Korean translation addon (r310)

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3
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tome

Korean translation addon (r309)

Version
Version Major: 
1
Version Minor: 
1
Version Patch: 
3
File
game_addon_string: 
tome

Magebow class v13

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tome

Preliminary v1.1.3 support. Untested and does not validate.

Nullpack v26 - Less Is More

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tome

Removed some Overload stuff which is now in Nulltweaks.

Otherwise no bigs.

New Gems v13 - Solidarity

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tome

Balance tweaks to Crystal race.

Crystal Stasis now imposes a 6 turn cooldown on Crystal Crawl and all 'teleport' talents, but it clears Runic Saturation rather than increasing it.

Otherwise no major changes.

Null Tweaks v1

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game_addon_string: 
tome

In this initial version:

Re-write of Cunning / Poisons:

- All Poisons are now instant-activation timed effects. Why? Three reasons:

1) Promote tactical use. You can't just run the same two poisons all the time, and neither can your opponents. Out-waiting an opponent's Poison is now a valid tactic.

2) Buff Shalore. Timeless is now great for Rogues, yay!

3) Allow more nuance, like how the low Stamina cost and quick Cooldown means you'll actually want to use Deadly Poison sometimes.

New Inscriptions (and removed some lame inscriptions):

- Rune: Reconstruction (was Infusion: Healing). Same inferior healing, now available to undead! Wyrmics who stay pro-magic now have an interesting choice.

- Rune: Clarity removes 2 Blindness or Confusion conditions, grants type-specific ESP, and each turn has a % chance to reduce the duration of any hostile Mental effect you are suffering, old or new. This is less reliable and thus less powerful than many other duration reductions, but I think it's tactically interesting.

- Infusion: Predator (was Infusion: Insidious Poison). Maps terrain and grants Infravision. Applies a type of poison to your weapons (melee or ranged, just like Cunning / Poisons would). Grants a +% damage bonus to one specific creature type.

- Infusion: Adaptation removes 2 Poison or Disease effects, grants Water Breathing, grants +% resist Fire & Cold, and each turn has a % chance to reduce the duration of any hostile Fire, Cold, Poison or Disease effect. Like the Clarity Rune, this duration reduction is less reliable and thus less powerful than most current effect cures. The water breathing ought to last long enough to do some digging.

Re-tuning of Spell / Temporal to make the two attack spells more usable.

- Congeal Time now inflicts global slow and a minor damage over time. The CD is reduced to 4, so it can sub for a tri-beam effect at very low levels (up to ~10 or so), but the damage doesn't scale well, so you'll mainly use it for the speed debuff at high levels.

- Time Prison now slows movement and projectiles after the freeze duration expires (or if the freeze effect is avoided). This 100-mana spell is now always useful against archers (or for running away).

Tales of Maj'Eyal 1.1.3 aka "Oh Christmas Troy!" is released!

So my minions, have you been naughty?

 

If you have, then here is your Santascape gift: Tales of Maj'Eyal 1.1.3 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all (on Windows).

 

Since I wanted to give you all a little present in addition to boring bugfixes I've rushed a little on something I wanted to do for a long time:

A new Doomed tree that gives them some nice & fun utility!

 

The Roguelike of the Year 2013 poll is still running, if you like ToME, go help it there (and check out all those other nice games too!):

http://roguelikedeveloper.blogspot.fr/2013/12/request-for-votes-ascii-dr...

Also the modules contest is still running too:

http://te4.org/contest/vote/2013

 

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

 

Release highlights:

  • New Doomed tree
  • Many important fixes

 

Expanded changelist:

  • New Doomed tree: One with Shadows
  • Fixed dying as you win the Derth arena
  • Fixed correctly dying while killing the chronolith twins
  • Added the missing unlock text for Madness
  • Sanctum portal has a message about requiring the orb of many ways
  • Fixed achievements borders ingame for various difficulties
  • Corrupted Shell also provides 20% armour hardiness
  • Wait longer for login
  • Fixed the video options dialog
  • The game will detect if it was not started sucessfully (up to the main menu) last time it was run and automatically enable safe mode in this case
  • A few sanity paranoid code checks
  • Moderators are shown as such
  • Achievement tiles for most online events

Merry Santascape to you all!

Ho, Ho, Ho ... *SPANK*

Game Module: 
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2

Quick release to keep up to date with the new t-engine version, and to keep the content coming!

New features:

- Bombs! Consumable items that are devastating against monsters and blow up walls.
- Vaults! Rooms full of treasure and monsters. You'll need to bomb your way in.
- Wall tiling improvements.

Tales of Maj'Eyal 1.1.2 aka "Starburst" is released!

My minions, I am happy and pround to give you Tales of Maj'Eyal 1.1.2 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all (on Windows).

Enjoy and have fun in Eyal!

 

The Roguelike of the Year 2013 poll is still running, if you like ToME, go help it there (and check out all those other nice games too!):

http://roguelikedeveloper.blogspot.fr/2013/12/request-for-votes-ascii-dr...

Also the modules contest is still running too:

http://te4.org/contest/vote/2013

 

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

 

Release highlights:

  • New random worldmap event, get yourself a kitty!
  • Many important fixes

 

Expanded changelist:

  • New Game option will show the module list if there are incompatible modules found
  • Fixed item's vault duplication bug
  • Improved error messages of the Item's Vault
  • Added requested window positioning option to the VideoOptions dialog. Useful for borderless windows and multi-monitor setups.
  • Achievement images for the santascape event
  • Enabled window position saving & restoring
  • Entity:addTemporaryValue will not lose value for higest/lowest/last number setting
  • Fixed Lichform in ID or Arena
  • Learning Solipsism gives psi pool
  • Fillarel will only talk once
  • Flash Bang Trap now also deals physical damage
  • Reduced Gravitic Trap damage
  • Fixed the bug where sometimes the tooltip did not appear on targeting
  • Celia now has mana
  • Alchemists can correctly make lapis lazuli and fire opal gems
  • Using Venomous Strike with a ranged weapon now correctly deals nature damage
  • New rare cute worldmap encounter
  • Artifact gems are wearable for the alchemist golem
  • Shade of Telos will always track the player
  • Fixed Legacy of the Naloren
  • Fixed the "stores wont talk to me" bug
  • Fixed multiple artifacts
  • Fixed undying npcs
  • Shadows summoned by summons will not attack the original summoner
  • Fixed a strange bug when the player managed to die in the transmo dialog between a level switch
  • New gameplay option to disable mouse targeting
  • New color for ingame chat moderators & general helping guys: gold!
  • Animus Purge can be used while a husk exists, it will dispell it (even if no new husk is made!)
  • Glimmerstone has a description
  • Wormhole does not respect automelee targetting
  • Ardhungol quest is available without having gone west after level 20
  • Yeeks now have a way, under certain circumstances, to not do waht they do at the last battle
  • New achievement for having Aeryn survive the last battle
  • Fixed Curse of the Meek
  • New video mode: borderless window

Have fun!

Game Module: 
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0
Version Minor: 
0
Version Patch: 
5
Required Engine
Engine version Major: 
1
Engine version Minor: 
1
Engine Version Patch: 
0
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