










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Item Link Verification 1.0.2Simple addon to request confirmation before linking items into chat. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Item Description Filter Plus 1.7.4A modification to yutio's item description filter. I added a lot of item properties he has forgotten and changed how staff is dealed with. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Reaver |
| Level / Exp | 36 / 22% |
| Size | small |
| Lifes / Deaths | Killed by Ce'Nudatha the lich at level 36 on the 14th Regrowth 123rd year of Ascendancy at 04:45 / 1 |
Primary Stats
| Strength | 22 (base 17) |
| Dexterity | 81 (base 60) |
| Constitution | 14 (base 10) |
| Magic | 81 (base 60) |
| Willpower | 17 (base 10) |
| Cunning | 50 (base 23) |
Resources
| Life | -238/651 |
| Mana | 271/391 |
| Vim | 61/266 |
| Healing Factor | 1.3472895330003 |
| Regeneration | 20.546165378255 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 115 |
| Accuracy | 70 |
| Crit Chance | 21% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 45 |
| Accuracy | 70 |
| Crit Chance | 29% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 59 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +14% |
| Acid | +15% |
| Light | +21% |
| Temporal | +13% |
| Blight | +26% |
| Physical | +17% |
| Fire | +32% |
| All | +6% |
Offense: Damage Penetration
| Darkness | +15% |
| Temporal | +20% |
| Lightning | +20% |
| Fire | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 24 (52.726346858662%) |
| Defense | 77 |
| Ranged Defense | 77 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 44 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 35%( 70%) |
| Blight | + 4%( 70%) |
| Arcane | + 16%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 20%( 70%) |
| Light | + 4%( 70%) |
| Temporal | + 51%( 70%) |
| Fire | + 25%( 70%) |
| Darkness | + 33%( 70%) |
Defense: Immunities
| Silence Resistance | 54% |
| Bleed Resistance | 10% |
| Confusion Resistance | 88% |
| Teleport Resistance | 20% |
| Instadeath Resistance | 100% |
| Poison Resistance | 0% |
| Stun Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 475 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 104 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 625% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Corruption / Rot | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.58 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Old Forest. Escort: lost tinker (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed vial of elder vampire blood. * You've found the needed hummerhorn wing. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots of void walking (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego++] Arcane While equipped: offense ------ Ignore resists +15% darkness +15% temporal defense ------ Armor +4 Fatigue +3% Resistance +10% darkness +15% temporal Silence Resist +34% Confus Resist +33% Stun Resist +25% Out-of-Phase Defense +10 Out-of-Phase Resistance +13% Out-of-Phase Resilience +17% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Torchscar' =def lit=2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Damage +9% acid Ignore resists +5% fire defense ------ Defense +10 (+2 eff.) Cut Resist +10% Teleport Resist +20% other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cyrotira the cashmere wizard hat (27 def, 6 armour)2.0 Encumbrance T3 head armor [Random Unique] Arcane While equipped: Stats +3 Mag offense ------ Damage +6% light +7% temporal +8% darkness +7% physical defense ------ Armor +6 Defense +27 (+6 eff.) Spell save +8 (+2 eff.) Unlife -40.00 life Healmod +15% other ------- Infravision +5 See Stealth +10 See Invisibility +10 Circle of Warding: (Instant) Puts all charms on 40 turn cooldown Effective talent level: 3.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 52% and attempts to push all creatures other than yourself out of its radius, inflicting 12.63 light damage and 11.90 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| On hands | dwarven-steel gauntlets 'Chyyagolin' (5 def, 8 armour) =lif oop=1.5 Encumbrance T2 hands armor [Random Unique] Nature/Master While equipped: Stats +2 Dex offense ------ On-Hit 7 physical 5 fire Damage +6% fire +4% physical Accuracy +12 (+3 eff.) defense ------ Armor +8 Defense +5 (+1 eff.) Fatigue +3% Resistance +5% fire Physical save +9 (+5 eff.) Unlife -40.00 life Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Unarmed combat: Weapon Damage 118% Range: 1.0x-1.4x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +8 Ignore Armor +9 Critical Rate +14.0% Attack Speed 83% On-Hit, radius 1 +6 physical On-crit, radius 2 +6 fire +8 physical On Hit: 10% Fire Breath level 3 On Hit: 10% Sand Breath level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | overpowered dwarven-steel torque of psionic shield [power 139] (32 cooldown)2.0 Encumbrance T3 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 139 for 5 turns Puts all charms on 32 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | stralite quartz ring0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +13 Dex offense ------ Ignore resists +5% temporal Accuracy +26 (+7 eff.) On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +15% acid Life +74.00 Life Regen +15.00 Healmod +16% Stun Resist +30% Rings make your fingers look great! |
| On fingers | gold quartz ring =con stn=0.1 Encumbrance T3 ring jewelry [Random Unique] Master While equipped: Stats +8 Str +8 Dex +7 Cun +9 Con offense ------ Physical Power +19 (+4 eff.) Spellpower +10 (+3 eff.) Mindpower +11 (+5 eff.) Damage +6% all Ignore resists +20% lightning Accuracy +10 (+3 eff.) When Hit 2 lightning defense ------ Resistance +3% lightning Stun Resist +30% Rings make your fingers look great! |
| Around neck | Mayuna =stn=0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Cun defense ------ Defense +5 (+1 eff.) Resistance +14% lightning Physical save +6 (+3 eff.) Spell save +9 (+3 eff.) Stun Resist +28% other ------- Mana-on-crit +2.00 Masteries +0.28 Technique/Combat training Amulets make your neck look great! |
| In main hand | Plague-Fire Sceptre (127% power, 4 apr, physical element)5.0 Encumbrance T3 staff 1H weapon [Unique] Arcane Weapon Damage 127% Range: 1.0x-1.2x Uses 175% Mag Damage Fire Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +7% Spellpower +27 (+7 eff.) Damage +20% blight +20% fire Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 15 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
| Around waist | Neruda the Glitterbringer =def lif=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Crit +7.0% Damage +9% light defense ------ Defense +29 (+6 eff.) Stealth +7 Unlife -80.00 life A belt that goes around your waist. |
| In off hand | Spelldrinker (132% power, 8 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane Weapon Damage 132% Range: 1.0x-1.3x Uses 35% Str, 70% Mag, 55% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +9.0% Attack Speed 100% On Hit: 15% Disperse Magic level 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag defense ------ Resistance +12% arcane Spell save +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
| Cloak | spellcowled cashmere cloak of the voidstalker (2 def, 0 armour) =oop=2.0 Encumbrance T3 cloak armor [Ego++] Arcane While equipped: Stats +2 Mag +1 Wil defense ------ Defense +2 (+0 eff.) Resistance +10% darkness +18% temporal Spell save +9 (+3 eff.) Out-of-Phase Defense +13 Out-of-Phase Resistance +12% Out-of-Phase Resilience +15% other ------- Max mana +46.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | searing hardened leather armour of the void (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego++] Arcane While equipped: offense ------ On-Hit 14 acid 8 fire 7 darkness On-Ranged-Hit 6 darkness When Hit 11 acid 9 fire defense ------ Armor +6 Defense +9 (+2 eff.) Fatigue +8% Resistance +17% acid +16% temporal +10% darkness +17% fire Out-of-Phase Defense +20 Out-of-Phase Resistance +13% Out-of-Phase Resilience +21% Blink to a nearby random location (rad 7) Puts all charms on 25 turn cooldown A suit of armour made of leather. |
Inventory
healing infusion of the wizard (heal 204; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 204 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 213; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 213 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 42; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 42 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the titan (absorb 53; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 53 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
gold amulet 'Glareking' =lif con=0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +4 Con offense ------ Damage +12% light defense ------ Resistance +6% acid +15% cold +5% arcane +9% nature Physical save +11 (+6 eff.) Spell save +9 (+3 eff.) Life +49.00 Life Regen +3.00 Amulets make your neck look great! |
copper ring 'Doursnake' =con=0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +4 Str +4 Mag +1 Cun +3 Con offense ------ Ignore resists +10% mind When Hit 2 darkness defense ------ Resistance +3% darkness Physical save +6 (+3 eff.) Rings make your fingers look great! |
Demonterror the elven-wood vilestaff (129% power, 5 apr, physical element) =roll=5.0 Encumbrance T4 staff 2H weapon [Random Unique] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +9% Spellpower +24 (+6 eff.) Damage +12% darkness +25% physical Ignore resists +5% darkness defense ------ Resistance +10% darkness +10% temporal Physical save +10 (+5 eff.) Spell save +13 (+4 eff.) Mind save +10 (+5 eff.) Out-of-Phase Defense +24 Out-of-Phase Resistance +28% Out-of-Phase Resilience +19% other ------- Mana/turn +0.50 Max positive +10.00 Max negative +10.00 Talents +1 Command Staff This staff offers 25% bonus to physical damage. (included above) Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
Magmabringer the steel dagger (103% power, 6 apr) =str=1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 103% Range: 1.0x-1.3x Uses 50% Str, 50% Mag, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * Create an explosion dealing 99 cold damage (1/turn) While equipped: Stats +4 Str offense ------ Physical Crit +8.0% Critical power +14.00% Damage +11% cold +3% fire +8% physical Ignore resists +12% cold Accuracy +23 (+6 eff.) Ignore Armor +8 defense ------ Physical save +3 (+2 eff.) Unlife -20.00 life other ------- Max stamina +30.00 Sharp, short and deadly. |
duelist's cured leather armour of the void (9 def, 8 armour) =cun oop=9.0 Encumbrance T2 light armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +4 Dex offense ------ On-Hit 5 darkness On-Ranged-Hit 6 darkness defense ------ Armor +8 Defense +9 (+2 eff.) Fatigue +7% Resistance +11% darkness +12% temporal Out-of-Phase Defense +12 Out-of-Phase Resistance +10% Out-of-Phase Resilience +14% Blink to a nearby random location (rad 8) Puts all charms on 25 turn cooldown A suit of armour made of leather. |
The Untouchable (14 def, 12 armour)9.0 Encumbrance T3 light armor [Unique] Arcane While equipped: Stats +8 Cun offense ------ Ignore Armor +10 defense ------ Armor +12 Defense +14 (+3 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
blurring rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane/Master While equipped: defense ------ Defense +9 (+2 eff.) Resistance +6% blight Stealth +6 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt 'Airkill' =con=1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +2 Mag +7 Con defense ------ Fatigue -5% Resistance +9% lightning Crit Resistance 5.00% other ------- Encumbrance +21 Infravision +1 A belt that goes around your waist. |
Flowernaught the linen cloak (1 def, 0 armour) =str=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +7 Str +4 Cun +4 Con offense ------ Critical power +12.00% Ignore resists +20% nature Accuracy +7 (+2 eff.) Ignore Armor +7 defense ------ Defense +1 (+0 eff.) Crit Resistance 15.00% Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Betamira (10 def, 3 armour) =lif=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con offense ------ Physical Power +10 (+2 eff.) Accuracy +15 (+4 eff.) defense ------ Armor +3 Defense +10 (+2 eff.) Fatigue +2% Physical save +12 (+6 eff.) Mind save +12 (+6 eff.) Unlife -80.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of dwarven-steel boots of evasion (2 def, 4 armour) =deter=3.0 Encumbrance T3 feet armor [Ego++] Arcane/Master While equipped: defense ------ Armor +4 Defense +2 (+0 eff.) Fatigue +3% Silence Resist +37% Confus Resist +25% Stun Resist +27% Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 31% chance to evade melee and ranged attacks and 23 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves 'Neruwyn' (0 def, 2 armour) =flex=1.0 Encumbrance T2 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Wil offense ------ Physical Crit +8.0% Spell Crit +7% Mind Crit +7% Critical power +5.00% Mindpower +10 (+5 eff.) On-Hit 6 acid Damage +7% acid +6% mind Accuracy +6 (+2 eff.) defense ------ Armor +2 Resistance +7% acid Physical save +7 (+4 eff.) Mind save +6 (+3 eff.) Disarm Resist +22% Unarmed combat: Weapon Damage 120% Range: 1.0x-1.1x Uses 40% Str, 40% Dex, 50% Mag 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +3 Critical Rate +9.0% Attack Speed 100% On-crit, radius 2 +7 acid On Hit: 10% Corrosive Breath level 3 On Hit: 10% Perfect Control level 3 On Crit: 20% Cripple level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets of strength (+3) (0 def, 1 armour) =str=1.5 Encumbrance T1 hands armor [Ego] Master While equipped: Stats +3 Str offense ------ Physical Power +5 (+1 eff.) defense ------ Armor +1 Fatigue +1% Unarmed combat: Weapon Damage 111% Range: 1.0x-1.4x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Normal] While equipped: defense ------ Armor +2 Fatigue +3% Unarmed combat: Weapon Damage 121% Range: 1.0x-1.4x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Fists of the Desert Scorpion (8 def, 4 armour) =flex=1.5 Encumbrance T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun offense ------ Mindpower +3 (+1 eff.) Damage +8% physical defense ------ Armor +4 Defense +8 (+2 eff.) Disarm Resist +40% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 129% Range: 1.0x-1.4x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 87% On Hit: 20% Poisonous Bite level 3 On Hit: 10% Quick as Thought level 3 On Hit: 5% Implode level 1 Mindhook: Effective talent level: 4.0 Power cost 16 out of 24/24. Range 6 Cooldown: 9 Travel.spd instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
rough leather cap 'Eilinemira' (0 def, 1 armour) =lif oop=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Dex defense ------ Armor +1 Fatigue +1% Resistance +6% cold +3% mind +3% nature Physical save +3 (+2 eff.) Life +40.00 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A cap made of leather. |
rough leather cap 'Hellrage' (0 def, 1 armour) =blt=2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Damage +12% blight Ignore resists +15% blight +5% fire defense ------ Armor +1 Fatigue +1% Resistance +6% fire +7% cold Spell save +6 (+2 eff.) other ------- Mana-on-crit +1.00 A cap made of leather. |
hardened leather cap 'Jetquill' (0 def, 3 armour) =con=2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +7 Dex +5 Cun +9 Con offense ------ Damage +6% mind +9% darkness Ignore resists +5% darkness When Hit 4 darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 17% defense ------ Armor +3 Fatigue +3% Resistance +6% darkness A cap made of leather. |
iron helm 'Filthguile' (0 def, 3 armour) =phy=3.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +2 Dex +3 Wil +2 Cun +1 Con offense ------ Mindpower +3 (+1 eff.) Ignore resists +15% nature +15% physical When Hit 4 physical defense ------ Armor +3 Fatigue +5% Pinning Resist +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Scumtrail' (10 def, 13 armour) =oop=3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Ignore resists +20% nature defense ------ Armor +13 Defense +10 (+2 eff.) Fatigue +5% Resistance +6% lightning +6% temporal +9% acid Physical save +15 (+8 eff.) Mind save +9 (+4 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
watchleader's brass lantern2.0 Encumbrance T1 lite [Ego+] Master While equipped: defense ------ Blind Resist +23% Confus Resist +10% other ------- Light +7 See Stealth +7 See Invisibility +6 Track: Puts all charms on 40 turn cooldown Effective talent level: 4.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Boltdream the iron pickaxe (dig speed 29 turns) =str=3.0 Encumbrance T1 digger tool [Rare] Arcane While equipped: Stats +6 Str +2 Dex offense ------ Critical power +10.00% defense ------ Resistance +3% lightning +3% temporal Physical save +3 (+2 eff.) other ------- Spell cooldown 10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Lisena the Lavajam (dig speed 29 turns) =con=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +2 Str +1 Dex +4 Con offense ------ Physical Crit +3.0% Physical Power +5 (+1 eff.) defense ------ Resistance +3% fire other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Quenchking the ash totem of healing [power 170] (15 cooldown)2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: offense ------ Damage +3% cold Ignore resists +5% mind When Hit 6 mind 6 cold Heal yourself and all friendly characters within 10 spaces for 170 Puts all charms on 15 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
yew wand of conjuration 'Ragydil' [power 210] (15 cooldown) =blt=2.0 Encumbrance T3 wand charm [Random Unique] Arcane While equipped: offense ------ Damage +15% blight Ignore resists +10% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 28 Fire a magical bolt dealing 222 lightning damage Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Ximira the elven-wood wand of clairvoyance [power 13] (15 cooldown) =blt=2.0 Encumbrance T4 wand charm [Random Unique] Arcane While equipped: offense ------ Damage +6% blight Ignore resists +15% arcane +20% blight defense ------ Resistance +3% blight other ------- Wards +3 acid +3 light +4 darkness +4 lightning Talents +1 Ward Reveal the area around you, dispelling darkness (radius 13, power 80 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 turn cooldown 100% to reduce fatigue by 28% for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Tukor the Yeek Reaver level 32
73rd Haze 122nd year of Ascendancy at 03:57 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Tukor the Yeek Reaver level 14
17th Dusk 122nd year of Ascendancy at 18:59 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Tukor the Yeek Reaver level 31
54th Haze 122nd year of Ascendancy at 15:46 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Tukor the Yeek Reaver level 23
18th Haze 122nd year of Ascendancy at 21:49 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tukor the Yeek Reaver level 33
2nd Allure 123rd year of Ascendancy at 05:49 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Tukor the Yeek Reaver level 34
8th Allure 123rd year of Ascendancy at 14:02 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Tukor the Yeek Reaver level 10
1st Mirth 122nd year of Ascendancy at 12:45 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Tukor the Yeek Reaver level 20
59th Dusk 122nd year of Ascendancy at 19:03 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Tukor the Yeek Reaver level 30
52nd Haze 122nd year of Ascendancy at 03:04 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Tukor the Yeek Reaver level 25
33rd Haze 122nd year of Ascendancy at 17:15 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Tukor the Yeek Reaver level 33
1st Allure 123rd year of Ascendancy at 07:45 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Tukor the Yeek Reaver level 10
1st Dusk 122nd year of Ascendancy at 06:04 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Tukor the Yeek Reaver level 10
2nd Dusk 122nd year of Ascendancy at 20:55 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Tukor the Yeek Reaver level 31
54th Haze 122nd year of Ascendancy at 12:49 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Tukor the Yeek Reaver level 18
54th Dusk 122nd year of Ascendancy at 00:13 see stats
Log
A shield forms around Ce'Nudatha the lich.
Ce'Nudatha the lich uses Flurry.
Ce'Nudatha the lich performs a melee critical strike against Tukor!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 64.
The powerful blow energizes Tukor reducing their cooldowns!
Ce'Nudatha the lich shrugs off the effect 'Slow'!
Tukor's spell attains critical power!
Ce'Nudatha the lich is covered in acid!
Tukor is cut deeply.
Ce'Nudatha the lich performs a melee critical strike against Tukor!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 41.
The powerful blow energizes Tukor reducing their cooldowns!
Tukor's fighting ability is impaired!
Ce'Nudatha the lich performs a melee critical strike against Tukor!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 57.
The powerful blow energizes Tukor reducing their cooldowns!
Ce'Nudatha the lich performs a melee critical strike against Tukor!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 50.
The powerful blow energizes Tukor reducing their cooldowns!
LOW HEALTH WARNING!
Ce'Nudatha the lich performs a melee critical strike against Tukor!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 51.
The powerful blow energizes Tukor reducing their cooldowns!
Ce'Nudatha the lich performs a melee critical strike against Tukor!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 52.
The powerful blow energizes Tukor reducing their cooldowns!
Ce'Nudatha the lich hits Tukor for (164 to bones), 0 physical, (57 to bones), 0 light, 8 acid, 20 nature, 105 physical, 48 light, 147 physical, 48 light, 7 acid, 17 nature, 127 physical, 48 light, 131 physical, 48 light, 7 acid, 17 nature, 134 physical (918 total damage).
Tukor receives 31 healing from Blood Splash.
Melee retaliation hits Ce'Nudatha the lich for (9 absorbed), 0 acid, (9 absorbed), 0 fire, (2 absorbed), 0 lightning, (5 absorbed), 0 acid, (7 absorbed), 0 fire, (1 absorbed), 0 lightning, (7 absorbed), 0 acid, (7 absorbed), 0 fire, (1 absorbed), 0 lightning, (7 absorbed), 0 acid, (7 absorbed), 0 fire, (1 absorbed), 0 lightning, (7 absorbed), 0 acid, (7 absorbed), 0 fire, (1 absorbed), 0 lightning, (7 absorbed), 0 acid, (7 absorbed), 0 fire, (1 absorbed), 0 lightning (0 total damage).
Tukor the level 36 yeek reaver was ground to death by Ce'Nudatha the lich on level 2 of Dreadfell.











































































































