Menu
340 players are currently having fun. Join Them!
Tools & Stats
News
April 16, 2025
December 15, 2024
December 15, 2024
April 16, 2024
December 15, 2023
User login
Players Blogs
Recent comments
1 hour 8 min ago
13 hours 12 min ago
13 hours 18 min ago
13 hours 19 min ago
1 day 3 hours ago

Disregard. Addons not being updated for 1.4.0 were causing the errors. Sorry.
I read the line "Added the Staff Mastery talent to many casters (including bosses) that primarily equip staves." and immediately I went to roll a Necromancer . . . and there was no staff mastery tree there. :(
The necromancer would really benefit more than anyone from starting with the staff tree because channelling a staff won't hurt your minions and thus would be an easy way for low level necromancers to actually contribute damage when their minions are in the way. Later on it still would be useful as a way to conserve mana and something that you could spam when other spells are on cool down.
I love all the changes, but I'm really impressed with the new UI, it looks so goddamn pretty. Great job and thank you
Same here, I've streamed hundreds of hours of ToME in the past month: http://www.twitch.tv/xeinok
I wake up every morning wanting to be a pirate so SO bad. My peg leg and my eye patch have barnacles and rust all over them because I haven't been able to be a pirate in ToME for so long. Woe is me. Why does no one remember and celebrate us pirates?
My first win was a Doomed, go the win on my very last life. I really want to take the new Doomed into Nightmare, see how it rolls.
"New UI option to make a small flyer with talent icon and name upon talent use, for both player and NPCs; disabled by default
New UI option to get a visual feedback when using a hotkey"
These two options are pretty nice for viewers because they make followong what's going on much easier, especially when you're primarily using your keyboard
ToME's community is definitely the best there is. Mature, friendly and helpful.
However, I (I don't know if anyone else has had this problem) cannot start a new game now as it gives me a lua error and redirects me back to the main menu. I haven't tried taking off the addons I am using currently so I will try that right after this post. It also seems like my save files were all wiped (no significant progress lost, still figured I'd note it though).
Yesss..! This update is -really- great - absolutely great job from everyone involved!
Praise be DG!
Congrats on another great release.
I stream this game quite a bit, so, what exactly are the streamer features?
Thanks.
Hey there, glad to hear this suggestion! I'm already working on that for v2.0, however it's much more complicated than doing it for expcontroller. Planning to add 2 to 4 presets. Hope to release it by week's end :)
I have found that when you get looped between entrance and exit, if you mash any button that brings up a menu and leave the menu open, the AI will disable the next time it reaches an entrance or exit.
If you want to change the health threshold, open the addon zip, go to the superload\mod\class folder and open Player.lua. Navigate to local function lowHealth. In the first if statement condition, change the 4 to a 3 if you want it to stop at 1/3 health, or a 2 if you want it to stop at 1/2.
I definitely had to do this myself as what seems to always happen while using the AI is that it auto stops with me surrounded by enemies, with very low health, and almost everything on cool-down. Sometimes I even am killed before the AI manages to stop.
Would be amazing if you add some options for this (like you have on your excellent expcontroller addon). Personally trying to make a game feel in-between this and vanilla. I don't have much money but could Paypal you a couple beers worth if its any help to you.
stunt is everyone's waifu but I saw him first, fight me
I'm really glad this was your experience with the community. I frequently list the overall community and in-game chat as one of the best and defining features of the game, and I really believe it. Like any community it has its share of grumpiness and the like but overall it's very willing to help out and friendly to new people willing to learn.
I'm really touched to see myself mentioned here. I really do try to make ToME a better place but it feels weird when someone notices and points it out. <3
The reload talent has been removed from the game for a while now. Now you reload ammo by moving and standing still, and generally scales with a talent level (most of the time bow/sling mastery) or certain egos.
Digging the class, but where is the reload talent? Am I missing something?
There seem to be a few skills for the Bard that I can find referenced in its other skills, but can't find themselves. I see references to a 'Gone Vocal' and a 'Gone Acoustic' (presumably, mind and darkness counterparts to 'Gone Electric', based on their added effects). Do these require some kind of unlock?
I haev to rewrite the while display stack to play nice with modern OpenGL so .. no ;) But I'd still like to do it! (and I do work on it now and then on a separate branch)
I'm not aware of RPi limitations; from a gogole search it seems to support GLES2 no ?
Anyway I'm not quite sure the CPU of a RPi is powerful enough for tome :/
I did try glshim IIRC but it wasnt perfect.
And the gfx stack do need an update anyway, so if I do it, I should do it well instead of hackishlingly ;)