Fix for BASE_CONTAINER spawning by itself, therefore causing all sorts of issues with inventory and containers, and for onuse bug reports
Nullpack v25 - Options Trading
This adds a tab to the Game Options dialog which allows you to choose whether Nullpack classes & talents can be assigned to randomly generated NPCs, like rares and bosses.
Reply to Tower's Veins of the Earth review
For some reason, I can't post comments, so I will reply to Tower's excellent mini-review of Veins here.
Thank you for the kind works and for pointing out the existing problems.
Have you reported your bugs? The reports get sent automatically to my mail, so that I can pore over them in peace - that is, when I am not studying - and try to fix them. Try being the operative word here, obviously.
Alas, I am not very proficient at coding, I am just a fan with some small Lua knowledge and a lot of free time compared to many. Therefore, Veins could use some contributors and helpers!
I am not good at bugfixing. I have no idea why menus wouldn't work (by the way, which ones are problematic?). I've made some headway regarding inventory problems, but can't fix it for good either.
Regardless, thanks for the review!
EDIT: As of 05/12/2013, the inventory problems should be fixed. I still have some error reports left in my mailbox to be fixed.
- Zireael's blog
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Modules Contest Review 4 - Veins of the Earth
An enjoyable tribute to classic tabletop role playing, VotE brings some very familiar races and rules to the T-Engine 4. Within this loving recreation and homage, players will find skills, spells, equipment, combat and monsters that closely match the source material. Everyone loves an old-school dungeon crawl with a half-orc Barbarian, especially in a dungeon that can be punishingly difficult at times. The highly random level generation has little pity for weak young adventurers.
Unfortunately, this module is plagued with glitches. Players will face a constant wave of foes in the form of lockups and auto bug report forms. It is often difficult to access menus, many times requiring a program restart. More than one of the characters tested were permanently blocked out of their inventory screens, with no readily apparent trigger for the bug. Another minor frustration is found in the permanence of level up selections; a single click on a skill or feat, and there is no going back.
These issues will hopefully be addressed in a future version. A nostalgic, extended trip into the Underdark would be most welcome.
- Tower's blog
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Nullpack v24 - Time Prison Chains
BUG FIX - The new timed effect from Time Prison was giving a movement bonus instead of a penalty, and the bonus was too large.
There are no other changes.
If you used v23, please replace v23 with this before continuing your game.
Modules Contest Review 3 - Startide
This one still needs plenty of work.
Conceptually, Startide is fairly solid. The background information for the campaign is interesting, and the option to play as a chimp is amusing. However, there are a massive number of glitches to overcome. Players of the current version can expect frequent errors and lockups.
The simple skill progression is nice, but inventory and equipment management is mostly guesswork and leaves a lot to be desired.
Startide seems to have strong potential. I look forward to a more stable version in the future.
- Tower's blog
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Modules Contest Review 2 - Mosaic
A clever and unexpected use of the T-Engine 4, Mosaic has a lot going for it. This exploration of pastel tile flipping is uncomplicated but provides a quickly escalating challenge level.
The master stroke here is the procedural music. Notes will frequently pulse across the playing field, creating a melody that becomes richer and more complex with every new tile that has been touched. This has no effect on game play, but it is far more delightful than simple repetitive background music. The first levels are worth spending extra time on just to explore the way the notes develop before enemies begin to interrupt.
The biggest improvement needed in the current version is an upgrade to the enemy graphics. The basic capital letter mobs look somewhat out of place within the musical whimsy of the overall design. Another potential improvement might be the addition of a score. Currently, progress is tracked solely through the number of levels completed. This has a certain appeal, but a running score based on enemies eliminated or combination moves performed may add to the interest level.
Overall, an interesting change of pace within its category. Those who enjoy pure puzzle gaming should be pleased.
- Tower's blog
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Draconic - Silver body. No really this time!
Fixes the broken graphics for silver dragon's talent: Silver body. (and while it wasn't noticed, for silver roar as well.) Big thanks to rexorcorum for remaking the graphics for silver body.
