








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Item Link Verification 1.0.2Simple addon to request confirmation before linking items into chat. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Item Description Filter Plus 1.7.4A modification to yutio's item description filter. I added a lot of item properties he has forgotten and changed how staff is dealed with. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Yeek |
| Class | Reaver |
| Level / Exp | 50 / 14% |
| Size | small |
| Lifes / Deaths | Killed by Goth the large brown snake at level 40 on the 34th Haze 124th year of Ascendancy at 03:32 / 2Killed by Mirror Image (Pale Drake) at level 50 on the 1st Time of Balance 125th year of Ascendancy at 00:48 |
Primary Stats
| Strength | 41 (base 32) |
| Dexterity | 71 (base 60) |
| Constitution | 9 (base 10) |
| Magic | 96 (base 60) |
| Willpower | 25 (base 10) |
| Cunning | 90 (base 60) |
Resources
| Life | -206/964 |
| Mana | 397/549 |
| Positive | 197/197 |
| Vim | 0/361 |
| Healing Factor | 0.98997220763606 |
| Regeneration | 4.2073818824533 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +13% |
| Spell | 0% |
| Global | +118.41281712929% |
Vision
| Sight | 10 |
| Lite | 12 |
| See Stealth | 11 |
| See Invisible | 16 |
Offense: Mainhand
| Damage | 170 |
| Accuracy | 76 |
| Crit Chance | 54% |
| APR | 30 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 121 |
| Accuracy | 76 |
| Crit Chance | 54% |
| APR | 30 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 71 |
| Crit Chance | 64% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Blight | +49% |
| Physical | +42% |
| Cold | +29% |
| All | 0% |
| Light | +41% |
| Temporal | +24% |
| Fire | +22% |
| Nature | +5% |
Offense: Damage Penetration
| Acid | +5% |
| Temporal | +11% |
| Physical | +15% |
| Mind | +25% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 9 (60.678270784467%) |
| Defense | 90 |
| Ranged Defense | 90 |
| Fatigue | 0 |
| Physical Save | 56 |
| Spell Save | 43 |
| Mental Save | 52 |
Defense: Resistances
| Acid | + 47%( 70%) |
| Blight | + 30%( 70%) |
| Arcane | + 30%( 70%) |
| Cold | + 53%( 70%) |
| All | + 26%( 70%) |
| Physical | + 38%( 70%) |
| Lightning | + 41%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 30%( 70%) |
| Mind | + 41%( 70%) |
| Darkness | + 39%( 70%) |
| Fire | + 53%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 65% |
| Poison Resistance | 30% |
| Blind Resistance | 49% |
| Silence Resistance | 20% |
| Teleport Resistance | 10% |
| Pinning Resistance | 69% |
| Disarm Resistance | 67% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 48% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 519 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 166 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 957% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Corruption / Plague | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Corruption / Rot | 1.30 |
| 2/5 |
| 4/5 |
| 2/5 |
| 3/5 |
| Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. | active |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Dreadfell. Escort: lost tinker (level 1 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed minotaur nose. * You've found the needed pouch of faeros ash. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed bear paw. * You've found the needed sandworm tooth. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Noonjustice the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Arcane/Master/Psionic While equipped: Stats +2 Dex offense ------ Physical Power +8 (+1 eff.) Spellpower +11 (+3 eff.) Mindpower +4 (+1 eff.) Damage +12% light defense ------ Armor +3 Resistance +12% mind +3% temporal Unlife -80.00 life Life +40.00 Disease Resist +10% Pinning Resist +20% Teleport Resist +10% A pair of boots made of leather. |
| Light source | watchleader's alchemist's lamp of illusion1.0 Encumbrance T3 lite [Ego++] Master/Psionic While equipped: defense ------ Defense +11 (+2 eff.) Physical save +13 (+4 eff.) Spell save +13 (+4 eff.) Mind save +11 (+4 eff.) Blind Resist +28% Confus Resist +10% other ------- Light +8 See Stealth +11 See Invisibility +16 Track: Puts all charms on 40 turn cooldown Effective talent level: 5.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | dwarven-steel helm 'Xoma' (25 def, 4 armour) =cun lif def=3.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +3 (+1 eff.) Ignore resists +5% acid defense ------ Armor +4 Defense +25 (+5 eff.) Fatigue +4% Mind save +6 (+2 eff.) Life +40.00 Poison Resist +10% Disarm Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Balancewind (30 def, 2 armour) =def=1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ Physical Power +15 (+3 eff.) On-Hit 9 cold Damage +3% cold Ignore resists +10% nature Accuracy +10 (+3 eff.) When Hit 4 darkness defense ------ Armor +2 Defense +30 (+6 eff.) Fatigue +3% Resistance +9% nature +7% cold other ------- Stamina/turn +3.00 Unarmed combat: Weapon Damage 115% Range: 1.0x-1.4x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-crit, radius 2 +9 ice On Hit: 10% Ice Breath level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Elybrethra the dwarven-steel torque of psionic shield [power 63] (13/25 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: defense ------ Resistance +3% temporal +12% darkness +6% blight +9% cold +6% mind Setup a psionic shield, reducing all damage taken by 63 for 5 turns Puts all charms on 25 turn cooldown 100% to heal for 76. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel quartz ring0.1 Encumbrance T2 ring jewelry [Random Unique] Master While equipped: Stats +6 Cun +6 Dex offense ------ Move Speed +13% Damage +6% nature +3% temporal Accuracy +17 (+4 eff.) When Hit 8 nature On-Hit (Melee): * 10% chance to slow global speed by 53% * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +7 (+2 eff.) Life Regen +4.00 Stun Resist +57% Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 4.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. Rings make your fingers look great! |
| On fingers | voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Cun +7 Mag offense ------ Spell Crit +4% Spellpower +19 (+5 eff.) Spellpower/crit +10 Ignore resists +5% mind Accuracy +16 (+4 eff.) Ignore Armor +17 When Hit 4 arcane defense ------ Defense +15 (+3 eff.) Life +42.00 Disarm Resist +47% Pinning Resist +49% Stun Resist +60% Knockbk Resist +48% other ------- Max mana +80.00 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 177% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | Xerura the Scaldgrinder0.1 Encumbrance T2 amulet jewelry [Rare] Arcane While equipped: Stats +6 Str +5 Mag +3 Con offense ------ Physical Crit +2.0% defense ------ Defense +15 (+3 eff.) Resistance +12% fire Physical save +15 (+5 eff.) other ------- Stamina/turn +3.00 Amulets make your neck look great! |
| In main hand | Salessra the elven-wood vilestaff (129% power, 5 apr, blight element)5.0 Encumbrance T4 staff 1H weapon [Random Unique] Master Weapon Damage 129% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Physical Crit +7.0% Spell Crit +28% Critical power +34.00% Physical Power +13 (+2 eff.) Spellpower +21 (+5 eff.) Damage +25% blight Accuracy +10 (+3 eff.) defense ------ Resistance +6% lightning +2% physical +3% cold +3% acid Disease Resist +20% other ------- Talents +1 Command Staff This staff offers 25% bonus to blight damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
| Around waist | hardened leather belt 'Chillgash'1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +5 Str +5 Dex +5 Wil +5 Cun offense ------ Damage +6% cold defense ------ Defense +25 (+5 eff.) Resistance +15% lightning +6% light Physical save +34 (+9 eff.) Spell save +15 (+5 eff.) Mind save +28 (+9 eff.) Blind Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A belt that goes around your waist. |
| In off hand | elven-wood magestaff 'Korodechak' (129% power, 5 apr, blight element)5.0 Encumbrance T4 staff 1H weapon [Random Unique] Nature/Master Weapon Damage 129% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Physical Crit +7.0% Spell Crit +7% Physical Power +7 (+1 eff.) Spellpower +20 (+5 eff.) Damage +25% blight Accuracy +9 (+2 eff.) defense ------ Defense +8 (+2 eff.) Resistance +9% acid +9% fire +9% light +5% arcane other ------- Light +4 Talents +1 Command Staff This staff offers 25% bonus to blight damage. (included above) Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 3.5 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 239.66 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| Cloak | Berebar the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +1 Str +1 Con offense ------ Critical power +18.00% Accuracy +7 (+2 eff.) Ignore Armor +8 defense ------ Defense +2 (+1 eff.) Physical save +15 (+5 eff.) Mind save +8 (+3 eff.) Stealth +8 Unlife -50.00 life Life +40.00 Poison Resist +20% Disease Resist +10% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Bearomihek the Coalparry (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane While equipped: Stats +4 Mag offense ------ Critical power +5.00% Damage +11% acid +22% temporal +30% light +21% cold +23% fire +43% physical Ignore resists +11% temporal +20% mind +15% physical On-Hit (Melee): * 10% chance to reduce all saves and defense by 26 defense ------ Resistance +17% acid +14% physical +45% light +6% darkness +16% fire +18% cold +3% mind +15% all Anomaly Control +14 other ------- EQ when Hit +0.08 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 580 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, light, cold, nature, acid)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 2 physical, 5 light, 4 cold, 4 nature, 3 acid Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 390; dur 5; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 390 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 486; dur 5; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 486 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Boltwake the steel amulet =str=0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +7 Str +2 Wil offense ------ Damage +18% lightning +12% nature other ------- Infravision +3 Amulets make your neck look great! |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+5 eff.) Mind save -7 (-2 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Cyrinn the gold amulet =con=0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +10 Wil +2 Cun +7 Con offense ------ Mind Crit +4% On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 32 other ------- Psi when Hit +0.08 Hate-on-crit +4.00 Amulets make your neck look great! |
Korarim the gold amulet =str=0.1 Encumbrance T3 amulet jewelry [Random Unique] Master While equipped: Stats +5 Str +5 Dex +8 Wil offense ------ Ignore resists +5% mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 26 defense ------ Resistance +12% mind Physical save +16 (+5 eff.) Spell save +16 (+5 eff.) Mind save +17 (+6 eff.) other ------- Masteries +0.28 Technique/Combat training Amulets make your neck look great! |
Elena the steel ring =cfz=0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: offense ------ Ignore resists +10% blight +5% temporal defense ------ Resistance +5% nature +6% blight Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +14 (+5 eff.) Poison Resist +13% Disease Resist +10% Confus Resist +24% other ------- Vim-on-crit +2.00 Max mana +60.00 Rings make your fingers look great! |
Brandrune the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Damage +6% fire Ignore resists +20% lightning +20% fire When Hit 10 mind 8 fire defense ------ Life Regen +4.00 Stun Resist +28% Rings make your fingers look great! |
Glirin =cfz=0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +1 Wil offense ------ Spell Crit +2% Spellpower +20 (+5 eff.) Damage +6% arcane Ignore resists +5% arcane +15% physical defense ------ Mind save +9 (+3 eff.) Confus Resist +54% other ------- Vim-on-crit +2.00 Max stamina +30.00 Rings make your fingers look great! |
gladiator's gold ring of speed =con=0.1 Encumbrance T3 ring jewelry [Ego++] Master While equipped: Stats +6 Str +6 Con offense ------ Physical Power +9 (+1 eff.) Move Speed +13% Accuracy +6 (+2 eff.) defense ------ Defense +7 (+2 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 5.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
gladiator's stralite ring0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: Stats +7 Str +7 Con offense ------ Physical Power +9 (+1 eff.) Rings make your fingers look great! |
Shadowfoe of the Blightspawn0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +17 Dex +7 Mag -11 Wil +8 Cun offense ------ Spellpower +9 (+2 eff.) Damage +3% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 26 defense ------ Defense +16 (+3 eff.) Resistance +15% mind Physical save +14 (+4 eff.) Spell save +15 (+5 eff.) Mind save +14 (+5 eff.) Rings make your fingers look great! |
pixie's voratun ring of power0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: Stats +6 Cun +5 Mag offense ------ Physical Power +10 (+2 eff.) Spellpower +19 (+5 eff.) Mindpower +8 (+2 eff.) Rings make your fingers look great! |
voratun ring 'Heatknight'0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Mag offense ------ Move Speed +22% Damage +18% lightning +17% fire +12% blight Ignore resists +10% arcane +20% fire Accuracy +9 (+2 eff.) When Hit 2 arcane defense ------ Defense +9 (+2 eff.) Resistance +36% lightning +34% fire Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 4.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. Rings make your fingers look great! |
voratun ring 'Xerorin' =blt=0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +6 Mag +7 Wil offense ------ Spellpower +11 (+3 eff.) Damage +34% acid +6% arcane +30% blight defense ------ Resistance +68% acid other ------- Max vim +20.00 Rings make your fingers look great! |
Saliba the dwarven-steel waraxe (132% power, 4 apr) =con lif=3.0 Encumbrance T3 waraxe 1H weapon [Random Unique] Nature/Master Weapon Damage 132% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +16 mind On-crit, radius 2 +29 acid +11 nature While equipped: Stats +7 Wil +2 Cun +10 Con offense ------ Ignore resists +14% acid +14% nature Ignore Armor +11 defense ------ Life +52.00 other ------- EQ when Hit +0.04 Max hate +2.00 One-handed war axes. |
Samedunatir (98% power, 24 apr, mind damage) =con=3.0 Encumbrance T3 mindstar 1H weapon [Random Unique] Nature Weapon Damage 98% Range: 1.0x-1.1x Uses 50% Wil, 50% Mag, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +8 Con offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) On-Hit 6 acid Damage +8% acid +7% nature Ignore resists +9% acid defense ------ Armor +6 Resistance +4% acid +6% blight Life Regen +3.00 Disease Resist +28% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cashmere robe 'Vorylewen' (20 def, 0 armour) =oop def=2.0 Encumbrance T3 cloth armor [Rare] Psionic While equipped: Stats +6 Mag +6 Wil defense ------ Defense +20 (+4 eff.) Resistance +3% acid +12% darkness +11% all Confus Resist +10% Pinning Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Mana/turn +0.15 Psi/turn +0.19 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather belt 'Cyrida' =con cun=1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +5 Cun +4 Con offense ------ When Hit 2 temporal defense ------ Armor +5 other ------- See Invisibility +3 Create a temporary shield that absorbs 194 damage Puts all charms on 30 turn cooldown A belt that goes around your waist. |
rough leather belt 'Xerikira' =str=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +2 Str +3 Mag +1 Wil offense ------ On-Hit (Melee): * 10% chance to reduce all saves and defense by 26 defense ------ Resistance +6% fire +6% cold A belt that goes around your waist. |
This item is on your store wish list.rough leather belt of unlife 1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Camurach =lif def=1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +2 Str defense ------ Armor +12 Defense +20 (+4 eff.) Resistance +14% cold +9% fire +2% physical Unlife -60.00 life A belt that goes around your waist. |
Adaraba the Sleetlady =phy=1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +4 Con offense ------ Physical Power +22 (+4 eff.) Mindpower +15 (+5 eff.) Damage +18% cold +25% physical Ignore resists +5% mind +17% physical defense ------ Resistance +9% cold Physical save +12 (+4 eff.) Spell save +12 (+4 eff.) other ------- Psi when Hit +0.08 Size +2 A belt that goes around your waist. |
drakeskin leather belt 'Beagabers'1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +3 Wil +3 Mag offense ------ Damage +6% blight Ignore resists +25% temporal defense ------ Resistance +23% fire +24% cold Anomaly Control +18 Life +82.00 other ------- Max mana +63.00 Max stamina +55.00 Max hate +17.00 Max psi +37.00 Max vim +53.00 Max positive +33.00 Max negative +33.00 A belt that goes around your waist. |
Bokaldil the cashmere cloak (2 def, 0 armour) =con=2.0 Encumbrance T3 cloak armor [Rare] Arcane While equipped: Stats +5 Mag +3 Wil +5 Con defense ------ Defense +2 (+1 eff.) other ------- EQ when Hit +0.12 Psi when Hit +0.04 Max psi +50.00 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Arcbreaker (24 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: offense ------ Damage +22% darkness Ignore resists +16% darkness +15% lightning defense ------ Defense +24 (+5 eff.) Resistance +30% lightning +24% fire +22% darkness +25% light Physical save +12 (+4 eff.) Stealth +28 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
undeterred pair of hardened leather boots of speed (0 def, 3 armour) =stn=2.0 Encumbrance T3 feet armor [Ego+] Arcane While equipped: offense ------ Move Speed +25% defense ------ Armor +3 Silence Resist +28% Confus Resist +20% Stun Resist +31% A pair of boots made of leather. |
Geterogorn (0 def, 3 armour) =oop=3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Critical power +10.00% Spellpower +4 (+1 eff.) Damage +3% acid Ignore resists +5% blight defense ------ Armor +3 Fatigue +2% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Runagorn (0 def, 3 armour) =mag=3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +2 Str +7 Mag +2 Wil offense ------ Spellpower +4 (+1 eff.) defense ------ Armor +3 Fatigue +2% Resistance +5% arcane other ------- See Invisibility +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Siluthra' (0 def, 4 armour) =lif con=3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +2 Cun +4 Con offense ------ Critical power +15.00% Physical Power +10 (+2 eff.) Damage +18% physical When Hit 2 physical defense ------ Armor +4 Fatigue +3% Resistance +5% arcane Physical save +15 (+5 eff.) Mind save +18 (+6 eff.) Life +60.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Belirana' (0 def, 10 armour) =deter=3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag offense ------ Damage +9% acid Ignore resists +15% acid defense ------ Armor +10 Fatigue +4% Crit Resistance 15.00% Silence Resist +36% Confus Resist +39% Stun Resist +32% other ------- Spell cooldown 10% Infravision +2 See Invisibility +15 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Erelozilamadil the hardened leather cap (0 def, 3 armour) =con=2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +5 Str +4 Dex +4 Cun +5 Con offense ------ Ignore resists +20% physical Ignore Armor +4 defense ------ Armor +3 Fatigue +3% Resistance +5% arcane Crit Resistance 15.00% Physical save +18 (+5 eff.) Teleport Resist +20% A cap made of leather. |
Noonbrace (0 def, 3 armour) =str=2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +12 Str +2 Cun offense ------ Damage +15% light +12% mind defense ------ Armor +3 Fatigue +3% Resistance +15% mind A cap made of leather. |
iron helm 'Belerelaith' (0 def, 3 armour) =con=3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +1 Str +3 Con offense ------ Damage +6% physical Accuracy +5 (+1 eff.) Ignore Armor +1 defense ------ Armor +3 Fatigue +5% Resistance +5% fire +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour) =con=3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+4 eff.) Mind save +12 (+4 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
5 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Resonating Diamond0.0 Encumbrance T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
brass lantern 'Murkwrecker' =lit=2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +1 Dex +2 Mag offense ------ Ignore resists +20% nature defense ------ Resistance +3% nature other ------- Light +6 Infravision +1 See Invisibility +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Olokaltholach =str=1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +4 Str offense ------ Ignore Armor +4 defense ------ Physical save +21 (+6 eff.) Healmod +12% other ------- Stamina/turn +2.00 Max stamina +30.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Blood-Runed Athame1.0 Encumbrance misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe 'Sootgash' (dig speed 33 turns) =str=3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +6 Str +1 Dex offense ------ Physical Crit +4.0% Physical Power +10 (+2 eff.) When Hit 10 physical On-Hit (Melee): * 20% chance to reduce damage dealt by 21% defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Obsidiancrypt of the Blightspawn (dig speed 7 turns)3.0 Encumbrance T5 digger tool [Random Unique] Master While equipped: Stats +3 Str +6 Cun offense ------ Critical power +20.00% Physical Power +10 (+2 eff.) Damage +3% acid Ignore resists +20% temporal Accuracy +9 (+2 eff.) Ignore Armor +7 When Hit: * 48% chance to reduce strength, dexterity, and constitution by 32 * 36% chance to reduce damage dealt by 21% defense ------ Resistance +9% acid +6% temporal other ------- Light +1 Infravision +8 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
evasive elm totem of healing [power 110] (13/15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 turn cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
yew totem of healing [power 266] (13/15 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 266 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Reak the Yeek Reaver level 37
1st Decay 122nd year of Ascendancy at 05:54 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Reak the Yeek Reaver level 37
79th Haze 122nd year of Ascendancy at 16:25 see stats
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Reak the Yeek Reaver level 31
64th Haze 122nd year of Ascendancy at 01:42 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Reak the Yeek Reaver level 46
47th Regrowth 125th year of Ascendancy at 03:06 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Reak the Yeek Reaver level 45
42nd Regrowth 125th year of Ascendancy at 02:29 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Reak the Yeek Reaver level 12
29th Dusk 122nd year of Ascendancy at 16:18 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Reak the Yeek Reaver level 43
10th Decay 124th year of Ascendancy at 02:56 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Reak the Yeek Reaver level 43
8th Decay 124th year of Ascendancy at 13:25 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Reak the Yeek Reaver level 25
32nd Haze 122nd year of Ascendancy at 04:47 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Reak the Yeek Reaver level 38
63rd Pyre 123rd year of Ascendancy at 04:28 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Reak the Yeek Reaver level 32
70th Haze 122nd year of Ascendancy at 00:07 see stats
Guiding Hand (Insane (Roguelike) difficulty)
Saved all escorted adventurers.By Reak the Yeek Reaver level 33
72nd Haze 122nd year of Ascendancy at 09:14 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Reak the Yeek Reaver level 48
47th Regrowth 125th year of Ascendancy at 11:55 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Reak the Yeek Reaver level 10
5th Dusk 122nd year of Ascendancy at 21:12 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Reak the Yeek Reaver level 20
64th Dusk 122nd year of Ascendancy at 04:28 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Reak the Yeek Reaver level 30
46th Haze 122nd year of Ascendancy at 16:19 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Reak the Yeek Reaver level 40
76th Dusk 124th year of Ascendancy at 19:40 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Reak the Yeek Reaver level 50
76th Regrowth 125th year of Ascendancy at 16:53 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Reak the Yeek Reaver level 40
32nd Haze 124th year of Ascendancy at 11:48 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Reak the Yeek Reaver level 30
53rd Haze 122nd year of Ascendancy at 18:50 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Reak the Yeek Reaver level 44
34th Regrowth 125th year of Ascendancy at 08:35 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Reak the Yeek Reaver level 12
9th Dusk 122nd year of Ascendancy at 18:59 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Reak the Yeek Reaver level 12
11st Dusk 122nd year of Ascendancy at 12:56 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Reak the Yeek Reaver level 49
66th Regrowth 125th year of Ascendancy at 22:01 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Reak the Yeek Reaver level 32
69th Haze 122nd year of Ascendancy at 15:31 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Reak the Yeek Reaver level 18
57th Dusk 122nd year of Ascendancy at 18:11 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Reak the Yeek Reaver level 40
34th Haze 124th year of Ascendancy at 03:32 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Reak the Yeek Reaver level 35
76th Haze 122nd year of Ascendancy at 17:46 see stats
Log
Pale Drake hits Reak for 103 fire damage.
Blight Poison from Carrion worm mass hits Mirror Image (Pale Drake) for 0 blight damage.
Bone Spike hits Mirror Image (Pale Drake) for 0 physical damage.
Bleeding from Reak hits Mirror Image (Pale Drake) for 0 physical damage.
Reak hits Mirror Image (Pale Drake) for 0 blight, 0 cold, 0 blight, 0 blight, 0 cold, 0 blight (0 total damage).
Reak hits Pale Drake for (306 absorbed), 0 physical (0 total damage).
------Player Action End------
------Game Turn Changed!------
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 70.
The powerful blow energizes Reak reducing their cooldowns!
Talent Cyst Burst is ready to use.
Talent Bone Grab is ready to use.
Talent Epidemic is ready to use.
Burning from Pale Drake hits Reak for 193 fire damage.
Carrion worm mass's wormblight area effect hits Mirror Image (Pale Drake) for 0 blight damage.
Carrion worm mass's wormblight area effect hits Pale Drake for (34 absorbed), 0 blight (0 total damage).
Reak receives 23 healing from Carrion worm mass's wormblight area effect.
Pale Drake casts Bone Spear.
Pale Drake's spell attains critical power!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 242.
Reak reacts immediately after taking severe wounds!
The powerful blow energizes Reak reducing their cooldowns!
LOW HEALTH WARNING!
Mirror Image (Pale Drake) casts Bone Spear.
Mirror Image (Pale Drake) hits Reak for 88 physical damage.
Pale Drake hits Reak for 673 physical damage.
Burning from Reak hits Pale Drake for 0 fire damage.
Reak hits Mirror Image (Pale Drake) for 0 fire damage.
Reak hits Pale Drake for 0 fire damage.
Reak the level 50 yeek reaver was tortured to death by a Mirror Image (Pale Drake) on level 1 of Dreadfell.


































































































































