Stabbins the level 6 Cornac Rogue by Nethertribes

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceCornac
ClassRogue
Level / Exp6 / 95%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 11)
Dexterity23 (base 23)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning23 (base 23)

Resources

Life160/160
Stamina118/118
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth26.402973447325
See Invisible26.402973447325

Offense: Mainhand

Damage30
Accuracy27
Crit Chance16%
APR9
Speed1.00

Offense: Offhand

Damage19
Accuracy27
Crit Chance16%
APR9
Speed1.00

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower16
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)3 (38.594633868923%)
Defense25
Ranged Defense25
Fatigue0
Physical Save7
Spell Save7
Mental Save11

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Stealth1.50
1/5
0/5
0/5
0/5
Technique / Duelist1.30
2/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.30
2/5
1/5
0/5
0/5
Cunning / Poisons1.30
3/5
2/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
2/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
3/5
1/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
done
active

Equipment

Tool
On feet
Around waist
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log

Stabbins activates Apply Poison.
Resting starts...

Talent Expose Weakness is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 8.00 gold from the transmogrification of
2 zircon.
You gain 8.00 gold from the transmogrification of
2 citrine.
You gain 4.00 gold from the transmogrification of
ametrine.
You gain 4.00 gold from the transmogrification of
spinel.
You gain 4.00 gold from the transmogrification of
agate.
You gain 0.49 gold from the transmogrification of
mindwoven linen robe (0 def, 0 armour).
You gain 0.92 gold from the transmogrification of
flaming quiver of elm arrows (14/14, 14-20 power, 5 apr).
You gain 2.00 gold from the transmogrification of
Serpent's Glare (7-8 power, 15 apr, nature damage).
You gain 1.70 gold from the transmogrification of
shielding rune of the psychic (absorb 99; dur 3; cd 14).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...


Saving done.

There is a Derth (Town) here (press '' or right click to use).