Root's Classes

Root's Classes

Contains several classes developed by Root of All Things, including:

  • Raider: A Tinker who fights with a melee weapon in one hand and a steamgun in the other. The Raider has mastered the deadly art of throwing explosives everywhere, even if they risk hurting themselves with it.
Coming Soon:
  • Animist: A Wilder who is blessed by the spirits of fire, ice, wind and earth. The Animist conjures weapons that scale with his talents, and switches between them based on a set of Stances.
Update Notes - v1.0.0 - Raider, Revived
  • Now compatible with ToME 1.7.
  • Many bugfixes.
  • Strength scaling removed. Now starts with daggers and scales primarily with DEX and CUN.
  • No longer has access to Technique/Combat Veteran, Technique/Combat Techniques or Technique/Conditioning.
  • Steamtech / Physics is locked, but you start with a point in Smithing still to make Steamguns.
  • Now has access to Technique/Mobility at 1.3 mastery.
  • New class, unlocked category: Technique / Seaward Charge. Move with the wind at your back!
    * Seaward Charge - Charrrrge!: Rush to the target spot. If targeting a creature, strike them with your sword. If targeting an empty spot, shoot the nearest foe.
    * Seaward Charge - X Marks the Spot: Periodically mark a tile within range while in combat. Reaching this tile grants a boost to your attack and steam speed for several turns.
    * Seaward Charge - Storm Voyage: Foes that damage you are marked, granting you vision of them. Movement towards marked foes refunds energy.
    * Seaward Charge - Pirate's Wrath: A long cooldown buff that grants critical hit multiplier.

  • New class, unlocked category: Steamtech / Crewmates. A valiant raider never fights alone!
    * Crewmates - Mechaparrot: You're accompanied by a robotic parrot who periodically harries nearby foes, blinding them and disrupting their talents.
    * Crewmates - Roboswabby: You summon a robotic deckhand who taunts nearby enemies.
    * Crewmates - Autobosun: Your first mate disciplines those who strike you. Attacks that deal a percentage of your life or more summon him assault your foes.
    * Crewmates - No Surrender: Your Roboswabby and Autobosun now explode when killed, based on the total damage they took.

  • New class, locked category: Steamtech / Boarding Party. Arm your crew with deadly weapons.
    * Boarding Party - Ship's Armory: Your Roboswabby and Autobosun are now armed with steamguns in addition to their melee weapons, and know Roaring Powder and Steel and Shot.
    * Boarding Party - Mass Charrrrge!: Whenever you Charrrrge!, your Roboswabby and Autobosun jump with you, before attacking nearby enemies.
    * Boarding Party - Parrot of Ill Omen: Your Mechaparrot curses those it strikes, causing them to hurt themselves when they fail to use talents.
    * Boarding Party - Shipboard Melee: Your attacks and those of your Roboswabby, and Autobosun mark foes. Attacking already marked foes stuns the target.

  • Many many talent changes.
  • Blast resistance adjusted. Mainclass Raiders start with 50%, with a possible additional 45% coming from various talents. Adventurers and other non-Raiders start with 0%, with a possible 95% coming from talents.
  • Shiny new SFX and particles for many talents.

Root's Classes forum discussion thread
See addon usage in the character's vault.
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weird interaction

produced half a ton of errors when fighting a Solipsist who used that thing Saw Horrors so love. Telekinetic hold with continous damage.

Please post the error.

Without knowing the error itself, I can't exactly confirm I've fixed it. If it's the Astar error that occurs when enemies try to use Roboswabby or Autobosun, it should be fixed as of v1.0.6.

ddoesn't work

Generates errors when trying to make a Raider character.

This bug should be fixed now.

This bug should be fixed now. Thanks for your report.