Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Friendly Patrols 1.6.0Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Sun Paladin (Fallen) |
Level / Exp | 27 / 5% |
Size | medium |
Lifes / Deaths | Killed by naga nereid at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:59 / 40Killed by naga tidewarden at level 3 on the 76th Pyre 122nd year of Ascendancy at 17:25 Killed by Xeribeth the Thug at level 12 on the 6th Haze 122nd year of Ascendancy at 22:30 Killed by Xeribeth the Thug at level 12 on the 6th Haze 122nd year of Ascendancy at 23:42 Killed by Xeribeth the Thug at level 12 on the 7th Haze 122nd year of Ascendancy at 00:39 Killed by Ce'Nomina the Guard at level 12 on the 7th Haze 122nd year of Ascendancy at 07:26 Killed by Bandit Leader Mayiba at level 13 on the 7th Haze 122nd year of Ascendancy at 13:41 Killed by Bandit Leader Mayiba at level 13 on the 7th Haze 122nd year of Ascendancy at 14:39 Killed by Bandit Leader Mayiba at level 13 on the 7th Haze 122nd year of Ascendancy at 15:38 Killed by Bandit Leader Mayiba at level 13 on the 7th Haze 122nd year of Ascendancy at 16:41 Killed by Bandit Leader Mayiba at level 13 on the 7th Haze 122nd year of Ascendancy at 17:45 Killed by Bandit Leader Mayiba at level 13 on the 7th Haze 122nd year of Ascendancy at 18:49 Killed by worm that walks at level 14 on the 9th Haze 122nd year of Ascendancy at 02:58 Killed by worm that walks at level 14 on the 9th Haze 122nd year of Ascendancy at 03:42 Killed by worm that walks at level 14 on the 9th Haze 122nd year of Ascendancy at 06:36 Killed by carrion worm mass at level 14 on the 9th Haze 122nd year of Ascendancy at 07:40 Killed by entrenched horror at level 15 on the 11st Haze 122nd year of Ascendancy at 11:37 Killed by boiling horror at level 15 on the 12nd Haze 122nd year of Ascendancy at 05:13 Killed by naga myrmidon at level 16 on the 13rd Haze 122nd year of Ascendancy at 10:47 Killed by Weirdling Beast at level 16 on the 13rd Haze 122nd year of Ascendancy at 14:17 Killed by Weirdling Beast at level 16 on the 13rd Haze 122nd year of Ascendancy at 15:15 Killed by Weirdling Beast at level 16 on the 13rd Haze 122nd year of Ascendancy at 16:07 Killed by Weirdling Beast at level 16 on the 13rd Haze 122nd year of Ascendancy at 16:57 Killed by Lightbringer at level 17 on the 15th Haze 122nd year of Ascendancy at 10:31 Killed by Lightbringer at level 17 on the 15th Haze 122nd year of Ascendancy at 11:40 Killed by skeleton magus at level 21 on the 57th Haze 122nd year of Ascendancy at 10:27 Killed by Urkis, the High Tempest at level 21 on the 58th Haze 122nd year of Ascendancy at 08:24 Killed by Salonn the degenerated skeleton warrior at level 22 on the 66th Haze 122nd year of Ascendancy at 20:27 Killed by Lisevena the vampire at level 23 on the 72nd Haze 122nd year of Ascendancy at 14:48 Killed by Celia at level 23 on the 72nd Haze 122nd year of Ascendancy at 18:54 Killed by armoured skeleton warrior at level 23 on the 72nd Haze 122nd year of Ascendancy at 20:14 Killed by Celia at level 23 on the 72nd Haze 122nd year of Ascendancy at 21:03 Killed by Celia at level 23 on the 72nd Haze 122nd year of Ascendancy at 21:45 Killed by Grand Corruptor at level 24 on the 76th Haze 122nd year of Ascendancy at 17:38 Killed by Grand Corruptor at level 24 on the 76th Haze 122nd year of Ascendancy at 18:41 Killed by fire drake hatchling at level 24 on the 77th Haze 122nd year of Ascendancy at 01:01 Killed by fire drake at level 24 on the 77th Haze 122nd year of Ascendancy at 02:01 Killed by fire drake at level 24 on the 77th Haze 122nd year of Ascendancy at 03:36 Killed by fire drake at level 24 on the 77th Haze 122nd year of Ascendancy at 05:29 Killed by Bethuba the skeleton archer at level 25 on the 7th Regrowth 123rd year of Ascendancy at 20:40 |
Primary Stats
Strength | 65 (base 58) |
Dexterity | 24 (base 10) |
Constitution | 21 (base 14) |
Magic | 65 (base 58) |
Willpower | 60 (base 20) |
Cunning | 57 (base 19) |
Resources
Life | 610/610 |
Positive | 88/88 |
Hate | 50/100 |
Healing Factor | 1.294804467222 |
Regeneration | 13.919148022637 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 13 |
Infravision | 2 |
See Stealth | 6 |
See Invisible | 7 |
Offense: Mainhand
Damage | 121 |
Accuracy | 48 |
Crit Chance | 39% |
APR | 16 |
Speed | 1.00 |
Offense: Spell
Spellpower | 53 |
Crit Chance | 34% |
Speed | 1 |
Offense: Mind
Mindpower | 55 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Physical | +8% |
Lightning | +21% |
Light | +23% |
Nature | +8% |
Mind | +3% |
Arcane | +6% |
Fire | +39% |
All | 0% |
Offense: Damage Penetration
Fire | +20% |
Mind | +5% |
Defense: Base
Armour (hardiness) | 45.413408721348 (80.897138898113%) |
Defense | 32 |
Ranged Defense | 32 |
Fatigue | 0 |
Physical Save | 54 |
Spell Save | 55 |
Mental Save | 48 |
Defense: Resistances
Blight | + 5%( 70%) |
Arcane | + 11%( 70%) |
Mind | + 6%( 70%) |
All | 0%( 70%) |
Lightning | + 24%( 70%) |
Light | + 6%( 70%) |
Physical | + 19%( 70%) |
Darkness | + 10%( 70%) |
Fire | + 18%( 70%) |
Nature | + 20%( 70%) |
Defense: Immunities
Disarm Resistance | 0% |
Confusion Resistance | 28% |
Fear Resistance | 18% |
Stun Resistance | 18% |
Instadeath Resistance | 100% |
Knockback Resistance | 18% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 319 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Cursed / Bloodstained | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Darkside | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Celestial / Sun | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Combat | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Crimson Templar | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Hatred | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Celestial / Dirges | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Conditioning | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Light | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Shared Agony |
talent | Dirge of Conquest |
talent | Chant of Fortress |
talent | Blood Bath |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 270. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed vial of fire wyrm saliva. * You've found the needed bloated horror heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed red crystal shard. * You've found the needed minotaur nose. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Galegen the pair of hardened leather boots (0 def, 3 armour) Galegen the pair of hardened leather boots (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +5 Dex / +4 Mag / +4 Wil / +6 Cun / +4 Con Mana each turn: +0.34 Maximum mana: +27.00 Spellpower: +8 (+3 eff.) Spell crit. chance: +3% Light radius: +3 It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Light source | bright brass lantern of clarity bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+2 eff.) Light radius: +6 See stealth: +6 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Blazesweeper (0 def, 7 armour) Blazesweeper (0 def, 7 armour)Requires: - Heavy armour training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +7 Fatigue: +4% Changes stats: +3 Str / +3 Dex / +3 Wil / +7 Cun / +3 Con Changes resistances: +6% light Changes resistances penetration: +20% fire Changes damage: +6% fire Mindpower: +4 (+1 eff.) Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Bizzare Contraption Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +14 (+4 eff.) Armour penetration: +7 Defense: +17 (+8 eff.) Damage when hit (Melee): 4 mind Changes stats: +9 Cun / +6 Dex Changes resistances: +5% arcane Changes resistances penetration: +5% mind Changes damage: +6% arcane / +3% mind Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation puts all charms on cooldown for 1 turns. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around waist | noble's rough leather belt of unlife noble's rough leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +5% blight Damage against: +15% Summoned Reduced damage from: +15% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
In main hand | Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr) Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 265.57 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Main armor | Byzor the Galepanic (2 def, 6 armour) Byzor the Galepanic (2 def, 6 armour)Requires: - Heavy armour training - Strength 20 Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Damage when hit (Melee): 4 fire Changes stats: +4 Cun / +4 Wil Changes resistances: +9% lightning / +6% arcane / +6% mind Changes damage: +6% lightning Spell save: +10 (+4 eff.) Mental save: +24 (+8 eff.) A suit of armour made of mail. |
Cloak | spellcowled cashmere cloak (2 def, 0 armour) spellcowled cashmere cloak (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Mag / +1 Wil Spell save: +6 (+2 eff.) Maximum mana: +49.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+8 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +12 (+6 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 284/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Crimes the Cornac Sun Paladin level 17
13rd Haze 122nd year of Ascendancy at 21:41 see stats
By Crimes the Cornac Sun Paladin level 10
73rd Dusk 122nd year of Ascendancy at 03:55 see stats
By Crimes the Cornac Sun Paladin level 19
47th Haze 122nd year of Ascendancy at 03:11 see stats
By Crimes the Cornac Sun Paladin level 22
59th Haze 122nd year of Ascendancy at 07:26 see stats
By Crimes the Cornac Sun Paladin level 17
13rd Haze 122nd year of Ascendancy at 18:12 see stats
By Crimes the Cornac Sun Paladin level 10
73rd Dusk 122nd year of Ascendancy at 03:53 see stats
By Crimes the Cornac Sun Paladin level 20
54th Haze 122nd year of Ascendancy at 03:19 see stats
By Crimes the Cornac Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 13:08 see stats
By Crimes the Cornac Sun Paladin level 17
13rd Haze 122nd year of Ascendancy at 21:41 see stats
By Crimes the Cornac Sun Paladin level 18
40th Haze 122nd year of Ascendancy at 11:15 see stats
By Crimes the Cornac Sun Paladin level 24
76th Haze 122nd year of Ascendancy at 17:34 see stats
By Crimes the Cornac Sun Paladin level 22
67th Haze 122nd year of Ascendancy at 08:29 see stats
By Crimes the Cornac Sun Paladin level 17
13rd Haze 122nd year of Ascendancy at 21:41 see stats
By Crimes the Cornac Sun Paladin level 9
2nd Mirth 122nd year of Ascendancy at 14:49 see stats
By Crimes the Cornac Sun Paladin level 17
13rd Haze 122nd year of Ascendancy at 21:41 see stats
By Crimes the Cornac Sun Paladin level 21
57th Haze 122nd year of Ascendancy at 10:19 see stats
By Crimes the Cornac Sun Paladin level 24
76th Haze 122nd year of Ascendancy at 17:34 see stats
By Crimes the Cornac Sun Paladin level 11
4th Haze 122nd year of Ascendancy at 03:51 see stats
By Crimes the Cornac Sun Paladin level 22
67th Haze 122nd year of Ascendancy at 08:25 see stats
By Crimes the Cornac Sun Paladin level 17
13rd Haze 122nd year of Ascendancy at 21:41 see stats
By Crimes the Cornac Sun Paladin level 23
73rd Haze 122nd year of Ascendancy at 00:38 see stats
By Crimes the Cornac Sun Paladin level 16
13rd Haze 122nd year of Ascendancy at 14:11 see stats
Log
There is an item here: Eye of the Dreaming One
There is an item here: Prox's Lucky Halfling Foot
There is an item here: Poltergeist's Eye of Winter (8-9 power, 18 apr, cold damage)
There is an item here: Charged Focus (10-11 power, 24 apr, lightning damage)
There is an item here: Kinetic Focus (6-7 power, 18 apr, physical damage)
There is an item here: Serpent's Glare (7-8 power, 15 apr, nature damage)
There is an item here: The Calm (15 def, 0 armour)
There is an item here: Vestments of the Conclave (0 def, 0 armour)
There is an item here: Nature's Blessing (8 def, 6 armour)
There is an item here: Eel-skin armour (16 def, 0 armour)
There is an item here: Spinal Cage (5 def, 8 armour)
There is an item here: Skin of Many (12 def, 6 armour)
There is an item here: Behemoth Hide (4 def, 6 armour)
Crimes picks up (a.): Behemoth Hide (4 def, 6 armour).
There is an item here: Persistent Will
There is an item here: Spectral Blade (26-42 power, 25 apr)
There is an item here: Rope Belt of the Thaloren
There is an item here: Girdle of the Calm Waters
You transfer Behemoth Hide (4 def, 6 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.