Fridge Hackmeat the level 8 Thalore Transcendent Fist by Nethertribes

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceThalore
ClassTranscendent Fist
Level / Exp8 / 26%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 10)
Dexterity29 (base 22)
Constitution28 (base 10)
Magic12 (base 10)
Willpower18 (base 10)
Cunning37 (base 31)

Resources

Life317/317
Stamina151/151
Psi108/108
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Barehand

Damage48
Accuracy26
Crit Chance11%
APR3
Speed0.60

Offense: Spell

Spellpower12
Crit Chance9%
Speed1

Offense: Mind

Mindpower23.7
Crit Chance9%
Speed1

Defense: Base

Armour (hardiness)8 (30%)
Defense7.65
Ranged Defense7.65
Fatigue0
Physical Save20.325
Spell Save10.5
Mental Save22.625

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.30
2/5
4/5
0/5
0/5
Psionic / Absorption1.30
0/5
0/5
0/5
0/5
Psionic / Far fist1.30
4/5
1/5
1/5
0/5
Cunning / Tactical1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Technique / Unarmed training1.30
2/5
3/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.30
1/5
1/5
1/5
0/5

Effects

talent
talent

Quests

done
done
done
active

Equipment

On feet
On fingers
Around neck
Main armor
On hands
Light source
On head
Psionic focus

Inventory

Achievements

Log

Fridge Hackmeat activates Beyond the Flesh.
Fridge Hackmeat deactivates Striking Stance.

Fridge Hackmeat activates Striking Stance.

Resting starts...

Rested for 11 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Body Over Mind is ready to use.
Talent Matter is Energy is ready to use.
Rested for 39 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 8.00 gold from the transmogrification of
topaz.
You gain 8.00 gold from the transmogrification of
2 zircon.
You gain 8.00 gold from the transmogrification of
2 spinel.
You gain 8.00 gold from the transmogrification of
2 agate.
You gain 0.99 gold from the transmogrification of
grounding iron helm of dexterity (+2) (0 def, 3 armour).
You gain 1.23 gold from the transmogrification of
pouch of iron shots of erosion (17/17, 14.5-17.4 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (12.5-17.5 power, 2 apr).
You gain 1.21 gold from the transmogrification of
iron mace of projection (12-16.8 power, 2 apr).
You gain 0.99 gold from the transmogrification of
arcing iron greatmaul (17.5-26.25 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.