Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | New Alchemist 1.7.2Full remake of Alchemist and gems: Changes for gems: Remake of Golem: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Demons |
Mode | Insane Adventure |
Sex | Female |
Race | Cornac |
Class | New Alchemist |
Level / Exp | 42 / 15% |
Size | medium |
Lifes / Deaths | Killed by Emelossra the boiling horror at level 22 on the 79th Vengeance 123rd year of Ascendancy at 04:12 4 / 3Killed by golem (servant of Radical Chemistry) at level 33 on the 150th Vengeance 123rd year of Ascendancy at 02:40 Killed by golem (servant of Radical Chemistry) at level 39 on the 193rd Vengeance 123rd year of Ascendancy at 14:50 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 18 (base 10) |
Constitution | 70 (base 48) |
Magic | 60 (base 60) |
Willpower | 75 (base 60) |
Cunning | 27 (base 10) |
Resources
Life | 1056/1056 |
Mana | 472/472 |
Healing Factor | 1.7672792565121 |
Regeneration | 19.881891635762 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 25.082562303769 |
See Invisible | 31.082562303769 |
Offense: Mainhand
Damage | 65 |
Accuracy | 22 |
Crit Chance | 17% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 51 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +4% |
Nature | +3% |
Temporal | +3% |
Darkness | +21% |
Fire | +47% |
Mind | +6% |
All | 0% |
Offense: Damage Penetration
Arcane | +10% |
Darkness | +5% |
Defense: Base
Armour (hardiness) | 29.816485216016 (35.65183292883%) |
Defense | 46 |
Ranged Defense | 46 |
Fatigue | 0 |
Physical Save | 55 |
Spell Save | 61 |
Mental Save | 56 |
Defense: Resistances
Acid | + 50%( 70%) |
Blight | + 53%( 70%) |
Arcane | + 42%( 70%) |
Cold | + 70%( 70%) |
All | + 27%( 70%) |
Physical | + 34%( 70%) |
Lightning | + 70%( 70%) |
Light | + 61%( 70%) |
Temporal | + 40%( 70%) |
Mind | + 32%( 70%) |
Darkness | + 60%( 70%) |
Fire | + 70%( 70%) |
Nature | + 56%( 70%) |
Defense: Immunities
Silence Resistance | 66% |
Confusion Resistance | 100% |
Instadeath Resistance | 100% |
Stun Resistance | 72% |
Poison Resistance | 20% |
Blind Resistance | 40% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 184 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 446 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 649% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Spell / Alchemy potions | 1.30 |
| 0/1 |
| 3/1 |
| 0/1 |
| 3/1 |
| 0/1 |
| 3/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
Spell / Golemancy | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Spell / Elemental alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Gem spell | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Spell / Explostion-control | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 3/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Body of Element |
talent | Ingredient Recycle |
talent | Fast Recharge |
talent | Energy Recycle |
talent | Defensive Posture |
Quests
The fearscape was in position. The armies were ready. The research was done. Then a vast horde of void creatures descended. Invaders InvadedFight them off, and take back the portal! The portal is secure once again. The invasion begins! | done |
Observation of the eyalites has identified a caravan carrying critical supplies into the Allied Kingdoms. Supply LinesIt will be travelling between the Iron Throne mountains and Last Hope. Make sure it never arrives. | done |
You've landed on Eyal. The BeachheadFirst, terminate any eyalite that might be an immediate threat. * The landing zone has been purged of eyalites. | done |
The peoples of Maj'Eyal are divided into many different kingdoms and organizations. Their power must be broken so that they may be punished properly. The Fall of Maj'EyalThe largest resistance is expected to come from the wizards of Angolwen. Khulmanar has taken the bulk of our forces to confront them. The Ambassador has been assigned to deal with scattered groups all throughout the northern reaches of Maj'Eyal. Your job will be to sabotage, assassinate, and destroy various targets to weaken the Eyalites. * The sher'tul-made horrors beneath the lake overwhelmed the imps, but you managed to recover their records. * It turns out that dwarves aren't Eyalites at all. The decision has been made to consider them fellow victims of the Sher'tul, and specialists dispatched to handle them appropriately. They seem quite responsive to offers of material goods... * One way or another, Derth lies in ruins. * In the southern forests is a hidden city of elves. Find a way to defeat them. * You must gather your strength before dealing with Last Hope. | active |
You were given a memory crystal to improve your skills. The Hollow CrystalBut it didn't have any memories in it. | active |
Three demons have been trapped on Eyal since the disaster. They could be useful to our cause. Seek them out. The Old OnesSeek out the wounded ancient Kryl-Feijan in his isolated crypt. Shassy'Kaish will help you. Probably. Seek out the ancient necromancer Walrog along the ocean shore. | active |
Equipment
On feet | Glorodhetha the Arcslice (0 def, 3 armour) Glorodhetha the Arcslice (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +6% acid / +3% temporal / +6% mind / +12% blight / +6% cold / +3% nature / +12% lightning Silence immunity: +34% Confusion immunity: +35% Stun/Freeze immunity: +32% A pair of boots made of leather. |
Quiver | 2 moonstone 2 moonstoneRequires: - Gem related talents 0.00 Encumbrance. Type: gem / violet ; tier 5 When wielded/worn: Defense: +20 (+7 eff.) Physical save: +20 (+6 eff.) Spell save: +20 (+5 eff.) Mental save: +20 (+6 eff.) When used to imbue an object: Defense: +20 (+7 eff.) Physical save: +20 (+6 eff.) Spell save: +20 (+5 eff.) Mental save: +20 (+6 eff.) When used as an alchemist bomb: 50% chance to silence for 2 turns Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Light source | Lisaldanne the brass lantern Lisaldanne the brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% light / +5% arcane Blindness immunity: +20% Disease immunity: +10% Maximum life: +40.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | linen wizard hat 'Deepswhisper' (1 def, 0 armour) linen wizard hat 'Deepswhisper' (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +16% fire / +6% light / +6% darkness Changes resistances penetration: +5% darkness Changes damage: +11% fire Mental save: +6 (+2 eff.) Only die when reaching: -80.00 life A pointy cloth hat, very wizardly... |
Tool | extending steel torque of clear mind [power 2] (17 cooldown) extending steel torque of clear mind [power 2] (17 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 17 turns. When used: * Increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
On fingers | gold ring 'Boharagrim' gold ring 'Boharagrim'Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Dex / +10 Wil / +5 Cun Changes resistances: +6% cold / +5% arcane / +9% nature Spell save: +6 (+1 eff.) Mental save: +16 (+5 eff.) Confusion immunity: +31% Mindpower: +9 (+3 eff.) See invisible: +6 Rings make your fingers look great! |
On fingers | Hathogund HathogundPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +6% darkness / +15% light Changes damage: +6% mind / +3% temporal Physical save: +15 (+5 eff.) Silence immunity: +32% Confusion immunity: +20% Stun/Freeze immunity: +20% Mana each turn: +0.22 Maximum hate: +4.00 Rings make your fingers look great! |
Around waist | Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+5 eff.) Spell save: +15 (+3 eff.) Mental save: +15 (+4 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In main hand | Unlightresolve (25-30 power, 5 apr, fire element) Unlightresolve (25-30 power, 5 apr, fire element)Requires: - Magic 35 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +12 (+6 eff.) Physical crit. chance: +7.0% Physical power: +9 (+5 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 23% Changes stats: +7 Con Changes resistances: +6% darkness Changes resistances penetration: +10% arcane Changes damage: +3% darkness / +25% fire Talent granted: +1 Command Staff Life regen: +2.00 Maximum pos.energy: +5.00 Maximum neg.energy: +5.00 Spellpower: +33 (+10 eff.) Spell crit. chance: +7% Healing mod.: +39% Staves designed for wielders of magic, by the greats of the art. |
On hands | rough leather gloves 'Velama' (0 def, 3 armour) rough leather gloves 'Velama' (0 def, 3 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +3 Damage (Melee): 6 lightning Changes resistances: +6% lightning / +6% nature Changes damage: +4% lightning Maximum life: +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | dispeller's elven-silk robe (0 def, 0 armour) dispeller's elven-silk robe (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +8% lightning / +9% darkness / +8% light / +9% blight / +8% fire / +10% cold / +15% all Physical save: +15 (+5 eff.) Spell save: +33 (+8 eff.) Mental save: +16 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Fogtreason (22 def, 10 armour) Fogtreason (22 def, 10 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +10 Defense: +22 (+7 eff.) Changes resistances: +6% nature / +20% cold Changes damage: +18% darkness Physical save: +3 (+1 eff.) Spell save: +3 (+0 eff.) Blindness immunity: +20% Poison immunity: +20% Stun/Freeze immunity: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Ulayarig the Flowerpower Ulayarig the FlowerpowerInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Damage when hit (Melee): 4 nature Changes stats: +6 Dex / +12 Cun / +10 Con Changes resistances: +12% lightning / +3% cold / +3% darkness Changes damage: +3% nature Physical save: +9 (+3 eff.) Life regen: +9.00 Stamina each turn: +0.70 Maximum life: +57.00 Movement speed: +10% Amulets make your neck look great! |
Inventory
shatter afflictions rune of the duelist (absorb 38; cd 20) shatter afflictions rune of the duelist (absorb 38; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 38 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the duelist (threshold 43; blocks 4; dur 4; cd 14) stormshield rune of the duelist (threshold 43; blocks 4; dur 4; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 43 up to 4 times. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
savior's copper amulet savior's copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Amulets make your neck look great! |
Fograin FograinInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +6% blight / +22% fire / +24% nature / +3% darkness Changes damage: +12% nature / +11% fire Mental save: +5 (+1 eff.) Confusion immunity: +20% Stun/Freeze immunity: +10% Rings make your fingers look great! |
dreamer's silk robe of frost (+13%) (0 def, 0 armour) dreamer's silk robe of frost (+13%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +13% darkness / +16% cold / +13% mind / +13% all Changes damage: +11% cold Physical save: +13 (+4 eff.) Spell save: +12 (+3 eff.) Mental save: +21 (+6 eff.) Stun/Freeze immunity: +30% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of life (0 def, 0 armour) stormwoven silk robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +6 Str / +5 Mag / +5 Wil Changes resistances: +8% lightning / +12% cold / +8% blight / +13% all Changes damage: +10% lightning / +15% physical / +16% cold Life regen: +5.10 Maximum life: +74.00 Healing mod.: +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Xybrelle the Brightbearer (2 def, 0 armour) Xybrelle the Brightbearer (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Str / +6 Mag Changes resistances: +13% nature / +12% blight Life regen: +6.00 Light radius: +1 Infravision radius: +2 See invisible: +12 Healing mod.: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient cashmere cloak of the hunter (2 def, 0 armour) resilient cashmere cloak of the hunter (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +20 (+10 eff.) Defense: +2 (+1 eff.) Fatigue: -6% Maximum life: +91.00 Maximum stamina: +22.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
hardened leather cap 'Prismnull' (0 def, 3 armour) hardened leather cap 'Prismnull' (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +13% cold / +5% arcane / +18% fire Changes resistances penetration: +15% light Changes damage: +6% light / +3% darkness Allows you to breathe in: water A cap made of leather. |
11 agate 11 agateRequires: - Gem related talents 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinelRequires: - Gem related talents 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Deals 50% extra poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrineRequires: - Gem related talents 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Defense: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) When used as an alchemist bomb: gain 20 defense for 5 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrineRequires: - Gem related talents 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 zircon 12 zirconRequires: - Gem related talents 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +10 When used to imbue an object: Armour: +10 When used as an alchemist bomb: 50% chance to daze for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 opal 6 opalRequires: - Gem related talents 0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 aquamarine 12 aquamarineRequires: - Gem related talents 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes resistances: +30% lightning When used to imbue an object: Changes resistances: +30% lightning When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 garnet 9 garnetRequires: - Gem related talents 0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +6% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +6% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Deals 12% extra fireburn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topazRequires: - Gem related talents 0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used as an alchemist bomb: Bomb thrown range +4 Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 amethyst 10 amethystRequires: - Gem related talents 0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Casting speed: +10% When used to imbue an object: Casting speed: +10% When used as an alchemist bomb: 50% chance to cleanse one magical debuff Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
23 onyx 23 onyxRequires: - Gem related talents 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Healing mod.: +20% When used to imbue an object: Healing mod.: +20% When used as an alchemist bomb: Increases healing factor by 30% for 3 turns (stacks for 3 times) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
27 lapis lazuli 27 lapis lazuliRequires: - Gem related talents 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Mana each turn: +2.00 When used to imbue an object: Mana each turn: +2.00 When used as an alchemist bomb: Mana regain 40 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 ruby 17 rubyRequires: - Gem related talents 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +9% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +9% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Deals 18% extra fireburn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
22 quartz 22 quartzRequires: - Gem related talents 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Deals 10% extra physical knockback damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 emerald 10 emeraldRequires: - Gem related talents 0.00 Encumbrance. Type: gem / black ; tier 4 When wielded/worn: Changes resistances: +5% all When used to imbue an object: Changes resistances: +5% all When used as an alchemist bomb: Gain affinity for all damage by 5% in 3 turns (stacks for 3 times) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 amber 7 amberRequires: - Gem related talents 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Mana when firing critical spell: +8.00 When used to imbue an object: Mana when firing critical spell: +8.00 When used as an alchemist bomb: Mana regain 60 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 turquoise 10 turquoiseRequires: - Gem related talents 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +12 (+6 eff.) Changes resistances penetration: +12% all When used to imbue an object: Accuracy: +12 (+6 eff.) Changes resistances penetration: +12% all When used as an alchemist bomb: 50% chance to disarm Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 bloodstone 5 bloodstoneRequires: - Gem related talents 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +12% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +12% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: Deals 24% extra fireburn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 sapphire 9 sapphireRequires: - Gem related talents 0.00 Encumbrance. Type: gem / white ; tier 4 When wielded/worn: Defense: +16 (+5 eff.) Physical save: +16 (+5 eff.) Spell save: +16 (+4 eff.) Mental save: +16 (+5 eff.) When used to imbue an object: Defense: +16 (+5 eff.) Physical save: +16 (+5 eff.) Spell save: +16 (+4 eff.) Mental save: +16 (+5 eff.) When used as an alchemist bomb: Deals 12% extra ice damage, may freeze or wet target. Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 diamond 2 diamondRequires: - Gem related talents 0.00 Encumbrance. Type: gem / blue ; tier 5 When wielded/worn: Movement speed: +25% When used to imbue an object: Movement speed: +25% When used as an alchemist bomb: Gain one free move in 2 turns (stacks for 3 times) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyeRequires: - Gem related talents Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(130 power, based on Willpower) Activation costs 7 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
dwarven-steel pickaxe 'Wretchpunish' (dig speed 24 turns) dwarven-steel pickaxe 'Wretchpunish' (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 55% Changes stats: +2 Str Changes resistances: +12% temporal Changes resistances penetration: +25% nature / +5% temporal Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 130 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Malodir [power 51] (17 cooldown) Malodir [power 51] (17 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Physical crit. chance: +1.0% Defense: +15 (+5 eff.) Changes stats: +3 Con Changes resistances: +12% fire Changes resistances penetration: +5% acid Maximum stamina: +20.00 It can be used to setup a psionic shield, reducing all damage taken by 51 for 5 turns Activation puts all charms on cooldown for 17 turns. Torques are made by powerful psionics to store psionic powers. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
By Radical Chemistry the Cornac New Alchemist level 10
72nd Vengeance 123rd year of Ascendancy at 06:09 see stats
By Radical Chemistry the Cornac New Alchemist level 20
77th Vengeance 123rd year of Ascendancy at 19:32 see stats
By Radical Chemistry the Cornac New Alchemist level 30
147th Vengeance 123rd year of Ascendancy at 22:39 see stats
By Radical Chemistry the Cornac New Alchemist level 40
193rd Vengeance 123rd year of Ascendancy at 18:36 see stats
By Radical Chemistry the Cornac New Alchemist level 31
149th Vengeance 123rd year of Ascendancy at 01:11 see stats
By Radical Chemistry the Cornac New Alchemist level 36
151st Vengeance 123rd year of Ascendancy at 15:30 see stats
By Radical Chemistry the Cornac New Alchemist level 25
80th Vengeance 123rd year of Ascendancy at 12:16 see stats
Log
You gain 15.17 gold from the transmogrification of impenetrable stralite mail armour of thunder (4 def, 17 armour).
You gain 1.82 gold from the transmogrification of silk robe of power (0 def, 0 armour).
You gain 5.45 gold from the transmogrification of plaguebringer's quiver of elven-wood arrows of accuracy (19/19, 42-58 power, 14 apr).
You gain 5.41 gold from the transmogrification of penetrating yew longbow of lightning.
You gain 6.42 gold from the transmogrification of plaguebringer's stralite waraxe (34-48 power, 5 apr).
You gain 5.73 gold from the transmogrification of inquisitor's steel waraxe of rage (15-21 power, 3 apr).
You gain 11.15 gold from the transmogrification of enhanced dwarven-steel battleaxe (30-44 power, 2 apr).
You gain 9.53 gold from the transmogrification of void walker's yew magestaff (20-24 power, 4 apr, fire element).
You gain 25.00 gold from the transmogrification of Ring of the Dead.
You gain 1.35 gold from the transmogrification of acid wave rune (damage 71; dur 4; cd 20).
You gain 1.50 gold from the transmogrification of wild infusion of the psychic (res 35%; mental; dur 3; cd 10).
You gain 4.83 gold from the transmogrification of heroism infusion (die at -283; dur 8; cd 34).
There is a collapsing hidden vault here (press '' or right click to use).
Saving game...
Saving done.
You don't see how to get there...
There is a ladder to the previous level here (press '' or right click to use).
Quest 'The Old Ones' status updated! (Press 'j' to see the quest log)
Today is the 206th Vengeance of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
There is a way up into the mountains here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).
There is a ladder to worldmap here (press '' or right click to use).
The raging fire around Radical Chemistry calms down and disappears.