Recent comments

  • Nihgtmare clear is near   6 years 44 weeks ago

    I did win nightmare game. So long...for 2 years. And now insane is waiting.

  • What's next for Tales of Maj'Eyal! A lot, and then some!   6 years 44 weeks ago

    Aww thanks :) And it is not going to be a MTX per cosmetic item, that'd be silly :) It's a MTX per pack of cosmetic items; like say the pyromaniac pack with one or more cosmetic item per item types, plus a few other things sometimes like new hairs, beards, ... I'm not sure on the price yet; ideas welcome :)

  • Better Sandworm Lair   6 years 44 weeks ago

    Honestly, this approach solves the Sandworm Lair problem way better than my initial move of setting the terrain to revealed.

  • Spell Merchants   6 years 44 weeks ago

    Can't remember my Steam name/password, so I'm posting here with the understanding that you can't reply (at least not until DG fixes your commenting problem) ID levels generally have between 0-3 shops. They're just like shops in town -- none of them involve free-standing characters, just shop icons you move into and get a series of options (or just a list of their wares if they don't offer any services except selling their stuff.) They have fairly generic names like Lost Destructive Devices, Arcane Vendor, Lost Sniper, Lost Alchemist (I'm looking at that last one right now) etc. I'm pretty sure the name of the seller of all the trees was just Lost Arcane Vendor. I haven't seen such services in any other shop except Destructive Devices, and, I think, the Lost Sniper shop, and they offered the generic Combat tree, just like you can get in Last Hope or basic use of bows and slings at the Sniper, both of which were at the same prices as Last Hope. The basic spell trees were offered at 100 apiece, with 500 to unlock, so I assume the combat stuff comes from the main game rather than your add-on, if that information helps you narrow down the mechanism.

    (I don't know how much you've played the ID, so if you already know this stuff about the mechanics of the ID, I apologize. )

    EDIT: Finally found another Lost Arcane Vendor. As a frame of reference: the character is a mindslayer, with no magical ability whatsoever. The options are: stone alchemy, arcane, aether, aegis, element air, element fire, element earth, element water, teleportation, advanced elemental spells, alchemy, necromancy. Everything up until advanced elemental spells is 100 to get category, 500 to unlock, 750 to refine. Advanced elemental just tells me he can't teach me that. Alchemy directs me to the hermit. Necromancy directs me to pale-skinned lady (Celia, I'm guessing?)

  • What's next for Tales of Maj'Eyal! A lot, and then some!   6 years 44 weeks ago

    I am really against microtransactions and whatnot but this game is just too great not to support. I am personally indifferent when it comes to the item vault but I wouldn't mind forking out additional cash in support for cosmetics granting that they will be sold in a pack. Like lets say 10 cosmetic stuff for $5 or something like that rather than individually like you get this hat for 50 voratun coins and this armour for 500 coins. To be honest I would personally give a huge sum upfront rather than trickled in microtransactions.

    Other than that I am so happy to finally hear some news. I am looking forward for the next expansion. I also hope there is a chance that this can get ported to switch. Like this would be so awesome on the go.

  • Spell Merchants   6 years 44 weeks ago

    Since you don't list it as completed, I think you may have inadvertently actually created a mechanism that works in the ID. I stopped by an arcane vendor and he (or she) had the basic elemental spells (air, fire, earth, and water) available for learning/upgrading. There was also an option for advanced elemental spells that he wasn't willing to teach me even though I had well in excess of 1500 gp. The alchemy and necromancy offers just told me to go to (place, I don't recall) to learn those.

    I'm pretty sure I've covered what happened accurately. Unfortunately, the character died and I restarted it as a new character before I remember to write down what happened. I'm still doing ID, so I'll keep an eye out for another arcane vendor. Honestly, I would double the prices. Lots of character classes end up with plenty of spare points without a necessary tree to use them on, especially generic points. Melee classes tend to do that more than magic/mental ones, too, and they're the ones that would get the most use out of spells, so it's sort of doubling up in the advantage they have. (And you can get extra points by doing level-specific quests in ID, which also factors in.) Raising the prices a bit seems to be the best way to get the balance right.

    Not that I minded being able to add four categories of spells in one fell swoop.

  • Thiiraz the invulnerable   6 years 44 weeks ago
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  • Addons Contest 2014   6 years 44 weeks ago
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  • What's next for Tales of Maj'Eyal! A lot, and then some!   6 years 44 weeks ago

    I like it :)

  • What's next for Tales of Maj'Eyal! A lot, and then some!   6 years 44 weeks ago
    <3

    I'm not in a position to donate or anything, but I just want to say to you DarkGod, you're awesome keep up the good work.

    I can't think of many developers with such a decent stance on p2w and treating players fairly, communicating with audience, updating the base games /and/ expansions for no extra fee, etc.

    You're doing a great job, despite difficulties you may be having in life, and that should be recognised!

  • What's next for Tales of Maj'Eyal! A lot, and then some!   6 years 45 weeks ago

    Super stoked for all of this. I hadn't given up on you yet, but I was wondering why you'd been so quiet :)

  • What's next for Tales of Maj'Eyal! A lot, and then some!   6 years 45 weeks ago

    >just a wee bit more complex than your usual phone game

    https://te4.org/wiki/Category:Category

  • What's next for Tales of Maj'Eyal! A lot, and then some!   6 years 45 weeks ago

    I can dedicate my life to ToME for another year or two(+) with just this!
    I'm assuming the spydre dlc would come after the undead one.. or perhaps spydre would be closer to demon dlc and come before undead dlc? Hopes, hopes.
    In any case, kudos to amazing work as always DG!

  • What's next for Tales of Maj'Eyal! A lot, and then some!   6 years 45 weeks ago

    Hey, first of all, I love what you are doing. Just reading about it makes me hyped for this update. But I would like to ask you a question about reworks. (disclaimer, I suck at the game so probably I'm not best person to discuss this) I would like to know if you were playing around with bulwark having his block as a toggle since right now I can't find anybody using/maxing its counter ability and as a shield character I feel like this would be in its character. Even in guides they say to use block maybe just in early stages of the game.

  • What's next for Tales of Maj'Eyal! A lot, and then some!   6 years 45 weeks ago

    Oh, Darkgod, think of the hearts and minds you'd soothe if you made these kinds of posts more often... Still, awesome, awesome update, the only thing that would excite me more would be a playable naga race and more spiders!

  • What's next for Tales of Maj'Eyal! A lot, and then some!   6 years 45 weeks ago

    That's great, thanks for the update! Can't wait to see what new ways we can show support for the game, maybe with some new colored names in chat *hint hint*?

  • What's next for Tales of Maj'Eyal! A lot, and then some!   6 years 45 weeks ago

    I have to say, I'm looking forward to the updates. The annihilator sounds like the class I had been really hoping to see from Embers (Sawbutcher was unexpected but very fun), and I'm glad that it is indeed in the works.

    The expansion sounds amazing, though it looks like its closer to 2 years plus than 2 days out.

    Personally I support the cosmetic microtransactions and such. It'll be great to have something spend V coins on, and I've always felt they're a great middle ground of the developer being able to make more money and the players not feeling pressured to throw money at them just to play the game.

  • Moderately Generous Levels   6 years 45 weeks ago

    there is already a mod that grants this and more.

  • Spell Merchants   6 years 45 weeks ago

    Thanks for looking the idea over. I should have started a normal campaign to see the mechanics involved before asking -- had I done so, I imagine I would have seen the very problem you bring up due to where the spawning happens. My bad. When I get a chance, I check into the issue of price points and give feedback on that. Right now I can say that some of my characters will break 8000 gold somewhere close to the end, assuming I don't buy anything (frequently a safe assumption until the merchant in Last Hope starts offering special artifacts) but it usually takes an alchemist for me to do so easily. But I like the idea of getting a choice for special artifacts vs spell trees. It actually sounds like a legitimate choice if your kit isn't quite up to snuff before taking on the hardest part of the endgame -- you can finally go for a top-notch lite or cloak, or spend points (that you may or may not be able to spare) on spells after buying a tree.

    Edit: Where are they, exactly? Can't seem to track them down and don't see the notepad file giving me directions that you mention. Also realize I'd have to play the character a while just to get enough gold to get a dialogue. Would you be willing to go ahead and give the information here in a comment so I can consider the balance issue without spending too much time on a character I'm not interested in continuing at the moment? You mention 100 gp, which sounds really low for something as important as getting access to new powers.

  • Spell Merchants   6 years 45 weeks ago

    Unfortunately no, the npc's spawn in the world map... Not sure if its possible for ID, I mean I should be, but what I mean to say is I don't know if its with in my skill set to do so. I actually haven't looked at the zone files or anything for ID, I'll poke around and see what I can do! As for balance I'm currently doing a playthrough to test things out, if anyone feels a certail price is too high/ low my ears are open.

    Edit: Regarding an Infinite Dungeon version, it looks like it might be possible, I'm going to start putting it together now... hopefully I can get it to work...

    Edit: I'm confident its possible but it will be very time consuming testing it, I'll try messing around having the npc spawn randomly in a zone.

    Edit: Putting this one on the backburner for now, definitely interested in adding it though!

  • Spell Merchants   6 years 45 weeks ago

    Sounds like a good alternative when someone (me) wants to play around with magic while playing a non-mage class. I can do adventurer, but the leveling up process and the endless lists of category trees really wears me out. I sometimes play with the dual class add-on, but that gets fairly suicidal from mid-game on (every. single. enemy. is. rare/unique/boss, which is harder than Madness.) Though, regarding your question at the top, I don't think anyone who isn't an alchemist has ever said they had too much gold. The DG clearly made a conscious effort to minimize the importance of gold in this iteration of roguelikes.

    Questions: does this work in ID? I'm about to go on an ID kick, once I settle on a class/race combo I like (and can survive the rares that show up almost immediately in any difficulty above normal.) And do you have plans to keep it from getting unbalanced, since, as you say, gold doesn't really buy much in this game, so spending it doesn't really burden the player overmuch? Perhaps a penalty to primary class-related numbers or something?

    Edit: Also, you have my sincere condolences on all your hard work being made pointless by a single update. I've been frustrated like that in my profession. Usually things get kicked really hard for the next hour after discovering the situation.

  • Spell Merchants   6 years 45 weeks ago

    Would you add the same option for Orks campaign?

  • Spell Merchants   6 years 45 weeks ago

    Feel free to leave a comment (reply) letting me know what type of spell merchant you would like to see added.

  • Improved SoA, Fortress Flight, and Sher'Tul race   6 years 45 weeks ago

    step out from fortress onto worldmap

    Occurred with Skeleton Brawler and Halfing Rogue.
    LUA Error: /mod/class/GameState.lua.801: cannot open /data-caldizar/wda/eyal.lua: no such file or directory

    If that error is wrong, my fault, I typed it looking at the downloaded screenshot I took of the error.

     http://forums.te4.org/viewtopic.php?f=50&t=49511

  • The Pikataclysm is upon us! RUN FOR YOUR LIVES!   6 years 45 weeks ago

    The best event of the year! Bunny event > any other event after all :)