









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.7.4Official Expansion!Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Embers of Rage 1.7.4Official Expansion!ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Item Link Verification 1.0.2Simple addon to request confirmation before linking items into chat. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Item Description Filter Plus 1.7.4A modification to yutio's item description filter. I added a lot of item properties he has forgotten and changed how staff is dealed with. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Yeek |
| Class | Reaver |
| Level / Exp | 34 / 67% |
| Size | small |
| Lifes / Deaths | Killed by Eminor the skeleton warrior at level 34 on the 5th Allure 123rd year of Ascendancy at 23:16 / 1 |
Primary Stats
| Strength | 18 (base 17) |
| Dexterity | 61 (base 60) |
| Constitution | 24 (base 10) |
| Magic | 62 (base 60) |
| Willpower | 23 (base 10) |
| Cunning | 29 (base 14) |
Resources
| Life | -385/685 |
| Mana | 2/363 |
| Vim | 0/258 |
| Healing Factor | 1.5072674059366 |
| Regeneration | 7.4609736593862 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 6 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 94 |
| Accuracy | 52 |
| Crit Chance | 20% |
| APR | 22 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 52 |
| Accuracy | 52 |
| Crit Chance | 19% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Nature | +6% |
| Temporal | +9% |
| Blight | +57% |
| Physical | +11% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Acid | +25% |
Defense: Base
| Armour (hardiness) | 26 (49.007671158813%) |
| Defense | 61 |
| Ranged Defense | 61 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 30 |
| Mental Save | 24 |
Defense: Resistances
| Blight | + 8%( 70%) |
| Physical | + 10%( 70%) |
| Cold | + 6%( 70%) |
| All | 0%( 70%) |
| Darkness | + 13%( 70%) |
| Temporal | + 35%( 70%) |
| Lightning | + 6%( 70%) |
| Fire | + 6%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Stun Resistance | 46% |
| Confusion Resistance | 91% |
| Poison Resistance | 20% |
| Disarm Resistance | 40% |
| Teleport Resistance | 10% |
| Silence Resistance | 42% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 401 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 87 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 817% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Bone | 1.42 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Corruption / Rot | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Corruption / Vim | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
Escort the lost tinker to the recall portal on level 1 of Dreadfell. Escort: lost tinker (level 1 of Dreadfell) | active |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Polithra the pair of iron boots (0 def, 3 armour) =deter lif=3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +3 Dex +1 Wil defense ------ Armor +3 Fatigue +2% Unlife -80.00 life Healmod +5% Silence Resist +22% Disarm Resist +20% Confus Resist +24% Stun Resist +21% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Shadowpyre' =str lit=2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +4 Str +1 Wil offense ------ Damage +3% acid Ignore resists +10% acid defense ------ Resistance +3% darkness other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Mayabeth the Corruptionrip (0 def, 1 armour) =oop=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Con offense ------ Damage +3% nature +9% temporal On-Hit (Melee): * 10% chance to reduce armor by 36% defense ------ Armor +1 Fatigue +1% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A cap made of leather. |
| On hands | Cuthydir (0 def, 1 armour) =lif=1.5 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ On-Hit 6 nature Damage +3% nature Ignore resists +15% acid defense ------ Armor +1 Fatigue +1% Resistance +6% lightning +6% nature +9% blight Unlife -60.00 life Disarm Resist +10% Unarmed combat: Weapon Damage 102% Range: 1.0x-1.4x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On-crit, radius 2 +6 nature On Hit: 10% Venomous Breath level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Emelothra [power 182] (5/15 cooldown)2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: Stats +1 Wil offense ------ Critical power +10.00% Damage +12% blight defense ------ Spell save +9 (+5 eff.) Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 15 turn cooldown 100% to heal for 52. 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring 'Alalestir' =lif def=0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +11% physical defense ------ Defense +15 (+3 eff.) Resistance +11% physical Spell save +3 (+2 eff.) Unlife -80.00 life Healmod +5% Teleport Resist +10% Rings make your fingers look great! |
| On fingers | Zudil0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: defense ------ Physical save +6 (+3 eff.) Unlife -80.00 life Life +100.00 Life Regen +3.00 Poison Resist +20% Stun Resist +25% Rings make your fingers look great! |
| Around neck | steel amulet 'Ragedunachak' =cun heal=0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Mag +4 Wil +3 Cun offense ------ Mindpower +8 (+4 eff.) defense ------ Resistance +11% temporal Mind save +6 (+3 eff.) Confus Resist +12% Pinning Resist +21% Knockbk Resist +22% other ------- Masteries +0.12 Corruption/Bone Amulets make your neck look great! |
| In main hand | magewarrior's short elven-wood bonestaff of greater warding (129% power, 5 apr, blight element)5.0 Encumbrance T4 staff 1H weapon [Ego++] Arcane/Master Weapon Damage 129% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Physical Crit +8.0% Spell Crit +7% Physical Power +9 (+2 eff.) Spellpower +19 (+7 eff.) Damage +25% blight Accuracy +9 (+3 eff.) defense ------ Armor +9 Defense +10 (+2 eff.) other ------- Wards +3 blight Talents +3 Ward +1 Command Staff This staff offers 25% bonus, 3 wards to blight damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
| Around waist | rough leather belt 'Nirak' =con oop=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +6 Con defense ------ Resistance +6% fire +6% cold Physical save +9 (+5 eff.) Disarm Resist +10% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A belt that goes around your waist. |
| In off hand | yew starstaff 'Dagidunakor' (120% power, 4 apr, blight element) =con=5.0 Encumbrance T3 staff 1H weapon [Random Unique] Nature/Master Weapon Damage 120% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +10 Con offense ------ Spell Crit +3% Spellpower +20 (+7 eff.) Damage +3% mind +20% blight defense ------ Resistance +9% temporal Life Regen +1.70 Healmod +28% other ------- EQ when Hit +0.08 Max hate +6.00 Talents +1 Command Staff This staff offers 20% bonus to blight damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
| Cloak | enveloping cashmere cloak of the voidstalker (8 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane/Master While equipped: defense ------ Defense +8 (+2 eff.) Resistance +10% darkness +15% temporal Physical save +8 (+4 eff.) Out-of-Phase Defense +16 Out-of-Phase Resistance +10% Out-of-Phase Resilience +15% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Untouchable (14 def, 12 armour)9.0 Encumbrance T3 light armor [Unique] Arcane While equipped: Stats +8 Cun offense ------ Ignore Armor +10 defense ------ Armor +12 Defense +14 (+3 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
movement infusion of the duelist (speed 609%; cd 9)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 609% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 19%; magical; dur 3; cd 12)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Icequencher0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Physical Crit +5.0% Ignore resists +15% cold Ignore Armor +1 defense ------ Defense +5 (+1 eff.) Life Regen +2.00 Stun Resist +20% other ------- Max stamina +10.00 Rings make your fingers look great! |
steel ring 'Splendourkill' =str=0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Str +1 Con offense ------ Damage +9% light +3% cold defense ------ Armor +6 Resistance +6% light Spell save +11 (+6 eff.) Silence Resist +26% other ------- Mana/turn +0.11 Max stamina +10.00 Rings make your fingers look great! |
Umbrablood the gold ring0.1 Encumbrance T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +8 Str +7 Wil +2 Con offense ------ Ignore resists +10% darkness Accuracy +11 (+3 eff.) Ignore Armor +10 defense ------ Armor +8 Defense +10 (+2 eff.) Mind save +10 (+5 eff.) other ------- Light +1 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold ring0.1 Encumbrance T3 ring jewelry [Normal] Rings make your fingers look great! |
gold ring0.1 Encumbrance T3 ring jewelry [Normal] Rings make your fingers look great! |
gold ring of life0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: defense ------ Life +51.00 Life Regen +9.00 Healmod +12% Rings make your fingers look great! |
gold ring of luminosity0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag offense ------ On-Hit 13 light On-Ranged-Hit 12 light Damage +12% light Rings make your fingers look great! |
gold ring of nature (+22%)0.1 Encumbrance T3 ring jewelry [Ego] Nature While equipped: offense ------ Damage +11% nature defense ------ Resistance +22% nature Rings make your fingers look great! |
titan's gold ring of corrosion (+26%)0.1 Encumbrance T3 ring jewelry [Ego] Nature While equipped: Stats +4 Con offense ------ Damage +13% acid defense ------ Resistance +26% acid Physical save +8 (+4 eff.) Rings make your fingers look great! |
marksman's stralite ring of lightning (+28%)0.1 Encumbrance T4 ring jewelry [Ego] Nature/Master While equipped: Stats +6 Dex offense ------ Damage +14% lightning Accuracy +12 (+4 eff.) defense ------ Resistance +28% lightning Rings make your fingers look great! |
stralite ring0.1 Encumbrance T4 ring jewelry [Normal] Rings make your fingers look great! |
stralite ring of warding0.1 Encumbrance T4 ring jewelry [Ego+] Arcane While equipped: defense ------ Resistance +17% acid +15% fire +18% lightning +15% cold Rings make your fingers look great! |
Nerawyn the steel dagger (103% power, 6 apr) =con=1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Nature/Psionic Weapon Damage 103% Range: 1.0x-1.3x Uses 50% Str, 50% Mag, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% Ignore Shields +30% On-crit, radius 2 +8 fire On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +7 Con +6 Wil offense ------ Spell Crit +3% Global Speed +3% Damage +6% arcane Ignore resists +10% fire Ignore Shields +20% defense ------ Life +34.00 other ------- Max mana +40.00 Sharp, short and deadly. |
Ragasta the Unlightwinnow (85% power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 85% Range: 1.0x-1.1x Uses 50% Wil, 50% Mag, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +20 mind While equipped: Stats +4 Cun offense ------ Mind Crit +2% Critical power +10.00% Mindpower +4 (+2 eff.) Damage +9% temporal Ignore resists +5% mind On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce all saves and defense by 19 defense ------ Resistance +9% darkness other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Neravea the woollen robe (15 def, 0 armour) =con=2.0 Encumbrance T2 cloth armor [Random Unique] Nature While equipped: Stats +4 Dex +7 Con offense ------ Physical Power +5 (+1 eff.) Damage +14% acid +13% nature defense ------ Defense +15 (+3 eff.) Resistance +21% acid +9% all Poison Resist +56% Disease Resist +47% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Chillrip =lif=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: defense ------ Armor +2 Resistance +3% blight +5% arcane Life +90.00 Life Regen +2.00 Healmod +15% A belt that goes around your waist. |
rough leather belt 'Glarespawn' =lit=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +5 Dex +1 Wil +6 Cun +6 Lck offense ------ Damage +15% light defense ------ Stealth +7 other ------- Disarm Traps +7 Light +3 Infravision +4 A belt that goes around your waist. |
This item is on your store wish list.rough leather belt of unlife 1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
linen cloak 'Earista' (1 def, 0 armour) =oop lif=2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Accuracy +19 (+6 eff.) defense ------ Defense +1 (+0 eff.) Fatigue -5% Resistance +6% darkness +12% cold Unlife -80.00 life Life +51.00 Poison Resist +20% Disease Resist +20% Pinning Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max stamina +14.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lisalle the pair of iron boots (0 def, 3 armour) =oop con=3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +1 Cun +4 Con offense ------ Critical power +15.00% Ignore resists +10% darkness +11% temporal Accuracy +15 (+5 eff.) defense ------ Armor +3 Fatigue +2% Resistance +13% darkness +10% temporal Mind save +3 (+2 eff.) Out-of-Phase Defense +12 Out-of-Phase Resistance +11% Out-of-Phase Resilience +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
spellstreaming dwarven-steel gauntlets of war-making (0 def, 2 armour) =flex=1.5 Encumbrance T2 hands armor [Ego++] Arcane/Master While equipped: offense ------ Physical Crit +7.0% Spell Crit +13% Mind Crit +8% Critical power +7.00% Spellpower +5 (+2 eff.) defense ------ Armor +2 Fatigue +3% other ------- Mana/turn +0.10 Unarmed combat: Weapon Damage 124% Range: 1.0x-1.4x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +14.0% Attack Speed 83% On-hit +8 arcane On Hit: 10% Elemental Bolt level 3 On Crit: 20% Cripple level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Earthbrand' (0 def, 3 armour) =roll=1.5 Encumbrance T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +5 Dex offense ------ On-Hit 10 mind Damage +9% nature +6% arcane +5% mind Accuracy +7 (+2 eff.) Ignore Armor +8 When Hit 8 nature defense ------ Armor +3 Fatigue +5% Resistance +9% mind +5% arcane Life Regen +5.90 other ------- Stamina/turn +0.80 Psi/turn +0.31 Unarmed combat: Weapon Damage 139% Range: 1.0x-1.4x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +8 Ignore Armor +23 Critical Rate +10.0% Attack Speed 83% On-crit, radius 2 +12 mind On Hit: 15% Perfect Strike level 5 On Hit: 20% Psychic Lobotomy level 5 On Hit: 10% Second Wind level 1 Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Daybrand (0 def, 3 armour) =con=2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4 Str +4 Con offense ------ Physical Power +5 (+1 eff.) Damage +6% light Ignore resists +25% light When Hit 2 acid On-Hit (Melee): * 20% chance to reduce armor by 36% defense ------ Armor +3 Fatigue +3% Resistance +3% light A cap made of leather. |
Soothash (0 def, 3 armour) =con=3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +5 Str +5 Con offense ------ Critical power +5.00% On-Hit (Melee): * 20% chance to reduce damage dealt by 16% defense ------ Armor +3 Fatigue +5% Mind save +3 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
void-walker's alchemist's lamp1.0 Encumbrance T3 lite [Ego+] Arcane While equipped: defense ------ Resistance +5% cold +6% temporal Out-of-Phase Defense +12 Out-of-Phase Resistance +13% Out-of-Phase Resilience +18% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Bizzare Contraption2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +8 Cun offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Polegakira the iron pickaxe (dig speed 38 turns) =str def=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +4 Str defense ------ Defense +5 (+1 eff.) Fatigue -5% Crit Resistance 10.00% Poison Resist +20% Disease Resist +10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 35 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +6% nature defense ------ Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
supercharged steel torque of psionic shield [power 69] (5/32 cooldown)2.0 Encumbrance T2 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 69 for 5 turns Puts all charms on 32 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Galewilter [power 122] (5/15 cooldown) =con lit=2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +1 Dex +4 Con offense ------ Ignore resists +10% lightning defense ------ Resistance +6% lightning Crit Resistance 10.00% other ------- Light +3 Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 turn cooldown 100% to increase all damage by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
overpowered ash totem of healing [power 272] (5/22 cooldown)2.0 Encumbrance T2 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 272 Puts all charms on 22 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Xerunor the Yeek Reaver level 34
4th Allure 123rd year of Ascendancy at 21:20 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Xerunor the Yeek Reaver level 28
42nd Haze 122nd year of Ascendancy at 00:33 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Xerunor the Yeek Reaver level 13
32nd Dusk 122nd year of Ascendancy at 10:02 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Xerunor the Yeek Reaver level 23
30th Haze 122nd year of Ascendancy at 00:36 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Xerunor the Yeek Reaver level 27
37th Haze 122nd year of Ascendancy at 16:16 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Xerunor the Yeek Reaver level 10
9th Dusk 122nd year of Ascendancy at 00:57 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Xerunor the Yeek Reaver level 20
74th Dusk 122nd year of Ascendancy at 09:00 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Xerunor the Yeek Reaver level 30
43rd Haze 122nd year of Ascendancy at 22:28 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Xerunor the Yeek Reaver level 23
24th Haze 122nd year of Ascendancy at 09:26 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Xerunor the Yeek Reaver level 33
79th Haze 122nd year of Ascendancy at 21:22 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Xerunor the Yeek Reaver level 33
78th Haze 122nd year of Ascendancy at 15:44 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Xerunor the Yeek Reaver level 13
12nd Dusk 122nd year of Ascendancy at 09:33 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Xerunor the Yeek Reaver level 14
55th Dusk 122nd year of Ascendancy at 19:03 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Xerunor the Yeek Reaver level 27
38th Haze 122nd year of Ascendancy at 02:31 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Xerunor the Yeek Reaver level 19
73rd Dusk 122nd year of Ascendancy at 00:22 see stats
Log
Ce'Noba the faerlhing's arcane area effect hits Velomina the elder vampire for 141 arcane damage.
Ce'Noba the faerlhing's arcane area effect hits Carrion worm mass for 166 arcane damage.
Ce'Noba the faerlhing's arcane area effect hits Ghoul for 166 arcane damage.
Carrion worm mass's wormblight area effect hits Yeek mindslayer for 44 blight damage.
Carrion worm mass's wormblight area effect hits Yeek mindslayer for 27 blight damage.
Xerunor receives 9 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Eminor the skeleton warrior for 44 blight damage.
Carrion worm mass's wormblight area effect killed Yeek mindslayer!
Poison bursts out of Carrion worm mass's corpse!
Deadly Poison from Zubille the dredgling hits Carrion worm mass for 75 nature damage.
Deadly Poison from Zubille the dredgling killed Carrion worm mass!
------Player Action Start------
You are unable to move!
You are unable to move!
------Player Action End------
Eminor the skeleton warrior uses To The Arms.
Eminor the skeleton warrior performs a melee critical strike against Yeek mindslayer!
Velomina the elder vampire activates Chant of Fortress.
Velomina the elder vampire deactivates Chant of Resistance.
------Game Turn Changed!------
The saw embedded in Xerunor flies back its source.
Eminor the skeleton warrior shrugs off Xerunor's 'Burning'!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 97.
The powerful blow energizes Xerunor reducing their cooldowns!
Xerunor stops regenerating health quickly.
Eminor the skeleton warrior hits Xerunor for 290 fire damage.
Eminor the skeleton warrior hits Yeek mindslayer for (47 to psi shield), 1126 physical (1126 total damage).
Deadly Poison from Zubille the dredgling hits Xerunor for 96 nature damage.
Xerunor the level 34 yeek reaver was blazed to death by Eminor the skeleton warrior on level 1 of Dreadfell.









































































































