









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Items Vault 1.7.6Donators/Buyers bonus! Show randart egos 1.7.4Adds a toggle to hide all egos except for the randart ones for easier comparison between similar items. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Yeek |
| Class | Summoner |
| Level / Exp | 50 / 1083% |
| Size | small |
| Lifes / Deaths | Killed by Velymiwen the skeleton warrior at level 41 on the 47th Pyre 123rd year of Ascendancy at 06:13 / 2Killed by Vor, Grand Geomancer of the Pride at level 50 on the 5th Allure 124th year of Ascendancy at 01:34 |
| Antimagic | Follower |
Primary Stats
| Strength | 26 (base 17) |
| Dexterity | 36 (base 33) |
| Constitution | 63 (base 63) |
| Magic | 24 (base 9) |
| Willpower | 129 (base 57) |
| Cunning | 116 (base 62) |
Resources
| Life | -216/952 |
| Equilibrium | 129 |
| Psi | 216/219 |
| Healing Factor | 1.394619213451 |
| Regeneration | 5.9271316571668 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 6 |
| See Stealth | 66.500694348103 |
| See Invisible | 66.500694348103 |
Offense: Mainhand
| Damage | 97 |
| Accuracy | 72 |
| Crit Chance | 59% |
| APR | 89 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 96 |
| Accuracy | 72 |
| Crit Chance | 59% |
| APR | 89 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 64 |
| Crit Chance | 49% |
| Speed | 1 |
Offense: Mind
| Mindpower | 103 |
| Crit Chance | 82% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Blight | +3% |
| Arcane | +27% |
| Cold | +38% |
| All | 0% |
| Darkness | +35% |
| Physical | +167% |
| Lightning | +30% |
| Mind | +32% |
| Fire | +13% |
| Nature | +16% |
Offense: Damage Penetration
| Acid | +26% |
| Blight | +26% |
| Arcane | +31% |
| Mind | +41% |
| All | +16% |
| Darkness | +28% |
| Physical | +103% |
| Fire | +24% |
| Cold | +48% |
Defense: Base
| Armour (hardiness) | 28 (30%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 13 |
| Physical Save | 33 |
| Spell Save | 41 |
| Mental Save | 58 |
Defense: Resistances
| Blight | + 35%( 70%) |
| Arcane | + 40%( 70%) |
| Mind | + 39%( 70%) |
| All | + 30%( 70%) |
| Lightning | + 48%( 70%) |
| Physical | + 70%( 70%) |
| Darkness | + 44%( 70%) |
| Cold | + 54%( 70%) |
| Fire | + 44%( 70%) |
| Nature | + 58%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Bleed Resistance | 20% |
| Confusion Resistance | 55% |
| Teleport Resistance | 20% |
| Instadeath Resistance | 100% |
| Poison Resistance | 19% |
| Stun Resistance | 89% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 790% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 43% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 313 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 1/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Harmony | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Willpower by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 Encumbrance T4 feet armor [Unique] Psionic While equipped: offense ------ Physical Power +12 (+3 eff.) Ignore Armor +15 defense ------ Armor +12 Defense +2 (+1 eff.) Fatigue +8% Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Life +80.00 Stun Resist +40% other ------- Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 28 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | Sleetrace1.0 Encumbrance T3 lite [Random Unique] Master/Psionic While equipped: offense ------ Mind Crit +6% Mindpower +8 (+2 eff.) Damage +3% arcane Ignore resists +25% cold +15% arcane +16% all Ignore Armor +15 When Hit 2 cold defense ------ Resistance +5% arcane Mind save +9 (+3 eff.) other ------- Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Malslek the Accursed's Hat (2 def, 0 armour)2.0 Encumbrance T4 head armor [Unique] Psionic While equipped: offense ------ Mind Crit +10% Spellpower +10 (+3 eff.) Mindpower +15 (+3 eff.) On-Hit 30% gloom effects Damage +10% darkness +10% physical defense ------ Defense +2 (+1 eff.) Resistance +20% fire Mind save -10 (-3 eff.) Healmod -10% other ------- Hate-on-crit +2.00 Hate/kill +2.00 Max hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony level 2 On Mind Hit: 10% Hateful Whisper level 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
| On hands | Bleakbutcher (0 def, 12 armour)1.5 Encumbrance T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Mag +3 Wil +6 Cun offense ------ Physical Crit +19.0% Spell Crit +17% Mind Crit +17% Critical power +14.00% Spellpower/crit +4 On-Hit 12 physical Damage +9% darkness +10% physical Accuracy +10 (+3 eff.) When Hit 6 arcane On-Hit (Melee): * 10% chance to reduce damage dealt by 40% defense ------ Armor +12 Fatigue +5% Resistance +9% darkness other ------- Infravision +4 Unarmed combat: Weapon Damage 150% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +12 Ignore Armor +15 Critical Rate +30.0% Attack Speed 83% On-hit +23 darkness On-Hit, radius 1 +13 physical On-crit, radius 2 +11 physical On Hit: 10% Sand Breath level 5 On Crit: 20% Cripple level 5 On Crit: 10% Dominate level 5 Track: Puts all charms on 13 turn cooldown Effective talent level: 3.5 Power cost 13 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 6 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Eladhenor the elven-wood totem of thorny skin [power 64] (17 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: Stats +2 Wil offense ------ Critical power +20.00% Accuracy +30 (+10 eff.) Ignore Armor +2 defense ------ Armor +4 Resistance +5% physical Unlife -40.00 life other ------- Vim-on-crit +2.04 Max mana +40.00 Harden the skin for 7 turns increasing armour by 64 and armour hardiness by 60% Puts all charms on 17 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gold quartz ring =stn phy=0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Psionic While equipped: offense ------ Damage +14% mind +16% physical On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +8% blight +16% physical +8% nature +14% mind Mind save +9 (+3 eff.) Life Regen +4.00 Poison Resist +19% Disease Resist +15% Stun Resist +50% Rings make your fingers look great! |
| On fingers | stralite diamond ring0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +5 Dex +5 Mag +13 Wil +20 Cun +5 Con offense ------ Mindpower +16 (+3 eff.) Damage +16% nature Ignore resists +25% mind defense ------ Defense +14 (+7 eff.) Resistance +32% nature +5% arcane Physical save +6 (+3 eff.) Unlife -20.00 life Teleport Resist +20% other ------- Light +1 Rings make your fingers look great! |
| Around neck | Ivelerin the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +13 Cun +2 Wil offense ------ Critical power +13.00% Damage +3% blight +9% arcane +12% mind Accuracy +8 (+2 eff.) Ignore Armor +17 When Hit 6 blight Amulets make your neck look great! |
| In main hand | Faledunahell the living mindstar (115% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 115% Range: 1.0x-1.1x Uses 49% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +12 arcane While equipped: Stats +3 Cun +3 Wil offense ------ Mind Crit +5% Spellpower +15 (+4 eff.) Mindpower +10 (+2 eff.) On-Hit 13 physical Damage +12% acid +37% physical +13% fire +15% arcane +10% cold Ignore resists +10% acid +33% physical +10% blight +8% fire +7% cold defense ------ Resistance +5% arcane +29% physical Heal-on-summon +43 other ------- Vim-on-crit +2.00 Max Summons +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Blindslice1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Mindpower +15 (+3 eff.) Damage +6% mind +17% physical Ignore resists +14% physical When Hit 6 mind defense ------ Resistance +12% darkness +9% cold other ------- Psi when Hit +0.12 Max hate +6.00 A belt that goes around your waist. |
| In off hand | honing living mindstar of sand (114% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 114% Range: 1.0x-1.1x Uses 49% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Cun +3 Wil offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 11 physical Damage +18% physical Ignore resists +20% physical defense ------ Resistance +23% physical other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Zimagen the Arcdeath (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +3 Wil offense ------ Mind Crit +3% Critical power +20.00% Mindpower +15 (+3 eff.) When Hit 6 mind defense ------ Defense +1 (+1 eff.) Resistance +15% lightning Mind save +7 (+2 eff.) other ------- EQ when Hit +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Toharadig (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +7 Str +7 Mag +7 Wil offense ------ Mind Crit +4% Mindpower +9 (+2 eff.) Damage +30% lightning +59% physical +16% darkness +28% cold Ignore resists +12% darkness +20% physical defense ------ Resistance +12% lightning +25% physical +26% cold +15% all Physical save +9 (+4 eff.) Life +20.00 Healmod +15% Cut Resist +20% other ------- Max hate +13.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion of the duelist (speed 654%; cd 8)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 654% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 796; 16 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 796 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 838; 16 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 838 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 399; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 399 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 43%; magical, physical; dur 2; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 43% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
ethereal rune (power 17; resist 30%; move 63%; dur 5; cd 18)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 30% all resistance, you move 63% faster, and you are invisible (power 17). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Tome of Uttercold0.1 Encumbrance tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
serendipitous voratun amulet of murder0.1 Encumbrance T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +11 Lck offense ------ Critical power +15.00% Accuracy +23 (+7 eff.) Ignore Armor +20 defense ------ Defense +18 (+9 eff.) Resist unseen 16% Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Lavaransom the stralite ring0.1 Encumbrance T4 ring jewelry [Rare] Arcane While equipped: Stats +7 Wil +3 Mag offense ------ Spell Crit +8% Damage +9% fire defense ------ Resistance +9% blight Silence Resist +44% other ------- Mana/turn +0.30 Max vim +52.68 Light +3 Rings make your fingers look great! |
Belaledur the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +18% arcane When Hit 10 arcane defense ------ Resistance +5% arcane Unlife -82.75 life Blind Resist +50% Pinning Resist +20% Knockbk Resist +20% other ------- Mana-on-crit +2.07 Infravision +6 See Stealth +24 See Invisibility +25 Rings make your fingers look great! |
mule's voratun ring of nature (+28%)0.1 Encumbrance T5 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +14% nature defense ------ Fatigue -7% Resistance +28% nature other ------- Encumbrance +37 Rings make your fingers look great! |
warrior's voratun ring of light (+32%)0.1 Encumbrance T5 ring jewelry [Ego] Arcane/Master While equipped: Stats +7 Str offense ------ Damage +16% light defense ------ Armor +14 Resistance +32% light Rings make your fingers look great! |
warrior's voratun ring of speed0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +4 Str offense ------ Move Speed +18% Accuracy +9 (+3 eff.) defense ------ Armor +8 Defense +8 (+4 eff.) Blinding Speed: Puts all charms on 34 turn cooldown Effective talent level: 4.5 Power cost 34 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. Rings make your fingers look great! |
potent elm magestaff of invocation (109% power, 2 apr, lightning element)5.0 Encumbrance T1 staff 2H weapon [Ego+] Arcane Weapon Damage 109% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +12 (+3 eff.) Spellpower/crit +5 Damage +14% lightning other ------- Talents +1 Command Staff Conjure elemental energy in a radius 2 cone, dealing 29.85 to 35.83 lightning damage Puts all charms on 7 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
infernal ash starstaff (111% power, 3 apr, darkness element)5.0 Encumbrance T2 staff 2H weapon [Ego+] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Critical power +22.00% Spellpower +11 (+3 eff.) On-Hit 20 fire Damage +15% darkness other ------- See Invisibility +11 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Staff of Destruction (120% power, 4 apr, fire element)5.0 Encumbrance T3 staff 2H weapon [Unique] Arcane Weapon Damage 120% Range: 1.0x-1.2x Uses 100% Mag Damage Fire Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +15% Spellpower +10 (+3 eff.) Damage +20% lightning +20% fire +20% arcane +20% cold other ------- Talents +1 Command Staff On Spell Hit: 10% Impending Doom level 1 This unique-looking staff is carved with runes of destruction. |
Xerothra the elven-wood vilestaff (142% power, 5 apr, blight element) =SR=5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Random Unique] Arcane/Nature/Master Weapon Damage 142% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +3 Dex +2 Cun +5 Con offense ------ Spell Crit +16% Critical power +14.00% Spellpower +21 (+5 eff.) Damage +34% blight +3% arcane Ignore resists +10% blight +20% arcane defense ------ Life Regen +0.50 Healmod +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel elven-wood vilestaff of illumination (129% power, 5 apr, darkness element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Ego] Nature/Master Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +13% Critical power +18.00% Spellpower +12 (+3 eff.) Damage +25% darkness defense ------ Defense +10 (+5 eff.) other ------- Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.5 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 134.23 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Rod of Sarrilon (136% power, 4 apr, temporal element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Unique] Unknown Weapon Damage 136% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: Stats +7 Wil +8 Mag offense ------ Spell Crit +15% Spellpower +40 (+10 eff.) Damage +40% temporal Ignore resists +30% temporal defense ------ Anomaly Control +25 Teleport Resist +100% other ------- Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Tundrabane the dragonbone vilestaff (136% power, 6 apr, acid element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Rare] Nature Weapon Damage 136% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+4 eff.) Damage +42% acid +40% cold Ignore resists +15% acid +15% cold +26% mind +26% light defense ------ Defense +15 (+8 eff.) other ------- Max hate +6.00 Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.5 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 134.23 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
bloodlich's dragonbone magestaff (136% power, 6 apr, lightning element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Weapon Damage 136% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +2 Mag +7 Cun +7 Con offense ------ Spell Crit +5% Critical power +23.00% Spellpower +15 (+4 eff.) Damage +30% lightning other ------- Negative/turn +0.20 Vim-on-crit +6.00 Max vim +47.00 Max negative +41.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel dragonbone magestaff of the prodigy (136% power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane/Master Weapon Damage 136% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +14 Mag +20 Wil +18 Cun offense ------ Spell Crit +10% Critical power +14.00% Spellpower +15 (+4 eff.) Spellpower/crit +8 Damage +30% fire other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff of wizardry (136% power, 6 apr, arcane element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Weapon Damage 136% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Mag +5 Wil offense ------ Spell Crit +5% Critical power +38.00% Spellpower +30 (+8 eff.) On-Hit 20 fire Damage +30% arcane other ------- Max mana +60.00 See Invisibility +13 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone magestaff of illumination (136% power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Nature Weapon Damage 136% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Con offense ------ Spell Crit +5% Spellpower +22 (+6 eff.) Damage +30% fire defense ------ Defense +15 (+8 eff.) Life Regen +1.80 Healmod +30% other ------- Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 3.5 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 156.38 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone magestaff of power (136% power, 6 apr, cold element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane/Nature Weapon Damage 136% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +6 Con offense ------ Spell Crit +5% Spellpower +40 (+10 eff.) Damage +30% cold defense ------ Life Regen +1.50 Healmod +22% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Freezewolf the stralite battleaxe (158% power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon Reqs Str 35 [Rare] Nature Weapon Damage 158% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On-hit +24 nature On-Hit, radius 1 +20 cold While equipped: Stats +8 Con defense ------ Resistance +31% cold Crit Resistance 15.80% other ------- Mana-on-crit +2.11 Light +3 Massive two-handed battleaxes. |
Honaridin the Brightjustice (167% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Random Unique] Arcane/Master Weapon Damage 167% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +4 cold On Hit: 20% Curse of Defenselessness level 5 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 106 damage On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Dex +5 Con offense ------ Physical Crit +19.0% defense ------ Resistance +6% light +9% cold other ------- Light +3 Massive two-handed battleaxes. |
Blasttickler the voratun greatmaul (181% power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon Reqs Str 48 [Rare] Nature Weapon Damage 181% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-hit +28 nature On-Hit, radius 1 +21 mind On Hit: * 21% chance to reduce all saves and defense by 50 While equipped: offense ------ Damage +21% arcane +9% mind Ignore resists +26% lightning +15% mind +26% arcane Massive two-handed mauls. |
arcing dwarven-steel greatsword of projection (145% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Arcane/Psionic Weapon Damage 145% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 106 damage * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Massive two-handed swords. |
balanced stralite greatsword of crippling (160% power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon Reqs Str 35 [Ego+] Master Weapon Damage 160% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +16.0% Accuracy +14 (+4 eff.) defense ------ Defense +16 (+8 eff.) Disarm Resist +48% Massive two-handed swords. |
Rainreeve (173% power, 4 apr) =SAVE=3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Random Unique] Master Weapon Damage 173% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +12 temporal On-crit, radius 2 +16 nature On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Mag offense ------ Physical Crit +63.0% Spell Crit +4% Critical power +49.00% Physical Power +20 (+5 eff.) Damage +9% blight Ignore Armor +19 defense ------ Spell save +6 (+2 eff.) Massive two-handed swords. |
arcing voratun greatsword of daylight (173% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego] Arcane Weapon Damage 173% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +21 light Damage Against +30% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 106 damage Massive two-handed swords. |
acidic orite trident of amnesia (150% power, 13 apr)3.0 Encumbrance T4 trident 2H weapon Reqs Str 35 [Ego+] Arcane/Psionic Weapon Damage 150% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +13 Critical Rate +3.5% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 7 turns (checks Confusion immunity) On Critical: * Splash the target with acid dealing 177 damage over 5 turns and reducing armor and accuracy by 23 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Abyssbane the voratun longsword (150% power, 6 apr) =SR=3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Random Unique] Arcane/Master Weapon Damage 150% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 177 damage over 5 turns and reducing armor and accuracy by 23 While equipped: Stats +1 Mag offense ------ Physical Crit +11.0% Spellpower/crit +6 Damage +18% fire Ignore resists +9% physical Accuracy +21 (+7 eff.) Ignore Armor +5 When Hit 4 fire Sharp, long, and deadly. |
Samendur the Splendourwarden (150% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Random Unique] Arcane/Master Weapon Damage 150% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +12 mind On-Hit, radius 1 +18 fire On Hit: * 21% chance to reduce all saves and defense by 50 While equipped: Stats +11 Str offense ------ Damage +3% lightning +12% physical +6% mind Ignore resists +11% all Accuracy +42 (+13 eff.) Ignore Armor +14 When Hit 8 light defense ------ Resistance +6% light Sharp, long, and deadly. |
truestriking voratun longsword of massacre (168% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Ego+] Master Weapon Damage 168% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Ignore resists +11% physical Accuracy +15 (+5 eff.) Ignore Armor +9 Sharp, long, and deadly. |
balanced stralite mace of ruin (146% power, 5 apr)3.0 Encumbrance T4 mace 1H weapon Reqs Str 35 [Ego+] Master Weapon Damage 146% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Physical Crit +10.0% Critical power +22.00% Accuracy +10 (+3 eff.) Ignore Armor +11 defense ------ Defense +11 (+6 eff.) Disarm Resist +27% Blunt and deadly. |
stralite mace (144% power, 5 apr)3.0 Encumbrance T4 mace 1H weapon Reqs Str 35 [Normal] Weapon Damage 144% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% Blunt and deadly. |
truestriking voratun mace of rage (156% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon Reqs Str 48 [Ego++] Master Weapon Damage 156% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +7 Str offense ------ Damage +14% physical Ignore resists +11% physical Accuracy +45 (+13 eff.) Ignore Armor +11 Blunt and deadly. |
voratun mace of rage (156% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon Reqs Str 48 [Ego+] Master Weapon Damage 156% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +8 Str offense ------ Damage +14% physical Accuracy +16 (+5 eff.) Blunt and deadly. |
blazebringer's voratun waraxe of torment (148% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Ego++] Nature/Psionic Weapon Damage 148% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-crit, radius 2 +56 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Global Speed +8% Ignore resists +19% fire One-handed war axes. |
elemental voratun waraxe of massacre (162% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Ego+] Arcane/Master Weapon Damage 162% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Hit: * Create an explosion dealing 106 lightning damage (1/turn) While equipped: offense ------ Damage +16% lightning Ignore resists +18% lightning One-handed war axes. |
Shinevein (132% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Rare] Master Weapon Damage 132% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +2 Dex +3 Wil +6 Con offense ------ Damage +15% blight +15% light Accuracy +11 (+3 eff.) defense ------ Defense +13 (+7 eff.) Resistance +12% light +12% blight Disarm Resist +44% other ------- Light +3 Sharp, short and deadly. |
Blastwing (148% power, 14 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Rare] Master Weapon Damage 148% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +15.0% Attack Speed 100% On-hit +21 lightning On-Hit, radius 1 +21 lightning While equipped: Stats +4 Str +5 Con offense ------ Damage +15% arcane Accuracy +30 (+10 eff.) When Hit 8 physical defense ------ Defense +14 (+7 eff.) Physical save +9 (+4 eff.) Disarm Resist +43% Sharp, short and deadly. |
caustic voratun dagger of enduring (146% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Ego++] Nature Weapon Damage 146% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +17 acid +33 nature While equipped: Stats +9 Con +7 Wil offense ------ Ignore resists +17% acid +12% nature Ignore Armor +10 defense ------ Life +107.00 Sharp, short and deadly. |
enhanced voratun dagger (146% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature Weapon Damage 146% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +9 Str +10 Dex +9 Mag +7 Wil +11 Cun +10 Con Sharp, short and deadly. |
plaguebringer's voratun dagger of massacre (164% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Ego+] Arcane/Master Weapon Damage 164% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +12 blight On Hit: 20% Epidemic level 5 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 30 While equipped: defense ------ Disease Resist +34% Sharp, short and deadly. |
nature's mossy mindstar of venom (75% power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Ego+] Nature Weapon Damage 75% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) On-Hit 6 acid Damage +6% acid +4% nature Ignore resists +7% acid defense ------ Resistance +7% acid +3% blight Life Regen +2.00 Disease Resist +13% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Tulizilakan the Rootnigh (105% power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 105% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +20 nature On Hit: * 21% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +7 Wil offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Ignore resists +15% nature On-Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +4 Defense +10 (+5 eff.) Resistance +2% physical +15% nature +15% temporal Spell save +8 (+2 eff.) Knockbk Resist +21% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Ureneg' (107% power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 107% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +8 Str +5 Wil offense ------ Spell Crit +6% Mind Crit +4% Mindpower +8 (+2 eff.) Spellpower/crit +8 defense ------ Resistance +21% lightning +3% physical +5% arcane +18% fire +12% mind +17% cold other ------- Max mana +80.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of disruption (107% power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature/Disrupt Weapon Damage 107% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% Damage Against +13% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Core of the Forge (127% power, 40 apr, dreamforge damage)3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 127% Range: 1.0x-1.1x Uses 60% Wil, 20% Cun Damage Dreamforge Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Cun +6 Wil offense ------ Mind Crit +8% Physical Power +10 (+2 eff.) Mindpower +16 (+3 eff.) On-Hit 30 dreamforge Damage +10% physical +10% mind +10% fire Ignore resists +10% mind +10% physical Accuracy +10 (+3 eff.) defense ------ Resistance +5% physical +5% mind +15% fire other ------- Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Effective talent level: 4.5 Power cost 21 out of 30/30. Range melee/personal Cooldown: 24 Travel.spd instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 77.69 mind damage, 66.51 burning damage, and knocking back your enemies in a radius 5 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 7.10 mind and 6.08 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Sleethue (115% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 115% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +21 cold While equipped: Stats +6 Cun +8 Wil offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +9% lightning +19% physical Ignore resists +16% physical +10% cold +10% fire When Hit 6 cold defense ------ Resistance +13% physical +9% cold +3% fire Mind save +10 (+3 eff.) other ------- Max psi +44.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious living mindstar of life (112% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 112% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +6% nature Ignore resists +7% nature defense ------ Resistance +7% nature Life +44.00 Life Regen +1.60 other ------- Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious living mindstar of venom (117% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature Weapon Damage 117% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 13 acid Damage +14% acid +7% nature Ignore resists +15% acid +7% nature defense ------ Resistance +12% acid +7% nature Life Regen +4.00 other ------- Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
reinforced leather sling 'Jetwitch' =SR=4.0 Encumbrance T4 sling 1H weapon [Random Unique] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 On-ranged-hit +13 lightning +13 cold +4 light While equipped: Stats +3 Str offense ------ Physical Power +7 (+2 eff.) Damage +12% lightning +12% cold +6% light +6% darkness Ignore resists +5% darkness On-Hit (Ranged): * 20% chance to reduce damage dealt by 40% other ------- Light +2 Slings are used to hurl stones or metal shots at your foes. |
throat-seeking reinforced leather sling of cunning (+6)4.0 Encumbrance T4 sling 1H weapon [Ego+] Disrupt/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 On-ranged-hit +13 nature On Critical: * silences the target While equipped: Stats +6 Cun offense ------ Ignore resists +10% nature +9% physical Slings are used to hurl stones or metal shots at your foes. |
runic voratun steamgun of piercing4.0 Encumbrance T5 steamgun 1H weapon Reqs Dex 48 Steam Pool [Ego++] Arcane/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On Hit: 10% Arcane Vortex level 5 Uses 2.0 Steam While equipped: Stats +4 Mag offense ------ Spellpower +10 (+3 eff.) Damage +13% arcane Ignore resists +11% all Accuracy +21 (+7 eff.) Ignore Armor +11 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
psychokinetic quiver of dragonbone arrows of accuracy (22/22, 165% power, 18 apr)3.0 Encumbrance T5 arrow ammo Reqs Dex 48 [Ego+] Master/Psionic Weapon Damage 165% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +17 Ignore Armor +18 Critical Rate +3.0% Capacity 22 On-ranged-hit +39 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 357 physical damage Arrows are used with bows to pierce your foes to death. |
barbed pouch of voratun shots of accuracy (22/22, 178% power, 6 apr)3.0 Encumbrance T5 shot ammo Reqs Dex 48 [Ego+] Master Weapon Damage 178% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +20 Ignore Armor +6 Critical Rate +22.0% Capacity 22 On Critical: * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
living stralite shield of earthen fury (0 def, 17 armour, 140 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training ,Str 35 [Ego++] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +17 Fatigue +8% Resistance +13% nature +13% blight Life +81.00 other ------- Talents +1 Block Handheld deflection devices. |
stralite shield 'Eilinegabretta' (0 def, 24 armour, 184.14261501141 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training ,Str 35 [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Damage +21% temporal Ignore resists +26% arcane Accuracy +31 (+10 eff.) defense ------ Armor +23 Fatigue +8% Resistance +16% blight +18% nature +5% arcane Unlife -84.29 life other ------- Talents +1 Block Handheld deflection devices. |
swashbuckler's voratun shield of crushing (0 def, 10 armour, 205 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Ego++] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Str +10 Dex offense ------ Physical Crit +11.0% Physical Power +13 (+3 eff.) Accuracy +17 (+5 eff.) defense ------ Armor +10 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
tormentor's linen robe of alchemy (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +2 Cun offense ------ Critical power +12.00% Damage +7% acid +7% physical +8% fire +6% cold defense ------ Resistance +12% acid +12% physical +12% fire +12% cold +7% all other ------- Hate-on-crit +3.00 Psi-on-crit +2.00 Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven cashmere robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil offense ------ Spell Crit +4% Spellpower +15 (+4 eff.) Spellpower/crit +5 defense ------ Resistance +11% all Spell save +24 (+8 eff.) Silence Resist +31% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of life (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego++] Nature While equipped: Stats +6 Con offense ------ Damage +17% nature defense ------ Resistance +9% blight +11% all Life +76.00 Life Regen +1.70 Healmod +22% Poison Resist +32% Disease Resist +32% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe 'Cobrablood' (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Rare] Nature While equipped: offense ------ Damage +23% acid +30% nature Ignore resists +25% darkness When Hit 8 darkness On-Hit (Melee): * 21% chance to slow global speed by 81% defense ------ Resistance +34% acid +21% nature +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Black Robe (6 def, 0 armour)2.0 Encumbrance T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun offense ------ Physical Power +10 (+2 eff.) Spellpower +30 (+8 eff.) defense ------ Defense +6 (+3 eff.) Resistance +15% all Spell save +25 (+8 eff.) Blind Resist +50% other ------- See Invisibility +10 On Spell Hit: 5% Blood Grasp level 3 On Spell Hit: 5% Soul Rot level 3 A silk robe, darker than the darkest night sky, it radiates power. |
Lightpanic (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +6 Cun offense ------ Critical power +14.00% Damage +23% acid +9% temporal Ignore resists +10% temporal When Hit 6 temporal On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +20% blight +34% acid +15% all Life +64.00 Life Regen +6.00 Healmod +28% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Hate-on-crit +5.00 Psi-on-crit +5.00 Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Psionic While equipped: offense ------ Mind Crit +3% Mindpower +7 (+2 eff.) Damage +23% darkness +18% physical Ignore resists +20% darkness +18% physical defense ------ Resistance +15% all other ------- Max hate +12.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven elven-silk robe of Linaniil (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane/Psionic While equipped: offense ------ Spell Crit +13% Mind Crit +4% Spellpower +22 (+6 eff.) Mindpower +9 (+2 eff.) Damage +26% darkness +20% physical Ignore resists +11% darkness +14% physical defense ------ Resistance +15% all other ------- Mana/turn +0.31 Max mana +80.00 Max hate +11.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
psion's elven-silk robe of power (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane/Psionic While equipped: offense ------ Mind Crit +3% Spellpower +16 (+4 eff.) Mindpower +9 (+2 eff.) Damage +30% mind +10% all Ignore resists +14% mind defense ------ Resistance +15% all other ------- Psi/turn +0.53 Max psi +21.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering elven-silk robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil offense ------ Spellpower +20 (+5 eff.) Spellpower/crit +7 Damage +26% arcane defense ------ Resistance +15% all Silence Resist +36% other ------- Max mana +39.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of the mountain (+12%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature While equipped: Stats +6 Str +6 Mag +8 Wil offense ------ Damage +19% lightning +43% physical +28% cold defense ------ Resistance +12% lightning +15% cold +18% physical +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature While equipped: Stats +5 Con offense ------ Damage +23% nature defense ------ Resistance +15% all Poison Resist +48% Disease Resist +37% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature While equipped: Stats +10 Con offense ------ Damage +21% nature defense ------ Resistance +15% all Poison Resist +32% Disease Resist +43% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
enlightening reinforced leather armour of thunder (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego++] Arcane/Psionic While equipped: Stats +7 Str +8 Mag +13 Wil +7 Cun offense ------ Physical Crit +6.0% Spell Crit +8% Mind Crit +8% Physical Power +18 (+4 eff.) Spellpower +20 (+5 eff.) Mindpower +22 (+4 eff.) defense ------ Armor +7 Defense +12 (+6 eff.) Fatigue +8% Resistance +14% lightning Mind save +16 (+4 eff.) A suit of armour made of leather. |
reinforced leather armour 'Jetblood' (12 def, 17 armour)9.0 Encumbrance T4 light armor [Rare] Nature While equipped: offense ------ When Hit 6 acid 10 darkness defense ------ Armor +17 Defense +12 (+6 eff.) Fatigue +8% Resistance +5% arcane +18% light +9% darkness Physical save +9 (+4 eff.) Mind save +15 (+4 eff.) Life +99.00 A suit of armour made of leather. |
troll-hide reinforced leather armour (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Nature While equipped: defense ------ Armor +7 Defense +12 (+6 eff.) Fatigue +8% Life +38.00 Life Regen +10.20 Healmod +17% A suit of armour made of leather. |
Death's Embrace (18 def, 18 armour)9.0 Encumbrance T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Cun +5 Mag offense ------ Critical power +20.00% Spellpower +10 (+3 eff.) Damage +20% darkness +20% cold When Hit 15 darkness 15 cold defense ------ Armor +18 Hardiness +15% Defense +18 (+9 eff.) Resistance +30% temporal +30% darkness +30% cold Stealth +10 other ------- Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 34, based on Cunning and Magic) for 10 turns. Uses 43 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Masochism (0 def, 0 armour)9.0 Encumbrance T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3 Cun +9 Mag offense ------ Spellpower +10 (+3 eff.) On-Hit 25 vim draining blight When Hit 25 vim draining blight defense ------ Physical save +10 (+5 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Disease Resist +100% other ------- Max vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 Blood Grasp: Effective talent level: 6.5 Power cost 11 out of 12/12. Range 10 Cooldown: 5 Travel.spd 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 180.85 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
cleansing drakeskin leather armour of natural resilience (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Disrupt While equipped: defense ------ Armor +8 Defense +20 (+10 eff.) Fatigue +8% Resistance +35% nature +35% blight Resist Against +7% Unnatural A suit of armour made of leather. |
nimble drakeskin leather armour of Eyal (27 def, 8 armour)9.0 Encumbrance T5 light armor [Ego++] Nature/Master While equipped: Stats +7 Dex offense ------ Move Speed +20% defense ------ Armor +8 Defense +27 (+12 eff.) Fatigue +8% Life +64.00 Life Regen +7.00 Healmod +15% A suit of armour made of leather. |
rejuvenating voratun mail armour of Eyal (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature While equipped: defense ------ Armor +10 Defense +5 (+3 eff.) Fatigue +12% Life +80.00 Life Regen +11.50 Healmod +16% other ------- Stamina/turn +1.80 A suit of armour made of mail. |
voratun plate armour 'Pitchrazor' (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 60 [Rare] Nature While equipped: Stats +6 Cun +8 Wil offense ------ Critical power +20.00% defense ------ Armor +16 Fatigue +22% Resistance +21% darkness Life +59.00 other ------- Mana/turn +0.12 Mana-on-crit +2.11 A suit of armour made of metal plates. |
Armufang the Noonhash1.0 Encumbrance T5 belt armor [Random Unique] Arcane While equipped: Stats +21 Mag +10 Wil +7 Cun +4 Con offense ------ Spell Crit +5% Spellpower +11 (+3 eff.) defense ------ Mind save +13 (+4 eff.) other ------- Mana/turn +0.52 Max mana +60.00 Light +3 Infravision +2 A belt that goes around your waist. |
drakeskin leather belt 'Ebonyraptor'1.0 Encumbrance T5 belt armor [Rare] Nature While equipped: Stats +6 Str +6 Con offense ------ Physical Power +14 (+3 eff.) Damage +21% darkness Ignore resists +20% darkness +26% mind When Hit 10 darkness On-Hit (Melee): * 21% chance to slow global speed by 81% defense ------ Resistance +15% darkness +9% cold Physical save +15 (+7 eff.) Spell save +18 (+6 eff.) other ------- Size +1 A belt that goes around your waist. |
drakeskin leather belt 'Umbravein'1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +2 Str +10 Dex +4 Wil +5 Cun +9 Lck offense ------ Damage +18% darkness defense ------ Armor +14 Defense +11 (+6 eff.) Physical save +22 (+9 eff.) Stealth +13 Life Regen +2.90 Healmod +23% other ------- Disarm Traps +28 Infravision +6 A belt that goes around your waist. |
Darkpyre the elven-silk cloak (3 def, 8 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +7 Str +9 Dex +3 Cun +5 Con offense ------ Physical Power +25 (+6 eff.) Damage +6% darkness Accuracy +15 (+5 eff.) defense ------ Armor +8 Defense +3 (+2 eff.) Spell save +15 (+5 eff.) Life +58.00 other ------- Stamina/turn +1.20 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Flashwill the elven-silk cloak (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +5 Mag +5 Wil offense ------ Spell Crit +7% Critical power +25.00% Damage +3% light Accuracy +15 (+5 eff.) Ignore Armor +12 defense ------ Defense +3 (+2 eff.) Resistance +12% lightning +2% physical +6% darkness Spell save +15 (+5 eff.) Mind save +11 (+3 eff.) Stealth +15 Healmod +15% Cut Resist +21% other ------- Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Snowwinnow (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +4 Dex offense ------ Critical power +10.00% Spellpower/crit +2 Damage +3% blight +6% arcane Ignore resists +5% blight +10% cold Ignore Shields +20% defense ------ Defense +3 (+2 eff.) Resistance +9% acid +9% fire +19% blight +20% cold +20% nature +9% lightning Life Regen +10.00 Healmod +18% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ce'Nirelaith (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: defense ------ Armor +3 Resistance +24% fire Unlife -80.00 life Healmod +20% Silence Resist +37% Disarm Resist +20% Confus Resist +38% Stun Resist +57% Knockbk Resist +20% Teleport Resist +20% A pair of boots made of leather. |
fleetfooted pair of voratun boots of phasing (13 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego++] Arcane/Master While equipped: Stats +15 Dex +3 Mag +3 Wil defense ------ Armor +5 Defense +13 (+7 eff.) Fatigue +4% Blink to a nearby random location (rad 11) Puts all charms on 22 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of voratun boots of void walking (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego++] Arcane/Master While equipped: Stats +5 Cun +4 Con offense ------ Ignore resists +15% darkness +10% temporal defense ------ Armor +5 Fatigue +4% Resistance +24% darkness +26% temporal Physical save +25 (+10 eff.) Mind save +21 (+6 eff.) Out-of-Phase Defense +21 Out-of-Phase Resistance +18% Out-of-Phase Resilience +16% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
heroic drakeskin leather gloves (0 def, 8 armour)1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: defense ------ Armor +8 Mind save +11 (+3 eff.) Life +57.00 Unarmed combat: Weapon Damage 140% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +9 Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On Hit: 10% Battle Shout level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aledunayon the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: offense ------ Physical Crit +8.0% Damage +16% arcane +18% physical Ignore resists +25% physical defense ------ Defense +2 (+1 eff.) Resistance +15% mind other ------- Stamina/turn +3.00 Max mana +70.00 Max stamina +30.00 A pointy cloth hat, very wizardly... |
Omniscience (7 def, 0 armour)1.0 Encumbrance T5 head armor [Unique] Psionic While equipped: offense ------ Mind Crit +9% Mindpower +20 (+4 eff.) Ignore resists +10% mind defense ------ Defense +7 (+4 eff.) Resistance +15% mind Max Resistance +10% mind Mind save +25 (+7 eff.) Confus Resist +40% other ------- Psi-on-crit +6.00 Max psi +50.00 Infravision +5 Reveal the surrounding area (range 20). Uses 26 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Yariruitar the Kindlepulverizer (3 def, 0 armour)2.0 Encumbrance T5 head armor [Rare] Psionic While equipped: Stats +3 Wil offense ------ Damage +18% fire Ignore resists +26% mind defense ------ Defense +3 (+2 eff.) Resistance +9% mind Mind save +15 (+4 eff.) other ------- EQ when Hit +3.20 Psi when Hit +2.70 Hate when Hit +2.00 Max hate +10.00 A pointy cloth hat, very wizardly... |
drakeskin leather cap 'Aeradatha' (0 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Master While equipped: Stats +10 Dex +10 Wil +10 Con offense ------ On-Hit (Melee): * 10% chance to reduce armor by 39% defense ------ Armor +5 Fatigue +5% Resistance +3% acid +12% temporal +25% darkness +12% blight +9% cold +9% nature +3% light Mind save +14 (+4 eff.) other ------- Infravision +8 A cap made of leather. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Physical save +8 (+4 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Physical save +8 (+4 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Physical save +10 (+5 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+5 eff.) Physical save +10 (+5 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Lifebinding Emerald0.0 Encumbrance T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resistance +10% blight Affinity +15% nature Life Regen +2.00 Healmod +30% Item imbue powers: Stats +15 Con Resistance +10% blight Affinity +15% nature Life Regen +2.00 Healmod +30% Stun Resist +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
58 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
54 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Guidance1.0 Encumbrance T5 lite [Unique] Nature/Disrupt While equipped: Stats +6 Wil +6 Cun +6 Con defense ------ Resistance +20% blight Max Resistance +10% blight Physical save +15 (+7 eff.) Spell save +15 (+5 eff.) Mind save +15 (+4 eff.) other ------- Light +6 Masteries +0.20 Wild-gift/Call of the wild +0.50 Wild-gift/Antimagic Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
shattering voratun pickaxe (dig speed 11 turns)3.0 Encumbrance T5 digger tool [Ego+] Master While equipped: Stats +3 Str offense ------ Ignore resists +23% physical While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Aeruwe' (dig speed 12 turns)3.0 Encumbrance T5 digger tool [Rare] Master While equipped: Stats +3 Str +3 Con offense ------ Physical Power +30 (+7 eff.) Damage +12% arcane +12% physical Ignore resists +26% blight +24% physical defense ------ Resistance +7% physical Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Kilnknight [power 3] (22 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +4 Str offense ------ Physical Crit +5.0% Damage +12% physical +9% arcane +15% fire Ignore resists +25% arcane Ignore Armor +3 other ------- Stamina/turn +3.00 Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 22 turn cooldown Torques are made by powerful psionics to store psionic powers. |
dragonbone wand of shielding 'Beayadir' [power 392] (17 cooldown)2.0 Encumbrance T5 wand charm [Random Unique] Arcane While equipped: defense ------ Defense +15 (+8 eff.) Resistance +3% physical +5% arcane +3% cold Crit Resistance 5.00% Life +20.00 Confus Resist +21% Create a shield absorbing up to 392 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 turn cooldown 100% to increase all damage by 27% for 2 turns. 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to gain a 40% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By SumY the Yeek Summoner level 42
53rd Pyre 123rd year of Ascendancy at 14:49 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By SumY the Yeek Summoner level 50
4th Allure 124th year of Ascendancy at 23:13 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By SumY the Yeek Summoner level 40
42nd Pyre 123rd year of Ascendancy at 06:16 see stats
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By SumY the Yeek Summoner level 33
15th Pyre 123rd year of Ascendancy at 03:04 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By SumY the Yeek Summoner level 47
59th Dusk 123rd year of Ascendancy at 22:38 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By SumY the Yeek Summoner level 50
48th Haze 123rd year of Ascendancy at 16:55 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By SumY the Yeek Summoner level 46
54th Dusk 123rd year of Ascendancy at 15:31 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By SumY the Yeek Summoner level 41
47th Pyre 123rd year of Ascendancy at 12:25 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By SumY the Yeek Summoner level 13
17th Haze 122nd year of Ascendancy at 16:24 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By SumY the Yeek Summoner level 44
71st Pyre 123rd year of Ascendancy at 22:11 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By SumY the Yeek Summoner level 42
50th Pyre 123rd year of Ascendancy at 16:01 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By SumY the Yeek Summoner level 23
10th Decay 122nd year of Ascendancy at 13:07 see stats
Guiding Hand (Insane (Roguelike) difficulty)
Saved all escorted adventurers.By SumY the Yeek Summoner level 38
36th Pyre 123rd year of Ascendancy at 18:51 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By SumY the Yeek Summoner level 48
60th Dusk 123rd year of Ascendancy at 06:31 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By SumY the Yeek Summoner level 10
4th Haze 122nd year of Ascendancy at 01:17 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By SumY the Yeek Summoner level 20
57th Haze 122nd year of Ascendancy at 19:55 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By SumY the Yeek Summoner level 30
35th Regrowth 123rd year of Ascendancy at 09:59 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By SumY the Yeek Summoner level 40
41st Pyre 123rd year of Ascendancy at 00:01 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By SumY the Yeek Summoner level 50
69th Dusk 123rd year of Ascendancy at 20:25 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By SumY the Yeek Summoner level 28
24th Regrowth 123rd year of Ascendancy at 21:46 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By SumY the Yeek Summoner level 34
22nd Pyre 123rd year of Ascendancy at 13:48 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By SumY the Yeek Summoner level 25
7th Allure 123rd year of Ascendancy at 04:36 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By SumY the Yeek Summoner level 45
72nd Pyre 123rd year of Ascendancy at 01:41 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By SumY the Yeek Summoner level 12
8th Haze 122nd year of Ascendancy at 08:32 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By SumY the Yeek Summoner level 50
61st Haze 123rd year of Ascendancy at 00:29 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By SumY the Yeek Summoner level 12
9th Haze 122nd year of Ascendancy at 22:55 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By SumY the Yeek Summoner level 50
76th Dusk 123rd year of Ascendancy at 19:13 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By SumY the Yeek Summoner level 29
33rd Regrowth 123rd year of Ascendancy at 19:00 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By SumY the Yeek Summoner level 18
56th Haze 122nd year of Ascendancy at 14:53 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By SumY the Yeek Summoner level 41
47th Pyre 123rd year of Ascendancy at 06:13 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By SumY the Yeek Summoner level 39
41st Pyre 123rd year of Ascendancy at 00:01 see stats
Log
Something killed Minotaur!
Something hits Fire drake for 420 arcane damage.
SumY summons a Stone Golem!
SumY's mind surges with critical power!
SumY receives 59 healing.
Fire drake hatchling receives 79 healing from SumY.
Fire drake hatchling receives 79 healing from SumY.
Fire drake breathes fire!
You collect a new ingredient: orc heart (1).
Fire drake hits Something for (523 absorbed), 0 fire (0 total damage).
Fire drake hits Something for 878 fire damage.
Lava floor hits Fire drake hatchling for 0 fire damage.
Fire drake is on fire!
Fire drake resists the punch!
Stone golem is on fire!
Stone golem resists the punch!
Fire drake hatchling is on fire!
Fire drake hatchling resists the punch!
Something hits Stone golem for 253 fire damage.
Something hits Fire drake hatchling for 180 fire damage.
Something hits Fire drake for 180 fire damage.
SumY reacts immediately after taking severe wounds!
SumY's mind surges with critical power!
SumY attunes to the damage.
Vor, Grand Geomancer of the Pride's Fireflash hits Stone golem for 1715 fire damage.
Vor, Grand Geomancer of the Pride's Fireflash hits SumY for (78 antimagic), 1168 fire (1169 total damage).
Vor, Grand Geomancer of the Pride's Fireflash hits Fire drake hatchling for 1015 fire damage.
Vor, Grand Geomancer of the Pride's Fireflash hits Fire drake for 1015 fire damage.
SumY the level 50 yeek summoner was blazed to death by Vor, Grand Geomancer of the Pride and used as target practice for initiate mages on level 3 of Vor Pride.





















































































































































