








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Items Vault 1.7.6Donators/Buyers bonus! Show randart egos 1.7.4Adds a toggle to hide all egos except for the randart ones for easier comparison between similar items. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Doombringer |
| Level / Exp | 50 / 1259% |
| Size | medium |
| Lifes / Deaths | Killed by Vorovena the orc assassin at level 45 on the 21st Dusk 123rd year of Ascendancy at 11:06 / 2Killed by Doy at level 50 on the 70th Haze 123rd year of Ascendancy at 00:08 |
Primary Stats
| Strength | 197 (base 60) |
| Dexterity | 80 (base 60) |
| Constitution | 64 (base 25) |
| Magic | 58 (base 17) |
| Willpower | 44 (base 12) |
| Cunning | 113 (base 60) |
Resources
| Mana | 506/637 |
| Vim | 204/329 |
| Life | -288/1415 |
| Positive | 175/197 |
| Stamina | 302/332 |
| Healing Factor | 1.6693965053828 |
| Regeneration | 34.639977486692 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 297 |
| Accuracy | 75 |
| Crit Chance | 98% |
| APR | 63 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +24% |
| Temporal | +32% |
| Physical | +123% |
| Arcane | +20% |
| Mind | +18% |
| All | 0% |
Offense: Damage Penetration
| Acid | +28% |
| Temporal | +43% |
| Physical | +50% |
| Arcane | +27% |
| Darkness | +25% |
| All | +13% |
Defense: Base
| Armour (hardiness) | 30 (58.594633868923%) |
| Defense | 63 |
| Ranged Defense | 63 |
| Fatigue | 0 |
| Physical Save | 53 |
| Spell Save | 33 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 61%( 70%) |
| Blight | + 30%( 70%) |
| Physical | + 54%( 70%) |
| Cold | + 30%( 70%) |
| All | + 30%( 70%) |
| Lightning | + 32%( 70%) |
| Light | + 34%( 70%) |
| Mind | + 32%( 70%) |
| Darkness | + 34%( 70%) |
| Fire | + 30%( 70%) |
| Nature | + 34%( 70%) |
Defense: Immunities
| Stun Resistance | 94% |
| Confusion Resistance | 55% |
| Teleport Resistance | 100% |
| Blind Resistance | 20% |
| Silence Resistance | 20% |
| Bleed Resistance | 20% |
| Pinning Resistance | 42% |
| Disarm Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 59 up to 7 times. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1217% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 257 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Fearfire | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Dreadfell. Escort: lost tinker (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 Encumbrance T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con offense ------ Physical Power +10 (+2 eff.) Damage +15% physical defense ------ Armor +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resistance +15% acid +15% physical Knockbk Resist +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Silathra the dwarven lantern1.0 Encumbrance T5 lite [Random Unique] Nature/Master While equipped: Stats +4 Cun +8 Wil offense ------ Physical Crit +6.0% Critical power +22.00% Physical Power +10 (+2 eff.) Damage +3% temporal Ignore resists +13% all Ignore Armor +15 On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Life +62.00 other ------- Hate-on-crit +1.00 Max hate +4.00 Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | dwarven-steel helm 'Adera' (15 def, 4 armour) =hp phy=3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4 Str offense ------ Physical Crit +2.0% Ignore resists +10% physical defense ------ Armor +4 Defense +15 (+4 eff.) Fatigue +4% Resistance +18% acid +6% nature Crit Resistance 5.00% Life +40.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Aderin (dig speed 22 turns)3.0 Encumbrance T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +14 Str +4 Dex +5 Wil +5 Cun offense ------ Physical Crit +13.0% Mind Crit +13% Critical power +18.00% Physical Power +9 (+2 eff.) Accuracy +9 (+2 eff.) Ignore Armor +7 defense ------ Unlife -40.00 life other ------- Stamina/turn +3.00 Infravision +5 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold quartz ring =stn con=0.1 Encumbrance T3 ring jewelry [Random Unique] Master While equipped: Stats +7 Str +7 Dex +10 Cun +8 Con offense ------ Physical Power +11 (+2 eff.) Accuracy +8 (+2 eff.) defense ------ Resistance +9% acid Spell save +12 (+6 eff.) Life Regen +3.00 Stun Resist +64% Rings make your fingers look great! |
| On fingers | stralite quartz ring =hp stn mag=0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Cun +7 Mag offense ------ Spellpower +9 (+3 eff.) defense ------ Resistance +6% light +3% mind Unlife -80.00 life Life +110.00 Life Regen +16.00 Healmod +16% Cut Resist +20% Disarm Resist +41% Pinning Resist +43% Stun Resist +30% Knockbk Resist +40% Rings make your fingers look great! |
| Around waist | hardened leather belt 'Eilinubremira' =phy=1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +2 Con offense ------ Damage +18% physical Ignore resists +15% acid Accuracy +30 (+6 eff.) defense ------ Physical save +9 (+3 eff.) Life Regen +1.50 Healmod +16% A belt that goes around your waist. |
| In main hand | voratun greatsword 'Nerumina' (176% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Random Unique] Nature/Master Weapon Damage 176% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +4 blight While equipped: Stats +24 Str +14 Dex +15 Mag +13 Wil +16 Cun +14 Con offense ------ Physical Crit +17.0% Critical power +41.00% Spellpower/crit +8 Damage +9% arcane +14% physical Accuracy +33 (+7 eff.) Ignore Armor +17 other ------- Mana/turn +0.12 Massive two-handed swords. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Unarmed combat: Weapon Damage 144% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 83% On-hit +20 arcane On Hit: 10% Displacement Shield level 3 On Hit: 15% Wave of Power level 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | Erelodir (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +7 Mag offense ------ Mind Crit +3% Mindpower +8 (+2 eff.) Damage +66% physical +21% darkness +26% temporal Ignore resists +27% physical +12% darkness +15% temporal defense ------ Resistance +3% lightning +20% physical +3% acid +15% all Anomaly Control +13 Blind Resist +20% other ------- Max hate +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Yarahir the Jetvile (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: offense ------ Spell Crit +6% Critical power +50.00% Spellpower +8 (+2 eff.) Damage +18% mind +3% temporal +3% darkness +11% arcane Ignore resists +14% arcane +15% temporal Accuracy +11 (+2 eff.) Ignore Armor +13 On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +3 (+1 eff.) Resistance +6% darkness Stealth +12 Life +60.00 other ------- Max mana +73.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | The Far-Hand =tele=0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (152). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Inventory
healing infusion of the warrior (heal 458; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 458 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 827; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 827 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 916; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 916 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 1002; 16 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1002 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 390 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
shatter afflictions rune (absorb 41; cd 20)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 41 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune (absorb 67; cd 12)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 67 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the psychic (absorb 110; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 110 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the sneak (absorb 190; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 190 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the duelist (threshold 44; blocks 6; dur 4; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 44 up to 6 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the wizard (threshold 35; blocks 7; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 35 up to 7 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Tome of Uttercold0.1 Encumbrance tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
Fanged Collar =cun=0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+7 eff.) Mind save -7 (-3 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
The Black Core =bld hp=0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Abysskiller0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +13 Dex +6 Wil +3 Cun offense ------ Mindpower +11 (+3 eff.) On-Hit 14 light 13 darkness Damage +15% light +15% darkness Ignore resists +10% fire When Hit: * 15% chance to reduce damage dealt by 24% * 14% chance to blind defense ------ Mind save +15 (+5 eff.) Confus Resist +18% other ------- Light +3 Infravision +3 Amulets make your neck look great! |
Ivykira the Pitchstrike0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Disrupt/Master While equipped: Stats +5 Cun +10 Wil offense ------ Damage +3% darkness When Hit 6 mind 4 darkness defense ------ Resistance +25% nature +28% blight Physical save +24 (+8 eff.) Spell save +20 (+9 eff.) Mind save +19 (+7 eff.) Poison Resist +35% Disease Resist +45% Amulets make your neck look great! |
Layyda the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +1 Mag offense ------ Ignore resists +20% mind Ignore Shields +20% When Hit 4 mind 2 arcane defense ------ Armor +7 Defense +7 (+2 eff.) Resistance +53% lightning +6% blight Max Resistance +6% all Physical save +19 (+6 eff.) Stun Resist +88% other ------- Mana-on-crit +2.00 Amulets make your neck look great! |
Marderim the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Mag offense ------ Spell Crit +6% Spellpower +6 (+2 eff.) Damage +8% darkness +7% temporal +8% light +7% physical defense ------ Armor +8 Defense +9 (+2 eff.) Resistance +3% nature Max Resistance +6% all Crit Resistance 15.80% Physical save +46 (+13 eff.) Spell save +24 (+10 eff.) Mind save +19 (+7 eff.) Silence Resist +10% Disarm Resist +21% Amulets make your neck look great! |
voratun amulet 'Ravenrace'0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +17 Str +8 Dex +7 Wil offense ------ Critical power +18.00% Ignore resists +5% darkness Accuracy +9 (+2 eff.) Ignore Armor +19 defense ------ Resistance +12% lightning +6% nature +3% mind +6% light Spell save +6 (+3 eff.) Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) Mind save +10 (+4 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Glarespar the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Str +7 Mag +6 Wil +9 Con offense ------ Physical Power +25 (+5 eff.) Spellpower +26 (+8 eff.) Mindpower +14 (+4 eff.) Damage +9% light +12% temporal On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +9% light +3% temporal Rings make your fingers look great! |
marksman's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+1 eff.) defense ------ Life +59.00 Life Regen +12.00 Healmod +12% Rings make your fingers look great! |
solipsist's voratun ring0.1 Encumbrance T5 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +7 Wil offense ------ Mindpower +10 (+3 eff.) Rings make your fingers look great! |
titan's voratun ring of clarity0.1 Encumbrance T5 ring jewelry [Ego] Nature/Psionic While equipped: Stats +5 Con defense ------ Physical save +10 (+3 eff.) Mind save +11 (+4 eff.) Confus Resist +44% Rings make your fingers look great! |
titan's voratun ring of misery0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Cun +8 Con offense ------ On-Hit 33 physical On-Ranged-Hit 22 physical On-Hit (Melee): * 16% chance to reduce all saves and defense by 30 On-Hit (Ranged): * 20% chance to reduce all saves and defense by 30 defense ------ Physical save +16 (+5 eff.) other ------- Hate-on-crit +2.00 Max hate +10.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
dragonbone vilestaff 'Hazestreak' (136% power, 6 apr, blight element)5.0 Encumbrance T5 staff 2H weapon [Rare] Arcane Weapon Damage 136% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +19% Critical power +21.07% Spellpower +15 (+5 eff.) Damage +30% blight +15% physical +15% arcane Accuracy +25 (+5 eff.) defense ------ Defense +25 (+6 eff.) Resistance +9% cold +5% arcane +4% physical other ------- Max stamina +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone starstaff of channeling (136% power, 6 apr, physical element)5.0 Encumbrance T5 staff 2H weapon [Ego++] Arcane Weapon Damage 136% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +40 (+12 eff.) Damage +30% physical +30% temporal +30% darkness +30% light other ------- Mana/turn +0.38 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
short dragonbone magestaff of channeling (136% power, 6 apr, cold element)5.0 Encumbrance T5 staff 1H weapon [Ego+] Arcane/Master Weapon Damage 136% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +24 (+8 eff.) Damage +30% cold other ------- Mana/turn +0.25 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
Crude Iron Battle Axe of Kroll (180% power, 7 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Unique] Master Weapon Damage 180% Range: 1.0x-1.5x Uses 130% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +2 Dex +2 Con offense ------ Damage +10% physical defense ------ Armor +6 Defense +6 (+2 eff.) Stun Resist +30% Knockbk Resist +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
truestriking stralite battleaxe of enduring (153% power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Ego++] Nature/Master Weapon Damage 153% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% While equipped: Stats +14 Con +9 Wil offense ------ Ignore resists +14% physical Accuracy +21 (+5 eff.) Ignore Armor +19 defense ------ Life +70.00 Massive two-handed battleaxes. |
Kindlespike (170% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Random Unique] Arcane/Master Weapon Damage 170% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +28 blight On-Hit, radius 1 +16 light On Hit: 20% Epidemic level 5 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 26 * Create an explosion dealing 89 fire damage (1/turn) While equipped: Stats +2 Str +1 Dex +9 Wil +2 Cun offense ------ Damage +42% fire Ignore resists +40% fire +16% physical Accuracy +31 (+7 eff.) Ignore Armor +16 When Hit 4 light defense ------ Disease Resist +40% Massive two-handed battleaxes. |
Skyclash (181% power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Random Unique] Arcane/Master Weapon Damage 181% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-hit +12 lightning +4 blight On-Hit, radius 1 +20 fire On Hit: * Create an explosion dealing 89 cold damage (1/turn) While equipped: offense ------ Spell Crit +2% Spellpower +15 (+5 eff.) Damage +6% blight +42% cold Ignore resists +42% cold +21% physical Accuracy +30 (+6 eff.) Ignore Armor +19 other ------- Mana-on-crit +2.09 Max vim +10.00 Massive two-handed mauls. |
Voratun Hammer of the Deep Bellow (193% power, 7 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Unique] Arcane/Master Weapon Damage 193% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On-hit +30 fire On Hit: 10% Flameshock level 3 While equipped: offense ------ Damage +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
voratun greatmaul 'Dourtyphoon' (176% power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 176% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-hit +28 darkness Damage Against +26% Living On-Hit, radius 1 +12 light +20 darkness On-crit, radius 2 +4 light +8 acid On Hit: 20% Curse of Vulnerability level 5 While equipped: offense ------ Physical Crit +20.0% Critical power +41.00% Damage +9% acid +3% darkness Ignore resists +20% darkness Ignore Armor +19 Massive two-handed mauls. |
inquisitor's stralite greatsword of ruin (162% power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego++] Disrupt/Master Weapon Damage 162% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On Critical: * Deals 83 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: offense ------ Physical Crit +17.0% Critical power +31.00% Ignore Armor +14 Massive two-handed swords. |
Borosk's Hate (172% power, 22 apr)3.0 Encumbrance T5 greatsword 2H weapon [Unique] Master Weapon Damage 172% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +22 Critical Rate +10.0% Attack Speed 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con other ------- Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Hydra's Bite (168% power, 7 apr)3.0 Encumbrance T4 whip 2H weapon [Unique] Nature/Master Weapon Damage 168% Range: 1.0x-1.1x Uses 40% Dex, 90% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +7 Critical Rate +14.0% Attack Speed 125% On Hit: 10% Lightning Breath level 3 On Hit: 10% Poison Breath level 3 On Hit: 10% Acid Breath level 3 On Hit: * hit up to two adjacent enemies While equipped: offense ------ Damage +12% acid +12% nature +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
Balyrin the voratun longsword (166% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Master Weapon Damage 166% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +16 arcane While equipped: Stats +7 Str +1 Mag +1 Wil +3 Cun +6 Con offense ------ Physical Power +15 (+3 eff.) Damage +13% physical Ignore resists +15% physical Accuracy +21 (+5 eff.) defense ------ Resistance +5% arcane Disarm Resist +32% other ------- Light +3 Sharp, long, and deadly. |
Dawn's Blade (161% power, 7 apr)3.0 Encumbrance T5 longsword 1H weapon [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. Weapon Damage 161% Range: 1.0x-1.4x Uses 25% Mag, 80% Str Damage Light Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +7 Critical Rate +5.0% Attack Speed 100% Damage Against +25% Undead +25% Demon While equipped: offense ------ Spell Crit +4% Spellpower +10 (+3 eff.) Damage +20% light Ignore resists +25% light other ------- Light +2 Cooldown Healing Light -3 Barrier -5 Providence -10 Bathe in Light -5 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Invoke dawn, inflicting 191.00 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 35 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
blazebringer's voratun longsword of crippling (153% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego++] Nature/Master Weapon Damage 153% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +76 fire On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +8.0% Global Speed +4% Ignore resists +21% fire Sharp, long, and deadly. |
voratun longsword of crippling (153% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego+] Master Weapon Damage 153% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +13.0% Sharp, long, and deadly. |
voratun longsword of evisceration (151% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego+] Master Weapon Damage 151% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: * Wound the target dealing 331 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +11.0% Physical Power +11 (+2 eff.) Sharp, long, and deadly. |
Samohek the Shiverreek (149% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Nature/Master Weapon Damage 149% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-crit, radius 2 +12 cold While equipped: Stats +13 Str +11 Dex +9 Mag +27 Wil +11 Cun +25 Con offense ------ Accuracy +15 (+3 eff.) defense ------ Defense +30 (+8 eff.) Resistance +9% acid +9% lightning Life +134.00 Healmod +15% Disarm Resist +37% Confus Resist +10% One-handed war axes. |
truestriking voratun dagger of evisceration (144% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego++] Master Weapon Damage 144% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Critical: * Wound the target dealing 331 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +10.0% Physical Power +15 (+3 eff.) Ignore resists +9% physical Accuracy +17 (+4 eff.) Ignore Armor +13 Sharp, short and deadly. |
elven-wood longbow 'Sootraptor'4.0 Encumbrance T4 longbow 2H weapon Reqs Shoot [Rare] Nature Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Range +9 While equipped: Stats +13 Con offense ------ Ignore resists +15% physical Accuracy +25 (+5 eff.) When Hit 10 darkness defense ------ Resistance +9% acid Spell save +9 (+5 eff.) other ------- Max stamina +31.61 Masteries +0.30 Wild-gift/Fungus Regenerate 290 life over 5 turns Puts all charms on 20 turn cooldown Longbows are used to shoot arrows at your foes. |
mighty drakeskin leather sling of acid4.0 Encumbrance T5 sling 1H weapon Reqs Shoot [Ego] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-ranged-hit +13 acid While equipped: Stats +7 Str offense ------ Physical Power +11 (+2 eff.) Damage +16% acid Slings are used to hurl stones or metal shots at your foes. |
caustic voratun steamgun of tinkering (+5)4.0 Encumbrance T5 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Nature/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-crit, radius 2 +38 acid +33 nature Uses 2.0 Steam While equipped: Stats +5 Cun offense ------ Steampower +11 (+4 eff.) Ignore resists +14% acid +17% nature Ignore Armor +11 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
enhanced voratun steamgun of tinkering (+8)4.0 Encumbrance T5 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Nature/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats +8 Str +8 Dex +13 Mag +5 Wil +13 Cun +6 Con offense ------ Steampower +8 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
voratun steamgun of piercing4.0 Encumbrance T5 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% Uses 2.0 Steam While equipped: offense ------ Ignore resists +7% all Accuracy +13 (+3 eff.) Ignore Armor +12 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
barbed pouch of stralite shots of erosion (19/19, 164% power, 5 apr)3.0 Encumbrance T4 shot ammo [Ego+] Nature/Master Weapon Damage 164% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +16.5% Capacity 19 On-ranged-hit +13 nature On Critical: * Wound the target dealing 331 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
barbed pouch of voratun shots (23/23, 177% power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego+] Master Weapon Damage 177% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +20.0% Capacity 23 On Critical: * Wound the target dealing 331 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
icy voratun shield of resistance (0 def, 10 armour, 190.5 block)7.0 Encumbrance T5 shield armor [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 26 cold When Hit 17 ice defense ------ Armor +10 Fatigue +8% Resistance +10% acid +10% fire +9% lightning +10% cold other ------- Talents +1 Block Handheld deflection devices. |
swashbuckler's voratun shield of purity (0 def, 10 armour, 194 block)7.0 Encumbrance T5 shield armor [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +11 Str +8 Dex offense ------ Accuracy +21 (+5 eff.) defense ------ Armor +10 Fatigue +8% Resistance +17% nature +17% blight other ------- Talents +1 Block Handheld deflection devices. |
swashbuckler's voratun shield of resistance (0 def, 10 armour, 186 block)7.0 Encumbrance T5 shield armor [Ego++] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +10 Str +12 Dex offense ------ Accuracy +21 (+5 eff.) defense ------ Armor +10 Fatigue +8% Resistance +10% acid +10% fire +7% lightning +10% cold other ------- Talents +1 Block Handheld deflection devices. |
Worm Nest (0 def, 0 armour) =mag=2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag offense ------ Spell Crit +8% Spellpower +15 (+5 eff.) Move Speed +32% Damage +22% blight defense ------ Resistance +13% all Damage Reduction +22 all Carrion Feet: Effective talent level: 3.0 Power cost 15 out of 20/20. Range 7 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 25%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
elven-silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: offense ------ Damage +20% acid +15% physical +25% fire +25% cold defense ------ Resistance +15% acid +17% physical +18% fire +18% cold +15% all other ------- Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
psion's elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Psionic While equipped: offense ------ Mind Crit +4% Mindpower +10 (+3 eff.) Damage +15% mind Ignore resists +19% mind defense ------ Resistance +15% all other ------- Psi/turn +0.73 Max psi +26.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing drakeskin leather armour of fire resistance (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego] Disrupt/Master While equipped: defense ------ Armor +8 Defense +20 (+5 eff.) Fatigue +8% Resistance +16% blight +27% fire +15% nature A suit of armour made of leather. |
fearforged stralite mail armour of command (16 def, 12 armour)14.0 Encumbrance T4 heavy armor [Ego++] Arcane/Psionic While equipped: Stats +5 Cun +8 Con defense ------ Armor +12 Defense +16 (+4 eff.) Fatigue +19% Resistance +9% fire -15% light +11% darkness Physical save +5 (+2 eff.) Spell save +8 (+4 eff.) Mind save +26 (+9 eff.) A suit of armour made of mail. |
rejuvenating stralite mail armour of the deep (4 def, 13 armour)14.0 Encumbrance T4 heavy armor [Ego+] Nature While equipped: defense ------ Armor +13 Defense +4 (+1 eff.) Fatigue +12% Resistance +10% acid +10% cold Life Regen +4.30 other ------- Stamina/turn +1.60 Breathe water A suit of armour made of mail. |
fortifying voratun mail armour of implacability (5 def, 19 armour)14.0 Encumbrance T5 heavy armor [Ego++] Master While equipped: Stats +6 Str +5 Con defense ------ Armor +19 Defense +5 (+1 eff.) Fatigue +7% Physical save +10 (+3 eff.) Life +30.00 A suit of armour made of mail. |
noble's rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +4 Wil offense ------ Against +16% Summoned defense ------ Resistance +6% blight Resist Against +18% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
drakeskin leather belt 'Glintspike'1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Psionic While equipped: offense ------ Mindpower +11 (+3 eff.) Damage +6% light +3% darkness Ignore resists +25% light +20% darkness When Hit 4 arcane defense ------ Armor +15 Resistance +13% light +11% darkness Physical save +12 (+4 eff.) other ------- Light +2 Create a temporary shield that absorbs 317 damage Puts all charms on 30 turn cooldown A belt that goes around your waist. |
thick linen cloak of fog (6 def, 7 armour)2.0 Encumbrance T1 cloak armor [Ego+] Nature/Master While equipped: defense ------ Armor +7 Defense +6 (+2 eff.) Resistance +12% fire +13% light +12% cold Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Flareusher (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Rare] Master While equipped: Stats +4 Dex +6 Wil +4 Cun offense ------ Mind Crit +6% Damage +9% fire Ignore resists +15% darkness +26% fire defense ------ Defense +3 (+1 eff.) Resistance +9% blight Mind save +9 (+3 eff.) other ------- Hate-on-crit +5.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of drakeskin leather boots 'Growkill' (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Nature/Master While equipped: Stats +7 Str +7 Dex +9 Con +13 Lck offense ------ Move Speed +10% Damage +3% blight +9% physical +9% nature Ignore resists +15% nature Ignore Shields +30% defense ------ Armor +5 Fatigue -10% Stealth +12 Life +51.00 Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Stamina/turn +0.80 Mana/turn +0.04 Size +1 A pair of boots made of leather. |
pair of drakeskin leather boots 'Tulidunavor' (10 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Mag +10 Wil +2 Cun +6 Con offense ------ Critical power +20.00% Mindpower +8 (+2 eff.) Ignore resists +9% physical When Hit 2 arcane defense ------ Armor +5 Defense +10 (+3 eff.) Mind save +9 (+3 eff.) other ------- Spell cooldown 10% Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 19 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 39 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
wanderer's pair of drakeskin leather boots of invasion (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego++] Master While equipped: Stats +4 Cun +3 Con offense ------ Physical Crit +3.0% Physical Power +4 (+1 eff.) Ignore resists +11% physical defense ------ Armor +5 Physical save +25 (+8 eff.) Mind save +21 (+7 eff.) A pair of boots made of leather. |
restorative pair of voratun boots of rushing (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego++] Nature/Master While equipped: Stats +3 Str +3 Con defense ------ Armor +5 Fatigue +4% Life Regen +7.00 Healmod +16% Rush: Puts all charms on 25 turn cooldown Effective talent level: 2.6 Power cost 25 out of 25/25. Range 7 Cooldown: 27 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Mucussquall (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Random Unique] Nature/Master While equipped: Stats +4 Dex +4 Cun +3 Con offense ------ On-Hit 12 fire Damage +12% nature +6% fire Ignore resists +5% nature Accuracy +10 (+2 eff.) Ignore Armor +9 When Hit 4 nature On-Hit (Melee): * 20% chance to reduce damage dealt by 24% defense ------ Armor +3 Resistance +3% darkness +6% fire Physical save +16 (+5 eff.) Spell save +5 (+3 eff.) Mind save +6 (+2 eff.) Disarm Resist +44% Unarmed combat: Weapon Damage 132% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +7 Ignore Armor +12 Critical Rate +5.0% Attack Speed 100% On-hit +11 physical On-crit, radius 2 +5 fire On Hit: 15% Perfect Strike level 5 On Hit: 10% Juggernaut level 1 On Hit: 10% Fire Breath level 5 Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's drakeskin leather gloves of strength (+9) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +9 Str +3 Dex +4 Cun offense ------ Physical Power +11 (+2 eff.) defense ------ Armor +3 Physical save +11 (+4 eff.) other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 135% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +7 Ignore Armor +5 Critical Rate +15.0% Attack Speed 100% On Hit: 10% Set Up level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sunspawn the voratun gauntlets (5 def, 17 armour)1.5 Encumbrance T4 hands armor [Random Unique] Nature/Psionic While equipped: Stats +5 Str +6 Cun +2 Con offense ------ On-Hit 11 physical Damage +11% physical Ignore resists +15% fire Accuracy +24 (+5 eff.) defense ------ Armor +17 Defense +5 (+1 eff.) Fatigue +5% Resistance +11% darkness Physical save +9 (+3 eff.) Mind save +9 (+3 eff.) Disarm Resist +30% other ------- Max stamina +20.00 Infravision +4 Unarmed combat: Weapon Damage 135% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +19 Ignore Armor +15 Critical Rate +19.0% Attack Speed 83% On-hit +29 darkness On-Hit, radius 1 +15 physical On-crit, radius 2 +13 physical On Hit: 10% Sand Breath level 5 On Hit: 10% Perfect Control level 5 On Crit: 10% Dominate level 5 Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
spellstreaming voratun gauntlets of war-making (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego++] Arcane/Master While equipped: offense ------ Physical Crit +14.0% Spell Crit +23% Mind Crit +14% Critical power +12.00% Spellpower +15 (+5 eff.) defense ------ Armor +3 Fatigue +5% other ------- Mana/turn +0.30 Unarmed combat: Weapon Damage 151% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +15.0% Attack Speed 83% On-hit +15 arcane On Hit: 10% Elemental Bolt level 5 On Crit: 20% Cripple level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Blazebore the drakeskin leather cap (7 def, 11 armour)2.0 Encumbrance T5 head armor [Random Unique] Master While equipped: Stats +5 Dex +4 Cun +7 Con offense ------ Damage +9% fire Ignore Armor +8 When Hit 4 mind defense ------ Armor +11 Defense +7 (+2 eff.) Fatigue +5% Resistance +5% arcane +9% mind +7% all Physical save +15 (+5 eff.) A cap made of leather. |
Helm of the Dominated (0 def, 9 armour)3.0 Encumbrance T3 head armor [Unique] Master While equipped: Stats +2 Str +4 Mag offense ------ Physical Power +10 (+2 eff.) Spellpower +10 (+3 eff.) defense ------ Armor +9 Fatigue +4% Silence Resist +30% other ------- Light -1 Masteries +0.20 Race/Doomelf Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
dwarven-steel helm 'Lelyndur' (0 def, 4 armour) =skul=3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +8 Str +9 Dex +2 Mag defense ------ Armor +4 Fatigue +4% other ------- Infravision +3 Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1646.6 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Glowlash' (0 def, 5 armour)3.0 Encumbrance T5 head armor [Rare] Nature While equipped: Stats +14 Str +3 Mag +13 Wil +4 Cun offense ------ Physical Power +12 (+2 eff.) Damage +15% darkness Ignore resists +26% light defense ------ Armor +5 Fatigue +5% Resistance +14% physical Physical save +15 (+5 eff.) other ------- Light +3 See Invisibility +9 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Lifebinding Emerald0.0 Encumbrance T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resistance +10% blight Affinity +15% nature Life Regen +2.00 Healmod +30% Item imbue powers: Stats +15 Con Resistance +10% blight Affinity +15% nature Life Regen +2.00 Healmod +30% Stun Resist +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
79 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Cystblur1.0 Encumbrance T5 lite [Random Unique] Nature/Disrupt/Master While equipped: offense ------ Damage +15% nature +3% darkness Ignore resists +25% nature +13% all Ignore Armor +14 On-Hit (Melee): * 20% chance to reduce damage dealt by 24% defense ------ Resistance +3% all Spell save +14 (+7 eff.) Life +72.00 other ------- Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Tree of Life2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con offense ------ Mindpower +7 (+2 eff.) Damage +20% nature defense ------ Resistance +20% blight +20% nature Healmod +25% other ------- Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Doy the Yeek Doombringer level 39
55th Regrowth 123rd year of Ascendancy at 03:41 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Doy the Yeek Doombringer level 50
56th Haze 123rd year of Ascendancy at 11:52 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Doy the Yeek Doombringer level 38
53rd Regrowth 123rd year of Ascendancy at 13:48 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Doy the Yeek Doombringer level 50
51st Haze 123rd year of Ascendancy at 03:39 see stats
Ay ay captain! (Insane (Roguelike) difficulty)
Turn into a pirate!By Doy the Yeek Doombringer level 3
76th Pyre 122nd year of Ascendancy at 15:39 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Doy the Yeek Doombringer level 50
14th Haze 123rd year of Ascendancy at 10:06 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Doy the Yeek Doombringer level 45
16th Dusk 123rd year of Ascendancy at 21:51 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Doy the Yeek Doombringer level 31
29th Regrowth 123rd year of Ascendancy at 05:22 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Doy the Yeek Doombringer level 12
33rd Haze 122nd year of Ascendancy at 07:06 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Doy the Yeek Doombringer level 43
21st Pyre 123rd year of Ascendancy at 23:02 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Doy the Yeek Doombringer level 38
53rd Regrowth 123rd year of Ascendancy at 08:55 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Doy the Yeek Doombringer level 30
25th Regrowth 123rd year of Ascendancy at 23:31 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Doy the Yeek Doombringer level 27
12nd Regrowth 123rd year of Ascendancy at 09:47 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Doy the Yeek Doombringer level 42
76th Regrowth 123rd year of Ascendancy at 19:25 see stats
Guiding Hand (Insane (Roguelike) difficulty)
Saved all escorted adventurers.By Doy the Yeek Doombringer level 39
58th Regrowth 123rd year of Ascendancy at 09:13 see stats
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Doy the Yeek Doombringer level 6
78th Pyre 122nd year of Ascendancy at 21:59 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Doy the Yeek Doombringer level 50
51st Haze 123rd year of Ascendancy at 12:23 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Doy the Yeek Doombringer level 10
14th Haze 122nd year of Ascendancy at 00:55 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Doy the Yeek Doombringer level 20
68th Haze 122nd year of Ascendancy at 15:44 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Doy the Yeek Doombringer level 30
17th Regrowth 123rd year of Ascendancy at 03:32 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Doy the Yeek Doombringer level 40
71st Regrowth 123rd year of Ascendancy at 16:33 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Doy the Yeek Doombringer level 50
64th Dusk 123rd year of Ascendancy at 10:41 see stats
Once bitten, twice shy (Insane (Roguelike) difficulty)
Escaped the Anteroom of Agony.By Doy the Yeek Doombringer level 42
76th Regrowth 123rd year of Ascendancy at 16:57 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Doy the Yeek Doombringer level 50
9th Haze 123rd year of Ascendancy at 01:29 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Doy the Yeek Doombringer level 30
25th Regrowth 123rd year of Ascendancy at 20:15 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Doy the Yeek Doombringer level 28
13rd Regrowth 123rd year of Ascendancy at 06:51 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Doy the Yeek Doombringer level 19
66th Haze 122nd year of Ascendancy at 07:34 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Doy the Yeek Doombringer level 44
22nd Pyre 123rd year of Ascendancy at 02:56 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Doy the Yeek Doombringer level 11
16th Haze 122nd year of Ascendancy at 00:29 see stats
The Rat Lich (Insane (Roguelike) difficulty)
Killed the terrible Rat Lich.By Doy the Yeek Doombringer level 40
73rd Regrowth 123rd year of Ascendancy at 08:41 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Doy the Yeek Doombringer level 34
44th Regrowth 123rd year of Ascendancy at 08:03 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Doy the Yeek Doombringer level 11
18th Haze 122nd year of Ascendancy at 01:29 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Doy the Yeek Doombringer level 47
40th Dusk 123rd year of Ascendancy at 06:57 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Doy the Yeek Doombringer level 24
3rd Regrowth 123rd year of Ascendancy at 19:38 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Doy the Yeek Doombringer level 18
61st Haze 122nd year of Ascendancy at 10:18 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Doy the Yeek Doombringer level 45
21st Dusk 123rd year of Ascendancy at 11:06 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Doy the Yeek Doombringer level 37
52nd Regrowth 123rd year of Ascendancy at 02:03 see stats
Log
Burning from Doy hits Konbaha the thaurhereg for 8 fire damage.
Bleeding from Doy hits Konbaha the thaurhereg for (1259 to bones), 0 physical (0 total damage).
Burning Shock from Doy hits Konbaha the thaurhereg for 17 fire damage.
------Player Action Start------
Doy is silenced and cannot use Detonating Charge.
Doy uses Relentless Pursuit.
Doy is free from the arcane vortex.
Doy uses Perfect Strike.
Doy aims carefully.
Doy uses Blinding Speed.
Doy speeds up.
------Player Action End------
Isobeth the orc warrior uses Implant: Steam Generator.
------Player Action Start------
Doy performs a melee critical strike against Konbaha the thaurhereg!
Doy's spell attains critical power!
Doy hits Konbaha the thaurhereg for (4187 to bones), 0 physical, 4 blight, 29 fire, 32 fire (66 total damage).
------Player Action End------
------Game Turn Changed!------
Konbaha the thaurhereg casts Displacement Shield.
The very fabric of space alters around Konbaha the thaurhereg.
The fabric of space around Konbaha the thaurhereg stabilizes to normal.
Konbaha the thaurhereg teleports some damage to Doy!
Burning from Doy hits Doy for 27 teleported damage.
Burning from Doy hits Konbaha the thaurhereg for (27 teleported), 0 fire (0 total damage).
Bleeding from Doy hits Doy for 1072 teleported damage.
Bleeding from Doy hits Konbaha the thaurhereg for (1072 teleported), 409 physical (410 total damage).
Burning Shock from Doy hits Doy for 20 teleported damage.
Burning Shock from Doy hits Konbaha the thaurhereg for (20 teleported), 0 fire (0 total damage).
Doy the level 50 yeek doombringer was battered to death by himself (the fool) on level 3 of Gorbat Pride.

























































































































































