Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
Addons | Faerie addon for ToME 1.0.5Faeries are tiny, winged beings distantly related to Elves. •Unbreathing + 0 Magic, +0 Willpower, +6 Cunning Life per level: 6 Talents: •Flight, sustained •Fey Luck, passive •Fey Speed, activated •Fey Dodge, passive Items Vault 1.0.1Donators/Buyers bonus! Ignore Race/Class Locks 1.0.5Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Conveyance Reward 1.0.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Tower Defense 1.0.4This addon adds a Tower Defense Campaign. --- Set in a war-torn Derth, you are all alone against an endless onslaught of enemies. You'll have to make smart use of your towers, as well as your own brawn, to survive and flourish. Draconians 1.0.5New race that's primarily nature themed and shares some abilities with the wymics class. Each run has a random flavor based on your dragons heritage. Edit: New version :) You can now choose your dragon type when you pickup an item acquired from the first boss. This process is at least partly configured for: sun paladins wyrmics oozemancers anorithils archmages arcane blades shadowblades solipsists mindslayers doomed alchemists druids Basically you are presented with a simple choice(or multiple choices) and have the option of allowing the game to randomly choose your type(which can include more powerful subclass specific types) New Gem Types 1.0.5Minmay's runic golem left me wanting more gems, so I made more gems! There's still a few colors here and there missing, especially at T5 due to the supersaturation of Whites, but it's a decent holdover. Three new lines of gems. Crystal Race! New race based off of the crystals of scintillating caves! Full list of gems on the thread. ZOmnibus Addon Pack 1.0.5Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! |
Campaign | Tower Defense |
Mode | Normal Adventure |
Sex | Male |
Race | Faerie |
Class | Archer |
Level / Exp | 6 / 20% |
Size | tiny |
Lifes / Deaths | Killed by Bill the Stone Troll at level 6 on the 74th Pyre 122nd year of Ascendancy at 23:32 2 / 2Killed by Robin Hood at level 6 on the 74th Pyre 122nd year of Ascendancy at 23:47 |
Primary Stats
Strength | 14 (base 16) |
Dexterity | 32 (base 29) |
Constitution | 5 (base 10) |
Magic | 13 (base 10) |
Willpower | 10 (base 10) |
Cunning | 15 (base 12) |
Resources
Life | 126/126 |
Stamina | 115/115 |
Healing Factor | 1 |
Regeneration | 2.5 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 2 |
Offense: Mainhand
Damage | 33 |
Accuracy | 38 |
Crit Chance | 6% |
APR | 5 |
Speed | 0.80 |
Offense: Spell
Spellpower | 13 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +5% |
Defense: Base
Armour (hardiness) | 2 (30%) |
Defense | 13.5 |
Ranged Defense | 13.5 |
Fatigue | 6 |
Physical Save | 14.75 |
Spell Save | 16.15 |
Mental Save | 16.85 |
Defense: Resistances
Cold | + 15%( 70%) |
Light | + 5%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Technique / Archery - bows | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 0.90 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Faerie | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Your current number of kills. Tower DefenseThe current kill count is: 86. | active |
Equipment
Quiver | quiver of elm arrows (3/5, 11-15.4 power, 5 apr) quiver of elm arrows (3/5, 11-15.4 power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 11.0 - 15.4 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 5 Arrows are used with bows to pierce your foes to death. |
Light source | brass lantern of the moons brass lantern of the moonsPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +5% light Changes damage: +5% darkness Damage affinity(heal): +5% darkness Light radius: +2 Infravision radius: +2 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 60.50 damage. The damage dealt will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | rough leather armour of cold resistance (1 def, 2 armour) rough leather armour of cold resistance (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes resistances: +15% cold A suit of armour made of leather. |
In main hand | elm longbow elm longbowRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 80% Firing range: +6 Longbows are used to shoot arrows at your foes. |
Inventory
This item will automatically be transmogrified when you leave the level. flaming iron dagger (4-5.2 power, 5 apr)flaming iron dagger (4-5.2 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 4.0 - 5.2 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Burst (radius 1) on hit: +5 fire Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. linen robe of chaos (0 def, 0 armour)linen robe of chaos (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +6% physical / -5% arcane / +5% fire / -5% cold / -5% nature / +5% blight Changes resistances penetration: +6% physical / +7% fire / +6% blight Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. iron shield of cold resistance (+15%) (4 def, 2 armour, 18 block)iron shield of cold resistance (+15%) (4 def, 2 armour, 18 block) Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +15% cold Talent granted: +1 Block Handheld deflection devices |
tiny geode tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Your quiver of elm arrows is full.
Bill the Stone Troll speeds up.
Robin Hood uses Steady Shot.
Robin Hood performs a ranged critical strike against Bill the Stone Troll!
Robin Hood's Steady Shot hits Bill the Stone Troll for 127 physical damage.
Bill the Stone Troll hits Robin Hood for 42 physical damage.
Robin Hood shoots!
Robin Hood's Shoot hits Bill the Stone Troll for 38 physical damage.
Bill the Stone Troll uses Knockback.
Robin Hood resists the knockback!
Bill the Stone Troll hits Robin Hood for 98 physical damage.
Robin Hood the level 6 faerie archer was struck to death by a Bill the Stone Troll and clobbered into soup on level 1 of Ruins of Derth.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Bill the Stone Troll killed Robin Hood!
Talent Crippling Shot is ready to use.
Talent Steady Shot is ready to use.
Saving done.
Talent Earth Tower is ready to use.
Talent Flare is ready to use.
Saving game...