Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Doomelf |
Class | Necromancer |
Level / Exp | 22 / 50% |
Size | medium |
Lifes / Deaths | Killed by Betorivea the rogue at level 22 on the 60th Dusk 122nd year of Ascendancy at 04:00 / 1 |
Primary Stats
Strength | 9 (base 10) |
Dexterity | 49 (base 40) |
Constitution | 25 (base 10) |
Magic | 66 (base 51) |
Willpower | 18 (base 13) |
Cunning | 18 (base 11) |
Resources
Life | -471/369 |
Mana | 35/287 |
Soul | 10/12 |
Healing Factor | 1.2645178243369 |
Regeneration | 6.132911448034 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 1 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 28 |
Accuracy | 34 |
Crit Chance | 5% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 60 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Light | +9% |
Nature | +12% |
Mind | +9% |
Arcane | +13% |
Cold | +34% |
All | 0% |
Offense: Damage Penetration
Light | +5% |
Cold | +10% |
Defense: Base
Armour (hardiness) | 6 (51.69962066283%) |
Defense | 54 |
Ranged Defense | 54 |
Fatigue | 0 |
Physical Save | 34 |
Spell Save | 34 |
Mental Save | 40 |
Defense: Resistances
Blight | + 36%( 70%) |
Arcane | + 34%( 70%) |
Mind | + 37%( 70%) |
All | + 31%( 70%) |
Lightning | + 54%( 70%) |
Physical | + 32%( 70%) |
Temporal | + 33%( 70%) |
Darkness | + 37%( 70%) |
Cold | + 41%( 70%) |
Fire | + 36%( 70%) |
Nature | + 40%( 70%) |
Defense: Immunities
Teleport Resistance | 10% |
Disarm Resistance | 21% |
Bleed Resistance | 10% |
Instadeath Resistance | 100% |
Stun Resistance | 65% |
Pinning Resistance | 20% |
Poison Resistance | 24% |
Silence Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 375 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 86 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 86 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 430 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Spell / Glacial waste | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Master of bones | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Master of flesh | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master necromancer | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Spell / Animus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Spectre | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Race / Doomelf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Mayybeth the forest troll. Escort: lone alchemist (level 3 of Trollmire) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
On feet | Radhulach (15 def, 4 armour) Radhulach (15 def, 4 armour)2.0 Encumbrance T3 feet armor [Random Unique] Master While equipped: Stats +7 Cun +6 Con defense ------ Armor +4 Defense +15 (+5 eff.) Physical save +29 (+12 eff.) Mind save +23 (+7 eff.) Silence Resist +10% Pinning Resist +20% other ------- Infravision +1 A pair of boots made of leather. |
Light source | brass lantern of health brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Life +43.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Polyserivena (0 def, 1 armour) Polyserivena (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Spellpower +20 (+5 eff.) Mindpower +5 (+2 eff.) Damage +3% arcane defense ------ Armor +1 Fatigue +1% Resistance +7% fire +6% cold Mind save +6 (+2 eff.) other ------- Max psi +40.00 A cap made of leather. |
Tool | Salytira the iron pickaxe (dig speed 38 turns) Salytira the iron pickaxe (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str +3 Mag offense ------ Damage +6% nature defense ------ Resistance +11% nature +3% mind Physical save +3 (+2 eff.) Unlife -80.00 life Cut Resist +10% Teleport Resist +10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | steel ring 'Arygalle' steel ring 'Arygalle'0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +3 Con +4 Mag defense ------ Defense +15 (+5 eff.) Resistance +3% temporal +2% physical Spell save +8 (+4 eff.) Silence Resist +10% Stun Resist +20% Rings make your fingers look great! |
On fingers | Shineshear Shineshear0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +9% light Ignore resists +5% light defense ------ Resistance +5% arcane +9% darkness Life Regen +2.00 Stun Resist +21% other ------- Light +2 Rings make your fingers look great! |
Around waist | Torirath Torirath1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: offense ------ Spellpower +3 (+0 eff.) Damage +6% mind defense ------ Resistance +15% lightning Spell save +12 (+6 eff.) Mind save +13 (+4 eff.) Life +60.00 A belt that goes around your waist. |
In main hand | Crystalline Ash magestaff (19-22 power, 3 apr, cold element) Crystalline Ash magestaff (19-22 power, 3 apr, cold element)5.0 Encumbrance T2 staff 2H weapon [Unique] Arcane A part of set. Weapon Damage 18.8 - 22.5 Arcane Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +3 Wil +3 Con offense ------ Spell Crit +2% Physical Power +12 (+6 eff.) Spellpower +18 (+4 eff.) Damage +10% arcane +19% cold other ------- Talents +1 Command Staff Recover the Crystal Focus (destroys this weapon). Uses 1 power out of 1/1 Staves designed for wielders of magic, by the greats of the art. Transformed with the power of the Spellblaze. |
On hands | rough leather gloves 'Quenchworth' (0 def, 1 armour) rough leather gloves 'Quenchworth' (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ Damage +15% cold Ignore resists +10% cold Accuracy +6 (+2 eff.) When Hit 4 blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 28 defense ------ Armor +1 Physical save +6 (+3 eff.) Mind save +6 (+2 eff.) Disarm Resist +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | verdant woollen robe of life (0 def, 0 armour) verdant woollen robe of life (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego++] Nature While equipped: Stats +2 Con offense ------ Damage +6% nature defense ------ Resistance +7% blight +9% all Life +42.00 Life Regen +2.60 Healmod +14% Poison Resist +24% Disease Resist +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | linen cloak 'Ichorsquall' (1 def, 0 armour) linen cloak 'Ichorsquall' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +3% mind defense ------ Defense +1 (+1 eff.) Resistance +6% lightning +9% cold +3% nature +6% mind Life +35.00 Disease Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | grounding steel amulet of dexterity (+3) grounding steel amulet of dexterity (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex defense ------ Resistance +13% lightning Stun Resist +24% Amulets make your neck look great! |
Inventory
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 8; resist 19%; move 36%; dur 5; cd 16) ethereal rune (power 8; resist 19%; move 36%; dur 5; cd 16)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 19% all resistance, you move 36% faster, and you are invisible (power 8). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the warrior (regen 682% over 10 turns; mana 34; cd 15) manasurge rune of the warrior (regen 682% over 10 turns; mana 34; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 682% for 10 turns (82 total) and instantly restoring 34 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 122; dur 4; cd 17) shielding rune (absorb 122; dur 4; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 122 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Betysewyn =3 str= Betysewyn =3 str=0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +2 Wil defense ------ Resistance +1% physical +3% temporal Physical save +3 (+2 eff.) Healmod +5% other ------- EQ when Hit +0.20 Amulets make your neck look great! |
Blazeransom the copper amulet =6 LR= Blazeransom the copper amulet =6 LR=0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: offense ------ Critical power +10.00% Damage +3% lightning +12% mind Ignore resists +10% lightning defense ------ Resistance +6% lightning Physical save +11 (+6 eff.) Spell save +11 (+6 eff.) Mind save +11 (+3 eff.) Amulets make your neck look great! |
Halentir =3 wil= Halentir =3 wil=0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil offense ------ Ignore resists +5% acid When Hit 6 mind defense ------ Defense +15 (+5 eff.) Resistance +1% physical Life +60.00 Amulets make your neck look great! |
warrior's steel amulet of constitution (+3) =3 con= warrior's steel amulet of constitution (+3) =3 con=0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Resistance +5% physical other ------- Stamina/turn +0.30 Amulets make your neck look great! |
warrior's steel amulet of strength (+2) =2 str= warrior's steel amulet of strength (+2) =2 str=0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Str defense ------ Resistance +6% physical other ------- Stamina/turn +0.20 Amulets make your neck look great! |
Kilnmight the copper ring =22 conf= Kilnmight the copper ring =22 conf=0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Mag offense ------ Spellpower/crit +8 Damage +9% fire Ignore resists +15% blight defense ------ Mind save +5 (+1 eff.) Confus Resist +22% other ------- Max vim +10.00 Rings make your fingers look great! |
titan's copper ring of arcana (+0.12/turn) =3 con= titan's copper ring of arcana (+0.12/turn) =3 con=0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Con defense ------ Physical save +6 (+3 eff.) Silence Resist +21% other ------- Mana/turn +0.12 Rings make your fingers look great! |
Ring of Growth =4 str 4 wil= Ring of Growth =4 str 4 wil=0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+4 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
void walker's yew vilestaff of invocation (20-24 power, 4 apr, acid element) void walker's yew vilestaff of invocation (20-24 power, 4 apr, acid element)5.0 Encumbrance T3 staff 2H weapon [Ego++] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +16 (+4 eff.) Spellpower/crit +6 Damage +20% acid defense ------ Resistance +8% darkness +8% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +7% Out-of-Phase Resilience +11% other ------- Talents +1 Command Staff Conjure elemental energy in a radius 6 cone, dealing 28.85 to 34.62 acid damage Puts all charms on 8 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
chilling iron battleaxe of vileness (12-18 power, 1 apr) chilling iron battleaxe of vileness (12-18 power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon Reqs Str 11 [Ego] Arcane Weapon Damage 12.0 - 18.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-hit +9 blight +10 cold On Hit: * 10% chance to reduce strength, dexterity, and constitution by 28 Massive two-handed battleaxes. |
balanced steel battleaxe of phasing (24-37 power, 11 apr) balanced steel battleaxe of phasing (24-37 power, 11 apr)3.0 Encumbrance T2 battleaxe 2H weapon Reqs Str 16 [Ego] Arcane/Master Weapon Damage 24.5 - 36.8 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +11 Critical Rate +5.0% Attack Speed 100% Ignore Shields +17% While equipped: offense ------ Accuracy +10 (+4 eff.) defense ------ Defense +9 (+3 eff.) Disarm Resist +41% Massive two-handed battleaxes. |
dwarven-steel battleaxe of massacre (46-70 power, 2 apr) dwarven-steel battleaxe of massacre (46-70 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon Reqs Str 24 [Ego] Master Weapon Damage 46.5 - 69.8 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% Massive two-handed battleaxes. |
warbringer's dwarven-steel battleaxe of massacre (40-60 power, 2 apr) warbringer's dwarven-steel battleaxe of massacre (40-60 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon Reqs Str 24 [Ego+] Master Weapon Damage 40.0 - 60.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% While equipped: Stats +5 Con offense ------ Physical Power +9 (+5 eff.) Ignore resists +10% physical defense ------ Disarm Resist +17% Massive two-handed battleaxes. |
Fulakan the Sunoozer (28-42 power, 2 apr) Fulakan the Sunoozer (28-42 power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon Reqs Str 16 [Random Unique] Nature/Psionic Weapon Damage 28.0 - 42.0 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +12 darkness Damage Against +7% Living On-Hit, radius 1 +12 lightning On-crit, radius 2 +10 acid +16 nature On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Damage +12% fire Ignore resists +9% acid +10% fire +10% nature Ignore Armor +12 Massive two-handed mauls. |
plaguebringer's steel greatmaul of erosion (30-44 power, 2 apr) plaguebringer's steel greatmaul of erosion (30-44 power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon Reqs Str 16 [Ego+] Arcane/Nature Weapon Damage 29.5 - 44.2 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +7 blight +10 nature On Hit: 20% Epidemic level 2 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 28 While equipped: defense ------ Disease Resist +21% Massive two-handed mauls. |
arcing steel waraxe (12-17 power, 3 apr) arcing steel waraxe (12-17 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon Reqs Str 16 [Ego] Arcane Weapon Damage 12.0 - 16.8 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 100 damage One-handed war axes. |
chilling steel waraxe of shearing (14-19 power, 3 apr) chilling steel waraxe of shearing (14-19 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon Reqs Str 16 [Ego+] Arcane/Master Weapon Damage 13.5 - 18.9 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +7 cold While equipped: offense ------ Ignore resists +7% all Accuracy +9 (+3 eff.) Ignore Armor +5 One-handed war axes. |
truestriking steel waraxe (12-18 power, 3 apr) truestriking steel waraxe (12-18 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon Reqs Str 16 [Ego+] Master Weapon Damage 12.5 - 17.5 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% While equipped: offense ------ Ignore resists +7% physical Accuracy +5 (+2 eff.) Ignore Armor +7 One-handed war axes. |
arcing steel dagger of erosion (14-18 power, 6 apr) arcing steel dagger of erosion (14-18 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego] Arcane/Nature Weapon Damage 13.5 - 17.6 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +6 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 100 damage Sharp, short and deadly. |
balanced steel dagger of erosion (12-16 power, 6 apr) balanced steel dagger of erosion (12-16 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego] Nature/Master Weapon Damage 12.0 - 15.6 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +5 nature While equipped: offense ------ Accuracy +6 (+2 eff.) defense ------ Defense +8 (+3 eff.) Disarm Resist +24% Sharp, short and deadly. |
warbringer's steel dagger (13-17 power, 6 apr) warbringer's steel dagger (13-17 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego+] Master Weapon Damage 13.0 - 16.9 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Con offense ------ Physical Power +6 (+3 eff.) Ignore resists +5% physical defense ------ Disarm Resist +13% Sharp, short and deadly. |
dwarven-steel dagger of massacre (26-33 power, 7 apr) dwarven-steel dagger of massacre (26-33 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego] Master Weapon Damage 25.5 - 33.1 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% Sharp, short and deadly. |
truestriking dwarven-steel dagger of crippling (20-25 power, 7 apr) truestriking dwarven-steel dagger of crippling (20-25 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego++] Master Weapon Damage 19.5 - 25.4 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +10.0% Ignore resists +7% physical Accuracy +8 (+3 eff.) Ignore Armor +7 Sharp, short and deadly. |
creative vined mindstar of gales (4-5 power, 18 apr, nature damage) creative vined mindstar of gales (4-5 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 4.5 - 5.0 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +3 Cun offense ------ Mind Crit +2% Critical power +8.00% Mindpower +4 (+2 eff.) Damage +6% lightning +6% cold +5% physical defense ------ Defense +9 (+3 eff.) Pinning Resist +21% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's vined mindstar of resolve (4-5 power, 18 apr, nature damage) nature's vined mindstar of resolve (4-5 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 4.5 - 5.0 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +3 Wil offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Damage +2% nature defense ------ Resistance +3% blight Spell save +3 (+2 eff.) Disease Resist +12% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative thorny mindstar of resolve (8-9 power, 24 apr, mind damage) creative thorny mindstar of resolve (8-9 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature/Psionic Weapon Damage 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +3% Critical power +7.00% Mindpower +6 (+3 eff.) defense ------ Spell save +6 (+3 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Galelore the quiver of yew arrows (15/15, 40-57 power, 10 apr) Galelore the quiver of yew arrows (15/15, 40-57 power, 10 apr)3.0 Encumbrance T3 arrow ammo [Random Unique] Arcane/Master Weapon Damage 40.5 - 56.7 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +11 Ignore Armor +10 Critical Rate +13.0% Capacity 15 On-ranged-hit +4 lightning +8 light On-crit, radius 2 +20 light +8 lightning On Critical: * Splash the target with acid dealing 167 damage over 5 turns and reducing armor and accuracy by 21 * Wound the target dealing 67 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Aeraldawe the Shadeswift (0 def, 0 armour) =4 wil 22 LR= Aeraldawe the Shadeswift (0 def, 0 armour) =4 wil 22 LR=2.0 Encumbrance T2 cloth armor [Rare] Nature While equipped: Stats +2 Cun +4 Wil offense ------ Damage +15% lightning Ignore resists +25% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 13% defense ------ Resistance +22% lightning +9% all other ------- Hate-on-crit +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant woollen robe (0 def, 0 armour) =4 con= verdant woollen robe (0 def, 0 armour) =4 con=2.0 Encumbrance T2 cloth armor [Ego+] Nature While equipped: Stats +4 Con offense ------ Damage +14% nature defense ------ Resistance +9% all Poison Resist +26% Disease Resist +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven cashmere robe of time (+13%) (0 def, 0 armour) spellwoven cashmere robe of time (+13%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego] Arcane While equipped: offense ------ Spell Crit +3% Spellpower +5 (+1 eff.) Damage +13% temporal defense ------ Resistance +11% all +13% temporal Spell save +15 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
enlightening hardened leather armour of the deep (9 def, 7 armour) enlightening hardened leather armour of the deep (9 def, 7 armour)9.0 Encumbrance T3 light armor Reqs Str 16 [Ego++] Nature/Psionic While equipped: Stats +4 Cun +4 Wil defense ------ Armor +7 Defense +9 (+3 eff.) Fatigue +8% Resistance +7% acid +7% cold Mind save +16 (+5 eff.) other ------- Breathe water A suit of armour made of leather. |
prismatic hardened leather armour of clarity (9 def, 6 armour) prismatic hardened leather armour of clarity (9 def, 6 armour)9.0 Encumbrance T3 light armor Reqs Str 16 [Ego] Arcane/Psionic While equipped: defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% Resistance +12% light +11% darkness +8% mind Mind save +15 (+5 eff.) A suit of armour made of leather. |
prismatic hardened leather armour of lightning resistance (9 def, 6 armour) prismatic hardened leather armour of lightning resistance (9 def, 6 armour)9.0 Encumbrance T3 light armor Reqs Str 16 [Ego] Arcane/Master While equipped: defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% Resistance +18% lightning +12% light +11% darkness A suit of armour made of leather. |
cleansing iron mail armour of lightning resistance (2 def, 4 armour) cleansing iron mail armour of lightning resistance (2 def, 4 armour)14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training ,Str 14 [Ego] Disrupt/Master While equipped: defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +11% blight +11% nature +16% lightning A suit of armour made of mail. |
prismatic voratun mail armour of spell shielding (5 def, 10 armour) prismatic voratun mail armour of spell shielding (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training ,Str 48 [Ego] Arcane While equipped: defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +12% light +12% darkness +5% arcane Spell save +10 (+5 eff.) A suit of armour made of mail. |
Pitchfear the rough leather belt =5 LR= Pitchfear the rough leather belt =5 LR=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +9% light +6% darkness Ignore resists +10% darkness defense ------ Resistance +5% lightning +6% temporal +3% darkness other ------- Light +2 A belt that goes around your waist. |
Sootorder =5 oop undead= Sootorder =5 oop undead=1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: offense ------ Damage +15% temporal Ignore resists +15% darkness When Hit 6 darkness On-Hit (Melee): * 10% chance to slow global speed by 41% defense ------ Resistance +5% blight +3% darkness Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt 'Emiwen' =3 str= rough leather belt 'Emiwen' =3 str=1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +3 Str offense ------ Physical Power +5 (+3 eff.) Spellpower +2 (+0 eff.) Ignore resists +15% acid defense ------ Resistance +3% mind Mind save +5 (+1 eff.) other ------- Stamina/turn +1.00 A belt that goes around your waist. |
Glaldata the linen cloak (1 def, 0 armour) =2 str 2 wil= Glaldata the linen cloak (1 def, 0 armour) =2 str 2 wil=2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +2 Str +3 Mag +2 Wil +5 Cun offense ------ Damage +6% mind Ignore resists +5% mind defense ------ Defense +1 (+1 eff.) other ------- See Invisibility +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Swamparc (1 def, 0 armour) =5 oop= Swamparc (1 def, 0 armour) =5 oop=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex offense ------ Ignore resists +5% nature On-Hit (Melee): * 20% chance to slow global speed by 41% defense ------ Defense +1 (+1 eff.) Resistance +3% blight +6% fire Life +40.00 Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal linen cloak of Iron Throne (1 def, 0 armour) =1 str 2 con= regal linen cloak of Iron Throne (1 def, 0 armour) =1 str 2 con=2.0 Encumbrance T1 cloak armor [Ego] Master/Psionic While equipped: Stats +1 Str +2 Wil +2 Con defense ------ Defense +1 (+1 eff.) Mind save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled linen cloak (1 def, 0 armour) =2 wil= spellcowled linen cloak (1 def, 0 armour) =2 wil=2.0 Encumbrance T1 cloak armor [Ego+] Arcane While equipped: Stats +1 Mag +2 Wil defense ------ Defense +1 (+1 eff.) Spell save +6 (+3 eff.) other ------- Max mana +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dreamer's pair of rough leather boots of rushing (0 def, 1 armour) =3 str 3 wil 2 con= dreamer's pair of rough leather boots of rushing (0 def, 1 armour) =3 str 3 wil 2 con=2.0 Encumbrance T1 feet armor [Ego++] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun +2 Con defense ------ Armor +1 Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Rush: Puts all charms on 25 turn cooldown Effective talent level: 2.0 Power cost 25 out of 25/25. Range 7 Cooldown: 30 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of rough leather boots 'Glann' (0 def, 1 armour) =3 wil 3 con= pair of rough leather boots 'Glann' (0 def, 1 armour) =3 wil 3 con=2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Wil +3 Cun +3 Con offense ------ Damage +3% physical Ignore Armor +2 When Hit 8 physical defense ------ Armor +1 Physical save +6 (+3 eff.) Spell save +5 (+3 eff.) Mind save +6 (+2 eff.) other ------- Max stamina +20.00 A pair of boots made of leather. |
Flamewrought (0 def, 2 armour) =3 wil= Flamewrought (0 def, 2 armour) =3 wil=1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% fire defense ------ Armor +2 Resistance +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Effective talent level: 3.0 Power cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 30.30 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Murkgrind (0 def, 2 armour) Murkgrind (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Nature/Psionic While equipped: Stats +2 Cun offense ------ Mindpower +5 (+2 eff.) On-Hit 9 fire 16 darkness 13 mind Damage +18% arcane +3% fire Ignore resists +10% darkness Accuracy +5 (+2 eff.) On-Hit (Melee): * 13% chance to reduce all saves and defense by 15 defense ------ Armor +2 Resistance +7% fire +8% darkness +5% arcane Mind save -13 (-7 eff.) other ------- Infravision +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring iron gauntlets of butchering (0 def, 1 armour) scouring iron gauntlets of butchering (0 def, 1 armour)1.5 Encumbrance T1 hands armor Reqs - Heavy armour training [Ego++] Disrupt While equipped: offense ------ Physical Power +5 (+3 eff.) Accuracy +5 (+2 eff.) Ignore Armor +6 When Hit: * 15 arcane resource burn defense ------ Armor +1 Fatigue +1% Resistance +6% blight Spell save +18 (+8 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Offalvein' (1 def, 0 armour) =16 LR= linen wizard hat 'Offalvein' (1 def, 0 armour) =16 LR=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +11% lightning +3% fire When Hit 6 fire On-Hit (Melee): * 20% chance to slow global speed by 41% defense ------ Defense +1 (+1 eff.) Resistance +16% lightning +3% fire A pointy cloth hat, very wizardly... |
mindwoven linen wizard hat of knowledge (1 def, 0 armour) =3 wil= mindwoven linen wizard hat of knowledge (1 def, 0 armour) =3 wil=2.0 Encumbrance T1 head armor [Ego+] Psionic While equipped: Stats +4 Cun +3 Wil offense ------ Mind Crit +2% Mindpower +6 (+3 eff.) defense ------ Defense +1 (+1 eff.) other ------- Psi/turn +0.11 A pointy cloth hat, very wizardly... |
Rimewhisper the rough leather cap (0 def, 1 armour) =3 str 2 wil= Rimewhisper the rough leather cap (0 def, 1 armour) =3 str 2 wil=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +2 Wil offense ------ Damage +3% mind +3% cold Ignore resists +15% mind defense ------ Armor +1 Fatigue +1% Crit Resistance 15.00% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 18.0 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
rough leather cap of might (0 def, 1 armour) =3 str 2 con= rough leather cap of might (0 def, 1 armour) =3 str 2 con=2.0 Encumbrance T1 head armor [Ego+] Master While equipped: Stats +3 Str +2 Con offense ------ Physical Power +4 (+2 eff.) defense ------ Armor +1 Fatigue +1% A cap made of leather. |
8 agate 8 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(66 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
bright brass lantern bright brass lantern2.0 Encumbrance T1 lite [Ego] Master While equipped: other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
iron pickaxe 'Dawnhacker' (dig speed 38 turns) =3 str 1 con= iron pickaxe 'Dawnhacker' (dig speed 38 turns) =3 str 1 con=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str +1 Con offense ------ Damage +12% light +12% cold defense ------ Resistance +6% light +3% cold other ------- Light +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of mindblast [power 100] (15 cooldown) iron torque of mindblast [power 100] (15 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 109 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
By Kavhel the Doomelf Necromancer level 19
44th Dusk 122nd year of Ascendancy at 05:33 see stats
By Kavhel the Doomelf Necromancer level 21
56th Dusk 122nd year of Ascendancy at 11:31 see stats
By Kavhel the Doomelf Necromancer level 6
77th Pyre 122nd year of Ascendancy at 22:11 see stats
By Kavhel the Doomelf Necromancer level 10
6th Mirth 122nd year of Ascendancy at 12:59 see stats
By Kavhel the Doomelf Necromancer level 20
52nd Dusk 122nd year of Ascendancy at 14:13 see stats
By Kavhel the Doomelf Necromancer level 16
7th Flare 122nd year of Ascendancy at 23:04 see stats
By Kavhel the Doomelf Necromancer level 1
74th Pyre 122nd year of Ascendancy at 22:31 see stats
By Kavhel the Doomelf Necromancer level 10
6th Mirth 122nd year of Ascendancy at 13:04 see stats
By Kavhel the Doomelf Necromancer level 21
58th Dusk 122nd year of Ascendancy at 22:31 see stats
By Kavhel the Doomelf Necromancer level 21
56th Dusk 122nd year of Ascendancy at 20:35 see stats
By Kavhel the Doomelf Necromancer level 14
2nd Flare 122nd year of Ascendancy at 02:15 see stats
Log
Siloyawe the assassin's Shoot killed Skeleton master archer!
Kavhel is no longer transformed.
The protective shield of Kavhel disappears.
Armoured skeleton warrior fails to use Shield Pummel.
Spikes of Decrepitude hits Zubenor the rogue sapper for 19 cold, 18 darkness (36 total damage).
Spikes of Decrepitude hits Siloyawe the assassin for 18 cold, 13 darkness (32 total damage).
Spikes of Decrepitude hits Betorivea the rogue for (12 flat reduction), 0 cold, (12 flat reduction), 0 darkness (0 total damage).
Cyrora the blue ooze uses Nature's Touch.
Cyrora the blue ooze's mind surges with critical power!
Cyrora the blue ooze receives 529 healing.
Bleeding from Kavhel hits Siloyawe the assassin for 39 physical damage.
Bleeding from Kavhel hits Zubenor the rogue sapper for 23 physical damage.
Bleeding from Kavhel hits Betorivea the rogue for (12 flat reduction), 11 physical (11 total damage).
Zubenor the rogue sapper uses Infusion: Regeneration.
Zubenor the rogue sapper starts regenerating health quickly.
Bleeding from Kavhel killed Siloyawe the assassin!
Betorivea the rogue strafes with his steamguns!
Lava floor hits Betorivea the rogue for (12 flat reduction), 51 fire (51 total damage).
Kavhel casts Black Ice.
Betorivea the rogue shrugs off Siloyawe the assassin's 'Miasma'!
Kavhel hits Betorivea the rogue for (12 flat reduction), 116 cold (116 total damage).
Bone giant misses Betorivea the rogue.
Betorivea the rogue's Strafe performs a ranged critical strike against Kavhel!
Your shield crumbles under the damage!
The shield around Kavhel crumbles.
Kavhel reflects damage back to Betorivea the rogue!
Kavhel hits Betorivea the rogue for 137 reflected damage.
Betorivea the rogue's Strafe hits Kavhel for (137 absorbed), 74 physical (74 total damage).
Kavhel the level 22 doomelf necromancer was maimed to death by Betorivea the rogue on level 1 of The Maze.