








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Items Vault 1.7.6Donators/Buyers bonus! Show randart egos 1.7.4Adds a toggle to hide all egos except for the randart ones for easier comparison between similar items. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Doombringer |
| Level / Exp | 50 / 590% |
| Size | medium |
| Lifes / Deaths | Killed by Doy's Inner Demon at level 50 on the 65th Regrowth 124th year of Ascendancy at 08:28 / 2Killed by Doy's Inner Demon at level 50 on the 65th Regrowth 124th year of Ascendancy at 08:30 |
Primary Stats
| Strength | 195 (base 65) |
| Dexterity | 71 (base 63) |
| Constitution | 43 (base 17) |
| Magic | 72 (base 63) |
| Willpower | 23 (base 9) |
| Cunning | 44 (base 37) |
Resources
| Mana | 559/559 |
| Vim | 336/336 |
| Life | -490/1100 |
| Positive | 197/197 |
| Stamina | 295/295 |
| Healing Factor | 1.5597742564933 |
| Regeneration | 25.346331668017 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 31.719706428051 |
| See Invisible | 37.719706428051 |
Offense: Mainhand
| Damage | 325 |
| Accuracy | 52 |
| Crit Chance | 73% |
| APR | 25 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +32% |
| Blight | +6% |
| Arcane | +24% |
| Cold | +28% |
| All | 0% |
| Lightning | +16% |
| Light | +6% |
| Temporal | +24% |
| Physical | +131% |
| Mind | +13% |
| Fire | +45% |
| Nature | +16% |
Offense: Damage Penetration
| Physical | +41% |
| Light | +10% |
| Temporal | +23% |
| Nature | +20% |
| Arcane | +15% |
| Fire | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 34 (58.594633868923%) |
| Defense | 63 |
| Ranged Defense | 63 |
| Fatigue | 0 |
| Physical Save | 62 |
| Spell Save | 35 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 54%( 70%) |
| Blight | + 41%( 70%) |
| Arcane | + 37%( 70%) |
| Cold | + 48%( 70%) |
| All | + 30%( 70%) |
| Physical | + 70%( 70%) |
| Lightning | + 67%( 70%) |
| Light | + 36%( 70%) |
| Temporal | + 36%( 70%) |
| Mind | + 51%( 70%) |
| Darkness | + 36%( 70%) |
| Fire | + 45%( 70%) |
| Nature | + 65%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Confusion Resistance | 100% |
| Teleport Resistance | 20% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1185% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 227 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 783 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Torture | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Fearfire | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Scintillating Caves. Escort: temporal explorer (level 2 of Scintillating Caves)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 Encumbrance T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con offense ------ Physical Power +10 (+2 eff.) Damage +15% physical defense ------ Armor +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resistance +15% acid +15% physical Knockbk Resist +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | brass lantern 'Aladugund'2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +3 Cun +1 Str offense ------ Mind Crit +1% Critical power +25.00% defense ------ Life +41.00 other ------- Stamina/turn +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Duathelwyrd of the Blightspawn (0 def, 3 armour)2.0 Encumbrance T3 head armor [Random Unique] Master/Psionic While equipped: Stats +17 Str +1 Con offense ------ Physical Crit +2.0% Damage +3% physical Ignore resists +10% light When Hit: * 28% chance to reduce strength, dexterity, and constitution by 28 * 38% chance to reduce damage dealt by 16% defense ------ Armor +3 Fatigue +3% Resistance +15% mind Physical save +6 (+2 eff.) Mind save +22 (+7 eff.) Unlife -40.00 life Confus Resist +38% other ------- Stamina/turn +3.00 A cap made of leather. |
| Tool | voratun pickaxe 'Halyromildir' (dig speed 20 turns)3.0 Encumbrance T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +16 Str +8 Wil +3 Con offense ------ Physical Crit +13.0% Mind Crit +11% Damage +9% acid Ignore resists +14% physical On-Hit (Melee): * 20% chance to reduce armor by 38% defense ------ Resistance +3% mind Spell save +12 (+6 eff.) other ------- Light +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | stralite quartz ring0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Dex +3 Con offense ------ Physical Power +15 (+3 eff.) Damage +16% lightning +16% nature +6% light On-Hit (Melee): * 10% chance to reduce armor by 38% defense ------ Resistance +32% nature +32% lightning Unlife -60.00 life Life Regen +5.00 Stun Resist +74% other ------- Light +3 Rings make your fingers look great! |
| On fingers | gold quartz ring =con=0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Dex +6 Con offense ------ Physical Crit +2.0% Damage +13% mind Accuracy +5 (+1 eff.) defense ------ Defense +10 (+3 eff.) Resistance +6% cold +13% mind +9% light Physical save +12 (+3 eff.) Mind save +10 (+3 eff.) Unlife -80.00 life Confus Resist +30% Stun Resist +30% Rings make your fingers look great! |
| Around waist | Mihek1.0 Encumbrance T5 belt armor [Random Unique] Master/Psionic While equipped: offense ------ Mindpower +3 (+1 eff.) Damage +25% physical Ignore resists +17% physical defense ------ Defense +18 (+5 eff.) Resistance +5% arcane Physical save +14 (+4 eff.) Spell save +6 (+3 eff.) Stealth +7 Unlife -20.00 life Healmod +15% Teleport Resist +20% A belt that goes around your waist. |
| In main hand | Tempestbliss (192% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Random Unique] Master/Psionic Weapon Damage 192% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +26 darkness Damage Against +23% Living On-Hit, radius 1 +8 lightning On-crit, radius 2 +4 lightning +8 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: offense ------ Physical Crit +17.0% Critical power +30.00% Ignore resists +10% temporal Ignore Armor +19 defense ------ Resistance +9% lightning Massive two-handed swords. |
| On hands | Xerowyn (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +4 Str +2 Dex +5 Con offense ------ Physical Crit +10.0% Spell Crit +13% Mind Crit +16% Critical power +12.00% Physical Power +12 (+2 eff.) Damage +12% arcane defense ------ Armor +3 Resistance +5% arcane Life Regen +4.00 other ------- Stamina/turn +1.70 Max stamina +16.00 See Invisibility +6 Unarmed combat: Weapon Damage 153% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +12.0% Attack Speed 100% On Hit: 10% Nightmare level 5 On Crit: 20% Cripple level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Woebreak the elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +9 Mag offense ------ Damage +23% acid +79% physical +21% fire +24% temporal +25% cold Ignore resists +10% physical +13% temporal On-Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 28 defense ------ Resistance +20% acid +48% physical +9% darkness +9% temporal +12% lightning +20% cold +16% fire +15% all Anomaly Control +16 other ------- Max hate +4.00 Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Yveritha the Hazewalker (14 def, 8 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Con offense ------ Spell Crit +5% Critical power +30.00% Spellpower +10 (+3 eff.) Damage +12% arcane +3% cold Ignore resists +15% arcane Accuracy +10 (+3 eff.) Ignore Armor +2 On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +8 Defense +14 (+4 eff.) Resistance +18% nature +17% blight Physical save +15 (+4 eff.) Life Regen +7.00 Healmod +17% other ------- Max mana +100.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | voratun amulet 'Hellwake'0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +10 Dex offense ------ Critical power +20.00% Physical Power +9 (+2 eff.) Spellpower +9 (+3 eff.) Combat Speed +10% Damage +6% blight +24% fire +9% physical Ignore resists +20% nature +20% fire defense ------ Resistance +6% fire Amulets make your neck look great! |
Inventory
Elixir of Invulnerability2.0 Encumbrance potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
healing infusion of the warrior (heal 460; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 460 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 441; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 441 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 457; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 457 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 1244%; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1244% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the warrior (speed 1198%; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1198% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 770; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 770 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 562; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 562 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of the Rift (242.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 300.08 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 18; resist 34%; move 40%; dur 5; cd 16)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 34% all resistance, you move 40% faster, and you are invisible (power 18). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 91; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 91 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the duelist (absorb 116; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 116 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the wizard (absorb 108; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 108 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the psychic (threshold 38; blocks 5; dur 4; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 38 up to 5 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 32; blocks 9; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 32 up to 9 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 58; blocks 4; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 58 up to 4 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Belukor the Strikebringer =def phy con=0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +6 Dex +5 Cun +5 Con offense ------ Physical Crit +2.0% Physical Power +10 (+2 eff.) Move Speed +10% Damage +6% lightning Ignore resists +25% physical defense ------ Armor +14 Defense +20 (+5 eff.) Fatigue -6% Resistance +12% lightning Physical save +9 (+2 eff.) Life Regen +3.00 other ------- Stamina/turn +0.50 Amulets make your neck look great! |
Fanged Collar =cun=0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+4 eff.) Spell save +15 (+7 eff.) Mind save -7 (-4 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
The Black Core =hp=0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Gleamscar =con=0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +5 Dex +5 Wil +13 Con offense ------ Damage +15% mind Ignore resists +20% light When Hit 6 light other ------- Light +3 Amulets make your neck look great! |
serendipitous voratun amulet of vision0.1 Encumbrance T5 amulet jewelry [Ego++] Nature While equipped: Stats +12 Lck offense ------ Accuracy +10 (+3 eff.) defense ------ Defense +14 (+4 eff.) Resist unseen 12% Blind Resist +23% other ------- Infravision +7 Sight +2 See Invisibility +13 Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Xanylemira the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Cun offense ------ Physical Power +14 (+3 eff.) Spellpower +20 (+5 eff.) Mindpower +20 (+10 eff.) Damage +7% all defense ------ Armor +6 Defense +16 (+4 eff.) Resistance +9% acid +3% blight Life +60.00 Healmod +15% Silence Resist +43% Teleport Resist +20% other ------- Mana/turn +0.40 Rings make your fingers look great! |
gladiator's voratun ring of tenacity0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +7 Str +5 Con offense ------ Physical Power +10 (+2 eff.) defense ------ Life +44.00 Disarm Resist +38% Pinning Resist +39% Knockbk Resist +41% Rings make your fingers look great! |
dragonbone starstaff of invocation (136% power, 6 apr, physical element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 136% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +23 (+6 eff.) Spellpower/crit +8 Damage +30% physical other ------- Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 68.46 to 82.16 physical damage Puts all charms on 7 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
Glonne the voratun battleaxe (188% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Random Unique] Master/Psionic Weapon Damage 188% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +30 mind On Hit: * 34% chance to reduce all saves and defense by 19 While equipped: Stats +9 Cun +5 Wil offense ------ Physical Crit +16.0% Critical power +31.00% Ignore resists +15% arcane Ignore Armor +19 defense ------ Defense +5 (+2 eff.) Resistance +6% darkness +4% physical Life Regen +4.00 Healmod +15% Massive two-handed battleaxes. |
Deepsbraze (179% power, 23 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 179% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +23 Critical Rate +2.5% Attack Speed 100% Ignore Shields +26% On-hit +8 darkness On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +2 Str +2 Dex offense ------ Damage +9% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 16% Massive two-handed mauls. |
Charsting the voratun greatmaul (178% power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 178% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-hit +20 darkness +12 acid Damage Against +20% Living On Hit: * 25% chance for lightning to strike from the target to a second target dealing 100 damage While equipped: Stats +2 Con offense ------ Damage +6% fire Ignore resists +16% physical Accuracy +12 (+4 eff.) Ignore Armor +20 defense ------ Resistance +3% acid Crit Resistance 15.00% Massive two-handed mauls. |
Ulyrab the voratun greatmaul (179% power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 179% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On Critical: * Splash the target with acid dealing 167 damage over 5 turns and reducing armor and accuracy by 21 While equipped: Stats +21 Wil +2 Cun +17 Con offense ------ Accuracy +20 (+6 eff.) defense ------ Defense +12 (+3 eff.) Resistance +9% acid +6% fire +6% light Physical save +9 (+2 eff.) Unlife -40.00 life Life +89.00 Life Regen +4.00 Disarm Resist +60% Pinning Resist +20% Massive two-handed mauls. |
stormbringer's dwarven-steel longsword of vileness (126% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego+] Arcane/Nature Weapon Damage 126% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +9 blight On-crit, radius 2 +18 lightning +22 cold On Hit: * 14% chance to reduce strength, dexterity, and constitution by 28 While equipped: offense ------ Move Speed +34% Ignore resists +13% lightning +13% cold Sharp, long, and deadly. |
voratun longsword of evisceration (150% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego+] Master Weapon Damage 150% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: * Wound the target dealing 334 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +11.0% Physical Power +11 (+2 eff.) Sharp, long, and deadly. |
Camusagorn the Cloudhunt (150% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 150% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +8 lightning +15 temporal +8 blight On Hit: * 25% chance for lightning to strike from the target to a second target dealing 100 damage While equipped: offense ------ Spellpower +15 (+4 eff.) Spellpower/crit +8 Ignore resists +13% physical Ignore Shields +30% Accuracy +22 (+7 eff.) Ignore Armor +12 defense ------ Resistance +15% temporal other ------- Mana/turn +0.12 One-handed war axes. |
Blindgash the voratun dagger (144% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Arcane/Psionic Weapon Damage 144% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +8 mind +27 cold On-crit, radius 2 +16 light On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Critical: * Splash the target with acid dealing 167 damage over 5 turns and reducing armor and accuracy by 21 While equipped: offense ------ Damage +18% arcane +3% mind Ignore resists +15% mind defense ------ Resistance +5% arcane other ------- Light +1 Sharp, short and deadly. |
hateful pulsing mindstar of storms (109% power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature/Psionic Weapon Damage 109% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +5 Str +6 Dex +5 Mag +6 Wil +4 Cun +4 Con offense ------ Mind Crit +4% Mindpower +8 (+4 eff.) On-Hit 10 lightning Damage +15% lightning +16% mind +21% darkness Ignore resists +14% lightning +11% mind +9% darkness defense ------ Resistance +16% lightning other ------- Max hate +8.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Gibeth the dragonbone longbow4.0 Encumbrance T5 longbow 2H weapon [Rare] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 Projectile Speed +208% On-ranged-hit +30 acid On-crit, radius 2 +12 arcane While equipped: Stats +5 Str +11 Dex offense ------ Critical power +10.00% Damage +33% acid other ------- Reload +4 Longbows are used to shoot arrows at your foes. |
deadly quiver of dragonbone arrows of annihilation (23/23, 194% power, 33 apr)3.0 Encumbrance T5 arrow ammo [Ego+] Master Weapon Damage 194% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +33 Critical Rate +15.0% Capacity 23 Projectile Speed +200% Arrows are used with bows to pierce your foes to death. |
wrathful stralite shield (0 def, 8 armour, 137.5 block)7.0 Encumbrance T4 shield armor [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On shield block: * Deals 150 light and fire damage to each enemy blocked defense ------ Armor +8 Fatigue +8% Resistance +9% light +12% fire other ------- Talents +1 Block Handheld deflection devices. |
crackling voratun shield of the stars (0 def, 10 armour, 205.5 block)7.0 Encumbrance T5 shield armor [Ego++] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Dex +9 Cun +5 Mag offense ------ Damage +11% light +20% darkness When Hit 31 lightning defense ------ Armor +10 Fatigue +8% Resistance +17% lightning +16% light +17% darkness other ------- Talents +1 Block Handheld deflection devices. |
stargazer's elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: Stats +4 Cun offense ------ Spell Crit +8% Spellpower +8 (+2 eff.) Damage +18% light +29% darkness defense ------ Resistance +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
marauder's drakeskin leather armour of delving (28 def, 8 armour)9.0 Encumbrance T5 light armor [Ego++] Master While equipped: Stats +14 Str +7 Dex defense ------ Armor +8 Defense +28 (+7 eff.) Fatigue +8% Resistance +13% darkness +11% physical Physical save +14 (+4 eff.) other ------- Light +2 Track: Puts all charms on 26 turn cooldown Effective talent level: 2.0 Power cost 26 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
radiant dwarven-steel mail armour of lightning resistance (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego+] Nature/Master While equipped: Stats +3 Wil defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +19% blight +19% darkness +22% lightning other ------- Light +2 A suit of armour made of mail. |
impenetrable voratun mail armour of fire resistance (5 def, 22 armour)14.0 Encumbrance T5 heavy armor [Ego] Master While equipped: defense ------ Armor +22 Defense +5 (+2 eff.) Fatigue +12% Resistance +23% fire A suit of armour made of mail. |
radiant voratun mail armour of clarity (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Ego+] Nature/Psionic While equipped: Stats +4 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +30% blight +22% darkness +8% mind Mind save +20 (+6 eff.) other ------- Light +1 A suit of armour made of mail. |
insulating rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane/Master While equipped: defense ------ Resistance +6% blight +6% cold +5% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
invigorating pair of drakeskin leather boots (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Nature While equipped: offense ------ Move Speed +10% defense ------ Armor +5 Fatigue -9% Life +53.00 other ------- Stamina/turn +0.90 A pair of boots made of leather. |
elven-silk wizard hat 'Snowstar' (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +7 Cun +6 Wil offense ------ Mindpower +5 (+2 eff.) Damage +16% acid +9% cold +6% lightning Ignore resists +10% lightning +15% cold When Hit 4 cold defense ------ Defense +3 (+1 eff.) Resistance +24% acid +24% cold +12% lightning +13% fire A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Sootstake' (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Psionic While equipped: Stats +18 Cun +9 Wil offense ------ Mind Crit +11% Mindpower +19 (+9 eff.) Damage +19% physical +17% darkness +3% mind When Hit 4 darkness On-Hit (Melee): * 20% chance to slow global speed by 45% * 10% chance to reduce damage dealt by 16% defense ------ Defense +3 (+1 eff.) Resistance +6% blight +20% physical +13% darkness +6% fire Mind save +37 (+12 eff.) other ------- Max hate +15.00 Hateful Whisper: Puts all charms on 13 turn cooldown Effective talent level: 3.0 Power cost 13 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 89 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 25% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Chachak the drakeskin leather cap (0 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Master/Psionic While equipped: Stats +5 Str +4 Dex +4 Wil +10 Cun +6 Con offense ------ Mindpower +5 (+2 eff.) Ignore resists +5% arcane Ignore Armor +8 defense ------ Armor +5 Fatigue +5% Resistance +6% light +3% blight Physical save +14 (+4 eff.) Mind save +20 (+6 eff.) Confus Resist +10% other ------- Light +3 See Invisibility +15 Battle Cry: Puts all charms on 24 turn cooldown Effective talent level: 2.0 Power cost 24 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Leluregas the Foggash (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane While equipped: Stats +10 Mag +9 Con offense ------ Damage +9% lightning +18% arcane +13% darkness Ignore resists +5% darkness +20% lightning When Hit 2 darkness On-Hit (Melee): * 21% chance to reduce damage dealt by 16% defense ------ Defense +3 (+1 eff.) Resistance +8% lightning +4% temporal +7% light +7% fire +7% nature +7% acid +13% blight +8% cold +26% darkness Arcane Eye: (Instant) Puts all charms on 9 turn cooldown Effective talent level: 5.0 Power cost 9 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Nerida the voratun helm (11 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +9 Cun +7 Con offense ------ Damage +6% arcane +3% blight Ignore resists +15% arcane Accuracy +11 (+3 eff.) When Hit 4 arcane When Hit: * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +11 (+3 eff.) Fatigue +5% Resistance +9% blight +13% fire +5% arcane +15% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+4 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+4 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Runed Skull3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+2 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
70 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm2.0 Encumbrance T3 gross misc [Unique] Unknown While equipped: offense ------ When Hit 25 darkness defense ------ Disarm Resist +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
iron pickaxe 'Searclamor' (dig speed 20 turns) =hp=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ Physical Power +15 (+3 eff.) Damage +6% mind When Hit 6 physical defense ------ Defense +5 (+2 eff.) Resistance +6% darkness +15% fire Unlife -40.00 life While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 Encumbrance T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con offense ------ Ignore resists +10% physical defense ------ Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) Mind save +10 (+3 eff.) Life +50.00 While carried: other ------- Talents +1 Dig Earthquake: Effective talent level: 4.0 Power cost 26 out of 30/30. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Causes a violent earthquake that deals 127.26 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Amelach the Ravennail [power 206] (13 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Critical power +10.00% When Hit 10 darkness defense ------ Mind save +6 (+2 eff.) other ------- Hate-on-crit +5.00 Max hate +6.00 Heal yourself and all friendly characters within 10 spaces for 206 Puts all charms on 13 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 Encumbrance T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Doy the Yeek Doombringer level 39
20th Pyre 123rd year of Ascendancy at 06:39 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Doy the Yeek Doombringer level 39
18th Pyre 123rd year of Ascendancy at 15:32 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Doy the Yeek Doombringer level 50
58th Regrowth 124th year of Ascendancy at 03:49 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Doy the Yeek Doombringer level 43
32nd Dusk 123rd year of Ascendancy at 22:59 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Doy the Yeek Doombringer level 41
25th Pyre 123rd year of Ascendancy at 22:53 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Doy the Yeek Doombringer level 12
53rd Haze 122nd year of Ascendancy at 23:38 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Doy the Yeek Doombringer level 42
26th Pyre 123rd year of Ascendancy at 19:01 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Doy the Yeek Doombringer level 41
25th Pyre 123rd year of Ascendancy at 09:33 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Doy the Yeek Doombringer level 26
36th Regrowth 123rd year of Ascendancy at 20:17 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Doy the Yeek Doombringer level 49
49th Haze 123rd year of Ascendancy at 19:23 see stats
Guiding Hand (Insane (Roguelike) difficulty)
Saved all escorted adventurers.By Doy the Yeek Doombringer level 40
22nd Pyre 123rd year of Ascendancy at 21:53 see stats
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Doy the Yeek Doombringer level 6
78th Pyre 122nd year of Ascendancy at 14:14 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Doy the Yeek Doombringer level 10
22nd Haze 122nd year of Ascendancy at 12:33 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Doy the Yeek Doombringer level 20
10th Decay 122nd year of Ascendancy at 04:54 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Doy the Yeek Doombringer level 30
50th Regrowth 123rd year of Ascendancy at 15:05 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Doy the Yeek Doombringer level 40
22nd Pyre 123rd year of Ascendancy at 21:27 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Doy the Yeek Doombringer level 50
55th Haze 123rd year of Ascendancy at 11:14 see stats
Once bitten, twice shy (Insane (Roguelike) difficulty)
Escaped the Anteroom of Agony.By Doy the Yeek Doombringer level 31
53rd Regrowth 123rd year of Ascendancy at 07:16 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Doy the Yeek Doombringer level 50
1st Decay 123rd year of Ascendancy at 13:44 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Doy the Yeek Doombringer level 25
31st Regrowth 123rd year of Ascendancy at 23:09 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Doy the Yeek Doombringer level 31
53rd Regrowth 123rd year of Ascendancy at 03:06 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Doy the Yeek Doombringer level 17
78th Haze 122nd year of Ascendancy at 06:44 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Doy the Yeek Doombringer level 42
55th Pyre 123rd year of Ascendancy at 20:16 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Doy the Yeek Doombringer level 12
24th Haze 122nd year of Ascendancy at 13:18 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Doy the Yeek Doombringer level 40
23rd Pyre 123rd year of Ascendancy at 05:04 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Doy the Yeek Doombringer level 12
26th Haze 122nd year of Ascendancy at 06:58 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Doy the Yeek Doombringer level 45
58th Dusk 123rd year of Ascendancy at 01:47 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Doy the Yeek Doombringer level 29
47th Regrowth 123rd year of Ascendancy at 06:30 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Doy the Yeek Doombringer level 17
76th Haze 122nd year of Ascendancy at 20:48 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Doy the Yeek Doombringer level 50
65th Regrowth 124th year of Ascendancy at 08:28 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Doy the Yeek Doombringer level 38
16th Pyre 123rd year of Ascendancy at 00:01 see stats
Log
You may not change level so soon after a kill (2 game turns left to wait)!
You may not change level so soon after a kill (2 game turns left to wait)!
Doy uses Infusion: Movement.
Doy is moving at extreme speed!
------Player Action Start------
------Player Action Start------
------Player Action End------
------Player Action Start------
------Player Action Start------
------Player Action End------
Doy's Inner Demon uses Infusion: Movement.
Doy's Inner Demon is moving at extreme speed!
------Player Action Start------
------Game Turn Changed!------
Talent Darkfire is ready to use.
Talent Draining Assault is ready to use.
Talent Voracious Blade is ready to use.
Talent Reckless Strike is ready to use.
------Player Action End------
Doy's Inner Demon slows down.
Doy's Inner Demon performs a melee critical strike against Doy!
LOW HEALTH WARNING!
Doy's Inner Demon performs a melee critical strike against Doy!
Doy is disabled.
Doy's Inner Demon is weakened by the darkness!
Doy's Inner Demon's spell attains critical power!
Melee retaliation hits Doy's Inner Demon for (9 abyssal shield), 9 fire, (8 abyssal shield), 8 fire (18 total damage).
Doy's Inner Demon hits Doy for 1346 physical, 244 physical (1591 total damage).
Doy the level 50 yeek doombringer was decapitated to death by a Doy's Inner Demon on level 2 of Gorbat Pride.


















































































































































