Recent comments

  • Magebow Class   9 years 51 weeks ago

    Digging the class, but where is the reload talent? Am I missing something?

  • Pepper Pack   10 years 15 hours ago

    There seem to be a few skills for the Bard that I can find referenced in its other skills, but can't find themselves. I see references to a 'Gone Vocal' and a 'Gone Acoustic' (presumably, mind and darkness counterparts to 'Gone Electric', based on their added effects). Do these require some kind of unlock?

  • Tales of Maj'Eyal on Android?! Oh yes baby!   10 years 1 day ago

    I haev to rewrite the while display stack to play nice with modern OpenGL so .. no ;) But I'd still like to do it! (and I do work on it now and then on a separate branch)

  • Tales of Maj'Eyal on Android?! Oh yes baby!   10 years 1 day ago

    I'm not aware of RPi limitations; from a gogole search it seems to support GLES2 no ?
    Anyway I'm not quite sure the CPU of a RPi is powerful enough for tome :/

  • Tales of Maj'Eyal on Android?! Oh yes baby!   10 years 1 day ago

    I did try glshim IIRC but it wasnt perfect.
    And the gfx stack do need an update anyway, so if I do it, I should do it well instead of hackishlingly ;)

  • Tales of Maj'Eyal on Android?! Oh yes baby!   10 years 1 day ago

    Far too early to say :)

    Book is the Abyss Beyond Dreams by Peter Hamilton, very very nice. Part of a saga: https://en.wikipedia.org/wiki/Commonwealth_Saga

  • Tales of Maj'Eyal on Android?! Oh yes baby!   10 years 2 days ago

    Any news about ETA? :)

  • New item's vault display on te4.org!   10 years 3 days ago

    Damn, this is a sweet new feature for our web-based profiles. I really like it!

    Praise be DG!

  • Deathknight   10 years 3 days ago

    replaying to myself
    t5 shields is much better, they have less block value, but since ability itself is lvl5 you are able to spam it faster. now add here temporal shield and eternity's counter and you will get three raw damage reducers.
    easily killed overpowered wyrms with such build.

     

    finally turtle tank of my dream :) but also with minions

  • Deceiver class   10 years 4 days ago

    Not sure whether I am the only one with this issue, but my game freezes on starting new game with this mod.

  • Announcing: Embers of Rage   10 years 6 days ago

    orkz iz so small. i fink itz not fair.

  • Deathknight   10 years 1 week ago

    oh, now i get it.
    finally something really tankish and useful with shield.

    too bad there no information in log about mitigated damage, only absorbed. But probably this passive will give good advantage with using titanic shield (this one with 320 or like this block) to handle mages.

  • Deathknight   10 years 1 week ago

    Icebound Fortitude reduces all damage, not just physical. What it does is give you the damage reduction for 3 turns after you use Block (the ability granted by your shield). The Rime bit means it will only work if Rime is sustained though.

    And not really an issue, think it works like that for pets in regular game. Your Squire should teleport back if he gets more than 10 tiles away or so, so it's not too exploitable.

  • Deathknight   10 years 1 week ago

    yeah, i disabled everything, limited fps to 5, but necrotic aura shows even in world map, well thx for tip. maybe in result i made mod for bad pc like i have :)

    icebound fortitude (passive) - is it work only with physical damage or it's supposed to handle any damage source? also i don't get what is tooltip is talking about. Rime is sustained ability, so where is ("reducing % damage for 3 turns") this "turns" is coming from?

    also, not sure if it's bug or issue, but game isn't break rest state while squire is fighting somewhere :)

  • Deathknight   10 years 1 week ago

    Yes, Dusk Shield's tooltip is throwing an error at the moment as it's referring to your shield, rather than the squire's. Rather than changing it in the getMaxAbsorb code, I'd reword the tooltip like so:

        info = function(self, t)
            local block = t.getAbsorb(self, t)
            local chance = t.getChance(self,t)
            local damage = t.getDamage(self, t)
            return ([[Your block ability now grants your summoner a shield absorbing %d%% of your block value, and each time you take damage from an adjacent enemy, there is a %d%% chance to retaliate with a melee attack for %d%% weapon damage as darkness. You get one chance to deal this damage to a particular target each turn.]]):
            format(block*100, chance, damage * 100)
        end
    

    And put this line near the top below getMaxAbsorb:

        getAbsorb = function(self, t) 
            return  (70 + math.ceil(self:combatTalentScale(t, 10, 30)))/100
        end,
    

    That'll change the display to show the % of damage blocked.

    As for Necrotic Aura, have you disabled all the options for particles and shaders etc? If so it's probably coded to always display unfortunately, would need to add an entry in talents.lua and overwrite the bit that gives the particle effect.

    I might take a look at doing that tomorrow as well as fixing the tooltip for Dusk Shield.

  • New item's vault display on te4.org!   10 years 1 week ago

    I can slowly hear the orcs sharpening their blades the beautiful sound of a steam engine coming to life.

  • Deathknight   10 years 1 week ago

    what GetMaxAbsorb should return if hasShield() is false/null? zero?

    [code]

            getMaxAbsorb = function(self, t) 
                    local shield = self:hasShield()
                    if not shield return 0
                    return  shield.special_combat.block * (200 + math.ceil(self:combatTalentScale(t, 80, 150)))/100
            end,

    [/code]

    also small question :) about necrotic aura, i have pretty slow notebook and aura animation probably cost alot
    is there easy way to disable it or i have to copy spell from original game and edit it?

  • New item's vault display on te4.org!   10 years 1 week ago

    Happy new year :)

  • Succor   10 years 1 week ago

    Since it doesn't seem like Succor is being updated (Regalion hasn't logged on for a year and a half), I've made two separate addons that have the same combined goal as Succor, in case you want only one of the features.

    Logical Alchemists
    Select your Escorts (I added an option to pick a random escort too)

    Also published on Steam.

    I'd appreciate it if you could try them out and let me know if there's any problems (so far I've tested in development mode and haven't encountered any)

  • Prowler   10 years 1 week ago

    "Just a minor change" indeed. I knew this was going to come back and bite me. All fixed now, and Focus interacts with all Damage Shields again! :knocks on wood:

  • Announcing: Embers of Rage   10 years 1 week ago

    NEED. EXPANSION. NOW. PLEASE. GIVE. ME. DLC. OR. AT. LEAST. RELEASE. DATE!!!!!!

  • It's that time of the year again   10 years 2 weeks ago

    Thank you for the inspiring words, Teber. I'm in! I want to be a candle too.

    Much love and peace for the new year.

  • Auto-Transmo Gems   10 years 2 weeks ago

    I set it up so it doesn't transmo T5/unique gems, but it still tried to transmogrify the unique gem(T5) "Goedalath Rock: Demonic".

  • first experiences/thoughts   10 years 2 weeks ago

    I'm happy to hear that you felt welcome in our community. As we often say on the chat, tome wouldn't be as much fun without it.

    Have fun, and see you online!

  • first experiences/thoughts   10 years 2 weeks ago

    Welcome, enjoy your stay ! :)

    Oh and your soul now belongs to me obviously ! ;>