Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Exponential Leveling 1.3.1Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Pepper Pack 1.3.1Adds classes, races, objects and other stuff into the game. Class: Performer / Bard Jacks of all trades, masters of none, Bards are known for being proficient in a vast array of talents, such as melee and ranged combat, spellcasting and performing capabilities and blend all of these styles into a very versatile mix. Race: Animal / Bunnymorph (& Kruk variant) Bunnymorphs are former humanoids morphed into bunnies by a spooky evil dark wizard. This transformation rendered them more fragile but gave them some special talents. Objects and other additions include rapiers, whips, harps, flutes, lutes, singing swords, a new item type (instrument), a new resource pool (melody), a new damage type (sound), a new escort type, a sizable amount of new egos centered around melody, sound damage, new talents and a handful of new artifacts. Thanks to rexorcorum for all the custom images and to game-icons.net for the custom icons. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Infinite |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Ogre |
| Class | Bard |
| Level / Exp | 8 / 18% |
| Size | big |
| Lifes / Deaths | Killed by Mayoleta the human guard at level 3 on the 75th Pyre 122nd year of Ascendancy at 01:47 / 11Killed by Mayoleta the human guard at level 3 on the 75th Pyre 122nd year of Ascendancy at 02:53 Killed by Mayoleta the human guard at level 3 on the 75th Pyre 122nd year of Ascendancy at 03:41 Killed by Mayoleta the human guard at level 4 on the 75th Pyre 122nd year of Ascendancy at 04:26 Killed by Mayoleta the human guard at level 4 on the 75th Pyre 122nd year of Ascendancy at 05:54 Killed by Mayoleta the human guard at level 4 on the 75th Pyre 122nd year of Ascendancy at 06:39 Killed by pyromancer at level 5 on the 75th Pyre 122nd year of Ascendancy at 17:04 Killed by Mayariarin the degenerated skeleton warrior at level 7 on the 76th Pyre 122nd year of Ascendancy at 12:24 Killed by fire drake at level 7 on the 76th Pyre 122nd year of Ascendancy at 22:25 Killed by ritch flamespitter at level 7 on the 76th Pyre 122nd year of Ascendancy at 23:15 Killed by Xanyssra the skeletal rat at level 8 on the 77th Pyre 122nd year of Ascendancy at 06:34 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 34 (base 32) |
| Constitution | 10 (base 10) |
| Magic | 21 (base 19) |
| Willpower | 30 (base 32) |
| Cunning | 34 (base 32) |
Resources
| Life | 295/295 |
| Mana | 242/242 |
| Stamina | 171/171 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 7 |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 37 |
| Crit Chance | 9% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 20.5 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34.579646487082 |
| Crit Chance | 11% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 13.766517905867 |
| Ranged Defense | 13.766517905867 |
| Fatigue | 6 |
| Physical Save | 8.75 |
| Spell Save | 18.2 |
| Mental Save | 22.375 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Phantasm | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Cantrips | 1.10 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Performer / Tuneslinger | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Performer / Bardic combat | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Performer / Tunecrafting | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Archery - slings | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Performer / Bard | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Performer / Wanderer | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Acrobatics | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Performer / Songs | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 3/5 |
Effects
| talent | Song of Direction |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | The target is surrounded by a magical shield, absorbing 18/100 damage nil before it crumbles. Damage Shield |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Tool | iron pickaxe (dig speed 37 turns) iron pickaxe (dig speed 37 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
| Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% A suit of armour made of leather. Press to compare |
| In off hand | elm harp (3.5 melee - 4.5 ranged sound damage) elm harp (3.5 melee - 4.5 ranged sound damage)Requires: - Cunning 11 3.00 Encumbrance. Type: instrument / harp ; tier 1 When wielded/worn: Damage (Melee): 4 sound Damage (Ranged): 4 sound Talent granted: +1 Pluck Strings Mental save: +2 (+1 eff.) Mindpower: +2 (+1 eff.) Mental crit. chance: +2% A small string instrument. Press to compare |
| In main hand | iron rapier (13-18.2 power, 3 apr) iron rapier (13-18.2 power, 3 apr)Requires: - Cunning 11 3.00 Encumbrance. Type: weapon / rapier ; tier 1 Base power: 13.0 - 18.2 Uses stats: 40% Dex, 60% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc This is a bardic weapon. Armour Penetration: +3 Physical crit. chance: +1.5% Attack speed: 100% Pointy, thin and deadly. Rapiers are made for people of great Cunning and nimble hands and as such they require dagger mastery to be used correctly. Press to compare |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
Inventory
This item will automatically be transmogrified when you leave the level. wild infusion (resist 10%; cure physical)wild infusion (resist 10%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 10% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acidic iron greatsword of massacre (24.5-39.2 power, 1 apr)acidic iron greatsword of massacre (24.5-39.2 power, 1 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 24.5 - 39.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +9 acid Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental iron greatsword (15.5-24.8 power, 1 apr)elemental iron greatsword (15.5-24.8 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.5 - 24.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +12% acid / +12% fire / +10% lightning / +10% cold Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. coral trident (13-20.8 power, 6 apr)coral trident (13-20.8 power, 6 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 13.0 - 20.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +1.5% Attack speed: 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. Press to compare |
This item will automatically be transmogrified when you leave the level. coral trident of erosion (13.5-21.6 power, 6 apr)coral trident of erosion (13.5-21.6 power, 6 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 13.5 - 21.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +1.5% Attack speed: 100% Damage (Melee): +7 nature / +9 temporal A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. Press to compare |
This item will automatically be transmogrified when you leave the level. iron longsword of massacre (18-25.2 power, 2 apr)iron longsword of massacre (18-25.2 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. iron rapier of massacre (15-21 power, 3 apr)iron rapier of massacre (15-21 power, 3 apr) Requires: - Cunning 11 Crafted by a master 3.00 Encumbrance. Type: weapon / rapier ; tier 1 Base power: 15.0 - 21.0 Uses stats: 40% Dex, 60% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc This is a bardic weapon. Armour Penetration: +3 Physical crit. chance: +1.5% Attack speed: 100% Pointy, thin and deadly. Rapiers are made for people of great Cunning and nimble hands and as such they require dagger mastery to be used correctly. Press to compare |
This item will automatically be transmogrified when you leave the level. iron waraxe 'Beloma' (11.5-16.1 power, 2 apr)iron waraxe 'Beloma' (11.5-16.1 power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +6 temporal / +7 nature / +8 mind When wielded/worn: Changes stats: +2 Con Changes damage: +9% mind Reduces incoming crit damage: 5.00% One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. iron waraxe of massacre (15.5-21.7 power, 2 apr)iron waraxe of massacre (15.5-21.7 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. sonic iron dagger of vileness (10.5-13.65 power, 9 apr)sonic iron dagger of vileness (10.5-13.65 power, 9 apr) Requires: - Dexterity 11 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc This is a bardic weapon. Armour Penetration: +9 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 5% chance to disease Damage (Melee): +4 blight / +5 sound When wielded/worn: Changes resistances: +4% sound Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. creative mossy mindstar (2-2.2 power, 12 apr, mind damage)creative mossy mindstar (2-2.2 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun Critical mult.: +5.00% Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. gifted mossy mindstar of the jelly (2.5-2.75 power, 12 apr, nature damage)gifted mossy mindstar of the jelly (2.5-2.75 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +3% acid Equilibrium when hit: +0.60 Mindpower: +5 (+2 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. rough leather whip (10.5-11.55 power, 2 apr)rough leather whip (10.5-11.55 power, 2 apr) Requires: - Dexterity 11 3.00 Encumbrance. Type: weapon / whip ; tier 1 Base power: 10.5 - 11.6 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 125% Sharp, long and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. LightningglamourLightningglamour Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 1 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 On weapon hit: * 40% chance to disease Burst (radius 1) on hit: +4 lightning When wielded/worn: Changes resistances: +3% lightning Changes resistances penetration: +8% physical Changes damage: +3% lightning / +9% physical Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. rough leather sling of lightningrough leather sling of lightning Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 Damage (Ranged): +5 lightning When wielded/worn: Changes damage: +9% lightning Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. iron shieldof earplugs (4 def, 2 armour, 17.5 block)iron shieldof earplugs (4 def, 2 armour, 17.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+4 eff.) Ranged Defense: +4 (+4 eff.) Fatigue: +6% Damage when hit (Melee): 6 mind / 6 sound Changes resistances: +11% mind / +10% sound Talent granted: +1 Block Silence immunity: +15% Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked rough leather armour (1 def, 2 armour)spiked rough leather armour (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Damage when hit (Melee): 10 physical A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked rough leather armour of sound resistance (1 def, 2 armour)spiked rough leather armour of sound resistance (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Damage when hit (Melee): 10 physical Changes resistances: +15% sound A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. iron mail armour (2 def, 4 armour)iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. iron mail armour of delving (2 def, 4 armour)iron mail armour of delving (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +5 Str Changes resistances: +10% darkness / +5% physical Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. prismatic iron mail armour (2 def, 4 armour)prismatic iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +10% light / +10% darkness A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. Eilinikira the Lustreslicer (3 def, 7 armour)Eilinikira the Lustreslicer (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+3 eff.) Fatigue: +20% Damage when hit (Melee): 10 physical Changes resistances: +9% light Changes resistances penetration: +5% mind Changes damage: +6% mind A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. mindwoven linen wizard hat (1 def, 0 armour)mindwoven linen wizard hat (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Psi each turn: +0.11 Mindpower: +3 (+2 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Murkransom (5 melee - 3.5 ranged sound damage)Murkransom (5 melee - 3.5 ranged sound damage) Requires: - Cunning 11 Infused by nature 3.00 Encumbrance. [Unique] Type: instrument / harp ; tier 1 When wielded/worn: Damage (Melee): 5 sound Damage (Ranged): 4 sound Damage when hit (Melee): 8 light Changes resistances: +6% light / +22% cold Changes resistances penetration: +5% nature Changes damage: +9% nature / +11% cold Talent granted: +1 Pluck Strings Mental save: +2 (+1 eff.) Mindpower: +2 (+1 eff.) Mental crit. chance: +2% A small string instrument. Press to compare |
This item will automatically be transmogrified when you leave the level. rogue's elm harp of perseverance (3.5 melee - 4 ranged sound damage)rogue's elm harp of perseverance (3.5 melee - 4 ranged sound damage) Requires: - Cunning 11 Crafted by a master 3.00 Encumbrance. Type: instrument / harp ; tier 1 When wielded/worn: Defense: +4 (+4 eff.) Damage (Melee): 4 sound Damage (Ranged): 4 sound Changes stats: +2 Cun Talent granted: +1 Pluck Strings Mental save: +2 (+1 eff.) Stun/Freeze immunity: +23% Life regen: +0.80 Mindpower: +2 (+1 eff.) Mental crit. chance: +2% A small string instrument. Press to compare |
This item will automatically be transmogrified when you leave the level. warrior's elm harp (4 melee - 3 ranged sound damage)warrior's elm harp (4 melee - 3 ranged sound damage) Requires: - Cunning 11 Crafted by a master 3.00 Encumbrance. Type: instrument / harp ; tier 1 When wielded/worn: Armour: +4 Damage (Melee): 4 sound Damage (Ranged): 3 sound Changes stats: +2 Str Talent granted: +1 Pluck Strings Mental save: +2 (+1 eff.) Mindpower: +2 (+1 eff.) Mental crit. chance: +2% A small string instrument. Press to compare |
Achievements
Log
Edri casts Rune: Shielding.
A shield forms around Edri.
You are sent back to the material plane!
Edri uses Abrupt Intro.
Xanyssra the skeletal rat is soundshocked!
Edri's Abrupt Intro hits Xanyssra the skeletal rat for 104 sound damage.
Xanyssra the skeletal rat uses Shield Pummel.
Xanyssra the skeletal rat misses Edri.
Edri is stunned!
Xanyssra the skeletal rat hits Edri for (23 absorbed), 0 physical (0 total damage).
Edri uses Chain Melody.
Edri's Chain Melody hits Xanyssra the skeletal rat for 24 sound damage.
Xanyssra the skeletal rat is dazed by sound!
Edri's chain melody hits Stone troll for 10 sound damage.
Stone troll shrugs off the effect 'Dazed by Sound'!
Xanyssra the skeletal rat uses Block.
Xanyssra the skeletal rat feels directionless!
Edri uses Earworm.
Xanyssra the skeletal rat is affected by an earworm.
Xanyssra the skeletal rat resists the ear damage!
Xanyssra the skeletal rat is not dazed anymore.
Xanyssra the skeletal rat casts Temporal Bolt.
Xanyssra the skeletal rat hits Edri for (59 absorbed), 0 temporal (0 total damage).
Earworm from Edri hits Xanyssra the skeletal rat for 14 sound damage.
Edri is not stunned anymore.
The shield around Edri crumbles.
Edri deactivates Song of Direction.
