Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Movarc'h's Improved Escorts - Bamboo Edition 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. This is a fork of Movarc'h's Impoved Escorts by mannendake. Credit to Disnag for necromancer escort and Movarc'h for the base addon. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Doombringer |
Level / Exp | 39 / 46% |
Size | medium |
Lifes / Deaths | Killed by worm that walks at level 12 on the 65th Dusk 122nd year of Ascendancy at 11:13 0 / 9Killed by Grand Corruptor at level 23 on the 28th Regrowth 123rd year of Ascendancy at 23:47 Killed by Thieg at level 37 on the 2nd Dusk 123rd year of Ascendancy at 11:42 Killed by Goreda the orc grand summoner at level 37 on the 4th Dusk 123rd year of Ascendancy at 17:19 Killed by rimebark at level 38 on the 5th Dusk 123rd year of Ascendancy at 01:31 Killed by Thieg at level 39 on the 6th Haze 123rd year of Ascendancy at 09:39 Killed by wretchling at level 39 on the 6th Haze 123rd year of Ascendancy at 10:53 Killed by giant spider at level 39 on the 6th Haze 123rd year of Ascendancy at 12:07 Killed by Elowe the blinkwyrm at level 39 on the 6th Haze 123rd year of Ascendancy at 12:11 |
Primary Stats
Strength | 76 (base 60) |
Dexterity | 28 (base 10) |
Constitution | 42 (base 24) |
Magic | 70 (base 60) |
Willpower | 21 (base 10) |
Cunning | 55 (base 29) |
Resources
Mana | 383/383 |
Vim | 292/292 |
Life | -143/1104 |
Positive | 141/164 |
Stamina | 219/242 |
Healing Factor | 1.3439880031269 |
Regeneration | 8.3999250195433 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 149 |
Accuracy | 43 |
Crit Chance | 27% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 57 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Cold | +12% |
Light | +7% |
Fire | +55% |
All | 0% |
Offense: Damage Penetration
Fire | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 45.883307766991 (81.151787968034%) |
Defense | 29 |
Ranged Defense | 29 |
Fatigue | 16 |
Physical Save | 42 |
Spell Save | 30 |
Mental Save | 31 |
Defense: Resistances
Acid | + 60%( 70%) |
Blight | + 35%( 70%) |
Arcane | + 19%( 70%) |
Cold | + 58%( 70%) |
All | + 15%( 70%) |
Lightning | + 41%( 70%) |
Physical | + 16%( 70%) |
Darkness | + 24%( 70%) |
Fire | + 70%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Confusion Resistance | 21% |
Pinning Resistance | 10% |
Instadeath Resistance | 100% |
Disarm Resistance | 70% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 706 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 204 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 742% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Corruption / Wrath | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Corruption / Fearfire | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Hexes | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the harried rogue to the recall portal on level 4 of Dreadfell. Escort: harried rogue (level 4 of Dreadfell)As a reward you improved Dexterity by +8. | done |
You failed to protect the harried rogue from death by grave wight. Escort: harried rogue (level 5 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Scintillating Caves. Escort: lost anorithil (level 3 of Scintillating Caves)As a reward you improved talent Arcane Shield (+2 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved talent Infestation (+1 level(s)). | done |
You successfully escorted the lost soldier to the recall portal on level 3 of Dreadfell. Escort: lost soldier (level 3 of Dreadfell)As a reward you improved Constitution by +8. | done |
You successfully escorted the lost spellblade to the recall portal on level 1 of Old Forest. Escort: lost spellblade (level 1 of Old Forest)As a reward you improved talent Inner Power (+2 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved talent Mark of Light (+2 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent True Grit (+2 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 603. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Anuthad the Thunderbore (0 def, 5 armour) Anuthad the Thunderbore (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +4 Cun +2 Con dps ---------- Mind.crit +3% ----- def ----- Armour +5 Fatigue +4% Resists +18% lightning +10% fire +12% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | alchemist's lamp of the sun alchemist's lamp of the sun1.0 T3 lite [Ego+] Arcane While equipped: dps ---------- Dmg.mod +7% light ----- def ----- Resists +10% darkness Affinity +5% light ---------- misc Light +6 Sun Flare: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 157.39 light damage. At talent level 3 you gain 28% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +35% fire ----- def ----- Defense +13 (+6 eff.) Fatigue +4% Resists +35% fire Meteor Rain: Level 2.0 Pwr.cost 25 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 97.81 fire and 63.10 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Tool | innervating steel torque of clear mind [power 2] (25 cooldown) innervating steel torque of clear mind [power 2] (25 cooldown)2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce fatigue by 24% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | copper ring of clarity copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+2 eff.) Confus- +21% Rings make your fingers look great! |
On fingers | stralite ring of warding stralite ring of warding0.1 T4 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +11% acid +16% fire +12% lightning +13% cold Rings make your fingers look great! |
Around waist | Jaw of Rogroth Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
In main hand | Khulmanar's Wrath (182% power, 8 apr) Khulmanar's Wrath (182% power, 8 apr)3.0 T5 battleaxe 2H weapon [Unique] Arcane Power 182% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Infernal Breath: Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 218.75 fire damage, and flames will be left dealing a further 50.79 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
On hands | Offaljeer (0 def, 3 armour) Offaljeer (0 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +5 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Armour +3 Resists +3% blight +5% arcane +15% acid Phys.save +17 (+6 eff.) Spell.save +8 (+4 eff.) Mind.save +10 (+5 eff.) Die.at -80.00 life Disarm- +70% Pinning- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | voratun mail armour 'Cyrywen' (10 def, 19 armour) voratun mail armour 'Cyrywen' (10 def, 19 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +5 Str +4 Cun +3 Con dps ---------- Mind.pwr +5 (+3 eff.) Apr +4 ----- def ----- Armour +19 Defense +10 (+5 eff.) Fatigue +8% Resists +27% acid +1% physical Phys.save +9 (+3 eff.) Max.HP +59.00 A suit of armour made of mail. |
Cloak | Bokobar the linen cloak (1 def, 8 armour) Bokobar the linen cloak (1 def, 8 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Cun +2 Wil ----- def ----- Armour +8 Defense +1 (+0 eff.) Resists +11% nature +20% blight HP.reg +6.00 Heal.mod +11% Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Frost Lord's Chain Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+4 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Inventory
Blood of Undeath Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Elixir of Invulnerability Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18) Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
wild infusion of the duelist (res 26%; mental, physical; dur 4; cd 11) wild infusion of the duelist (res 26%; mental, physical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--) Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 450 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Yarondur the copper amulet Yarondur the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Resists +11% lightning Stun/Frz- +21% ---------- misc Psi/ret +0.12 Amulets make your neck look great! |
Feathersteel Amulet Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+7 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
insulating steel amulet of vision insulating steel amulet of vision0.1 T2 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +12% fire +12% cold Blind- +13% ---------- misc Infravis +4 Sight +2 See.Invis +5 Amulets make your neck look great! |
clarifying gold amulet of vision clarifying gold amulet of vision0.1 T3 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +13% mind Blind- +23% Confus- +30% ---------- misc Infravis +4 Sight +2 See.Invis +8 Amulets make your neck look great! |
Ereloruidin Ereloruidin0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.crit +8.0% Crit.mult +20.00% ----- def ----- Defense +15 (+7 eff.) Resists +18% light +22% darkness Die.at -80.00 life Blind- +44% Amulets make your neck look great! |
conjurer's copper ring of pilfering conjurer's copper ring of pilfering0.1 T1 ring jewelry [Ego++] Arcane/Master While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.pwr +5 (+2 eff.) Acc +7 (+3 eff.) Apr +7 ----- def ----- Defense +8 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 108% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
wizard's copper ring of aether (+11%) wizard's copper ring of aether (+11%)0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +11% arcane ----- def ----- Resists +11% arcane Spell.save +6 (+3 eff.) Rings make your fingers look great! |
Sepsiswalker Sepsiswalker0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Melee Ret 8 lightning 2 nature On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Resists +6% nature Max.HP +20.00 Disarm- +24% Pinning- +28% Knockbk- +22% Rings make your fingers look great! |
Wheel of Fate Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
psionicist's steel ring of arcana (+0.12/turn) psionicist's steel ring of arcana (+0.12/turn)0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Silence- +24% ---------- misc Mana/turn +0.12 Rings make your fingers look great! |
psionicist's steel ring of time (+11%) psionicist's steel ring of time (+11%)0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +11% temporal ----- def ----- Resists +11% temporal Mind.save +8 (+4 eff.) Rings make your fingers look great! |
steel ring 'Hailstake' steel ring 'Hailstake'0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun +5 Mag dps ---------- Dmg.mod +6% cold Res.pen +10% cold On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +12% temporal +9% cold Mind.save +8 (+4 eff.) Confus- +30% Rings make your fingers look great! |
treant's steel ring treant's steel ring0.1 T2 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +8% nature +6% blight Poison- +14% Disease- +12% Rings make your fingers look great! |
warrior's steel ring of fire (+20%) warrior's steel ring of fire (+20%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +10% fire ----- def ----- Armour +6 Resists +20% fire Rings make your fingers look great! |
The Black Ring The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+3 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
savior's gold ring of fire (+20%) savior's gold ring of fire (+20%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% fire ----- def ----- Resists +20% fire Phys.save +7 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +12 (+6 eff.) Rings make your fingers look great! |
conjurer's stralite ring of light (+26%) conjurer's stralite ring of light (+26%)0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +8 (+3 eff.) Dmg.mod +13% light ----- def ----- Resists +26% light Rings make your fingers look great! |
pixie's stralite ring of life pixie's stralite ring of life0.1 T4 ring jewelry [Ego++] Arcane/Nature While equipped: Stats +3 Cun +2 Mag dps ---------- Spell.pwr +13 (+4 eff.) ----- def ----- Max.HP +43.00 HP.reg +11.00 Heal.mod +14% Rings make your fingers look great! |
savior's stralite ring of misery savior's stralite ring of misery0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +7 Cun dps ---------- Melee+ 21 physical Ranged+ 15 physical On Hit (Melee): * 14% chance to reduce all saves and defense by 20 On Hit (Ranged): * 14% chance to reduce all saves and defense by 20 ----- def ----- Phys.save +11 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +11 (+5 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
Eksatin's Ultimatum (175% power, 25 apr) Eksatin's Ultimatum (175% power, 25 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 175% Range: 1.5x Uses 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Crit +25.0% Atk.spd 100% On Crit: * decapitate a weakened target While equipped: dps ---------- Crit.mult +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
blazebringer's stralite battleaxe of torment (153% power, 3 apr) blazebringer's stralite battleaxe of torment (153% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego++] Nature/Psionic Power 154% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit.r2 +59 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- All.spd +6% Res.pen +10% fire Massive two-handed battleaxes. |
Obliterator (159% power, 10 apr) Obliterator (159% power, 10 apr)5.0 T3 greatmaul 2H weapon [Unique] Master Power 160% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Atk.spd 100% On Hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 76 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. While equipped: Stats +5 Str +5 Con dps ---------- Crit.mult +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
Warmaster Gnarg's Murderblade (172% power, 19 apr) Warmaster Gnarg's Murderblade (172% power, 19 apr)3.0 T4 greatsword 2H weapon [Unique] Master Power 172% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed weapons +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
Grinaruihell (173% power, 4 apr) Grinaruihell (173% power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Master Power 174% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +9 Str +3 Mag dps ---------- Dmg.mod +19% physical Acc +26 (+9 eff.) ----- def ----- Defense +10 (+5 eff.) Resists +6% cold Pinning- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Massive two-handed swords. |
stormbringer's voratun greatsword of rage (176% power, 4 apr) stormbringer's voratun greatsword of rage (176% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Nature/Master Power 177% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +31 lightning +40 cold While equipped: Stats +5 Str dps ---------- Mov.spd +56% Dmg.mod +13% physical Res.pen +7% lightning +17% cold Acc +20 (+7 eff.) Massive two-handed swords. |
Merkul's Second Eye Merkul's Second Eye4.0 T3 longbow 2H weapon [Unique] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Proj.spd +400% On Hit: 100% Arcane Eye 4 While equipped: dps ---------- Ranged+ 25 arcane ---------- misc Light +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
Tarrykath the Loamsmash (20/20, 138% power, 10 apr) Tarrykath the Loamsmash (20/20, 138% power, 10 apr)3.0 T3 arrow ammo [Rare] Nature Power 138% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 20 Ranged+ +20 blight +4 nature +20 arcane On Hit: * 20% chance to reduce armor by 37% * 20% chance to slow global speed by 46% * 20% chance to create vines that bind the target to the ground dealing 119 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. |
stralite shield of patience (0 def, 8 armour, 141.5 block) stralite shield of patience (0 def, 8 armour, 141.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +8 Fatigue +8% Resists +14% temporal ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (266) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
dwarven-steel plate armour 'Scumrupture' (0 def, 11 armour) dwarven-steel plate armour 'Scumrupture' (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Psionic While equipped: Stats +7 Cun +5 Wil dps ---------- Dmg.mod +21% lightning +12% darkness Melee Ret 10 nature On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Armour +11 Fatigue +22% Resists +18% nature Mind.save +15 (+7 eff.) A suit of armour made of metal plates. |
enlightening dwarven-steel plate armour of the dragon (0 def, 11 armour) enlightening dwarven-steel plate armour of the dragon (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Ego++] Nature/Psionic While equipped: Stats +5 Cun +7 Wil ----- def ----- Armour +11 Fatigue +22% Resists +7% acid +8% physical +7% fire +7% lightning +8% cold Mind.save +14 (+7 eff.) Disarm- +25% Stun/Frz- +26% Knockbk- +21% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Lisodaldawe the voratun plate armour (0 def, 26 armour) Lisodaldawe the voratun plate armour (0 def, 26 armour)17.0 T5 massive armor Reqs Massive armour training [Rare] Arcane While equipped: Stats +3 Cun dps ---------- Dmg.mod +3% mind ----- def ----- Armour +26 Fatigue +22% Resists +3% blight +31% temporal +12% mind Spell.save +3 (+1 eff.) Disarm- +20% A suit of armour made of metal plates. |
Burnrigor the hardened leather belt Burnrigor the hardened leather belt1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +30% light +15% fire Res.pen +25% fire Melee Ret 10 fire ----- def ----- Anom.red +13 Max.HP +79.00 ---------- misc Max.mana +48.00 Max.stam +35.00 Max.hate +14.00 Max.psi +28.00 Max.vim +28.00 Max.P.En +29.00 Max.N.En +27.00 A belt that goes around your waist. |
grounding hardened leather belt of life grounding hardened leather belt of life1.0 T3 belt armor [Ego] Nature While equipped: ----- def ----- Resists +7% lightning +8% temporal HP.reg +0.90 Heal.mod +13% A belt that goes around your waist. |
cashmere cloak of the voidstalker (2 def, 0 armour) cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +17% darkness +13% temporal Def/telep +13 Res/telep +11% Dur/telep +19% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Heatcast the elven-silk cloak (3 def, 11 armour) Heatcast the elven-silk cloak (3 def, 11 armour)2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind +18% cold Res.pen +15% mind +15% fire ----- def ----- Armour +11 Defense +3 (+1 eff.) Resists +9% fire +15% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 48% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
eldritch pair of dwarven-steel boots of speed (0 def, 4 armour) eldritch pair of dwarven-steel boots of speed (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +2% Mov.spd +25% ----- def ----- Armour +4 Fatigue +3% ---------- misc Mana/turn +0.10 Max.mana +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Saluta' (15 def, 4 armour) pair of dwarven-steel boots 'Saluta' (15 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.pwr +15 (+5 eff.) Apr +3 ----- def ----- Armour +4 Defense +15 (+7 eff.) Fatigue +3% Resists +3% blight +1% physical +12% light Die.at -80.00 life HP.reg +6.00 Heal.mod +13% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Nerumille the Wretchlash (0 def, 12 armour) Nerumille the Wretchlash (0 def, 12 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Armour +12 Fatigue +4% Resists +15% darkness +3% fire Spell.save +15 (+7 eff.) ---------- misc Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Emelura the Nimbussmash (0 def, 2 armour) Emelura the Nimbussmash (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +3 Mag +2 Cun +3 Con ----- def ----- Armour +2 Fatigue +3% Resists +6% lightning +7% light +3% fire +9% mind +7% darkness Silence- +20% ---------- misc Max.stam +30.00 Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 66.71 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+2 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+4 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Mindhook: Level 4.0 Pwr.cost 16 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Blazegasher (0 def, 3 armour) Blazegasher (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane While equipped: dps ---------- Melee+ 11 blight 17 darkness 12 light Dmg.mod +8% blight +9% fire +7% darkness +7% light Res.pen +10% arcane +5% fire Melee Ret 6 arcane ----- def ----- Armour +3 Fatigue +5% Resists +8% blight +15% fire +8% darkness +11% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Smearshine the voratun gauntlets (0 def, 3 armour) Smearshine the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 15 lightning Dmg.mod +9% lightning +12% arcane +24% nature Res.pen +10% arcane On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 27 ----- def ----- Armour +3 Fatigue +5% Resists +8% lightning +5% arcane +12% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Ravenblast' (0 def, 3 armour) voratun gauntlets 'Ravenblast' (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +13 (+4 eff.) Dmg.mod +6% lightning Res.pen +5% darkness Melee Ret 4 lightning 8 temporal On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Armour +3 Fatigue +5% Resists +9% darkness +3% temporal Def/telep +15 Res/telep +15% Dur/telep +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Belorilaith (0 def, 3 armour) Belorilaith (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Dex +5 Wil dps ---------- Spell.crit +3% Crit.mult +10.00% Dmg.mod +3% arcane Res.pen +25% arcane ----- def ----- Armour +3 Fatigue +3% ---------- misc Mana/turn +0.12 A cap made of leather. |
Lelurak (0 def, 3 armour) Lelurak (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Cun +2 Wil ----- def ----- Armour +3 Fatigue +3% Resists +10% lightning +7% temporal +6% acid Spell.save +6 (+3 eff.) ---------- misc Equi/ret +0.04 Hate/m.crit +1.00 A cap made of leather. |
Rimereign the hardened leather cap (20 def, 3 armour) Rimereign the hardened leather cap (20 def, 3 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +5 Wil +4 Cun +1 Con dps ---------- Mind.pwr +4 (+2 eff.) Melee Ret 6 cold ----- def ----- Armour +3 Defense +20 (+10 eff.) Fatigue +3% Crit.chn- 15.00% A cap made of leather. |
Tideclash (0 def, 4 armour) Tideclash (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +3 Str +6 Wil dps ---------- Res.pen +20% mind +10% cold On Hit (Melee): * 10% chance to reduce all saves and defense by 20 ----- def ----- Armour +4 Fatigue +4% Resists +7% blight +11% cold +8% fire Mind.save +17 (+8 eff.) ---------- misc Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Amistir the Snowvice (0 def, 5 armour) Amistir the Snowvice (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +12% fire Melee Ret 4 cold ----- def ----- Armour +5 Fatigue +5% Resists +6% fire +6% darkness +24% cold Phys.save +18 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 sapphire 7 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 jade 6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 diamond 2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(71 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Eldritch Pearl Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+4 eff.) Spell.pwr +12 (+4 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 31.45 cold damage and 28.08 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Duathelrip of the Blightspawn (dig speed 22 turns) Duathelrip of the Blightspawn (dig speed 22 turns)3.0 T1 digger tool [Random Unique] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.crit +2.0% On Melee Ret: * 24% chance to reduce strength, dexterity, and constitution by 27 * 22% chance to reduce damage dealt by 17% ----- def ----- Defense +15 (+7 eff.) Fatigue -5% Phys.save +6 (+2 eff.) ---------- misc Stam/turn +1.00 Spell.cld 10% Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Ivalessra' (dig speed 29 turns) iron pickaxe 'Ivalessra' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Dex +1 Mag ----- def ----- Resists +6% temporal Crit.chn- 10.00% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 120% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 480.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
cleansing dwarven-steel torque of mindblast [power 230] (15 cooldown) cleansing dwarven-steel torque of mindblast [power 230] (15 cooldown)2.0 T3 torque charm [Ego] Psionic Blast the opponent's mind dealing 230 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Silyrath [power 340] (15 cooldown) Silyrath [power 340] (15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.crit +3% Crit.mult +15.00% Dmg.mod +6% blight ----- def ----- Spell.save +6 (+3 eff.) Project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 340 physical damage Puts all charms on 15 cooldown 100% to reduce fatigue by 48% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Chargeslice [power 290] (15 cooldown) Chargeslice [power 290] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +6 Dex +5 Mag +6 Con dps ---------- Dmg.mod +6% lightning ----- def ----- Resists +6% cold ---------- misc Light +2 Sting an enemy dealing 290 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to reduce fatigue by 37% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Veledawen the Fogglory [power 422] (15 cooldown) Veledawen the Fogglory [power 422] (15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +15% acid +9% fire Res.pen +10% acid Melee Ret 8 acid On Hit (Melee): * 20% chance to reduce damage dealt by 17% Heal yourself and all friendly characters within 10 spaces for 422 Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
focusing dragonbone totem of summon tentacle [power 385] (25 cooldown) focusing dragonbone totem of summon tentacle [power 385] (25 cooldown)2.0 T5 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 8 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 971 Base Damage: 401 Armor: 13 All Resist: 10 Puts all charms on 25 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Erurion the Skyfurnace [power 15] (15 cooldown) Erurion the Skyfurnace [power 15] (15 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +15% lightning ----- def ----- Resists +15% temporal ---------- misc Hate/m.crit +2.00 Max.hate +2.00 Reveal the area around you, dispelling darkness (radius 15, power 78 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 21% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged dragonbone wand of lightning storm [power 476] (17 cooldown) supercharged dragonbone wand of lightning storm [power 476] (17 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 95 lightning damage and will be dazed for 1 turn (476 total damage) Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
By Thieg the Cornac Doombringer level 32
66th Pyre 123rd year of Ascendancy at 04:24 see stats
By Thieg the Cornac Doombringer level 15
52nd Haze 122nd year of Ascendancy at 22:05 see stats
By Thieg the Cornac Doombringer level 32
4th Pyre 123rd year of Ascendancy at 11:52 see stats
By Thieg the Cornac Doombringer level 23
29th Regrowth 123rd year of Ascendancy at 02:52 see stats
By Thieg the Cornac Doombringer level 36
78th Pyre 123rd year of Ascendancy at 14:49 see stats
By Thieg the Cornac Doombringer level 35
75th Pyre 123rd year of Ascendancy at 10:16 see stats
By Thieg the Cornac Doombringer level 24
39th Regrowth 123rd year of Ascendancy at 13:39 see stats
By Thieg the Cornac Doombringer level 14
33rd Haze 122nd year of Ascendancy at 12:34 see stats
By Thieg the Cornac Doombringer level 38
42nd Dusk 123rd year of Ascendancy at 20:09 see stats
By Thieg the Cornac Doombringer level 34
71st Pyre 123rd year of Ascendancy at 09:06 see stats
By Thieg the Cornac Doombringer level 27
54th Regrowth 123rd year of Ascendancy at 12:11 see stats
By Thieg the Cornac Doombringer level 20
8th Allure 123rd year of Ascendancy at 12:17 see stats
By Thieg the Cornac Doombringer level 19
2nd Allure 123rd year of Ascendancy at 07:36 see stats
By Thieg the Cornac Doombringer level 5
77th Pyre 122nd year of Ascendancy at 06:11 see stats
By Thieg the Cornac Doombringer level 15
52nd Haze 122nd year of Ascendancy at 21:42 see stats
By Thieg the Cornac Doombringer level 32
6th Pyre 123rd year of Ascendancy at 02:40 see stats
By Thieg the Cornac Doombringer level 10
2nd Flare 122nd year of Ascendancy at 12:00 see stats
By Thieg the Cornac Doombringer level 20
7th Allure 123rd year of Ascendancy at 17:36 see stats
By Thieg the Cornac Doombringer level 30
1st Time of Balance 123rd year of Ascendancy at 09:00 see stats
By Thieg the Cornac Doombringer level 21
9th Allure 123rd year of Ascendancy at 08:16 see stats
By Thieg the Cornac Doombringer level 21
5th Regrowth 123rd year of Ascendancy at 12:12 see stats
By Thieg the Cornac Doombringer level 23
28th Regrowth 123rd year of Ascendancy at 18:02 see stats
By Thieg the Cornac Doombringer level 19
6th Allure 123rd year of Ascendancy at 12:28 see stats
By Thieg the Cornac Doombringer level 34
71st Pyre 123rd year of Ascendancy at 11:05 see stats
By Thieg the Cornac Doombringer level 15
52nd Haze 122nd year of Ascendancy at 22:05 see stats
By Thieg the Cornac Doombringer level 39
6th Haze 123rd year of Ascendancy at 10:52 see stats
By Thieg the Cornac Doombringer level 15
52nd Haze 122nd year of Ascendancy at 22:05 see stats
By Thieg the Cornac Doombringer level 38
41st Dusk 123rd year of Ascendancy at 05:08 see stats
By Thieg the Cornac Doombringer level 16
69th Haze 122nd year of Ascendancy at 11:02 see stats
By Thieg the Cornac Doombringer level 18
78th Haze 122nd year of Ascendancy at 07:06 see stats
By Thieg the Cornac Doombringer level 16
69th Haze 122nd year of Ascendancy at 00:44 see stats
By Thieg the Cornac Doombringer level 28
76th Regrowth 123rd year of Ascendancy at 22:16 see stats
By Thieg the Cornac Doombringer level 21
8th Allure 123rd year of Ascendancy at 20:12 see stats
By Thieg the Cornac Doombringer level 39
6th Haze 123rd year of Ascendancy at 12:07 see stats
By Thieg the Cornac Doombringer level 31
3rd Pyre 123rd year of Ascendancy at 23:32 see stats
Log
Thieg misses Elowe the blinkwyrm.
You carry too much--you are encumbered!
Drop some of your items.
You are no longer encumbered.
Gorbat, Supreme Wyrmic of the Pride's is no longer blazing.
Thieg receives 2 healing from Devouring flames from Thieg.
Melee retaliation hits Elowe the blinkwyrm for 12 cold damage.
Thieg receives 2 healing from Devouring flames from Thieg.
Burning from Gorbat, Supreme Wyrmic of the Pride hits Elowe the blinkwyrm for 102 fire damage.
Thieg receives 11 healing from Carrion worm mass's wormblight area effect.
Elowe the blinkwyrm receives 31 healing from Temporal Restoration Field.
Thieg receives 11 healing from Carrion worm mass's wormblight area effect.
Elowe the blinkwyrm's Beyond the Flesh hits Thieg for 85 physical, 25 physical, 9 fire (118 total damage).
Elowe the blinkwyrm uses Mindlash.
Elowe the blinkwyrm's mind surges with critical power!
Thieg shrugs off the effect 'Off-balance'!
Elowe the blinkwyrm hits Thieg for 237 physical damage.
Turtle misses Thieg.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Thieg receives 2 healing from Devouring flames from Thieg.
Burning from Gorbat, Supreme Wyrmic of the Pride hits Turtle for 57 fire damage.
Burning from Gorbat, Supreme Wyrmic of the Pride hits Ritch flamespitter for 0 fire damage.
Ritch flamespitter hits Thieg for 105 fire damage.
Gorbat, Supreme Wyrmic of the Pride summons a Rimebark!
Gorbat, Supreme Wyrmic of the Pride's mind surges with critical power!
Thieg becomes more vulnerable to cold.
Elowe the blinkwyrm hits Thieg for 68 physical damage.
Melee retaliation hits Elowe the blinkwyrm for 12 cold damage.
Thieg the level 39 cornac doombringer was shattered to death by Elowe the blinkwyrm on level 3 of Gorbat Pride.