Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Bazaar 1.2.5- This addon introduces a new variant of vault, the bazaar, where you don't fight for items, but rather buy (or steal) them. - A central aspect of this addon is a new questline (consisting of 3 follow-up-quests), which introduces the player to the bazaar-system. The questline starts in the Village of Elvala (look out for a special npc - he will lookout for you as well). - I took the idea to this addon from starsapphire (Idea : Markets in dungeons! - http://forums.te4.org/viewtopic.php?f=39&t=42553) ------ Details: ------ (1) Bazaars can appear in most dungeons and outdoor zones, which happen to also generate vaults; chances for regular vault-generation aren't being limited. Bazaars won't appear in the East however - tradesmen haven't made it there yet. (2) Each bazaar contains a shopkeeper and a limited amount of items, which can't be pickuped by normal means (they are chained to the ground). Instead, you either have to pay to be able to pick up such an item - or you try to unchain it (success chances scale with cunning, dexterity and talent points in Heightened Senses and Stealth). Failure to unchain it will trigger a trap which teleports the player (and his party) to a parallel zone ("Mirrorscape"). --> To escape from the Mirrorscape, a special guardian needs to be killed. Alternatively, there are two hidden exit points. The Power of the Guardian scales extremely with the Base-Level of the Zone (Break-Points: Level 20, 30, 50, 70) and the item-quality the trap is based on (unique items are protected by stronger guardians). Killing the guardian allows the player to pick up the item in question. --> Killing the shopkeeper unchains all item in his shop. Shopkeepers are extremely strong, however. (3) Additionally, each shopkeeper has a rare ingredient for sale, and some of them also sell maps, which point to special treasure areas in a variety of zones. To find out about these special goods, chat with the vendor. (Again, treasuremaps point only to zones in the West.) (4)In Elvala starts a questline, which leads to the discovery of a new zone, The Bazaar. Follow-up quests then introduce more in depth to the bazaar system. (5) Most bazaar-vaults will also be generated inside the Infinite Dungeon - most Treasuremaps also work here. (6) From time to time, a caravan will spawn on the overworld map. Encountering a caravan is similar to an "Ambush", however without meeting hostile npcs - instead, two shopkeepers will offer their items. So, How to start? --> Go to Elvala, talk with a nice dwarf! Notable modifications to the core game: - added a new Faction ("Free Traders") Feedback about bugs, improvements, compatibility issues very welcome. Fixed: 24.11. 27.11 1.12 12.12 20.12. - removed an empty event file from the bazaar main zone, as it would trigger an error with the latest ashes update 01.02. A warning: you are trapped inside the mirrorscape until you defeat its guardian or find the exit Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.2.0Donators/Buyers bonus! Adventurer Plus Addon 1.1.3Incompatibilities: There shouldn't be, unless you name your class "Hero" also. Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] AEther Operators 1.2.3Experiment addon based on Tourist example mod an Glutton Mod: Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Improved player targetting 1.2.0Player's targetting improvements. Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned Eternal Darkness 1.2.3Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Necromancer |
| Level / Exp | 47 / 68% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 20 (base 20) |
| Dexterity | 10 (base 10) |
| Constitution | 41 (base 41) |
| Magic | 60 (base 60) |
| Willpower | 19 (base 19) |
| Cunning | 60 (base 60) |
Resources
| Life | 5200/5651 |
| Mana | 5216/5216 |
| Souls | 249/249 |
| Healing Factor | 1 |
| Regeneration | 50 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 8 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 20 |
| Crit Chance | 30% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28.65 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 0 (50%) |
| Defense | 24.833333333333 |
| Ranged Defense | 24.833333333333 |
| Fatigue | 0 |
| Physical Save | 31.008333333333 |
| Spell Save | 34.158333333333 |
| Mental Save | 34.158333333333 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 0.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 0.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 0.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 500.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Reaping | 500.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Shades | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 2.00 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Vampirism | 500.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Advanced necrotic minions | 500000.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Nightfall | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Spell / Necrosis | 500000.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Divination | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Will o' the Wisp |
| talent | Blurred Mortality |
| talent | Animus Hoarder |
| talent | Necrotic Aura |
| beneficial effect | The target consumed souls to gain new powers. 65 spells affected. Essence of the Dead |
Quests
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | done |
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | elm magestaff (10-12 power, 2 apr, physical damage) elm magestaff (10-12 power, 2 apr, physical damage)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% arcane Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Inventory
searing drakeskin leather armour of Toknor (5 def, 8 armour) searing drakeskin leather armour of Toknor (5 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 Armour: +8 Defense: +5 Fatigue: +8% Damage (Melee): 18 acid / 16 fire Damage when hit (Melee): 10 acid / 12 fire Changes resistances: +19% acid / +23% fire Critical mult.: +17.00% A suit of armour made of leather. |
121 alchemist agate 121 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Zet the Cornac Necromancer level 21
76th Pyre 122nd year of Ascendancy at 02:05 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Zet the Cornac Necromancer level 41
79th Pyre 122nd year of Ascendancy at 03:03 see stats
Level 10 (Roguelike)
Got a character to level 10.By Zet the Cornac Necromancer level 10
74th Pyre 122nd year of Ascendancy at 22:50 see stats
Level 20 (Roguelike)
Got a character to level 20.By Zet the Cornac Necromancer level 20
75th Pyre 122nd year of Ascendancy at 22:43 see stats
Level 30 (Roguelike)
Got a character to level 30.By Zet the Cornac Necromancer level 30
77th Pyre 122nd year of Ascendancy at 05:45 see stats
Level 40 (Roguelike)
Got a character to level 40.By Zet the Cornac Necromancer level 40
78th Pyre 122nd year of Ascendancy at 19:31 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Zet the Cornac Necromancer level 47
1st Mirth 122nd year of Ascendancy at 05:11 see stats
Overpowered! (Roguelike)
Did over 6000 damage in one attack.By Zet the Cornac Necromancer level 26
76th Pyre 122nd year of Ascendancy at 20:29 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Zet the Cornac Necromancer level 1
74th Pyre 122nd year of Ascendancy at 11:27 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Zet the Cornac Necromancer level 1
74th Pyre 122nd year of Ascendancy at 11:27 see stats
The bigger the better! (Roguelike)
Did over 3000 damage in one attack.By Zet the Cornac Necromancer level 6
74th Pyre 122nd year of Ascendancy at 16:59 see stats
Log
Runed bone giant hits Rej Arkatis for 118 physical, 13 blight (131 total damage).
Rej Arkatis uses Infusion: Regeneration.
Rej Arkatis starts regenerating health quickly.
Runed bone giant casts Strike.
Runed bone giant resists the punch!
Bleeding from Runed bone giant hits Runed bone giant for 0 physical damage.
Runed bone giant's Strike hits Runed bone giant for 0 physical damage.
Runed bone giant casts Strike.
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Master of Arena (Roguelike)!
Zet rips more animus from its victim. (+1 more soul)
Runed bone giant's Strike hits Rej Arkatis for 3381 physical damage.
Runed bone giant's Strike killed Rej Arkatis!
The shield around runed bone giant crumbles.
Bleeding from Runed bone giant hits Runed bone giant for 0 physical damage.
A part of runed bone giant's bone shield regenerates.
Bleeding from Runed bone giant hits Runed bone giant for 0 physical damage.
Runed bone giant stops bleeding.
Runed bone giant stops surging mana.
Zet deactivates Will o' the Wisp.
Zet activates Will o' the Wisp.
Zet deactivates Blurred Mortality.
Zet activates Blurred Mortality.
Zet deactivates Animus Hoarder.
Zet activates Animus Hoarder.
Zet deactivates Necrotic Aura.
Zet activates Necrotic Aura.
