










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Item Link Verification 1.0.2Simple addon to request confirmation before linking items into chat. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Item Description Filter Plus 1.7.4A modification to yutio's item description filter. I added a lot of item properties he has forgotten and changed how staff is dealed with. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Reaver |
| Level / Exp | 34 / 60% |
| Size | small |
| Lifes / Deaths | Killed by Cyrugann the dreadmaster at level 34 on the 50th Regrowth 123rd year of Ascendancy at 19:13 / 2Killed by Isira the losselhing at level 34 on the 51st Regrowth 123rd year of Ascendancy at 13:15 |
Primary Stats
| Strength | 32 (base 17) |
| Dexterity | 68 (base 60) |
| Constitution | 16 (base 10) |
| Magic | 62 (base 60) |
| Willpower | 26 (base 10) |
| Cunning | 31 (base 14) |
Resources
| Life | -364/728 |
| Mana | 424/424 |
| Vim | 0/308 |
| Healing Factor | 1.1945771506545 |
| Regeneration | 18.217301547481 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +30% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 8 |
| See Stealth | 6 |
| See Invisible | 16 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 61 |
| Accuracy | 66 |
| Crit Chance | 12% |
| APR | 17 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 34 |
| Accuracy | 66 |
| Crit Chance | 10% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Light | +6% |
| Blight | +3% |
| Darkness | +3% |
| Mind | +11% |
| All | 0% |
Offense: Damage Penetration
| Physical | +5% |
| Acid | +25% |
| Light | +5% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 12 (49.007671158813%) |
| Defense | 75 |
| Ranged Defense | 75 |
| Fatigue | 0 |
| Physical Save | 17 |
| Spell Save | 29 |
| Mental Save | 30 |
Defense: Resistances
| Acid | + 8%( 70%) |
| Blight | + 6%( 70%) |
| Physical | + 8%( 70%) |
| Mind | + 6%( 70%) |
| All | 0%( 70%) |
| Lightning | + 19%( 70%) |
| Temporal | + 9%( 70%) |
| Fire | + 20%( 70%) |
| Darkness | + 33%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 40% |
| Stun Resistance | 100% |
| Confusion Resistance | 65% |
| Pinning Resistance | 19% |
| Disarm Resistance | 25% |
| Poison Resistance | 0% |
| Blind Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 447 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 105 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 586% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Rot | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Corruption / Vim | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost tinker to the recall portal on level 4 of Old Forest. Escort: lost tinker (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Hurodur (0 def, 3 armour) =lif=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +6% mind Ignore resists +5% physical Accuracy +15 (+4 eff.) defense ------ Armor +3 Fatigue +2% Resistance +9% acid +6% mind Unlife -60.00 life other ------- Stamina/turn +0.40 Max stamina +15.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | watchleader's brass lantern of focus2.0 Encumbrance T1 lite [Ego+] Master/Psionic While equipped: Stats +4 Wil offense ------ Damage +5% mind defense ------ Blind Resist +22% Confus Resist +10% other ------- Light +6 See Stealth +6 See Invisibility +7 Track: Puts all charms on 40 turn cooldown Effective talent level: 2.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Loregrim (0 def, 1 armour) =lif=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Con offense ------ Accuracy +10 (+3 eff.) defense ------ Armor +1 Fatigue +1% Resistance +15% fire Crit Resistance 15.00% Unlife -80.00 life other ------- See Invisibility +9 A cap made of leather. |
| On hands | Emelonn (15 def, 1 armour) =oop def lif=1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ On-Hit 6 lightning Damage +4% lightning defense ------ Armor +1 Defense +15 (+3 eff.) Resistance +6% lightning +6% blight Life +60.00 Disease Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Unarmed combat: Weapon Damage 91% Range: 1.0x-1.1x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On-crit, radius 2 +6 lightning On Hit: 10% Lightning Breath level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Falegund the Kindlebrace (dig speed 16 turns) =str=3.0 Encumbrance T3 digger tool [Random Unique] Master While equipped: Stats +7 Str +2 Con offense ------ Damage +6% light Ignore resists +5% light When Hit 8 light 6 fire defense ------ Fatigue -6% Life +28.00 other ------- Max stamina +18.00 Light +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +10 (+3 eff.) Ignore Armor +7 defense ------ Defense +10 (+2 eff.) Stun Resist +30% Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: defense ------ Life +57.00 Life Regen +9.00 Healmod +14% Stun Resist +30% Rings make your fingers look great! |
| Around neck | Ebonywreath0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +4 Cun +4 Con +6 Lck offense ------ Move Speed +10% Damage +3% blight +3% darkness Accuracy +7 (+2 eff.) On-Hit (Melee): * 20% chance to reduce damage dealt by 15% defense ------ Defense +5 (+1 eff.) Fatigue -5% Resistance +14% lightning +6% darkness Resist unseen 11% Life Regen +2.00 Stun Resist +20% other ------- Stamina/turn +0.30 Amulets make your neck look great! |
| In main hand | steel waraxe 'Sootquick' (109% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Arcane Weapon Damage 109% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-Hit, radius 1 +16 blight On-crit, radius 2 +12 darkness On Hit: * Create an explosion dealing 69 lightning damage (1/turn) While equipped: Stats +1 Str +2 Con offense ------ Damage +8% lightning Ignore resists +10% lightning When Hit 4 darkness defense ------ Resistance +2% physical One-handed war axes. |
| Around waist | Breezeraven the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil offense ------ Against +19% Summoned On-Hit (Melee): * 20% chance to slow global speed by 43% defense ------ Resistance +6% fire Resist Against +19% Summoned Mind save +15 (+8 eff.) Silence Resist +20% Stun Resist +20% A belt that goes around your waist. |
| In off hand | Undeathblur (102% power, 2 apr) =lif def=3.0 Encumbrance T1 longsword 1H weapon [Rare] Master Weapon Damage 102% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +16 nature While equipped: offense ------ Ignore resists +25% acid Accuracy +6 (+2 eff.) defense ------ Defense +26 (+6 eff.) Life +80.00 Life Regen +4.00 Disarm Resist +25% Pinning Resist +20% Sharp, long, and deadly. |
| Cloak | spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Arcane While equipped: Stats +2 Mag +2 Wil defense ------ Defense +2 (+0 eff.) Resistance +13% darkness +10% temporal Spell save +7 (+3 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +11% Out-of-Phase Resilience +14% other ------- Max mana +46.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | nimble reinforced leather armour of delving (22 def, 7 armour)9.0 Encumbrance T4 light armor [Ego++] Master While equipped: Stats +7 Str +5 Dex offense ------ Move Speed +20% defense ------ Armor +7 Defense +22 (+5 eff.) Fatigue +8% Resistance +14% darkness +7% physical other ------- Light +2 Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Inventory
healing infusion (heal 66; cd 10)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 66 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion (heal 75; cd 13)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 75 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 208; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 208 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 630%; cd 16)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 630% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the wizard (speed 653%; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 653% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion (heal 207; 16 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 207 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 343; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 343 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 11; resist 13%; move 43%; dur 5; cd 20)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 13% all resistance, you move 43% faster, and you are invisible (power 11). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Daneth's Neckguard =con=2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
rogue's copper ring of perseverance =cun=0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun defense ------ Defense +4 (+1 eff.) Life Regen +2.00 Stun Resist +21% Rings make your fingers look great! |
Nightsong =cun=0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+1 eff.) Fatigue -7% Mind save +13 (+7 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 50 out of 50/50. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 155% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Strikewoe the steel ring =str=0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Str +3 Mag +4 Con offense ------ Physical Power +7 (+1 eff.) Damage +3% lightning When Hit 4 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Spell save +6 (+3 eff.) Silence Resist +24% other ------- Mana/turn +0.16 Rings make your fingers look great! |
solipsist's gold ring of perseverance0.1 Encumbrance T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +5 Cun +4 Wil offense ------ Mindpower +7 (+3 eff.) defense ------ Life Regen +2.00 Stun Resist +23% Rings make your fingers look great! |
warrior's gold ring of arcana (+0.18/turn)0.1 Encumbrance T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Str defense ------ Armor +8 Silence Resist +28% other ------- Mana/turn +0.18 Rings make your fingers look great! |
Isoselle the Flashwhisper0.1 Encumbrance T4 ring jewelry [Random Unique] Master While equipped: Stats +6 Cun offense ------ Damage +3% lightning Accuracy +14 (+4 eff.) Ignore Armor +7 On-Hit (Melee): * 20% chance to slow global speed by 43% defense ------ Defense +22 (+5 eff.) Resistance +12% light +3% darkness Life +34.00 Disarm Resist +27% Pinning Resist +24% Knockbk Resist +32% Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
stralite ring0.1 Encumbrance T4 ring jewelry [Normal] Rings make your fingers look great! |
stralite ring of pilfering0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +9 (+3 eff.) Ignore Armor +11 defense ------ Defense +10 (+2 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Xeromibeth (122% power, 3 apr, light element)5.0 Encumbrance T2 staff 2H weapon [Rare] Arcane Weapon Damage 122% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +39 (+13 eff.) Spellpower/crit +6 Damage +21% light +6% arcane Ignore resists +15% arcane Ignore Shields +30% other ------- Mana/turn +0.32 Talents +1 Command Staff This staff offers 21% bonus to light damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
bloodlich's elven-wood magestaff of invocation (129% power, 5 apr, cold element)5.0 Encumbrance T4 staff 2H weapon [Ego++] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +4 Mag +5 Cun +6 Con offense ------ Spell Crit +4% Critical power +14.00% Spellpower +20 (+7 eff.) Spellpower/crit +6 Damage +25% cold other ------- Negative/turn +0.20 Vim-on-crit +6.00 Max vim +37.00 Max negative +39.00 Talents +1 Command Staff This staff offers 25% bonus to cold damage. (included above) Conjure elemental energy in a radius 8 cone, dealing 105.79 to 126.95 cold damage Puts all charms on 8 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
Brodydil the Treecrypt (120% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Rare] Psionic Weapon Damage 120% Range: 1.0x-1.5x Uses 50% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On Hit: * 20% chance to slow global speed by 43% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Spellpower +10 (+4 eff.) Damage +9% arcane defense ------ Resistance +12% nature Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Mana-on-crit +2.00 Massive two-handed battleaxes. |
hateful dwarven-steel battleaxe of torment (139% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Ego+] Psionic Weapon Damage 139% Range: 1.0x-1.5x Uses 50% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +13 darkness Damage Against +12% Living On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Massive two-handed battleaxes. |
Loammoon (127% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Rare] Nature Weapon Damage 127% Range: 1.0x-1.6x Uses 50% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +12 lightning +33 nature +20 mind On-Hit, radius 1 +8 nature On-crit, radius 2 +8 nature While equipped: offense ------ When Hit 10 nature On-Hit (Melee): * 20% chance to reduce all saves and defense by 17 Massive two-handed swords. |
chilling dwarven-steel greatsword of corruption (146% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Arcane Weapon Damage 146% Range: 1.0x-1.6x Uses 50% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +24 cold On Hit: 20% Curse of Death level 3 Massive two-handed swords. |
chilling dwarven-steel greatsword of phasing (140% power, 18 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego] Arcane Weapon Damage 140% Range: 1.0x-1.6x Uses 50% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +18 Critical Rate +3.5% Attack Speed 100% Ignore Shields +14% On-hit +19 cold Massive two-handed swords. |
elemental dwarven-steel greatsword of amnesia (142% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego++] Arcane/Psionic Weapon Damage 142% Range: 1.0x-1.6x Uses 50% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) * Create an explosion dealing 69 lightning damage (1/turn) While equipped: offense ------ Damage +7% lightning Ignore resists +17% lightning Massive two-handed swords. |
Icegrind the iron longsword (105% power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Rare] Arcane Weapon Damage 105% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * Create an explosion dealing 69 acid damage (1/turn) While equipped: offense ------ Damage +7% acid Ignore resists +7% acid +5% cold On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +3% cold Sharp, long, and deadly. |
steel longsword 'Vorabredhewyn' (116% power, 3 apr) =oop=3.0 Encumbrance T2 longsword 1H weapon [Random Unique] Arcane Weapon Damage 116% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +7 blight +7 light Damage Against +8% Undead On-crit, radius 2 +4 mind On Hit: * 7% chance to reduce strength, dexterity, and constitution by 21 On Critical: * Splash the target with acid dealing 116 damage over 5 turns and reducing armor and accuracy by 15 While equipped: offense ------ Ignore resists +15% mind defense ------ Resistance +3% mind Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Sharp, long, and deadly. |
Hettaraduhad (149% power, 5 apr)3.0 Encumbrance T4 mace 1H weapon Reqs Str 35 [Random Unique] Disrupt/Master/Psionic Weapon Damage 149% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% Damage Against +13% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Ignore resists +9% physical Accuracy +14 (+4 eff.) Ignore Armor +12 defense ------ Resistance +3% acid +3% darkness Physical save +6 (+4 eff.) Life Regen +4.00 Teleport Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Blunt and deadly. |
Searstrike the steel waraxe (107% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Psionic Weapon Damage 107% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +11 darkness Damage Against +11% Living On-Hit, radius 1 +8 mind While equipped: Stats +4 Wil offense ------ Mind Crit +2% Damage +24% mind +6% fire defense ------ Resistance +6% fire Mind save +12 (+6 eff.) One-handed war axes. |
Khelilar (143% power, 5 apr) =disease=3.0 Encumbrance T4 waraxe 1H weapon Reqs Str 35 [Random Unique] Arcane/Nature Weapon Damage 143% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +12 blight +13 nature On-crit, radius 2 +33 acid +7 nature On Hit: 20% Epidemic level 4 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 21 While equipped: offense ------ Mind Crit +2% Critical power +10.00% Damage +6% mind +6% temporal Ignore resists +16% acid +13% nature Ignore Armor +9 When Hit 4 temporal defense ------ Disease Resist +15% One-handed war axes. |
Treeking the voratun waraxe (149% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Nature/Psionic Weapon Damage 149% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +36 nature On-crit, radius 2 +45 lightning +35 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Move Speed +39% Ignore resists +25% lightning +16% cold +5% nature When Hit 2 mind 4 arcane defense ------ Resistance +6% nature other ------- Max psi +30.00 One-handed war axes. |
Emelorin the iron dagger (114% power, 5 apr) =cun=1.0 Encumbrance T1 dagger 1H weapon [Rare] Master Weapon Damage 114% Range: 1.0x-1.3x Uses 50% Str, 50% Mag, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% While equipped: Stats +4 Cun offense ------ Ignore resists +5% mind On-Hit (Melee): * 20% chance to slow global speed by 43% defense ------ Resistance +3% light +3% nature other ------- Hate-on-crit +1.00 Sharp, short and deadly. |
Spelldrinker (132% power, 8 apr) =cun=1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane Weapon Damage 132% Range: 1.0x-1.3x Uses 35% Str, 70% Mag, 55% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +9.0% Attack Speed 100% On Hit: 15% Disperse Magic level 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag defense ------ Resistance +12% arcane Spell save +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Haledohir the vined mindstar (85% power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 85% Range: 1.0x-1.1x Uses 50% Wil, 50% Mag, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +8% Mindpower +34 (+16 eff.) On-Hit 5 mind 7 darkness Damage +3% mind +4% darkness defense ------ Resistance +5% arcane +2% physical Crit Resistance 15.00% Healmod +10% Confus Resist +20% other ------- Light +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Isetta the Festerpassion (83% power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 83% Range: 1.0x-1.1x Uses 50% Wil, 50% Mag, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% On-hit +16 blight +20 nature On Hit: * 20% chance to slow global speed by 43% While equipped: Stats +2 Mag +5 Wil +4 Cun offense ------ Mind Crit +2% Critical power +21.00% Mindpower +4 (+2 eff.) other ------- Mana-on-crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
woollen robe 'Daimiharakath' (0 def, 4 armour) =con=2.0 Encumbrance T2 cloth armor [Rare] Psionic While equipped: Stats +6 Con offense ------ Physical Power +5 (+1 eff.) Damage +13% mind When Hit 4 physical On-Hit (Melee): * 10% chance to reduce all saves and defense by 17 defense ------ Armor +4 Resistance +22% mind +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven silk robe of light (+25%) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego] Arcane While equipped: offense ------ Spell Crit +3% Spellpower +3 (+1 eff.) Damage +17% light defense ------ Resistance +25% light +13% all Spell save +25 (+12 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's silk robe of power (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: Stats +4 Cun offense ------ Spell Crit +6% Spellpower +25 (+9 eff.) Damage +9% darkness +6% light +5% all defense ------ Resistance +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cured leather armour 'Blindclash' (6 def, 4 armour)9.0 Encumbrance T2 light armor [Rare] Master While equipped: Stats +4 Str +7 Con offense ------ Ignore resists +10% darkness defense ------ Armor +4 Defense +6 (+1 eff.) Fatigue +7% Resistance +21% acid +9% light other ------- Light +3 See Invisibility +12 A suit of armour made of leather. |
rejuvenating stralite mail armour of delving (4 def, 8 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Ego+] Nature/Master While equipped: Stats +6 Str defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Resistance +15% darkness +8% physical Life Regen +2.00 other ------- Stamina/turn +0.60 Light +1 Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
impenetrable voratun mail armour of command (10 def, 24 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master/Psionic While equipped: Stats +3 Cun defense ------ Armor +24 Defense +10 (+2 eff.) Fatigue +12% Mind save +12 (+6 eff.) A suit of armour made of mail. |
Brightworm the steel plate armour (0 def, 9 armour)17.0 Encumbrance T2 massive armor Reqs - Massive armour training [Rare] Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Spellpower +15 (+5 eff.) Ignore resists +25% blight +10% arcane defense ------ Armor +9 Fatigue +22% Resistance +18% light +6% cold Mind save +14 (+7 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A suit of armour made of metal plates. |
Lorobers (0 def, 9 armour)17.0 Encumbrance T2 massive armor Reqs - Massive armour training [Rare] Master While equipped: Stats +2 Mag +11 Con offense ------ Damage +15% blight When Hit 6 blight defense ------ Armor +9 Fatigue +22% Resistance +21% fire other ------- See Invisibility +9 A suit of armour made of metal plates. |
Skyvengeance =con=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +2 Str +2 Dex +2 Cun +7 Con defense ------ Resistance +9% lightning +6% fire +7% cold other ------- Infravision +3 A belt that goes around your waist. |
rough leather belt 'Bregimamnir' =def=1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +2 Wil defense ------ Armor +2 Defense +15 (+3 eff.) Fatigue -5% Resistance +5% arcane other ------- Encumbrance +20 A belt that goes around your waist. |
rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
resilient linen cloak of implacability (1 def, 0 armour) =lif=2.0 Encumbrance T1 cloak armor [Ego+] Nature While equipped: defense ------ Defense +1 (+0 eff.) Physical save +7 (+5 eff.) Mind save +6 (+3 eff.) Unlife -50.00 life Life +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aladrarodar the pair of rough leather boots (0 def, 1 armour) =str=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +5 Str +1 Dex +1 Cun defense ------ Armor +1 Fatigue -4% Physical save +6 (+4 eff.) Unlife -20.00 life other ------- Encumbrance +20 A pair of boots made of leather. |
Sootsage the pair of rough leather boots (0 def, 1 armour) =cun=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Str +3 Cun +2 Con offense ------ Mindpower +5 (+2 eff.) Damage +3% light Ignore resists +5% darkness defense ------ Armor +1 other ------- EQ when Hit +0.12 Hate-on-crit +1.00 Rush: Puts all charms on 25 turn cooldown Effective talent level: 2.0 Power cost 25 out of 25/25. Range 7 Cooldown: 30 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+0 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 35% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Quenchpierce (0 def, 5 armour) =oop=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Ignore resists +5% blight When Hit 6 temporal defense ------ Armor +5 Fatigue +2% Resistance +3% cold Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Siloldathra the Galeravager (0 def, 3 armour) =blt=3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Damage +3% blight Ignore resists +15% blight +5% lightning defense ------ Armor +3 Fatigue +2% Resistance +12% blight +15% mind Silence Resist +26% Confus Resist +26% Stun Resist +23% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Xanyvena' (7 def, 4 armour) =con=3.0 Encumbrance T3 feet armor [Random Unique] Master While equipped: Stats +2 Str +2 Cun +6 Con defense ------ Armor +4 Defense +7 (+1 eff.) Fatigue +3% Physical save +14 (+8 eff.) Mind save +13 (+7 eff.) other ------- Infravision +3 See Invisibility +15 Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 20 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour) =cun=1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 91% Range: 1.0x-1.1x Uses 40% Str, 40% Dex, 50% Mag 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On Hit: 35% Slime Spit level 1 These gloves are coated with a thick, green liquid. |
Aerona the Tempestrace (0 def, 2 armour) =flex=1.0 Encumbrance T2 hands armor [Random Unique] Nature/Master While equipped: offense ------ Physical Crit +8.0% Spell Crit +8% Mind Crit +5% Critical power +8.00% On-Hit 7 nature 6 lightning Damage +4% nature +11% lightning Ignore resists +5% acid defense ------ Armor +2 Resistance +9% lightning +6% nature +9% acid Unarmed combat: Weapon Damage 123% Range: 1.0x-1.1x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +5 nature +7 lightning On Hit: 10% Lightning Breath level 3 On Hit: 10% Venomous Breath level 3 On Crit: 20% Cripple level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Xanissra the voratun gauntlets (0 def, 3 armour) =flex roll=1.5 Encumbrance T4 hands armor [Random Unique] Nature/Master While equipped: Stats +4 Mag +3 Wil +3 Con offense ------ On-Hit 12 nature 11 fire Damage +9% nature +8% fire When Hit 6 mind defense ------ Armor +3 Fatigue +5% Resistance +9% fire +8% nature +6% mind Physical save +22 (+12 eff.) Spell save +7 (+3 eff.) Mind save +7 (+4 eff.) Disarm Resist +31% other ------- Infravision +2 Unarmed combat: Weapon Damage 135% Range: 1.0x-1.4x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-hit +21 physical On-crit, radius 2 +15 nature +15 fire On Hit: 10% Fire Breath level 5 On Hit: 10% Juggernaut level 1 On Hit: 10% Venomous Breath level 5 Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Gloommarrow' (1 def, 0 armour) =cun=2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +2 Mag +1 Wil +9 Cun offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 15% defense ------ Defense +1 (+0 eff.) Mind save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Cystnull (1 def, 0 armour) =lit=2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +2 Str offense ------ Spell Crit +3% Spellpower +3 (+1 eff.) Damage +9% nature defense ------ Defense +1 (+0 eff.) other ------- Mana/turn +0.13 Light +2 See Invisibility +9 A pointy cloth hat, very wizardly... |
Erelybar (0 def, 1 armour) =con=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Cun +4 Con offense ------ Mind Crit +4% Mindpower +25 (+12 eff.) Ignore resists +10% mind On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +1 Fatigue +1% other ------- Max psi +20.00 A cap made of leather. |
Sunenvy (1 def, 0 armour) =str=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +6 Str +2 Dex +1 Mag offense ------ Damage +11% cold defense ------ Defense +1 (+0 eff.) Resistance +9% fire +16% cold Crit Resistance 15.00% A pointy cloth hat, very wizardly... |
Adiwe the Cracklegash (0 def, 3 armour) =oop=3.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil offense ------ Spellpower +20 (+7 eff.) Mindpower +3 (+1 eff.) Spellpower/crit +6 When Hit 6 lightning defense ------ Armor +3 Fatigue +5% Resistance +9% lightning Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Helm of the Dwarven Emperors (0 def, 6 armour) =lit=3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Wil +4 Mag offense ------ Damage +10% light defense ------ Armor +6 Fatigue +4% Resistance +10% darkness Blind Resist +30% Confus Resist +30% other ------- Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+4 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+4 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Hettedar the Shadeimmortal2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +3 Wil offense ------ Damage +6% mind +3% darkness defense ------ Defense +5 (+1 eff.) Resistance +3% temporal Life +80.00 Disarm Resist +20% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 112% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
focusing elm totem of healing [power 122] (15 cooldown)2.0 Encumbrance T1 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 turn cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Usdeusa the Yeek Reaver level 13
50th Dusk 122nd year of Ascendancy at 01:55 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Usdeusa the Yeek Reaver level 26
54th Haze 122nd year of Ascendancy at 13:20 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Usdeusa the Yeek Reaver level 30
24th Regrowth 123rd year of Ascendancy at 20:46 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Usdeusa the Yeek Reaver level 10
6th Dusk 122nd year of Ascendancy at 05:42 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Usdeusa the Yeek Reaver level 20
8th Haze 122nd year of Ascendancy at 18:53 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Usdeusa the Yeek Reaver level 30
62nd Haze 122nd year of Ascendancy at 17:05 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Usdeusa the Yeek Reaver level 30
7th Allure 123rd year of Ascendancy at 06:51 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Usdeusa the Yeek Reaver level 12
10th Dusk 122nd year of Ascendancy at 01:26 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Usdeusa the Yeek Reaver level 16
61st Dusk 122nd year of Ascendancy at 02:29 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Usdeusa the Yeek Reaver level 27
56th Haze 122nd year of Ascendancy at 22:43 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Usdeusa the Yeek Reaver level 19
7th Haze 122nd year of Ascendancy at 22:43 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Usdeusa the Yeek Reaver level 34
50th Regrowth 123rd year of Ascendancy at 19:13 see stats
Log
Usdeusa's Burning from Yviwen the gwelgoroth was extended!
Usdeusa's Deep Wound from Yviwen the gwelgoroth was extended!
Usdeusa's Off-balance was extended!
Usdeusa stops regenerating health quickly.
Usdeusa's Regeneration was stripped!
Usdeusa's Bloodlust was stripped!
Yviwen the gwelgoroth HEALS from darkness damage!
Yviwen the gwelgoroth hits Usdeusa for 174 physical, 9 fire, 167 physical, 9 fire (360 total damage).
Melee retaliation hits Yviwen the gwelgoroth for 3 darkness, 6 light, 6 fire, 3 darkness, 6 light, 6 fire (32 total damage).
------Player Action Start------
Keyboard input temporarily disabled.
Usdeusa uses Dominant Will.
Yviwen the gwelgoroth's mind is dominated.
------Game Turn Changed!------
Talent Virulent Disease is ready to use.
Burning from Yviwen the gwelgoroth hits Usdeusa for 28 fire damage.
Yviwen the gwelgoroth receives 2 healing from Devouring flames from Yviwen the gwelgoroth.
Deep Wound from Yviwen the gwelgoroth hits Usdeusa for 75 physical damage.
------Player Action End------
------Player Action Start------
Yviwen the gwelgoroth's weapon surges with fire!
Burning from Yviwen the gwelgoroth hits Carrion worm mass for 48 fire damage.
Burning Shock from Yviwen the gwelgoroth hits Carrion worm mass for 43 fire damage.
Burning Shock from Yviwen the gwelgoroth killed Carrion worm mass!
------Player Action End------
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 58.
The powerful blow energizes Usdeusa reducing their cooldowns!
Something hits Usdeusa for 173 cold damage.
Usdeusa the level 34 yeek reaver was chilled to death by Isira the losselhing on level 2 of Tempest Peak.























































































































