Cun / +1 Con Changes damage: +15% nature Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful dwarven-steel greatsword of massacre (42.5-68 power, 2 apr)hateful dwarven-steel greatsword of massacre (42.5-68 power, 2 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.5 - 68.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +14 darkness Damage against: +17% Living Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. Korofang (50.5-80.8 power, 3 apr)Korofang (50.5-80.8 power, 3 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.5 - 80.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 111% Damage (Melee): +16 mind When wielded/worn: Accuracy: +19 (+6 eff.) Physical power: +14 (+4 eff.) Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Changes stats: +5 Dex / +9 Con Changes resistances penetration: +16% physical Disease immunity: +10% Disarm immunity: +30% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced stralite greatsword of erosion (50-80 power, 3 apr)balanced stralite greatsword of erosion (50-80 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.0 - 80.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +12 nature / +7 temporal When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +13 (+6 eff.) Disarm immunity: +43% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced stralite greatsword of erosion (48.5-77.6 power, 3 apr)balanced stralite greatsword of erosion (48.5-77.6 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +13 nature / +12 temporal When wielded/worn: Accuracy: +12 (+4 eff.) Defense: +13 (+6 eff.) Disarm immunity: +36% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite greatsword (47-75.2 power, 3 apr)blazebringer's stralite greatsword (47-75.2 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.0 - 75.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +13 fire When wielded/worn: Changes resistances penetration: +10% fire Global speed: +3% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. glacial stralite greatsword of crippling (46.5-74.4 power, 3 apr)glacial stralite greatsword of crippling (46.5-74.4 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 46.5 - 74.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 2) on crit: +21 ice When wielded/worn: Physical crit. chance: +13.0% Armour: +19 Changes resistances penetration: +7% cold Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. glacial stralite greatsword of purging (51.5-82.4 power, 3 apr)glacial stralite greatsword of purging (51.5-82.4 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 51.5 - 82.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +16 nature Burst (radius 2) on crit: +13 ice When wielded/worn: Armour: +13 Changes resistances penetration: +12% cold Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. glacial stralite greatsword of the leech (49-78.4 power, 3 apr)glacial stralite greatsword of the leech (49-78.4 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * Slows global speed by 9% * leeches stamina from the target Burst (radius 2) on crit: +23 ice When wielded/worn: Armour: +13 Damage when hit (Melee): 14 nature slow Changes resistances penetration: +14% cold Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. inquisitor's stralite greatsword of massacre (63-100.8 power, 3 apr)inquisitor's stralite greatsword of massacre (63-100.8 power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 63.0 - 100.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 23 arcane resource burn On weapon crit: * burns latent spell energy Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious stralite greatsword of purging (48.5-77.6 power, 3 apr)insidious stralite greatsword of purging (48.5-77.6 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +14 nature / +55 insidious poison Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. manaburning stralite greatsword of massacre (61-97.6 power, 3 apr)manaburning stralite greatsword of massacre (61-97.6 power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 31 arcane resource burn Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. quick stralite greatsword of daylight (47-75.2 power, 3 apr)quick stralite greatsword of daylight (47-75.2 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.0 - 75.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 111% Damage (Melee): +19 light Damage against: +28% Undead When wielded/worn: Accuracy: +13 (+4 eff.) Changes stats: +3 Dex Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. quick stralite greatsword of shearing (50-80 power, 3 apr)quick stralite greatsword of shearing (50-80 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.0 - 80.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 111% When wielded/worn: Accuracy: +14 (+5 eff.) Armour penetration: +13 Changes stats: +5 Dex Changes resistances penetration: +12% physical Changes damage: +12% physical Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. quick stralite greatsword of shearing (52-83.2 power, 3 apr)quick stralite greatsword of shearing (52-83.2 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 52.0 - 83.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 111% When wielded/worn: Accuracy: +13 (+4 eff.) Armour penetration: +7 Changes stats: +5 Dex Changes resistances penetration: +19% physical Changes damage: +13% physical Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite greatsword 'Forestsun' (47-75.2 power, 3 apr)stralite greatsword 'Forestsun' (47-75.2 power, 3 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.0 - 75.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 34% chance to cause random gloom Damage (Melee): +40 mind / +4 nature When wielded/worn: Armour penetration: +17 Physical crit. chance: +16.0% Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Changes stats: +5 Cun / +6 Wil Changes resistances: +2% physical Critical mult.: +20.00% Physical save: +3 (+1 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +10% Pinning immunity: +15% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite greatsword of corruption (50.5-80.8 power, 3 apr)stralite greatsword of corruption (50.5-80.8 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.5 - 80.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 14% chance to inflict damage reduction * 20% chance to curse the target Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. thought-forged stralite greatsword of projection (51-81.6 power, 3 apr)thought-forged stralite greatsword of projection (51-81.6 power, 3 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 51.0 - 81.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 31% chance to cause random gloom Damage (Melee): +33 mind When wielded/worn: Changes stats: +3 Cun / +6 Wil It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. thunderous stralite greatsword of purging (49-78.4 power, 3 apr)thunderous stralite greatsword of purging (49-78.4 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 34% chance to daze * 25% chance to remove a magical effect Damage (Melee): +14 nature When wielded/worn: Changes stats: +5 Str / +3 Dex / +5 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +10% lightning Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. warbringer's stralite greatsword of shearing (46-73.6 power, 3 apr)warbringer's stralite greatsword of shearing (46-73.6 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 46.0 - 73.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour penetration: +14 Physical power: +13 (+3 eff.) Changes stats: +6 Con Changes resistances penetration: +23% physical Changes damage: +7% physical Disarm immunity: +22% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. quick iron longsword of amnesia (10.5-14.7 power, 2 apr)quick iron longsword of amnesia (10.5-14.7 power, 2 apr) Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 111% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +2 Dex Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel longsword of projection (22-30.8 power, 4 apr)quick dwarven-steel longsword of projection (22-30.8 power, 4 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 111% Damage (Melee): +8 mind When wielded/worn: Accuracy: +8 (+3 eff.) Changes stats: +1 Dex It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Ce'Nurithra the stralite longsword (33-46.2 power, 5 apr)Ce'Nurithra the stralite longsword (33-46.2 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target reducing their healing Damage (Melee): +10 lightning / +18 cold When wielded/worn: Physical crit. chance: +11.0% Physical power: +9 (+2 eff.) Effects on melee hit: * 10% chance to disease Changes resistances: +9% darkness Blindness immunity: +5% Disarm immunity: +20% Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite longsword of rage (33-46.2 power, 5 apr)blazebringer's stralite longsword of rage (33-46.2 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +9 fire When wielded/worn: Accuracy: +9 (+3 eff.) Changes stats: +3 Str Changes resistances penetration: +9% fire Changes damage: +9% physical Stamina when hit: +1.60 Global speed: +2% Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. caustic stralite longsword of projection (32.5-45.5 power, 5 apr)caustic stralite longsword of projection (32.5-45.5 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 15% chance to corrode armour Damage (Melee): +7 mind When wielded/worn: Changes resistances penetration: +9% acid Life regen: +0.90 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. chilling stralite longsword of erosion (35-49 power, 5 apr)chilling stralite longsword of erosion (35-49 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +5 temporal / +9 nature / +16 cold Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental stralite longsword of vileness (35.5-49.7 power, 5 apr)elemental stralite longsword of vileness (35.5-49.7 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.5 - 49.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 14% chance to disease * Random elemental explosion Damage (Melee): +25 blight When wielded/worn: Changes resistances penetration: +10% acid / +9% fire / +11% lightning / +11% cold Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. inquisitor's stralite longsword of shearing (35.5-49.7 power, 5 apr)inquisitor's stralite longsword of shearing (35.5-49.7 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.5 - 49.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 15 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Armour penetration: +11 Changes resistances penetration: +7% physical Changes damage: +11% physical Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. quick stralite longsword of crippling (33.5-46.9 power, 5 apr)quick stralite longsword of crippling (33.5-46.9 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 111% On weapon crit: * cripple the target When wielded/worn: Accuracy: +11 (+4 eff.) Physical crit. chance: +9.0% Changes stats: +4 Dex Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite longsword 'Balublek' (34-47.6 power, 5 apr)stralite longsword 'Balublek' (34-47.6 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +16 nature / +16 temporal When wielded/worn: Blindness immunity: +10% Stun/Freeze immunity: +20% Maximum hate: +8.00 Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite longsword 'Heatkill' (45-63 power, 5 apr)stralite longsword 'Heatkill' (45-63 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to corrode armour Damage (Melee): +4 fire Burst (radius 1) on hit: +4 fire When wielded/worn: Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 4 acid / 20 fire Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite longsword of disruption (32.5-45.5 power, 5 apr)stralite longsword of disruption (32.5-45.5 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +11% Unnatural Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite longsword of projection (32.5-45.5 power, 5 apr)stralite longsword of projection (32.5-45.5 power, 5 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +9 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite longsword of rage (36-50.4 power, 5 apr)stralite longsword of rage (36-50.4 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +8 (+3 eff.) Changes stats: +3 Str Changes damage: +8% physical Stamina when hit: +1.30 Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. thunderous stralite longsword of erosion (34.5-48.3 power, 5 apr)thunderous stralite longsword of erosion (34.5-48.3 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 23% chance to daze Damage (Melee): +9 nature / +10 temporal When wielded/worn: Changes stats: +3 Str / +2 Dex / +2 Mag / +3 Wil / +2 Cun / +2 Con Changes resistances penetration: +8% lightning Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. warbringer's stralite longsword (33-46.2 power, 5 apr)warbringer's stralite longsword (33-46.2 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +2 Con Changes resistances penetration: +7% physical Disarm immunity: +21% Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Ragelathaduthad the iron mace (12.5-17.5 power, 2 apr)Ragelathaduthad the iron mace (12.5-17.5 power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% When wielded/worn: Armour: +2 Changes resistances: +4% all Changes resistances penetration: +7% nature Blindness immunity: +15% Poison immunity: +20% Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Ce'Nibrenn the Kindleroar (14.5-20.3 power, 3 apr)Ce'Nibrenn the Kindleroar (14.5-20.3 power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +24 insidious poison When wielded/worn: Damage when hit (Melee): 4 acid / 12 fire Changes resistances: +21% fire Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. steel mace of shearing (14.5-20.3 power, 3 apr)steel mace of shearing (14.5-20.3 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Armour penetration: +7 Changes resistances penetration: +7% physical Changes damage: +9% physical Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Polunor the dwarven-steel mace (28.5-39.9 power, 4 apr)Polunor the dwarven-steel mace (28.5-39.9 power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.5 - 39.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Damage against: +14% Unnatural When wielded/worn: Physical power: +2 (+0 eff.) Changes stats: +1 Con / +5 Wil Changes damage: +9% physical Critical mult.: +6.00% Reduces incoming crit damage: 15.00% Physical save: +25 (+8 eff.) Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. caustic dwarven-steel mace of the leech (24-33.6 power, 4 apr)caustic dwarven-steel mace of the leech (24-33.6 power, 4 apr) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 15% chance to corrode armour * Slows global speed by 8% * leeches stamina from the target When wielded/worn: Damage when hit (Melee): 10 nature slow Changes resistances penetration: +10% acid Life regen: +1.30 Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel mace (29-40.6 power, 4 apr)elemental dwarven-steel mace (29-40.6 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 29.0 - 40.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +9% acid / +10% fire / +9% lightning / +10% cold Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Bethyleth (50.5-70.7 power, 5 apr)Bethyleth (50.5-70.7 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 50.5 - 70.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Wil Hate when firing a critical mind attack: +2.00 Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +20 Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Unrilatharin the Bleakfist (36-50.4 power, 5 apr)Unrilatharin the Bleakfist (36-50.4 power, 5 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +14 darkness Damage against: +15% Living When wielded/worn: Effects on melee hit: * 15% chance to inflict damage reduction Changes resistances: +6% darkness Changes resistances penetration: +10% acid / +5% darkness Changes damage: +9% darkness Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious stralite mace of massacre (48-67.2 power, 5 apr)insidious stralite mace of massacre (48-67.2 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +18 insidious poison Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite mace 'Bethuralle' (35.5-49.7 power, 5 apr)stralite mace 'Bethuralle' (35.5-49.7 power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 4 Base power: 35.5 - 49.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +13.0% Physical power: +21 (+5 eff.) Changes stats: +5 Con Changes resistances: +12% blight Changes resistances penetration: +10% blight / +12% physical / +5% arcane Changes damage: +3% arcane Disarm immunity: +22% Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite mace 'Lisuna' (51-71.4 power, 5 apr)stralite mace 'Lisuna' (51-71.4 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 4 Base power: 51.0 - 71.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target Damage (Melee): +12 cold When wielded/worn: Damage when hit (Melee): 4 arcane Changes stats: +3 Str Changes resistances penetration: +10% mind / +13% darkness / +5% arcane Mana each turn: +0.12 Spell crit. chance: +3% Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Blindquencher (11-15.4 power, 2 apr)Blindquencher (11-15.4 power, 2 apr) Requires: - Magic 10 - Constitution 10 Crafted by a master 3.00 Encumbrance. Type: weapon / sceptre ; tier 1 Base power: 11.0 - 15.4 Uses stats: 50% Mag, 50% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +2 Con Changes resistances: +12% acid / +12% cold / +5% arcane Changes resistances penetration: +7% physical Changes damage: +6% darkness Disarm immunity: +15% Spellpower: +3 (+1 eff.) Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Duviruisus the Duskgrind (12-16.8 power, 2 apr)Duviruisus the Duskgrind (12-16.8 power, 2 apr) Requires: - Magic 10 - Constitution 10 Crafted by a master 3.00 Encumbrance. Type: weapon / sceptre ; tier 1 Base power: 12.0 - 16.8 Uses stats: 50% Mag, 50% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +7.0% Changes resistances: +12% darkness Changes resistances penetration: +20% darkness Critical mult.: +14.00% Spellpower: +3 (+1 eff.) Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. iron sceptre 'Jetidol' (11-15.4 power, 2 apr)iron sceptre 'Jetidol' (11-15.4 power, 2 apr) Requires: - Magic 10 - Constitution 10 Infused by psionic forces 3.00 Encumbrance. Type: weapon / sceptre ; tier 1 Base power: 11.0 - 15.4 Uses stats: 50% Mag, 50% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 20 mind Changes stats: +2 Cun Changes resistances: +7% mind / +9% darkness Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Equilibrium when hit: +0.04 Spellpower: +3 (+1 eff.) Mental crit. chance: +2% Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Belevea (13-18.2 power, 3 apr)Belevea (13-18.2 power, 3 apr) Requires: - Magic 14 - Constitution 14 Crafted by a master 3.00 Encumbrance. Type: weapon / sceptre ; tier 2 Base power: 13.0 - 18.2 Uses stats: 50% Mag, 50% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +9 (+4 eff.) Effects on melee hit: * 30% chance to corrode armour Changes resistances: +9% nature / +5% arcane / +3% darkness Spellpower: +6 (+2 eff.) Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Searripper (21.5-30.1 power, 4 apr)Searripper (21.5-30.1 power, 4 apr) Requires: - Magic 20 - Constitution 20 Crafted by a master 3.00 Encumbrance. Type: weapon / sceptre ; tier 3 Base power: 21.5 - 30.1 Uses stats: 50% Mag, 50% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +11.0% Changes resistances: +6% mind / +15% fire Changes resistances penetration: +10% fire Critical mult.: +18.00% Spellpower: +9 (+3 eff.) Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel sceptre 'Arthondur' (22.5-31.5 power, 4 apr)dwarven-steel sceptre 'Arthondur' (22.5-31.5 power, 4 apr) Requires: - Magic 20 - Constitution 20 Crafted by a master 3.00 Encumbrance. Type: weapon / sceptre ; tier 3 Base power: 22.5 - 31.5 Uses stats: 50% Mag, 50% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Armour: +8 Armour Hardiness: +5% Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Changes resistances: +6% lightning / +14% physical / +6% light / +3% temporal Spellpower: +9 (+3 eff.) Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Darkbrawn (34-47.6 power, 5 apr)Darkbrawn (34-47.6 power, 5 apr) Requires: - Magic 28 - Constitution 28 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / sceptre ; tier 4 Base power: 34.0 - 47.6 Uses stats: 50% Mag, 84% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +10 Str / +5 Dex Changes resistances: +13% mind / +3% cold / +6% nature / +6% light Changes damage: +3% darkness Spell save: +28 (+10 eff.) Mental save: +4 (+2 eff.) Knockback immunity: +22% Spellpower: +12 (+4 eff.) Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Issethad the stralite sceptre (34-47.6 power, 5 apr)Issethad the stralite sceptre (34-47.6 power, 5 apr) Requires: - Magic 28 - Constitution 28 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / sceptre ; tier 4 Base power: 34.0 - 47.6 Uses stats: 50% Mag, 50% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +2.0% Fatigue: -2% Changes stats: +4 Dex / +5 Con Changes resistances: +4% physical / +15% mind / +3% cold Reduces incoming crit damage: 10.00% Spell save: +10 (+4 eff.) Mental save: +9 (+4 eff.) Maximum stamina: +5.00 Spellpower: +12 (+4 eff.) Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. projecting stralite sceptre of fire (32.5-45.5 power, 5 apr)projecting stralite sceptre of fire (32.5-45.5 power, 5 apr) Requires: - Magic 28 - Constitution 28 Powered by arcane forces 3.00 Encumbrance. Type: weapon / sceptre ; tier 4 Base power: 32.5 - 45.5 Uses stats: 60% Mag, 50% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +17 fire When wielded/worn: Changes damage: +14% fire Spellpower: +12 (+4 eff.) It can be used to project an attack as arcane damage doing 100% weapon damage, putting all charms on cooldown for 6 turns. Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. royal stralite sceptre of dissolution (34-47.6 power, 5 apr)royal stralite sceptre of dissolution (34-47.6 power, 5 apr) Requires: - Magic 28 - Constitution 28 Powered by arcane forces 3.00 Encumbrance. Type: weapon / sceptre ; tier 4 Base power: 34.0 - 47.6 Uses stats: 50% Mag, 50% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When this weapon hits: Corrosive Mist (10% chance level 3). Damage conversion: 14% corrosive acid When wielded/worn: Armour: +4 Armour Hardiness: +9% Changes resistances: +9% blight / +9% physical Changes resistances penetration: +14% acid Life regen: +0.90 Spellpower: +12 (+4 eff.) Healing mod.: +19% Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite sceptre 'Shinefiend' (32-44.8 power, 5 apr)stralite sceptre 'Shinefiend' (32-44.8 power, 5 apr) Requires: - Magic 28 - Constitution 28 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / sceptre ; tier 4 Base power: 32.0 - 44.8 Uses stats: 50% Mag, 50% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When this weapon hits: Corrosive Mist (10% chance level 3). When this weapon hits: Poison Storm (10% chance level 4). Damage conversion: 22% crippling poison / 14% corrosive acid When wielded/worn: Armour: +6 Armour Hardiness: +8% Damage when hit (Melee): 4 lightning Changes resistances: +12% lightning / +9% physical / +9% light Changes resistances penetration: +17% nature / +11% acid Spellpower: +12 (+4 eff.) Light radius: +2 Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Flashscar the iron waraxe (10-14 power, 2 apr)Flashscar the iron waraxe (10-14 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 10.0 - 14.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +7 (+4 eff.) Damage when hit (Melee): 4 mind / 4 fire Grants telepathy: Demon/Minor Demon/Major Disarm immunity: +26% Equilibrium when hit: +0.08 Heals friendly targets nearby when you use a nature summon: +20 One-handed war axes. Press to compare |
Skullcleaver (20-28 power, 4 apr) Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. Press to compare |
This item will automatically be transmogrified when you leave the level. Xanelaith the Growthslice (12.5-17.5 power, 2 apr)Xanelaith the Growthslice (12.5-17.5 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Nature Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * Slows global speed by 20% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +7.0% Effects on melee hit: * Slows global speed by 40% Damage when hit (Melee): 8 acid Changes resistances: +3% acid One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. iron waraxe 'Shimmerblast' (11.5-16.1 power, 2 apr)iron waraxe 'Shimmerblast' (11.5-16.1 power, 2 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +8 darkness Damage against: +8% Living When wielded/worn: Effects on melee hit: * 30% chance to daze Changes stats: +5 Cun Changes resistances: +3% lightning Light radius: +3 See invisible: +3 One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. Blackmark (11.5-16.1 power, 3 apr)Blackmark (11.5-16.1 power, 3 apr) Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * Slows global speed by 9% Burst (radius 1) on hit: +4 darkness Burst (radius 2) on crit: +4 darkness When wielded/worn: Changes resistances: +15% darkness One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. Emelythra the Toxinbraid (15-21 power, 3 apr)Emelythra the Toxinbraid (15-21 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Burst (radius 1) on hit: +12 nature Burst (radius 2) on crit: +4 physical When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +8 (+4 eff.) Changes resistances penetration: +10% physical Maximum encumbrance: +10 Disarm immunity: +28% One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. steel waraxe 'Aledrablek' (12.5-17.5 power, 3 apr)steel waraxe 'Aledrablek' (12.5-17.5 power, 3 apr) Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +16 acid Damage against: +13% Unnatural When wielded/worn: Changes stats: +4 Wil Changes damage: +6% acid Critical mult.: +5.00% Hate when firing a critical mind attack: +1.00 Mindpower: +4 (+2 eff.) One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. steel waraxe 'Thunderwoe' (12-16.8 power, 3 apr)steel waraxe 'Thunderwoe' (12-16.8 power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 20% chance to daze Damage (Melee): +10 mind Burst (radius 1) on hit: +8 acid When wielded/worn: Changes resistances: +6% acid Changes damage: +12% lightning It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. Bleakwish (34-47.6 power, 5 apr)Bleakwish (34-47.6 power, 5 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +17 darkness Damage against: +15% Living When wielded/worn: Physical power: +14 (+4 eff.) Changes resistances: +6% darkness Changes damage: +6% physical One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. Nimbusjustice the stralite waraxe (30.5-42.7 power, 5 apr)Nimbusjustice the stralite waraxe (30.5-42.7 power, 5 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 27% chance to cause random gloom * 20% chance to daze Damage (Melee): +4 acid / +15 mind / +4 lightning When wielded/worn: Effects on melee hit: * 40% chance to corrode armour Changes stats: +5 Cun / +4 Wil Changes resistances: +3% lightning Changes resistances penetration: +5% acid Changes damage: +6% lightning One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. Obsidianserpent the stralite waraxe (37.5-52.5 power, 5 apr)Obsidianserpent the stralite waraxe (37.5-52.5 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 37.5 - 52.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Changes resistances: +15% cold / +3% darkness / +2% physical Blindness immunity: +5% One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. arcing stralite waraxe of vileness (30-42 power, 5 apr)arcing stralite waraxe of vileness (30-42 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.0 - 42.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 19% chance to disease * 25% chance for lightning to arc to a second target Damage (Melee): +11 blight / +10 lightning One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental stralite waraxe of erosion (31.5-44.1 power, 5 apr)elemental stralite waraxe of erosion (31.5-44.1 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * Random elemental explosion Damage (Melee): +11 nature / +9 temporal When wielded/worn: Changes resistances penetration: +11% acid / +13% fire / +7% lightning / +9% cold One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming stralite waraxe of vileness (30.5-42.7 power, 5 apr)flaming stralite waraxe of vileness (30.5-42.7 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 12% chance to disease Damage (Melee): +16 blight Burst (radius 1) on hit: +9 fire One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious stralite waraxe of erosion (34.5-48.3 power, 5 apr)insidious stralite waraxe of erosion (34.5-48.3 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +22 insidious poison / +9 temporal / +11 nature One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite waraxe of crippling (29.5-41.3 power, 5 apr)plaguebringer's stralite waraxe of crippling (29.5-41.3 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 29.5 - 41.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 9% chance to disease On weapon crit: * cripple the target Damage (Melee): +8 blight When wielded/worn: Physical crit. chance: +9.0% Disease immunity: +17% One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite waraxe of torment (31-43.4 power, 5 apr)plaguebringer's stralite waraxe of torment (31-43.4 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 6% chance to disease * 20% chance to torment the target Damage (Melee): +8 blight When wielded/worn: Changes resistances penetration: +5% mind / +7% darkness Disease immunity: +11% One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite waraxe of purging (32.5-45.5 power, 5 apr)stralite waraxe of purging (32.5-45.5 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +5 nature One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. Tarregokath the iron dagger (9-11.7 power, 5 apr)Tarregokath the iron dagger (9-11.7 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.0 - 11.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Burst (radius 2) on crit: +4 mind When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +6 (+3 eff.) Changes stats: +1 Cun Changes resistances: +9% light / +6% fire Changes resistances penetration: +5% mind Disarm immunity: +19% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. caustic iron dagger of disruption (9.5-12.35 power, 5 apr)caustic iron dagger of disruption (9.5-12.35 power, 5 apr) Requires: - Dexterity 11 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 7% chance to corrode armour * disrupts spell-casting Damage against: +7% Unnatural When wielded/worn: Changes resistances penetration: +5% acid Life regen: +0.56 Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. inquisitor's iron dagger of shearing (9.5-12.35 power, 5 apr)inquisitor's iron dagger of shearing (9.5-12.35 power, 5 apr) Requires: - Dexterity 11 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 9 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Armour penetration: +6 Changes resistances penetration: +5% physical Changes damage: +5% physical Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. iron dagger of ruin (10.5-13.65 power, 5 apr)iron dagger of ruin (10.5-13.65 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Critical mult.: +9.00% Sharp, short and deadly. Press to compare |
Silent Blade (25-32.5 power, 10 apr) Silent Blade (25-32.5 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. Press to compare |
This item will automatically be transmogrified when you leave the level. blazebringer's steel dagger of disruption (12-15.6 power, 6 apr)blazebringer's steel dagger of disruption (12-15.6 power, 6 apr) Requires: - Dexterity 16 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Burst (radius 2) on crit: +7 fire Damage against: +7% Unnatural When wielded/worn: Changes resistances penetration: +5% fire Global speed: +2% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. thunderous steel dagger of massacre (19-24.7 power, 6 apr)thunderous steel dagger of massacre (19-24.7 power, 6 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 19.0 - 24.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 9% chance to daze When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +1 Wil / +2 Cun / +2 Con Changes resistances penetration: +6% lightning Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Blindnaught (15.5-20.15 power, 7 apr)Blindnaught (15.5-20.15 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 15.5 - 20.2 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +12 darkness When wielded/worn: Armour penetration: +9 Physical crit. chance: +6.0% Damage when hit (Melee): 4 light Changes resistances: +6% light Critical mult.: +12.00% Spell save: +15 (+6 eff.) Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Chaminarivon (17.5-22.75 power, 7 apr)Chaminarivon (17.5-22.75 power, 7 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 17.5 - 22.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes resistances: +8% acid / +6% darkness / +11% fire / +6% blight / +10% cold / +5% arcane / +10% lightning Spell save: +34 (+12 eff.) Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Chamynik the dwarven-steel dagger (24.5-31.85 power, 7 apr)Chamynik the dwarven-steel dagger (24.5-31.85 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 24.5 - 31.9 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 20% chance to corrode armour Burst (radius 2) on crit: +8 mind When wielded/worn: Changes stats: +2 Wil Mental save: +10 (+5 eff.) Mindpower: +6 (+3 eff.) Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Swordbreaker (25-32.5 power, 20 apr)Swordbreaker (25-32.5 power, 20 apr) Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+8 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+5 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel dagger of torment (21-27.3 power, 7 apr)dwarven-steel dagger of torment (21-27.3 power, 7 apr) Requires: - Dexterity 24 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 21.0 - 27.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Changes resistances penetration: +6% mind / +6% darkness Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful dwarven-steel dagger of massacre (27-35.1 power, 7 apr)hateful dwarven-steel dagger of massacre (27-35.1 power, 7 apr) Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +10 darkness Damage against: +6% Living Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Aneran the Nightpeal (40.5-52.65 power, 9 apr)Aneran the Nightpeal (40.5-52.65 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 40.5 - 52.6 Uses stats: 45% Dex, 45% Str Damage type: Light Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 40% chance to inflict damage reduction Burst (radius 2) on crit: +8 darkness When wielded/worn: Changes resistances: +3% darkness Light radius: +3 Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. caustic stralite dagger of projection (28-36.4 power, 9 apr)caustic stralite dagger of projection (28-36.4 power, 9 apr) Requires: - Dexterity 35 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 21% chance to corrode armour Damage (Melee): +12 mind When wielded/worn: Changes resistances penetration: +8% acid Life regen: +2.00 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental stralite dagger (28-36.4 power, 9 apr)elemental stralite dagger (28-36.4 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +8% acid / +9% fire / +9% lightning / +11% cold Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. glacial stralite dagger (27.5-35.75 power, 9 apr)glacial stralite dagger (27.5-35.75 power, 9 apr) Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Burst (radius 2) on crit: +8 ice When wielded/worn: Armour: +9 Changes resistances penetration: +8% cold Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. glacial stralite dagger of nature (27-35.1 power, 9 apr)glacial stralite dagger of nature (27-35.1 power, 9 apr) Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Burst (radius 2) on crit: +4 ice When wielded/worn: Armour: +8 Changes resistances: +4% all Changes resistances penetration: +8% nature / +8% cold Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. inquisitor's stralite dagger of crippling (29-37.7 power, 9 apr)inquisitor's stralite dagger of crippling (29-37.7 power, 9 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 8 arcane resource burn On weapon crit: * cripple the target * burns latent spell energy When wielded/worn: Physical crit. chance: +7.0% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious stralite dagger of evisceration (30-39 power, 9 apr)insidious stralite dagger of evisceration (30-39 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Damage (Melee): +32 insidious poison When wielded/worn: Physical crit. chance: +8.0% Physical power: +7 (+2 eff.) Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious stralite dagger of projection (28.5-37.05 power, 9 apr)insidious stralite dagger of projection (28.5-37.05 power, 9 apr) Requires: - Dexterity 35 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +11 mind / +22 insidious poison It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. quick stralite dagger of massacre (35.5-46.15 power, 9 apr)quick stralite dagger of massacre (35.5-46.15 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 35.5 - 46.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 111% When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +2 Dex Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. quick stralite dagger of projection (27-35.1 power, 9 apr)quick stralite dagger of projection (27-35.1 power, 9 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 111% Damage (Melee): +6 mind When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite dagger 'Carrionnight' (38.5-50.05 power, 9 apr)stralite dagger 'Carrionnight' (38.5-50.05 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 38.5 - 50.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% Damage (Melee): +21 insidious poison / +8 lightning Burst (radius 2) on crit: +4 nature When wielded/worn: Accuracy: +8 (+3 eff.) Defense: +8 (+4 eff.) Effects on melee hit: * Slows global speed by 40% Changes damage: +6% nature / +3% lightning Disarm immunity: +32% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite dagger 'Shadesage' (30.5-39.65 power, 9 apr)stralite dagger 'Shadesage' (30.5-39.65 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 30.5 - 39.6 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +11.0% Physical power: +8 (+2 eff.) Changes resistances: +9% lightning Changes damage: +6% darkness Spell save: +20 (+8 eff.) Disease immunity: +15% Disarm immunity: +20% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite dagger of crippling (30.5-39.65 power, 9 apr)stralite dagger of crippling (30.5-39.65 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 30.5 - 39.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +8.0% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite dagger of evisceration (26-33.8 power, 9 apr)stralite dagger of evisceration (26-33.8 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 26.0 - 33.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +6.0% Physical power: +8 (+2 eff.) Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite dagger of rage (29-37.7 power, 9 apr)stralite dagger of rage (29-37.7 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+3 eff.) Changes stats: +2 Str Changes damage: +7% physical Stamina when hit: +1.00 Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Mandible of Ungolmor (40-52 power, 12 apr)Mandible of Ungolmor (40-52 power, 12 apr) Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 35% Dex, 30% Cun, 35% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 Physical crit. chance: +22.0% Attack speed: 100% On weapon crit: * inflicts pinning spydric poison upon the target Damage conversion: 30% darkness When wielded/worn: Armour: +5 Armour Hardiness: +5% Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Light radius: -2 It can be used to activate talent Creeping Darkness (costing 25 power out of 40/40) : Effective talent level: 3.0 Power cost: 25 out of 40/40. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 11 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. Press to compare |
This item will automatically be transmogrified when you leave the level. warbringer's voratun dagger of ruin (37.5-48.75 power, 9 apr)warbringer's voratun dagger of ruin (37.5-48.75 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour penetration: +11 Physical crit. chance: +9.0% Physical power: +8 (+2 eff.) Changes stats: +3 Con Changes resistances penetration: +8% physical Critical mult.: +12.00% Disarm immunity: +20% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. mossy mindstar 'Layamira' (2-2.2 power, 12 apr, mind damage)mossy mindstar 'Layamira' (2-2.2 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% Damage Shield penetration (this weapon only): +30% When wielded/worn: Changes resistances: +9% blight / +6% lightning Physical save: +4 (+1 eff.) Spell save: +3 (+2 eff.) Mental save: +3 (+2 eff.) Stamina each turn: +0.60 Equilibrium when hit: +0.80 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. projecting mossy mindstar of the jelly (2-2.2 power, 12 apr, nature damage)projecting mossy mindstar of the jelly (2-2.2 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +8% lightning / +7% fire / +3% acid / +7% cold Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Projection Equilibrium when hit: +0.70 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. Adonn the Offalreaper (5.5-6.05 power, 18 apr, nature damage)Adonn the Offalreaper (5.5-6.05 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +4 acid Burst (radius 1) on hit: +16 acid When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 acid Changes stats: +4 Cun Changes resistances penetration: +5% nature Critical mult.: +11.00% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. honing vined mindstar (6-6.6 power, 18 apr, nature damage)honing vined mindstar (6-6.6 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This honing mindstar will focus other psionic mindstars. Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +2 Wil Changes resistances: +4% physical Changes resistances penetration: +2% physical Changes damage: +4% physical Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. nature's vined mindstar of balance (5.5-6.05 power, 18 apr, mind damage)nature's vined mindstar of balance (5.5-6.05 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +2% blight Changes damage: +4% nature Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Disease immunity: +14% Equilibrium when hit: +0.80 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. dreamer's thorny mindstar of frost (7.5-8.25 power, 24 apr, nature damage)dreamer's thorny mindstar of frost (7.5-8.25 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar dreams of an epiphany. This natural frost should be returned to the wyrm. Base power: 7.5 - 8.3 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +7 Damage when hit (Melee): 13 ice Changes resistances: +5% mind / +9% cold Changes resistances penetration: +10% cold Changes damage: +7% cold Mental save: +5 (+2 eff.) Maximum psi: +21.00 Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful thorny mindstar of flames (9.5-10.45 power, 24 apr, nature damage)hateful thorny mindstar of flames (9.5-10.45 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural fire should be returned to the wyrm. This psionic mindstar hates not to be wrathful. Base power: 9.5 - 10.5 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 fire Changes resistances: +8% fire Changes resistances penetration: +12% fire / +7% mind / +7% darkness Changes damage: +7% fire / +9% mind / +15% darkness Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Global speed: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. horrifying thorny mindstar of flames (8.5-9.35 power, 24 apr, mind damage)horrifying thorny mindstar of flames (8.5-9.35 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural fire should be returned to the wyrm. Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 7 fire / 7 mind / 3 darkness Changes resistances: +9% fire Changes resistances penetration: +6% fire Changes damage: +9% fire / +5% mind / +5% darkness Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. horrifying thorny mindstar of slime (7-7.7 power, 24 apr, mind damage)horrifying thorny mindstar of slime (7-7.7 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.0 - 7.7 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 4% Damage when hit (Melee): 4 darkness / 5 mind Changes damage: +3% mind / +4% darkness / +6% nature Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. thorny mindstar of sand (10-11 power, 24 apr, mind damage)thorny mindstar of sand (10-11 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural sand should be returned to the wyrm. Base power: 10.0 - 11.0 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 12 physical Changes resistances: +6% physical Changes resistances penetration: +9% physical Changes damage: +10% physical Mindpower: +6 (+3 eff.) Mental crit. chance: +3% It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 15 of target armor and 7% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. Airwyrd the pulsing mindstar (13.5-14.85 power, 32 apr, mind damage)Airwyrd the pulsing mindstar (13.5-14.85 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural frost should be returned to the wyrm. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +8 lightning When wielded/worn: Armour: +9 Damage when hit (Melee): 15 ice / 12 lightning Changes resistances: +9% light / +17% cold Changes resistances penetration: +14% cold Changes damage: +8% cold Confusion immunity: +5% Stun/Freeze immunity: +5% Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. Archue (12.5-13.75 power, 32 apr, nature damage)Archue (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +4 lightning When wielded/worn: Effects when hit in melee: * Slows global speed by 6% Damage when hit (Melee): 12 light Changes resistances: +6% fire Changes resistances penetration: +15% light Changes damage: +6% nature / +9% lightning Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. Furnacegrinder (19-20.9 power, 33 apr, nature damage)Furnacegrinder (19-20.9 power, 33 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 19.0 - 20.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +33 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 3% Changes resistances: +3% fire / +4% physical Changes resistances penetration: +5% fire Changes damage: +7% nature Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. Isowyn the pulsing mindstar (12-13.2 power, 34 apr, nature damage)Isowyn the pulsing mindstar (12-13.2 power, 34 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. The natural wyrm seeks an element. Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +34 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical power: +8 (+2 eff.) Fatigue: -8% Damage when hit (Melee): 4 lightning / 6 physical / 6 darkness / 7 acid / 9 fire / 2 mind / 6 cold Changes resistances: +7% lightning / +6% physical / +9% cold / +4% fire / +7% acid Changes damage: +13% lightning / +6% darkness / +16% fire / +6% mind / +15% cold Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Projection Stamina each turn: +0.60 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. Murkschism the pulsing mindstar (12.5-13.75 power, 32 apr, mind damage)Murkschism the pulsing mindstar (12.5-13.75 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar is wrathful to the hated. Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom * 40% chance to inflict damage reduction When wielded/worn: Changes resistances: +6% mind Changes resistances penetration: +5% mind Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +4.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +12% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. Thermal Focus (14-15.4 power, 32 apr, fire damage)Thermal Focus (14-15.4 power, 32 apr, fire damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances: +20% fire / +20% cold Changes resistances penetration: +12% fire / +12% cold Changes damage: +20% fire / +20% cold Talent mastery: +0.20 Psionic / Thermal mastery Talent granted: +1 Psionic Maelstrom Spell save: +12 (+5 eff.) Psi each turn: +1.00 Mindpower: +16 (+8 eff.) Mental crit. chance: +8% Thermal energies are focussed in the core of this mindstar. Press to compare |
This item will automatically be transmogrified when you leave the level. blooming pulsing mindstar of persecution (13-14.3 power, 32 apr, nature damage)blooming pulsing mindstar of persecution (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +13% Unnatural When wielded/worn: Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Healing mod.: +18% Heals friendly targets nearby when you use a nature summon: +34 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. caller's pulsing mindstar of frost (13-14.3 power, 32 apr, nature damage)caller's pulsing mindstar of frost (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural mindstar calls for a summoner. This natural frost should be returned to the wyrm. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +7 Damage when hit (Melee): 15 ice Changes resistances: +11% cold Changes resistances penetration: +5% acid / +15% cold / +6% physical / +5% fire Changes damage: +9% acid / +18% cold / +8% physical / +7% fire Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. creative pulsing mindstar of balance (12.5-13.75 power, 32 apr, mind damage)creative pulsing mindstar of balance (12.5-13.75 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun Critical mult.: +17.00% Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +4 (+2 eff.) Equilibrium when hit: +0.50 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. creative pulsing mindstar of flames (13-14.3 power, 32 apr, nature damage)creative pulsing mindstar of flames (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural fire should be returned to the wyrm. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 fire Changes stats: +7 Cun Changes resistances: +4% fire Changes resistances penetration: +6% fire Changes damage: +6% fire Critical mult.: +11.00% Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. dreamer's pulsing mindstar of frost (13-14.3 power, 32 apr, nature damage)dreamer's pulsing mindstar of frost (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar dreams of an epiphany. This natural frost should be returned to the wyrm. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +7 Damage when hit (Melee): 7 ice Changes resistances: +12% mind / +10% cold Changes resistances penetration: +9% cold Changes damage: +14% cold Mental save: +5 (+2 eff.) Maximum psi: +35.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. dreamer's pulsing mindstar of storms (13-14.3 power, 32 apr, nature damage)dreamer's pulsing mindstar of storms (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar dreams of an epiphany. This natural lightning should be returned to the wyrm. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 lightning Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +3 Con Changes resistances: +4% lightning / +9% mind Changes resistances penetration: +12% lightning Changes damage: +8% lightning Mental save: +5 (+2 eff.) Maximum psi: +25.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. epiphanous pulsing mindstar of life (14-15.4 power, 32 apr, nature damage)epiphanous pulsing mindstar of life (14-15.4 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar has an epiphany about dreams. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +13% mind Life regen: +0.90 Maximum life: +28.00 Mindpower: +11 (+6 eff.) Mental crit. chance: +7% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. gifted pulsing mindstar of clarity (13.5-14.85 power, 32 apr, mind damage)gifted pulsing mindstar of clarity (13.5-14.85 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Mental save: +5 (+2 eff.) Maximum psi: +28.00 Mindpower: +14 (+7 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. gifted pulsing mindstar of resolve (13-14.3 power, 32 apr, nature damage)gifted pulsing mindstar of resolve (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Wil Physical save: +5 (+2 eff.) Mindpower: +17 (+8 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. gifted pulsing mindstar of sand (13-14.3 power, 32 apr, mind damage)gifted pulsing mindstar of sand (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural sand should be returned to the wyrm. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 14 physical Changes resistances: +12% physical Changes resistances penetration: +10% physical Changes damage: +8% physical Mindpower: +14 (+7 eff.) Mental crit. chance: +4% It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 15 of target armor and 7% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful pulsing mindstar (13.5-14.85 power, 32 apr, nature damage)hateful pulsing mindstar (13.5-14.85 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar hates not to be wrathful. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +7% mind / +6% darkness Changes damage: +9% mind / +12% darkness Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful pulsing mindstar of clarity (13-14.3 power, 32 apr, nature damage)hateful pulsing mindstar of clarity (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar hates not to be wrathful. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +9% mind / +5% darkness Changes damage: +14% mind / +10% darkness Mental save: +4 (+2 eff.) Maximum psi: +26.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. honing pulsing mindstar of the jelly (12-13.2 power, 32 apr, nature damage)honing pulsing mindstar of the jelly (12-13.2 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This honing mindstar will focus other psionic mindstars. Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +3 Wil Changes resistances: +6% physical Changes resistances penetration: +3% physical Changes damage: +5% acid / +5% physical Equilibrium when hit: +1.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. horrifying pulsing mindstar of frost (13.5-14.85 power, 32 apr, nature damage)horrifying pulsing mindstar of frost (13.5-14.85 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural frost should be returned to the wyrm. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +7 Damage when hit (Melee): 4 ice / 3 mind / 6 darkness Changes resistances: +8% cold Changes resistances penetration: +9% cold Changes damage: +10% cold / +5% mind / +2% darkness Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. horrifying pulsing mindstar of persecution (12-13.2 power, 32 apr, nature damage)horrifying pulsing mindstar of persecution (12-13.2 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +18% Unnatural When wielded/worn: Damage when hit (Melee): 6 mind / 3 darkness Changes damage: +5% mind / +4% darkness Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. nature's pulsing mindstar of frost (13.5-14.85 power, 32 apr, mind damage)nature's pulsing mindstar of frost (13.5-14.85 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural frost should be returned to the wyrm. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +6 Damage when hit (Melee): 17 ice Changes resistances: +6% blight / +9% cold Changes resistances penetration: +11% cold Changes damage: +5% nature / +9% cold Disease immunity: +14% Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. nature's pulsing mindstar of resolve (13-14.3 power, 32 apr, mind damage)nature's pulsing mindstar of resolve (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +6 Wil Changes resistances: +5% blight Changes damage: +6% nature Physical save: +5 (+2 eff.) Disease immunity: +10% Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. parasitic pulsing mindstar of frost (13-14.3 power, 32 apr, nature damage)parasitic pulsing mindstar of frost (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. This natural frost should be returned to the wyrm. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +7 Damage when hit (Melee): 7 ice Changes resistances: +12% cold Changes resistances penetration: +5% cold Changes damage: +11% cold Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Life leech chance: +14% Life leech: +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. parasitic pulsing mindstar of venom (13.5-14.85 power, 32 apr, nature damage)parasitic pulsing mindstar of venom (13.5-14.85 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural venom should be returned to the wyrm. This parasitic mindstar will draw strength from other psionic mindstars. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 10 acid Changes resistances: +11% acid Changes resistances penetration: +9% acid Changes damage: +9% acid Life regen: +1.00 Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Life leech chance: +11% Life leech: +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. projecting pulsing mindstar (12-13.2 power, 32 apr, nature damage)projecting pulsing mindstar (12-13.2 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +10% lightning / +14% fire / +16% cold Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Projection Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. projecting pulsing mindstar of sand (12-13.2 power, 32 apr, nature damage)projecting pulsing mindstar of sand (12-13.2 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. This natural sand should be returned to the wyrm. Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 10 physical Changes resistances: +10% physical Changes resistances penetration: +5% physical Changes damage: +16% lightning / +12% fire / +8% physical / +17% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Mindpower: +8 (+4 eff.) Mental crit. chance: +4% It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 15 of target armor and 7% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. pulsing mindstar 'Brightpulverizer' (12-13.2 power, 32 apr, nature damage)pulsing mindstar 'Brightpulverizer' (12-13.2 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural sand should be returned to the wyrm. Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 physical Changes stats: +3 Dex / +1 Wil / +1 Cun / +2 Con Changes resistances: +3% light / +12% physical Changes resistances penetration: +8% physical Changes damage: +9% physical Talent masteries: +0.20 Psionic / Voracity +0.10 Cursed / Dark sustenance Life regen: +1.20 Hate per kill: +2.00 Psi per kill: +3.00 Maximum life: +32.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% It can be used to inflict 46.27 mind damage (range 10), gaining psi and hate equal to 1/10 of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. purifying pulsing mindstar of life (13.5-14.85 power, 32 apr, nature damage)purifying pulsing mindstar of life (13.5-14.85 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This purifying mindstar will cleanse other mindstars. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * 10 arcane resource burn Changes resistances: +7% arcane Changes resistances penetration: +5% arcane Changes damage: +3% arcane Life regen: +1.00 Maximum life: +26.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% It can be used to activate talent Destroy Magic, placing all other charms into a 30 cooldown : Effective talent level: 5.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: The target has a 8% chance (stacking to a maximum of 70%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. wyrm's pulsing mindstar of the jelly (13.5-14.85 power, 32 apr, nature damage)wyrm's pulsing mindstar of the jelly (13.5-14.85 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. The natural wyrm seeks an element. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 5 lightning / 6 physical / 6 fire / 3 acid / 5 cold Changes resistances: +5% lightning / +8% physical / +4% cold / +5% fire / +6% acid Changes damage: +5% acid Equilibrium when hit: +1.50 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. Emugawyn the living mindstar (16.5-18.15 power, 40 apr, mind damage)Emugawyn the living mindstar (16.5-18.15 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar has an epiphany about dreams. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +4 temporal Burst (radius 2) on crit: +4 temporal When wielded/worn: Changes stats: +6 Cun Changes resistances penetration: +10% blight Changes damage: +25% mind / +12% temporal Critical mult.: +25.00% Life regen: +1.00 Maximum life: +25.00 Mindpower: +13 (+6 eff.) Mental crit. chance: +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. gifted living mindstar of flames (15.5-17.05 power, 40 apr, mind damage)gifted living mindstar of flames (15.5-17.05 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 13 fire Changes resistances: +4% fire Changes resistances penetration: +5% fire Changes damage: +11% fire Mindpower: +18 (+9 eff.) Mental crit. chance: +5% Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. living mindstar 'Gleammarrow' (15.5-17.05 power, 40 apr, nature damage)living mindstar 'Gleammarrow' (15.5-17.05 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. The natural wyrm seeks an element. Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to blind Burst (radius 2) on crit: +4 light When wielded/worn: Damage when hit (Melee): 5 lightning / 7 physical / 7 fire / 3 acid / 5 cold Changes stats: +2 Con / +6 Wil Changes resistances: +7% lightning / +6% physical / +5% cold / +7% fire / +6% acid Changes damage: +6% acid Physical save: +8 (+3 eff.) Equilibrium when hit: +1.40 Mindpower: +10 (+5 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. wyrm's living mindstar (17-18.7 power, 40 apr, nature damage)wyrm's living mindstar (17-18.7 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. The natural wyrm seeks an element. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 lightning / 5 physical / 5 fire / 4 acid / 4 cold Changes resistances: +3% lightning / +2% physical / +7% cold / +6% fire / +6% acid Blindness immunity: +0% Stun/Freeze immunity: +0% Mindpower: +10 (+5 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Focus Whip (19-20.9 power, 7 apr) Focus Whip (19-20.9 power, 7 apr)Requires: - Dexterity 15 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Base power: 19.0 - 20.9 Uses stats: 20% Wil, 10% Cun, 70% Dex Damage type: Mind Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy is based on willpower for this weapon. Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 125% When wielded/worn: Mindpower: +10 (+5 eff.) Mental crit. chance: +3% It can be used to strike all targets in a line (for 100%% weapon damage as mind), costing 10 power out of 10/10. A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. Press to compare |
Merkul's Second Eye Merkul's Second EyeRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. Press to compare |
This item will automatically be transmogrified when you leave the level. yew longbow 'Muckbone'yew longbow 'Muckbone' Requires: - Dexterity 24 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Effects on ranged hit: * 15 arcane resource burn Changes stats: +4 Wil / +7 Cun / +2 Con Changes resistances penetration: +10% nature Changes damage: +3% nature Talent mastery: +0.10 Wild-gift / Antimagic Mindpower: +10 (+5 eff.) Infravision radius: +1 Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-wood longbow of dexterity (+3)elven-wood longbow of dexterity (+3) Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When wielded/worn: Changes stats: +3 Dex Changes resistances penetration: +10% physical Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. mighty elven-wood longbow of powermighty elven-wood longbow of power Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +3 Str Changes resistances penetration: +13% physical Changes damage: +12% physical Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. runic elven-wood longbow of recursionrunic elven-wood longbow of recursion Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Arcane Vortex (10% chance level 3). When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes stats: +3 Mag Changes damage: +9% arcane Spellpower: +12 (+4 eff.) Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. steady elven-wood longbow of acidsteady elven-wood longbow of acid Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +8 acid When wielded/worn: Accuracy: +9 (+3 eff.) Changes damage: +8% acid Talent cooldown: Steady Shot (-1 turn) Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. steady elven-wood longbow of true flightsteady elven-wood longbow of true flight Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +15 (+5 eff.) Physical crit. chance: +7.0% Talent cooldown: Steady Shot (-1 turn) Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened leather sling 'Obsidianfurnace'hardened leather sling 'Obsidianfurnace' Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 On weapon hit: * 20% chance to inflict damage reduction When wielded/worn: Changes stats: +2 Mag / +3 Wil / +5 Cun / +3 Con Changes resistances penetration: +13% physical Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. ObsidianwormObsidianworm Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 On weapon hit: * 20% chance to inflict damage reduction Damage (Ranged): +7 acid / +10 fire Burst (radius 1) on hit: +4 temporal When wielded/worn: Changes resistances penetration: +5% darkness / +15% physical Changes damage: +14% acid / +12% fire Light radius: +1 Damage Shield penetration: +18% Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. halfling reinforced leather sling of true flighthalfling reinforced leather sling of true flight Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +9 (+3 eff.) Physical crit. chance: +11.0% Changes damage: +11% physical Talents cooldown: Multishot (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. mighty reinforced leather sling of cunning (+5)mighty reinforced leather sling of cunning (+5) Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +5 Str / +2 Cun Changes resistances penetration: +13% physical Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. reinforced leather sling of true flightreinforced leather sling of true flight Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +9 (+3 eff.) Physical crit. chance: +9.0% Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. swiftstrike reinforced leather sling of natureswiftstrike reinforced leather sling of nature Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +9 Travel speed: +200% Damage (Ranged): +15 nature When wielded/worn: Changes resistances: +5% all Changes resistances penetration: +9% nature Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. swiftstrike reinforced leather sling of true flightswiftstrike reinforced leather sling of true flight Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 Travel speed: +200% When wielded/worn: Accuracy: +9 (+3 eff.) Physical crit. chance: +9.0% Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. thunderous reinforced leather sling of true flightthunderous reinforced leather sling of true flight Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 On weapon hit: * 13% chance to daze When wielded/worn: Accuracy: +9 (+3 eff.) Physical crit. chance: +9.0% Changes stats: +3 Str / +2 Dex / +2 Mag / +2 Wil / +1 Cun / +3 Con Changes resistances penetration: +8% lightning Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. manaburning quiver of elm arrows of persecution (18/18, 13.5-18.9 power, 5 apr)manaburning quiver of elm arrows of persecution (18/18, 13.5-18.9 power, 5 apr) Requires: - Dexterity 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 13.5 - 18.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 18 On weapon hit: * 12 arcane resource burn * disrupts spell-casting Damage against: +9% Unnatural Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Eclipserain the quiver of ash arrows (17/17, 17.5-24.5 power, 7 apr)Eclipserain the quiver of ash arrows (17/17, 17.5-24.5 power, 7 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 17.5 - 24.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 17 On weapon crit: * wounds the target Damage (Ranged): +16 darkness / +9 bleed Burst (radius 1) on hit: +8 darkness Burst (radius 2) on crit: +8 darkness Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. plaguebringer's quiver of yew arrows of accuracy (19/19, 34.5-48.3 power, 10 apr)plaguebringer's quiver of yew arrows of accuracy (19/19, 34.5-48.3 power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 34.5 - 48.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +9 Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 19 When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 9% chance to disease Damage (Ranged): +7 blight Arrows are used with bows to pierce your foes to death. |
Baluldir the Morningrigor (19/19, 44.5-62.3 power, 14 apr) Baluldir the Morningrigor (19/19, 44.5-62.3 power, 14 apr)Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 44.5 - 62.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 19 Turns elapse between self-loadings: 3 When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 9% chance to disease * 20% chance to curse the target Damage (Ranged): +20 blight / +12 darkness / +28 light Burst (radius 1) on hit: +12 light Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. arcing quiver of elven-wood arrows of accuracy (20/20, 44.5-62.3 power, 14 apr)arcing quiver of elven-wood arrows of accuracy (20/20, 44.5-62.3 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 44.5 - 62.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +7 Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 20 On weapon hit: * 25% chance for lightning to arc to a second target Damage (Ranged): +13 lightning Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. elemental quiver of elven-wood arrows (21/21, 46-64.4 power, 14 apr)elemental quiver of elven-wood arrows (21/21, 46-64.4 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 46.0 - 64.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 21 On weapon hit: * Random elemental explosion Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. hateful quiver of elven-wood arrows of annihilation (22/22, 49-68.6 power, 21 apr)hateful quiver of elven-wood arrows of annihilation (22/22, 49-68.6 power, 21 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 49.0 - 68.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Physical crit. chance: +6.5% Capacity: 22 Travel speed: +200% Damage (Ranged): +15 darkness Damage against: +10% Living Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. plaguebringer's quiver of elven-wood arrows of annihilation (23/23, 47.5-66.5 power, 16 apr)plaguebringer's quiver of elven-wood arrows of annihilation (23/23, 47.5-66.5 power, 16 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 47.5 - 66.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Physical crit. chance: +5.5% Capacity: 23 When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 9% chance to disease Travel speed: +200% Damage (Ranged): +9 blight Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. psychokinetic quiver of elven-wood arrows of purging (21/21, 43.5-60.9 power, 14 apr)psychokinetic quiver of elven-wood arrows of purging (21/21, 43.5-60.9 power, 14 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 43.5 - 60.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 21 On weapon hit: * 10% chance to knock the target back * 25% chance to remove a magical effect Damage (Ranged): +17 nature / +27 physical Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows 'Zuroddavon' (17/44, 42-58.8 power, 14 apr)quiver of elven-wood arrows 'Zuroddavon' (17/44, 42-58.8 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 42.0 - 58.8 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 44 On weapon hit: * 40% chance to cause random gloom * 10% chance to knock the target back Damage (Ranged): +8 blight / +25 physical / +9 cold Burst (radius 1) on hit: +12 blight When wielded/worn: Ammo reloads per turn: +3 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of iron shots 'Betholaith' (19/19, 15-18 power, 6 apr)pouch of iron shots 'Betholaith' (19/19, 15-18 power, 6 apr) Requires: - Dexterity 11 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 15.0 - 18.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 19 On weapon hit: * 10% chance to knock the target back Damage (Ranged): +22 physical Burst (radius 1) on hit: +8 physical When wielded/worn: Ammo reloads per turn: +2 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Boltworm (20/20, 44-52.8 power, 5 apr)Boltworm (20/20, 44-52.8 power, 5 apr) Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 44.0 - 52.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 20 On weapon hit: * 40% chance to daze * Slows global speed by 12% * disrupts spell-casting * leeches stamina from the target Damage (Ranged): +8 lightning / +13 nature / +12 temporal Burst (radius 1) on hit: +8 lightning Damage against: +17% Unnatural Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Wind Worn Shot (25/25, 39-46.8 power, 15 apr)Wind Worn Shot (25/25, 39-46.8 power, 15 apr) Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 39.0 - 46.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 25 When this weapon hits: Tornado (10% chance level 2). On weapon hit: * 35% chance for lightning to arc to a second target Travel speed: +100% These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
This item will automatically be transmogrified when you leave the level. hateful pouch of stralite shots of gravity (16/19, 43-51.6 power, 5 apr)hateful pouch of stralite shots of gravity (16/19, 43-51.6 power, 5 apr) Requires: - Dexterity 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 43.0 - 51.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 19 On weapon hit: * 10% chance to crush the target Damage (Ranged): +13 gravity / +17 darkness Damage against: +11% Living Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. inquisitor's pouch of stralite shots of gravity (19/20, 42-50.4 power, 5 apr)inquisitor's pouch of stralite shots of gravity (19/20, 42-50.4 power, 5 apr) Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 42.0 - 50.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 20 On weapon hit: * 10% chance to crush the target On weapon crit: * burns latent spell energy Damage (Ranged): +9 gravity / +17 manaburn arcane Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. inquisitor's pouch of stralite shots of the leech (22/22, 44-52.8 power, 5 apr)inquisitor's pouch of stralite shots of the leech (22/22, 44-52.8 power, 5 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 44.0 - 52.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 22 On weapon hit: * Slows global speed by 13% * leeches stamina from the target On weapon crit: * burns latent spell energy Damage (Ranged): +14 manaburn arcane Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. sentry's pouch of stralite shots of crippling (51/51, 50.5-60.6 power, 9 apr)sentry's pouch of stralite shots of crippling (51/51, 50.5-60.6 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 50.5 - 60.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +14.5% Capacity: 51 Turns elapse between self-loadings: 4 On weapon crit: * cripple the target Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. insidious pouch of voratun shots of wind (20/20, 51.5-61.8 power, 6 apr)insidious pouch of voratun shots of wind (20/20, 51.5-61.8 power, 6 apr) Requires: - Dexterity 48 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 51.5 - 61.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 20 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Damage (Ranged): +28 insidious poison Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. living steel shield of earthen fury (6 def, 10 armour, 12-14.4 power, 38 block)living steel shield of earthen fury (6 def, 10 armour, 12-14.4 power, 38 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 12.0 - 14.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +38 On weapon hit: * deal bonus physical damage equal to your armor Damage (Melee): +12 nature When wielded/worn: Armour: +10 Armour Hardiness: +5% Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 12 nature Changes resistances: +14% blight / +12% physical / +12% nature Talent granted: +2 Block Maximum life: +51.00 Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. Relgistir the dwarven-steel shield (8 def, 2 armour, 27-32.4 power, 74 block)Relgistir the dwarven-steel shield (8 def, 2 armour, 27-32.4 power, 74 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 27.0 - 32.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +74 On weapon hit: * 18% chance to corrode armour When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Damage (Melee): 7 acid Damage when hit (Melee): 22 acid Changes stats: +4 Wil / +2 Mag Changes resistances penetration: +5% mind Changes damage: +6% mind Talent granted: +3 Block Handheld deflection devices. Press to compare |
Titanic (20 def, 18 armour, 48-57.6 power, 320 block) Titanic (20 def, 18 armour, 48-57.6 power, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+10 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. Press to compare |
This item will automatically be transmogrified when you leave the level. living dwarven-steel shield (8 def, 2 armour, 31.5-37.8 power, 86.5 block)living dwarven-steel shield (8 def, 2 armour, 31.5-37.8 power, 86.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 31.5 - 37.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +86 Damage (Melee): +13 nature When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Damage when hit (Melee): 13 nature Changes resistances: +15% nature / +13% blight Talent granted: +3 Block Maximum life: +57.00 Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. Silowen the stralite shield (10 def, 12 armour, 49.5-59.4 power, 202.5 block)Silowen the stralite shield (10 def, 12 armour, 49.5-59.4 power, 202.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 49.5 - 59.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +202 Damage (Melee): +4 blight Burst (radius 2) on crit: +8 temporal / +29 light / +24 darkness When wielded/worn: Armour: +12 Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Damage when hit (Melee): 4 blight Changes stats: +5 Con Changes resistances: +24% acid / +3% blight / +13% darkness / +13% light Changes damage: +3% blight Talent granted: +4 Block Physical save: +5 (+2 eff.) Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming stralite shield of crushing (10 def, 2 armour, 54.5-65.4 power, 135 block)flaming stralite shield of crushing (10 def, 2 armour, 54.5-65.4 power, 135 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 54.5 - 65.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +135 On weapon crit: * smash the target with your shield crippling them Burst (radius 1) on hit: +14 fire When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+2 eff.) Armour: +2 Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Damage (Melee): 7 fire Damage when hit (Melee): 14 fire Talent granted: +4 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. living stralite shield (10 def, 2 armour, 43-51.6 power, 147 block)living stralite shield (10 def, 2 armour, 43-51.6 power, 147 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 43.0 - 51.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +147 Damage (Melee): +14 nature When wielded/worn: Armour: +2 Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Damage when hit (Melee): 15 nature Changes resistances: +13% nature / +14% blight Talent granted: +4 Block Maximum life: +56.00 Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. scouring stralite shield (10 def, 2 armour, 44.5-53.4 power, 140 block)scouring stralite shield (10 def, 2 armour, 44.5-53.4 power, 140 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 44.5 - 53.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +140 When wielded/worn: Armour: +2 Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Effects when hit in melee: * 22% chance to reduce powers by 20% * 25 arcane resource burn Changes stats: +4 Con Changes resistances: +11% acid / +13% nature Talent granted: +4 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. scouring stralite shield of crushing (10 def, 2 armour, 54.5-65.4 power, 137 block)scouring stralite shield of crushing (10 def, 2 armour, 54.5-65.4 power, 137 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by arcane disrupting forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 54.5 - 65.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +137 On weapon crit: * smash the target with your shield crippling them When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+2 eff.) Armour: +2 Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Effects when hit in melee: * 17% chance to reduce powers by 20% * 22 arcane resource burn Changes stats: +3 Con Changes resistances: +9% acid / +10% nature Talent granted: +4 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. shocking stralite shield of lightning resistance (+19%) (10 def, 2 armour, 46-55.2 power, 145.5 block)shocking stralite shield of lightning resistance (+19%) (10 def, 2 armour, 46-55.2 power, 145.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 46.0 - 55.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +146 On weapon hit: * 10% chance to daze When wielded/worn: Armour: +2 Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Damage (Melee): 5 lightning Damage when hit (Melee): 22 lightning Changes resistances: +19% lightning Talent granted: +4 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. shocking stralite shield of mind resistance (+12%) (10 def, 2 armour, 45-54 power, 145.5 block)shocking stralite shield of mind resistance (+12%) (10 def, 2 armour, 45-54 power, 145.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 45.0 - 54.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +146 On weapon hit: * 19% chance to daze When wielded/worn: Armour: +2 Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Damage (Melee): 7 lightning Damage when hit (Melee): 18 lightning Changes resistances: +12% mind Talent granted: +4 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite shield 'Earthraider' (10 def, 2 armour, 54-64.8 power, 142.5 block)stralite shield 'Earthraider' (10 def, 2 armour, 54-64.8 power, 142.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 54.0 - 64.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +142 Burst (radius 2) on crit: +4 nature When wielded/worn: Armour: +2 Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Effects on melee hit: * Slows global speed by 40% Changes resistances: +6% nature / +25% fire Talent granted: +4 Block Maximum encumbrance: +20 Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. wintry stralite shield (10 def, 2 armour, 40.5-48.6 power, 143 block)wintry stralite shield (10 def, 2 armour, 40.5-48.6 power, 143 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 40.5 - 48.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +143 Damage (Melee): +17 cold When wielded/worn: Armour: +2 Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Damage when hit (Melee): 13 ice Changes stats: +2 Wil Changes resistances: +15% cold Talent granted: +4 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. wintry stralite shield of earthen fury (10 def, 11 armour, 49-58.8 power, 145.5 block)wintry stralite shield of earthen fury (10 def, 11 armour, 49-58.8 power, 145.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 49.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +146 On weapon hit: * deal bonus physical damage equal to your armor Damage (Melee): +18 cold When wielded/worn: Armour: +11 Armour Hardiness: +7% Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Damage when hit (Melee): 14 ice Changes stats: +3 Wil Changes resistances: +14% cold / +14% physical Talent granted: +4 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. scouring voratun shield (12 def, 3 armour, 66-79.2 power, 208 block)scouring voratun shield (12 def, 3 armour, 66-79.2 power, 208 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 66.0 - 79.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +208 When wielded/worn: Armour: +3 Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Effects when hit in melee: * 23% chance to reduce powers by 20% * 33 arcane resource burn Changes stats: +5 Con Changes resistances: +9% acid / +8% nature Talent granted: +5 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. scouring voratun shield (12 def, 3 armour, 71-85.2 power, 203.5 block)scouring voratun shield (12 def, 3 armour, 71-85.2 power, 203.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 71.0 - 85.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +204 When wielded/worn: Armour: +3 Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Effects when hit in melee: * 25% chance to reduce powers by 20% * 24 arcane resource burn Changes stats: +6 Con Changes resistances: +12% acid / +14% nature Talent granted: +5 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. scouring voratun shield of crushing (12 def, 3 armour, 79.5-95.4 power, 187.5 block)scouring voratun shield of crushing (12 def, 3 armour, 79.5-95.4 power, 187.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by arcane disrupting forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 79.5 - 95.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +188 On weapon crit: * smash the target with your shield crippling them When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Armour: +3 Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Effects when hit in melee: * 29% chance to reduce powers by 20% * 27 arcane resource burn Changes stats: +5 Con Changes resistances: +9% acid / +17% nature Talent granted: +5 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. scouring voratun shield of resistance (12 def, 3 armour, 69.5-83.4 power, 195 block)scouring voratun shield of resistance (12 def, 3 armour, 69.5-83.4 power, 195 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 69.5 - 83.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +195 When wielded/worn: Armour: +3 Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Effects when hit in melee: * 33% chance to reduce powers by 20% * 24 arcane resource burn Changes stats: +5 Con Changes resistances: +18% acid / +8% lightning / +8% cold / +13% nature / +8% fire Talent granted: +5 Block Handheld deflection devices. Press to compare |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+6 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Talent mastery: +0.20 Technique / Dynamic combat Physical save: +10 (+3 eff.) Mindpower: +8 (+4 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 22.13 to 27.67 physical damage (based on Willpower and Cunning) with knockback, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. Press to compare |
This item will automatically be transmogrified when you leave the level. tormentor's woollen robe of corrosion (+18%) (5 def, 0 armour)tormentor's woollen robe of corrosion (+18%) (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +3 Cun Changes resistances: +18% acid Changes damage: +12% acid Critical mult.: +12.00% Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. Chogahad the Morbussaw (10 def, 0 armour)Chogahad the Morbussaw (10 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Changes resistances: +3% temporal / +9% darkness / +27% fire / +6% nature / +3% cold Changes damage: +18% fire Spell save: +6 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. Earobar the silk robe (10 def, 0 armour)Earobar the silk robe (10 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +1 Cun Changes resistances: +17% blight / +21% cold / +14% mind Changes resistances penetration: +10% mind Changes damage: +17% mind / +14% cold Grants telepathy: Dragon Life regen: +2.50 Maximum life: +72.00 Healing mod.: +19% Heals friendly targets nearby when you use a nature summon: +20 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. Evermoss Robe (12 def, 0 armour)Evermoss Robe (12 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.10 Wild-gift / Moss Physical save: +15 (+5 eff.) Life regen: +0.20 Mindpower: +12 (+6 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. Press to compare |
This item will automatically be transmogrified when you leave the level. Olekath the Bleakstreak (10 def, 0 armour)Olekath the Bleakstreak (10 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Effects on melee hit: * 30% chance to inflict damage reduction Changes resistances: +25% fire / +9% cold / +3% temporal Changes damage: +6% darkness / +17% fire A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. Shockoblivion (10 def, 0 armour)Shockoblivion (10 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +2 Cun Changes resistances: +6% lightning / +24% fire Changes damage: +3% mind / +16% fire Psi when hit: +0.04 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. mindwoven silk robe of alchemy (10 def, 0 armour)mindwoven silk robe of alchemy (10 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Changes resistances: +14% acid / +14% physical / +12% fire / +14% cold Changes damage: +8% acid / +9% physical / +10% fire / +9% cold Talent cooldown: Refit Golem (-2 turns) Mental save: +19 (+8 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. mindwoven silk robe of frost (+15%) (10 def, 0 armour)mindwoven silk robe of frost (+15%) (10 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Changes resistances: +15% cold Changes damage: +10% cold Mental save: +23 (+9 eff.) Mindpower: +6 (+3 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. silk robe of fervor (10 def, 0 armour)silk robe of fervor (10 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour penetration: +9 Physical crit. chance: +4.0% Physical power: +8 (+2 eff.) Defense: +10 (+5 eff.) Physical save: +22 (+7 eff.) Combat speed: +10% It can be used to activate talent Shattering Shout, placing all other charms into a 35 cooldown : Effective talent level: 5.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 292.20 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. verdant silk robe of life (10 def, 0 armour)verdant silk robe of life (10 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Con Changes resistances: +14% blight Changes damage: +9% nature Poison immunity: +30% Disease immunity: +40% Life regen: +3.80 Maximum life: +74.00 Healing mod.: +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. verdant silk robe of lightning (+21%) (10 def, 0 armour)verdant silk robe of lightning (+21%) (10 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Con Changes resistances: +21% lightning Changes damage: +9% nature / +14% lightning Poison immunity: +31% Disease immunity: +35% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. Crimson Robe (12 def, 0 armour)Crimson Robe (12 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+6 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.20 Cursed / Punishments +0.10 Psionic / Solipsism +0.20 Technique / Fading flourish Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+10 eff.) Mental crit. chance: +9% Global speed: +0% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. Press to compare |
This item will automatically be transmogrified when you leave the level. dreamer's elven-silk robe (12 def, 0 armour)dreamer's elven-silk robe (12 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+6 eff.) Changes resistances: +18% mind / +15% darkness Physical save: +14 (+5 eff.) Spell save: +12 (+5 eff.) Mental save: +23 (+9 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. stormwoven elven-silk robe of fire (+5%) (12 def, 0 armour)stormwoven elven-silk robe of fire (+5%) (12 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+6 eff.) Changes stats: +6 Str / +4 Mag / +5 Wil Changes resistances: +5% lightning / +8% cold / +25% fire Changes damage: +14% lightning / +10% physical / +17% fire / +5% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. Baroruistir (7 def, 4 armour)Baroruistir (7 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +7 (+4 eff.) Fatigue: +7% Changes stats: +6 Str / +5 Dex Changes resistances: +3% acid / +5% arcane / +9% darkness Reduces incoming crit damage: 10.00% Physical save: +10 (+3 eff.) Maximum stamina: +10.00 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Behemoth Hide (4 def, 6 armour)Behemoth Hide (4 def, 6 armour) Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... Press to compare |
This item will automatically be transmogrified when you leave the level. Rogue Plight (6 def, 7 armour)Rogue Plight (6 def, 7 armour) Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. Press to compare |
This item will automatically be transmogrified when you leave the level. Treebliss (3 def, 6 armour)Treebliss (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical power: +2 (+0 eff.) Armour: +6 Defense: +3 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 12 nature Changes stats: +2 Dex Changes resistances: +1% physical / +3% nature / +23% cold Physical save: +25 (+8 eff.) A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing hardened leather armour of resilience (3 def, 6 armour)cleansing hardened leather armour of resilience (3 def, 6 armour) Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+2 eff.) Fatigue: +8% Changes resistances: +12% nature / +13% blight Maximum life: +35.00 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Elesewe (4 def, 7 armour)Elesewe (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 8 mind Changes stats: +6 Wil Changes resistances: +27% cold Grants telepathy: Demon/Minor Demon/Major A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Glintonslaught the reinforced leather armour (4 def, 7 armour)Glintonslaught the reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 4 light Changes stats: +7 Str / +3 Dex / +8 Mag / +6 Wil / +7 Cun Changes resistances: +8% mind / +3% light Changes resistances penetration: +10% temporal Changes damage: +18% light Critical mult.: +14.00% Mental save: +18 (+8 eff.) A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing reinforced leather armour of the deep (4 def, 10 armour)cleansing reinforced leather armour of the deep (4 def, 10 armour) Requires: - Strength 18 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +10 Defense: +4 (+2 eff.) Fatigue: +8% Changes resistances: +9% acid / +9% cold / +10% nature / +14% blight Allows you to breathe in: water A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightening reinforced leather armour (4 def, 7 armour)enlightening reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Changes stats: +7 Cun / +3 Wil Mental save: +14 (+6 eff.) A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightening reinforced leather armour of clarity (4 def, 7 armour)enlightening reinforced leather armour of clarity (4 def, 7 armour) Requires: - Strength 18 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Changes stats: +5 Cun / +5 Wil Changes resistances: +7% mind Mental save: +29 (+11 eff.) A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightening reinforced leather armour of stability (4 def, 7 armour)enlightening reinforced leather armour of stability (4 def, 7 armour) Requires: - Strength 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Changes stats: +6 Cun / +5 Wil Changes resistances: +6% physical Physical save: +14 (+5 eff.) Mental save: +17 (+7 eff.) A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. marauder's reinforced leather armour of fire resistance (10 def, 7 armour)marauder's reinforced leather armour of fire resistance (10 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +10 (+5 eff.) Fatigue: +8% Changes stats: +5 Str / +6 Dex Changes resistances: +23% fire Physical save: +9 (+3 eff.) A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. miasmic reinforced leather armour of Eyal (4 def, 7 armour)miasmic reinforced leather armour of Eyal (4 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +5 Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Damage (Melee): 7 acid Damage (Ranged): 7 acid Changes resistances: +14% acid / +14% nature Life regen: +2.00 Maximum life: +68.00 Healing mod.: +16% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. nimble reinforced leather armour of Toknor (10 def, 7 armour)nimble reinforced leather armour of Toknor (10 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Armour: +7 Defense: +10 (+5 eff.) Ranged Defense: +13 (+6 eff.) Fatigue: +8% Changes stats: +3 Dex Critical mult.: +14.00% Movement speed: +20% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. radiant reinforced leather armour of natural resilience (4 def, 7 armour)radiant reinforced leather armour of natural resilience (4 def, 7 armour) Requires: - Strength 18 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 9 light Changes stats: +3 Wil Changes resistances: +30% blight / +14% nature / +10% darkness Reduced damage from: +5% Unnatural Light radius: +1 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. reinforced leather armour 'Lisalena' (4 def, 7 armour)reinforced leather armour 'Lisalena' (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Damage (Melee): 33 acid / 34 fire Damage when hit (Melee): 24 acid / 24 fire Changes resistances: +42% acid / +48% fire / +3% blight / +35% cold Physical save: +3 (+1 eff.) Pinning immunity: +10% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. rejuvenating reinforced leather armour of resilience (4 def, 7 armour)rejuvenating reinforced leather armour of resilience (4 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Life regen: +4.90 Stamina each turn: +1.20 Maximum life: +36.00 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of acid resistance (4 def, 7 armour)spiked reinforced leather armour of acid resistance (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 14 physical Changes resistances: +19% acid A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of delving (4 def, 7 armour)spiked reinforced leather armour of delving (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 14 physical Changes stats: +6 Str Changes resistances: +12% darkness / +7% physical Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of fire resistance (4 def, 7 armour)spiked reinforced leather armour of fire resistance (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 18 physical Changes resistances: +20% fire A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of lightning resistance (4 def, 7 armour)spiked reinforced leather armour of lightning resistance (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 15 physical Changes resistances: +16% lightning A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of natural resilience (4 def, 7 armour)spiked reinforced leather armour of natural resilience (4 def, 7 armour) Requires: - Strength 18 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 15 physical Changes resistances: +13% nature / +14% blight Reduced damage from: +9% Unnatural A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. tempestuous reinforced leather armour of cold resistance (8 def, 7 armour)tempestuous reinforced leather armour of cold resistance (8 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +8% Damage (Melee): 6 lightning Damage (Ranged): 7 lightning Changes resistances: +18% lightning / +38% cold A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. tempestuous reinforced leather armour of fire resistance (15 def, 7 armour)tempestuous reinforced leather armour of fire resistance (15 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +15 (+8 eff.) Ranged Defense: +11 (+6 eff.) Fatigue: +8% Damage (Melee): 6 lightning Damage (Ranged): 7 lightning Changes resistances: +18% lightning / +17% cold / +23% fire A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Breath of Eyal (10 def, 10 armour)Breath of Eyal (10 def, 10 armour) Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+5 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+8 eff.) Mindpower: +10 (+5 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. Press to compare |
This item will automatically be transmogrified when you leave the level. nimble drakeskin leather armour of Eyal (7 def, 8 armour)nimble drakeskin leather armour of Eyal (7 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +7 (+4 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +8% Changes stats: +3 Dex Life regen: +2.60 Maximum life: +69.00 Movement speed: +20% Healing mod.: +16% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. nimble drakeskin leather armour of the deep (11 def, 11 armour)nimble drakeskin leather armour of the deep (11 def, 11 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +11 Defense: +11 (+6 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +8% Changes stats: +4 Dex Changes resistances: +8% acid / +8% cold Allows you to breathe in: water Movement speed: +20% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Jetgash (2 def, 8 armour)Jetgash (2 def, 8 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +24% lightning / +6% darkness Reduces incoming crit damage: 15.00% Spell save: +20 (+8 eff.) A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked iron mail armour of implacability (2 def, 9 armour)spiked iron mail armour of implacability (2 def, 9 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +9 Defense: +2 (+1 eff.) Fatigue: +7% Damage when hit (Melee): 12 physical Physical save: +6 (+2 eff.) A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. impenetrable steel mail armour of clarity (2 def, 16 armour)impenetrable steel mail armour of clarity (2 def, 16 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +16 Defense: +2 (+1 eff.) Fatigue: +14% Changes resistances: +6% mind Mental save: +12 (+6 eff.) A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. impenetrable steel mail armour of delving (2 def, 13 armour)impenetrable steel mail armour of delving (2 def, 13 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +13 Defense: +2 (+1 eff.) Fatigue: +14% Changes stats: +6 Str Changes resistances: +10% darkness / +6% physical Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. Forestrace (3 def, 8 armour)Forestrace (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +16% Changes stats: +6 Cun / +6 Wil Changes resistances: +3% nature Changes resistances penetration: +25% nature Changes damage: +9% nature Mental save: +19 (+8 eff.) A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour 'Ivadhera' (7 def, 10 armour)dwarven-steel mail armour 'Ivadhera' (7 def, 10 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +10 Defense: +7 (+4 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +16% Changes resistances: +23% cold Mental save: +3 (+2 eff.) Disease immunity: +20% Teleport immunity: +10% A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. fortifying dwarven-steel mail armour of cold resistance (3 def, 8 armour)fortifying dwarven-steel mail armour of cold resistance (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +16% Changes stats: +3 Str / +4 Con Changes resistances: +18% cold Maximum life: +36.00 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. rejuvenating dwarven-steel mail armour of resilience (3 def, 8 armour)rejuvenating dwarven-steel mail armour of resilience (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +16% Life regen: +2.70 Stamina each turn: +1.10 Maximum life: +30.00 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. Elinor the stralite mail armour (4 def, 8 armour)Elinor the stralite mail armour (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +16% Damage (Melee): 11 acid / 19 fire Damage when hit (Melee): 13 acid / 14 fire Changes stats: +9 Str Changes resistances: +20% acid / +12% physical / +14% darkness / +15% fire / +5% arcane / +23% lightning Changes damage: +6% blight Spell save: +10 (+4 eff.) Disarm immunity: +5% Pinning immunity: +10% Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightening stralite mail armour (4 def, 8 armour)enlightening stralite mail armour (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +16% Changes stats: +4 Cun / +6 Wil Mental save: +17 (+7 eff.) A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightening stralite mail armour of implacability (4 def, 13 armour)enlightening stralite mail armour of implacability (4 def, 13 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +13 Defense: +4 (+2 eff.) Fatigue: +10% Changes stats: +6 Cun / +5 Wil Physical save: +7 (+2 eff.) Mental save: +17 (+7 eff.) A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. fortifying stralite mail armour of Eyal (4 def, 8 armour)fortifying stralite mail armour of Eyal (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +16% Changes stats: +2 Str / +4 Con Life regen: +2.00 Maximum life: +108.00 Healing mod.: +17% A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. fortifying stralite mail armour of command (12 def, 12 armour)fortifying stralite mail armour of command (12 def, 12 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +12 Defense: +12 (+6 eff.) Fatigue: +16% Changes stats: +4 Str / +3 Cun / +3 Con Mental save: +17 (+7 eff.) Maximum life: +39.00 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. radiant stralite mail armour of the deep (4 def, 12 armour)radiant stralite mail armour of the deep (4 def, 12 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +12 Defense: +4 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 9 light Changes stats: +3 Wil Changes resistances: +11% blight / +6% cold / +12% darkness / +7% acid Allows you to breathe in: water Light radius: +1 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked stralite mail armour of implacability (4 def, 15 armour)spiked stralite mail armour of implacability (4 def, 15 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +15 Defense: +4 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 14 physical Physical save: +8 (+3 eff.) A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite mail armour 'Blazerace' (4 def, 8 armour)stralite mail armour 'Blazerace' (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 16 mind / 4 light Changes resistances: +9% mind / +23% cold Light radius: +3 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite mail armour 'Brandzeal' (4 def, 17 armour)stralite mail armour 'Brandzeal' (4 def, 17 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +17 Defense: +4 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 12 blight / 15 physical / 8 fire Changes stats: +2 Wil Changes resistances: +9% acid / +22% temporal / +9% lightning / +11% cold / +8% fire / +12% physical Changes damage: +3% fire Spell save: +6 (+3 eff.) A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite mail armour of Eyal (4 def, 8 armour)stralite mail armour of Eyal (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +16% Life regen: +2.40 Maximum life: +42.00 Healing mod.: +15% A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightening voratun mail armour of Eyal (5 def, 10 armour)enlightening voratun mail armour of Eyal (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +6 Cun / +3 Wil Mental save: +17 (+7 eff.) Life regen: +2.00 Maximum life: +57.00 Healing mod.: +25% A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. radiant voratun mail armour of command (14 def, 16 armour)radiant voratun mail armour of command (14 def, 16 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +16 Defense: +14 (+7 eff.) Fatigue: +16% Damage when hit (Melee): 7 light Changes stats: +3 Cun / +3 Wil Changes resistances: +17% blight / +17% darkness Mental save: +14 (+6 eff.) Light radius: +1 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. radiant voratun mail armour of natural resilience (5 def, 10 armour)radiant voratun mail armour of natural resilience (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 9 light Changes stats: +3 Wil Changes resistances: +28% blight / +14% nature / +14% darkness Reduced damage from: +9% Unnatural Light radius: +2 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. Aerarostir the iron plate armour (3 def, 7 armour)Aerarostir the iron plate armour (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +7 Defense: +3 (+2 eff.) Fatigue: +20% Changes resistances: +2% physical / +18% fire Changes resistances penetration: +5% physical Changes damage: +3% mind Maximum encumbrance: +10 Physical save: +6 (+2 eff.) A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. Polilessra the Mucusstreak (4 def, 9 armour)Polilessra the Mucusstreak (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Armour: +9 Defense: +4 (+2 eff.) Fatigue: +22% Changes stats: +3 Str Changes resistances: +18% acid / +6% nature A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. Ragydil the Splendourtaint (4 def, 12 armour)Ragydil the Splendourtaint (4 def, 12 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+2 eff.) Fatigue: +22% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 4 light Changes stats: +1 Cun Changes resistances: +8% acid / +8% cold Changes resistances penetration: +10% mind Changes damage: +3% darkness Grants telepathy: Demon/Minor Demon/Major Allows you to breathe in: water A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. Ivigavea the dwarven-steel plate armour (5 def, 11 armour)Ivigavea the dwarven-steel plate armour (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Damage when hit (Melee): 4 mind / 16 physical Changes stats: +1 Cun / +6 Wil Reduces incoming crit damage: 10.00% A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. Voidkin (7 def, 13 armour)Voidkin (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+4 eff.) Fatigue: +26% Effects on melee hit: * 10 arcane resource burn Changes stats: +8 Str Changes resistances: +3% temporal / +15% darkness / +6% fire / +5% physical / +3% light Changes resistances penetration: +15% darkness Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing stralite plate armour of the dragon (7 def, 13 armour)cleansing stralite plate armour of the dragon (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+4 eff.) Fatigue: +26% Changes stats: +4 Str / +4 Con Changes resistances: +9% acid / +5% physical / +9% lightning / +16% blight / +8% cold / +17% nature / +7% fire Talent cooldown: Rush (-5 turns) Disarm immunity: +24% Stun/Freeze immunity: +29% Knockback immunity: +22% A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightening stralite plate armour of fire resistance (7 def, 13 armour)enlightening stralite plate armour of fire resistance (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+4 eff.) Fatigue: +26% Changes stats: +6 Cun / +4 Wil Changes resistances: +15% fire Mental save: +17 (+7 eff.) A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. prismatic stralite plate armour of command (15 def, 20 armour)prismatic stralite plate armour of command (15 def, 20 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +20 Defense: +15 (+8 eff.) Fatigue: +26% Changes stats: +4 Cun Changes resistances: +14% light / +14% darkness Mental save: +15 (+7 eff.) A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. MagmahackerMagmahacker Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Damage when hit (Melee): 8 fire Changes resistances: +18% fire Changes damage: +12% fire Spell save: +7 (+3 eff.) Size category: +1 A belt that goes around your waist. Press to compare |
Eclipsemistress EclipsemistressPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +10 Damage when hit (Melee): 20 darkness Changes resistances: +3% darkness / +3% lightning Changes damage: +6% darkness It can be used to create a temporary shield that absorbs 239 damage, putting all charms on cooldown for 30 turns. A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened leather belt of burglaryhardened leather belt of burglary Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Dex / +3 Cun / +7 Lck Trap disarming bonus: +5 Stealth bonus: +8 Infravision radius: +3 A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. insulating hardened leather belt of recklessnessinsulating hardened leather belt of recklessness Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Changes resistances: +8% fire / +10% cold Critical mult.: +7.00% A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. monstrous hardened leather belt of burglarymonstrous hardened leather belt of burglary Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +5 Str / +5 Dex / +5 Cun / +5 Con / +7 Lck Trap disarming bonus: +10 Stealth bonus: +8 Physical save: +10 (+3 eff.) Infravision radius: +5 Size category: +1 A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. Relgirarek the Lightningglean (2 def, 0 armour)Relgirarek the Lightningglean (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 4 lightning Changes stats: +3 Str / +3 Con Changes resistances: +12% lightning Changes resistances penetration: +10% mind Changes damage: +9% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. Thunderwish (2 def, 0 armour)Thunderwish (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 40% chance to daze Damage when hit (Melee): 8 acid / 4 lightning Changes stats: +3 Wil Changes resistances: +3% acid / +3% lightning Mental save: +11 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. cashmere cloak of the hunter (2 def, 0 armour)cashmere cloak of the hunter (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +20 (+7 eff.) Defense: +2 (+1 eff.) Fatigue: -4% Maximum life: +40.00 Maximum stamina: +15.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. enveloping cashmere cloak of sorcery (12 def, 0 armour)enveloping cashmere cloak of sorcery (12 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +12 (+6 eff.) Changes stats: +4 Mag / +4 Wil Physical save: +5 (+2 eff.) Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. marshal's cashmere cloak (2 def, 0 armour)marshal's cashmere cloak (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Str / +3 Con Physical save: +5 (+2 eff.) Maximum life: +55.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. restorative cashmere cloak (2 def, 0 armour)restorative cashmere cloak (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +13% nature / +14% blight Life regen: +1.70 Healing mod.: +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. spellcowled cashmere cloak of implacability (2 def, 0 armour)spellcowled cashmere cloak of implacability (2 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Mag / +2 Wil Physical save: +6 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +7 (+4 eff.) Only die when reaching: -50.00 life Maximum mana: +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. thick cashmere cloak of sorcery (2 def, 8 armour)thick cashmere cloak of sorcery (2 def, 8 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Changes stats: +4 Mag / +4 Wil Changes resistances: +13% cold Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. Skypython (0 def, 1 armour)Skypython (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Effects on melee hit: * 40% chance to daze Damage when hit (Melee): 4 lightning Changes resistances: +6% acid Changes resistances penetration: +10% lightning Maximum encumbrance: +24 Physical save: +7 (+2 eff.) A pair of boots made of leather. Press to compare |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. This item has been sent to the Item's Vault. Press to compare |
This item will automatically be transmogrified when you leave the level. Emelissra the pair of hardened leather boots (0 def, 10 armour)Emelissra the pair of hardened leather boots (0 def, 10 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: +3% Changes resistances: +3% blight / +12% fire Physical save: +20 (+7 eff.) Mental save: +9 (+4 eff.) Stun/Freeze immunity: +15% Infravision radius: +3 A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Tulotobers (0 def, 3 armour)Tulotobers (0 def, 3 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Armour: +3 Fatigue: +3% Changes stats: +5 Con / +5 Wil Changes resistances penetration: +8% physical Changes damage: +3% physical Grants telepathy: Humanoid/Orc Physical save: +10 (+3 eff.) Mindpower: +9 (+4 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 22 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. pair of hardened leather boots 'Nerytira' (0 def, 3 armour)pair of hardened leather boots 'Nerytira' (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 4 mind Changes stats: +3 Cun / +4 Con Changes resistances: +9% lightning / +10% temporal / +3% nature / +6% blight / +8% cold / +5% arcane / +9% fire Changes damage: +3% mind Physical save: +15 (+5 eff.) Mental save: +15 (+7 eff.) A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Gunudar the pair of dwarven-steel boots (0 def, 11 armour)Gunudar the pair of dwarven-steel boots (0 def, 11 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +11 Fatigue: +3% Changes stats: +1 Dex / +4 Cun Reduces incoming crit damage: 10.00% Light radius: +1 Infravision radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of dwarven-steel boots of rushing (0 def, 4 armour)blood-soaked pair of dwarven-steel boots of rushing (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +6 Physical crit. chance: +5.0% Physical power: +4 (+1 eff.) Armour: +4 Fatigue: +3% Changes stats: +4 Str / +3 Con It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
blood-soaked pair of dwarven-steel boots of speed (0 def, 4 armour) blood-soaked pair of dwarven-steel boots of speed (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +3 Physical crit. chance: +4.0% Physical power: +3 (+1 eff.) Armour: +4 Fatigue: +3% Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. insulating pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour)insulating pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +3% Changes resistances: +7% fire / +5% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. pair of dwarven-steel boots 'Cyryldawe' (0 def, 4 armour)pair of dwarven-steel boots 'Cyryldawe' (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances: +10% lightning / +8% temporal Changes resistances penetration: +5% mind Mental save: +6 (+3 eff.) Maximum hate: +2.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +10 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. brawler's hardened leather gloves of dexterity (+3) (0 def, 2 armour)brawler's hardened leather gloves of dexterity (+3) (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +14 (+5 eff.) Armour: +2 Changes stats: +3 Str / +6 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +8 (+3 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. brawler's hardened leather gloves of strength (+7) (0 def, 2 armour)brawler's hardened leather gloves of strength (+7) (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +9 (+2 eff.) Armour: +2 Changes stats: +7 Str / +4 Dex / +2 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +8 (+3 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened leather gloves 'Manukalthodohir' (0 def, 2 armour)hardened leather gloves 'Manukalthodohir' (0 def, 2 armour) Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Armour: +2 Damage (Melee): 8 lightning Changes stats: +3 Con Changes resistances: +10% lightning / +3% cold / +12% fire Changes damage: +6% lightning Grants telepathy: Dragon Critical mult.: +9.00% Physical save: +16 (+5 eff.) Spell save: +8 (+4 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +28% Spell crit. chance: +8% Mental crit. chance: +10% It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. heroic hardened leather gloves of the verdant (0 def, 5 armour)heroic hardened leather gloves of the verdant (0 def, 5 armour) Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Changes resistances: +5% blight / +10% darkness / +8% arcane Damage affinity(heal): +8% nature Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +12 (+5 eff.) Mental save: +10 (+5 eff.) Maximum life: +52.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. restful hardened leather gloves of the juggernaut (0 def, 2 armour)restful hardened leather gloves of the juggernaut (0 def, 2 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +2 Con Physical save: +16 (+5 eff.) Spell save: +5 (+2 eff.) Mental save: +4 (+2 eff.) Disarm immunity: +23% Life regen: +2.40 Stamina each turn: +0.50 Maximum stamina: +19.00 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. sand hardened leather gloves of the iron hand (0 def, 9 armour)sand hardened leather gloves of the iron hand (0 def, 9 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +9 Damage (Melee): 7 physical Changes stats: +3 Str / +3 Wil / +4 Con Changes damage: +5% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +32% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. spellstreaming hardened leather gloves of dexterity (+4) (0 def, 2 armour)spellstreaming hardened leather gloves of dexterity (+4) (0 def, 2 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +15 (+5 eff.) Armour: +2 Changes stats: +4 Dex Mana each turn: +0.21 Spellpower: +6 (+2 eff.) Spell crit. chance: +5% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. steady hardened leather gloves of strength (+3) (0 def, 2 armour)steady hardened leather gloves of strength (+3) (0 def, 2 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Physical power: +8 (+2 eff.) Armour: +2 Changes stats: +3 Str Physical save: +7 (+2 eff.) Mental save: +7 (+4 eff.) Disarm immunity: +28% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. heroic iron gauntlets of the juggernaut (0 def, 5 armour)heroic iron gauntlets of the juggernaut (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +5 Changes stats: +2 Con Physical save: +11 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +10 (+5 eff.) Disarm immunity: +21% Maximum life: +47.00 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 39.18 to 117.53 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. Press to compare |
This item will automatically be transmogrified when you leave the level. brawler's dwarven-steel gauntlets of the juggernaut (0 def, 2 armour)brawler's dwarven-steel gauntlets of the juggernaut (0 def, 2 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Str / +3 Dex / +3 Cun / +3 Con Talent cooldown: Double Strike (-1 turn) Physical save: +25 (+8 eff.) Spell save: +5 (+2 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +33% It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel gauntlets 'Belathra' (0 def, 2 armour)dwarven-steel gauntlets 'Belathra' (0 def, 2 armour) Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * Slows global speed by 15% Damage (Melee): 11 nature Changes resistances: +6% acid / +8% nature / +12% darkness Changes damage: +7% nature Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel gauntlets 'Eremelablek' (0 def, 2 armour)dwarven-steel gauntlets 'Eremelablek' (0 def, 2 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Armour: +2 Damage (Melee): 8 cold Changes stats: +1 Wil / +3 Cun / +3 Con Changes resistances: +9% darkness / +7% cold Changes damage: +12% mind / +6% cold Physical save: +17 (+6 eff.) Spell save: +5 (+2 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +31% Mana when firing critical spell: +3.00 Infravision radius: +3 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel gauntlets 'Heatlace' (0 def, 2 armour)dwarven-steel gauntlets 'Heatlace' (0 def, 2 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +20 (+7 eff.) Armour penetration: +5 Armour: +2 Changes stats: +8 Dex / +2 Cun / +4 Con Changes resistances: +5% arcane / +6% fire Changes resistances penetration: +10% fire Physical save: +12 (+4 eff.) Spell save: +6 (+3 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +32% It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. heroic dwarven-steel gauntlets of archery (0 def, 7 armour)heroic dwarven-steel gauntlets of archery (0 def, 7 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +8 Armour: +7 Changes stats: +4 Cun / +5 Dex Mental save: +8 (+4 eff.) Maximum life: +48.00 It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. heroic dwarven-steel gauntlets of regeneration (0 def, 5 armour)heroic dwarven-steel gauntlets of regeneration (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Mental save: +7 (+4 eff.) Life regen: +1.80 Stamina each turn: +0.60 Psi each turn: +0.19 Maximum life: +40.00 Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. spellstreaming dwarven-steel gauntlets (0 def, 2 armour)spellstreaming dwarven-steel gauntlets (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Mana each turn: +0.18 Spellpower: +9 (+3 eff.) Spell crit. chance: +5% Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. temporal dwarven-steel gauntlets of sorrow (0 def, 2 armour)temporal dwarven-steel gauntlets of sorrow (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * 15% chance to cause random gloom Damage (Melee): 9 temporal / 18 darkness / 10 mind Damage (Ranged): 11 temporal Changes resistances: +5% temporal Changes damage: +6% temporal Mental save: -13 (-7 eff.) Mindpower: +5 (+2 eff.) It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. Ruthless Grip (0 def, 5 armour)Ruthless Grip (0 def, 5 armour) Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Damage (Melee): 20 darkness / 20 cold Changes damage: +20% darkness / +20% cold Only die when reaching: -100.00 life Maximum hate: +20.00 Healing mod.: -20% It can be used to activate talent Frost Grab (costing 20 power out of 30/30) : Effective talent level: 4.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Grab a target and transport it next to you, covering it with frost, reducing its movement speed by 50% for 7 turns. The ice will also deal 76.57 cold damage. The damage will increase with your Spellpower. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. Press to compare |
This item will automatically be transmogrified when you leave the level. aegis cashmere wizard hat of corrosion (+19%) (2 def, 0 armour)aegis cashmere wizard hat of corrosion (+19%) (2 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +19% acid Changes damage: +13% acid Life regen: +2.60 Damage Shield Power: +8% A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. aegis cashmere wizard hat of knowledge (2 def, 0 armour)aegis cashmere wizard hat of knowledge (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Cun / +5 Wil Life regen: +2.20 Mindpower: +5 (+2 eff.) Damage Shield Power: +8% A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. aegis cashmere wizard hat of the Brotherhood (2 def, 0 armour)aegis cashmere wizard hat of the Brotherhood (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Mag / +5 Con Changes damage: +9% arcane Life regen: +2.30 Damage Shield Power: +8% It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. cashmere wizard hat 'Voidfurnace' (2 def, 3 armour)cashmere wizard hat 'Voidfurnace' (2 def, 3 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 20 darkness Changes stats: +6 Wil / +1 Cun / +4 Con Changes resistances penetration: +10% lightning / +10% darkness Changes damage: +14% arcane / +3% darkness Mental save: +13 (+6 eff.) Confusion immunity: -20% Fear immunity: -20% Maximum mana: +35.00 Mental crit. chance: +6% It can be used to activate talent Stone Wall, placing all other charms into a 80 cooldown : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 79.32 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. cashmere wizard hat of madness (2 def, 0 armour)cashmere wizard hat of madness (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Cun / +4 Wil Mental save: +13 (+6 eff.) Confusion immunity: -20% Fear immunity: -20% Mental crit. chance: +4% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 56 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.4. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. clarifying cashmere wizard hat of arcana (2 def, 0 armour)clarifying cashmere wizard hat of arcana (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Mag / +5 Wil / +3 Cun Mental save: +8 (+4 eff.) Spellpower: +4 (+1 eff.) A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing cashmere wizard hat of frost (+8%) (2 def, 0 armour)cleansing cashmere wizard hat of frost (+8%) (2 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +8% blight / +18% cold / +8% nature Changes damage: +12% cold A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. eldritch cashmere wizard hat of knowledge (2 def, 0 armour)eldritch cashmere wizard hat of knowledge (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Cun / +5 Wil Mana each turn: +1.30 Mana when hit: +1.20 Maximum mana: +76.00 Spellpower: +6 (+2 eff.) Mindpower: +4 (+2 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 12 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. fearwoven cashmere wizard hat of madness (2 def, 0 armour)fearwoven cashmere wizard hat of madness (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Cun / +3 Wil Changes resistances: +10% darkness / +10% physical Changes damage: +5% darkness / +9% physical Mental save: +16 (+7 eff.) Confusion immunity: -20% Fear immunity: -20% Maximum hate: +8.00 Mindpower: +7 (+4 eff.) Mental crit. chance: +8% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 47 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. grounding cashmere wizard hat of nature (+7%) (2 def, 0 armour)grounding cashmere wizard hat of nature (+7%) (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +7% lightning / +7% temporal / +19% nature Changes damage: +13% nature A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. psion's cashmere wizard hat (2 def, 0 armour)psion's cashmere wizard hat (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +8% mind Changes damage: +7% mind Physical save: +5 (+2 eff.) Mental save: +12 (+6 eff.) Maximum psi: +22.00 Mindpower: +5 (+2 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. psion's cashmere wizard hat of madness (2 def, 0 armour)psion's cashmere wizard hat of madness (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +1 Cun / +1 Wil Changes resistances: +8% mind Changes damage: +13% mind Physical save: +7 (+2 eff.) Mental save: +32 (+12 eff.) Confusion immunity: -20% Fear immunity: -20% Maximum psi: +26.00 Mindpower: +7 (+4 eff.) Mental crit. chance: +9% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 47 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. spellwoven cashmere wizard hat of earthrunes (2 def, 3 armour)spellwoven cashmere wizard hat of earthrunes (2 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Changes stats: +3 Con Mana each turn: +0.13 Spellpower: +3 (+1 eff.) Spell crit. chance: +3% It can be used to activate talent Stone Wall, placing all other charms into a 80 cooldown : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 79.32 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. Chalutoromirek (0 def, 3 armour)Chalutoromirek (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Str / +3 Mag Light radius: +2 Infravision radius: +3 See invisible: +6 A cap made of leather. Press to compare |
Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. Press to compare |
This item will automatically be transmogrified when you leave the level. Elenidil (0 def, 3 armour)Elenidil (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +6 Str / +7 Dex / +2 Con Changes resistances: +12% acid / +22% fire / +18% cold / +9% nature / +7% lightning Spell save: +10 (+4 eff.) A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Erelitar the Duskspitter (2 def, 0 armour)Erelitar the Duskspitter (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +5 Cun / +4 Wil Changes damage: +3% darkness Grants telepathy: Demon/Minor Demon/Major Mindpower: +15 (+8 eff.) Mental crit. chance: +1% Heals friendly targets nearby when you use a nature summon: +30 A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. Shadecrack (0 def, 3 armour)Shadecrack (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +2 Wil Changes resistances: +12% cold Changes damage: +3% darkness / +6% mind Allows you to breathe in: water Maximum hate: +2.00 Mindpower: +4 (+2 eff.) A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. catburglar's hardened leather cap of ire (0 def, 3 armour)catburglar's hardened leather cap of ire (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +1 Str / +4 Dex / +2 Con Changes resistances: +18% darkness Physical save: +9 (+3 eff.) Mental save: +5 (+2 eff.) Infravision radius: +4 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. dragonslayer's hardened leather cap of knowledge (0 def, 3 armour)dragonslayer's hardened leather cap of knowledge (0 def, 3 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +2 Wil Changes resistances: +10% acid / +8% fire / +9% lightning / +8% cold Mindpower: +4 (+2 eff.) A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. grounding hardened leather cap of the bounder (0 def, 3 armour)grounding hardened leather cap of the bounder (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Str / +7 Dex Changes resistances: +8% lightning / +11% temporal A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened leather cap 'Sootoblivion' (0 def, 3 armour)hardened leather cap 'Sootoblivion' (0 def, 3 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Wil / +4 Cun / +4 Con Changes resistances: +10% blight / +18% darkness Changes resistances penetration: +15% darkness Changes damage: +12% arcane Spell save: +9 (+4 eff.) Mental save: +11 (+5 eff.) Mindpower: +5 (+2 eff.) It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 5 turns. A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened leather cap of the bounder (0 def, 3 armour)hardened leather cap of the bounder (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +6 Str / +6 Dex A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. miner's hardened leather cap of trickery (0 def, 6 armour)miner's hardened leather cap of trickery (0 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +6 Fatigue: +3% Changes stats: +3 Cun / +4 Dex Infravision radius: +1 A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. miner's hardened leather cap of trickery (0 def, 5 armour)miner's hardened leather cap of trickery (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +5 Fatigue: +3% Changes stats: +2 Cun / +3 Dex Infravision radius: +2 A cap made of leather. Press to compare |
Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes damage: +8% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +1 It can be used to activate talent Sun Flare (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 33.70 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. Press to compare |
Eilinydhetta (0 def, 4 armour) Eilinydhetta (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 6 physical Changes stats: +4 Str Changes resistances: +6% temporal Disease immunity: +20% Cut immunity: +10% Knockback immunity: +5% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 406.0 Physical damage. If the attack hits, the target is confused (34% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing dwarven-steel helm of might (0 def, 4 armour)cleansing dwarven-steel helm of might (0 def, 4 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +4 Fatigue: +4% Changes stats: +3 Str / +4 Con Changes resistances: +7% nature / +10% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. dragonslayer's dwarven-steel helm of might (0 def, 4 armour)dragonslayer's dwarven-steel helm of might (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +3 (+1 eff.) Armour: +4 Fatigue: +4% Changes stats: +3 Str / +3 Con Changes resistances: +8% acid / +7% fire / +5% lightning / +11% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. grounding dwarven-steel helm of ire (0 def, 4 armour)grounding dwarven-steel helm of ire (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Str / +3 Con Changes resistances: +7% lightning / +8% temporal Physical save: +7 (+2 eff.) Mental save: +8 (+4 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. leafwalker's dwarven-steel helm of dexterity (+4) (0 def, 4 armour)leafwalker's dwarven-steel helm of dexterity (+4) (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Dex Changes resistances: +8% nature Spell save: +5 (+2 eff.) Maximum life: +58.00 Healing mod.: +18% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 spinel 11 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 amethyst 9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 onyx 10 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 garnet 11 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 quartz 8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ruby 7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Lifebinding Emerald Lifebinding EmeraldInfused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
246 alchemist agate 246 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. UrogovorUrogovor Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Cun / +4 Wil Changes resistances: +3% acid Changes damage: +7% mind Grants telepathy: Humanoid/Orc Spell save: +3 (+2 eff.) Mental save: +10 (+5 eff.) Mindpower: +6 (+3 eff.) Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
Zanimas ZanimasInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Wil / +1 Mag Reduces incoming crit damage: 5.00% Maximum life: +51.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
This item will automatically be transmogrified when you leave the level. nightwalker's alchemist's lampnightwalker's alchemist's lamp Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 (+2 eff.) Changes stats: +5 Wil Critical mult.: +11.00% Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
Dúathedlen Heart Dúathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Changes resistances: +30% light Changes resistances cap: +10% light Talent mastery: +0.10 Cunning / Stealth Light radius: -1000 Infravision radius: +6 It can be used to activate talent Blood Grasp (costing 10 power out of 15/15) : Effective talent level: 3.0 Power cost: 10 out of 15/15. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 142.64 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. Press to compare |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. This item has been sent to the Item's Vault. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
This item will automatically be transmogrified when you leave the level. Bethigatha (dig speed 25 turns)Bethigatha (dig speed 25 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes stats: +2 Str Changes resistances: +3% lightning / +9% cold Changes resistances penetration: +10% acid Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
This item will automatically be transmogrified when you leave the level. crystalomancer's dwarven-steel pickaxe (dig speed 30 turns)crystalomancer's dwarven-steel pickaxe (dig speed 30 turns) Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str / +3 Mag Maximum mana: +33.00 Spell crit. chance: +5% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel pickaxe of quickening (dig speed 25 turns)dwarven-steel pickaxe of quickening (dig speed 25 turns) Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. Kilntaint [power 149] (6 cooldown)Kilntaint [power 149] (6 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Damage when hit (Melee): 12 mind Changes resistances: +30% fire Changes resistances penetration: +5% mind Psi each turn: +0.19 It can be used to fire a blast of psionic energies in a range 6 beam (dam 74-149), putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
This item will automatically be transmogrified when you leave the level. Urthodemnir [power 4] (10 cooldown)Urthodemnir [power 4] (10 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Armour: +8 Reduces incoming crit damage: 5.00% Mental save: +20 (+8 eff.) Blindness immunity: +5% Poison immunity: +20% Psi each turn: +0.35 It can be used to absorb and nullify at most 4 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 10 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
This item will automatically be transmogrified when you leave the level. Elalramira the ash totem of cleansing [power 2] (20 cooldown)Elalramira the ash totem of cleansing [power 2] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Damage when hit (Melee): 4 physical Changes resistances: +3% acid Maximum wards: +3 blight / +3 fire / +3 cold Talent granted: +1 Ward Physical save: +3 (+1 eff.) Spell save: +20 (+8 eff.) Poison immunity: +10% It can be used to remove magical effects from the target (up to 2), putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
Aduyamira the Gleamspawn [power 43] (20 cooldown) Aduyamira the Gleamspawn [power 43] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Damage when hit (Melee): 8 light Changes resistances: +3% mind / +3% light Changes resistances penetration: +5% light Changes damage: +6% mind Talent granted: +3 Lay Web Light radius: +2 It can be used to harden the skin for 6 turns increasing armour by 43 and armour hardiness by 50%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
This item will automatically be transmogrified when you leave the level. Amuyahir the Airsage [power 50] (20 cooldown)Amuyahir the Airsage [power 50] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 12 lightning Changes resistances: +3% lightning Maximum wards: +4 blight / +3 fire / +3 cold Changes resistances penetration: +20% lightning Talent granted: +1 Ward It can be used to harden the skin for 6 turns increasing armour by 50 and armour hardiness by 50%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-wood totem of thorny skin [power 59] (20 cooldown)elven-wood totem of thorny skin [power 59] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to harden the skin for 6 turns increasing armour by 59 and armour hardiness by 60%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
This item will automatically be transmogrified when you leave the level. rushing elven-wood totem of thorny skin [power 57] (20 cooldown)rushing elven-wood totem of thorny skin [power 57] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Talent granted: +3 Rushing Claws It can be used to harden the skin for 6 turns increasing armour by 57 and armour hardiness by 60%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-wood wand of clairvoyance 'Dazzletooth' [power 13] (6 cooldown)elven-wood wand of clairvoyance 'Dazzletooth' [power 13] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 4 When wielded/worn: Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Changes resistances: +6% light / +6% temporal Maximum wards: +3 lightning / +4 temporal / +3 blight / +3 fire / +3 cold Changes resistances penetration: +5% light Changes damage: +3% light Talent cooldown: Void Blast (+6 turn) Talents granted: +3 Void Blast +4 Volcano +1 Ward Poison immunity: +10% It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 13), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
A living one! (Exploration mode)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Kairi the Rhaloren Deathknight level 24
19th Regrowth 123rd year of Ascendancy at 03:35 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Kairi the Rhaloren Deathknight level 12
68th Dusk 122nd year of Ascendancy at 23:12 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Kairi the Rhaloren Deathknight level 27
72nd Regrowth 123rd year of Ascendancy at 01:37 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Kairi the Rhaloren Deathknight level 17
55th Haze 122nd year of Ascendancy at 04:32 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Kairi the Rhaloren Deathknight level 23
17th Regrowth 123rd year of Ascendancy at 13:33 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Kairi the Rhaloren Deathknight level 18
58th Haze 122nd year of Ascendancy at 10:48 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Kairi the Rhaloren Deathknight level 10
4th Dusk 122nd year of Ascendancy at 20:08 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Kairi the Rhaloren Deathknight level 20
69th Haze 122nd year of Ascendancy at 15:03 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Kairi the Rhaloren Deathknight level 30
16th Pyre 123rd year of Ascendancy at 13:47 see stats
Pest Control (Exploration mode)
Killed 1000 reproducing vermin.By Kairi the Rhaloren Deathknight level 31
44th Pyre 123rd year of Ascendancy at 18:34 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Kairi the Rhaloren Deathknight level 11
32nd Dusk 122nd year of Ascendancy at 12:13 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Kairi the Rhaloren Deathknight level 31
43rd Pyre 123rd year of Ascendancy at 21:18 see stats
Slime killer party (Exploration mode)
Have 200 walls on the sludgenest turn into hostile creatures.By Kairi the Rhaloren Deathknight level 31
45th Pyre 123rd year of Ascendancy at 20:15 see stats
Slimefest (Exploration mode)
Have 100 walls on the sludgenest turn into hostile creatures.By Kairi the Rhaloren Deathknight level 31
44th Pyre 123rd year of Ascendancy at 06:46 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Kairi the Rhaloren Deathknight level 18
64th Haze 122nd year of Ascendancy at 17:00 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Kairi the Rhaloren Deathknight level 21
74th Haze 122nd year of Ascendancy at 01:02 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Kairi the Rhaloren Deathknight level 11
57th Dusk 122nd year of Ascendancy at 10:42 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Kairi the Rhaloren Deathknight level 27
72nd Regrowth 123rd year of Ascendancy at 15:58 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Kairi the Rhaloren Deathknight level 15
38th Haze 122nd year of Ascendancy at 13:26 see stats
Log
Fire drake's devouring flames area effect hits Kairi for 10 fire damage.
Fire drake's devouring flames area effect hits Brittle clear ooze for 17 fire damage.
Fire drake's devouring flames area effect hits War hound for 18 fire damage.
Fire drake's devouring flames area effect hits Adymira the crimson ooze for 13 fire damage.
Fire drake's devouring flames area effect hits Emelylaith the crimson ooze for 13 fire damage.
Fire drake receives 1 healing from Adymira the crimson ooze.
Fire drake receives 1 healing from Emelylaith the crimson ooze.
Adymira the crimson ooze uses Rising Spiral.
Kairi resists the mind attack!
Kairi seems more focused.
Kairi stops burning.
Adymira the crimson ooze hits Kairi for 70 mind, 91 mind (161 total damage).
Kairi hits Adymira the crimson ooze for 12 blight, 12 blight (24 total damage).
Fire drake stops burning.
War hound hits Kairi for 76 physical damage.
Kairi hits War hound for 17 blight damage.
Kairi hits Kairi for 15 healing, 6 healing, 5 healing (0 total damage) [26 healing].
Kairi hits Fire drake for 45 cold, 18 blight (63 total damage).
Fire drake hits Kairi for 15 physical damage.
Nerilrama the gelatinous cube's Shoot hits Kairi for 84 physical damage.
Kairi the level 32 rhaloren deathknight was bled to death by Nerilrama the gelatinous cube on level 2 of Sludgenest.
Kairi deactivates Soulforge.
Kairi deactivates Necrotic Aura.
Kairi deactivates Vampiric Embrace.
Kairi deactivates Spirit Feed.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Nerilrama the gelatinous cube's Shoot killed Kairi!
Saving done.
