Run Run the level 2 Cornac Trench Strider by kajarainbow

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignDemons
ModeNightmare Adventure
SexFemale
RaceCornac
ClassTrench Strider
Level / Exp2 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 14)
Dexterity10 (base 10)
Constitution12 (base 12)
Magic15 (base 15)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life80/122
Stamina77/103
Negative53/53
Healing Factor1.0191526171258
Regeneration11.867114062735

Speed

Mental0%
Attack0%
Movement+10.8%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth16.709591362595
See Invisible16.709591362595

Offense: Mainhand

Damage11
Accuracy21
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+10%
Blight+10%

Defense: Base

Armour (hardiness)6.3350939529706 (47.857809501309%)
Defense2
Ranged Defense2
Fatigue12
Physical Save9
Spell Save8
Mental Save7

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance0%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Celestial / Tides1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Celestial / Wintertide1.30
1/5
0/5
0/5
0/5
Celestial / Moonlight1.30
2/5
0/5
0/5
0/5
Celestial / Glimmer1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Strider1.30
1/5
0/5
0/5
0/5
Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.10
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
0/5
0/5

Effects

beneficial effect
detrimental effect
detrimental effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Escaped demonologist uses Infusion: Regeneration.
Escaped demonologist starts regenerating health quickly.

Escaped demonologist hits Run Run for 3 physical, 3 fire (6 total damage).

Run Run hits Escaped demonologist for 13 physical, 5 cold (18 total damage).
Escaped demonologist rushes out!
Run Run is dazed!

Run Run is less vulnerable.

Escaped demonologist hits Run Run for 13 physical, 7 mind, 6 nature (26 total damage).
Run Run is not dazed anymore.

Escaped demonologist hits Run Run for 3 physical, 3 fire (6 total damage).

Run Run hits Escaped demonologist for 10 physical, 5 cold (16 total damage).
Escaped demonologist misses Run Run.
Escaped demonologist hits Run Run for 5 physical, 3 fire (8 total damage).

Run Run hits Escaped demonologist for 10 physical, 5 cold (16 total damage).
Escaped demonologist is not stunned anymore.

Escaped demonologist misses Run Run.
Run Run stops regenerating health quickly.

Escaped demonologist hits Run Run for 10 physical, 6 fire (15 total damage).

Run Run hits Escaped demonologist for 12 physical, 5 cold (17 total damage).
Escaped demonologist stops regenerating health quickly.

Escaped demonologist activates
Osmosis Shield.
Escaped demonologist uses
Perfect Strike.
Escaped demonologist aims carefully.

Escaped demonologist hits Run Run for 11 physical, 7 mind, 6 nature (24 total damage).
Escaped demonologist hits Run Run for 10 physical, 6 fire (15 total damage).