













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Oozemancer |
| Level / Exp | 50 / 38% |
| Size | medium |
| Lifes / Deaths | Killed by Urkis, the High Tempest at level 24 on the 7th Haze 123rd year of Ascendancy at 07:47 6 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 100 (base 60) |
| Dexterity | 34 (base 12) |
| Constitution | 52 (base 38) |
| Magic | 19 (base 13) |
| Willpower | 121.92662108632 (base 60) |
| Cunning | 90.999999999999 (base 60) |
Resources
| Life | 1409/1409 |
| Equilibrium | 76 |
| Psi | 202/202 |
| Healing Factor | 1.639329218765 |
| Regeneration | 41.514982920198 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +40% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
Offense: Mainhand
| Damage | 172 |
| Accuracy | 58 |
| Crit Chance | 29% |
| APR | 82 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 158 |
| Accuracy | 58 |
| Crit Chance | 29% |
| APR | 65 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11.5 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 94 |
| Crit Chance | 85% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +11% |
| Nature | +40% |
| Cold | +37% |
| Fire | +41% |
| Mind | +8% |
| All | +2% |
Offense: Damage Penetration
| Mind | +10% |
| Fire | 0% |
| Nature | +63% |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 39 |
| Ranged Defense | 39 |
| Fatigue | 15 |
| Physical Save | 50 |
| Spell Save | 54 |
| Mental Save | 62 |
Defense: Resistances
| Blight | + 57%( 70%) |
| Arcane | + 60%( 70%) |
| Cold | + 49%( 70%) |
| All | + 37%( 70%) |
| Lightning | + 56%( 70%) |
| Light | + 56%( 70%) |
| Physical | + 42%( 70%) |
| Darkness | + 42%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Poison Resistance | 65% |
| Blind Resistance | 65% |
| Silence Resistance | 20% |
| Bleed Resistance | 85% |
| Teleport Resistance | 20% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 22% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1054% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -1107 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1107 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 696 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Oozing blades | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Moss | 1.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Eyal's fury | 1.50 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Slime | 1.50 |
| 5/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Ooze | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Mucus | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Wild-gift / Fungus | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.50 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.60 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Psiblades |
| talent | Skate |
| talent | Unstoppable Nature |
| talent | Acidic Skin |
| talent | Mitosis |
| talent | Antimagic Shield |
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1003. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | dreamer's dwarven lantern of the zealot1.0 T5 lite [Ego++] Disrupt/Psionic While equipped: dps ---------- Mind.crit +8% Mind.pwr +8 (+2 eff.) ----- def ----- Resists +3% all Spell.save +8 (+3 eff.) Mind.save +9 (+3 eff.) ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Bleakbloom of the Blightspawn (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +15 Str +4 Dex +6 Wil +7 Cun +6 Con dps ---------- Mind.crit +3% Phys.pwr +8 (+2 eff.) Dmg.mod +6% mind On Melee Ret: * 30% chance to reduce strength, dexterity, and constitution by 7 * 34% chance to reduce damage dealt by 38% ----- def ----- Armour +3 Fatigue +3% Resists +8% physical Phys.save +8 (+2 eff.) A cap made of leather. |
| On hands | Broderoddasta (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Dex +2 Wil +6 Con dps ---------- Melee+ 11 nature Dmg.mod +8% nature ----- def ----- Armour +3 Fatigue +5% Resists +8% nature +6% light Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Cut- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Gloromira [power 500] (15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Mind.crit +4% Crit.mult +15.00% Res.pen +10% mind Melee Ret 2 mind On Hit (Melee): * 20% chance to reduce armor by 16% ----- def ----- Mind.save +15 (+4 eff.) Heal yourself and all friendly characters within 10 spaces for 500 Puts all charms on 15 cooldown 100% to reduce fatigue by 46% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Torchvice0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +2 Str +8 Con dps ---------- Melee Ret 8 fire ----- def ----- Resists +18% lightning +9% blight +6% light +5% arcane Phys.save +14 (+4 eff.) ---------- misc Light +2 Rings make your fingers look great! |
| On fingers | Chamular the Glitterworm0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light +17% fire On Hit (Melee): * 20 arcane resource burn * 20% chance to reduce all saves and defense by 48 ----- def ----- Resists +12% lightning +49% fire ---------- misc Light +3 Rings make your fingers look great! |
| Around neck | Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 500 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
| In main hand | Issotar (18-19 power, 82 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature Power 17.5 - 19.2 Nature Uses 138% Wil, 59% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +82 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Str +2 Dex +5 Mag +4 Wil dps ---------- Mind.crit +5% Mind.pwr +37 (+8 eff.) ----- def ----- Resists +9% darkness Crit.dmg- 15.00% Pinning- +20% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+3 eff.) ----- def ----- Talent.cat+ +0.20 Wild-gift Mind.save +15 (+4 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In off hand | pulsing mindstar 'Hettefang' (13-14 power, 65 apr, nature damage)3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 13.0 - 14.3 Nature Uses 138% Wil, 59% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +65 Crit +4.5% Atk.spd 100% Phasing +30% While equipped: Stats +1 Str dps ---------- Mind.crit +13% Phys.pwr +10 (+2 eff.) Mind.pwr +16 (+4 eff.) ----- def ----- Mind.save +12 (+3 eff.) Heal.mod +5% Silence- +20% Disarm- +20% Teleport- +20% ---------- misc Hate/m.crit +3.00 Psi/m.crit +5.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Pitchpiety of the Blightspawn (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Str +3 Dex +4 Wil +8 Cun -10 Con dps ---------- Mind.crit +7% Dmg.mod +3% light ----- def ----- Defense +2 (+1 eff.) Resists +15% blight +9% fire +11% nature +18% light HP.reg +1.00 Heal.mod +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+3 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+4 eff.) Resists +25% nature +13% all Phys.save +15 (+5 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Inventory
movement infusion of the psychic (speed 1042%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1042% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the sneak (speed 887%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 887% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Glyba the Sunwrack (22-25 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 22.5 - 24.8 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +16 physical On Hit.r1 +12 physical While equipped: Stats +8 Cun dps ---------- Mind.crit +5% Crit.mult +25.00% Mind.pwr +10 (+2 eff.) Dmg.mod +5% nature +9% fire Res.pen +15% fire ----- def ----- Defense +10 (+3 eff.) Resists +24% lightning +25% fire +10% blight +25% cold Phys.save +3 (+1 eff.) Disease- +16% ---------- misc Hate/kill +4.00 Psi/kill +5.00 Talents +1 Attune Mindstar Masteries +0.20 Cursed/Dark sustenance +0.40 Psionic/Voracity +0.20 Psionic/Absorption Inflict 217.08 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Elayaba the Rootspar (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: dps ---------- Dmg.mod +50% fire Melee Ret 2 nature ----- def ----- Defense +5 (+2 eff.) Resists +6% lightning +3% physical +3% light +16% blight +75% fire +6% nature +15% all Max.HP +98.00 HP.reg +4.50 Heal.mod +19% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
preserving alchemist's lamp of the zealot1.0 T3 lite [Ego++] Nature/Disrupt While equipped: Stats +2 Con ----- def ----- Resists +8% blight +3% all Spell.save +10 (+3 eff.) HP.reg +3.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
voratun pickaxe of the Iron Throne (dig speed 11 turns)3.0 T5 digger tool [Ego+] Master While equipped: Stats +3 Str ----- def ----- Max.HP +22.00 ---------- misc Max.stam +17.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 243/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Thancer the Thalore Oozemancer level 35
47th Pyre 124th year of Ascendancy at 22:53 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Thancer the Thalore Oozemancer level 25
37th Haze 123rd year of Ascendancy at 08:28 see stats
Against all odds
Killed Ukruk in the ambush.By Thancer the Thalore Oozemancer level 35
46th Pyre 124th year of Ascendancy at 08:07 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Thancer the Thalore Oozemancer level 18
69th Pyre 123rd year of Ascendancy at 13:16 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Thancer the Thalore Oozemancer level 48
1st Allure 125th year of Ascendancy at 04:01 see stats
Bookception!
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Thancer the Thalore Oozemancer level 46
55th Haze 124th year of Ascendancy at 05:06 see stats
Brave new world
Went to the Far East and took part in the war.By Thancer the Thalore Oozemancer level 38
1st Summertide 124th year of Ascendancy at 23:22 see stats
Bringer of Doom
Killed a Bringer of Doom.By Thancer the Thalore Oozemancer level 34
45th Pyre 124th year of Ascendancy at 22:34 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Thancer the Thalore Oozemancer level 28
2nd Decay 123rd year of Ascendancy at 13:50 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Thancer the Thalore Oozemancer level 14
8th Haze 122nd year of Ascendancy at 10:22 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Thancer the Thalore Oozemancer level 49
7th Regrowth 125th year of Ascendancy at 23:15 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Thancer the Thalore Oozemancer level 37
54th Pyre 124th year of Ascendancy at 08:56 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Thancer the Thalore Oozemancer level 31
24th Pyre 124th year of Ascendancy at 20:38 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Thancer the Thalore Oozemancer level 37
54th Pyre 124th year of Ascendancy at 16:40 see stats
Exterminator
Killed 1000 creatures.By Thancer the Thalore Oozemancer level 19
21st Dusk 123rd year of Ascendancy at 08:20 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Thancer the Thalore Oozemancer level 27
56th Haze 123rd year of Ascendancy at 19:21 see stats
Fear me not!
Survived the Fearscape!By Thancer the Thalore Oozemancer level 30
2nd Allure 124th year of Ascendancy at 10:43 see stats
Guiding Hand
Saved all escorted adventurers.By Thancer the Thalore Oozemancer level 35
51st Pyre 124th year of Ascendancy at 21:55 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Thancer the Thalore Oozemancer level 25
37th Haze 123rd year of Ascendancy at 08:47 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Thancer the Thalore Oozemancer level 30
2nd Regrowth 124th year of Ascendancy at 20:52 see stats
Level 10
Got a character to level 10.By Thancer the Thalore Oozemancer level 10
10th Dusk 122nd year of Ascendancy at 08:03 see stats
Level 20
Got a character to level 20.By Thancer the Thalore Oozemancer level 20
35th Dusk 123rd year of Ascendancy at 11:10 see stats
Level 30
Got a character to level 30.By Thancer the Thalore Oozemancer level 30
2nd Allure 124th year of Ascendancy at 00:30 see stats
Level 40
Got a character to level 40.By Thancer the Thalore Oozemancer level 40
61st Dusk 124th year of Ascendancy at 16:01 see stats
Level 50
Got a character to level 50.By Thancer the Thalore Oozemancer level 50
8th Regrowth 125th year of Ascendancy at 20:40 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Thancer the Thalore Oozemancer level 42
38th Haze 124th year of Ascendancy at 17:12 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By Thancer the Thalore Oozemancer level 31
11st Pyre 124th year of Ascendancy at 06:23 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Thancer the Thalore Oozemancer level 18
9th Flare 123rd year of Ascendancy at 19:52 see stats
Santassacre!
Killed the little helper elves after saving them!By Thancer the Thalore Oozemancer level 31
12nd Pyre 124th year of Ascendancy at 12:42 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Thancer the Thalore Oozemancer level 26
40th Haze 123rd year of Ascendancy at 06:21 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Thancer the Thalore Oozemancer level 28
6th Decay 123rd year of Ascendancy at 04:08 see stats
Size matters
Did over 600 damage in one attack.By Thancer the Thalore Oozemancer level 27
73rd Haze 123rd year of Ascendancy at 11:44 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Thancer the Thalore Oozemancer level 38
9th Mirth 124th year of Ascendancy at 05:57 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Thancer the Thalore Oozemancer level 25
37th Haze 123rd year of Ascendancy at 08:28 see stats
The Arena
Unlocked Arena mode.By Thancer the Thalore Oozemancer level 10
14th Dusk 122nd year of Ascendancy at 16:20 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Thancer the Thalore Oozemancer level 25
37th Haze 123rd year of Ascendancy at 08:28 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Thancer the Thalore Oozemancer level 21
54th Dusk 123rd year of Ascendancy at 11:12 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Thancer the Thalore Oozemancer level 15
34th Pyre 123rd year of Ascendancy at 23:38 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Thancer the Thalore Oozemancer level 40
67th Dusk 124th year of Ascendancy at 03:23 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Thancer the Thalore Oozemancer level 29
6th Decay 123rd year of Ascendancy at 05:16 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Thancer the Thalore Oozemancer level 19
22nd Dusk 123rd year of Ascendancy at 02:46 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Thancer the Thalore Oozemancer level 33
45th Pyre 124th year of Ascendancy at 09:12 see stats
You were not supposed to see that!
Read a Forbidden Tome.By Thancer the Thalore Oozemancer level 44
54th Haze 124th year of Ascendancy at 02:36 see stats
Log
There is a ladder to the previous level here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).
Talent Nature's Pride is ready to use.
You don't see how to get there...
Resting starts...
Thancer regains balance.
You are yanked out of this place!
Rested for 8 turns (stop reason: dialog is displayed).
You gain 22.07 gold from the transmogrification of undeterred pair of voratun boots of void walking (0 def, 5 armour).
You gain 3.27 gold from the transmogrification of prismatic voratun plate armour of clarity (0 def, 16 armour).
You gain 4.38 gold from the transmogrification of living mindstar of disruption (15-16 power, 40 apr, nature damage).
You gain 25.00 gold from the transmogrification of Hydra's Bite (56-62 power, 7 apr).
You gain 10.51 gold from the transmogrification of hateful voratun greatsword of evisceration (62-98 power, 4 apr).
You gain 6.95 gold from the transmogrification of thought-forged voratun greatmaul of massacre (84-126 power, 4 apr).
You gain 11.10 gold from the transmogrification of stormbringer's voratun greatmaul (71-106 power, 4 apr).
You gain 15.00 gold from the transmogrification of Blighted Maul (96-144 power, 22 apr).
You gain 7.95 gold from the transmogrification of voratun battleaxe of ruin (56-84 power, 4 apr).
You gain 5.85 gold from the transmogrification of elemental voratun battleaxe of massacre (76-115 power, 4 apr).
You gain 25.00 gold from the transmogrification of The Gaping Maw (72-108 power, 4 apr).
You gain 7.75 gold from the transmogrification of dragonbone vilestaff of wizardry (30-36 power, 6 apr, blight element).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.




























































































