









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Items Vault 1.7.6Donators/Buyers bonus! Show randart egos 1.7.4Adds a toggle to hide all egos except for the randart ones for easier comparison between similar items. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Cleaner Item Descriptions 1.7.0Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Yeek |
| Class | Doombringer |
| Level / Exp | 24 / 77% |
| Size | small |
| Lifes / Deaths | Killed by Yvulaith the crimson ooze at level 24 on the 47th Regrowth 123rd year of Ascendancy at 03:55 / 1 |
Primary Stats
| Strength | 64 (base 54) |
| Dexterity | 49 (base 42) |
| Constitution | 25 (base 12) |
| Magic | 17 (base 12) |
| Willpower | 24 (base 10) |
| Cunning | 29 (base 11) |
Resources
| Life | -275/656 |
| Stamina | 198/290 |
| Vim | 67/200 |
| Healing Factor | 1.2445178243369 |
| Regeneration | 9.0227542264425 |
Speed
| Mental | +6.6613381477509E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 8 |
Offense: Mainhand
| Damage | 106 |
| Accuracy | 45 |
| Crit Chance | 23% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +3% |
| Physical | +14% |
| Mind | +41% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 22.335093952971 (47.857809501309%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 14 |
| Physical Save | 41 |
| Spell Save | 22 |
| Mental Save | 40 |
Defense: Resistances
| Arcane | + 5%( 70%) |
| Mind | + 14%( 70%) |
| All | 0%( 70%) |
| Lightning | + 15%( 70%) |
| Light | + 8%( 70%) |
| Physical | + 7%( 70%) |
| Cold | + 17%( 70%) |
| Fire | + 15%( 70%) |
| Nature | + 3%( 70%) |
Defense: Immunities
| Pinning Resistance | 30% |
| Disarm Resistance | 73% |
| Bleed Resistance | 10% |
| Confusion Resistance | 55% |
| Silence Resistance | 20% |
| Stun Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 31% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 319 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 104 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 528% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Torture | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Fearfire | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Oppression | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the repented thief to the recall portal on level 1 of Heart of the Gloom. Escort: repented thief (level 1 of Heart of the Gloom)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Quenchtyphoon the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Str +2 Con offense ------ Damage +9% mind When Hit 4 light defense ------ Armor +3 Fatigue +2% Resistance +6% cold Mind save +3 (+1 eff.) Rush: Puts all charms on 25 turn cooldown Effective talent level: 3.9 Power cost 25 out of 25/25. Range 9 Cooldown: 22 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Glimmerworth' =lt=2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Mind Crit +5% Physical Power +5 (+1 eff.) Damage +18% mind other ------- Max stamina +10.00 Light +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat 'Cyrubrevea' (11 def, 0 armour) =con hp=2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +8 Con offense ------ Damage +11% mind +6% physical defense ------ Defense +11 (+4 eff.) Resistance +11% mind Unlife -40.00 life A pointy cloth hat, very wizardly... |
| Tool | Silolebeth the Glaciersweep (dig speed 19 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str defense ------ Resistance +5% arcane +6% cold Life +40.00 Cut Resist +10% other ------- Max stamina +16.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Deepsmortal the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Master While equipped: Stats +5 Str +9 Dex +5 Cun +5 Con offense ------ Physical Power +5 (+1 eff.) Damage +3% nature Ignore resists +5% darkness Accuracy +15 (+5 eff.) When Hit 8 darkness defense ------ Resistance +3% nature Rings make your fingers look great! |
| On fingers | Archunger0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: defense ------ Defense +20 (+7 eff.) Resistance +15% lightning +9% light Crit Resistance 15.00% Mind save +6 (+2 eff.) Life +33.00 Disarm Resist +33% Pinning Resist +30% Knockbk Resist +31% Rings make your fingers look great! |
| Around waist | noble's rough leather belt of valiance =hp=1.0 Encumbrance T1 belt armor [Ego++] Master/Psionic While equipped: Stats +4 Cun +5 Wil offense ------ Against +20% Summoned defense ------ Resist Against +17% Summoned Mind save +6 (+2 eff.) Life +40.00 A belt that goes around your waist. |
| In main hand | dwarven-steel greatsword 'Malusta' (157% power, 3 apr)3.0 Encumbrance T3 greatsword 2H weapon [Random Unique] Arcane/Master Weapon Damage 157% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.5% Attack Speed 100% On-hit +23 cold On Critical: * Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Con offense ------ Physical Crit +10.0% Physical Power +13 (+3 eff.) Ignore Armor +2 other ------- Max stamina +30.00 Massive two-handed swords. |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour)1.5 Encumbrance T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Cun +3 Wil offense ------ Mindpower +3 (+2 eff.) Damage +8% physical defense ------ Armor +4 Defense +8 (+3 eff.) Disarm Resist +40% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 129% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 87% On Hit: 20% Poisonous Bite level 3 On Hit: 10% Quick as Thought level 3 On Hit: 5% Implode level 1 Mindhook: Effective talent level: 4.0 Power cost 16 out of 24/24. Range 6 Cooldown: 9 Travel.spd instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| Main armor | dwarven-steel mail armour 'Kilnire' (30 def, 13 armour)14.0 Encumbrance T3 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Cun defense ------ Armor +13 Defense +30 (+9 eff.) Fatigue +12% Resistance +6% fire +7% physical Crit Resistance 10.00% Physical save +13 (+5 eff.) Mind save +11 (+4 eff.) Life +52.00 Life Regen +3.00 Healmod +12% A suit of armour made of mail. |
| Cloak | Glacierglean the linen cloak (1 def, 0 armour) =hp=2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +3% mind defense ------ Defense +1 (+0 eff.) Resistance +9% fire +3% mind +6% cold Unlife -60.00 life Life +34.00 Life Regen +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet 'Isibrera' =mag=0.1 Encumbrance T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Str +5 Mag defense ------ Physical save +21 (+7 eff.) Spell save +11 (+6 eff.) Mind save +12 (+4 eff.) other ------- Max stamina +30.00 Amulets make your neck look great! |
Inventory
healing infusion of the titan (heal 100; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 100 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
savior's steel amulet0.1 Encumbrance T2 amulet jewelry [Ego+] Master While equipped: defense ------ Physical save +11 (+4 eff.) Spell save +12 (+6 eff.) Mind save +12 (+4 eff.) Amulets make your neck look great! |
wanderer's gold amulet of perfection (0.17 Corruption / Torture,0.17 Corruption / Fearfire) =con cun=0.1 Encumbrance T3 amulet jewelry [Ego++] Master While equipped: Stats +4 Dex +5 Cun +4 Con offense ------ Move Speed +10% defense ------ Fatigue -5% Life Regen +2.00 other ------- Stamina/turn +0.70 Masteries +0.17 Corruption/Torture +0.17 Corruption/Fearfire Amulets make your neck look great! |
Barksteel the copper ring =hp=0.1 Encumbrance T1 ring jewelry [Rare] While equipped: defense ------ Resistance +3% nature +6% darkness Unlife -40.00 life Rings make your fingers look great! |
copper ring of luminosity =mag=0.1 Encumbrance T1 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag offense ------ On-Hit 10 light On-Ranged-Hit 12 light Damage +10% light Rings make your fingers look great! |
mule's gold ring of luminosity0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +1 Mag offense ------ On-Hit 11 light On-Ranged-Hit 15 light Damage +12% light defense ------ Fatigue -4% other ------- Encumbrance +21 Rings make your fingers look great! |
wizard's gold ring of arcana (+0.12/turn)0.1 Encumbrance T3 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag defense ------ Spell save +4 (+2 eff.) Silence Resist +20% other ------- Mana/turn +0.12 Rings make your fingers look great! |
yew magestaff of wizardry (120% power, 4 apr, cold element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Weapon Damage 120% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +1 Mag +2 Wil offense ------ Spell Crit +3% Spellpower +13 (+6 eff.) Damage +20% cold other ------- Max mana +12.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew starstaff of fate (120% power, 4 apr, physical element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Weapon Damage 120% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +7% Spellpower +9 (+4 eff.) Damage +20% physical defense ------ Physical save +7 (+3 eff.) Spell save +5 (+3 eff.) Mind save +7 (+2 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Tirakai's Maul (154% power, 9 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Unique] Arcane Weapon Damage 154% Range: 1.0x-1.3x Uses 10% Mag, 120% Str Damage Cold Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +36 ice While equipped: Stats +6 Dex +6 Cun +6 Mag offense ------ Damage +12% cold defense ------ Stun Resist +30% Quartz: Cold Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
balanced steel greatsword of massacre (136% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego] Master Weapon Damage 136% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Accuracy +9 (+3 eff.) defense ------ Defense +7 (+2 eff.) Disarm Resist +40% Massive two-handed swords. |
dwarven-steel longsword of daylight (127% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego] Arcane Weapon Damage 127% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +7 light Damage Against +7% Undead Sharp, long, and deadly. |
warbringer's dwarven-steel longsword of massacre (135% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego+] Master Weapon Damage 135% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Con offense ------ Physical Power +9 (+2 eff.) Ignore resists +6% physical defense ------ Disarm Resist +13% Sharp, long, and deadly. |
dwarven-steel mace of rage (132% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Ego+] Master Weapon Damage 132% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +4 Str offense ------ Damage +8% physical Accuracy +8 (+3 eff.) Blunt and deadly. |
balanced dwarven-steel dagger of massacre (134% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego] Master Weapon Damage 134% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: offense ------ Accuracy +7 (+2 eff.) defense ------ Defense +7 (+2 eff.) Disarm Resist +26% Sharp, short and deadly. |
stralite dagger of evisceration (130% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego+] Master Weapon Damage 130% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Critical: * Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +6.0% Physical Power +8 (+2 eff.) Sharp, short and deadly. |
blooming mossy mindstar of balance (75% power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Ego] Nature Weapon Damage 75% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) defense ------ Physical save +3 (+1 eff.) Spell save +3 (+2 eff.) Mind save +3 (+1 eff.) Healmod +12% Heal-on-summon +14 other ------- EQ when Hit +0.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming thorny mindstar (98% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego] Nature Weapon Damage 98% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) defense ------ Healmod +14% Heal-on-summon +25 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted thorny mindstar of venom (96% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature Weapon Damage 96% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +9 (+5 eff.) On-Hit 9 acid Damage +6% acid Ignore resists +7% acid defense ------ Resistance +10% acid Life Regen +2.00 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Furnacewoe the ash longbow =con=4.0 Encumbrance T2 longbow 2H weapon [Random Unique] Nature/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On-ranged-hit +4 fire While equipped: Stats +3 Str +16 Wil +18 Con offense ------ Physical Power +9 (+2 eff.) defense ------ Defense +5 (+2 eff.) Resistance +9% mind Mind save +3 (+1 eff.) Life +78.00 Longbows are used to shoot arrows at your foes. |
fungal yew longbow4.0 Encumbrance T3 longbow 2H weapon [Ego] Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 While equipped: Stats +3 Con other ------- Masteries +0.15 Wild-gift/Fungus Regenerate 110 life over 5 turns Puts all charms on 20 turn cooldown Longbows are used to shoot arrows at your foes. |
hardened leather sling of enduring4.0 Encumbrance T3 sling 1H weapon [Ego+] Nature Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 While equipped: Stats +8 Con +7 Wil defense ------ Life +23.00 Slings are used to hurl stones or metal shots at your foes. |
mighty hardened leather sling of enduring4.0 Encumbrance T3 sling 1H weapon [Ego+] Nature/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 While equipped: Stats +1 Str +7 Wil +5 Con offense ------ Physical Power +8 (+2 eff.) defense ------ Life +10.00 Slings are used to hurl stones or metal shots at your foes. |
verdant mummy wrappings (5 def, 2 armour) =con mag=6.0 Encumbrance T4 mummy armor [Ego+] Nature While equipped: Stats +9 Con +7 Mag offense ------ Spellpower +12 (+6 eff.) Damage +25% nature +15% cold +15% arcane +15% darkness defense ------ Armor +2 Defense +5 (+2 eff.) Fatigue +2% Resistance -25% fire Poison Resist +41% Disease Resist +32% Decaying mummy wrappings. |
slimy cashmere robe of lightning (+22%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego] Nature/Disrupt While equipped: offense ------ Damage +15% lightning When Hit: * 6% chance to slow global speed by 43% * 6 arcane resource burn defense ------ Resistance +22% lightning +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Issondil the silk robe (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Random Unique] Arcane/Nature While equipped: offense ------ Spell Crit +2% Damage +15% darkness +19% temporal Ignore resists +20% arcane defense ------ Resistance +12% blight +19% temporal +22% darkness +13% all Life +64.00 Life Regen +3.40 Healmod +14% other ------- Vim-on-crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather armour of resilience (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego] Nature While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Life +22.00 A suit of armour made of leather. |
troll-hide reinforced leather armour (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Nature While equipped: defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Life +33.00 Life Regen +7.00 Healmod +12% A suit of armour made of leather. |
steel mail armour of command (7 def, 10 armour)14.0 Encumbrance T2 heavy armor [Ego+] Psionic While equipped: Stats +3 Cun defense ------ Armor +10 Defense +7 (+2 eff.) Fatigue +12% Mind save +10 (+3 eff.) A suit of armour made of mail. |
enlightening dwarven-steel mail armour of resilience (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego+] Nature/Psionic While equipped: Stats +5 Cun +5 Wil defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Mind save +16 (+5 eff.) Life +21.00 A suit of armour made of mail. |
rough leather belt of unlife =ded=1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
spiritwalker's hardened leather belt of transcendence =mag=1.0 Encumbrance T3 belt armor [Ego+] Arcane/Psionic While equipped: Stats +5 Mag offense ------ Mindpower +4 (+2 eff.) defense ------ Physical save +7 (+3 eff.) other ------- Mana/turn +0.25 Max mana +23.00 A belt that goes around your waist. |
Emelynor the Squalorwarden (1 def, 0 armour) =mag=2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil offense ------ Damage +12% nature +3% cold On-Hit (Melee): * 20% chance to slow global speed by 43% defense ------ Defense +1 (+0 eff.) Resistance +3% nature +5% arcane A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal linen cloak of Iron Throne (1 def, 0 armour) =con=2.0 Encumbrance T1 cloak armor [Ego] Master/Psionic While equipped: Stats +2 Str +2 Wil +2 Con defense ------ Defense +1 (+0 eff.) Mind save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego] Psionic While equipped: Stats +2 Wil defense ------ Defense +2 (+1 eff.) Mind save +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Kindlemark (0 def, 3 armour) =con=3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +4 Con +2 Wil defense ------ Armor +3 Fatigue +2% Resistance +6% lightning +6% temporal other ------- Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves 'Rimeweeper' (0 def, 2 armour) =cun=1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +9 Cun offense ------ Damage +15% cold Ignore resists +15% cold defense ------ Armor +2 Life Regen +6.00 other ------- Stamina/turn +1.10 Max stamina +18.00 Unarmed combat: Weapon Damage 113% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 10% Nightmare level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Master/Psionic While equipped: Stats +3 Dex offense ------ Accuracy +13 (+4 eff.) defense ------ Armor +2 Life Regen +5.00 other ------- Stamina/turn +0.90 Max stamina +19.00 Unarmed combat: Weapon Damage 111% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +5 Ignore Armor +3 Critical Rate +7.0% Attack Speed 100% On Hit: 10% Nightmare level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring hardened leather gloves of butchering (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego++] Disrupt While equipped: offense ------ Physical Power +4 (+1 eff.) Accuracy +6 (+2 eff.) Ignore Armor +8 When Hit: * 16 arcane resource burn defense ------ Armor +2 Resistance +5% blight Spell save +19 (+10 eff.) Unarmed combat: Weapon Damage 115% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +3.0% Attack Speed 100% On Hit: * 13% chance to reduce armor by 22% * 18 arcane resource burn * 10% chance to slow global speed by 43% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aeratar (0 def, 1 armour) =mag=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Str +2 Mag +5 Con offense ------ Physical Power +4 (+1 eff.) Damage +6% mind defense ------ Armor +1 Fatigue +1% Crit Resistance 15.00% other ------- Light +2 A cap made of leather. |
Zakhad (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +2 Mag +2 Con offense ------ Damage +13% cold defense ------ Defense +2 (+1 eff.) Resistance +6% lightning +19% cold +18% light other ------- Infravision +3 A pointy cloth hat, very wizardly... |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
iron pickaxe 'Bleakraven' (dig speed 39 turns) =con=3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str +6 Con offense ------ Physical Crit +1.0% Damage +6% nature Accuracy +5 (+2 eff.) On-Hit (Melee): * 10% chance to reduce damage dealt by 15% defense ------ Resistance +11% nature +1% physical While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
yew totem of healing 'Gloomstun' [power 248] (15 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +3 Cun +3 Dex defense ------ Resistance +9% darkness +9% fire other ------- Light +3 Infravision +3 Heal yourself and all friendly characters within 10 spaces for 248 Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 18% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Daboomy the Yeek Doombringer level 12
37th Haze 122nd year of Ascendancy at 07:38 see stats
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Daboomy the Yeek Doombringer level 6
79th Pyre 122nd year of Ascendancy at 17:49 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Daboomy the Yeek Doombringer level 10
10th Haze 122nd year of Ascendancy at 14:37 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Daboomy the Yeek Doombringer level 20
74th Haze 122nd year of Ascendancy at 06:37 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Daboomy the Yeek Doombringer level 22
30th Regrowth 123rd year of Ascendancy at 16:54 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Daboomy the Yeek Doombringer level 19
74th Haze 122nd year of Ascendancy at 06:35 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Daboomy the Yeek Doombringer level 9
9th Haze 122nd year of Ascendancy at 17:09 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Daboomy the Yeek Doombringer level 12
19th Haze 122nd year of Ascendancy at 03:54 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Daboomy the Yeek Doombringer level 11
14th Haze 122nd year of Ascendancy at 06:56 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Daboomy the Yeek Doombringer level 17
60th Haze 122nd year of Ascendancy at 16:26 see stats
Log
Daboomy's weapon surges with fire!
Daboomy performs a melee critical strike against Yvulaith the crimson ooze!
Daboomy's is no longer blazing.
Yvulaith the crimson ooze is disabled.
Yvulaith the crimson ooze begins to fear you.
Daboomy's spell attains critical power!
Yvulaith the crimson ooze is on fire!
Gloritta the sandworm is on fire!
Green jelly is on fire!
Daboomy hits Yvulaith the crimson ooze for (13 flat reduction), 55 physical, (13 flat reduction), 2 cold, (2 flat reduction), 0 fire, (7 flat reduction), 0 fire (58 total damage).
Daboomy hits Green jelly for 7 fire damage.
Daboomy hits Gloritta the sandworm for 5 fire damage.
Burning Shock from Daboomy hits Black ooze for 7 fire damage.
Melee retaliation hits Daboomy for (11 abyssal shield), 11 arcane, (3 abyssal shield), 3 acid (14 total damage).
Daboomy's weapon glows with critical power!
Emunn the black ooze is not disabled anymore.
Burning Shock from Daboomy killed Black ooze!
Burning from Daboomy hits Green jelly for 2 fire damage.
Burning Shock from Daboomy hits Green jelly for 7 fire damage.
Burning from Daboomy hits Yvulaith the crimson ooze for (3 flat reduction), 0 fire (0 total damage).
Burning from Daboomy hits Emunn the black ooze for 1 fire damage.
Burning from Daboomy hits Gloritta the sandworm for 1 fire damage.
Yvulaith the crimson ooze throws a concussive punch.
Melee retaliation hits Yvulaith the crimson ooze for (2 flat reduction), 0 light, (3 flat reduction), 0 blight, (4 flat reduction), 0 fire, (3 flat reduction), 0 darkness (0 total damage).
Yvulaith the crimson ooze hits Emunn the black ooze for 96 physical damage.
Yvulaith the crimson ooze hits Daboomy for (25 abyssal shield), 69 physical, (7 abyssal shield), 7 arcane, (21 abyssal shield), 146 physical (223 total damage).
Yvulaith the crimson ooze hits Green jelly for 204 physical damage.
Yvulaith the crimson ooze hits Green jelly for 204 physical damage.
Yvulaith the crimson ooze hits Gloritta the sandworm for 204 physical damage.
Daboomy the level 24 yeek doombringer was raked to death by Yvulaith the crimson ooze on level 2 of Sandworm lair.












































































































