Recent comments

  • Yay! First Solipsist win, Insane!   11 weeks 3 days ago

    Thanks for the build, Broness!

    I haven't had the time to try it out yet. IRL takes priority and all that stuff..

    By the way, I'm assuming you got the Steamtech tree skills from Tinker escort?

    (Note to self: remember to activate the "Choose you escort" mod)

  • Auto-Swap Ammo   11 weeks 3 days ago

    I was using your auto ammo swap addon but apparently it is not working. Is it broken maybe? Ive all my arrows tagged as AMMO:SWAP and the main one as AMMO:SWAP:primary, but still when i use the shoot talent with 0 ammo capacity, the swap doesnt happen. Can you please help me with this?

  • Are you still out there? Our DardGod!   11 weeks 4 days ago

    ..for one of the best games I have ever played. Rest well when you can.

  • Cauterize Twr   12 weeks 4 days ago

    I've wanted this for a long time. Good stuff.

  • Class: Harvester   13 weeks 5 days ago

    Thank you for your report. I've resolved the issue.

  • Class: Harvester   13 weeks 6 days ago

    A fun class so far. Found a small bug with flesh oozes and the Through the Crowd prodigy:

    Lua Error: /engine/interface/ActorTalents.lua:351: /engine/interface/ActorTalents.lua:324: /engine/interface/ActorTalents.lua:227: /engine/Entity.lua:925: attempt to perform arithmetic on a boolean value\
    stack traceback:\
    \9/engine/Entity.lua:925: in function 'recursive'\
    \9/engine/Entity.lua:968: in function 'addTemporaryValue'\
    \9/engine/interface/ActorTalents.lua:1158: in function 'talentTemporaryValue'\
    \9/data/talents/uber/dex.lua:70: in function </data/talents/uber/dex.lua:68>\
    \9[C]: in function 'xpcall'\
    \9/engine/interface/ActorTalents.lua:224: in function </engine/interface/ActorTalents.lua:210>\
      At [C]:-1 \
      At [C]:-1 error\
      At /engine/interface/ActorTalents.lua:351 useTalent\
      At /engine/interface/ActorTalents.lua:442 forceUseTalent\
      At /mod/class/Actor.lua:6624 base_forceUseTalent\
      At /mod/addons/zomnibus/superload/mod/class/Actor.lua:278 forceUseTalent\
      At /data/talents/uber/dex.lua:66 \
      At /engine/interface/ActorTalents.lua:1222 callTalent\
      At /mod/class/Actor.lua:6221 fireTalentCheck\
      At /mod/class/Party.lua:54 addMember\
      At /data-class-harvester/talents/talents.lua:83 setupSummon\
      At /data-class-harvester/talents/living-flesh.lua:130 spawn\
      At /data-class-harvester/talents/living-flesh.lua:158 \
      At [string \"return function(l, self, data) local ok=false...\"]:1 \
      At /mod/class/Actor.lua:3021 onTakeHit\
      At /mod/addons/nonpcaggro/superload/mod/class/NPC.lua:30 onTakeHit\
      At /mod/class/interface/ActorLife.lua:42 takeHit\
      At /mod/class/Actor.lua:3072 \
      At /data/damage_types.lua:553 defaultProjector\
      At /data/damage_types.lua:895 projector\
      At /data/timed_effects/magical.lua:2255 on_timeout\
      At /engine/interface/ActorTemporaryEffects.lua:97 super_timedEffects\
      At /mod/addons/neg_eff_fix/superload/mod/class/Actor.lua:35 timedEffects\
      At /mod/class/NPC.lua:304 timedEffects\
      At /mod/class/Actor.lua:641 actBase\
      At /engine/GameEnergyBased.lua:119 tickLevel\
      At /engine/GameEnergyBased.lua:64 tick\
      At /engine/GameTurnBased.lua:51 tick\
      At /mod/class/Game.lua:1583 "
    seen = true
    reported = true
    

    This occurs when activating Through the Crowd with any flesh oozes present, and any time a flesh ooze is summoned while Through the Crowd is sustained. The relevant line in data/talents/uber/dex.lua is in Through the Crowd's .activate() method:

    self:talentTemporaryValue(ret, "nullify_all_friendlyfire", 1)
    

    This is basically trying to increase the flesh ooze's 'nullify_all_friendlyfire' field by 1 via the Entity:addTemporaryValue() infrastructure. Unfortunately, this conflicts with the nullify_all_friendlyfire=true that you set in your flesh oozes, hence the "attempt to perform arithmetic on a boolean value" error. I think it would be sufficient to change your flesh ooze creating method to set nullify_all_friendlyfire=1.

  • Yay! First Solipsist win, Insane!   14 weeks 6 days ago

    Its not like it something special in build. I got some luck with loot (Crimson Robe and Mnemonic ring) and save-scummed to rescue all escorts, so have some boost to Will.
    ---
    I got 2 class and generic point from alchemist potions. And got 2 class points from tentacles in Forbidden Tome: "Of Knowledge And Horrors". Adept prodigy hugely affected points spread.

    Class
    Solipsism: 5-5-5-5 / 5-1-5-5
    Psychic Assault: 5-1-1-5 / 5-0-0-0
    Distortion: 5-5-5-5
    Nightmare: 1-5-5-0
    Slumber: 1-1-1-5

    Generic
    Dwarf: 1-1-5-1
    Combat Training: 5-1-0-0-0-0
    Mindstar mastery: 5-1-2-1
    Survival: 1-1-1-1
    Mentalism: 5-1-0-0
    Feedback: 1-5-1-1
    Dreaming: 1-1-1-1
    (Optional
    Steamtech/Physics: 1-1-1-0
    Steamtech/Chemistry: 2-1-1-0)

  • Yay! First Solipsist win, Insane!   15 weeks 15 hours ago

    Yay! Congrats! :D

    I only managed to win Nightmare so far with my Dwarf Solipsist.
    Still working on the Insane run with my (other) Dwarf Solipsist.

    Dwarf ftw!!!

    PS: stealing your build for my own Insane run.. or try to, as soon as I could translate from Russian.. :/

  • Are you still out there? Our DardGod!   15 weeks 1 day ago

    so glad to see you in good health!

  • Master world   17 weeks 1 day ago

    In version 3, I will sell books that increase the maximum level of single talent. Now I just don't understand how easy it is to modify the assortment of the store. :(

  • Youkai Pack   18 weeks 3 days ago

    Seems the mod is incompatible with the Wilder Balance mod https://te4.org/games/addons/tome/wilder-balance that adds a psiblade side to the class. Using Psiblades as a Takonyudo doesn't let psiblades appear, keeping talents that depend on them disabled. Bug doesn't seem to appear on vanilla races with Wilder Balance enabled, tested with Human.

  • Daeron's Beginning   19 weeks 10 hours ago

    ToME is my jam, so I'm completely prejudiced about it. Always glad to see new players.

  • Daeron's Beginning   19 weeks 11 hours ago

    Just wanted to let you know that there are at least a couple of folks out there watching. It's always nice to see new people try their hand at this game. Good luck, and I hope you don't give up!

  • Are you still out there? Our DardGod!   20 weeks 1 day ago

    we love you! ty for your gifts to us <3 be well

  • Daeron's Beginning   20 weeks 3 days ago

    Heya, I am brand new as well only logged about 25ish hours in last weekish lmao,

    Keen to watch your journey and your content!

  • Daeron's Beginning   20 weeks 4 days ago
    P.S

    Absolutely love the in-game chat and blog systems. Feels very close-knit and classic WoW vibes. Everything online is very dehumanised and this is quite refreshing, despite being a single-player game.

  • A brand new, ultra rare, blog post.   21 weeks 4 days ago

    It warms my heart that in 2025 people are still finding and loving this game, it does have a timeless appeal. Have fun!

  • The Pikataclysm is upon us! RUN FOR YOUR LIVES!   22 weeks 5 days ago

    From what I've read he's sadly been dealing with health problems the last few years, hence the lack of updates on ToME. I think people were saying he's on the road to recovering, so hopefully we'll hear from him soon! :)

  • Steam Review   22 weeks 6 days ago

    Great read, these comments are.
    True, TOME by its nature is extremely flexible, much more so than some commercial games you find on Steam. I can live with some occasional bugs. And honestly so far I haven't found commercial roguelikes that seem to be as fun and varied as TOME, but I'll keep searching. Gandolf's review is pretty spot-on.

    Side notes:
    As for T-Engine's world and content, it would be immensely fun if DarkGod managed to have a word with these guys:

    http://www.fightingfantasy.com/

    I think the game engine is perfect for adapting RPG classics such as Warlock of Firetop Mountain or Citadel of Chaos.

    Even if stuff like Dragonriders or Tolkien content is not available, there are many game-suitable alternative scenarios that could be used if authorization could be secured.

    On another note, regarding the music: I like all the styles Gandolf described, but blues and 60s soul kind of kill the medieval RPG vibe for me ;-), doesn't fit the ambience. Subjective issue, I guess. Love B.B. King and Aretha, but when I'm playing TOME I open up a streaming service, web radio or my albums collection and mostly go for rock and metal: 70's prog rock and heavy metal works pretty well (Yes, Hawkwind, Black Sabbath, Uriah Heep). 80's, 90s and 00s metal also does the trick (anything from Iron Maiden, Kreator and Cirith Ungol to Dimmu Borgir and Electric WIzard).

    In any case: I agree that TOME is still lacking in the sound department, but since the gameplay is not dependant on sound feedback, no worries.

  • Infinite Dungeon Merchants   23 weeks 2 days ago

    -removed-

  • Class+Race Pack   24 weeks 1 day ago
    no

    You (along with another commenter below) misunderstand the description of Distracted Tail. It's not supposed to double the effective levels of all other talents at all times; it doubles the effective levels of all other talents *while using the talent it is attached to*.
    Your suggested change breaks every minor tail except Focused and Twitching and improves nothing.

  • Lost Land Beta soon! Next dlc already in the works! What the hell DarkGod?!   24 weeks 4 days ago

    Is the dlc even still being worked on? don't really care about a release date it would just be nice to know if it's still in the works

  • Master world   25 weeks 9 hours ago

    Yeah definitely but I was suggesting it to mirror the behavior of escort rewards, especially since you can see the description of talents on the tooltip. The skill level could stay fixed and have a chance to be +1, +2 +x? I find it more fun to directly choose talents, I basically always choose this option at escorts. I'm less keen on having to choose between big lists of talent categories

  • Rider Evolutions   25 weeks 2 days ago
  • Master world   25 weeks 2 days ago

    Hi, sorry for slow answer :)

    Individual talents cannot be swayed by skill points. They do not appear in the level-up window. Directly increase skill levels decision is dubious. Then talents mastery will become useless...

    In version 2, powerful artifactors will be added. They compensate for some lack of skills.