










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Item Description Filter Plus 1.7.4A modification to yutio's item description filter. I added a lot of item properties he has forgotten and changed how staff is dealed with. Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Item Link Verification 1.0.2Simple addon to request confirmation before linking items into chat. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Yeek |
| Class | Reaver |
| Level / Exp | 26 / 25% |
| Size | medium |
| Lifes / Deaths | Killed by Ce'Nalaith the assassin at level 26 on the 42nd Haze 122nd year of Ascendancy at 05:57 / 1 |
Primary Stats
| Strength | 29 (base 17) |
| Dexterity | 60 (base 43) |
| Constitution | 13 (base 10) |
| Magic | 63 (base 57) |
| Willpower | 31 (base 10) |
| Cunning | 33 (base 10) |
Resources
| Life | -63/592 |
| Mana | 203/355 |
| Vim | 28/226 |
| Healing Factor | 1.2883363011315 |
| Regeneration | 11.917110785467 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +30% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 8 |
| See Stealth | 5 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 82 |
| Accuracy | 59 |
| Crit Chance | 27% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 49 |
| Accuracy | 59 |
| Crit Chance | 27% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Cold | +6% |
| Blight | +49% |
| Mind | +3% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
Defense: Base
| Armour (hardiness) | 22 (49.007671158813%) |
| Defense | 65 |
| Ranged Defense | 65 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 30 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Cold | + 17%( 70%) |
| All | 0%( 70%) |
| Darkness | + 13%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 17%( 70%) |
| Mind | + 6%( 70%) |
| Lightning | + 33%( 70%) |
| Nature | + 3%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Confusion Resistance | 55% |
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 415 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 130 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 648% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Corruption / Vim | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frozenweeper (0 def, 3 armour) =cun=3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +1 Dex +1 Mag +2 Cun offense ------ Damage +6% cold defense ------ Armor +3 Fatigue +2% Resistance +6% lightning +6% temporal other ------- Light +3 Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Cyremina the Lustrevalor2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Mindpower +15 (+6 eff.) Damage +3% mind defense ------ Resistance +3% light Life +43.00 other ------- Psi when Hit +0.12 Max hate +2.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Nerak (2 def, 0 armour) =oop lif=2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +5 Cun offense ------ Damage +15% acid defense ------ Defense +2 (+0 eff.) Resistance +22% acid +18% cold Spell save +6 (+3 eff.) Life +40.00 Healmod +15% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- EQ when Hit +0.08 A pointy cloth hat, very wizardly... |
| On hands | heroic rough leather gloves (0 def, 5 armour) =lif=1.0 Encumbrance T1 hands armor [Ego+] Master While equipped: defense ------ Armor +5 Mind save +6 (+3 eff.) Life +40.00 Unarmed combat: Weapon Damage 103% Range: 1.0x-1.1x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +5 Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On Hit: 10% Battle Shout level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Liseldanne the Magmajam [power 182] (15 cooldown)2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: Stats +1 Str offense ------ Damage +6% fire Ignore Armor +3 defense ------ Physical save +6 (+3 eff.) Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 15 turn cooldown 100% to reduce fatigue by 23% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | marksman's copper ring of sensing0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex offense ------ Accuracy +4 (+1 eff.) defense ------ Blind Resist +20% other ------- Infravision +4 See Stealth +5 See Invisibility +6 Rings make your fingers look great! |
| On fingers | solipsist's copper ring of life =cun=0.1 Encumbrance T1 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +4 Cun +5 Wil offense ------ Mindpower +6 (+3 eff.) defense ------ Life +47.00 Life Regen +6.00 Healmod +11% Rings make your fingers look great! |
| Around neck | voratun amulet 'Scorpioncutter'0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +9 Dex +5 Mag +5 Wil +8 Cun +4 Con +12 Lck offense ------ Move Speed +10% Damage +9% blight Ignore resists +10% blight Accuracy +15 (+4 eff.) defense ------ Defense +12 (+3 eff.) Fatigue -7% Resistance +3% nature Resist unseen 16% Life Regen +3.00 other ------- Stamina/turn +1.30 Amulets make your neck look great! |
| In main hand | magewarrior's short yew bonestaff of illumination (120% power, 4 apr, blight element) =short=5.0 Encumbrance T3 staff 1H weapon [Ego+] Nature/Master Weapon Damage 120% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Physical Crit +6.0% Spell Crit +6% Physical Power +7 (+1 eff.) Spellpower +14 (+5 eff.) Damage +20% blight Accuracy +6 (+2 eff.) defense ------ Defense +7 (+1 eff.) other ------- Light +3 Talents +1 Command Staff This staff offers 20% bonus to blight damage. (included above) Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 73.98 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| Around waist | hardened leather belt 'Xerilena' =str=1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +12 Str +4 Con offense ------ Physical Power +10 (+2 eff.) defense ------ Physical save +8 (+4 eff.) other ------- Max psi +20.00 Light +2 Infravision +3 Size +1 A belt that goes around your waist. |
| In off hand | Glaciertitan the yew bonestaff (120% power, 4 apr, blight element) =short=5.0 Encumbrance T3 staff 1H weapon [Rare] Master Weapon Damage 120% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +2 Str +3 Wil offense ------ Spell Crit +3% Physical Power +5 (+1 eff.) Spellpower +9 (+3 eff.) Damage +20% blight When Hit 4 cold defense ------ Armor +6 other ------- Stamina/turn +2.00 See Invisibility +9 Talents +1 Command Staff This staff offers 20% bonus to blight damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
| Cloak | regal cashmere cloak of the voidstalker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane/Psionic While equipped: Stats +2 Wil defense ------ Defense +2 (+0 eff.) Resistance +13% darkness +12% temporal Mind save +7 (+3 eff.) Out-of-Phase Defense +17 Out-of-Phase Resistance +11% Out-of-Phase Resilience +15% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Eilinyra (35 def, 8 armour)9.0 Encumbrance T5 light armor [Random Unique] Master While equipped: Stats +7 Dex offense ------ Physical Crit +5.0% Critical power +16.00% Physical Power +5 (+1 eff.) Move Speed +20% On-Hit (Melee): * 10% chance to reduce armor by 34% defense ------ Armor +8 Defense +35 (+8 eff.) Fatigue +8% Resistance +27% lightning +6% mind Unlife -60.00 life Poison Resist +20% A suit of armour made of leather. |
Inventory
regeneration infusion of the wizard (heal 326; 16 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 326 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 5; phase 18; cd 15)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 5 Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Brandwyrd the copper amulet =blt=0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Spellpower +5 (+2 eff.) Ignore resists +25% blight +15% fire defense ------ Resistance +6% physical other ------- Stamina/turn +0.20 Mana/turn +0.08 Max mana +40.00 Amulets make your neck look great! |
gold ring 'Rootspitter'0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Mind Crit +3% Mindpower +10 (+4 eff.) Damage +13% acid +15% nature +15% mind Ignore resists +10% mind defense ------ Resistance +26% acid Mind save +9 (+4 eff.) Rings make your fingers look great! |
surging elm starstaff of channeling (100% power, 2 apr, physical element)5.0 Encumbrance T1 staff 2H weapon [Ego+] Arcane Weapon Damage 100% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +12 (+4 eff.) Spellpower/crit +3 Damage +10% physical other ------- Mana/turn +0.14 Talents +1 Command Staff This staff offers 10% bonus to physical damage. (included above) Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
flaming steel battleaxe (121% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego] Arcane Weapon Damage 121% Range: 1.0x-1.5x Uses 50% Mag, 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +9 fire Massive two-handed battleaxes. |
iron greatmaul 'Polassra' (120% power, 1 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Rare] Nature Weapon Damage 120% Range: 1.0x-1.5x Uses 50% Mag, 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On-hit +8 acid On-crit, radius 2 +19 lightning +14 cold While equipped: Stats +2 Con offense ------ Move Speed +35% Ignore resists +13% lightning +13% cold Ignore Armor +10 On-Hit (Melee): * 20% chance to slow global speed by 51% defense ------ Resistance +3% darkness Massive two-handed mauls. |
Unlightsmasher (110% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Rare] Nature Weapon Damage 110% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-hit +9 nature While equipped: offense ------ Damage +3% lightning +6% darkness On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +15% blight +6% fire Spell save +6 (+3 eff.) Blunt and deadly. |
Chorasin (109% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 109% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +8 blight +7 cold On Hit: 20% Epidemic level 2 On Hit: * 6% chance to reduce strength, dexterity, and constitution by 24 On Critical: * Wound the target dealing 275 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +9.0% Physical Power +6 (+1 eff.) Ignore Shields +10% defense ------ Resistance +9% cold +3% temporal Disease Resist +10% One-handed war axes. |
Takor the Icegore (103% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Rare] Arcane Weapon Damage 103% Range: 1.0x-1.3x Uses 50% Str, 50% Mag, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +9 temporal On-Hit, radius 1 +4 acid +4 cold On-crit, radius 2 +8 acid On Hit: * 10% chance to reduce armor by 34% While equipped: defense ------ Resistance +8% temporal +15% mind +9% cold Sharp, short and deadly. |
elemental steel dagger of evisceration (107% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego++] Arcane/Master Weapon Damage 107% Range: 1.0x-1.3x Uses 50% Dex, 50% Mag, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * Create an explosion dealing 83 acid damage (1/turn) On Critical: * Wound the target dealing 275 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +6.0% Physical Power +6 (+1 eff.) Damage +7% acid Ignore resists +8% acid Sharp, short and deadly. |
truestriking dwarven-steel dagger of enduring (112% power, 7 apr) =con=1.0 Encumbrance T3 dagger 1H weapon [Ego++] Nature/Master Weapon Damage 112% Range: 1.0x-1.3x Uses 50% Dex, 50% Mag, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: Stats +7 Con +8 Wil offense ------ Ignore resists +10% physical Accuracy +9 (+2 eff.) Ignore Armor +5 defense ------ Life +31.00 Sharp, short and deadly. |
cashmere robe 'Chargevault' (0 def, 4 armour) =con=2.0 Encumbrance T3 cloth armor [Rare] Nature While equipped: Stats +9 Con offense ------ Damage +17% acid +6% nature Ignore Armor +3 defense ------ Armor +4 Resistance +25% acid +6% lightning +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Leladrazilahad the iron plate armour (0 def, 11 armour)17.0 Encumbrance T1 massive armor Reqs - Massive armour training [Rare] Master While equipped: offense ------ Damage +12% acid Accuracy +15 (+4 eff.) defense ------ Armor +11 Fatigue +22% Resistance +4% physical +17% fire other ------- Max hate +10.00 A suit of armour made of metal plates. |
Eremudunaleg the rough leather belt =con=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +2 Str +4 Con offense ------ Ignore resists +10% arcane defense ------ Armor +4 Resistance +3% temporal +1% physical Life +32.00 other ------- Stamina/turn +1.00 A belt that goes around your waist. |
noble's rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Wil offense ------ Against +16% Summoned defense ------ Resistance +5% blight Resist Against +15% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Cracklesun the linen cloak (1 def, 6 armour) =con=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +3 Str +4 Con offense ------ Physical Power +10 (+2 eff.) Ignore resists +5% lightning Accuracy +5 (+1 eff.) defense ------ Armor +6 Defense +1 (+0 eff.) Resistance +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Khelador (1 def, 4 armour) =blt=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex defense ------ Armor +4 Defense +1 (+0 eff.) Resistance +6% lightning +3% darkness Crit Resistance 5.00% Disarm Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Churuikath' (1 def, 0 armour) =str=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +4 Str +2 Con offense ------ Damage +6% physical Ignore Armor +2 When Hit 2 mind defense ------ Defense +1 (+0 eff.) other ------- Stamina/turn +1.00 Psi when Hit +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Runemasarion' (0 def, 1 armour) =lif=2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +2 Mag offense ------ Spellpower +4 (+2 eff.) defense ------ Armor +1 Resistance +9% cold Unlife -60.00 life Life Regen +4.00 other ------- Infravision +3 A pair of boots made of leather. |
undeterred pair of rough leather boots of disengagement (0 def, 1 armour) =stn cun=2.0 Encumbrance T1 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Dex defense ------ Armor +1 Silence Resist +22% Confus Resist +21% Stun Resist +23% Disengage: Puts all charms on 15 turn cooldown Effective talent level: 1.0 Power cost 15 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
blood-soaked pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego+] Master While equipped: offense ------ Physical Crit +4.0% Physical Power +4 (+1 eff.) Ignore Armor +4 defense ------ Armor +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Starfury' (0 def, 4 armour) =con=3.0 Encumbrance T3 feet armor [Random Unique] Nature/Master While equipped: Stats +5 Str +6 Con offense ------ Damage +3% acid +7% physical +15% light On-Hit (Melee): * 10% chance to reduce armor by 34% defense ------ Armor +4 Fatigue +3% Resistance +3% acid +6% fire +8% cold Life Regen +3.00 Healmod +13% other ------- Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tundraoblivion (0 def, 2 armour) =track=1.0 Encumbrance T2 hands armor [Random Unique] Master/Psionic While equipped: Stats +2 Str +3 Dex +1 Cun offense ------ Physical Power +5 (+1 eff.) Damage +3% darkness +18% cold Accuracy +15 (+4 eff.) defense ------ Armor +2 Resistance +7% darkness other ------- Infravision +2 Unarmed combat: Weapon Damage 120% Range: 1.0x-1.1x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +11 Ignore Armor +3 Critical Rate +12.0% Attack Speed 100% On-hit +4 darkness On Crit: 10% Dominate level 3 Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's hardened leather gloves of the nighthunter (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego++] Master/Psionic While equipped: Stats +3 Str +2 Dex +5 Cun offense ------ Accuracy +7 (+2 eff.) defense ------ Armor +2 Resistance +7% darkness Physical save +7 (+3 eff.) other ------- Infravision +2 Cooldown Double Strike -1 Unarmed combat: Weapon Damage 115% Range: 1.0x-1.1x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +3 Critical Rate +12.0% Attack Speed 100% On-hit +5 darkness On Hit: 10% Set Up level 3 On Crit: 10% Dominate level 3 Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of the nighthunter (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Psionic While equipped: Stats +2 Cun offense ------ Accuracy +7 (+2 eff.) defense ------ Armor +2 Resistance +7% darkness other ------- Infravision +2 Unarmed combat: Weapon Damage 118% Range: 1.0x-1.1x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +4 Ignore Armor +3 Critical Rate +8.0% Attack Speed 100% On-hit +11 darkness On Crit: 10% Dominate level 3 Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Getysin the Lightningminister (0 def, 1 armour) =str=1.5 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +4 Str offense ------ On-Hit 6 cold Damage +3% physical +4% cold Accuracy +10 (+3 eff.) defense ------ Armor +1 Fatigue +1% Resistance +9% lightning +6% cold Unarmed combat: Weapon Damage 104% Range: 1.0x-1.4x Uses 40% Str, 40% Dex, 50% Mag 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On-crit, radius 2 +5 ice On Hit: 10% Ice Breath level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
shimmering linen wizard hat of blight (+11%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Arcane While equipped: offense ------ Damage +11% blight +11% arcane defense ------ Defense +1 (+0 eff.) Resistance +11% blight other ------- Max mana +23.00 A pointy cloth hat, very wizardly... |
Galundil the rough leather cap (0 def, 1 armour) =con lit=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Dex +5 Con offense ------ Ignore resists +5% acid defense ------ Armor +1 Fatigue +1% other ------- Light +2 Infravision +1 See Invisibility +6 A cap made of leather. |
bladed hardened leather cap of the bounder (0 def, 3 armour) =str=2.0 Encumbrance T3 head armor [Ego++] Master While equipped: Stats +10 Str +6 Dex defense ------ Armor +3 Fatigue +3% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 98.4 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(85 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Deleregodil' =str=2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +4 Str +1 Dex +4 Wil offense ------ Mind Crit +2% Damage +7% mind On-Hit (Melee): * 10% chance to reduce armor by 34% other ------- Light +3 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Gunelatharak'2.0 Encumbrance T1 lite [Rare] Disrupt While equipped: defense ------ Resistance +3% all Spell save +7 (+4 eff.) Unlife -80.00 life Life Regen +4.00 Healmod +20% Disease Resist +20% Disarm Resist +20% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Gleamrock (dig speed 37 turns) =str=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +2 Str +2 Wil defense ------ Fatigue -5% Resistance +9% light +9% lightning other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Byrig (dig speed 28 turns) =con=3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +9 Str +2 Dex +5 Con offense ------ When Hit 6 physical defense ------ Fatigue -6% Resistance +6% mind other ------- Stamina/turn +3.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
evasive ash totem of stinging [power 188] (15 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Sting an enemy dealing 188 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
supercharged ash totem of healing [power 248] (18 cooldown)2.0 Encumbrance T2 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 248 Puts all charms on 18 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Zerekalthozor the yew totem of stinging [power 248] (15 cooldown) =oop=2.0 Encumbrance T3 totem charm [Random Unique] Nature While equipped: offense ------ Damage +3% arcane On-Hit (Melee): * 20% chance to reduce armor by 34% defense ------ Resistance +3% acid Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Max vim +30.00 Sting an enemy dealing 248 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to heal for 48. 100% to increase the duration of 1 beneficial effects by 1. 100% to increase all damage penetration by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
overpowered elm wand of shielding [power 152] (30 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Create a shield absorbing up to 152 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 30 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Yeezer the Yeek Reaver level 13
55th Dusk 122nd year of Ascendancy at 11:09 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Yeezer the Yeek Reaver level 25
40th Haze 122nd year of Ascendancy at 09:12 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Yeezer the Yeek Reaver level 10
19th Dusk 122nd year of Ascendancy at 08:28 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Yeezer the Yeek Reaver level 20
2nd Haze 122nd year of Ascendancy at 19:10 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Yeezer the Yeek Reaver level 22
30th Haze 122nd year of Ascendancy at 09:59 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Yeezer the Yeek Reaver level 13
22nd Dusk 122nd year of Ascendancy at 16:00 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Yeezer the Yeek Reaver level 8
10th Flare 122nd year of Ascendancy at 20:26 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Yeezer the Yeek Reaver level 19
79th Dusk 122nd year of Ascendancy at 04:24 see stats
Log
Melee retaliation hits Zubomina the rogue sapper for 1 cold damage.
Something hits Carrion worm mass for 547 physical damage.
Zubomina the rogue sapper hits Yeezer for (485 to bones), 0 physical, 23 cold, 11 fire, (52 to bones), 0 fire (35 total damage).
Zubomina the rogue sapper's weapon glows with critical power!
------Player Action Start------
Something killed Carrion worm mass!
------Game Turn Changed!------
Burning from Zubomina the rogue sapper hits Yeezer for 21 fire damage.
Poison from Zubomina the rogue sapper hits Yeezer for 17 nature damage.
Burning Shock from Zubomina the rogue sapper hits Yeezer for (34 to bones), 0 fire (0 total damage).
------Player Action End------
Yeezer receives 16 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Zubomina the rogue sapper for 32 blight damage.
Zubomina the rogue sapper casts Draining Assault.
Zubomina the rogue sapper performs a melee critical strike against Yeezer!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 139.
The powerful blow energizes Yeezer reducing their cooldowns!
LOW HEALTH WARNING!
Zubomina the rogue sapper misses Yeezer.
Zubomina the rogue sapper steals life from Yeezer!
Zubomina the rogue sapper hits Yeezer for 418 physical, 23 cold, 13 fire, 52 fire (508 total damage).
Melee retaliation hits Zubomina the rogue sapper for 1 cold damage.
Yeezer hits Zubomina the rogue sapper for 126 healing, 7 healing, 3 healing, 15 healing (0 total damage) [153 healing].
Ce'Nalaith the assassin uses Dual Strike.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 34.
The powerful blow energizes Yeezer reducing their cooldowns!
Ce'Nalaith the assassin hits Yeezer for 101 physical damage.
Melee retaliation hits Ce'Nalaith the assassin for (1 to time), 0 cold, (1 to time), 0 cold (0 total damage).
Yeezer the level 26 yeek reaver was shattered to death by Ce'Nalaith the assassin on level 3 of The Maze.










































































































