Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
Addons | Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.2.0Donators/Buyers bonus! AEther Operators 1.2.3Experiment addon based on Tourist example mod an Glutton Mod: Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Eternal Darkness 1.2.3Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Adventurer Plus Addon 1.1.3Incompatibilities: There shouldn't be, unless you name your class "Hero" also. |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Homosuperior |
Class | Hero |
Level / Exp | 8 / 85% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 27 (base 22) |
Dexterity | 36 (base 31) |
Constitution | 27 (base 22) |
Magic | 30 (base 24) |
Willpower | 37 (base 32) |
Cunning | 105 (base 100) |
Resources
Mana | 223/243 |
Life | 251/583 |
Positive | 0/71 |
Stamina | 15/141 |
Hate | 85/100 |
Healing Factor | 0.88 |
Regeneration | 11 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +160% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 9 |
Offense: Mainhand
Damage | 57 |
Accuracy | 57 |
Crit Chance | 64% |
APR | 30 |
Speed | 1.00 |
Offense: Offhand
Damage | 33 |
Accuracy | 57 |
Crit Chance | 68% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 39.658548370572 |
Crit Chance | 56% |
Speed | 1 |
Offense: Mind
Mindpower | 42.633333333333 |
Crit Chance | 56% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 33 (100%) |
Defense | 46.452415557629 |
Ranged Defense | 46.452415557629 |
Fatigue | 6 |
Physical Save | 31.825 |
Spell Save | 43.372895349147 |
Mental Save | 44.816666666667 |
Defense: Immunities
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 0.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 0.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 175 damage for 25 turns. |
Class Talents
Cunning / Shadow magic | 1.20 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
Cunning / TechPaladin | 1.40 |
| 1/1 |
| 1/1 |
| 0/5 |
| 0/5 |
Cursed / Darkness | 1.40 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Harmony | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Hymns | 1.40 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Arcane Combat |
talent | Hymn of Shadows |
beneficial effect | The target is near a font of life, granting +9.75 life regeneration, -9.75 equilibrium regeneration, +9.75 stamina regeneration and +9.75 psi regeneration. Undeads are not affected. Font of Life |
detrimental effect | The target is poisoned, taking 1.71 nature damage per turn and decreasing all heals received by 12%. Insidious Poison |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Magic by +1. | done |
You failed to protect the worried loremaster from death by rimebark. Escort: worried loremaster (level 1 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Around waist | blurring rough leather belt of the giants blurring rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 Defense: +8 Stealth bonus: +6 Spell save: +6 Size category: +1 A belt that goes around your waist. |
Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
On hands | rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | hateful iron dagger of erosion (9.5-12.35 power, 5 apr) hateful iron dagger of erosion (9.5-12.35 power, 5 apr)Requires: - Dexterity 11 Infused by nature Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +5 temporal / +5 nature / +4 darkness Damage against: +5% Living Sharp, short and deadly. |
In main hand | Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
elm longbow elm longbowRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 Longbows are used to shoot arrows at your foes. |
iron longsword (12.5-17.5 power, 2 apr) iron longsword (12.5-17.5 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. cleansing cured leather armour of lightning resistance (2 def, 4 armour)cleansing cured leather armour of lightning resistance (2 def, 4 armour) Requires: - Strength 14 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes resistances: +12% blight / +11% nature / +16% lightning A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing dwarven-steel plate armour of the dragon (5 def, 11 armour)cleansing dwarven-steel plate armour of the dragon (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Changes stats: +2 Str / +3 Con Changes resistances: +6% acid / +7% physical / +6% lightning / +12% blight / +7% cold / +11% nature / +9% fire Talent cooldown: Rush (-5 turns) Disarm immunity: +20% Stun/Freeze immunity: +22% Knockback immunity: +21% A suit of armour made of metal plates. |
quiver of elm arrows (13/16, 16-22.4 power, 5 apr) quiver of elm arrows (13/16, 16-22.4 power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 16.0 - 22.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 16 Arrows are used with bows to pierce your foes to death. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. iron pickaxe of endurance (dig speed 38 turns)iron pickaxe of endurance (dig speed 38 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 176 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Zero the Homosuperior Hero level 6
1st Flare 122nd year of Ascendancy at 08:19 see stats
By Zero the Homosuperior Hero level 7
1st Flare 122nd year of Ascendancy at 10:00 see stats
By Zero the Homosuperior Hero level 6
1st Flare 122nd year of Ascendancy at 08:19 see stats
By Zero the Homosuperior Hero level 6
1st Flare 122nd year of Ascendancy at 08:19 see stats
Log
Deadly Poison ( T_DEADLY_POISON - cunning/poisons-effects) lv 2 learned.
Chant of Fortitude ( T_CHANT_OF_FORTITUDE - celestial/chants) lv 4 learned.
Stealth ( T_STEALTH - cunning/stealth) lv 6 learned.
Lethality ( T_LETHALITY - cunning/lethality) lv 4 learned.
Born into Magic ( T_BORN_INTO_MAGIC - race/higher) lv 4 learned.
Insidious Poison ( T_INSIDIOUS_POISON - cunning/poisons-effects) lv 1 learned.
Numbing Poison ( T_NUMBING_POISON - cunning/poisons-effects) lv 2 learned.
Shield Wall ( T_SHIELD_WALL - technique/shield-defense) lv 3 learned.
Weapon of Light ( T_WEAPON_OF_LIGHT - celestial/combat) lv 4 learned.
Shield Slam ( T_SHIELD_SLAM - technique/shield-offense) lv 3 learned.
Highborn's Bloom ( T_HIGHBORN_S_BLOOM - race/higher) lv 3 learned.
Dagger Mastery ( T_KNIFE_MASTERY - technique/combat-training) lv 3 learned.
Bloody Butcher ( T_BLOODY_BUTCHER - technique/bloodthirst) lv 3 learned.
Stunning Blow ( T_STUNNING_BLOW_ASSAULT - technique/2hweapon-assault) lv 4 learned.
Disarm ( T_DISARM - technique/other) lv 6 learned.
Combat Accuracy ( T_WEAPON_COMBAT - technique/combat-training) lv 7 learned.
Positive Pool ( T_POSITIVE_POOL - base/class) lv 2 learned.
Vitality ( T_VITALITY - technique/conditioning) lv 3 learned.
Warshout ( T_WARSHOUT_BERSERKER - technique/strength-of-the-berserker) lv 4 learned.
Stamina Pool ( T_STAMINA_POOL - base/class) lv 2 already known.
Chant of Resistance ( T_CHANT_OF_RESISTANCE - celestial/chants) lv 3 learned.
Armour Training ( T_ARMOUR_TRAINING - technique/combat-training) lv 6 learned.
Daunting Presence ( T_DAUNTING_PRESENCE - technique/conditioning) lv 3 learned.
Heightened Senses ( T_HEIGHTENED_SENSES - cunning/survival) lv 3 already known.
Heave ( T_HEAVE - technique/field-control) lv 3 learned.
Sun Ray ( T_SUN_BEAM - celestial/sun) lv 4 learned.
Battle Cry ( T_BATTLE_CRY - technique/warcries) lv 3 learned.
Vile Poisons ( T_VILE_POISONS - cunning/poisons) lv 3 learned.
Zero deactivates Shadow Combat.