Agraba the level 6 Dwarf Blood Mage by micromd

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceDwarf
ClassBlood Mage
Level / Exp6 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity8 (base 10)
Constitution36.482048821305 (base 21)
Magic27 (base 29)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life308/335
Vim30/30
Healing Factor1.2009089089946
Regeneration0.30022722724866

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage22
Accuracy2
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance14%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Physical+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save17
Spell Save14
Mental Save8

Defense: Resistances

All+ 13%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Trauma1.30
0/5
0/5
0/5
0/5
Corruption / Blood1.30
4/5
0/5
0/5
0/5
Corruption / Pyre1.30
4/5
0/5
0/5
0/5
Corruption / Vim1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Corruption / Blood spear1.30
1/5
0/5
0/5
0/5
Corruption / Blood magic1.30
5/5
0/5
0/5
0/5
Technique / Combat training1.00
2/5
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
active
done

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Squadmate (Insane (Adventure) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Agraba the Dwarf Blood Mage level 6
19th Voratun 122nd year of Ascendancy at 07:30
see stats

Log

Ran for 2 turns (stop reason: learnt lore).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Agraba picks up (f.):
iron mace (12-17 power, 2 apr).
There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


You gain 1.17 gold from the transmogrification of
prismatic iron plate armour of fire resistance (0 def, 7 armour).
You gain 1.20 gold from the transmogrification of
prismatic iron mail armour (2 def, 4 armour).
You gain 0.92 gold from the transmogrification of
shimmering linen robe (0 def, 0 armour).
You gain 2.64 gold from the transmogrification of
shimmering elm vilestaff of fate (10-12 power, 2 apr, darkness element).
You gain 2.18 gold from the transmogrification of
mighty rough leather sling of lightning.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron mace (12-17 power, 2 apr).
You gain 1.31 gold from the transmogrification of
iron greatsword of erosion (16-25 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (18-30 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (19-28 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
Quest 'Reknor is lost!' status updated! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' is done! (Press 'j' to see the quest log)
Accepted quest 'From bellow, it devours'! (Press 'j' to see the quest log)
Accepted quest 'Into the darkness'! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' completed! (Press 'j' to see the quest log)
There is a Escape route from Reknor here (press '' or right click to use).
Saving game...

Saving done.

Personal New Achievement: Squadmate (Insane (Adventure) difficulty)!
Agraba deactivates
Blood Spear.
Agraba activates
Blood Spear.